text stringlengths 13 6.01M |
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using System;
using System.Reflection;
using System.Threading;
using System.Threading.Tasks;
using bug_repro_3_1_15_success.Cadence;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using Neon.Cadence;
namespace bug_repro_3_1_15_success
{
public class Exa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(GenericFadeImageUIScript))]
public class SceneTransitionScript : MonoBehaviour {
public static SceneTransitionScript MainInstance;
GenericFadeImageUIScript fadeScript;
public bool Running => fadeScript.Running... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using EntMob.Models;
namespace EntMob.DAL
{
public interface ISessionRepository
{
Task<List<Session>> GetAllSessions(User user);
Task<Session> GetSessionById(User user, int ... |
using UnityEngine;
using System.Collections;
using DG.Tweening;
using UnityEngine.UI;
public class WindowFade : MonoBehaviour
{
public static bool BeginGame { get; private set; }
// Use this for initialization
void Start ()
{
if (!StartGame.First_In)
{
gameObject.SetActive(false);
... |
using BELCORP.GestorDocumental.BE.Comun;
using BELCORP.GestorDocumental.Common;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BELCORP.GestorDocumental.DA.Comun
{
public class ErrorDA
... |
using System.Collections.Generic;
namespace SciVacancies.ReadModel.Pager
{
public interface IPagedList<T> : IPagedList
{
List<T> Items { get; set; }
}
public interface IPagedList
{
int TotalItems { get; set; }
int TotalPages { get; set; }
int CurrentPage { get; set... |
using UnityEngine;
using System.Collections;
/// <summary>
/// Attach this Script to Any Object that wishes to deal damage
/// </summary>
public class DamageDealer : MonoBehaviour {
//Attack Properties
[SerializeField]
public Attack Attack;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using AngularSPAWebAPI.Data;
using AngularSPAWebAPI.Models;
using IdentityServer4.AccessTokenValidation;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using ... |
using System;
using System.Threading.Tasks;
using System.Web;
using Condor.Events;
using Condor.Web.Messages;
using Microsoft.AspNet.SignalR;
using NLog;
using Newtonsoft.Json;
namespace Condor.Web.Connections
{
public class ChatConnection: PersistentConnection
{
private static readonly Logger log = L... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GhostCarScript : MonoBehaviour {
public static GhostCarScript MainInstance;
public GameObject[] Cars;
void Awake() {
MainInstance = this;
}
void Start() {
foreach (var item in Cars) {
item.SetActive(false);
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Hoteles_Servidor.Models
{
public class Hoteles
{
public int Id { get; set; }
public String Nombre { get; set; }
public String Direccion { get; set; }
public int CodigoPostal ... |
using MinistryPlatform.Translation.Models.DTO;
using System.Collections.Generic;
namespace MinistryPlatform.Translation.Repositories.Interfaces
{
public interface IParticipantRepository
{
List<MpEventParticipantDto> GetChildParticipantsByEvent(int eventId, string search);
MpNewParticipantDto C... |
using System;
namespace Matrix
{
class Program
{
static void Main(string[] args)
{
int a = int.Parse(Console.ReadLine());
int b = int.Parse(Console.ReadLine());
int c = int.Parse(Console.ReadLine());
int d = int.Parse(Console.ReadLine());
... |
namespace BlazorShared.Models.Client
{
public class CreateClientRequest : BaseRequest
{
public string FullName { get; set; }
public string EmailAddress { get; set; }
public string Salutation { get; set; }
public string PreferredName { get; set; }
public int? PreferredDoctorId { get; set; }
... |
using System;
namespace TestApi.Domain
{
public class Class1
{
}
}
|
using PhotonInMaze.Common.Model;
namespace PhotonInMaze.Common.Controller {
public interface IMazeController {
bool IsWhiteHolePosition(IMazeCell newCell);
bool IsBlackHolePosition(IMazeCell newCell);
IMazeCell GetWormholeExit(int blackHoleId);
void Recreate(int rows, int columns... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Profiling2.Domain.DTO
{
public class ToBeConfirmedDTO
{
public string Type { get; set; }
public string Priority { get; set; }
public string Summary { get; set; }
public string Text {... |
public enum SkillType
{
passivity,
initiaive,
}
public abstract class SkillBase
{
public SkillType skillType;
public int skillID;
public bool locked;
public int skillLevel;
public string skillDescript;
public abstract void SkillFunc();
public abstract void SkillLev... |
using Microsoft.Extensions.Logging;
using System;
namespace ILoggerSamples
{
/// <summary>
/// A sample for using and testing ILogger
/// </summary>
public class LogTest
{
private readonly ILogger _logger;
public const string InformationMessage = "Test message";
public con... |
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace aspnetcore
{
public class Datum
{
[JsonIgnore]
public int Id { get; set; }
public string Name { get; set; }
public string Job { get; set; }
public DateTime BirthDate { get; set; }
}
... |
using System.IO;
namespace SyncAppGUI
{
//Kind of redundant with PathGridMember class
struct DataHandling
{
internal string sourceDirectory;
string directoryName;
internal string targetDirectory;
