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namespace myBOOK.data.Migrations { using System; using System.Data.Entity.Migrations; public partial class DeleteOldTables : DbMigration { public override void Up() { DropForeignKey("dbo.Favourites", new[] { "Book_BookName", "Book_Author" }, "dbo.Books"); Dro...
using System; using DataAccessLibrary; using Microsoft.EntityFrameworkCore; namespace DataAccessLibrary { public class ApplicationContext : DbContext { public ApplicationContext(DbContextOptions<ApplicationContext> options) : base(options) { } public DbSet<User> Users { get; set; } pu...
using Irony.Ast; using Irony.Interpreter; using Irony.Parsing; namespace Bitbrains.AmmyParser { public partial class AstMixinDefinition { public override void Init(AstContext context, ParseTreeNode treeNode) { base.Init(context, treeNode); AsString = GetType().Name; ...
using UnityEngine; using System.Collections; public class MapData : MonoBehaviour { public int rows; public int columns; public int monsterCount; public int trapCount; public Vector2[] entryTiles; //Q: How can I force these to be ints within range? }
using System.Collections.Generic; using System.Reflection; using AutoTests.Framework.TestData; using AutoTests.Framework.TestData.Entities; using AutoTests.Framework.TestData.TestDataProviders.EmbeddedResourceProviders; namespace AutoTests.Framework.Example.Resources.Providers { public class JsonResourceProvider ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Xml.Serialization; namespace BooksWebAPI.Server.Models { [XmlRoot("catalog")] public class CatalogEm { [XmlElement("book")] public List<BookEm> Books { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Euler_Logic.Problems.AdventOfCode.Y2018 { public class Problem17 : AdventOfCodeBase { private Dictionary<int, Dictionary<int, enumNodeType>> _grid; private int _highestY; private int _lowestY; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Values : MonoBehaviour { private Button button; public string status; private TextManager textManager; // Start is called before the first frame update void Start() { tex...
namespace NumericProblems.Problems { public static class ArrayExtension { public static unsafe bool IsEqual(this int[] x, int[] y) { if (x == null || y == null) return false; if (x.Length != y.Length) return false; var len = x.Length; fixed (int* p1 = x, p2 = y) { var left = p1; ...
using System; using System.Threading; using System.Threading.Tasks; using AgentR.Server; using MediatR; using Microsoft.AspNetCore.SignalR; namespace IntegrationTests { public static class Extensions { public static IRequestHandler<TRequest, TResponse> CreateHandler<TRequest, TResponse>(this IHubConte...
using EasySave.Helpers; using EasySave.Helpers.Files; using System; using System.Collections.Generic; using System.IO; using System.Threading; namespace EasySave.Model.Job.Specialisation { /// <summary> /// Create a mirror save from a source to a target folder. /// </summary> public class SaveMirrorJo...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Persistence; using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Models; namespace App { class Program { private static readonly CancellationTokenSource Cts = new(); s...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using MOTHER3; using Extensions; namespace MOTHER3Funland { public partial class frmLevelExpEditor : M3Form { ...
using EddiSpanshService; using Microsoft.VisualStudio.TestTools.UnitTesting; using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Net; using Tests.Properties; namespace UnitTests { // A mock rest client for the Spansh Service internal class FakeSpanshRestClient : IS...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using SSDAssignmentBOX.Models; using System.ComponentModel.DataAnnot...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.CUST { public class ItemPropertySearchModel : SearchModelBase { public string RmItem { get; set; } public string Flow { get; set; } } }
using System; using System.Linq; using System.Management; namespace WPFTemplet.Class { class CheckMotherBoardSerial { string[] AllowedMotherbordIDs = new string[] { "..CN1374089701IT.", /*My Home PC*/ "..CN1374085305DS.", /*My Company P...
using Alabo.App.Share.HuDong.Domain.Enums; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentMo...
/* * + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * == AUCTION MASTER == * * Author: Henrique Fantini * Contact: contact@henriquefantini.com * * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - + * * Auction Master is a software with ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MidTermAssignment1 { class Program { static void Main(string[] args) { Bank ourBank = new Bank("Developer's bank", 5); ourBank.AddAccount(ne...
using UnityEngine; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Net; using System; public class MessageTranslator { private static MemoryStream stream = new MemoryStream(); private static BinaryFormatter formatter = new BinaryFormatter(); private static Message message; pub...
namespace E7 { public class Alfajor { string nombre; int precio; public int Precio { get => precio; } string nombreDeLaEmpresa; public Alfajor(string nombre, int precio, string nombreDeLaEmpresa) { this.nombre = nombre; this.precio = preci...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Media; namespace Ruzzle { public partial class RuzzleBoxControl : UserControl { ...
using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace GYOMU_CHECK { clas...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AdapterExample_CleanCodeBoundaries.FileLogger { class FakeFileLogger : IFileLogger { public string FileName { get; set; } public void InitFile(string filename) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Character_Controller : FiniteStateMachine { Quaternion ogRotation; // Start is called before the first frame update void Awake() { ogRotation = transform.rotation; } // Update is called once p...
using System; using System.Linq; using System.Globalization; namespace AssetTracking_EF { class DatabaseMethods { AssetTrackorContext _assetTrackorContext = new AssetTrackorContext(); static void ColorConsole(TimeSpan assetLifeSpan) { //1005 is 2 years and 9 months = (365...
namespace FiiiCoin.DTO { public class ListSinceBlockOM { public string LastBlock { get; set; } public SinceBlock[] Transactions { get; set; } } public class SinceBlock { public string Account { get; set; } public string Address { get; set; } public string...
using UnityEngine; using System.Collections; using System.Collections.Generic; namespace DiosesModernos { public class Grid : MonoBehaviour { #region Properties [Header ("Configuration")] [SerializeField] [Tooltip ("Number of columns (must be odd)")] [Range (1, 12)] ...
using Modulus2D.Input; using System.Diagnostics; using NLog; using Modulus2D.Graphics; using System; using Modulus2D.Math; namespace Modulus2D.Core { public class Game { private static Logger logger = LogManager.GetCurrentClassLogger(); // Current state private State state; /...
using Xunit; using ZKCloud.Datas.Sql.Queries.Builders.Conditions; namespace ZKCloud.Test.Datas.Sql.Conditions { /// <summary> /// Is Null查询条件测试 /// </summary> public class IsNullConditionTest { /// <summary> /// 获取条件 /// </summary> [Fact] public void...
using UnityEngine; using System.Collections.Generic; using UnityEditor; public class Amendment : Editor { [MenuItem("Tools/Amendment &Q")] static void Change() { List<GameObject> shoulijian_List = new List<GameObject>(); GameObject[] selectedObjects = Selection.gameObjects; foreach...
using Bucket_Opdracht_Version2.DAL; using Bucket_Opdracht_Version2.Interfaces; using Bucket_Opdracht_Version2.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Security.Cryptography.X509Certificates; using System.Text; namespace Bucket_Opdracht_Version2.EventHandlers { ...
using System; using System.Collections.Generic; using System.IO; using System.Threading; using Newtonsoft.Json; namespace Server_CS { internal class JsonWorker { /// <summary> /// Файл для сохранения сообщений в виде json массива /// </summary> private const string Messages...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Empresa.Investimentos.Investimentos { public interface Investimento { double Calcula(double valor); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PistonTrap : MonoBehaviour { public Vector2 destination; public float speed = 3; public float backSpeed = 3; public float waitTime = 1.5f; private Vector2[] point = new Vector2[2]; // 0 - Start | 1 - En...
using System.ComponentModel; using DelftTools.Utils; namespace DelftTools.Tests.Core.Mocks { public class ClassWithNameButNotINameable : INotifyPropertyChange { private string name; public string Name { get { return name; } set { name...
using System; using System.ComponentModel; using System.Windows.Forms; namespace Com.Colin.Win.Customized { /// <summary> /// Summary description for YaTabPage. /// </summary> [ToolboxItem(false)] [Designer(typeof(YaTabPageDesigner))] public class YaTabPage : ContainerControl { /// <summary> /// Creates ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GridItem : BasePanel { Button Button_Eqp; Button Button_eqpIntensify; int level; int atk; int def; int hp; string eqpName; string type; str...
