text
stringlengths
13
6.01M
using Microsoft.Owin; using Owin; using Swashbuckle; using System.Web.Http; [assembly: OwinStartupAttribute(typeof(Cognology.FlightBookingApp.Startup))] namespace Cognology.FlightBookingApp { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace TubesAI { public partial class MessageForm : Form { public MessageForm(string ...
// Copyright (c) Simple Injector Contributors. All rights reserved. // Licensed under the MIT License. See LICENSE file in the project root for license information. namespace SimpleInjector.Advanced { using System; using System.Diagnostics.CodeAnalysis; using System.Linq.Expressions; using System.Thre...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using System.IO; //System.IO.FileInfo, System.IO.StreamReader, System.IO.StreamWriter using System; //Exception using System.Text; using MiniJSON; //using CityCreater; public class CameraMove : MonoBehaviour { const ...
using System.Collections.Generic; namespace TryHardForum.ViewModels.Topic { public class TopicIndexModel { // TODO заполнить! public int NumberOfTopics { get; set; } public IEnumerable<TopicInformationModel> TopicList { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace Nac.Common.Control { [DataContract, Serializable] public class NacBlockIf : NacBlockSeq { [DataMember] private HashSet<string> _next...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO;// библиотека для работы с текстовыми файлами namespace TextFiles { class Program { static void Main(string[] args) { string path = @"D:\TestFolder\fil...
using System; using System.Collections.Generic; using System.Data.Entity.Migrations; using System.Linq; using System.Linq.Expressions; using System.Web; using System.Data.Entity.Infrastructure; using System.Data.Entity; using CAPCO.Infrastructure.Domain; namespace CAPCO.Infrastructure.Data { public cl...
using Lab2.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Lab2_api.Models { public enum Genre { action, comedy, horror, thriller } public enum Watched ...
using MongoDB.Bson.Serialization; using Ninject.Modules; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using System.IO; using Ninject; using MongoDB.Driver; using Nailhang.Mongodb.ModulesStorage.Processing; ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Task1; namespace UnitTestProject1 { [TestClass] public class UnitTest1 { [TestMethod] public void TestMethod1() { // Создание обычного треугольника Triangle casual = new Triangle(3, 4, 6...
using System; using System.Collections.Generic; using System.Diagnostics; namespace Crystal.Plot2D.Common { [DebuggerDisplay("Count = {Count}")] internal sealed class ResourcePool<T> { private readonly List<T> pool = new(); public T Get() { T item; if (pool.Count < 1) { i...
using AppLogic.Dto; using AppLogic.DtoCreate; using AppLogic.DtoUpdate; using AppLogic.Management; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace BeerShop.Controllers { public class BeerKindController : ApiController ...
using Andr3as07.Logging.Formater; using System; using System.Collections.Generic; using System.Diagnostics; namespace Andr3as07.Logging.Sink { public class DebugSink : ISink { public readonly ITextFormater Formater; public DebugSink(ITextFormater formater) { this.Formater = formater; ...
using EQS.AccessControl.Domain.Specification.Role; using EQS.AccessControl.Domain.Validation.Base; namespace EQS.AccessControl.Domain.Validation.Role { public class RoleConsistentValidation { public BaseValidation BaseValidation { get; set; } public RoleConsistentValidation(Entities.Role perso...
using System.Data.Entity; namespace DataAccess.Tests { public class TestInitializer : DropCreateDatabaseAlways<TestBlogContext> { } }
using System.Collections.Generic; using System.Linq; using ODL.ApplicationServices.DTOModel.Query; using ODL.DataAccess; using ODL.DomainModel.Avtal; using ODL.DomainModel.Organisation; using ODL.DomainModel.Person; namespace ODL.ApplicationServices.Queries { internal class PersonerPerResultatenhetQuery { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_OA_Supervision_Complete", "id")] public class B_OA_Supervision_Complete : QueryInfo { #region...
using System; using System.Collections.Generic; using TDC_Union.Model; using TDC_Union.ViewModels; namespace TDC_Union.Models { public class UnionPeeEvenModel : EventArgs { public List<ClassUnionFee> lClassUnionFee { get; set; } public UnionPeeEvenModel() { } public UnionPeeEvenModel...
using UnityEngine; public class PlayerScript : MonoBehaviour { GameObject triangle; public int life; public int score; public int record; public float rotspeed; public bool pause; public void Catch(int typeOfSide, int typeOfObject) { if (typeOfSide != 0) { ...