string targetName;
public DataHandling(string path, string targe... |
using Model.Migrations;
using Model.ResponseModels;
using Model.ViewModels;
using Repository.Repositories;
using Service.Interfaces.IChat;
using Service.Interfaces.IUsers;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Service.Services
{
... |
using System;
namespace Vanara.PInvoke
{
public static partial class AdvApi32
{
/// <summary>Access mask values for the registry.</summary>
[PInvokeData("winnt.h")]
public enum RegAccessTypes
{
/// <summary>Required to query the values of a registry key.</summary>
KEY_QUERY_VALUE = 0x0001,
/// <su... |
using Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Business.Constants
{
public static class Messages
{
public static string ProductAdded = "Ürün Eklendi";
public static string ProductNameInvalid ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Gauge : MonoBehaviour
{
public float nowLight;
public float nowSkill;
public Image nowLightBar;
public Image nowSkillBar;
private float speed = 10;
private GameObject player;
p... |
using System.Net.Http;
using Microsoft.UnifiedRedisPlatform.Core.Services.Interfaces;
namespace Microsoft.UnifiedRedisPlatform.Core.Services
{
internal class HttpClientFactory: IHttpClientFactory
{
private static HttpClient _serviceClient;
private static readonly object _lock = new object();
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using Dapper;
using Embraer_Backend.Models;
using Microsoft.Extensions.Configuration;
namespace Embraer_Backend.Models
{
public class StatusSensor
{
public long Id_Wise {get;set;}
public string I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CloudScript : MonoBehaviour
{
public float Speed
{
set { _speed = value; }
}
public float HideOffset
{
set { _hideOffset = value; }
}
private float _speed;
private float _hideOf... |
namespace SimpleShop.Helpers
{
public static class DbHelper
{
const string defaultConnetion = "Data Source=4YVA4OK;Integrated Security=True;Connect Timeout=30;Encrypt=False;TrustServerCertificate=False;ApplicationIntent=ReadWrite;MultiSubnetFailover=False";
public static string DefaultConnection { get { return d... |
// Copyright © 2020 Void-Intelligence All Rights Reserved.
using System;
using Vortex.Cost.Utility;
using Nomad.Core;
namespace Vortex.Cost.Kernels.Categorical
{
public class CategoricalCrossEntropy : BaseCost
{
public override double Evaluate(Matrix actual, Matrix expected)
{
ret... |
using DataAccesLayer.Repositories;
using Models;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace BusinessLogicLayer
{
public class PcController
{
EController eController = new EController();
IPcRepository<Podcast> podcastRepository;
public ... |
using ScheduleService.Model;
using System;
using System.Collections.Generic;
namespace ScheduleService.Repository
{
public interface IDoctorRepository
{
Doctor Get(string id);
Doctor Get(string id, DateTime startDate, DateTime endDate);
ICollection<string> GetIdsBySpecialty(int special... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Users.Mapeamentos;
using Welic.Dominio.Models.Users.Servicos;
using Welic.Dominio.Patterns.Repository.Pattern.Repositories;
using Welic.Dominio.Patterns.Service.Pattern;
names... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Olive.Data;
using Olive.Data.Uow;
using Olive.Web.MVC.Areas.Administration.ViewModels;
using Olive.Web.MVC.Areas.Administration.Models;
namespace Olive.Web.MVC.... |
using System;
using Unity.Entities;
using UnityEngine;
namespace UnityECSTile
{
[Serializable]
public struct SpriteInstanceRendererComponent : ISharedComponentData
{
public Sprite Sprite;
}
public class SpriteInstanceRendererWrapper : SharedComponentDataWrapper<SpriteInstanceRendererCompo... |
using DB_CQRS.Shared;
using DotNetCore.CAP;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using System;
using System.Threading.Tasks;
namespace DB_CQRS.Web.Endpoints.Controller
{
[Route("[controller]")]
[ApiController]
public class OrderController : ControllerBase
{
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using CRL;
namespace WebTest.Page
{
public partial class Extension : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CamMovement : MonoBehaviour {
public Transform lookTarget;
public float targetHeight;
public Vector3 targetPoint;
// Use this for initialization
void Start () {
}
// Update is called once... |
using UBaseline.Shared.DocumentLibraryPanel;
using Uintra.Core.Search.Converters.SearchDocumentPanelConverter;
using Uintra.Core.Search.Entities;
using Umbraco.Core;
namespace Uintra.Features.Search.Converters.Panel
{
public class DocumentLibraryPanelSearchConverter : SearchDocumentPanelConverter<DocumentLibraryP... |
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace PermutationSet
{
public partial class PermutationSet
{
private List<int> basePermutation;
private Dictionary<int, int> translator;
private Node root;
private struct Transposition
{... |
namespace SimpleInjector.Tests.Unit
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class RegisterCollectionBatchTests
{
public interface ICommandHandler<T>
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using System.Threading.Tasks;
using AutoMapper;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using PeliculasAPI.DT... |
