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using System; using System.Reflection; using System.Threading; using System.Threading.Tasks; using bug_repro_3_1_15_success.Cadence; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using Neon.Cadence; namespace bug_repro_3_1_15_success { public class Exa...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(GenericFadeImageUIScript))] public class SceneTransitionScript : MonoBehaviour { public static SceneTransitionScript MainInstance; GenericFadeImageUIScript fadeScript; public bool Running => fadeScript.Running...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EntMob.Models; namespace EntMob.DAL { public interface ISessionRepository { Task<List<Session>> GetAllSessions(User user); Task<Session> GetSessionById(User user, int ...
using UnityEngine; using System.Collections; using DG.Tweening; using UnityEngine.UI; public class WindowFade : MonoBehaviour { public static bool BeginGame { get; private set; } // Use this for initialization void Start () { if (!StartGame.First_In) { gameObject.SetActive(false); ...
using BELCORP.GestorDocumental.BE.Comun; using BELCORP.GestorDocumental.Common; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BELCORP.GestorDocumental.DA.Comun { public class ErrorDA ...
using System.Collections.Generic; namespace SciVacancies.ReadModel.Pager { public interface IPagedList<T> : IPagedList { List<T> Items { get; set; } } public interface IPagedList { int TotalItems { get; set; } int TotalPages { get; set; } int CurrentPage { get; set...
using UnityEngine; using System.Collections; /// <summary> /// Attach this Script to Any Object that wishes to deal damage /// </summary> public class DamageDealer : MonoBehaviour { //Attack Properties [SerializeField] public Attack Attack; }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using AngularSPAWebAPI.Data; using AngularSPAWebAPI.Models; using IdentityServer4.AccessTokenValidation; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Identity; using ...
using System; using System.Threading.Tasks; using System.Web; using Condor.Events; using Condor.Web.Messages; using Microsoft.AspNet.SignalR; using NLog; using Newtonsoft.Json; namespace Condor.Web.Connections { public class ChatConnection: PersistentConnection { private static readonly Logger log = L...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GhostCarScript : MonoBehaviour { public static GhostCarScript MainInstance; public GameObject[] Cars; void Awake() { MainInstance = this; } void Start() { foreach (var item in Cars) { item.SetActive(false); }...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Hoteles_Servidor.Models { public class Hoteles { public int Id { get; set; } public String Nombre { get; set; } public String Direccion { get; set; } public int CodigoPostal ...
using MinistryPlatform.Translation.Models.DTO; using System.Collections.Generic; namespace MinistryPlatform.Translation.Repositories.Interfaces { public interface IParticipantRepository { List<MpEventParticipantDto> GetChildParticipantsByEvent(int eventId, string search); MpNewParticipantDto C...
using System; namespace Matrix { class Program { static void Main(string[] args) { int a = int.Parse(Console.ReadLine()); int b = int.Parse(Console.ReadLine()); int c = int.Parse(Console.ReadLine()); int d = int.Parse(Console.ReadLine()); ...
namespace BlazorShared.Models.Client { public class CreateClientRequest : BaseRequest { public string FullName { get; set; } public string EmailAddress { get; set; } public string Salutation { get; set; } public string PreferredName { get; set; } public int? PreferredDoctorId { get; set; } ...
using System; namespace TestApi.Domain { public class Class1 { } }
using PhotonInMaze.Common.Model; namespace PhotonInMaze.Common.Controller { public interface IMazeController { bool IsWhiteHolePosition(IMazeCell newCell); bool IsBlackHolePosition(IMazeCell newCell); IMazeCell GetWormholeExit(int blackHoleId); void Recreate(int rows, int columns...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Profiling2.Domain.DTO { public class ToBeConfirmedDTO { public string Type { get; set; } public string Priority { get; set; } public string Summary { get; set; } public string Text {...
public enum SkillType { passivity, initiaive, } public abstract class SkillBase { public SkillType skillType; public int skillID; public bool locked; public int skillLevel; public string skillDescript; public abstract void SkillFunc(); public abstract void SkillLev...
using Microsoft.Extensions.Logging; using System; namespace ILoggerSamples { /// <summary> /// A sample for using and testing ILogger /// </summary> public class LogTest { private readonly ILogger _logger; public const string InformationMessage = "Test message"; public con...
