text stringlengths 13 6.01M |
|---|
using Alabo.Domains.Repositories;
using Alabo.Framework.Reports.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Framework.Reports.Domain.Repositories {
public interface IReportRepository : IRepository<Report, ObjectId> {
}
} |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Collections.Generic;
namespace TheShop.Test
{
[TestClass]
public class UnitTest1
{
private ShopService _service;
[TestMethod]
public void OrderAndSellArticle_ShouldNotThrowException()
{
... |
namespace Org.Common.Options
{
public class AuthorizationOptions
{
public string AdminCreationKey { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace LokalniKontroler
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("******... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
namespace NOMBRE_JOURS
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Donner le mois (N°)");
... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Formatters;
using Microsoft.AspNetCore.Mvc.Infrastructure;
using Microsoft.Extensions.Options;
using Microsoft.Net.Http.Headers;
using Newtonsoft.Json;
using System;
using System.Buffers;
using System.Text;
using System.Threading.Tasks;
namespace WebCore.... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ExitTile : Tile {
public delegate void ExitTileDelegate();
public static event ExitTileDelegate OnPlayerEnter;
void OnTriggerEnter2D(Collider2D other){
if (other.tag == "Player") {
if (OnPlayerEnter != null)
OnPl... |
using UnityEngine;
using System;
namespace Egret3DExportTools
{
using Newtonsoft.Json.Linq;
public class SphereColliderSerializer : ComponentSerializer
{
protected override void Serialize(Component component, ComponentData compData)
{
SphereCollider comp = component as SphereCo... |
using lsc.Common;
using lsc.Model;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
using System.Linq;
namespace lsc.Dal
{
public class SalesProjectStateLogDal
{
private static SalesProjectStateLogDal _Ins;
public static SalesProjectStateLogDal I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp3
{
class Option
{
public string OptionText { get; set; }
public int OptionId { get; set; }
}
} |
/* Fryceritops.cs
* Author: Agustin Rodriguez
*/
using DinoDiner.Menu;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace DinoDiner.Menu
{
/// <summary>
/// This class implements the side fryceritops in DinoDiner and Inherits from Side
/// </summary... |
using Alabo.Domains.Entities;
using Alabo.Web.Mvc.Attributes;
using MongoDB.Bson.Serialization.Attributes;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Alabo.Cloud.Shop.Comments.Domain.Entities
{
/// <summary>
/// 通用评论表
/// </summary>
[... |
namespace UnityAtoms
{
/// <summary>
/// Interface for getting or creating an event.
/// </summary>
public interface IGetOrCreateEvent
{
E GetOrCreateEvent<E>() where E : AtomEventBase;
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class IEventInfo {
public GameObject sender; // Who invoked the event
public GameObject target; // Who the event was targeted at
}
public class GameplayEvent : UnityEvent<IEventInfo> { ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class StarScript : MonoBehaviour
{
public UnityEvent OnDestroyStar;
public ParticleSystem StarDestroyEffect;
private bool _picked = false;
public void HideStar()
{
StarDestroyEf... |
using GodaddyWrapper.Attributes;
using Newtonsoft.Json;
using System;
using System.Collections.Specialized;
using System.Reflection;
namespace GodaddyWrapper.Helper
{
internal class QueryStringBuilder
{
public static string RequestObjectToQueryString(object RequestObject)
{
var url ... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Construction_Project
{
public partial class EmployeeLogin : System.Web.UI.Page
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
namespace FindAny.Helpers
{
public class ViewManagment
{
public void RedirectUrl(string url)
{
var w = Application.Current.Windows.OfType<MainWindow>().First();
w... |
using System;
using Newtonsoft.Json.Linq;
namespace Json_DeserializeObject_Dynamic_example
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
JObject jo = JObject.Parse(jsonSrc);
dynamic dyna = jo as dynamic;
/... |
namespace Phenix.Security.Business
{
/// <summary>
/// 执行"登录加锁"授权规则
/// </summary>
public class UserLockExecuteAuthorizationRule : Phenix.Business.Rules.ExecuteAuthorizationRule
{
/// <summary>
/// 初始化
/// </summary>
public UserLockExecuteAuthorizationRule()
: base(User.LockMethod) { }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Waitingpossition : MonoBehaviour
{
#region SingletonDeclaration
public static Waitingpossition instance = null;
private void Awake()
{
if (instance == null)
{
instance = this;
... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Caserraria.Items;
namespace Caserraria.Items.Weapons {
public class TideShot : ModItem
{
