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using Alabo.Domains.Repositories; using Alabo.Framework.Reports.Domain.Entities; using MongoDB.Bson; namespace Alabo.Framework.Reports.Domain.Repositories { public interface IReportRepository : IRepository<Report, ObjectId> { } }
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Collections.Generic; namespace TheShop.Test { [TestClass] public class UnitTest1 { private ShopService _service; [TestMethod] public void OrderAndSellArticle_ShouldNotThrowException() { ...
namespace Org.Common.Options { public class AuthorizationOptions { public string AdminCreationKey { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace LokalniKontroler { class Program { static void Main(string[] args) { Console.WriteLine("******...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http.Headers; using System.Text; using System.Threading.Tasks; namespace NOMBRE_JOURS { class Program { static void Main(string[] args) { Console.WriteLine("Donner le mois (N°)"); ...
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Formatters; using Microsoft.AspNetCore.Mvc.Infrastructure; using Microsoft.Extensions.Options; using Microsoft.Net.Http.Headers; using Newtonsoft.Json; using System; using System.Buffers; using System.Text; using System.Threading.Tasks; namespace WebCore....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ExitTile : Tile { public delegate void ExitTileDelegate(); public static event ExitTileDelegate OnPlayerEnter; void OnTriggerEnter2D(Collider2D other){ if (other.tag == "Player") { if (OnPlayerEnter != null) OnPl...
using UnityEngine; using System; namespace Egret3DExportTools { using Newtonsoft.Json.Linq; public class SphereColliderSerializer : ComponentSerializer { protected override void Serialize(Component component, ComponentData compData) { SphereCollider comp = component as SphereCo...
using lsc.Common; using lsc.Model; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using System.Linq; namespace lsc.Dal { public class SalesProjectStateLogDal { private static SalesProjectStateLogDal _Ins; public static SalesProjectStateLogDal I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp3 { class Option { public string OptionText { get; set; } public int OptionId { get; set; } } }
/* Fryceritops.cs * Author: Agustin Rodriguez */ using DinoDiner.Menu; using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace DinoDiner.Menu { /// <summary> /// This class implements the side fryceritops in DinoDiner and Inherits from Side /// </summary...
using Alabo.Domains.Entities; using Alabo.Web.Mvc.Attributes; using MongoDB.Bson.Serialization.Attributes; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Alabo.Cloud.Shop.Comments.Domain.Entities { /// <summary> /// 通用评论表 /// </summary> [...
namespace UnityAtoms { /// <summary> /// Interface for getting or creating an event. /// </summary> public interface IGetOrCreateEvent { E GetOrCreateEvent<E>() where E : AtomEventBase; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class IEventInfo { public GameObject sender; // Who invoked the event public GameObject target; // Who the event was targeted at } public class GameplayEvent : UnityEvent<IEventInfo> { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class StarScript : MonoBehaviour { public UnityEvent OnDestroyStar; public ParticleSystem StarDestroyEffect; private bool _picked = false; public void HideStar() { StarDestroyEf...
using GodaddyWrapper.Attributes; using Newtonsoft.Json; using System; using System.Collections.Specialized; using System.Reflection; namespace GodaddyWrapper.Helper { internal class QueryStringBuilder { public static string RequestObjectToQueryString(object RequestObject) { var url ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Construction_Project { public partial class EmployeeLogin : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; namespace FindAny.Helpers { public class ViewManagment { public void RedirectUrl(string url) { var w = Application.Current.Windows.OfType<MainWindow>().First(); w...
using System; using Newtonsoft.Json.Linq; namespace Json_DeserializeObject_Dynamic_example { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); JObject jo = JObject.Parse(jsonSrc); dynamic dyna = jo as dynamic; /...
namespace Phenix.Security.Business { /// <summary> /// 执行"登录加锁"授权规则 /// </summary> public class UserLockExecuteAuthorizationRule : Phenix.Business.Rules.ExecuteAuthorizationRule { /// <summary> /// 初始化 /// </summary> public UserLockExecuteAuthorizationRule() : base(User.LockMethod) { } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Waitingpossition : MonoBehaviour { #region SingletonDeclaration public static Waitingpossition instance = null; private void Awake() { if (instance == null) { instance = this; ...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Weapons { public class TideShot : ModItem { public override void SetStaticDefaults() ...
