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using System; using System.ComponentModel.DataAnnotations; namespace ShoppingGuide.DbModels { public class Customers { [Key] public Guid CustomerId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string Patronimic { get; s...
using ApiGetBooks.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; namespace ApiGetBooks.Test { public class ManageJsonTest { public List<EntitysTest> TestarTudoClasseManageJsonTest() { LoadAllJsonTest(); ...
using RRExpress.AppCommon; using RRExpress.AppCommon.Attributes; namespace RRExpress.ViewModels { [Regist(InstanceMode.Singleton)] public class ForgetPwdViewModel : BaseVM { public override string Title { get { return "找回密码"; } } } }
using System; using System.Collections.Generic; using System.Text; namespace Hahn.ApplicatonProcess.December2020.Domain.Application.Dto.Model { public class AddResponse { public string Url { get; set; } } }
using System; using System.Collections.Concurrent; using Azure.Storage.Blobs; using Rebus.AzureBlobs.Retries; using Rebus.AzureBlobs.Tests.Extensions; using Rebus.Retry; using Rebus.Retry.Simple; using Rebus.Tests.Contracts.Errors; using Rebus.Tests.Contracts.Extensions; using Rebus.Transport.InMem; namespace Rebus.A...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace CentricTeam2.Models { public class Recognition { [Key] public int Employ...
using UnityEngine; using System.Collections; public class Hasten : Spell { //string m_key = "AAAEA"; // Use this for initialization void Start() { base.Start(); m_type = SpellType.Effect; } // Update is called once per frame void Update() { base.Update(); ...
using AlgorithmProblems.Arrays.ArraysHelper; using AlgorithmProblems.Sorting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Arrays { /// <summary> /// Given an array, find all the elements which sum up to a parti...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class QueryString : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void btnSubmit_Click(object sender, Ev...
namespace Vapotage.Models { public class Accumulateur { public int Id { get; set; } public string Marque { get; set; } public int? DechargeMax { get; set; } public int Capacite { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp33 { class Forvet:Futbolcu { public int Bitiricilik { get; set; } public int IlkDokunus { get; set; } public int Kafa { get; set; } public int OzelYetenek { get; set; } p...
using LibraryCoder.Numerics; using Windows.UI.Xaml.Controls; /* * Verify that the LibraryNumerics LibNum.TruncateFloatingPoint() method overloads are working correctly.. */ namespace SampleUWP.ConsoleCodeSamples { internal partial class Samples { internal static void Sample08_Test_Truncate_Methods(...
using System; using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("NUnitTestStack")] namespace Stack { internal class Item<T> : IDisposable { private int _Index { get; set; } public int Index { get { return _Index; } set { if (Prev != null) _Index = Prev.Index + 1; ...
namespace EFTeste.Entidades.Entidades { public class ProfessorClasse : Pessoa { public ProfessorClasse() { //Alunos = new List<Aluno>(); Idade = 0; Sexo = Sexo.Masculino; } public int Id { get; set; } public int TurmaId { get; set; } ...
 using Xamarin.Forms; namespace RRExpress.Views { public partial class EditMyInfoView : ContentPage { public EditMyInfoView() { InitializeComponent(); } } }
namespace DataLightning.Core.Tests.Unit.Operators { public class TestEntityC { public int KeyC { get; set; } public string Value1 { get; set; } public string Value2 { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CardController : MonoBehaviour { public static CardController instance = null; [SerializeField] private GameObject CardPrefab; [SerializeField] private Transform CardInstantiatePos;...
using UnityEngine; public interface IInputService { bool IsHolding(); Vector3 HoldingPosition(); bool IsStartedHolding(); float HoldingTime(); bool IsReleased(); void Update(float delta); }
namespace ProjetctTiGr13.Domain.FicheComponent { public class PersonalityAndBackground { public string TraitDePersonnalite { get; set; } public string Ideaux { get; set; } public string Liens { get; set; } public string Defauts { get; set; } public int Alignement { get; ...
using System; using System.Collections.Generic; using Uintra.Core.Activity.Entities; namespace Uintra.Features.Social { public interface ISocialBase : IIntranetActivity { int? UmbracoCreatorId { get; set; } Guid CreatorId { get; set; } IEnumerable<int> MediaIds { get; set; } Da...
