text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using Events;
public class Bar_Controller : MonoBehaviour
{
[SerializeField] private int barIdentifier;
private bool canenterbar = false;
private SceneController sceneController;
private ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using UI.Models;
using UI.Entidades;
namespace UI.Controllers
{
public class GestionBusInscripcionController : ApiController
{
[HttpPost]
public Response<List<Even... |
using System;
using System.Collections.Generic;
using System.Text;
//klasa opisujaca wypozyczenia
namespace Library
{
class Zdarzenie
{
private OpisStanu opisStanu;
public Wykaz wykaz;
private DateTime borrowTime;
private DateTime returnTime;
public OpisStanu OpisStanu
... |
using UnityEngine;
using System.Collections;
using System.IO;
using System.Xml;
public class Test3 : MonoBehaviour {
// Use this for initialization
void Start ()
{
Load();
}
void Load()
{
string filepath = Application.dataPath + "/StreamingAssets" + "/MyXML.xml";
if (File.Exists(fi... |
using Quark.Spells;
using Quark.Targeting;
using Quark.Utilities;
using UnityEngine;
namespace Quark.Contexts
{
/// <summary>
/// This interface provides basic getters for CastContext compatible classes.
/// </summary>
public interface ICastContext : IContext
{
/// <summary>
/// Th... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class GroupSelector : MonoBehaviour, InputListener {
// to be set in editor
public List<Doll> dolls;
private Result<BattleUnit> awaitingResult;
private int selectionIndex;
private int dollFillIndex = 0;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Owin;
using Owin;
[assembly: OwinStartup(typeof(IoTChallenge.Startup))]
namespace IoTChallenge
{
public partial class Startup
{
public void Configuration(IAppBuilder app)
{
ConfigureAuth(app);
... |
namespace BuhtigIssueTracker.Utilities
{
using System;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
public static class Extensions
{
public static string GetHashedPassword(this string password)
{
return string.Join(
strin... |
#region License
/*
* Copyright 2002-2010 the original author or authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unle... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class PlayerManager : MonoBehaviour {
// Singleton //
public static PlayerManager instance { get; protected set;}
void Awake () {
if (instance == null) {
instance = this;
} else if (i... |
using Proyecto.ClassAux;
using Proyecto.Database;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Web;
using System.Web.Mvc;
namespace Proyecto.Controllers
{
[Authorize]
public class ReporteController : Controller
{
private D... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task_5
{
class Program
{
const string path = @"..\..\..\task5.txt";
public static Random rnd = new Random();
public static void CreateFile()
... |
using System;
using System.Collections.Generic;
using HelloWorldCore.com.learning.manager;
using HelloWorldCore.com.learning.model;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace HelloWorldTests{
[TestClass]
public class UnitTest1{
private PersonFactory factory = null;
[TestIni... |
using AppointmentManagement.Business.Abstract;
using AppointmentManagement.DataAccess.UnitOfWork;
using AppointmentManagement.Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Text;
namespace AppointmentManagement.Business.Concrete
{
public class EfPostedServiceService : IPostedServi... |
using iSukces.Code.Interfaces;
namespace iSukces.Code.Irony
{
public sealed class DirectCode : ICsExpression
{
public DirectCode(string code) => Code = code;
public string GetCode(ITypeNameResolver resolver) => Code;
public string Code { get; }
}
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class ShootableTarget : MonoBehaviour {
public int Health = 3;
public void Damage(int DMG_Amount)
{
Health -= DMG_Amount;
if (Health <= 0)
{
Destroy(this.gameObject);
gameObject.SetA... |
namespace WinAppDriver.Handlers
