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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; using TMPro; public class SettingsMenu : MonoBehaviour { public AudioMixer audioMixer; public TMP_Dropdown resolutionDropdown; public Slider SFXVolume; public Slider MasterVolume; public...
using BooksWebAPI.Server.Interfaces; using BooksWebAPI.Server.Models; using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Web; using System.Web.Hosting; using System.Xml.Serialization; namespace BooksWebAPI.Server.Repositories { public class...
using System; using System.Collections.Generic; using System.Text; namespace OsuUtils.Configuration.Profile { public enum FrameSyncMode { VSync, PowerSaving, Optimal, Unlimited, } public interface IGraphics { public FrameSyncMode FrameSync { get; } ...
namespace EPI.Sorting { /// <summary> /// Design an algorithm that takes as input two teams and the height of the players and checks if its /// possible to place players to take a photo subject to the placement constraint. /// The palcement constraint requires both teams to have the same number of players. All tea...
using System; using System.Collections.Generic; namespace DemoEF.Domain.Models { public partial class TbOrderMeasurement { public long Id { get; set; } public long? OrderFlowId { get; set; } public long? DecoratorFlowId { get; set; } public DateTime? AddTime { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace SamOthellop.Model.Agents { public class AgentDict { public Dictionary<string, Type> AgentDictionary; public AgentDict() { v...
using System; namespace CustomDoublyLinkedList { public class Program { static void Main(string[] args) { var doubly = new CustomDoublyLinkedList<string>(); doubly.AddFirst("5");//5 doubly.AddLast("4");//5,4 doubly.AddFirst("4");//4,5,4 ...
using Teste_CRUD_CiaTecnica.Domain.Entities; namespace Teste_CRUD_CiaTecnica.Domain.Interfaces.Services { public interface IPessoaFisicaService : IServiceBase<PessoaFisica> { bool CPFJaExiste(string cpf); } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.SqlClient; using SSISTeam9.Models; namespace SSISTeam9.DAO { public class StockCardDAO { public static List<StockCard> GetStockCardById(long ItemId) { List<StockCard> stockCards =...
using System; namespace Piovra.Ds; public class PriorityQueue<T> where T : IComparable<T> { readonly BinaryHeap<T> _heap; PriorityQueue(BinaryHeap<T> heap) => _heap = ARG.NotNull(heap, nameof(heap)); public static PriorityQueue<T> Max(int capacity = INITIAL_CAPACITY) => new(new BinaryHeap<T>(capacity, ...
using System; namespace SortingArrayOfObjects { public class Demo2 { public static void Run() { Person[] actress = new Person[5] { new Person("Ishihara", "Satomi"), new Person("Haruna", "kawaguchi"), new Person("Yui", "Arag...
using System; using System.Collections.Generic; using System.Globalization; using Atc.Extensions.BaseTypes; using Xunit; namespace Atc.Tests.Extensions { public class StringExtensionsTests { [Theory] [InlineData(new[] { 4, 7 }, "Hallo world", "o")] public void IndexersOf(int[] expected,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WorldGenerator : MonoBehaviour { [Header("Random Generator")] public int seed = 0; public bool randomizeSeed = false; private System.Random randomGenerator; [Header("World Parameters")] public int chunkSize = 49; publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Banco.Contas; namespace Banco.Filtros { class ContasComMenosDe100Reais : Filtro { public ContasComMenosDe100Reais(Filtro f) : base(f) { } public ContasComMenosDe100Reais() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace xKnight.Attacking { public class AttackAnnouncedEventArgs { public AttackAnnounceItem AnnounceItem { get; private set; } internal AttackAnnouncedEventArgs(AttackAnnounceItem announceItem) {...
using System.IO; using System.Data.SQLite; using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using SimplySqlSchema.SQLite; namespace SimplySqlSchema.Tests.Manager { [TestClass] public class SQLiteSchemaManagerTests : SqlManagerTestBase { protected string TestDbFile ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class kingwalk : MonoBehaviour { private Animator anim; public float maxSpeed = 3f; void FixedUpdate() { GetComponent<Rigidbody2D>().velocity = new Vector2(maxSpeed, GetComponent<Rigidbody2D>(...