using Alabo.Cloud.Support.Domain.Enum;
using Alabo.Domains.Enums;
using Alabo.Users.Entities;
using Alabo.Validations;
using Alabo.Web.Mvc.Attributes;
using Alabo.Web.Mvc.ViewModel;
using System;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Cloud.Support.Domain.ViewModels
{
public class ViewWorkOr... |
using System;
namespace Continuation
{
// implements continuation monad, see http://en.wikipedia.org/wiki/Monad_%28functional_programming%29#Continuation_monad
class Program
{
static void Main()
{
// build monad
var res = from x in 7.ToContinuation<int, string>()
... |
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Newtonsoft.Json;
using Newtonsoft.Json.Serializ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
public class ScoreManager : MonoBehaviour
{
private static ScoreManager instance;
public static ScoreManager Instance { get { return instance; } }
public Text scoreText;
public Transf... |
using System.Collections.Generic;
namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Models
{
public partial class TlSpecialism : BaseEntity
{
public TlSpecialism()
{
TqSpecialismRegistrations = new HashSet<TqSpecialismRegistration>();
}
public int TlPathwa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using RakNet;
namespace InternalSwigTestApp
{
public class UDPProxyClientResultHandlerCB : UDPProxyClientResultHandler
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace IoTSharp.Cicada
{
public partial class frmMain : DevExpress.XtraBars.Ribbon.RibbonForm
{
public frmMain()
... |
// -----------------------------------------------------------------------
// <copyright file="CameraParameters.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace Micros... |
using System.Collections.Generic;
using LogFile.Analyzer.Core.LogModel;
namespace LogFile.Analyzer.Core.Statistic
{
public interface IStatisticGetter
{
Dictionary<string, double> GetStatistic(IList<LogString> logs);
}
}
|
using System.Data.Common;
using Microsoft.EntityFrameworkCore;
namespace DgKMS.Cube.EntityFrameworkCore
{
public static class CubeDbContextConfigurer
{
public static void Configure(DbContextOptionsBuilder<CubeDbContext> builder, string connectionString)
{
builder.UseNpgsql(connectio... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Mio.TileMaster;
//using Framework;
using DG.Tweening;
public class NoteMulti : NoteSimple {
public const int MAX_COLLIDER_ADDITIONAL_SIZE = 240;
// Use this for initialization
LongNotePlayedData playData = null;
publi... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace SchemaChanger
{
public class NoteEntityConfiguration : IEntityTypeConfiguration<Note>
{
private readonly string? _schema;
public NoteEntityConfiguration(string? schema)
... |
namespace ExamWeb
{
public class Contracts
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data.SqlClient;
using System.Configuration;
using System.Data;
using System.Net.Http;
public partial class SignIn : System.Web.UI.Page
{
protected void Page_Load(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Description résumée de CommandeRepository
/// </summary>
public class CommandeRepository
{
public CommandeRepository()
{
//
// TODO: Add constructor logic here
//
}
public vo... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using CarRental.API.Common.SettingsOptions;
using CarRental.API.DAL.Entities;
using CarRental.API.DAL.CustomEntities;
using Dapper;
using Dapper.FastCrud;
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Data;
using System.Text;
using System.Threading.Tasks;
namespace C... |
using System;
using System.Collections.Generic;
using System.Text;
namespace FundTransfer
{
public class Customer
{
#region enums
enum currencytype
{
USD,
MXN,
CAD
}
enum acctype
{
chequing = 1,
saving ... |
using CarsIsland.Core.Entities;
using CarsIsland.Core.Interfaces;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace CarsIsland.API.Controllers
{
[AllowAnonymous]
[ApiController]
[Route("api/[con... |
using System.Collections.Generic;
using System.Web.Http;
using ILogging;
using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets;
using ServiceDeskSVC.Managers;
namespace ServiceDeskSVC.Controllers.API
{
public class TicketCommentController:ApiController
{
private readonly IHelpDeskTi... |
public class Button3DSign : Class3DButton<Operation>
{
}
|
using System;
using Microsoft.Xna.Framework;
namespace VoxelSpace {
public struct VoxelRaycastResult {
public Voxel Voxel;
public Coords Coords;
public VoxelVolume Volume;
public VoxelChunk Chunk;
public Vector3 Normal;
}
} |
using Unity.Collections;
using Unity.Entities;
using Unity.Physics;
[UpdateBefore(typeof(TriggerVolumeSystem))]
public class WeaponPickupSystem : ComponentSystem
{
protected override void OnUpdate()
{
var withMeleeGroup = GetComponentDataFromEntity<WithMelee>(true);
var weaponComponentGroup = GetComponentDataFro... |
using System.Windows.Controls;
using CODE.Framework.Wpf.Mvvm;
namespace CODE.Framework.Wpf.Theme.Geek.Controls
{
/// <summary>
/// Special button to close notifications
/// </summary>
public class CloseNotificationsButton : Button
{
/// <summary>
/// Called when a <see cref="T:Syst... |
using System;
namespace FitnessStore.API.Models.Projecoes
{
public class ProjecaoDeRefeicao
{
/// <summary>
/// Descrição da refeição.