using System; using System.Collections.Generic; using Newtonsoft.Json; namespace aspnetcore { public class Datum { [JsonIgnore] public int Id { get; set; } public string Name { get; set; } public string Job { get; set; } public DateTime BirthDate { get; set; } } ...
using System.IO; namespace SyncAppGUI { //Kind of redundant with PathGridMember class struct DataHandling { internal string sourceDirectory; string directoryName; internal string targetDirectory; string targetName; public DataHandling(string path, string targe...
using Model.Migrations; using Model.ResponseModels; using Model.ViewModels; using Repository.Repositories; using Service.Interfaces.IChat; using Service.Interfaces.IUsers; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Service.Services { ...
using System; namespace Vanara.PInvoke { public static partial class AdvApi32 { /// <summary>Access mask values for the registry.</summary> [PInvokeData("winnt.h")] public enum RegAccessTypes { /// <summary>Required to query the values of a registry key.</summary> KEY_QUERY_VALUE = 0x0001, /// <su...
using Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Business.Constants { public static class Messages { public static string ProductAdded = "Ürün Eklendi"; public static string ProductNameInvalid ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Gauge : MonoBehaviour { public float nowLight; public float nowSkill; public Image nowLightBar; public Image nowSkillBar; private float speed = 10; private GameObject player; p...
using System.Net.Http; using Microsoft.UnifiedRedisPlatform.Core.Services.Interfaces; namespace Microsoft.UnifiedRedisPlatform.Core.Services { internal class HttpClientFactory: IHttpClientFactory { private static HttpClient _serviceClient; private static readonly object _lock = new object(); ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using Dapper; using Embraer_Backend.Models; using Microsoft.Extensions.Configuration; namespace Embraer_Backend.Models { public class StatusSensor { public long Id_Wise {get;set;} public string I...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CloudScript : MonoBehaviour { public float Speed { set { _speed = value; } } public float HideOffset { set { _hideOffset = value; } } private float _speed; private float _hideOf...
namespace SimpleShop.Helpers { public static class DbHelper { const string defaultConnetion = "Data Source=4YVA4OK;Integrated Security=True;Connect Timeout=30;Encrypt=False;TrustServerCertificate=False;ApplicationIntent=ReadWrite;MultiSubnetFailover=False"; public static string DefaultConnection { get { return d...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using System; using Vortex.Cost.Utility; using Nomad.Core; namespace Vortex.Cost.Kernels.Categorical { public class CategoricalCrossEntropy : BaseCost { public override double Evaluate(Matrix actual, Matrix expected) { ret...
using DataAccesLayer.Repositories; using Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BusinessLogicLayer { public class PcController { EController eController = new EController(); IPcRepository<Podcast> podcastRepository; public ...
using ScheduleService.Model; using System; using System.Collections.Generic; namespace ScheduleService.Repository { public interface IDoctorRepository { Doctor Get(string id); Doctor Get(string id, DateTime startDate, DateTime endDate); ICollection<string> GetIdsBySpecialty(int special...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Users.Mapeamentos; using Welic.Dominio.Models.Users.Servicos; using Welic.Dominio.Patterns.Repository.Pattern.Repositories; using Welic.Dominio.Patterns.Service.Pattern; names...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using Olive.Data; using Olive.Data.Uow; using Olive.Web.MVC.Areas.Administration.ViewModels; using Olive.Web.MVC.Areas.Administration.Models; namespace Olive.Web.MVC....
using System; using Unity.Entities; using UnityEngine; namespace UnityECSTile { [Serializable] public struct SpriteInstanceRendererComponent : ISharedComponentData { public Sprite Sprite; } public class SpriteInstanceRendererWrapper : SharedComponentDataWrapper<SpriteInstanceRendererCompo...
using DB_CQRS.Shared; using DotNetCore.CAP; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Threading.Tasks; namespace DB_CQRS.Web.Endpoints.Controller { [Route("[controller]")] [ApiController] public class OrderController : ControllerBase { priva...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using CRL; namespace WebTest.Page { public partial class Extension : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CamMovement : MonoBehaviour { public Transform lookTarget; public float targetHeight; public Vector3 targetPoint; // Use this for initialization void Start () { } // Update is called once...
using UBaseline.Shared.DocumentLibraryPanel; using Uintra.Core.Search.Converters.SearchDocumentPanelConverter; using Uintra.Core.Search.Entities; using Umbraco.Core; namespace Uintra.Features.Search.Converters.Panel { public class DocumentLibraryPanelSearchConverter : SearchDocumentPanelConverter<DocumentLibraryP...