// <copyright company="APX Labs, Inc."> // Copyright (c) APX Labs, Inc. All rights reserved. // </copyright> // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://ww...
using System.Collections.Generic; using Properties.Core.Objects; namespace Properties.Core.Interfaces { public interface IPostcodeAreaRepository { List<Area> GetAllAreas(); List<PostcodeArea> GetPostcodeAreas(); List<string> GetAvailablePropertyPostcodeAreas(); PostcodeArea Get...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class GameController : MonoBehaviour { public static GameController instance = null; public UnityAction onPickStar; private int _score = 0; public int Score { get { return _scor...
using UnityEngine; using System.Collections; public class TimerWidgetConfig : MonoBehaviour { public Sprite [] frames; public static TimerWidgetConfig instance; void Awake() { instance = this; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } ...
using System; using System.Collections.Generic; class SceneControlGame : SceneControl { public override SceneControlType SceneType { get { return SceneControlType.SceneControl_Game; } } protected override void LinkSceneInfo() { } //这里的场景初始化只是做场景的构造,对场景的配置不应该放在这里 public override void Initializa...
using System; //TODO: Add other using statements here namespace com.Sconit.Entity.ISS { public partial class SMSStatus { #region Non O/R Mapping Properties public static readonly string SMSEventHeadler_MESSAGERECEIVEDINTERFACE = "MessageReceivedInterface"; public static readonly strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IPTables.Net.Netfilter { public interface INetfilterRule { void DeleteRule(bool usingPosition = true); void AddRule(); void ReplaceRule(INetfilterRule with); void DeleteRule(INetfi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace MVP { public interface IPresenter { //void Form_Calc(object sender, EventArgs e); } }
using System.IO; using System.Threading.Tasks; namespace Welic.App.Implements.PDF.Interfaces { public interface ILocalFileProvider { Task<string> SaveFileToDisk(Stream stream, string fileName); } }
namespace UserService.Repository.CRUD { public interface IDelete<T> { void Delete(T entity); } }
using System; using System.Collections.Generic; using EPI.Sorting; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Sorting { [TestClass] public class RenderCalendarUnitTest { [TestMethod] public void FindMaxConcurrentCalendarEvents() { List<RenderCalenda...
using LightingBook.Test.Api.Client.v4; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Rest; using LightingBook.Test.Api.Common; using LightingBook.Tests.Api.Proxy.Common; using CompanyReference = LightingBook.Test.Api.Client.v4.Models...
using System; using System.Web.Configuration; namespace FC_TestFramework.Core.APIs { public class TestManager { private TestManager() { } private static string TFS = WebConfigurationManager.AppSettings["TFS"]; private string NomeProjeto = WebConfigurationManager.AppSettings["Projeto"]...
using FeriaVirtual.Domain.Models.Users; using FeriaVirtual.Domain.Models.Users.Interfaces; using FeriaVirtual.Domain.SeedWork.Query; using FeriaVirtual.Infrastructure.Persistence.OracleContext; using FeriaVirtual.Infrastructure.Persistence.OracleContext.Configuration; using FeriaVirtual.Infrastructure.SeedWork; using ...
namespace Vurdalakov { using System; using System.Collections.Generic; using System.ComponentModel; using System.Runtime.InteropServices; public enum FirmwareTableType : UInt32 { Acpi = 0x41435049, Firm = 0x4649524D, Rsmb = 0x52534D42 } public static class Firm...
namespace TripLog.Views { using Xamarin.Forms; using Xamarin.Forms.Maps; using Xamarin.Forms.Xaml; using ViewModels; [XamlCompilation(XamlCompilationOptions.Compile)] public partial class DetailPage : ContentPage { private DetailViewModel _vm { get { return BindingContext as DetailViewM...
using EddiDataDefinitions; using System; using System.Collections.Generic; using Utilities; namespace EddiEvents { [PublicAPI] public class AsteroidProspectedEvent : Event { public const string NAME = "Asteroid prospected"; public const string DESCRIPTION = "Triggered when using a prospect...
namespace BlockchainNet.Core.Communication { using System.Linq; using System.Threading.Tasks; using System.Collections.Generic; using BlockchainNet.Core.Models; using System; public class Communicator { private readonly ICommunicationServer<List<Block>> server; private rea...
using Newtonsoft.Json; namespace DevilDaggersCore.Spawnsets.Web { [JsonObject(MemberSerialization.OptIn)] public class SpawnsetFile { [JsonProperty] public string Path { get; set; } public string FileName => System.IO.Path.GetFileName(Path); public string Name => GetName(FileName); public string Author ...
