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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using Events; public class Bar_Controller : MonoBehaviour { [SerializeField] private int barIdentifier; private bool canenterbar = false; private SceneController sceneController; private ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using UI.Models; using UI.Entidades; namespace UI.Controllers { public class GestionBusInscripcionController : ApiController { [HttpPost] public Response<List<Even...
using System; using System.Collections.Generic; using System.Text; //klasa opisujaca wypozyczenia namespace Library { class Zdarzenie { private OpisStanu opisStanu; public Wykaz wykaz; private DateTime borrowTime; private DateTime returnTime; public OpisStanu OpisStanu ...
using UnityEngine; using System.Collections; using System.IO; using System.Xml; public class Test3 : MonoBehaviour { // Use this for initialization void Start () { Load(); } void Load() { string filepath = Application.dataPath + "/StreamingAssets" + "/MyXML.xml"; if (File.Exists(fi...
using Quark.Spells; using Quark.Targeting; using Quark.Utilities; using UnityEngine; namespace Quark.Contexts { /// <summary> /// This interface provides basic getters for CastContext compatible classes. /// </summary> public interface ICastContext : IContext { /// <summary> /// Th...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class GroupSelector : MonoBehaviour, InputListener { // to be set in editor public List<Doll> dolls; private Result<BattleUnit> awaitingResult; private int selectionIndex; private int dollFillIndex = 0; ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Owin; using Owin; [assembly: OwinStartup(typeof(IoTChallenge.Startup))] namespace IoTChallenge { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); ...
namespace BuhtigIssueTracker.Utilities { using System; using System.Linq; using System.Security.Cryptography; using System.Text; public static class Extensions { public static string GetHashedPassword(this string password) { return string.Join( strin...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unle...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class PlayerManager : MonoBehaviour { // Singleton // public static PlayerManager instance { get; protected set;} void Awake () { if (instance == null) { instance = this; } else if (i...
using Proyecto.ClassAux; using Proyecto.Database; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.Mvc; namespace Proyecto.Controllers { [Authorize] public class ReporteController : Controller { private D...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task_5 { class Program { const string path = @"..\..\..\task5.txt"; public static Random rnd = new Random(); public static void CreateFile() ...
using System; using System.Collections.Generic; using HelloWorldCore.com.learning.manager; using HelloWorldCore.com.learning.model; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace HelloWorldTests{ [TestClass] public class UnitTest1{ private PersonFactory factory = null; [TestIni...
using AppointmentManagement.Business.Abstract; using AppointmentManagement.DataAccess.UnitOfWork; using AppointmentManagement.Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace AppointmentManagement.Business.Concrete { public class EfPostedServiceService : IPostedServi...
using iSukces.Code.Interfaces; namespace iSukces.Code.Irony { public sealed class DirectCode : ICsExpression { public DirectCode(string code) => Code = code; public string GetCode(ITypeNameResolver resolver) => Code; public string Code { get; } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; public class ShootableTarget : MonoBehaviour { public int Health = 3; public void Damage(int DMG_Amount) { Health -= DMG_Amount; if (Health <= 0) { Destroy(this.gameObject); gameObject.SetA...
namespace WinAppDriver.Handlers { using System.Collections.Generic; using WinAppDriver.UI; [Route("DELETE", "/session/:sessionId/window")] internal class CloseWindowHandler : IHandler { private IWindowUtils windowsUtils; public CloseWindowHandler(IWindowUtils windowsUtil...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Editor.Core; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.Symbology; using gView.Framework.system; using gView.Framework.UI; using gView.GraphicsEngine; using gView.Plugins.Editor...
using System; using IoTManager.Model; namespace IoTManager.Utility.Serializers { public class FieldSerializer { public FieldSerializer() { this.id = 0; this.fieldName = null; this.fieldId = null; this.createTime = null; this.updateTime...
using Alabo.Extensions; using MongoDB.Bson; using Newtonsoft.Json; using System; namespace Alabo.Domains.Repositories.Mongo.Extension { /// <summary> /// [ScriptIgnore]//使用JavaScriptSerializer序列化时不序列化此字段 /// [IgnoreDataMember]//使用DataContractJsonSerializer序列化时不序列化此字段 /// [JsonIgnore]//使用J...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LeverScript : MonoBehaviour { public enum LEVER_STATE { ON, OFF } bool triggerButtonAlreadyDown = false; public List<GameObject> triggerList; private bool playerOnTrigger = false; ...