namespace com.Sconit.WebService { using System.Collections.Generic; using System.Web.Services; using System.Web.Services.Protocols; using com.Sconit.Entity; using System; using System.Xml.Serialization; using System.Collections; using com.Sconit.Service.SI; [WebService(Namespace = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AbstractsInterfaces { interface IMyInterfaceExc05 { int Method01(char s); } interface IMyInterfaceExc051 { char Method02(int n); } internal class ...
namespace BikeDistributor.Interfaces.Services { public interface IReceiptContentService { string Generate( int orderId, string classForOrderLineContainer, string classForOrderLine, string classForSubTotalContainer, string classForSubTotalLines); }...
using System; using Android.App; using Android.Content; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; using Java.Interop; namespace Lollipop { [Activity(Label = "Lollipop", MainLauncher = true, Icon = "@drawable/icon")] public class MainActivity : Activity { p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Vuforia; public class Slow : MonoBehaviour { public GameObject slow; Controller controller; //public Controller controller; // Start is called before the first frame update void Start() { slow = GameOb...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace BudgetApp.Domain.Entities { public class CreditEntry { [HiddenInput(DisplayValue=false)...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; us...
using System; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; namespace TexturePacker.Editor.Transformation { public class TextureImporterWrapper : IDisposable { private readonly TextureImporter _textureImporter; private readonly string _path; private readonly List<S...
using NUnit.Framework; using NUnit.Framework.Constraints; using HomeWorkArrayList; namespace HomeworkArrayList.Test { public class ArrayListTest { int[] array; int[] array2; ArrayList ArrayList; [SetUp] public void Setup() { array = new int[] { 1, 2...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Runtime.InteropServices; namespace UseFul.Forms.Welic { public partial class FormMensagem : Form { //Para...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace XH.APIs.WebAPI.Models.Assets { public class BlobInfoReponseModel { public string RelativeUrl { get; set; } public string Url { get; set; } public string Name { get; set; } public s...
using ReceptiAPI.Modeli; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace ReceptiAPI.PristupPodacima.Interfejsi { public interface IRepozitorijum<T> where T : class { Task<List<T>> PronadjiSve(string poljeFiltera, string vrednostFiltera, bool filterirajDeoVrednos...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CrossPlatformInput { public class GetItemObject : Photon.MonoBehaviour { float v; float h; private Vector3 velocity; bool _isGet = false; PhotonView ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MyClassLibrary; namespace Les3Exercise3 { class Program { //Ронжин Л. //3.*Описать класс дробей — рациональных чисел, являющихся отношением двух целых чисел. //Пред...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; public class MainMenuManagement : MonoBehaviour { public GameObject loadPanel; // When we hit play game, load the game. public void PlayGame() { LoadingScreen.Instance.LoadScene("...
using System; using System.Collections.Generic; using System.Text; namespace ApplicationCore.Entities { public class Basket :BaseEntity { public string BuyerId { get; set; } public List<BasketItem> Items { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Security.Principal; using System.Web.Security; namespace ScoreSquid.Web.Authentication { public class PlayerIdentity : IIdentity { private FormsAuthenticationTicket ticket; public Pl...
namespace OpenApiLib.Json.Models { public class PendingOrderJson : AbstractJson { public long OrderId { get; set; } public string SymbolName { get; set; } public string OrderType { get; set; } public string TradeSide { get; set; } public double Price { get; set; } public long Volume { get; set; } pub...
#if UNITY_EDITOR using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.Build.Reporting; using System; using System.Diagnostics; using System.IO; // On Unity 2018.3.7f1, I had to set Scripting Runtime Version to // .NET 4.0 Equivalent, and add a csc.rsp file as detailed here: // https://f...
using System; using Seterlund.CodeGuard.Internals; namespace Seterlund.CodeGuard { public static class IntegerValidatorExtensions { public static ValidatorBase<int> IsOdd(this ValidatorBase<int> validator) { if (!MathUtil.IsOdd(validator.Value)) { valida...
using System.Linq; using System.Collections.Generic; using System; using System.Linq.Expressions; namespace SchemaObjectMapper { public class FixedWidthSchema<T> : ISchema { public FixedWidthSchema() { this.Mappings = new List<BaseMapping>(); } public void AddMappin...
using Microsoft.EntityFrameworkCore.Migrations; using System; namespace Detego.API.Migrations { public partial class Init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( name: "Characteristics", ...