using System.Data.Entity.Migrations; namespace MOE.Common.Migrations { public partial class GeneralSettings : DbMigration { public override void Up() { AddColumn("dbo.ApplicationSettings", "ImageUrl", c => c.String()); AddColumn("dbo.ApplicationSettings", "Image...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Blackjack { public interface IBlackjackConfig { public bool DealerHitsSoft17 { get; set; } public int NumDecksInShoe { get; set; } public int CutIndex { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Entity { public class BackRole : ModelBase { public string Name { get; set; } public string RoleNo { get; set; } public int Sequence { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TelegramBot { public class UserDictionary { private List<Word> words; public UserDictionary() { words = new List<Word>(); } public string RusValue { get; set; }...
using System.Collections.Generic; namespace Assets.Scripts { public class IapItemDefinition { public string Description { get; private set; } public string DetailDescription { get; private set; } public string IconName { get; private set; } public Dictionary<string, int> Items ...
using gView.Framework.Carto; using gView.Framework.Geometry; using gView.Framework.Globalisation; using gView.Framework.system; using gView.Framework.UI; using gView.Plugins.MapTools.Dialogs; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Plugins.MapTools { [RegisterPlugInAttribute("2AC...
namespace WinAppDriver.Handlers { using System.Collections.Generic; using WinAppDriver.UI; [Route("POST", "/session/:sessionId/doubleclick")] internal class DoubleClickHandler : IHandler { private IMouse mouse; public DoubleClickHandler(IMouse mouse) { ...
using System; using System.Data; using System.Data.Common; using Npgsql; using test_automation_useful_features.Helpers; namespace test_automation_useful_features { public class PostgreSqlDbClient : IDisposable { private NpgsqlConnection connection; /// <summary> /// Connection string ...
using System.Collections.Generic; namespace Algorithms.LeetCode { public class IsomorphicStrings { public bool IsIsomorphic(string s, string t) { var dict = new Dictionary<char, char>(); var tSet = new HashSet<char>(); for (int i = 0; i < s.Length; ++i) ...
using System; using System.Collections.Generic; using System.Text; namespace CarRental.API.BL.Models.Prices { public class PriceModel { public Guid Id { get; set; } public Guid CarId { get; set; } public int Price { get; set; } } }
using Abp.Application.Services.Dto; using Abp.AutoMapper; using MyProject.Schools; namespace MyProject.SchoolAppService.Dtos { [AutoMapFrom(typeof(Course))] public class CoursesDto : EntityDto { public string Name { get; set; } public int Credits { get; set; } public string Teacher...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Player { public interface IGlide : IPlayerSkill { bool Glide(bool inputHeld); } }
using System.Threading; using System.Threading.Tasks; using MeeToo.Domain.Contracts; namespace MeeToo.DataAccess.DocumentDb { public interface IStorageCollection<T> where T : IDocument { IDocumentDbQquery<T> Query(); Task AddAsync(T document, CancellationToken cancelToken = default(Cancellation...
namespace GitExemplo { internal class aluno { } }
using System; using System.Text; using System.Threading.Tasks; using System.IO; namespace UtilityLogger { public class ErrorLogger { public void LogError(Exception errorToWrite) { string message = string.Format("Time: {0}", DateTime.Now.ToString("")); message += Environ...
namespace SoulHunter.Input { public interface ITogglePause // Mort { void TogglePause(); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameManager : MonoBehaviour { public float levelStartDelay = 2f; private Text levelText; private GameObject levelImage; public bool doingSetup; pub...
using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; namespace Atc.Tests.XUnitTestData { internal static class TestMemberDataForExtensionsMethodInfo { public static IEnumerable<object[]> BeautifyNameData => new List<object[]> { new object[] { ...
