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using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; using System.Reflection; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Framework.Data { partial class DbWrapperHelper { private...
using myBOOK.data; using myBOOK.data.EntityObjects; using myBOOK.data.Interfaces; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windo...
namespace useSOLIDin { interface IDisplay { void DisplayMenu(); void DisplayLevelData(Levels levels, int levelNo); void DisplayLevelName(Levels levels, int levelName); void DisplayAllLevels(Levels levels); } }
using System.Collections.Generic; using System.Drawing; using C1.Win.C1FlexGrid; using C1.Win.C1SuperTooltip; namespace MPD { public static class Legend { private static Dictionary<string, Color> mLegendColors = null; public static Dictionary<string, Color> LegendColors { get { CreateLegendColors(...
using System; using System.Threading.Tasks; using Uintra.Core.Activity; namespace Uintra.Features.Notification.Services { public interface INotifyableService : ITypedService { void Notify(Guid entityId, Enum notificationType); Task NotifyAsync(Guid entityId, Enum notificationType); } }
using System; namespace Infrostructure.Exeption { public class InvalidAspectRatioException : Exception { public InvalidAspectRatioException(string message = "مقدار خالی وارد شده است") : base(message) { } } }
using System.Collections.Generic; using System.Linq; using TY.SPIMS.Entities; using TY.SPIMS.POCOs; namespace TY.SPIMS.Controllers.Interfaces { public interface ICustomerController { IQueryable<Customer> CreateQuery(string filter); void DeleteCustomer(int id); List<CustomerDisplayModel...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Reflection; namespace CRL.Property { /// <summary> /// 属性维护,通过TYPE以区分不同用途 /// </summary> public class PropertyBusiness<TType> : BaseProvider<PropertyName> whe...
using PatronPrototipo; using System; namespace ConsoleApp1 { class Program { static void Main(string[] args) { //creamos el admininstrador CAdministrarClones admin = new CAdministrarClones(); //creamos dos instancias . no se usa palabra new por que el obje...
using System; namespace ADP.BusinessLogic.Entity { public class Project { public string Id { get; set; } public string Nama { get; set; } public string Kota { get; set; } public string Alamat { get; set; } public DateTime StartDate { get; set; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Services; using System.Text; using Game.Entity.Treasure; using Game.Facade; using Game.Utils; using System.Data; using System.Data.SqlClient; namespace Game.Web.WS { public class ScoreRank { public in...
using SearchEnginePositionFinder.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Net; using System.Threading.Tasks; namespace SearchEnginePositionFinderTest.Models { [TestClass] public class SearchEngineReaderTest { TestHelper TestHelp = new TestHelper(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace KartObjects { public class ConsReportTable : Entity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Experimental.UIElements; public class YouDiedScript : MonoBehaviour { public GameObject LButton; public GameObject RButton; public void SetActiveAllButtons() { LButton.SetActive(true); ...
using System; using System.Collections.Generic; namespace tyrone_sortingbasics { class Program { static void Main(string[] args) { List<Student> students = Student.getTestStudents(); Console.WriteLine(Student.SortTitle("Not Sorted")); Console.WriteLine(Stud...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Kuromori.DataStructure { public class Events { /// <summary> /// The array of all events ( number of which can be changed in the example2 php file /// (switch L...
using System; using System.Threading.Tasks; using Entities; using Shared; using System.Collections.Generic; namespace Models { public interface IUserRepository { Task<UserReadDTO> ReadAsync(string name); Task<string> ReadPWHash(string name); Task<UserReadDTO> ReadAsync(int ...
using System; using System.Collections.Generic; using Newtonsoft.Json.Linq; using Xamarin.Forms; using Wonderland.FirebaseAPI; namespace Wonderland { public class shoppingItem { public string title { get; set; } public string fbID { get; set; } } public partial class FourthPage : Co...
using System; using System.Collections; using System.Collections.Generic; using Quark.Utilities; namespace Quark { /// TODO: let items carry other items in form of a bag public class ItemCollection : Item, IEnumerable<Item>, IDisposable, IBag, IBagRecursive { private Dictionary<string, Item> _ite...