using UnityEngine; using System.Collections; public class GamePiece : MonoBehaviour { Vector3 boundXZ; public bool Stable = true; public Rigidbody myRigidbody; public bool whiteUp = true; // Use this for initialization void Start () { myRigidbody = GetComponent<Rigidbody>(); boundXZ = new V...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnimationController: MonoBehaviour { public float waitTime = 5.0f; public float lerpSpeed = 1.0f; public float slerpSpeed = 1.0f; public float rotSpeed = 1.0f; public RightArmController rig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace Cimletezes { class Program { static int huszas = 0, tizes = 0, otezres = 0, ketezres = 0, ezres = 0, otszaz = 0, ketszaz = 0, szaz = 0, otven = 0, husz = 0, ti...
using System; using Quark.Conditions; using Quark.Contexts; using Quark.Effects; using Quark.Utilities; using UnityEngine; namespace Quark.Buffs { public interface IBuff : IDisposable, Identifiable { /// <summary> /// Life ratio of this buff. /// </summary> float LifeRatio { ge...
using System; using DevanshAssociate_API.DAL; using DevanshAssociate_API.Models; using System; using System.Collections.Generic; namespace DevanshAssociate_API.Services { public class CommonService: ICommonService { private CommonDal commonDataDAL; public CommonService() { ...
using System; using AutoMapper; using EQS.AccessControl.Application.Interfaces; using EQS.AccessControl.Application.ViewModels.Input; using EQS.AccessControl.Application.ViewModels.Output; using EQS.AccessControl.Application.ViewModels.Output.Base; using EQS.AccessControl.Domain.Entities; using EQS.AccessControl.Domai...
namespace WebGallery.Data { public class HMessage { public const string ModeFolder = "Gallery from folder (F1)"; public static readonly string ModeLink = "Gallery from link (F2)\r\nSupport:"; public const string PathAccessFolder = "Browse for folder (F5)"; public const string Pa...
using Crossroads.Web.Common.MinistryPlatform; using FluentAssertions; using MinistryPlatform.Translation.Models.DTO; using MinistryPlatform.Translation.Repositories; using Moq; using NUnit.Framework; using System.Collections.Generic; namespace MinistryPlatform.Translation.Test.Repositories { public class EventRep...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Pathfinding; public class StunZombie : MonoBehaviour { public AIDestinationSetter destinationSetter; public PlayerDetection playerDetection; public void Stunned(float stunTime) { StartCoroutine(StunnedZombi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace Pokemon_Internal_Blades_CSharp.Merchants { public class FenceMerchant : Merchant { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisEq; using AxisEq.CustomerDisplays; using AxisPosCore.EnvironmentObjects; using KartObjects; namespace AxisPosCore { /// <summary> /// Управление дисплеем покупателя /// </summary> public class CustomerDispl...
namespace P07PredicateForNames { using System; using System.Linq; public class PredicateForNames { public static void Main() { int length = int.Parse(Console.ReadLine()); Predicate<string> nameValidator = n => n.Length <= length; Console.ReadLine()? ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using WpfTechTalk; namespace WpfTechTalkTest { [TestClass] public class StackAndPopTest { private StackAndPop model; [TestInitialize] public void setup() { model = new StackAndPop(); } ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; namespace StrategyGame { public class Missile : IGameEffect { public Missile(Player enemy, Force enemyForce, double damage, bool isAccurate,Point from, Point to) { ...
using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.Projectiles { public class WarHornProj : ModProjectile { public override void SetStaticDefaults() { DisplayName.SetDefault("War Horn"); //The English name of the projectile } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MS0001.engine { class Inning { private readonly bool[] bases; public int Carreras { get; private set; } public int Outs { get; private set; } public boo...
using System; using System.Collections.Generic; using System.Text; namespace Cryptlex { public class ProductVersionFeatureFlag { public string Name; public bool Enabled; public string Data; public ProductVersionFeatureFlag(string name, bool enabled, string da...
using System; namespace Lesson4._5 { class Program { static void Main(string[] args) { string str1 = " Предложение один Теперь предложение два Предложение три"; Console.WriteLine(Sentence(str1)); Console.ReadLine(); } static string Sen...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using Microsoft.Rest; using Newtonsoft.Json.Linq; namespace ApartmentApps.Client.Models { publ...
