text
stringlengths
13
6.01M
using System.ComponentModel.DataAnnotations; using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace GistackWAPService.models { /// <summary> /// Model class to hold cloud detail /// </summary> [DataContract] public class Cloud { [DataMe...
using System.Collections.Generic; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Actions { public class ActionTakenType : Entity { public virtual string ActionTakenTypeName { get; set; } public virtual bool Archive { get; set; } public virtual string Notes { get; s...
using CEMAPI.Models; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web; using CEMAPI.DAL; namespace CEMAPI.BAL { public class BroadcastBAL { TETechuvaDBContext context = new TETechuvaDBContext(); string error...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class start_builder : MonoBehaviour { void OnTriggerEnter2D(Collider2D other) { if(other.CompareTag("Player")) other.GetComponent<player_controller>().transitioning = false; } void OnTriggerExit2D(Collider2D oth...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Web.Mvc; using System.Web.Mvc.Html; namespace WebSport.Tools { public static class HTMLHelperExtensions { public static MvcHtmlString CustomEditorFor<TModel, T...
using CommonMark.Syntax; using MarkdownUtils.MdDoc; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MarkdownUtils.Core { /// <summary> /// Flattens out the MdBlock via recursion /// </summary> public class MdBlockFlattener ...
using GFW; using System; using System.Collections.Generic; using System.IO; namespace CodeX { public class Pathtool { public static string CombinePath(string path1, string path2) { string[] paths = path1.Split(new char[] { '/' }); string[] paths2 = path2.Split(new char[] { '/' }); L...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace 校园卡管理系统 { public partial class Form4 : Form { public Form4() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace HTB.Database.Views { public class qryCustInkAkt : tblCustInkAkt { #region Property Declaration tblKlient private int _klientID; private string _klientName1; private string _klientNam...
using Pe.Stracon.SGC.Cross.Core.Base; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.CommandContract.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Context; using Pe.Stracon.SGC.Infraestructura.Repository.Base; using System; using System.Data; using Sys...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; namespace pjank.BossaAPI { /// <summary> /// Lista bieżących zleceń na danym rachunku. /// </summary> public class BosOrders : IEnumerable<BosOrder> { /// <summary> /// Rachunek, któr...
using System; namespace PatientWebApp.DTOs { public class PatientDTO { public string Name { get; set; } public string Surname { get; set; } public string Jmbg { get; set; } public int Gender { get; set; } public DateTime DateOfBirth { get; set; } public string Ph...
using System; using System.IO; using System.Text; namespace SerializationDemo { public class HttpRequest : IMessage { public HttpRequest(Uri url, string contents) { Url = url; var payload = Encoding.UTF8.GetBytes(contents); Contents = new MemoryStream(payloa...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Assignment1.Models; namespace Assignment1.Controllers { public class HomeController : Controller { public ViewResult Index() { return View(); ...
using AutoMapper; using TimeTableApi.Application.Shared.RoleManagement.Dtos; using TimeTableApi.Core.Entities; namespace TimeTableApi.Application.AutoMapper { public class RoleProfile : Profile { public RoleProfile() { CreateMap<Role, CreateOrEditRoleInputDto>().ReverseMap(); ...
using Project.Errors; using Project.Models; using Project.Services; using System; using System.Windows.Forms; namespace Project.Base { public class BaseScreen : Form { public virtual string GetHandle() { throw new NotImplementedException(); } public virtual bool IsDefault() ...
using Autofac; using EmberKernel.Plugins.Models; using EmberKernel.Services.UI.Mvvm.ViewComponent; using EmberKernel.Services.UI.Mvvm.ViewModel.Plugins; using EmberWpfCore.Components.PluginsManager.ViewModel; using Microsoft.Extensions.Logging; using System.ComponentModel; using System.Runtime.CompilerServices; using ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloneState : State { public CloneState(StateController stateController) : base(stateController) { } public bool hasCloned = false; public override void CheckTransitions() { if (stateController.Ch...