public override void SetStaticDefaults()
... |
using System.Data.Entity.Migrations;
namespace MOE.Common.Migrations
{
public partial class GeneralSettings : DbMigration
{
public override void Up()
{
AddColumn("dbo.ApplicationSettings", "ImageUrl", c => c.String());
AddColumn("dbo.ApplicationSettings", "Image... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Blackjack
{
public interface IBlackjackConfig
{
public bool DealerHitsSoft17 { get; set; }
public int NumDecksInShoe { get; set; }
public int CutIndex { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GDS.Entity
{
public class BackRole : ModelBase
{
public string Name { get; set; }
public string RoleNo { get; set; }
public int Sequence { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TelegramBot
{
public class UserDictionary
{
private List<Word> words;
public UserDictionary()
{
words = new List<Word>();
}
public string RusValue { get; set; }... |
using System.Collections.Generic;
namespace Assets.Scripts
{
public class IapItemDefinition
{
public string Description { get; private set; }
public string DetailDescription { get; private set; }
public string IconName { get; private set; }
public Dictionary<string, int> Items ... |
using gView.Framework.Carto;
using gView.Framework.Geometry;
using gView.Framework.Globalisation;
using gView.Framework.system;
using gView.Framework.UI;
using gView.Plugins.MapTools.Dialogs;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.Plugins.MapTools
{
[RegisterPlugInAttribute("2AC... |
namespace WinAppDriver.Handlers
{
using System.Collections.Generic;
using WinAppDriver.UI;
[Route("POST", "/session/:sessionId/doubleclick")]
internal class DoubleClickHandler : IHandler
{
private IMouse mouse;
public DoubleClickHandler(IMouse mouse)
{
... |
using System;
using System.Data;
using System.Data.Common;
using Npgsql;
using test_automation_useful_features.Helpers;
namespace test_automation_useful_features
{
public class PostgreSqlDbClient : IDisposable
{
private NpgsqlConnection connection;
/// <summary>
/// Connection string ... |
using System.Collections.Generic;
namespace Algorithms.LeetCode
{
public class IsomorphicStrings
{
public bool IsIsomorphic(string s, string t)
{
var dict = new Dictionary<char, char>();
var tSet = new HashSet<char>();
for (int i = 0; i < s.Length; ++i)
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CarRental.API.BL.Models.Prices
{
public class PriceModel
{
public Guid Id { get; set; }
public Guid CarId { get; set; }
public int Price { get; set; }
}
}
|
using Abp.Application.Services.Dto;
using Abp.AutoMapper;
using MyProject.Schools;
namespace MyProject.SchoolAppService.Dtos
{
[AutoMapFrom(typeof(Course))]
public class CoursesDto : EntityDto
{
public string Name { get; set; }
public int Credits { get; set; }
public string Teacher... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace DChild.Gameplay.Player
{
public interface IGlide : IPlayerSkill
{
bool Glide(bool inputHeld);
}
} |
using System.Threading;
using System.Threading.Tasks;
using MeeToo.Domain.Contracts;
namespace MeeToo.DataAccess.DocumentDb
{
public interface IStorageCollection<T> where T : IDocument
{
IDocumentDbQquery<T> Query();
Task AddAsync(T document, CancellationToken cancelToken = default(Cancellation... |
namespace GitExemplo
{
internal class aluno
{
}
} |
using System;
using System.Text;
using System.Threading.Tasks;
using System.IO;
namespace UtilityLogger
{
public class ErrorLogger
{
public void LogError(Exception errorToWrite)
{
string message = string.Format("Time: {0}", DateTime.Now.ToString(""));
message += Environ... |
namespace SoulHunter.Input
{
public interface ITogglePause // Mort
{
void TogglePause();
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour {
public float levelStartDelay = 2f;
private Text levelText;
private GameObject levelImage;
public bool doingSetup;
pub... |
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
namespace Atc.Tests.XUnitTestData
{
internal static class TestMemberDataForExtensionsMethodInfo
{
public static IEnumerable<object[]> BeautifyNameData =>
new List<object[]>
{
new object[] { ... |
using BP12.Events;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BP12.Collections
{
[System.Serializable]
public class CountdownTimer : ITimer
{
[SerializeField]
[MinValue(0f)]
private float m_startTime;
protected float m_currentTime;
public event Event... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AerolineaFrba.Devolucion
{
public partial class frmMotivo : Form
{
public stri... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Algorithms.Structures
{
public class CustomMap<TK, TV>
{
private class MapNode
{
public MapNode(TK key, TV value)
{
Key = key;
Value = value;
}
... |
using System.Threading.Tasks;
namespace HoloBlock.Hosting.Recurring
{
public interface IRecurringService
{
/// <summary>
/// The entry point for recurring services.