using Puppeteer.Core; public class AIEnoughMushroomsSensor : PuppeteerExecutableSensor { public override void Initialise(PuppeteerAgent _owner) { m_Agent = _owner; MushroomManager.Instance.OnMushroomCountChanged += SetHasEnoughMushrooms; var sensorDesc = PuppeteerManager.Instance.GetSensorDescription(Descrip...
 using System; using System.Collections.Generic; using System.Linq; using WritingPlatformCore.Interfaces; namespace WritingPlatformCore.Entities.CabinetAggregate { public class Cabinet: BaseEntity, IAggregateRoot { public string OwnerId { get; private set; } private readonly List<CabinetItem> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OE.Service.Commands.Publish { public class RollBackAppCommand : ICommand { /// <summary> /// App version /// </summary> /// <param name="args"></param> ...
using System; using System.Collections.Generic; using System.IO; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace RcSimulator { class Serial { static private Serial _singleton; private string lastPort; private...
using System; using System.Windows.Forms; namespace UNO__ { public partial class ColorLIst : Form { public ColorLIst() { InitializeComponent(); } public delegate void ReturnColorDelegate(string ret); public event ReturnColorDelegate ReturnColorEvent; private v...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.Generic; namespace Proyecto...
using BLL.DLib; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Controls_Records_RecordSearch : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (!Access.IsAdmi...
using OrdersViewer.Model; using OrdersViewer.Service; using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.Windows.Input; namespace OrdersViewer.ViewModel { /// <summary> /// Модель представления сотрудника /// </summary> public class EmployeeWindowViewModel :...
namespace CustomerApp.Dtos { using System.Runtime.Serialization; [DataContract(Name="CustomerDetail")] public class CustomerDetailDto { [DataMember] public int Id { get; set; } [DataMember(EmitDefaultValue = false)] public string Status { get; set; } [DataMemb...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace GradConnect.Models { public class Article : Post { public Article() { Comments = new List<Comment>(); } public string Link { get; set; } //Navigational props pub...
// The MIT License (MIT) // // Copyright (c) 2014-2017, Institute for Software & Systems Engineering // Copyright (c) 2017, Stefan Fritsch // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Soft...
/* * Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013 * The code can be used in other Applications if it makes sense * If it makes sense the code can be used in this Application * I hold the rights on all lines of code and if it makes sense you can contact me over the pub...
using UnityEngine; using System.Collections; using CP.ProChart; public class NewRoomChart : MonoBehaviour { public BarChart Dat2LineChart; ChartData2D dataSet = new ChartData2D(); // Use this for initialization void Start () { } // Update is called once per frame void Up...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using iTextSharp.text; using iTextSharp.text.pdf; using iTextSharp.text.html.simpleparser; using System....
using MVP.Base.BaseRepository; using MVP.Base.BaseView; using MVP.Base.Common; namespace MVP.Base.BasePresenter { /// <summary> /// /// </summary> public abstract class BasePresenter<TView, TRepository> : IBasePresenter where TView : class, IBaseView where TRepository : IBa...
using System; using UnityEngine; namespace UnityAtoms { /// <summary> /// A Reference lets you define a variable in your script where you then from the inspector can choose if it's going to be taking the value from a Constant, Variable, Value or a Variable Instancer. /// </summary> /// <typeparam name=...
using System; using System.Collections; using System.Globalization; using System.Reflection; using System.ServiceModel; using System.ServiceModel.Activation; using Phenix.Business; using Phenix.Core; using Phenix.Core.Cache; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Core.Security; using Phenix.Ser...
using Coldairarrow.Business.Sto_BaseInfo; using Coldairarrow.Business.Sto_ProManage; using Coldairarrow.Entity.Sto_BaseInfo; using Coldairarrow.Entity.Sto_ProManage; using Coldairarrow.Util; using System; using System.Web.Mvc; namespace Coldairarrow.Web { public class Pro_TemplateItemController : BaseMvcController...
using System.Collections.Generic; using Tomelt.Themes.Models; namespace Tomelt.Themes.ViewModels { public class ThemesIndexViewModel { public bool InstallThemes { get; set; } public ThemeEntry CurrentTheme { get; set; } public IEnumerable<ThemeEntry> Themes { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Command { class LineaDeMontaje { List<Tarea> _tareas = new List<Tarea>(); public void AgregarTarea(Tarea t) { _tareas.Add(t); } pu...