using System; using SpeedSlidingTrainer.Application.Infrastructure; namespace SpeedSlidingTrainer.Desktop.Infrastructure { public sealed class TimerAdapterFactory : ITimerFactory { public ITimer Create(TimeSpan interval, Action onTick) { return new TimerAdapter(interval, onTick); ...
using Cosmos.HAL; using Cosmos.System.FileSystem.Listing; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace FrameOS.Systems.Logs { public enum LogType { Info, Warning, Error } public static class LogManager { public static...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support.PageObjects; using NUnit.Framework; namespace BusinessCreation { class GmailHomePage { IWebDriver driver; [FindsBy(How = Ho...
/* Program Name: Movies Library System * * Author: Kazembe Rodrick * * Author Description: Freelancer software/web developer & Technical writter. Has over 7 years experience developing software * in Languages such as VB 6.0, C#.Net,Java, PHP and JavaScript & HTML. Services offered include cu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoorKicker : MonoBehaviour { public float kickForce = 200f; // Start is called before the first frame update void Start() { } void OnCollisionEnter2D(Collision2D collision) ...
using System; using System.Collections.Generic; using System.Text; namespace Monogame.src.character { class Character { public Character() { } // move function // jump function } }
using Quokka.RISCV.Integration.DTO; using System; using System.Collections.Generic; using System.Text; namespace Quokka.RISCV.Integration.Client { public class RISCVIntegration { public static RISCVIntegrationContext DefaultContext(string rootPath) { var context = new RISCVIntegrat...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Plotter.Tweet.Processing.Commands; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Plotter.Tests.CommandTests { [TestClass] public class SwitchTests_CreatingNew : TestBase ...
using System.Collections.Generic; using System.Linq; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Cors; // Addiitonal namespaces using System.Net.Http; using System.Text.RegularExpressions; using System.Net; using Newtonsoft.Json.Linq; // For more information on enabling Web API for empty pr...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; using System.Net; using System.IO; namespace FiiiChain.Consensus.Ap...
using Windows.UI.Xaml; using Windows.UI.Xaml.Controls; namespace SampleUWP { public sealed partial class P06 : Page { // A pointer to MainPage is needed if you want to call methods or variables in MainPage. private readonly MainPage mainPage = MainPage.mainPagePointer; public ...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections; /// <summary> /// プレイヤーの人数を選択するシーンの管理クラス /// </summary> public class PlayerNumberSelectManager : MonoBehaviour { //参加するかどうか bool[] isPlays = new bool[4]; delegate void StateType(); StateType state; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Business.OnlinePay.Company.ChinaPay.Loan { public class Response : ResponseBase { public override string ResponseName { get { return "C101LoanRs"; } } /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelController : MonoBehaviour { public List<Level> levels; private void Awake() { DontDestroyOnLoad(gameObject); if (FindObjectsOfType<LevelControll...
using System.Collections; using System.Collections.Generic; using UnityEngine; using GodMorgon.Models; using GodMorgon.GameSequencerSpace; namespace GodMorgon.CardEffect { public class MoveEffect : CardEffect { /** * Apply the move effect by creating the sequence in the gameSequen...
using System; using System.Collections.Generic; using System.Linq; using PokerHandShowdown; namespace PokerHandShowdownDemo { class Program { static IPokerGameSession pokerGameSession = new PokerGameSession(); static Dictionary<int, Card> cards = new Dictionary<int, Card>(52); ...
using DigitalFormsSteamLeak.Business; using DigitalFormsSteamLeak.Entity.IModels; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Runtime.Serialization; using DigitalFormsSteamLeak.Entity.Models; using System.Net.Http.Heade...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xero.Api.Core.Model; using Xero.Api.Infrastructure.Interfaces; using Xero.Api.Serialization; using Xero.Api.Core.Model.Types; namespace CoreTests.Integration.Invoices { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OcTur { static class Sessao { //Guarda as informações do usuário para manter as sessão ativa public static string Nome { get; set; } public static string Senha { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Upkeep.Shell.Models { public class ViewInfoModel { public string ViewName { get; set;} } }
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Alabo.Domains.Entities; using Alabo.Domains.Enums; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespac...