using SFA.DAS.ProviderCommitments.Interfaces; using System.Threading; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Infrastructure { public class ApprovalsOuterApiClient : IApprovalsOuterApiClient { private readonly IApprovalsOuterApiHttpClient _client; public ApprovalsO...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace Atomic.DbProvider { /// <summary> /// 标准查询提供者接口 /// </summary> public interface IDbQueryProvider { /// <summary> /// 创建一个新的查询 /// </summary> ...
using Komodo_Insurance_Repository; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Komodo_Insurance { public class ProgramUI { private readonly BadgeRepo _repo = new BadgeRepo(); bool isProgramRunning = true; ...
using System; using System.Dynamic; namespace Profiling2.Domain.Extensions { public static class EntityAsOfDateExtensions { public static bool HasAsOfDate<T>(this T subject) where T : IAsOfDate { return subject.YearAsOf > 0 || subject.MonthAsOf > 0 || subject.DayAsOf > ...
using DevExpress.Mvvm; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Reflection; using System.Runtime.InteropServices; using WpfGridControlTest01.Classes; namespace WpfGridControlTest01.Models { public class Product2 : BindableBase, ICloneable { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Theatre.Model; using Theatre.ViewModel; using Xamarin.Forms; using Platform = Xamarin.Forms.PlatformConfiguration; using Xamarin.Forms.Xaml; using Xamarin.Forms.PlatformConfiguration.AndroidSpecifi...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; //using System.IO; ( UNCOMMENT IF USING CODE BELOW ) namespace SOFT152_Assignment { public part...
using Framework.Core.Common; using Tests.Pages.Van.Main.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Van.Main.Report { public class ReportFormatDetailsPage : VanBasePage { #region Elements public By EditButtonLocator = (By.Id("ct...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.Interfaces { public interface IAppServicoRegimes: IAppServicoBase<Regimes> { } }
using MediatR; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteManagerPanel.Commands.UsersInsertCommand { public class UserInsertCommand:IRequest<int> { public string Email { get; set; } public string Password { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TargetGimmick : MonoBehaviour { [SerializeField] Rigidbody bombrigidbody; [SerializeField] Transform EmojiPos; [SerializeField] CapsuleCollider thisCollider; [SerializeField] EmojiEffectTrigger emojiEffectTrig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Decorator { interface IStream { String GetBuffer(String aBuffer); } }
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; namespace CRL.LambdaQuery { public enum CRLExpressionType { Tree, Binary, Name, Value, MethodCall } public class CRLQueryExpression { ...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace Caserraria.Projectiles { public class TideArrowProj : ModProjectile { public override void SetStaticDefaults() { DisplayName.SetDefault...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Drawing.Printing; using System.Configuration; using FastReport; using DevExpress.XtraEditors; using ...
//********************************************************************************** //* Copyright (C) 2007,2016 Hitachi Solutions,Ltd. //********************************************************************************** #region Apache License // // Licensed under the Apache License, Version 2.0 (the "License"); //...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace POSServices.Models { public class UploadSyncDetailTable { } public class syncUploadDetail { public int syncDetailsId { get; set; } public int JobId { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WpfApp1 { class DrugDTO { public List<string> ingredient { get; set; } public string drugType { get; set; } public string Name { get; set; } public int ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Restart : MonoBehaviour { public float restartTime; bool restartNow = false; float resetTime; void Start() { } // Update is called once per frame [...
namespace CapaPresentacion { using CapaAplicacion; using System; using System.Web.UI; public partial class Default : Page { /// <summary> /// evento del botón Ejecutar /// </summary> protected void RealizarCalculo(object sender, EventArgs e) { CA...
namespace DistCWebSite.Core.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; public partial class CC_RocheSupport { public int ID { get; set; } [StringLength(20)] ...
using System; using Mall.Domain.SellingPrice.IRepositories; using Mall.Domain.SellingPrice.MemberPrice.ValueObject; namespace Mall.Infrastructure.Repositories { public class RoleDiscountRelationRepository : IRoleDiscountRelationRepository { public RoleDiscountRelation Get(string roleId) { ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Yaringa.Models.Token { public class TokenInfoParser { public static TokenInfo Parse(string accessToken) { if (string.IsNullOrWhiteSpace(accessTok...