using System; class IsoscelesTriangle { static void Main() { Console.OutputEncoding = System.Text.Encoding.UTF8; char lcFirstVar = '\u00A9'; Console.WriteLine(" {0} ",lcFirstVar); Console.WriteLine(" {0} {1} ",lcFirstVar,lcFirstVar); Console.WriteLine(" {0} {1} ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class PacStudentController : MonoBehaviour { private char lastInput = '.'; private char currentInput = '.'; public Tweener tweener; private float duration = 0.5...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Data.Metadata; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.system; using System; using System.Collections....
using FairyGUI; using System.Collections.Generic; public enum EventListenerType { onClick, onRightClick, onTouchBegin, onTouchMove, onTouchEnd, onRollOver, onRollOut, onAddedToStage, onRemovedFromStage, onKeyDown, onClickLink, onPositionChanged, onSizeChanged, o...
using System.Windows.Forms; namespace LoowooTech.VillagePlanning { public partial class LoadForm : Form { public LoadForm() { InitializeComponent(); _instance = this; } private static LoadForm _instance { get; set; } public static LoadForm Insta...
using Core.DomainModel; using System; using System.ComponentModel.DataAnnotations; using Newtonsoft.Json; namespace Web.Models { public class TaskViewModel : ICreatedOn { #region Variables public int TaskID { get; set; } [DataType(DataType.Date)] public DateTime CreatedOn { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using HelperClassAll; using Citycykler.Models; namespace CityCykler { public partial class MasterPage : System.Web.UI.MasterPage { ...
using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Net.Http; using System.Net.WebSockets; using System.Text; using System.Text.Json; using System.Threading; using System.Threading.Tasks; using TriangleCollector.Models.Interfaces...
using System; using System.Net; using Microsoft.Silverlight.Testing; using Microsoft.VisualStudio.TestTools.UnitTesting; using ExpressionSerialization; using System.Linq.Expressions; using System.Xml.Linq; using System.Diagnostics; using System.Collections.Generic; using Northwind; using System.Linq; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.FVS { /// <summary> /// 已经响应的安灯事件信息 /// </summary> public class AndonRspedEventInfo { /// <summary> /// 事件标识 /// </summary> public long Event...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using AjaxControlToolkit; namespace MyHotel.Business.Statistics { public partial class CountersStatisticsForm : BaseWebFormMgmt { protected void Page_L...
// Bar POS, class UserManagmentClass // Versiones: // V0.01 22-May-2018 Moisés: Class implemented namespace BarPOS { public class UserManagementClass : Management { public UsersList Users { get; set; } public int Count { get { return Users.Count; } } public UserManagementCl...
using LibraryProject.Models; using System; using System.Collections; using System.Collections.Generic; using System.Configuration; using System.Data.Common; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Security; namespace LibraryProject.Controllers { pub...
using System.ComponentModel.DataAnnotations; namespace FIMMonitoring.Domain.Enum { public enum ErrorSource { [Display(Name="From import table")] ImportTable = 0, [Display(Name = "From log file")] LogFile = 1 } }
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using AutoMapper; using com.Sconit.Entity.CUST; using com.Sconit.Entity.Exception; using com.Sconit.Entity.INP; using com.Sconit.Entity.MD; using com.Sconit.Entity.ORD; using com.Sconit.Entity.SYS; using com.Sconit.PrintModel.ORD;...
namespace TripDestination.Web.MVC.Areas.UserProfile.ViewModels { using Common.Infrastructure.Mapping; using Data.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; public class TownViewModel : IMapFrom<Town> { public string Name { get; ...
using System; using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Atc.CodeAnalysis.CSharp.SyntaxFactories { public static class SyntaxArgumentListFactory { public static ArgumentListSyntax CreateWithOneItem(string argumentName) ...
using System.Globalization; using Framework.Core.Common; namespace Tests.Data.Oberon { public class TestEvent { public bool IsFundraising = false; public string Name = null; public string Description = null; public bool IsFundraisingEvent = false; public stri...
using System; using CORE.Одномерные; using MathNet.Numerics.Differentiation; using MathNet.Numerics.LinearAlgebra; using MathNet.Numerics.LinearAlgebra.Double; namespace CORE.Многомерные { public class GenericNewton : OptimisationMethod { private Matrix<double> _hessian; public GenericNewton(...
using System; namespace Xama.JTPorts.EasingInterpolator { public class EasingProvider { public static float Get(Ease ease, float elapsedTimeRate) { switch (ease) { case Ease.Linear: return elapsedTimeRate; case Ease.Qu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace Images.Data { public class UserManager { private string _connString; public UserManager(string connString) { _connString = ...