using AddressBook.Application.Contacts.DTOs; using AddressBook.Core.Contacts; using AddressBook.Infrastructure.Application; using AddressBook.Infrastructure.UnitOfWork; using System.Linq; using System.Threading.Tasks; namespace AddressBook.Application.Contacts { public class ContactService : IContactService {...
 using NBatch.Main.Core.Repositories; namespace NBatch.Main.Core { public interface IStep { string Name { get; } bool Process(StepContext stepContext, IStepRepository stepRepository); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Agencia_Datos_Repositorio; using entidades = Agencia_Datos_Entidades; namespace Agencia_Dominio { public class D_Idiomas { private readonly Repositorio<entidades.Idiomas> idiomas; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SoundManagerLoader : MonoBehaviour { private void Start() { AudioSource[] array = GetComponents<AudioSource>(); foreach(AudioSource src in array) { src.volume = SoundManager...
using System; using System.Collections.Generic; using NHibernate.Criterion; using NHibernate.SqlCommand; using Profiling2.Domain.Contracts.Queries.Audit; using Profiling2.Domain.Prf; using SharpArch.NHibernate; namespace Profiling2.Infrastructure.Queries.Audit { public class AdminAuditQuery : NHibernateQuery, IAd...
interface ITransaction{ void InsertTransaction(BankAccount bankAccount, Transaction transaction); void ViewTransaction(BankAccount bankAccount); }
using System; namespace Task_02 { class Program { static void Main(string[] args) { if (!uint.TryParse(Console.ReadLine(), out uint N) || N % 2 == 0) { Console.WriteLine("Incorrect input"); return; } char[][] myAr...
namespace E2 { public abstract class Monstruos { protected int respeto; public int Respeto { get => respeto; } public Monstruos (int respeto){ this.respeto = respeto; } public abstract void asustar(); public abstract void reir(); } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using CableMan.Model; using MvvmHelpers; using Xamarin.Forms; using Xamarin.Forms.Internals; namespace CableMan.ViewModel { class PageKetCuoiGanDayViewModel : BaseViewModel { private INavigation _navigation; ...
namespace BettingSystem.Domain.Betting.Factories.Bets { using Common; using Models.Bets; using Models.Matches; public interface IBetFactory : IFactory<Bet> { IBetFactory WithMatch(Match match); IBetFactory WithAmount(decimal amount); IBetFactory WithPrediction(Prediction ...
namespace CarDealer.Models.ViewModels.Sales { using Cars; public class SaleViewModel { public CarViewModel Car { get; set; } public string Customer { get; set; } public decimal Price { get; set; } public double DiscountPrice { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper; namespace TownSuite.DapperExtras { internal class TsExtrasSqliteAdapter : TsExtrasCommonSqlGen { public override IEnumerable<T> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace STLStruct { public class Model { //three points to be a facet public List<Facet> facets = new List<Facet>(); public string name; } }
using System; using UnityEngine.Events; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// None generic Unity Event of type `ColorPair`. Inherits from `UnityEvent&lt;ColorPair&gt;`. /// </summary> [Serializable] public sealed class ColorPairUnityEvent : UnityEvent<ColorPair> { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Mask : MonoBehaviour { private float midLineAngle; private float coneAngle; private bool isAcuteAngle; //Used to tell whether the wedge is greater than 180 degrees or not for the purpose of masking // Use thi...
using System; using System.ComponentModel; using System.Drawing; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; using SSGui; namespace SpreadsheetGUI { public partial class SpreadsheetWindow : Form, ISpreadsheetView { public event Func<bool> HandleClose; public event Acti...
using System.Collections.Generic; namespace tyrone_sortingbasics { class StuSortLastFirstCourseID : IComparer<Student> { public int Compare(Student x, Student y) { if (x.LastName.ToUpper() == y.LastName.ToUpper()) return x.FirstName.ToUpper().CompareTo(y.FirstName.T...