namespace RotateAndSum { using System; using System.Linq; public class StartUp { public static void Main() { var array = Console.ReadLine() .Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries) .Select(int.Parse) ....
using Iris.Infrastructure.Models; namespace Iris.Infrastructure.Contracts { public delegate void MousePositionUpdateEventHandler(MousePosition position); public delegate void NetworkDataReceivedEventHandler(byte[] data); }
// Copyright (C) 2008 Jesse Jones // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, /...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Anywhere2Go.Library { public class PagingCriteria { public int PageIndex { get; set; } public int PageSize { get; set; } public override bool Equals(object obj) { if (Obj...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio14 { class Conversoes2 { static void Main(string[] args) { { string S = "99"; int I = Convert.ToInt16(S); ...
using System; using System.Collections.Specialized; using System.Data.SqlClient; using System.Linq; using System.Threading; using System.Windows; using SqlServerRunnerNet.Infrastructure; using SqlServerRunnerNet.ViewModel; namespace SqlServerRunnerNet { /// <summary> /// Interaction logic for BrowseConnectionString...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; public class RankingManager : MonoBehaviour { private static RankingManager instance; public static RankingManager Instance { get { return instance; } } private GameManager gameManager; private List<Game...
using EntityFrameworkCoreDemo.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EntityFrameworkCoreDemo.Helpers { public static class Extension { public static IList<Course> AssignSchool<T>(this IList<Course> courses, T school) where T :...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using MovementMod.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using SFarmer = StardewValley.Farmer; namespace MovementMod { /// <summary>The main entry point.</summary> public class ModEntry : Mod ...
using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201307151701)] public class AddActiveScreening : Migration { public override void Down() { Delete.Table("PRF_ActiveScreening"); } public override void Up() { Creat...
using DLib.DAL; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; namespace BLL.DLib { public class CmsPage { #region vars private static DlibEntities Db { get { if (HttpContext.Current...
public class PairCardValue : CardValue { private int pairNumber; private int lastNumber; public PairCardValue(int number, int pairNumber) { this.lastNumber = number; this.pairNumber = pairNumber; } public override bool CompareValue(CardValue otherValue) { var a = (P...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InimigoDano : MonoBehaviour { TomaDano dano; public int dFogo; public int dRaio; public int dNaoSei; public int dAtaqueBasico; public int dFogoArea; public float duracaoSnare; Snared snare; ...
using System; using System.Collections.Generic; using System.Text; namespace JTNE.DotNetty.Abstractions.Dtos { public class JTNETcpSessionInfoDto { /// <summary> /// 最后上线时间 /// </summary> public DateTime LastActiveTime { get; set; } /// <summary> /// 上线时间 ...
using JetBrains.Annotations; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Windows.Input; namespace WPF.NewClientl.ViewModel.Dialogs { public class MeetingLoadingViewMode : INotifyPr...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; namespace EmberMemory.Readers { public abstract class DirectMemoryReader { public Process Process { get; } public DirectMemoryReader(Process process) { this.Proce...
namespace WebApiToTypeScript.Types { public class MemberWithCSharpType { public string Name { get; set; } public CSharpType CSharpType { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_OA_Organization", "id")] public class B_OA_Organization : QueryInfo { /// <summary> /...
using System; class Program { static void Main() { } } Console.ReadLine(); using System; class jdfj { static void Main() { } } using System; class fsdfds { static void Main() { } } kak
using System; using System.Collections.Generic; using System.Windows.Forms; using HTBAntColonyTSP; using Microsoft.VisualBasic; namespace HTBWorldView { public partial class MainForm : Form { private Map m_Map; private System.Threading.Thread m_TspThread; public MainForm() { ...
using System; using System.Threading.Tasks; using GreenPipes; using MassTransit; namespace Retries { internal static class Program { static async Task Main(string[] args) { var busControl = CreateBusControl(); await StartBusControl(busControl); } privat...
using Xamarin.Forms; namespace AsNum.XFControls { /// <summary> /// 单选按钮(模拟) /// </summary> public class Radio : ContentView { #region value /// <summary> /// 单选项的值 /// </summary> public static BindableProperty ValueProperty = BindableProperty.Crea...