using BDBak.Helpers; using BDBak.Jobs; using BDBak.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; ...
namespace ModelTransformationComponent.SystemRules { /// <summary> /// Системная конструкция окончания описания дополнительных правил трансформации /// <para/> /// Наследует <see cref="SystemRule"/> /// </summary> [System.Serializable] public class Translate_rules_end : SystemR...
public class CommandHelp : CommandBase { public override string runCommand(World world, string[] args) { this.logMessage("Commands:"); foreach(CommandBase command in this.cmdManager.commands) { this.logMessage( command.commandName + " " + ...
using Dapper; using Model.Basics; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using Comp; namespace DAL.Basics { /// <summary> /// 单位 /// </summary> public class D_Units { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CircularPlat2Stage3 : MonoBehaviour { public GameObject platform; float timeCounter = 0; float speed; float width; float height; // Use this for initialization void Start() { ...
using MahApps.Metro.Controls.Dialogs; namespace Sales.Views.SaleViews { public partial class SaleCategoryInfromationDialog : CustomDialog { public SaleCategoryInfromationDialog() { InitializeComponent(); } } }
namespace Ach.Fulfillment.Nacha.Message { using System; using System.Collections.Generic; using Ach.Fulfillment.Nacha.Attribute; using Ach.Fulfillment.Nacha.Record; using Ach.Fulfillment.Nacha.Serialization; [Serializable] public class GeneralBatch : SerializableBase { [Record...
using E_LEARNING.Data; using E_LEARNING.Models; using E_LEARNING.Repo; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace E_LEARNING.Repository { public class FormationRepo : IRepoformation { private readonly ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System.Collections.Generic; using Microsoft.ML.AutoMLService; using Microsoft.ML.SearchSpace; namespace Micr...
 using System; using System.Collections.Generic; using System.Linq; using System.Numerics; using alg; /* * tags: saddleback binary search * Time(nlogw), Space(1), where w=maxValue-minValue */ namespace leetcode { public class Lc719_Find_Kth_Smallest_Pair_Distance { public int SmallestDistancePair(i...
using System.Linq; namespace PorterStemmer.Stemmers { public abstract class Stemmer { protected readonly char[] Vowels; public abstract string GetStem(string word); protected Stemmer(char[] vovels) { Vowels = vovels; } /// <summary> /// ...
using AdyMfb.Controllers; using EntityLayer.AdminRepository; using EntityLayer.AutoMapperProfile; using EntityLayer.CustomerRepository; using EntityLayer.CustomerRepositoryServices; using EntityLayer.DataAccess; using EntityLayer.IAdminRepositorys; using EntityLayer.SavingsRepository; using EntityLayer.SavingsRepositor...
using System; using System.Linq; namespace Exercise_4 { class Program { static void Main(string[] args) { int[] arr = Console.ReadLine().Split().Select(int.Parse).ToArray(); int[] arr2 = new int[arr.Length]; for (int i = 0; i < arr2.Length; i++) ...
using Assets.Scripts.Models; using Assets.Scripts.Models.Seedlings; using Assets.Scripts.Ui; using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Assets.Scripts.UI.Interactive { public enum GardenBedState { Available, InProgress, Finish...
/* * Creado en SharpDevelop * Autor: IsaRoGaMX * Fecha: 16/09/2015 * Hora: 09:54 a.m. * */ using System; using System.Collections.Generic; namespace IsaRoGaMX.CFDI { public class Retencion : baseObject { public Retencion() : base() { } public Retencion(string impuesto, double importe) { ...
using Microsoft.EntityFrameworkCore; using WebAPI.Core.DomainModels.Transactions; namespace WebAPI.Infrastructure.EF.Mappings { public static class TransactionMap { public static ModelBuilder MapTransaction(this ModelBuilder modelBuilder) { var entity = modelBuilder.Entity<Transact...