using System.Threading.Tasks; using Abp.Application.Services; using dgPower.PKMS.Sessions.Dto; namespace dgPower.PKMS.Sessions { public interface ISessionAppService : IApplicationService { Task<GetCurrentLoginInformationsOutput> GetCurrentLoginInformations(); } }
using System.Collections; using GameManager; using UnityEngine; public class PlayerHealth : MonoBehaviour { public delegate void OnHealthChangedDelegate(); public OnHealthChangedDelegate onHealthChangedCallback; private int startingHealth; // The amount of health the player starts the...
using System; using Grasshopper.Kernel; using Grasshopper.Kernel.Parameters; using Grasshopper.Kernel.Types; using PterodactylEngine; using ShapeDiver.Public.Grasshopper.Parameters; using ShapeDiver.Public.Grasshopper.Parameters.SDMLDoc; namespace Pterodactyl { public class ExportMDComponent : GH_Component { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Integer.Api.Models; using Integer.Api.Infra.Raven; using Integer.Api.Infra.AutoMapper; namespace Integer.Api.Controllers { public class ParoquiaController : BaseController { [ActionName("Lo...
using System; using System.Collections.Generic; using System.Linq; using SMARTplanner.Data.Contracts; using SMARTplanner.Entities.Domain; using SMARTplanner.Logic.Contracts; namespace SMARTplanner.Logic.Exact { public class AccessService : IAccessService { private readonly ISmartPlannerContext _contex...
using System; using System.Collections.Generic; namespace Soft_arch_encapsulation { public class Employee { private string _firstName; public String FirstName{get{ return _firstName;} set{if (value == null){ throw new ArgumentException("First Name is " + REQ_MESG); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace AbiokaScrum.Api.Entities { public class UserInfo { public string Email { get; set; } public string ProviderToken { get; set; } public AuthProvider Provider { get; set; } ...
using UnityEngine; using System.Collections; public class TurretProjectile : MonoBehaviour { //the projectile ejected from TurretEmitter private float speed = 15f; void Update () { this.transform.Translate(Vector2.up * speed * Time.deltaTime); } void OnTriggerEnter2D (Collider2D coll){ if (coll.gameObject.t...
using System; using System.Collections.Generic; using System.Text; namespace Microsoft.ServiceFabric.Data.Collections { public interface IReliableCollection<T> : IReliableState { } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace API.Model { [Table("Message")] public class Message { [Required] [Key...
using Payment.Domain.Enumerations; using Payment.Domain.ValueObjects; using System.Collections.Generic; namespace Payment.Domain.Models { public class PaymentRequest : ModelBase<long> { public PaymentRequest() { States = new HashSet<PaymentRequestState>(); } public ...
using System; namespace TemplateMethod { public abstract class Abstract { public abstract void PrimitivOperation1(); public abstract void PrimitivOperation2(); public void TemplateMethod() { PrimitivOperation1(); PrimitivOperation2(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; namespace KartObjects.Entities.Documents { public class InvoiceGoodSpecRecord : DocGoodSpecRecord { private List<InvoiceAssortSpecRecord> invoiceAssortSpecRecords; private string nameAss; [...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Policy; using System.Threading.Tasks; using FamousQuoteQuiz.Api.Middlewares; using FamousQuoteQuiz.Api.Models; using FamousQuoteQuiz.Api.Models.Common; using FamousQuoteQuiz.Api.Models.Common.Contracts; using FamousQuoteQuiz.Api.Mo...
using System; using System.Collections.Generic; namespace gView.Framework.Geometry { /// <summary> /// A orderd collection of points. /// </summary> public sealed class MultiPoint : PointCollection, IMultiPoint, ITopologicalOperation { public MultiPoint() : base() { ...
using System; namespace ЗаполнениеДвумерногоМассива { class Program { static void Main(string[] args) { int[,] myArray = new int[10, 6]; Random random = new Random(); for (int i = 0; i < myArray.GetLength(0); i++) { for (int j ...
using System; public class House { public static void Main() { int n = int.Parse(Console.ReadLine()); Console.Write(new string('.', n / 2)); Console.Write(new string('*', 1)); Console.WriteLine(new string('.', n / 2)); int outsideCounter = n / 2 - 1; int inside...