using BP12.Events; using Sirenix.OdinInspector; using UnityEngine; namespace BP12.Collections { [System.Serializable] public class CountdownTimer : ITimer { [SerializeField] [MinValue(0f)] private float m_startTime; protected float m_currentTime; public event Event...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AerolineaFrba.Devolucion { public partial class frmMotivo : Form { public stri...
using System; using System.Collections.Generic; using System.Linq; namespace Algorithms.Structures { public class CustomMap<TK, TV> { private class MapNode { public MapNode(TK key, TV value) { Key = key; Value = value; } ...
using System.Threading.Tasks; namespace HoloBlock.Hosting.Recurring { public interface IRecurringService { /// <summary> /// The entry point for recurring services. /// </summary> /// <returns></returns> Task DoWorkAsync(); } }
using ChatBot.Domain.Core; using ChatBot.Domain.Extensions; using ChatBot.Entities; using HtmlAgilityPack; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; namespace ChatBot.Domain.Services { public class TeacherService : ITeacherService {...
using System; using System.ComponentModel.DataAnnotations; namespace PW.InternalMoney.Models { public class TransactionHistoryItem { [Display(Name = "Date and time:")] public DateTime Date { get; set; } [Display(Name = "Correspondent name:")] public string CorrespondentName { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Step_107_to_110_tutorial { class TwentyOneRules { } }
using Atc.Resources; // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Enumeration: YesNoType. /// </summary> public enum YesNoType { /// <summary> /// Default None. /// </summary> [LocalizedDescription(null, typeof(EnumResources))] ...
using System; using System.Collections.Generic; using EnduroLibrary; namespace EnduroCalculator { public class CalculatorService : ITrackCalculation, IPrintCalculation { private readonly Track _track; private readonly List<ITrackCalculator> _calculators = new List<ITrackCalculator>(); ...
using DFC.ServiceTaxonomy.TestSuite.Extensions; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using System; using System.Collections.Generic; using System.Text; using TechTalk.SpecFlow; namespace DFC.ServiceTaxonomy.TestSuite.PageObjects { class LogonScreen { private ScenarioConte...
/* MIT License Copyright (c) 2016 JetBrains http://www.jetbrains.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mo...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace LauncherLib.Configs { public static class JsonHandler { public static JObject ReadVersionJson(string GamePath,string GameVersion) ...
 namespace EddiDataDefinitions { /// <summary> /// Economy types /// </summary> public class Economy : ResourceBasedLocalizedEDName<Economy> { static Economy() { resourceManager = Properties.Economies.ResourceManager; resourceManager.IgnoreCase = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Remoting.Contexts; using System.Text; using System.Threading.Tasks; namespace ClaimRepository { public class ClaimsRepository { public List<Claim> _listOfAccidents = new List<Claim>(); public void AddToLis...
using Model.Enum.ApiResponseType; using System; using System.Collections.Generic; using System.Text; namespace Model.BaseModels { public class ApiRes<T> { /// <summary> /// 操作狀態碼 ApiStatusType /// </summary> public T Status { get; set; } /// <summary> /// 描述訊息 ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using MusicAPI.APIs; using System; using System.Threading.Tasks; namespace MusicAPI.UnitTests { [TestClass] public class CoverArtClientTests { [TestMethod] public async Task GetUrl_CorrectId_ReturnsString() { //Arrange ...
using System; namespace Jypeli { public partial class Game { /// <summary> /// Vapaamuotoinen tapahtumankäsittelijä. /// </summary> public class CustomEventHandler : Destroyable, Updatable { Func<bool> condition; Action handler; /// ...
using Dapper; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using MyReactApp.Models; using System.Collections.Generic; using System.Linq; namespace MyReactApp.Controllers { [Route("api/[controller]")] [ApiController] public class ProductController : ControllerBase { ...
using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Aplicacao.ServicosApp { public class AppServicoAtoConjuntos: AppS...