using CurrencyLibs; using CurrencyLibs.US; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Tests { [TestClass] public class PennyTests { [TestMethod] public void PennyConstructor() { //Arrange Penny p; Penny philPenny; ...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace STUFV { public partial class Detail2 : ContentPage { public Detail2 () { InitializeComponent (); } } }
using Common.DbTools; using Common.Model; using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Runtime.CompilerServices; using System.Threading; using System.Windows; using System.Windows.Input; namespace UI_LokalniKontroler { ...
using NHibernate.DependencyInjection.Tests.Model; namespace NHibernate.DependencyInjection.Tests { public class EntityInjector : IEntityInjector { public object[] GetConstructorParameters(System.Type type) { if (type == typeof(DependencyInjectionCat)) return new object[] {new CatBeh...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameStart : MonoBehaviour { public GameObject startbg; public GameObject characterbg; public GameObject checkpointbg; public GameObject player1GO; public GameObject player2GO; public RawImage treeRawImage...
using Assets.Common.HorseGame.Board; using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; namespace Assets.Common.HorseGame.States { class PlayTurn : IState { int diceRolled; public void Execute() { if (GameContext.Players...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bullet : MonoBehaviour { // 属性值 public float bulletSpeed = 10.0f; public float bulletLv2Speed = 15.0f; public float bulletLv3Speed = 20.0f; public bool isPlayerBullet; public bool isP...
using System; using System.Collections.Generic; using ResilienceClasses; using Foundation; using AppKit; namespace CashflowProjection { public class CashflowTableDataSourceDelegate : NSTableViewDelegate { private CashflowTableDataSource dataSource; public CashflowTableDataSourceDelegate(Cashf...
namespace MeeToo.Services.MessageSending.Email { public interface IRazorEmailTemplate : IEmailTemplate { string Key { get; set; } string Template { get; set; } } }
using FluentAssertions; using Nono.Engine.Tests.Extensions; using Xunit; namespace Nono.Engine.Tests { public class CollapseOperationShould { [Fact] public void Run_1_block() { var line = Collapse.Run(new[] { 3 }, " ".AsSpan()); line.Boxes.Should().Equal(" ...
using System; /// <summary> /// O padrão observer trabalha com observadores e um sujeito, o qual está encarregado /// de notificar todos os observadores caso requisitado. /// </summary> /// It's so commom that microsoft have a page for them /// https://docs.microsoft.com/en-us/previous-versions/msp-n-p/ee817669(v=pan...
/****************************************************************************** * File : pLab_KJPOC_ARModeEnabler.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : Arto Söderström * BSD 3-Clause License * * Copyright (c) 2019, Lapland University o...
namespace Witsml.Data.Measures { public class WitsmlAnglePerLengthMeasure : Measure { } }
using Newtonsoft.Json; using System; using System.IO; using System.Linq; using System.Net; namespace WebAPI.API { public class Order { public static void Get(HttpListenerContext httpContext) { var orders = new Order[0]; lock (Locker) if (File.Exists("Ord...
using System; using System.ComponentModel.DataAnnotations; using AGCompressedAir.Domain.Domains.Base; using AGCompressedAir.Windows.Enums; namespace AGCompressedAir.Domain.Domains { public class ServiceDomain : Entity<Guid> { public string Compressor { get; set; } public string SerialNumber { g...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace PhotographyEvent.Administration { // This page shows users enrolled in our web site and their acrivities public partial class UserManagement : System.Web.UI...
using Anywhere2Go.Business.Utility; using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.Business.Master { public class Provi...
using Agora.EventStore.Eventing; namespace Agora.EventStore.EventStore.InMemory { public class InMemoryAllStream : IAllStream { public void Update(string streamName, IEvent @event) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.HttpsPolicy; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Depen...
using UnityEngine; public class GameManager : MonoBehaviour { bool gameHasEnded = false; public void CompleteLevel () { Debug.Log ("Level Won"); } public void EndGame() { if (gameHasEnded == false) { gameHasEnded = true; Debug.Log ("GAME OVER"); ...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; [System.Serializable] public class CardEffectVO { // verb (add), noun (burn), target (discard pile) public enum Action { Draw, Discard, GainDefense, GainAttack, GainEnergy, ApplyHeal, ApplyPoison, ApplyBurn }; publ...