{
using System.Collections.Generic;
using WinAppDriver.UI;
[Route("DELETE", "/session/:sessionId/window")]
internal class CloseWindowHandler : IHandler
{
private IWindowUtils windowsUtils;
public CloseWindowHandler(IWindowUtils windowsUtil... |
using gView.Framework.Carto;
using gView.Framework.Data;
using gView.Framework.Editor.Core;
using gView.Framework.FDB;
using gView.Framework.Geometry;
using gView.Framework.IO;
using gView.Framework.Symbology;
using gView.Framework.system;
using gView.Framework.UI;
using gView.GraphicsEngine;
using gView.Plugins.Editor... |
using System;
using IoTManager.Model;
namespace IoTManager.Utility.Serializers
{
public class FieldSerializer
{
public FieldSerializer()
{
this.id = 0;
this.fieldName = null;
this.fieldId = null;
this.createTime = null;
this.updateTime... |
using Alabo.Extensions;
using MongoDB.Bson;
using Newtonsoft.Json;
using System;
namespace Alabo.Domains.Repositories.Mongo.Extension {
/// <summary>
/// [ScriptIgnore]//使用JavaScriptSerializer序列化时不序列化此字段
/// [IgnoreDataMember]//使用DataContractJsonSerializer序列化时不序列化此字段
/// [JsonIgnore]//使用J... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LeverScript : MonoBehaviour
{
public enum LEVER_STATE
{
ON,
OFF
}
bool triggerButtonAlreadyDown = false;
public List<GameObject> triggerList;
private bool playerOnTrigger = false;
... |
using System;
using SpeedSlidingTrainer.Application.Infrastructure;
namespace SpeedSlidingTrainer.Desktop.Infrastructure
{
public sealed class TimerAdapterFactory : ITimerFactory
{
public ITimer Create(TimeSpan interval, Action onTick)
{
return new TimerAdapter(interval, onTick);
... |
using Cosmos.HAL;
using Cosmos.System.FileSystem.Listing;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
namespace FrameOS.Systems.Logs
{
public enum LogType
{
Info,
Warning,
Error
}
public static class LogManager
{
public static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenQA.Selenium;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Support.PageObjects;
using NUnit.Framework;
namespace BusinessCreation
{
class GmailHomePage
{
IWebDriver driver;
[FindsBy(How = Ho... |
/* Program Name: Movies Library System
*
* Author: Kazembe Rodrick
*
* Author Description: Freelancer software/web developer & Technical writter. Has over 7 years experience developing software
* in Languages such as VB 6.0, C#.Net,Java, PHP and JavaScript & HTML. Services offered include cu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DoorKicker : MonoBehaviour
{
public float kickForce = 200f;
// Start is called before the first frame update
void Start()
{
}
void OnCollisionEnter2D(Collision2D collision)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Monogame.src.character
{
class Character
{
public Character()
{
}
// move function
// jump function
}
}
|
using Quokka.RISCV.Integration.DTO;
using System;
using System.Collections.Generic;
using System.Text;
namespace Quokka.RISCV.Integration.Client
{
public class RISCVIntegration
{
public static RISCVIntegrationContext DefaultContext(string rootPath)
{
var context = new RISCVIntegrat... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Plotter.Tweet.Processing.Commands;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Plotter.Tests.CommandTests
{
[TestClass]
public class SwitchTests_CreatingNew : TestBase
... |
using System.Collections.Generic;
using System.Linq;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Cors;
// Addiitonal namespaces
using System.Net.Http;
using System.Text.RegularExpressions;
using System.Net;
using Newtonsoft.Json.Linq;
// For more information on enabling Web API for empty pr... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Text;
using System.Net;
using System.IO;
namespace FiiiChain.Consensus.Ap... |
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace SampleUWP
{
public sealed partial class P06 : Page
{
// A pointer to MainPage is needed if you want to call methods or variables in MainPage.