/// </summary>
public string Descricao { get; set; }
/// <summary>
/// Total de calorias fornecidos pela refeição.
///... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTerraforming.GameAi
{
public abstract class DecisionTreeNode : MonoBehaviour
{
public abstract DecisionTreeNode MakeDecision();
}
} |
namespace PADIbookCommonLib
{
public enum Interest
{
Cars,
Comics,
Finance,
Games,
Hobbies,
Jobs,
Literatures,
Life,
Medicine,
Movies,
Music,
Nature,
Painting,
Personal,
Politics,
Rel... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Globalization;
using System.IO;
namespace AmazonReloader
{
public class CreditCard
{
public static string GetMonthYearKeyForPurchases(DateTime date)
{
return $"{date.ToString("MMMM", CultureInf... |
using System;
using System.Collections.Generic;
using System.Windows.Media;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using System.Windows;
using DmxController.ViewModels;
using System.Configuration;
using System.ComponentMod... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using System.Web.Compilation;
namespace Atomic
{
/// <summary>
/// 类型发现接口默认实现类
/// </summary>
public sealed class TypeDefaultFinder : ITypeFinder
{
... |
using System;
using Nancy.Hosting.Self;
namespace NancyDemo
{
class Program
{
static void Main(string[] args)
{
var host = new NancyHost(new Uri("http://localhost:8080"));
host.Start();
Console.ReadLine();
}
}
}
|
using System;
using System.IO;
using Newtonsoft.Json;
namespace workspace.workshops
{
class ExpensesRequestParser
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
ExpenseRequest request = JsonConvert.DeserializeObject<ExpenseRequest>(File.ReadAllTe... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Timer : MonoBehaviour
{
Text timerText;
Coroutine countdown;
int seconds;
void Start()
{
timerText = GetComponent<Text>();
}
private string SecondsToString(int second... |
using System;
using HtmlTags;
using FubuCore;
namespace FubuMVC.CodeSnippets
{
public class SnippetTag : HtmlTag
{
public SnippetTag(Snippet snippet) : base("pre")
{
Text(Environment.NewLine + snippet.Text);
AddClass("prettyprint");
if (snippet.... |
using System.Collections;
using UnityEngine;
public class WaterContact : MonoBehaviour
{
public FishingRod fishingRod;
public FishyManager fishM;
public bool fishing;
public AudioSource splop;
public bool hasLandedInWater;
public void Start()
{
fishM = FindObjectOfType<FishyManage... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Thingy.WebServerLite.Api
{
public interface IControllerProvider
{
IController GetControllerForRequest(IWebServerRequest request);
IController GetNextContro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Cors;
using OnlineShopping.Models;
namespace OnlineShopping.Controllers
{
[EnableCors(origins: "http://localhost:4200", headers: "*", methods: "*")]
public c... |
using System;
using System.Collections.Generic;
namespace HospitalSystem.Models
{
public partial class approve_record
{
public long ApproveRecordID { get; set; }
public Nullable<long> MedicineID { get; set; }
public Nullable<long> ApplyDoctorID { get; set; }
public Nul... |
namespace CS.EntityFramework.Models
{
public class OrderStatus
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/*******************************
* Created By franco
* Description: log type
*******************************/
namespace Kingdee.CAPP.Common.Logger
{
class ColorLogger: ILog,IDisposable
{
public void Dispose()
... |
using System;
namespace SelectionMover.Models
{
public static class ArrayWorker
{
public static int[,] NewArray(uint frame_width, uint frame_height)
{
Random random = new Random();
int[,] array = new int[frame_height, frame_width];
for (uint i = 0; i < frame... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UFO.Server.Data {
public class Performance {
public Performance(uint id, DateTime date, uint artistId, uint venueId) {
Id =... |
namespace _07.FixEmails
{
using System;
using System.Collections.Generic;
public class FixEmails
{
public static void Main()
{