using System; using System.Collections.Generic; using System.Threading; using Framework.Core.Config; using NUnit.Framework; using Tests.Data.Oberon; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using Framework.Core.Common; namespace Tests.Pages.Oberon.ReportManager { //[TextFixtur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.CacheServer { public class CacheServer { public static string Query(string json) { var obj = LambdaQuery.CRLQueryExpression.FromJson(json); return Query(obj); } ...
using System.Collections.Concurrent; using BDTest.Maps; using BDTest.NetCore.Razor.ReportMiddleware.Interfaces; using BDTest.NetCore.Razor.ReportMiddleware.Models; using Microsoft.Extensions.Caching.Memory; namespace BDTest.NetCore.Razor.ReportMiddleware.Implementations; public class MemoryCacheBdTestDataStore : IMem...
using System; using System.Collections; using System.IO; using System.Linq; namespace csqueue { public class RadixSort { enum DigitType {ones = 1, tens = 10} public static void RSort(int[] target, int size, int n_digits) { Queue[] bins = new Queue[10]; Console.Wri...
namespace Swan.Ldap.Test { using System; using System.Net.Sockets; using System.Threading.Tasks; using NUnit.Framework; public abstract class LdapTest { protected const string LdapServer = "localhost"; protected const string DefaultDn = "cn=root"; protected const string...
using UnityEngine; namespace DChild.Gameplay.Environment { public interface IPosition{ Vector3 position { get; } } }
using Allyn.Application.Dto.Manage.Front; using Allyn.Application.Front; using Allyn.Infrastructure; using Allyn.Infrastructure.Api.WeChat.Enties; using Allyn.Infrastructure.Api.WeChat.Js; using Microsoft.Practices.Unity; using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Client.Features.JobService.Models; namespace Client.Features.JobService { public class JobServiceRepository : IJobServiceRepository { private readonly Internal.ILogger _logger; ...
using System; using System.Collections.Generic; using System.Linq; namespace _02.Selection_Sort { class SelectionSortMain { static void Main(string[] args) { string input = Console.ReadLine(); int[] numbers = input.Split() .Select(int.Parse) .ToArray(); Console.WriteLine("Original array: {0}",...
using Vlc.DotNet.Core.Interops; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { internal sealed class ChapterManagement : IChapterManagement { private readonly VlcManager myManager; private readonly VlcMediaPlayerInstance myMediaPlayer; public ChapterManagement(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterController : MonoBehaviour { float moveSpeed; float jumpForce; public bool isJumping; bool facingRight; public GameObject rbo2, rbo3, rbo4; public AudioClip JumpSound1; Rigid...
namespace SoftuniNumerals { using System; using System.Numerics; using System.Text; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { var numerals = new string[5]; ...
using System.Collections.Generic; using Zesty.Core.Entities; namespace Zesty.Core.Api.System { public class Languages : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { return GetOutput(new LanguagesResponse() { List = B...
using gView.Framework.IO; using gView.Framework.system; using System; namespace gView.Framework.Symbology { public class SymbolRotation : IPersistable, IClone { private RotationType _rotType = RotationType.aritmetic; private RotationUnit _rotUnit = RotationUnit.deg; private string _rot...
using HarmonyLib; using UnityEngine; using System.Reflection; using System.Collections.Generic; namespace Navinha { public static class Patches { public static void DoPatches() { Harmony harmonyInstance = new Harmony("com.locochoco.plugin.navinha"); #region VanishVolume...
using System; namespace DelftTools.Utils { /// <summary> /// This class was introduced to support the most simple as possible support for tuples. /// the class DelftTools.DataObjects.Functions.Tuples.Pair has some restrictions. /// see http://luke.breuer.com/time/item/C_Tuple%5BT1,_T2%5D/219.aspx ...
namespace AGCompressedAir.Windows.Converters { public class IntToObjectConverter : ToObjectConverter<int> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.IO; using System.Text; namespace ExceptionHandling { public class TryCatchFinally { public static void HandleWithTryCatchFinally() { var streamReader = new StreamReader(@"c:\file.zip"); try ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Castle.Services.Transaction; using com.Sconit.Entity.ORD; using com.Sconit.Entity.Exception; using com.Sconit.Entity.INV; using com.Sconit.Utility; namespace com.Sconit.Service { public class SQLocationDetailMgrImpl : Base...