using System; using ApartmentApps.Data.Repository; using Newtonsoft.Json; namespace ApartmentApps.Api.NewFolder1 { public class EmailQueuer { private readonly IRepository<EmailQueueItem> _emailQueueItems; public EmailQueuer(IRepository<EmailQueueItem> emailQueueItems ) { _...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace tiny42sh { static class Execution { static private int execute_command ( string [] cmd ) { if (cmd.Length <= 0) { ...
using UnityEngine; using System.Collections; public class DropThroughOnDown : MonoBehaviour { private bool playerOnObject = true; // Platform should initially be 'solid' void Update () { if (playerOnObject) GetComponent<Collider2D>().isTrigger = Input.GetAxis("Vertical") < 0; } void OnTriggerE...
using Library.Interfaces; using Library.Model; using Library.Serializers; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace LibraryTest { [TestClass] public class OwnSerializerTests { private static readonly string FILENAME = "DataContextSerializedData.txt"; [TestMethod] ...
// <copyright file="ActiveDirectoryDeleteResponse.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threa...
using Alabo.Domains.Services; using System.Collections.Generic; namespace Alabo.Framework.Core.Admins.Services { /// <summary> /// 数据库操作服务 /// </summary> public interface ICatalogService : IService { /// <summary> /// 数据库维护脚本 /// </summary> void UpdateDatabase...
using PhobiaX.Assets; using PhobiaX.Graphics; using PhobiaX.Physics; using PhobiaX.SDL2; using System; using System.Collections.Generic; using System.Text; namespace PhobiaX.Game.GameObjects { public class PlayerGameObject : AnimatedGameObject { private static int playerGameObjectCount = 0; public int PlayerNu...
using System; using System.Collections.Generic; using System.Text; namespace BenefitDeduction.EmployeeBenefitDeduction { public abstract class BenefitDeductionDetailBase : IBenefitDeductionDetail { public decimal AnnualTotalCostGross { get; internal set; } public decimal AnnualTotalCostNet { ...
namespace MvcApp.Web.Views.Home { using System.IO; using System.Text; using SimpleMVC.Interfaces.Generic; using ViewModels; public class Signed : IRenderable<SignedViewModel> { public SignedViewModel Model { get; set; } public string Render() { StringBuilde...
using PagedList; using ShopTT.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace ShopTT.Controllers { public class ProductsController : Controller { ShopTTEntities _dbContext = new ShopTTEntities(); // GET: SanPham ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Forms; using System.Windows.Media; using System.Windows.Shapes; namespace ManyFoodZ { [Serializable] public class ArenaPos...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.Taobao { public class FieldAttribute : Attribute { public string FieldName { get; set; } public FieldAttribute() { } public FieldAttribute(string _fieldName) { FieldNa...
using BP12.Collections; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Objects { public class PingPongSpike : MonoBehaviour { [SerializeField] private GameObject m_obstacles; [SerializeField] [Range(0, 7)] priva...
// <copyright file="ActiveDirectoryController.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Admin.Controllers { using System; using System.Collections.Generic; using System.Linq; using System.Net; using System...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using AutoMapper; using DashBoard.Business.DTOs.Domains; using DashBoard.Business.Services; using DashBoard.Data.Data; using DashBoard.Data.Entities; using DashBoard.Data.Enums; using DashBoard.Web.Helpers; using Microsoft.CodeA...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem13 : AdventOfCodeBase { private Dictionary<int, Layer> _layers; private List<Offset> _offsets; public override string ProblemName { get { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IslandProblem { public class Unit { public Unit() { } public Unit(byte contents, Island island, int x, int y, double f, int g, List<Unit> neighbours) { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TP.Entities { [Table("Payments")] public class...
using Assets.Scripts.Ui; using UnityEngine; namespace Assets.Scripts.UI.Dialogs { public class OptionsDialog : View { public GameObject NewGameButton; public GameObject SaveButton; public GameObject CloseObject; public GameObject MoveCarButton; public GameObject MoveCar...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using GDS.Entity; using SqlSugar; namespace GDS.Dal { public class ImplUsers : ImplDaoBase<Users>, IUsersDao<Users> { public List<Users> GetUsersByDepartI...