using System.Collections.Generic; namespace MultiLingualPlayings.Migrations { using System; using System.Data.Entity; using System.Data.Entity.Migrations; using System.Linq; internal sealed class Configuration : DbMigrationsConfiguration<MultiLingualPlayings.MyDbContext> { public Confi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.OleDb; namespace QLBSX_DAL_WS { [System.Xml.Serialization.XmlInclude(typeof(BienSoXeRomooc))] public class BienSoXeRomooc : BienSoXe { #region - Attribute private int _NamSanX...
using AimaTeam.WebFormLightAPI.httpEntity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; namespace AimaTeam.WebFormLightAPI.httpCore.ReqKernal { /// <summary> /// 定义一个对ReqCache管理的工厂接口(可以通过实现此接口来改变对请求的ReqCache对象进行管理) /// </summary> public interf...
using System.Globalization; namespace Eda.Integrations.Delivery { /// <inheritdoc /> /// <summary> /// The data contract for the country. /// </summary> public interface ICountry : INamedObject { /// <summary> /// Gets the country culture. /// </summary> Cultur...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TBQuestGame.Models; using System.Collections.ObjectModel; namespace TBQuestGame.Models { class WinTickets : GameItem { public int WinChange { get; set; } public WinTickets...
using System; using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; public class Loading : MonoBehaviour { public int SceneIndex { get; set; } // Use this for initialization void Start () { StartCoroutine(LoadAsync(SceneIndex)); StartCoroutine(LoadAsyncUI()); ...
using System; using System.Collections; using System.Data; using System.Reflection; using HTB.Database; using HTB.Database.Views; using HTB.v2.intranetx.util; using HTBAktLayer; using HTBExtras.XML; using HTBUtilities; using System.Security; namespace HTB.v2.intranetx.aktenint.tablet { public partial class Downlo...
using System; using System.Collections.Generic; using FluentAssertions; using ILogging; using Moq; using NUnit.Framework; using ServiceDeskSVC.Controllers.API; using ServiceDeskSVC.Controllers.API.AssetManager; using ServiceDeskSVC.DataAccess; using ServiceDeskSVC.DataAccess.AssetManager; using ServiceDeskSVC.DataAcce...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Text.RegularExpressions; using System.Windows.Forms; namespace AstronomyCalculator { public partial class astCalcForm : Form { private IDictionary<string, string...
using System.Collections.Generic; using Profiling2.Domain.Prf.Persons; namespace Profiling2.Domain.Contracts.Queries { public interface IWantedTasks { IList<Person> GetWantedCommanders(); } }
using gView.Drawing.Pro.Filters; using System; using System.Collections.Generic; using System.IO; namespace gView.Drawing.Pro { public enum ImageProcessingFilters { Default, GrayscaleBT709, GrayscaleRMY, GrayscaleY, Channel_Red, Channel_Green, Channel_Bl...
//============================================================================== // Copyright (c) 2012-2020 Fiats Inc. All rights reserved. // https://www.fiats.asia/ // namespace Financial.Extensions.Trading { public enum PositionState { Active, Closed, } }
using System.Collections.Generic; using System.Collections.ObjectModel; using System.Collections.Concurrent; using System; using System.Linq; namespace carto.Models { public class RepositoryAdapterStub<T> : IRepositoryAdapter<T> { private readonly ConcurrentDictionary<long, T> _dico; private r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PL.Models; using PL.Views; using PL.Commands; using BE; using System.ComponentModel; using System.Windows; using System.Windows.Forms; namespace PL.ViewModel { public class UpdateShopVM: INoti...
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Project: Lab 22 // Date: 11/14/2013 // // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheating, and that I will ...
using System; namespace GangOfFourDesignPatterns.Structural.Façade { internal class PlaneFlightPlan { string _flightPlan = ""; public void PlanFlight(string flightPlan) { _flightPlan = flightPlan; Console.WriteLine($"Flight planned: {String.Join(",", _flightPlan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IWorkFlow.DataBase; using System.Data; using IWorkFlow.Host; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_OA_Notice", "NewsId")] public class B_OA_Notice : QueryInfo { #reg...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace MAS_Końcowy.Model { public class ContractIngredient { public int ContractId { get; set; } public Contract Contract { get; set; } public int IngredientId ...
 using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Vitals { [Space(10)] [Header("Health")] public int healthCurrent; public int healthMax; [Space(10)] [Header("Stunning")] public float stunCurrent; public float stunMax; public float stunThreshol...