private readonly MainPage mainPage = MainPage.mainPagePointer;
public ... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections;
/// <summary>
/// プレイヤーの人数を選択するシーンの管理クラス
/// </summary>
public class PlayerNumberSelectManager : MonoBehaviour
{
//参加するかどうか
bool[] isPlays = new bool[4];
delegate void StateType();
StateType state;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.Business.OnlinePay.Company.ChinaPay.Loan
{
public class Response : ResponseBase
{
public override string ResponseName
{
get { return "C101LoanRs"; }
}
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelController : MonoBehaviour
{
public List<Level> levels;
private void Awake()
{
DontDestroyOnLoad(gameObject);
if (FindObjectsOfType<LevelControll... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GodMorgon.Models;
using GodMorgon.GameSequencerSpace;
namespace GodMorgon.CardEffect
{
public class MoveEffect : CardEffect
{
/**
* Apply the move effect by creating the sequence in the gameSequen... |
using System;
using System.Collections.Generic;
using System.Linq;
using PokerHandShowdown;
namespace PokerHandShowdownDemo
{
class Program
{
static IPokerGameSession pokerGameSession = new PokerGameSession();
static Dictionary<int, Card> cards = new Dictionary<int, Card>(52);
... |
using DigitalFormsSteamLeak.Business;
using DigitalFormsSteamLeak.Entity.IModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Runtime.Serialization;
using DigitalFormsSteamLeak.Entity.Models;
using System.Net.Http.Heade... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xero.Api.Core.Model;
using Xero.Api.Infrastructure.Interfaces;
using Xero.Api.Serialization;
using Xero.Api.Core.Model.Types;
namespace CoreTests.Integration.Invoices
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OcTur
{
static class Sessao
{ //Guarda as informações do usuário para manter as sessão ativa
public static string Nome { get; set; }
public static string Senha { get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Upkeep.Shell.Models
{
public class ViewInfoModel
{
public string ViewName { get; set;}
}
}
|
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using Alabo.Domains.Entities;
using Alabo.Domains.Enums;
using Alabo.Validations;
using Alabo.Web.Mvc.Attributes;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespac... |
using AddressBook.Application.Contacts.DTOs;
using AddressBook.Core.Contacts;
using AddressBook.Infrastructure.Application;
using AddressBook.Infrastructure.UnitOfWork;
using System.Linq;
using System.Threading.Tasks;
namespace AddressBook.Application.Contacts
{
public class ContactService : IContactService
{... |
using NBatch.Main.Core.Repositories;
namespace NBatch.Main.Core
{
public interface IStep
{
string Name { get; }
bool Process(StepContext stepContext, IStepRepository stepRepository);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Agencia_Datos_Repositorio;
using entidades = Agencia_Datos_Entidades;
namespace Agencia_Dominio
{
public class D_Idiomas
{
private readonly Repositorio<entidades.Idiomas> idiomas;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SoundManagerLoader : MonoBehaviour
{
private void Start()
{
AudioSource[] array = GetComponents<AudioSource>();
foreach(AudioSource src in array)
{
src.volume = SoundManager... |
using System;
using System.Collections.Generic;
using NHibernate.Criterion;
using NHibernate.SqlCommand;
using Profiling2.Domain.Contracts.Queries.Audit;
using Profiling2.Domain.Prf;
using SharpArch.NHibernate;
namespace Profiling2.Infrastructure.Queries.Audit
{
public class AdminAuditQuery : NHibernateQuery, IAd... |
interface ITransaction{
void InsertTransaction(BankAccount bankAccount, Transaction transaction);
void ViewTransaction(BankAccount bankAccount);
} |
using System;
namespace Task_02
{
class Program
{
static void Main(string[] args)
{
if (!uint.TryParse(Console.ReadLine(), out uint N) || N % 2 == 0)
{
Console.WriteLine("Incorrect input");
return;
}
char[][] myAr... |
namespace E2
{
public abstract class Monstruos
{