namespace CheckIt.Syntax { public interface ICheckFilesContains { void Class(string pattern); void Class(); } }
using Prism.Interactivity.InteractionRequest; namespace HabMap.CanvasModule.Models { public interface INewCanvasNotification : IConfirmation { string SectionName { get; set; } string SectionMap { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using WeifenLuo.WinFormsUI.Docking; using Kingdee.CAPP.BLL; using Kingdee.CAPP.UI.ProcessDataManagement; using System.Runtime.InteropSe...
namespace CheckIt { using System.Collections.Generic; using CheckIt.Compilation; using Microsoft.CodeAnalysis; public class CompilationInfoBase : ICompilationInfo { private static readonly Dictionary<string, CheckClassVisitor> CompilationDocumentResult = new Dictionary<string, CheckClassV...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolidPrinciples.DependencyInversion { class FileLogger : ILogger { public void Log(string message) { LogToFile(message); } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharpTraining { class Program { static void Main(string[] args) { try { var number = "1234"; byte i = Convert.T...
using System; using System.Collections.Generic; using System.Globalization; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; using CODE.Framework.Wpf.BindingConverters; namespace CODE.Framework.Wpf.Controls { /// <summary> ...
using Apache.Shiro.Authc; using Apache.Shiro.Authz; namespace Apache.Shiro.Realm { public interface IRealm : IAuthorizer { string Name { get; } IAuthenticationInfo GetAuthenticationInfo(IAuthenticationToken token); bool IsSupported(IAuthentica...
using Contracts.Promotions; using Entity; using System; using System.Collections.Generic; using System.Data; using System.ServiceModel; using System.ServiceModel.Description; namespace Clients.Promotions { public class PromotionsProxy : ClientBase<IPromotionsService>, IPromotionsService { #region Constructors /...
using PhobiaX.Physics; using System; using System.Collections.Generic; using System.Text; namespace PhobiaX.Graphics { public static class AnimationFormulas { public static int GetFrameIndexByAngle(double currentAngle, double angleOfFirstFrame, int framesCountInAnimation) { double animationAngle = MathFormul...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Layout { private Key[] row1; private Key[] row2; private Key[] row3; private Key[] row4; public Key[] getRow1() { return this.row1; } public Key[] getRow2() { return this.r...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Report_ClassLibrary { public class SaleArea { public string SalAreaID { get; set; } public string SalAreaName { get; set; } public string BranchID { get; set; } public string VAN_ID ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Globalization; using System.Linq; using System.Reflection; using Ricky.Infrastructure.Core.ComponentModel; using Ricky.Infrastructure.Core.DataAnnotations; namespace Ricky.Infrastructure.Core { public class InstanceHelper ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace netflixuygulamasi { public partial cl...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace Plotter.Models.Mapping { public class PointMap : EntityTypeConfiguration<Point> { public PointMap() { // Primary Key this.HasKey(t => t.Id); // Propert...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace GodMorgon.Models { /** * Classe de la carte de type vue du joueur vis à vis du Fog * Elle hérite de BasicCard qui contient ses infos de base (nom, description, ...) * Elle contient ses effets propres à elle ...
using SuperMario.Entities.Mario; using static SuperMario.Entities.Mario.MarioStateEnum; namespace SuperMario.Commands.MarioCommand { public class ChangeMarioMovementStateCommand : ICommand { MarioCommands marioCommand; int playerIndex; public ChangeMarioMovementStateCommand(int player...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerTracker : MonoBehaviour { GameObject player = null; Vector3 offset = default; bool following = false; // Start is called before the first frame update void Start() { } // Update is call...
using System.Collections.Generic; using UnityEngine; using UnityStandardAssets.Characters.FirstPerson; using System; using System.Collections; using UnityEngine.SceneManagement; using UnityStandardAssets.ImageEffects; [ExecuteInEditMode] public class PhysicsSceneManager : MonoBehaviour { //public Dictionary<SimObj...