using UnityEngine; using UnityEditor; using UnityEngine.TestTools; using NUnit.Framework; using System.Collections; using EntityClasses; using MapClasses; public class EntityTests { [Test] public void Entity_Constructor_Clone() { // Use the Assert class to test conditions. Entity entity1...
using API_ASPNET_CORE.Infraestrutura.Data; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace API_ASPNET_CORE.Configurations { public class DbFacturyDbContext : IDesignTimeDbCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace gView.Framework.Security { public static class EncodingExtensions { private const string DefaultCharacterSet = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; private const string ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Alabo.Domains.Entities.Extensions; namespace Alabo.Industry.Shop.Products.Domain.Entities.Extensions { /// <summary> /// 商品扩展详情 /// </summary> public class ProductDetailExtension : EntityExtension ...
using System; namespace Zadanie_3 { class Program { static bool CzyIstnieją(int m, int[] L1, int[] L2) { for (int i = 0; i < L1.Length; i++) { for (int k = 0; k < L2.Length; k++) { if ((L1[i] + L2[k] )== m) return true...
using SoftwareAuthKeyLoader.Kmm; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace SoftwareAuthKeyLoader { internal static class Actions { public static int LoadAuthenti...
using eMAM.Data.Models; using eMAM.Service.DbServices.Contracts; using eMAM.Service.DTO; using eMAM.Service.UserServices.Contracts; using eMAM.UI.Areas.SuperAdmin.Models; using eMAM.UI.Mappers; using eMAM.UI.Utills; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using SkywalkingDemo.Model; using SkywalkingDemo.Repository; namespace SkywalkingDemo.Controllers { [ApiController] [Route...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CEMAPI.Models { public class CancellationDetails { public int offerId { get; set; } public string cancellationType { get; set; } public string cancellationReason { get; set; } public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DanceSequence : MonoBehaviour { public enum DanceStep { Up, Down, Left, Right } public DanceStep[] DanceSequenceSteps; public Sprite[] spriteUp; public Sprite[] spriteDo...
using System; using System.Collections.Generic; namespace Misc { public class Change { private static readonly IDictionary<int, IEnumerable<int>> CoinOptions = new Dictionary<int, IEnumerable<int>> { {100, new List<int> {100, 50, 25, 10, 5, 1} }, { 50, new List<int> { 50, 25, 10, 5, 1} }, { 25, ne...
using AlgorithmProblems.Linked_List.Linked_List_Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Linked_List { /// <summary> /// Do an insertion in the sorted circular linked list /// </summary> cla...
 namespace Thesis { public abstract class ProceduralObject { public UnityEngine.GameObject gameObject; } } // namespace Thesis
using System.Windows.Controls; namespace CODE.Framework.Wpf.Theme.Newsroom.StandardViews { /// <summary> /// Interaction logic for LargeBlockAndTexct02.xaml /// </summary> public partial class LargeBlockAndText02 : Grid { /// <summary> /// Initializes a new instance of the <see cre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using LeanEngine.Entity; using com.Sconit.Entity.SI.SD_TMS; using AutoMapper; namespace com.Sconit.Service.SI.Impl { public class SD_TMSMgrImpl : BaseMgr, ISD_TMSMgr { public IOrderMgr orderMgr { get; set; } ...
namespace Merchello.UkFest.Web.Models { using Merchello.UkFest.Web.Ditto.ValueResolvers; using Our.Umbraco.Ditto; /// <summary> /// The render view for the basket page. /// </summary> public class BasketView { /// <summary> /// Gets or sets the <see cref="UpdateBasket"/> m...
using System; using System.Collections.Generic; using System.Text; namespace Kupid { public class Komunikator { #region Atributi List<Korisnik> korisnici; List<Chat> razgovori; #endregion #region Properties public List<Korisnik> Korisnici { ...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace learn_180323_wsmessage { public partial class Agv :...
using EPI.Searching; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Searching { [TestClass] public class SearchEntryEqualToIndexUnitTest { private readonly int[] _sortedDistinctArray = new[] { -2, 0, 2, 3, 6, 7, 9}; private readonly int[] _sortedArray = new[...