protected int respeto;
public int Respeto { get => respeto; }
public Monstruos (int respeto){
this.respeto = respeto;
}
public abstract void asustar();
public abstract void reir();
}
} |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using CableMan.Model;
using MvvmHelpers;
using Xamarin.Forms;
using Xamarin.Forms.Internals;
namespace CableMan.ViewModel
{
class PageKetCuoiGanDayViewModel : BaseViewModel
{
private INavigation _navigation;
... |
namespace BettingSystem.Domain.Betting.Factories.Bets
{
using Common;
using Models.Bets;
using Models.Matches;
public interface IBetFactory : IFactory<Bet>
{
IBetFactory WithMatch(Match match);
IBetFactory WithAmount(decimal amount);
IBetFactory WithPrediction(Prediction ... |
namespace CarDealer.Models.ViewModels.Sales
{
using Cars;
public class SaleViewModel
{
public CarViewModel Car { get; set; }
public string Customer { get; set; }
public decimal Price { get; set; }
public double DiscountPrice { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dapper;
namespace TownSuite.DapperExtras
{
internal class TsExtrasSqliteAdapter : TsExtrasCommonSqlGen
{
public override IEnumerable<T> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace STLStruct
{
public class Model
{
//three points to be a facet
public List<Facet> facets = new List<Facet>();
public string name;
}
}
|
using System;
using UnityEngine.Events;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// None generic Unity Event of type `ColorPair`. Inherits from `UnityEvent<ColorPair>`.
/// </summary>
[Serializable]
public sealed class ColorPairUnityEvent : UnityEvent<ColorPair> { }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Mask : MonoBehaviour {
private float midLineAngle;
private float coneAngle;
private bool isAcuteAngle; //Used to tell whether the wedge is greater than 180 degrees or not for the purpose of masking
// Use thi... |
using System;
using System.ComponentModel;
using System.Drawing;
using System.Windows.Forms;
using System.Windows.Forms.VisualStyles;
using SSGui;
namespace SpreadsheetGUI
{
public partial class SpreadsheetWindow : Form, ISpreadsheetView
{
public event Func<bool> HandleClose;
public event Acti... |
using System.Collections.Generic;
namespace tyrone_sortingbasics
{
class StuSortLastFirstCourseID : IComparer<Student>
{
public int Compare(Student x, Student y)
{
if (x.LastName.ToUpper() == y.LastName.ToUpper())
return x.FirstName.ToUpper().CompareTo(y.FirstName.T... |
using System.Threading.Tasks;
using Abp.Application.Services;
using dgPower.PKMS.Sessions.Dto;
namespace dgPower.PKMS.Sessions
{
public interface ISessionAppService : IApplicationService
{
Task<GetCurrentLoginInformationsOutput> GetCurrentLoginInformations();
}
}
|
using System.Collections;
using GameManager;
using UnityEngine;
public class PlayerHealth : MonoBehaviour
{
public delegate void OnHealthChangedDelegate();
public OnHealthChangedDelegate onHealthChangedCallback;
private int startingHealth; // The amount of health the player starts the... |
using System;
using Grasshopper.Kernel;
using Grasshopper.Kernel.Parameters;
using Grasshopper.Kernel.Types;
using PterodactylEngine;
using ShapeDiver.Public.Grasshopper.Parameters;
using ShapeDiver.Public.Grasshopper.Parameters.SDMLDoc;
namespace Pterodactyl
{
public class ExportMDComponent : GH_Component
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Integer.Api.Models;
using Integer.Api.Infra.Raven;
using Integer.Api.Infra.AutoMapper;
namespace Integer.Api.Controllers
{
public class ParoquiaController : BaseController
{
[ActionName("Lo... |
using System;
using System.Collections.Generic;
using System.Linq;
using SMARTplanner.Data.Contracts;
using SMARTplanner.Entities.Domain;
using SMARTplanner.Logic.Contracts;
namespace SMARTplanner.Logic.Exact
{
public class AccessService : IAccessService
{
private readonly ISmartPlannerContext _contex... |
using System;
using System.Collections.Generic;
namespace Soft_arch_encapsulation
{
public class Employee
{
private string _firstName;