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class ServiceDesk_Users { public ServiceDesk_Users() { this.AssetManager_AssetAttachments = new List<AssetManager_AssetAttachments>(); this.AssetManager_AssetAttac...
using System; using DelftTools.Hydro.CrossSections.DataSets; using DelftTools.TestUtils; using NUnit.Framework; namespace DelftTools.Tests.Hydo.DataSets { [TestFixture] public class FastYZDataTableTest { readonly Random random = new Random(); [Test] [Ignore("Just a reference. Shows...
using System; namespace SpeedSlidingTrainer.Core.Model { public sealed class InvalidDrillException : Exception { public InvalidDrillException(string message) : base(message) { } } }
using System; namespace Training.Framework { public class Command : Message { } }
using System; using System.Collections.Generic; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Xml; using CommonLibrary.Framework; using CommonLibrary.Framework.Tracing; using CommonLibrary.Framework.Validation; ...
using A4CoreBlog.Common; using A4CoreBlog.Common.RandomGenerators; using A4CoreBlog.Data.Models; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using System; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; namespace A4CoreBlog.Data.Seed { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using IRAP.Global; namespace IRAP.Client.GUI.MESPDC.Actions { public class UDFAc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem120 : ProblemBase { public override string ProblemName { get { return "120: Square remainders"; } } public o...
using School.Business.Models; using School.Repository; using System; using System.Collections.Generic; using System.Text; namespace School.Business { public class UserService : IUserService { private readonly ISchoolRepository schoolRepository; public UserService(ISchoolRepository schoolRepos...
using Microsoft.Ajax.Utilities; using Sparda.BusinessTypeProviderContext.DAL.V69.y2017_m11_d24_h8_m29_s51_ms866; using Sparda.Contracts; using Sparda.Core.Helpers; using System; using System.Collections.Generic; using System.Data.Services; using System.Linq; using System.Text; using System.Text.RegularExpressions; usi...
using System; namespace WorkingWithMethod { class Program { // void: state that a method has no return value // string[] args: state that this method has one parameter called args of type array of strings // Method signature -> [return value] [Method Name] ([Parameter(s)]) ...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; namespace FuelRadar.UI.Converter { public class BooleanInverseConverter : IValueConverter { public object Convert(object value, Type tar...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BallController : MonoBehaviour { public static int MaxBalls=1; public static int currBalls=0; public static float emissionRate=0.2f; private float timer; public static ParticleSystem ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entoarox.Framework.UI { class RecipeComponent : BaseInteractiveMenuComponent { public RecipeComponent(int item, bool craftable=true) { } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Spawn : MonoBehaviour { public GameObject[] Heroes; public GameObject[] AreaElements; public GameObject[] Heals; public GameObject[,] Area = new GameObject[8,8]; // Start is called before the first frame u...
 using System; using Android.App; using Android.Content; using Android.OS; namespace Kuromori.Droid { [Service(Label = "Service")] [IntentFilter(new String[] { "com.yourname.Service" })] public class Service : Service { IBinder binder; public override StartCommandResult OnStartCommand(Android.Content.Intent...
using University.Data; using University.Service; using University.UI.Areas.Admin.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.Mvc; using University.Service.Interface; namespace University.UI.Areas.Admin.C...
using System; using System.Data.Common; using Sind.BLL.Infrastructure.Log; namespace Sind.BLL.Infrastructure.Exceptions { public static class ErrorHandler { private static Logger logger; public static BLLException ExceptionTreatment(Exception ex) { var message = "Ocorreu u...
using Alabo.Cloud.Contracts.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.Contracts.Domain.Repositories { public interface IContractRecordRepository : IRepository<ContractRecord, ObjectId> { } }
using GameCore; using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Sockets; using System.Runtime.Serialization.Formatters.Binary; using System.Threading; using System.Windows.Forms; using UserNamespace; namespace UNO__ { public partial class Joinroom : Form { ...
using Oracle.ManagedDataAccess.Client; namespace FeriaVirtual.Infrastructure.Persistence.OracleContext.RegionalInfo { public interface IDBContextRegionalInfo { OracleGlobalization GetConfigurationInfo { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; namespace Texter.Models { public class ApplicationUser: IdentityUser { public virtual ICollection<Contact> Contacts { get; set; } } }