#define USEFINGERPRINT using System; using System.Collections.Generic; using System.Text; namespace Intermec.Printer.Language.Fingerprint { public class Demo { public static string ESCP_PRODLIST2 { get { string s = ""; s+="\x1B@\x1B...
using MySql.Data.MySqlClient; using PROYECTOFINAL.Models; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Web.Mvc; namespace PROYECTOFINAL.Controllers { public class CategoriasController : Controller { // GET: Categorias publ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Server.Utils; using Server.Services; using Server.Data; namespace Server.Interface { interface IFeeds { WebResult<Channel> AddNewFeed(string connectionKey, Uri uri); WebResult<List<Channel>> GetFeeds(st...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace ChatTest.App.Models { public class ConversationCreateModel { public string Name { get; set; } [Required] public IEnumerable<string> Participants { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class experienceDisplay : MonoBehaviour { private int experience; private RectTransform slider; private GameObject player; // Start is called before the first frame update void Start() { player = GameObject...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BulletScript: MonoBehaviour { //Bullets need rigidBody trigger, and use trigger collision? //Aim sprite's rotation should tie into this script //Test to see if it triggers upon creation, if so...
using Newtonsoft.Json; using System.Collections.Generic; namespace Library.API.Models { public class Resource { /// <summary> /// 所有资源的基类 /// </summary> [JsonProperty("_links", Order = 100)] //order属性指定所标识属性序列化的位置 public List<Link> Links { get; } = new List<Link>(); ...
using Xunit.Sdk; namespace Sentry.Testing; public class TestOutputDiagnosticLogger : IDiagnosticLogger { private readonly ITestOutputHelper _testOutputHelper; private readonly SentryLevel _minimumLevel; private readonly ConcurrentQueue<LogEntry> _entries = new(); private readonly Stopwatch _stopwatch ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class dropzone : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler { public draggable.Slot typeOfItem = draggable.Slot.INVENTORY; //PointerEnter and Exit to check if the ...
using Frank.Scheduler.Models.Messages; using System; using System.Threading.Tasks; namespace Frank.Scheduler.Client.ServiceBus.Interfaces { public interface ISchedulerHandler { Task<SchedulerResult> TriggerScheduledTask(Guid id); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassicCraft { public abstract class Spell : Action { public int RessourceCost { get; set; } public bool AffectedByGCD { get; set; } public Spell(Player p, dou...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Otiport.API.Contract.Request.Treatments; using Otiport.API.Contract.Response.Treatments; namespace Otiport.API.Services { public interface ITreatmentService { Task<AddTreatmentResponse> AddTreatmentA...
using Microsoft.AspNetCore.Authorization; namespace EQS.AccessControl.API.Authorize { public class AuthorizeRoleAttribute : AuthorizeAttribute { public AuthorizeRoleAttribute(params string[] roles) : base() { Roles = string.Join(",", roles); } } }
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Integra.LoadingMonitor.DataProviders; using Integra.LoadingMonitor.Models; using Integra.LoadingMonitor.Services; namespace Inventory.Services { public class OrderLoadingMonitor : IOrderLoadingMonitor { private I...
using FPGADeveloperTools.Common.Model.Ports; using FPGADeveloperTools.Common.Model.TestCases; using FPGADeveloperTools.Common.ViewModel.ModuleFiles; using System; using System.Collections.Generic; using System.Linq; namespace FPGADeveloperTools.Common.ViewModel.TestCases { public class TestCaseViewModel : ViewMod...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; using System.IO; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; u...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FluentValidation; using Autofac; namespace EBS.Admin.Services { public class AutofacValidatorFactory : ValidatorFactoryBase { private readonly IContainer _container; public AutofacV...
using System.Collections; using System.Collections.Generic; using UnityEngine; //Sets the target of it's parent when a player enters its field of view public class Sight : MonoBehaviour { public BasicNPC parentAi; void OnTriggerEnter(Collider other) { if (parentAi != null) { ...
using System; using System.Collections.Generic; using System.Text; namespace AppSimplicity.ActiveRecord.Interfaces { public interface IDataManager<T> { T GetById(int identity); List<T> GetAll(); List<T> GetAllActive(); } }
public class BouncingBall { public int Bounces(double h, double bounce, double window) { if (h <= 0) { return -1; } if (bounce <= 0 || bounce >= 1) { return -1; } if (window >= h) { return -1; } int isSeenCount = 0; isSeenCount++; ...