using System.Collections; using System.Collections.Generic; using System.Linq; namespace PermutationSet { public partial class PermutationSet { private List<int> basePermutation; private Dictionary<int, int> translator; private Node root; private struct Transposition {...
namespace SimpleInjector.Tests.Unit { using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class RegisterCollectionBatchTests { public interface ICommandHandler<T> ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using AutoMapper; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using PeliculasAPI.DT...
using Alabo.Cloud.Support.Domain.Enum; using Alabo.Domains.Enums; using Alabo.Users.Entities; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using Alabo.Web.Mvc.ViewModel; using System; using System.ComponentModel.DataAnnotations; namespace Alabo.Cloud.Support.Domain.ViewModels { public class ViewWorkOr...
using System; namespace Continuation { // implements continuation monad, see http://en.wikipedia.org/wiki/Monad_%28functional_programming%29#Continuation_monad class Program { static void Main() { // build monad var res = from x in 7.ToContinuation<int, string>() ...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Newtonsoft.Json; using Newtonsoft.Json.Serializ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; public class ScoreManager : MonoBehaviour { private static ScoreManager instance; public static ScoreManager Instance { get { return instance; } } public Text scoreText; public Transf...
using System.Collections.Generic; namespace Sfa.Poc.ResultsAndCertification.CsvHelper.Domain.Models { public partial class TlSpecialism : BaseEntity { public TlSpecialism() { TqSpecialismRegistrations = new HashSet<TqSpecialismRegistration>(); } public int TlPathwa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using RakNet; namespace InternalSwigTestApp { public class UDPProxyClientResultHandlerCB : UDPProxyClientResultHandler { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace IoTSharp.Cicada { public partial class frmMain : DevExpress.XtraBars.Ribbon.RibbonForm { public frmMain() ...
// ----------------------------------------------------------------------- // <copyright file="CameraParameters.cs" company="Microsoft Corporation"> // Copyright (c) Microsoft Corporation. All rights reserved. // </copyright> // ----------------------------------------------------------------------- namespace Micros...
using System.Collections.Generic; using LogFile.Analyzer.Core.LogModel; namespace LogFile.Analyzer.Core.Statistic { public interface IStatisticGetter { Dictionary<string, double> GetStatistic(IList<LogString> logs); } }
using System.Data.Common; using Microsoft.EntityFrameworkCore; namespace DgKMS.Cube.EntityFrameworkCore { public static class CubeDbContextConfigurer { public static void Configure(DbContextOptionsBuilder<CubeDbContext> builder, string connectionString) { builder.UseNpgsql(connectio...
using UnityEngine; using System.Collections; using System.Collections.Generic; using Mio.TileMaster; //using Framework; using DG.Tweening; public class NoteMulti : NoteSimple { public const int MAX_COLLIDER_ADDITIONAL_SIZE = 240; // Use this for initialization LongNotePlayedData playData = null; publi...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace SchemaChanger { public class NoteEntityConfiguration : IEntityTypeConfiguration<Note> { private readonly string? _schema; public NoteEntityConfiguration(string? schema) ...
namespace ExamWeb { public class Contracts { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Configuration; using System.Data; using System.Net.Http; public partial class SignIn : System.Web.UI.Page { protected void Page_Load(...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de CommandeRepository /// </summary> public class CommandeRepository { public CommandeRepository() { // // TODO: Add constructor logic here // } public vo...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using CarRental.API.Common.SettingsOptions; using CarRental.API.DAL.Entities; using CarRental.API.DAL.CustomEntities; using Dapper; using Dapper.FastCrud; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Data; using System.Text; using System.Threading.Tasks; namespace C...
using System; using System.Collections.Generic; using System.Text; namespace FundTransfer { public class Customer { #region enums enum currencytype { USD, MXN, CAD } enum acctype { chequing = 1, saving ...
using CarsIsland.Core.Entities; using CarsIsland.Core.Interfaces; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace CarsIsland.API.Controllers { [AllowAnonymous] [ApiController] [Route("api/[con...
using System.Collections.Generic; using System.Web.Http; using ILogging; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets; using ServiceDeskSVC.Managers; namespace ServiceDeskSVC.Controllers.API { public class TicketCommentController:ApiController { private readonly IHelpDeskTi...