//using Microsoft.VisualStudio.TestTools.UnitTesting; using AllianceReservations.Entities; using Microsoft.Extensions.DependencyInjection; using NUnit.Framework; using System.Collections.Generic; using AllianceReservations.Data; namespace AllianceReservations.Tests { public class UnitTests { [TestCase]...
using System; // To execute C#, please define "static void Main" on a class // named Solution. class Solution { static void Main(string[] args) { ZFighter Vegeta = new ZFighter("Kakarot", 6000); //You are instantiating the blue print // Vegeta.Name = "Vegeta"; //Vegeta.PowerLevel = 90...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Newtonsoft.Json.Linq; using ProjectBueno.Engine; namespace ProjectBueno.Engine { //Animated Entity Texture with frames(horizontal) public class AnimatedTexture { public AnimatedTexture(AnimatedTexture anim) //Clone constructor { te...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartLib; namespace KartSystem { public class PriceRestRecord:PriceList { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { ...
using System; namespace Bridge { public class AndroidKit : IMobileDevelopmentKit { // Create instance of Android development framework using constructor public void AddButton() { System.Console.WriteLine("Created Android Button Control"); } public void AddChe...
using System.Collections.Generic; using System.Linq; namespace nAlpha { internal class VertexCounter { private readonly Dictionary<int, int> _vertexCounts = new Dictionary<int, int>(); public void IncreaseForIndex(int index) { if (!_vertexCounts.ContainsKey(index)) ...
using System; using System.Collections.Generic; namespace Uintra.Infrastructure.TypeProviders { public interface IEnumTypeProvider { Enum this[int typeId] { get; } Enum this[string name] { get; } Enum[] All { get; } IDictionary<int, Enum> IntTypeDictionary { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Application.DTO { public class TransferOrderModel { public int Id { get; set; } public int FromStoreId { get; set; } public string FromStoreName { get; set; }...
using Aurora.Framework; using Aurora.Framework.Servers.HttpServer; using System.Collections.Generic; using Aurora.Framework.Servers.HttpServer.Implementation; using Aurora.Framework.Services; namespace Aurora.Modules.Web { public class SLMapAPIPage : IWebInterfacePage { public string[] FileP...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Content; using TowerDefence.Creeps; namespace TowerDefence.Bullets { class Bullet { #region Variables priv...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VBRepo { public class Om_OsFac : AutoFac<Om_Os> { } }
using System; using System.Diagnostics; namespace RequestProcessor.App.Logging { internal class Logger : ILogger { public void Log(string message) { if(IsValid(message)) Debug.WriteLine(message); } public void Log(Exception exception, string messag...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ParkingGarageManagement.Models { /// <summary> /// class representing the result of the checkIn /// </summary> public class CheckInResult { /// <summary> /// Constructor. ...
using Simple.Wpf.Composition.Infrastructure; namespace Simple.Wpf.Composition.Workspaces.FSharp.Repl { public sealed class FSharpReplController : BaseController<FSharpReplViewModel> { public FSharpReplController(FSharpReplViewModel viewModel) : base(viewModel) { } ...
using System; using System.Collections.Generic; using System.Text; namespace NetCore.Service { public interface IPersonService { List<Person> People { get; } Tuple<List<Person>, bool> GetAll(Query q); bool Post(Person p); bool Put(Person np, Person op); bool Delete(Pers...
using Euler_Logic.Helpers; namespace Euler_Logic.Problems { public class Problem7 : ProblemBase { /* A simple primesieve will yield the 10001st prime. */ public override string ProblemName { get { return "7: 10001st prime"; } } public override stri...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace LivePerformance2016.CSharp { [DataContract] public class Bezoek { [DataMember] public int ID { get; private set; } [Data...
using PhotonInMaze.Common; using PhotonInMaze.Common.Flow; using PhotonInMaze.Provider; using UnityEngine; using UnityEngine.UI; namespace PhotonInMaze.CanvasGame.DebugGame { internal class DebugManager : MonoBehaviour { private float deltaTime = 0.0f; [SerializeField] private Button gen...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using MarioKart; using ConsoleApplication1; namespace UnitTestProject1 { [TestClass] public class FoqueteDePlutonioTest { [TestMethod] public void FogueteDePlutonioTemNivel2eRecebe4DeBonusDoCorredor() { v...
using Microsoft.EntityFrameworkCore.Migrations; namespace Factory.Migrations { public partial class EngineerMachineTableFix : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_EnigneerMachine_Engin...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using WebAppMedOffices.Models; using WebAppMedOffices.Shared; using Microsoft.AspNet.Identity; using WebAppMedOffices.C...