/// </summary>
/// <returns></returns>
Task DoWorkAsync();
}
}
|
using ChatBot.Domain.Core;
using ChatBot.Domain.Extensions;
using ChatBot.Entities;
using HtmlAgilityPack;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
namespace ChatBot.Domain.Services
{
public class TeacherService : ITeacherService
{... |
using System;
using System.ComponentModel.DataAnnotations;
namespace PW.InternalMoney.Models
{
public class TransactionHistoryItem
{
[Display(Name = "Date and time:")]
public DateTime Date { get; set; }
[Display(Name = "Correspondent name:")]
public string CorrespondentName { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Step_107_to_110_tutorial
{
class TwentyOneRules
{
}
}
|
using Atc.Resources;
// ReSharper disable once CheckNamespace
namespace Atc
{
/// <summary>
/// Enumeration: YesNoType.
/// </summary>
public enum YesNoType
{
/// <summary>
/// Default None.
/// </summary>
[LocalizedDescription(null, typeof(EnumResources))]
... |
using System;
using System.Collections.Generic;
using EnduroLibrary;
namespace EnduroCalculator
{
public class CalculatorService : ITrackCalculation, IPrintCalculation
{
private readonly Track _track;
private readonly List<ITrackCalculator> _calculators = new List<ITrackCalculator>();
... |
using DFC.ServiceTaxonomy.TestSuite.Extensions;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using System;
using System.Collections.Generic;
using System.Text;
using TechTalk.SpecFlow;
namespace DFC.ServiceTaxonomy.TestSuite.PageObjects
{
class LogonScreen
{
private ScenarioConte... |
/* MIT License
Copyright (c) 2016 JetBrains http://www.jetbrains.com
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, mo... |
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace LauncherLib.Configs
{
public static class JsonHandler
{
public static JObject ReadVersionJson(string GamePath,string GameVersion)
... |
namespace EddiDataDefinitions
{
/// <summary>
/// Economy types
/// </summary>
public class Economy : ResourceBasedLocalizedEDName<Economy>
{
static Economy()
{
resourceManager = Properties.Economies.ResourceManager;
resourceManager.IgnoreCase = false;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Remoting.Contexts;
using System.Text;
using System.Threading.Tasks;
namespace ClaimRepository
{
public class ClaimsRepository
{
public List<Claim> _listOfAccidents = new List<Claim>();
public void AddToLis... |
using Model.Enum.ApiResponseType;
using System;
using System.Collections.Generic;
using System.Text;
namespace Model.BaseModels
{
public class ApiRes<T>
{
/// <summary>
/// 操作狀態碼 ApiStatusType
/// </summary>
public T Status { get; set; }
/// <summary>
/// 描述訊息
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MusicAPI.APIs;
using System;
using System.Threading.Tasks;
namespace MusicAPI.UnitTests
{
[TestClass]
public class CoverArtClientTests
{
[TestMethod]
public async Task GetUrl_CorrectId_ReturnsString()
{
//Arrange
... |
using System;
namespace Jypeli
{
public partial class Game
{
/// <summary>
/// Vapaamuotoinen tapahtumankäsittelijä.