 public class Button3DSign : Class3DButton<Operation> { }
using System; using Microsoft.Xna.Framework; namespace VoxelSpace { public struct VoxelRaycastResult { public Voxel Voxel; public Coords Coords; public VoxelVolume Volume; public VoxelChunk Chunk; public Vector3 Normal; } }
using Unity.Collections; using Unity.Entities; using Unity.Physics; [UpdateBefore(typeof(TriggerVolumeSystem))] public class WeaponPickupSystem : ComponentSystem { protected override void OnUpdate() { var withMeleeGroup = GetComponentDataFromEntity<WithMelee>(true); var weaponComponentGroup = GetComponentDataFro...
using System.Windows.Controls; using CODE.Framework.Wpf.Mvvm; namespace CODE.Framework.Wpf.Theme.Geek.Controls { /// <summary> /// Special button to close notifications /// </summary> public class CloseNotificationsButton : Button { /// <summary> /// Called when a <see cref="T:Syst...
using System; namespace FitnessStore.API.Models.Projecoes { public class ProjecaoDeRefeicao { /// <summary> /// Descrição da refeição. /// </summary> public string Descricao { get; set; } /// <summary> /// Total de calorias fornecidos pela refeição. ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityTerraforming.GameAi { public abstract class DecisionTreeNode : MonoBehaviour { public abstract DecisionTreeNode MakeDecision(); } }
namespace PADIbookCommonLib { public enum Interest { Cars, Comics, Finance, Games, Hobbies, Jobs, Literatures, Life, Medicine, Movies, Music, Nature, Painting, Personal, Politics, Rel...
using System; using System.Collections.Generic; using System.Configuration; using System.Globalization; using System.IO; namespace AmazonReloader { public class CreditCard { public static string GetMonthYearKeyForPurchases(DateTime date) { return $"{date.ToString("MMMM", CultureInf...
using System; using System.Collections.Generic; using System.Windows.Media; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.Runtime.CompilerServices; using System.Windows; using DmxController.ViewModels; using System.Configuration; using System.ComponentMod...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text.RegularExpressions; using System.Web.Compilation; namespace Atomic { /// <summary> /// 类型发现接口默认实现类 /// </summary> public sealed class TypeDefaultFinder : ITypeFinder { ...
using System; using Nancy.Hosting.Self; namespace NancyDemo { class Program { static void Main(string[] args) { var host = new NancyHost(new Uri("http://localhost:8080")); host.Start(); Console.ReadLine(); } } }
using System; using System.IO; using Newtonsoft.Json; namespace workspace.workshops { class ExpensesRequestParser { static void Main(string[] args) { Console.WriteLine("Hello World!"); ExpenseRequest request = JsonConvert.DeserializeObject<ExpenseRequest>(File.ReadAllTe...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Timer : MonoBehaviour { Text timerText; Coroutine countdown; int seconds; void Start() { timerText = GetComponent<Text>(); } private string SecondsToString(int second...
using System; using HtmlTags; using FubuCore; namespace FubuMVC.CodeSnippets { public class SnippetTag : HtmlTag { public SnippetTag(Snippet snippet) : base("pre") { Text(Environment.NewLine + snippet.Text); AddClass("prettyprint"); if (snippet....
using System.Collections; using UnityEngine; public class WaterContact : MonoBehaviour { public FishingRod fishingRod; public FishyManager fishM; public bool fishing; public AudioSource splop; public bool hasLandedInWater; public void Start() { fishM = FindObjectOfType<FishyManage...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Thingy.WebServerLite.Api { public interface IControllerProvider { IController GetControllerForRequest(IWebServerRequest request); IController GetNextContro...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Cors; using OnlineShopping.Models; namespace OnlineShopping.Controllers { [EnableCors(origins: "http://localhost:4200", headers: "*", methods: "*")] public c...
using System; using System.Collections.Generic; namespace HospitalSystem.Models { public partial class approve_record { public long ApproveRecordID { get; set; } public Nullable<long> MedicineID { get; set; } public Nullable<long> ApplyDoctorID { get; set; } public Nul...
namespace CS.EntityFramework.Models { public class OrderStatus { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; /******************************* * Created By franco * Description: log type *******************************/ namespace Kingdee.CAPP.Common.Logger { class ColorLogger: ILog,IDisposable { public void Dispose() ...