public String FirstName{get{ return _firstName;} set{if (value == null){
throw new ArgumentException("First Name is " + REQ_MESG);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace AbiokaScrum.Api.Entities
{
public class UserInfo
{
public string Email { get; set; }
public string ProviderToken { get; set; }
public AuthProvider Provider { get; set; }
... |
using UnityEngine;
using System.Collections;
public class TurretProjectile : MonoBehaviour {
//the projectile ejected from TurretEmitter
private float speed = 15f;
void Update () {
this.transform.Translate(Vector2.up * speed * Time.deltaTime);
}
void OnTriggerEnter2D (Collider2D coll){
if (coll.gameObject.t... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Microsoft.ServiceFabric.Data.Collections
{
public interface IReliableCollection<T> : IReliableState
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace API.Model
{
[Table("Message")]
public class Message
{
[Required]
[Key... |
using Payment.Domain.Enumerations;
using Payment.Domain.ValueObjects;
using System.Collections.Generic;
namespace Payment.Domain.Models
{
public class PaymentRequest : ModelBase<long>
{
public PaymentRequest()
{
States = new HashSet<PaymentRequestState>();
}
public ... |
using System;
namespace TemplateMethod
{
public abstract class Abstract
{
public abstract void PrimitivOperation1();
public abstract void PrimitivOperation2();
public void TemplateMethod()
{
PrimitivOperation1();
PrimitivOperation2();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
namespace KartObjects.Entities.Documents
{
public class InvoiceGoodSpecRecord : DocGoodSpecRecord
{
private List<InvoiceAssortSpecRecord> invoiceAssortSpecRecords;
private string nameAss;
[... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Policy;
using System.Threading.Tasks;
using FamousQuoteQuiz.Api.Middlewares;
using FamousQuoteQuiz.Api.Models;
using FamousQuoteQuiz.Api.Models.Common;
using FamousQuoteQuiz.Api.Models.Common.Contracts;
using FamousQuoteQuiz.Api.Mo... |
using System;
using System.Collections.Generic;
namespace gView.Framework.Geometry
{
/// <summary>
/// A orderd collection of points.
/// </summary>
public sealed class MultiPoint : PointCollection, IMultiPoint, ITopologicalOperation
{
public MultiPoint()
: base()
{
... |
using System;
namespace ЗаполнениеДвумерногоМассива
{
class Program
{
static void Main(string[] args)
{
int[,] myArray = new int[10, 6];
Random random = new Random();
for (int i = 0; i < myArray.GetLength(0); i++)
{
for (int j ... |
using System;
public class House
{
public static void Main()
{
int n = int.Parse(Console.ReadLine());
Console.Write(new string('.', n / 2));
Console.Write(new string('*', 1));
Console.WriteLine(new string('.', n / 2));
int outsideCounter = n / 2 - 1;
int inside... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.AI;
using UnityEngine.Events;
public class Door : MonoBehaviour
{
[SerializeField] private QuestionData _question = null;
[SerializeField] private TextMeshPro _questionLabelFront = ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace yemeksepeti
{
public partial class UserControl5 : UserControl
{
anasayfa anasa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ChampionsOfForest.Enemies
{
class EnemyCorpse : DamageCorpse
{
protected override void Start()
{
base.Start();
}
}
}
|
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Infra.Data.EntityConfig
{
public class Ba... |
using gView.Framework.Carto;
using gView.Framework.Carto.UI;
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.Globalisation;
using gView.Framework.Symbology;
using gView.Framework.Symbology.UI;
using gView.Framework.Sys.UI;
using gView.Framework.Sys.UI.Extensions;
using gView.Framework.... |
namespace JigsawLibrary
{
public enum Type
{
Eyes,
Mouth
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Supermercado
{
public partial class frmPrincipal : Form
{
public frmPrincipal(... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
//using System.Runtime.Serialization.Formatters.Binary;
public class Tkm1_Gm1_Main : MonoBehaviour {