using System.Collections.Generic; using System.Net.Http; using Microsoft.Extensions.Configuration; using WebStore.DomainNew.Dto; using WebStore.DomainNew.ViewModels; using WebStore.Interfaces; namespace WebStore.Clients.Services { public class OrdersClient : BaseClient, IOrderService { public OrdersCl...
namespace Uintra.Features.Search.Extensions { public static class SearchExtensions { public static string CropText(this string text, int sizeToCrop) { if (!string.IsNullOrEmpty(text) && text.Length > sizeToCrop * 2 && !text.Contains(SearchConstants.Global.HighlightPreTag)) ...
using System; namespace Apache.Shiro.Util { public abstract class AbstractFactory<T> : IFactory<T> { private T singletonInstance; public AbstractFactory() { Singleton = true; } public T Instance { get { T instance; if (Singleton) { if (singletonInstance == null) { ...
using LocusNew.Controllers; using LocusNew.Persistence; using LocusNew.Core.Models; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System.Data.Entity; using System.Web.Http; using System.Web.Mvc; using Unity; using Unity.Injection; using Unity.WebApi; using LocusNew.Core; using ...
using System; using System.Collections.Generic; namespace CollaborativeFiltering { public class DefaultVoting : PearsonCorrelation { private readonly double _defaultValue; public DefaultVoting(IEnumerable<IRating> ratings, double defaultValue) : base(ratings) { _defaultVal...
using AlgorithmProblems.Arrays.ArraysHelper; using AlgorithmProblems.matrix_problems.Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// Given the times taken by the jobs...
using System; using Microsoft.EntityFrameworkCore.Migrations; namespace WebsiteManagerPanel.Migrations { public partial class UpdateMigration : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Use...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Docller.Core.Common; using Docller.Core.Models; using Microsoft.Practices.EnterpriseLibrary.Data; namespace Docller.Core.Repository.Mappers.StoredProcMappers { public class ...
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Cards { class CardHeal : Card { public CardHeal(int stack) : base("heal", stack) { Spr...
using BenchmarkDotNet.Running; using System.Reflection; namespace Bench.IPC { class Program { static void Main(string[] args) => BenchmarkSwitcher.FromAssembly(GetAssembly()).Run(args); private static Assembly GetAssembly() => typeof(Program).GetTypeInfo().Assembly; } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AgenciaBancaria.Dominio { public class Cliente //Conceito de emcapsulamento { public Cliente(string nome, string cpf, string rg, Endereco endereco) { /*if(s...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Door : MonoBehaviour { public static Door instance; private BoxCollider2D box; private Animator anim; [HideInInspector] public int collectiblesCount; // Use this for initialization void Awake () { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using EntityClasses; namespace MapClasses { [System.Serializable] public class LevelPrefab { [SerializeField] GameObject prefab; public GameObject Prefab { get { return prefab; } } [Range(0f, 1f)] ...
namespace ostranauts_modding { public class GasRespire { public bool bAllowExternA { get; set; } public bool bAllowExternB { get; set; } public double fConvRate { get; set; } public double fSignalCheckRate { get; set; } public double fStatRate { get; set; } public...
using LMS.App_Code; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Text; using System.Web; using System.Web.Http; namespace LMS { public class AccessController : ApiController { [HttpPost] public ...
using System; using System.Collections.Generic; using TRPO_labe_5.States; namespace TRPO_labe_5.Model { class ServiceLift { private int _currentCarrying = 0; private IState _currentState; public int CurrentFloor { get; set; } public int Carrying { get; set; } public int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SharpNexalogy.Model { public class Job { public string result { get; set; } public int time_it_took { get; set; } public string error_code { get; set; } public string error_detail { ...
using System; using System.IO; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Runtime.InteropServices; namespace VoxelSpace { using IO; public class VoxelChunk : IDisposable, IBinaryReadWritable { public const int SIZE = 32; public const int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace Bus_Stop { class Calculation { public static void Calculate(string filenamebusadtime, int m, string str, string buscode) { /****************计算数据段************...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace GerenciamentoLivrosMVC.Models { [Table("Livros")] public class Livro { public int Id { get; set; } [Required(ErrorMessage = "O título ...