using System.Collections.Generic; namespace ReactSportsDemo.Web.Models { public class SportsGameModel { public int GameId { get; set; } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using MoonSharp.Interpreter; using System; using DG.Tweening; [MoonSharpUserData] public class AnimationTarget : MonoBehaviour { protected static readonly string AnimPath = "Sprites/Anim/"; protected static readonly string ArgDura...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Project371 { /// <summary> /// Class for all text components within a scene /// </summary> class UITextRe...
using System.Collections.Generic; namespace YouScan.Sale { public interface IPointOfSaleTerminal { void SetPricing(IReadOnlyDictionary<string, ProductPricingSettings> pricingSettings); void Scan(string productCode); double CalculateTotal(); double CalculateForDiscount(); } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Threading.Tasks; using System.Windows; using MVVM_WPF_HelloWorld.ViewModel; namespace MVVM_WPF_HelloWorld { /// <summary> /// Interaction logic for App.xaml /// </summary> pub...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using AForge.Video; using AForge.Video.DirectShow; using MaterialSkin.Controls; namespa...
using Quasar.Client.Recovery.Utilities; using Quasar.Common.Models; using System; using System.Collections.Generic; using System.IO; namespace Quasar.Client.Recovery.Browsers { /// <summary> /// Provides basic account recovery capabilities from chromium-based applications. /// </summary> public abstra...
using Newtonsoft.Json; namespace ARConfigurator { public class Feature { [JsonProperty("id")] public long Id { get; set; } [JsonProperty("name")] public string Name { get; set; } [JsonProperty("isMandatory")] public bool IsMandatory { get; set; } [Json...
using System; using System.Globalization; using System.Linq; using System.Windows.Data; namespace SylphyHorn.UI.Controls { public sealed class MultiBooleanAndConverter : IMultiValueConverter { public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture) => !values.Select(Syste...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BlockSpawn : MonoBehaviour { public GameObject[] Block = new GameObject[8]; public GameObject[] Movebranch = new GameObject[8]; public GameObject Stage_Bottom; public GameObject Summon; ...
using System.Collections; using System.Collections.Generic; using System.Timers; using UnityEngine; public class Flammable : MonoBehaviour { public GameObject firePs; private float timer = 0.25f; private bool ignited; private List<ParticleSystem> particleSystems = new List<ParticleSystem>(); publi...
namespace OpenOracle.Old { public class EnemyOld : MobileActorOld { public EnemyOld() {} public EnemyOld(SpriteSheetBaseOld spriteSheet) : base(spriteSheet) {} } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Net; using System.IO; namespace Bai_TH_Lab_04 { public partial class Lab04_Bai_02 : For...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Script.Serialization; using System.Reflection; namespace XESmartTarget.Core.Config { class TargetConfigTypeResolver : SimpleTypeResolver { private static Dictionary<str...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Rainbow.Enum; using RWCustom; using UnityEngine; using Rainbow.CreatureOverhaul; using LizardCosmetics; namespace Rainbow.CreatureAddition { public class RainbowLizardBreedParams : LizardBreedParams, ICloneable { ...
using System; using System.Collections.Generic; using System.Xml; namespace pjank.BossaAPI.Fixml { public enum TradingSessionStatus { Unknown = 0, // nieznany Halted = 1, // wstrzymany Open = 2, // otwarcie Closed = 3, // zamknięcie PreOpen = 4,...
using System; namespace Shared { public class CheckRequest { public string Domain { get; set; } public int? Rank { get; set; } } public class LogoRequest { public Uri Uri { get; set; } } public class ScoreRequest { public Range Range { get; set; } ...
using System; using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Reference of type `GameObject`. Inherits from `AtomReference&lt;GameObject, GameObjectPair, GameObjectConstant, GameObjectVariable, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction,...
// using Nancy; // using System; // using System.Collections.Generic; // using WordCounter.Objects; // // namespace WordCounter // { // public class HomeModule : NancyModule // { // public HomeModule() // { // Get["/"] = _ =>{ // return View["index.cshtml"]; // }; // } // } // }
using System; using System.Collections.Generic; using System.Text; namespace Btf.Utilities.Hash { public interface IPasswordHash { string GetHash(string password); } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Data.Entity; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; us...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Infra.Data.EntityConfig { public class Complement...