//************************************************************************* //@header EventCategory //@abstract Set type of event with enum //@version v1.0.0 //@author Felix Zhang //@copyright Copyright 2015-2016 FFTAI Co.,Ltd.All rights reserved. //*********************************************...
using System.ComponentModel; namespace ModelViewViewModel_Voorbeeld.Stap5 { class PersoonViewModel : INotifyPropertyChanged { private readonly Persoon Model; private string _txtNaam; private string _txtLeeftijd; private bool _isMannelijk; public string TxtNaam ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.IO; namespace GSVM.Components.Processors.CPU_1.Assembler { public class Preprocessor { List<string> code; Dictiona...
using System.Threading.Tasks; namespace Szogun1987.EventsAndTasks { public interface ITaskAdapter { Task<int> GetNextInt(); Task<int> GetNextIntWithArg(string arg); } }
using System; using System.Collections.Generic; using System.ComponentModel; using Jypeli.Physics; using Jypeli.Profiling; namespace Jypeli { /// <summary> /// Kantaluokka fysiikkapeleille. /// </summary> public abstract partial class PhysicsGameBase : Game { protected struct CollisionReco...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DateBlockControl : MonoBehaviour { Component halo; public GameObject player; public float speed = 3; private Vector3 screenPoint; private Vector3 offset; private Component placementCollider; privat...
using BootcampTwitterKata.Helpers; namespace BootcampTwitterKata.Tests { using NFluent; using NUnit.Framework; public class Part_2_EventStore { private IEventStore eventStore; public class FakeEvent { private readonly int val; public FakeEvent(int val...
using MyShop.Core.Model; using System.Collections.Generic; namespace MyShop.Core.Contracts { public interface IRepository<T> where T : BaseEntity { void Commit(); void Delete(string id); T Find(string id); IEnumerable<T> GetAll(); void Insert(T t); void Update(T...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BethanyShop.Models { public static class DBIntializer { public static void seed(AppDbContext context) { if(!context.Pies.Any()) { context.AddRange(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BasicBullet : BulletInterface { protected override void instantEffect() { } protected override void persistantEffect() { } protected override void OnCollisionEnter(Collision collision) ...
using ISE.Framework.Server.Core.DataAccessBase; using ISE.SM.Common.DTO; using ISE.SM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.DataAccess { public class PermissionToUserTDataAccess : TDataAccess<PermissionToUser, Pe...
using Profiling2.Domain.Contracts.Tasks; using Profiling2.Domain.Prf; using Profiling2.Web.Mvc.Areas.System.Controllers.ViewModels; using SharpArch.NHibernate.Web.Mvc; using SharpArch.Web.Mvc.JsonNet; using System.Web.Mvc; namespace Profiling2.Web.Mvc.Areas.System.Controllers { public class RolesController : Syst...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; namespace Nailhang.Display.MD5Cache { public class MD5NonBlockingCache : IMD5Cache { readonly ConcurrentDictionar...