Dictionary<string, string> nameAndEmailsDictionary = new Dictionary<string, string>();
while (true)
{
strin... |
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
namespace Atc.CodeAnalysis.CSharp.SyntaxFactories
{
public static class SyntaxNameEqualsFactory
{
public static NameEqualsSyntax Create(string value)
{
return SyntaxFactor... |
using System.Collections.Generic;
using System.Linq;
namespace Nono.Engine
{
public ref struct CollapseCollector
{
private Box[]? _boxes;
private decimal _combinationsCount;
public void Add(IEnumerable<Box> line, decimal combinationsCount)
{
if (_boxes == null)
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTerraforming.GameAi
{
[RequireComponent(typeof(Seek))]
[RequireComponent(typeof(Arrive))]
[RequireComponent(typeof(Wander))]
[RequireComponent(typeof(AvoidAgents))]
[RequireComponent(typeof(... |
using System;
using System.Security.Cryptography;
using System.Security.Principal;
using System.Threading;
using System.Web;
using System.Web.Http;
using System.Web.Mvc;
using System.Web.Optimization;
using System.Web.Routing;
using System.Web.Security;
using i18n;
using Infra.Context;
using Infra.Migrations;
using Re... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.Entity;
using System.Linq;
using System.Web;
using VandelayIndustries.DAL.Models;
namespace VandelayIndustries.DAL
{
public class DataContext : DbContext
{
public DataContext() : base("DefaultConnection")
... |
using System;
namespace _9_Class_Constr_Prop
{
public class Person
{
//private string _name;
public string SecondName { get; set; }
public string Name { get; set; }
public Person(string secondName, string name)
{
SecondName = secondName;
Name... |
using System;
using System.Linq;
using StackExchange.Redis;
using System.Threading.Tasks;
using System.Collections.Generic;
namespace Microsoft.UnifiedRedisPlatform.Core.Database
{
public partial class UnifiedRedisDatabase
{
public bool StringSet(RedisKey key, RedisValue value, TimeSpan? expiry = null... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.PageLocation.Indexes;
using DFC.ServiceTaxonomy.Taxonomies.Helper;
using DFC.ServiceTaxonomy.Taxonomies.Validation;
using Newtonsoft.Json.Linq;
using OrchardCore.ContentManagement;
using OrchardCo... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AimaTeam.WebFormLightAPI.httpCore
{
/// <summary>
/// http_service_module.cs 调用某些函数的参数对象 add by OceanHo 2015-08-25 17:41:15
/// </summary>
public class RunModuleEvent
{
/// <summary>
/// 获取或者设置一个值,该值表示当前请求... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AddAmmo : MonoBehaviour
{
public AmmoCounter ammoCounter;
public GameObject Canvas;
private void Start()
{
Canvas = GameObject.FindGameObjectWithTag("Canvas");
ammoCounter = Canvas.GetCompone... |
using CWI.Desafio2.Domain.Entities.Common;
using System.Collections.Generic;
namespace CWI.Desafio2.Domain.Entities
{
public class Sale : Entity
{
public int SalesmanId { get; set; }
public ICollection<Item> Items { get; set; }
}
}
|
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Linq.Expressions;
using System.Web.Routing;
namespace System.Web.Mvc.Html
{
public static class TextBoxForExtensions
{
public enum TextCase { none, toUpper, toLower };
public static MvcHtmlString TextBoxFor<T... |
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using Content.Client.GameObjects.EntitySystems;
using Content.Client.Utility;
using Content.Shared.Construction;
using Content.Shared.GameObjects.Components;
using Content.Shared.GameObjects.Components.Interactable;
using Content.Share... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpikesOnExplode : MonoBehaviour
{
private Explodable _explodable;
public GameObject spikePrefab;
public Team originTeam;
public float spikeRadius = 5f;
public LayerMask obstacleLayer;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class VulnerablePip : MonoBehaviour
{
// Use this for initialization
void Start ()
{
gameObject.transform.parent.tag = "Vulnerable";
}
// Update is called once per frame
void Update ()
{
}
}
|
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