using System.Collections; using System.Collections.Generic; using System.Linq; using TMPro; using UnityEngine; using UnityEngine.AI; using UnityEngine.Events; public class Door : MonoBehaviour { [SerializeField] private QuestionData _question = null; [SerializeField] private TextMeshPro _questionLabelFront = ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace yemeksepeti { public partial class UserControl5 : UserControl { anasayfa anasa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ChampionsOfForest.Enemies { class EnemyCorpse : DamageCorpse { protected override void Start() { base.Start(); } } }
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.EntityConfig { public class Ba...
using gView.Framework.Carto; using gView.Framework.Carto.UI; using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Globalisation; using gView.Framework.Symbology; using gView.Framework.Symbology.UI; using gView.Framework.Sys.UI; using gView.Framework.Sys.UI.Extensions; using gView.Framework....
namespace JigsawLibrary { public enum Type { Eyes, Mouth } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Supermercado { public partial class frmPrincipal : Form { public frmPrincipal(...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; //using System.Runtime.Serialization.Formatters.Binary; public class Tkm1_Gm1_Main : MonoBehaviour { int count=0; Button first_Btn_Layer; int first_ImageNumber; public List <Sprite> ImagesList = ne...
namespace Processing.Activities.Validate { using System; using System.Threading.Tasks; using Contracts; using MassTransit.Courier; using MassTransit.Logging; public class ValidateActivity : ExecuteActivity<ValidateArguments> { private static readonly ILog Log = Logger.Get<ValidateA...
using System; using System.Collections.Generic; using System.Reflection; namespace EddiEvents { public class Events { public static IDictionary<string, Type> TYPES = new Dictionary<string, Type>(); public static IDictionary<string, object> SAMPLES = new Dictionary<string, object>(); pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eBikes.Entities.POCOs.SalesPOCOs { public class ProductCatalog { public int PartID { get; set; } public int CartQuantity { get; set; } public string PartName { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using MyApp.Data; using MyApp.Models; namespace MyApp.Controllers { public class EmployeeModelController : ...
using Witsml.Data; using Witsml.Extensions; namespace WitsmlExplorer.Api.Query { public class RiskQueries { public static WitsmlRisks GetWitsmlRiskByWellbore(string wellUid, string wellboreUid) { return new WitsmlRisks { Risks = new WitsmlRisk ...
using System; using System.Linq; namespace Whathecode.System { public partial class Extensions { /// <summary> /// Returns whether the object equals any of the given values. /// </summary> /// <typeparam name = "T">Type of the objects to compare.</typeparam> /// <param name = "source">The source for this...
namespace LineNumbers { using System.IO; public class Startup { public static void Main(string[] args) { using (var reader = new StreamReader (@"D:\Vsichki Startupi\Softuni\C# Advanced 2\Streams\files\text.txt")) { using (var writer = new Stream...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Data.Entity; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; namespace MovieAngular.Models { public class ApplicationUser : IdentityUser { } public class MoviesAp...
using System; using System.Collections.Generic; using System.Globalization; using System.Net; using System.Runtime.Serialization; using System.Text; namespace jaytwo.Common.Http { [Serializable] public class DownloadException : WebException { public string Content { get; set; } public Dow...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Assistenza.BufDalsi.Web.Models.GenericoViewModels { public class UpdateGenericoViewModel { public int ipt_Id { get; set; } public int clt_Id {...
using System.Net; using System.Web.Mvc; using AutoMapper; using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Units; using Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels; using Profiling2.Web.Mvc.Controllers; using SharpArch.NHibernate.Web.Mvc; using SharpArch.W...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace Experian.ApiServices.Interfaces.Services { public interface IApiCallerService { Task<T> GetAsync<T>(string uri); } }
using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.VersionComparison.Models; using DFC.ServiceTaxonomy.VersionComparison.Models.Parts; using Newtonsoft.Json.Linq; namespace DFC.ServiceTaxonomy.VersionComparison.Services.PropertyServices { public class SingleChildPropertyService : IProp...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Clear_Botton : MonoBehaviour { public void ReStart_Botton() { SceneManager.LoadScene("MainScene"); } public void TitleBack_Botton() { Scen...
using DevExpress.XtraEditors; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlServerCe; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SQL_HELPER_APP { public parti...
using System; namespace ProgFrog.Interface.TaskRunning.Compilers.Exceptions { public class CompilationFailedException : ApplicationException { public CompilationFailedException(string messagge) : base(messagge) { } } }