using System; using System.Threading; using Framework.Core.Common; using OpenQA.Selenium; using Tests.Pages.Van.Main.Common.DefaultPage; namespace Tests.Pages.Van.Main.List { public class CanvassResultsSurveyQuestionListPage : CanvassListPage { #region Elements public string ...
using System.Drawing; namespace Layout { /// <summary> /// A simple box with a specified fill and border. /// A parent element can be assigned and it can be positioned and sized in relation to it. /// </summary> public class Box : ActiveElement { /******** Variables ********/ private SizeF _relativeSize; ...
using Microsoft.EntityFrameworkCore; using senai_hroads_webApi.Contexts; using senai_hroads_webApi.Domains; using senai_hroads_webApi.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace senai_hroads_webApi.Repositories { public class PersonagemRep...
namespace Properties.Infrastructure.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class PropertyRelationshipFix : DbMigration { public override void Up() { DropForeignKey("dbo.Properties", "Landlord_LandlordId1", "dbo.Landlords"); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class StraightLevelPieceScript : LevelPieceSuperClass { [Header("Bones")] public Transform FrontParent; public Transform RearParent; public Transform FrontLeftBone; public Transform FrontRightBone; public Transform RearLef...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Windows.Forms; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.SubSystem; namespace IRAP.Client.GUI.MESPDC.Actions { /// <summary> ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ServiceA.Controllers { [Route("api/[controller]")] [ApiController] public class ServiceAController : ControllerBase { [Htt...
using OrgMan.DomainObjects.Session; using System; using System.Collections.Generic; namespace OrgMan.DomainContracts.Session { public class CreateSessionQuery { public SessionDomainModel Session { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCamera : MonoBehaviour { // Start is called before the first frame update void Start() { } public Transform _player; public Transform _cameraPivot; public Transform _cameraTarget; ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebAPI_Connection_ReExam.Custom { [JsonObject("item")] public class Item { [JsonProperty("id")] private string id { get; set; } //型番 [JsonProperty("nam...
using System; using System.Windows.Forms; using System.IO; using System.Diagnostics; using SessionSettings; using System.Reflection; using Common.Presentation; using Spelling; using System.Drawing; using System.Collections.Generic; using System.Linq; using Common; namespace FormTester { public partial class ScratchF...
namespace Demo.Implementations { public class TeacherCredentialTransformer { List<TeacherCredential> TransformLines(List<string> lines) { // implementation specifics } } }
using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace ConsoleApplication { public class Program { public static bool CheckIfSumIsX2(int n, int x){ int sum = 0; while (n != 0) { sum += n % 10; n /= 10; } if(sum == x){ return true;...
using System; using System.Collections.Generic; using System.Text; using Hayaa.DataAccess; using Hayaa.BaseModel; using Hayaa.Security.Service.Config; namespace Hayaa.Security.Service.Dao { internal partial class AppGrantDal { } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Events; using UnityEngine.EventSystems; namespace BanSupport { public static class ButtonExtension { private static bool CreateButtonExIfNotExist(GameObject go, out But...
using System; public class BlockModel : IBlockModel { private Action UpdateEvent; private BlockData blockData; public BlockModel(BlockData data) { blockData = data; } public BlockData GetBlockData() { return blockData; } public void SubscribeToUpdateModel(Action action) { UpdateEvent += action; } ...
using System.Collections.Generic; using Microsoft.AspNetCore.Mvc.Razor; namespace CustomServiceRegistration.Configurations { public class AngularAppViewLocationExpander : IViewLocationExpander { public void PopulateValues(ViewLocationExpanderContext context) { context.Values["custo...
//Triangle Area public void TriangleArea(List<string> passInList) { StringBuilder sb = new StringBuilder(); foreach (string s in passInList) { string[] trianglesSides = s.Split(' '); int x1 = Convert.ToInt32(trianglesSides[0]); ...
using GalaSoft.MvvmLight; using GalaSoft.MvvmLight.Command; using MuggleTranslator.Runtime; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; namespace MuggleTranslator.ViewModel { public class User...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Strategy { class Program { static void Main(string[] args) { //Estrategia 1 GuardarPDF pdf = new GuardarPDF(); ...