/// </summary>
public class CustomEventHandler : Destroyable, Updatable
{
Func<bool> condition;
Action handler;
/// ... |
using Dapper;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using MyReactApp.Models;
using System.Collections.Generic;
using System.Linq;
namespace MyReactApp.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class ProductController : ControllerBase
{
... |
using Cs_Notas.Aplicacao.Interfaces;
using Cs_Notas.Dominio.Entities;
using Cs_Notas.Dominio.Interfaces.Servicos;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Aplicacao.ServicosApp
{
public class AppServicoAtoConjuntos: AppS... |
namespace CheckIt.Syntax
{
public interface ICheckFilesContains
{
void Class(string pattern);
void Class();
}
} |
using Prism.Interactivity.InteractionRequest;
namespace HabMap.CanvasModule.Models
{
public interface INewCanvasNotification : IConfirmation
{
string SectionName { get; set; }
string SectionMap { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using WeifenLuo.WinFormsUI.Docking;
using Kingdee.CAPP.BLL;
using Kingdee.CAPP.UI.ProcessDataManagement;
using System.Runtime.InteropSe... |
namespace CheckIt
{
using System.Collections.Generic;
using CheckIt.Compilation;
using Microsoft.CodeAnalysis;
public class CompilationInfoBase : ICompilationInfo
{
private static readonly Dictionary<string, CheckClassVisitor> CompilationDocumentResult = new Dictionary<string, CheckClassV... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolidPrinciples.DependencyInversion
{
class FileLogger : ILogger
{
public void Log(string message)
{
LogToFile(message);
}
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharpTraining
{
class Program
{
static void Main(string[] args)
{
try
{
var number = "1234";
byte i = Convert.T... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.Windows.Media;
using CODE.Framework.Wpf.BindingConverters;
namespace CODE.Framework.Wpf.Controls
{
/// <summary>
... |
using Apache.Shiro.Authc;
using Apache.Shiro.Authz;
namespace Apache.Shiro.Realm
{
public interface IRealm : IAuthorizer
{
string Name
{
get;
}
IAuthenticationInfo GetAuthenticationInfo(IAuthenticationToken token);
bool IsSupported(IAuthentica... |
using Contracts.Promotions;
using Entity;
using System;
using System.Collections.Generic;
using System.Data;
using System.ServiceModel;
using System.ServiceModel.Description;
namespace Clients.Promotions
{
public class PromotionsProxy : ClientBase<IPromotionsService>, IPromotionsService
{
#region Constructors
/... |
using PhobiaX.Physics;
using System;
using System.Collections.Generic;
using System.Text;
namespace PhobiaX.Graphics
{
public static class AnimationFormulas
{
public static int GetFrameIndexByAngle(double currentAngle, double angleOfFirstFrame, int framesCountInAnimation)
{
double animationAngle = MathFormul... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Layout
{
private Key[] row1;
private Key[] row2;
private Key[] row3;
private Key[] row4;
public Key[] getRow1()
{
return this.row1;
}
public Key[] getRow2()
{
return this.r... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Report_ClassLibrary
{
public class SaleArea
{
public string SalAreaID { get; set; }
public string SalAreaName { get; set; }
public string BranchID { get; set; }
public string VAN_ID ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Globalization;
using System.Linq;
using System.Reflection;
using Ricky.Infrastructure.Core.ComponentModel;
using Ricky.Infrastructure.Core.DataAnnotations;
namespace Ricky.Infrastructure.Core
{
public class InstanceHelper
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Data.SqlClient;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace netflixuygulamasi
{
public partial cl... |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
namespace Plotter.Models.Mapping
{
public class PointMap : EntityTypeConfiguration<Point>
{
public PointMap()
{
// Primary Key
this.HasKey(t => t.Id);
// Propert... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GodMorgon.Models
{
/**
* Classe de la carte de type vue du joueur vis à vis du Fog
* Elle hérite de BasicCard qui contient ses infos de base (nom, description, ...)
* Elle contient ses effets propres à elle
... |
using SuperMario.Entities.Mario;
using static SuperMario.Entities.Mario.MarioStateEnum;
namespace SuperMario.Commands.MarioCommand
{
public class ChangeMarioMovementStateCommand : ICommand
{
MarioCommands marioCommand;
int playerIndex;
public ChangeMarioMovementStateCommand(int player... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerTracker : MonoBehaviour
{
GameObject player = null;
Vector3 offset = default;
bool following = false;
// Start is called before the first frame update
void Start()
{
}
// Update is call... |
using System.Collections.Generic;
using UnityEngine;
using UnityStandardAssets.Characters.FirstPerson;
using System;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityStandardAssets.ImageEffects;
[ExecuteInEditMode]
public class PhysicsSceneManager : MonoBehaviour
{
//public Dictionary<SimObj... |
using System;
using System.Collections.Generic;
namespace ServiceDeskSVC.DataAccess.Models