int count=0;
Button first_Btn_Layer;
int first_ImageNumber;
public List <Sprite> ImagesList = ne... |
namespace Processing.Activities.Validate
{
using System;
using System.Threading.Tasks;
using Contracts;
using MassTransit.Courier;
using MassTransit.Logging;
public class ValidateActivity : ExecuteActivity<ValidateArguments>
{
private static readonly ILog Log = Logger.Get<ValidateA... |
using System;
using System.Collections.Generic;
using System.Reflection;
namespace EddiEvents
{
public class Events
{
public static IDictionary<string, Type> TYPES = new Dictionary<string, Type>();
public static IDictionary<string, object> SAMPLES = new Dictionary<string, object>();
pu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace eBikes.Entities.POCOs.SalesPOCOs
{
public class ProductCatalog
{
public int PartID { get; set; }
public int CartQuantity { get; set; }
public string PartName { ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using MyApp.Data;
using MyApp.Models;
namespace MyApp.Controllers
{
public class EmployeeModelController : ... |
using Witsml.Data;
using Witsml.Extensions;
namespace WitsmlExplorer.Api.Query
{
public class RiskQueries
{
public static WitsmlRisks GetWitsmlRiskByWellbore(string wellUid, string wellboreUid)
{
return new WitsmlRisks
{
Risks = new WitsmlRisk
... |
using System;
using System.Linq;
namespace Whathecode.System
{
public partial class Extensions
{
/// <summary>
/// Returns whether the object equals any of the given values.
/// </summary>
/// <typeparam name = "T">Type of the objects to compare.</typeparam>
/// <param name = "source">The source for this... |
namespace LineNumbers
{
using System.IO;
public class Startup
{
public static void Main(string[] args)
{
using (var reader = new StreamReader
(@"D:\Vsichki Startupi\Softuni\C# Advanced 2\Streams\files\text.txt"))
{
using (var writer = new Stream... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.Data.Entity;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
namespace MovieAngular.Models
{
public class ApplicationUser : IdentityUser { }
public class MoviesAp... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Net;
using System.Runtime.Serialization;
using System.Text;
namespace jaytwo.Common.Http
{
[Serializable]
public class DownloadException : WebException
{
public string Content { get; set; }
public Dow... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace Assistenza.BufDalsi.Web.Models.GenericoViewModels
{
public class UpdateGenericoViewModel
{
public int ipt_Id { get; set; }
public int clt_Id {... |
using System.Net;
using System.Web.Mvc;
using AutoMapper;
using Profiling2.Domain.Contracts.Tasks;
using Profiling2.Domain.Prf;
using Profiling2.Domain.Prf.Units;
using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels;
using Profiling2.Web.Mvc.Controllers;
using SharpArch.NHibernate.Web.Mvc;
using SharpArch.W... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace Experian.ApiServices.Interfaces.Services
{
public interface IApiCallerService
{
Task<T> GetAsync<T>(string uri);
}
}
|
using System.Collections.Generic;
using System.Linq;
using DFC.ServiceTaxonomy.VersionComparison.Models;
using DFC.ServiceTaxonomy.VersionComparison.Models.Parts;
using Newtonsoft.Json.Linq;
namespace DFC.ServiceTaxonomy.VersionComparison.Services.PropertyServices
{
public class SingleChildPropertyService : IProp... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Clear_Botton : MonoBehaviour
{
public void ReStart_Botton()
{
SceneManager.LoadScene("MainScene");
}
public void TitleBack_Botton()
{
Scen... |
using DevExpress.XtraEditors;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlServerCe;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SQL_HELPER_APP
{
public parti... |
using System;
namespace ProgFrog.Interface.TaskRunning.Compilers.Exceptions
{
public class CompilationFailedException : ApplicationException
{
public CompilationFailedException(string messagge) : base(messagge)
{
}
}
}
|
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