using System; namespace SelectionMover.Models { public static class ArrayWorker { public static int[,] NewArray(uint frame_width, uint frame_height) { Random random = new Random(); int[,] array = new int[frame_height, frame_width]; for (uint i = 0; i < frame...
using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UFO.Server.Data { public class Performance { public Performance(uint id, DateTime date, uint artistId, uint venueId) { Id =...
namespace _07.FixEmails { using System; using System.Collections.Generic; public class FixEmails { public static void Main() { Dictionary<string, string> nameAndEmailsDictionary = new Dictionary<string, string>(); while (true) { strin...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Atc.CodeAnalysis.CSharp.SyntaxFactories { public static class SyntaxNameEqualsFactory { public static NameEqualsSyntax Create(string value) { return SyntaxFactor...
using System.Collections.Generic; using System.Linq; namespace Nono.Engine { public ref struct CollapseCollector { private Box[]? _boxes; private decimal _combinationsCount; public void Add(IEnumerable<Box> line, decimal combinationsCount) { if (_boxes == null) ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityTerraforming.GameAi { [RequireComponent(typeof(Seek))] [RequireComponent(typeof(Arrive))] [RequireComponent(typeof(Wander))] [RequireComponent(typeof(AvoidAgents))] [RequireComponent(typeof(...
using System; using System.Security.Cryptography; using System.Security.Principal; using System.Threading; using System.Web; using System.Web.Http; using System.Web.Mvc; using System.Web.Optimization; using System.Web.Routing; using System.Web.Security; using i18n; using Infra.Context; using Infra.Migrations; using Re...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.Entity; using System.Linq; using System.Web; using VandelayIndustries.DAL.Models; namespace VandelayIndustries.DAL { public class DataContext : DbContext { public DataContext() : base("DefaultConnection") ...
using System; namespace _9_Class_Constr_Prop { public class Person { //private string _name; public string SecondName { get; set; } public string Name { get; set; } public Person(string secondName, string name) { SecondName = secondName; Name...
using System; using System.Linq; using StackExchange.Redis; using System.Threading.Tasks; using System.Collections.Generic; namespace Microsoft.UnifiedRedisPlatform.Core.Database { public partial class UnifiedRedisDatabase { public bool StringSet(RedisKey key, RedisValue value, TimeSpan? expiry = null...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.PageLocation.Indexes; using DFC.ServiceTaxonomy.Taxonomies.Helper; using DFC.ServiceTaxonomy.Taxonomies.Validation; using Newtonsoft.Json.Linq; using OrchardCore.ContentManagement; using OrchardCo...
using System; using System.Collections.Generic; using System.Text; namespace AimaTeam.WebFormLightAPI.httpCore { /// <summary> /// http_service_module.cs 调用某些函数的参数对象 add by OceanHo 2015-08-25 17:41:15 /// </summary> public class RunModuleEvent { /// <summary> /// 获取或者设置一个值,该值表示当前请求...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AddAmmo : MonoBehaviour { public AmmoCounter ammoCounter; public GameObject Canvas; private void Start() { Canvas = GameObject.FindGameObjectWithTag("Canvas"); ammoCounter = Canvas.GetCompone...
using CWI.Desafio2.Domain.Entities.Common; using System.Collections.Generic; namespace CWI.Desafio2.Domain.Entities { public class Sale : Entity { public int SalesmanId { get; set; } public ICollection<Item> Items { get; set; } } }
using System.Collections.Generic; using System.Linq; using System.Text; using System.Linq.Expressions; using System.Web.Routing; namespace System.Web.Mvc.Html { public static class TextBoxForExtensions { public enum TextCase { none, toUpper, toLower }; public static MvcHtmlString TextBoxFor<T...
#nullable enable using System; using System.Collections.Generic; using System.Linq; using Content.Client.GameObjects.EntitySystems; using Content.Client.Utility; using Content.Shared.Construction; using Content.Shared.GameObjects.Components; using Content.Shared.GameObjects.Components.Interactable; using Content.Share...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpikesOnExplode : MonoBehaviour { private Explodable _explodable; public GameObject spikePrefab; public Team originTeam; public float spikeRadius = 5f; public LayerMask obstacleLayer; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class VulnerablePip : MonoBehaviour { // Use this for initialization void Start () { gameObject.transform.parent.tag = "Vulnerable"; } // Update is called once per frame void Update () { } }