//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact@justinbieshaar.com using System.Collections; using System.Collections.Generic; using UnityEngine; public class DashHitCharacter : Character { [SerializeField] [Tooltip("Stun length in seconds")] pr...
using Machine.Learning.Models; using Machine.Learning.Training; using Newtonsoft.Json; using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; namespace Machine.Learning { //cl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WorkWithInterface { class Stationery : IProduction { public int Volume { get; set; } public int DefectiveVolume { get; set; } public string Name { get; set; } ...
using EntMob_Uni.Services; using EntMob_Uni.Utility; using EntMob_Uni.View; using Jogging.Model; using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace EntMob_Uni...
using System; namespace ObserverExample { public class RandomNumberGenerator : NumberGenerator { private int _number; private Random _rand = new Random(); public override void Execute() { for (int i = 0; i < 20; i++) { _number = _rand.Nex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.ValuesObject { public class SituacaoCpfCnpj { public int Codigo { get; set; } public string Descricao { get; set; } public List<SituacaoCpfCn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ShootingGame.Models; using ShootingGame.GameUtil; using GameData; using ShootingGame; namespace ShootingGame { public class TankModel : DrawableModel ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CLCommonCore.DTO { class PublisherDTO { public int PublisherID { get; set; } // Primary Key Property public string Name { get; set; } public string Address { ...
namespace Thingy.GraphicsPlusGui { public interface IElementStrategy { int Priority { get; } bool CanCreateElementFor(string elementType); IElement Create(string elementType); } public interface IElementStrategy<T> : IElementStrategy { }; }
namespace Bridge { public class Xamarin { protected readonly IMobileDevelopmentKit _framework; public Xamarin(IMobileDevelopmentKit framework) { _framework = framework; } } }
using AppointmentManagement.Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace AppointmentManagement.Business.Abstract { public interface IOrderWarehouseService { List<OrderWarehouse> GetOrderWarehouses(); } }
using System; namespace Day3Exercise { public class D2 { static void Main() { // input a Console.Write("Input first integer: "); int a = Int32.Parse(Console.ReadLine()); int a1 = a; // input b Console.Write("Input second integer: "); int b = Int32.Parse(Console.ReadLine()); int b1 = b; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TaskScheduler { public interface ITaskScheduler { List<Task> RunTasks(List<Task> inTasks); void CheckDependency(Task inTask); } }
using OpHomeSecurity.Web.Database; using OpHomeSecurity.Web.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace OpHomeSecurity.Web.Controllers { public class HomeController : Controller { public ActionResult Index...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Xml; using System.Xml.Serialization; using CommonLibrary.Framework; using CommonLibrary.Framework.Tracing; using CommonLibrary.Framework.Validation; using EpisodeGra...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Diagnostics; using System.Linq; using System.ServiceProcess; using System.Text; using System.Threading.Tasks; using System.Timers; namespace LLU_Service2 { public partial class ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; using Kingdee.CAPP.Common; using System.Reflection; using Kingdee.CAPP.Componect; namespace Kingde...
using Terraria.ModLoader; using Terraria.ID; namespace Intalium.Items.Tools { public class MagicAlloyHamaxe : ModItem { public override void SetStaticDefaults() { DisplayName.SetDefault("Magic Alloy Hamaxe"); } public override void SetDefaults() ...
using DataAccesLayer; using DataAccesLayer.Repositorys; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ContentManagementSystem { public partial class ReadArticleDetail : System.Web.UI.Page { public Ar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.IntelligenceDiningTable.ResponseResult { /// <summary> /// 菜品元素含量 /// </summary> public class E_DishNutrition: E_Response { /// <summary> /// 菜品元素含量 ...
namespace NeuroLinker.Enumerations { /// <summary> /// Season for shows /// </summary> public enum Seasons { /// <summary> /// Winter season /// </summary> Winter, /// <summary> /// Fall season /// </summary> Fall, /// <summa...
using System; /*Find online more information about ASCII (American Standard Code for Information Interchange) and write a program that prints the entire ASCII table of characters on the console (characters from 0 to 255).*/ class PrintTheASCIITable { static void Main() { for(int i = 0; i <= 255; i+...