{
public partial class ServiceDesk_Users
{
public ServiceDesk_Users()
{
this.AssetManager_AssetAttachments = new List<AssetManager_AssetAttachments>();
this.AssetManager_AssetAttac... |
using System;
using DelftTools.Hydro.CrossSections.DataSets;
using DelftTools.TestUtils;
using NUnit.Framework;
namespace DelftTools.Tests.Hydo.DataSets
{
[TestFixture]
public class FastYZDataTableTest
{
readonly Random random = new Random();
[Test]
[Ignore("Just a reference. Shows... |
using System;
namespace SpeedSlidingTrainer.Core.Model
{
public sealed class InvalidDrillException : Exception
{
public InvalidDrillException(string message)
: base(message)
{
}
}
}
|
using System;
namespace Training.Framework
{
public class Command : Message
{
}
}
|
using System;
using System.Collections.Generic;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Xml;
using CommonLibrary.Framework;
using CommonLibrary.Framework.Tracing;
using CommonLibrary.Framework.Validation;
... |
using A4CoreBlog.Common;
using A4CoreBlog.Common.RandomGenerators;
using A4CoreBlog.Data.Models;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using System;
using System.Linq;
using System.Security.Claims;
using System.Threading.Tasks;
namespace A4CoreBlog.Data.Seed
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml;
using System.Windows.Forms;
using System.Reflection;
using DevExpress.XtraEditors;
using IRAP.Global;
namespace IRAP.Client.GUI.MESPDC.Actions
{
public class UDFAc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem120 : ProblemBase {
public override string ProblemName {
get { return "120: Square remainders"; }
}
public o... |
using School.Business.Models;
using School.Repository;
using System;
using System.Collections.Generic;
using System.Text;
namespace School.Business
{
public class UserService : IUserService
{
private readonly ISchoolRepository schoolRepository;
public UserService(ISchoolRepository schoolRepos... |
using Microsoft.Ajax.Utilities;
using Sparda.BusinessTypeProviderContext.DAL.V69.y2017_m11_d24_h8_m29_s51_ms866;
using Sparda.Contracts;
using Sparda.Core.Helpers;
using System;
using System.Collections.Generic;
using System.Data.Services;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
usi... |
using System;
namespace WorkingWithMethod
{
class Program
{
// void: state that a method has no return value
// string[] args: state that this method has one parameter called args of type array of strings
// Method signature -> [return value] [Method Name] ([Parameter(s)])
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
namespace FuelRadar.UI.Converter
{
public class BooleanInverseConverter : IValueConverter
{
public object Convert(object value, Type tar... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BallController : MonoBehaviour
{
public static int MaxBalls=1;
public static int currBalls=0;
public static float emissionRate=0.2f;
private float timer;
public static ParticleSystem ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Entoarox.Framework.UI
{
class RecipeComponent : BaseInteractiveMenuComponent
{
public RecipeComponent(int item, bool craftable=true)
{
}
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Spawn : MonoBehaviour
{
public GameObject[] Heroes;
public GameObject[] AreaElements;
public GameObject[] Heals;
public GameObject[,] Area = new GameObject[8,8];
// Start is called before the first frame u... |
using System;
using Android.App;
using Android.Content;
using Android.OS;
namespace Kuromori.Droid
{
[Service(Label = "Service")]
[IntentFilter(new String[] { "com.yourname.Service" })]
public class Service : Service
{
IBinder binder;
public override StartCommandResult OnStartCommand(Android.Content.Intent... |
using University.Data;
using University.Service;
using University.UI.Areas.Admin.Models;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using System.Web.Mvc;
using University.Service.Interface;
namespace University.UI.Areas.Admin.C... |
using System;
using System.Data.Common;
using Sind.BLL.Infrastructure.Log;
namespace Sind.BLL.Infrastructure.Exceptions
{
public static class ErrorHandler
{
private static Logger logger;
public static BLLException ExceptionTreatment(Exception ex)
{
var message = "Ocorreu u... |
using Alabo.Cloud.Contracts.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Cloud.Contracts.Domain.Repositories
{
public interface IContractRecordRepository : IRepository<ContractRecord, ObjectId>
{
}
} |
using GameCore;
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Runtime.Serialization.Formatters.Binary;
using System.Threading;
using System.Windows.Forms;
using UserNamespace;
namespace UNO__ {
public partial class Joinroom : Form {
... |
using Oracle.ManagedDataAccess.Client;
namespace FeriaVirtual.Infrastructure.Persistence.OracleContext.RegionalInfo
{
public interface IDBContextRegionalInfo
{
OracleGlobalization GetConfigurationInfo { get; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
namespace Texter.Models
{
public class ApplicationUser: IdentityUser
{
public virtual ICollection<Contact> Contacts { get; set; }
}
}
|
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