/* Designer for the OptionGroup Control */ using System; using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; using System.Windows.Forms; using System.Collections; using System.Windows.Forms.Design; namespace Com.Colin.Win.Customized { /// <summary> /// OptionGroupDesigner exten...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _01.LeapYear { class FindLeap { static int year; static void Main() { Console.WriteLine("Enter a year to check if it is leap: "); year ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entities.MDM { public class AvailableSite { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; } /// <summary> /// 产品叶标识 /...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using NotSoSmartSaverAPI.DTO.GoalDTO; using NotSoSmartSaverAPI.Interfaces; namespace NotSoSmartSaverAPI.Controllers { [Route("api/[controller]")] [A...
namespace Sentry; /// <summary> /// A type of application crash. /// Used exclusively by <see cref="SentrySdk.CauseCrash"/>. /// </summary> [Obsolete("WARNING: This method deliberately causes a crash, and should not be used in a real application.")] public enum CrashType { /// <summary> /// A managed <see cref...
public class Category { public string Name { get; } public int Val { get; set; } public bool IsScored { get; set; } public Category(string name) { Name = name; Val = 0; IsScored = false; } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using MultiUserBlock.Common.Enums; namespace MultiUserBlock.DB { public class Program { public static void Main(string[] args) { Console.OutputEncod...
using System; namespace DevilDaggersCore.MemoryHandling.Variables { public class BoolVariable : AbstractVariable<bool> { public override bool ValuePrevious => BitConverter.ToBoolean(BytesPrevious, 0); public override bool Value => BitConverter.ToBoolean(Bytes, 0); public BoolVariable(int localBaseAddress, in...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using DigitalRuby.PyroParticles; public class Cultist : MonoBehaviour { // All cultists public float invisibility; public float disappearSpeed = 0.5f; public float disappearDelay; public bool perform...
using System.Collections.Generic; using Xunit; using ImagoCore.Models; using ImagoCore.Enums; using System.Collections; namespace ImagoCore.Tests.Models { public class KoerperTests { [Fact] public void ConstructKoerper_KoerperHasKopf() { var koerper = new KoerperTeileCollec...
namespace CryptoReaper.Simulation.Devices { class HellFireReceiver : GameToken, IOutputs<HellFire> { public HellFireReceiver() : base("Sprites/HellFireReceiver") { } public IInputs<HellFire> OutputTo => throw new System.NotImplementedException(); public IODirection Out...
using ControleFinanceiro.Domain.Contracts.Repositories; using ControleFinanceiro.Domain.Contracts.Services; using ControleFinanceiro.Domain.Entities; using ControleFinanceiro.Infra.Data.EF; using System; using System.Collections.Generic; namespace ControleFinanceiro.Domain.Service.Services { public class ServicoR...
using AutoMapper; using IntegrationAdapters.Apis.Grpc; using IntegrationAdapters.Dtos; namespace IntegrationAdapters.MapperProfiles { public class PharmacySystemProfile_Id1 : Profile { public PharmacySystemProfile_Id1() { CreateMap<Drug, DrugDto>().ForMember(dest => dest.PharmacyDt...
namespace FoodPricer.Core.Order.Meal { public class Sandwich : IMeal { public double Price => 10; } }
using DataModels.Models; using Microsoft.EntityFrameworkCore; using System; namespace DataStorage { public class BatContext : DbContext { public BatContext(DbContextOptions<BatContext> options) : base(options) { } public BatContext() { } public DbSet<Person> Persons { get; set; } } }...
using Bolster.API.Interface.Stateless; using NUnit.Framework; namespace Bolster.Test { [TestFixture] public class TestStatus { [Test] public static void TestFluentInterface() { var didNotWork = Status.Failure.Reason("The operation did not work"); var worked = Status...
using EPI.Sorting; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Sorting { [TestClass] public class MergeSortUnitTest { [TestMethod] public void MergeSortTest() { int[] A = new[] { 23, 1, 56, 99, 0, -1, 7, 7, 8 }; MergeSort<int>.Sort(A); A.Should...
using System; using System.IO; using SixLabors.Fonts; using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; using SixLabors.ImageSharp.Processing; using SixLabors.Primitives; using SixLabors.Shapes; namespace Overmapper { class Program { static void Main(string[] args) { ...
using System; using System.Collections.Generic; using System.Collections; using Quark.Conditions; using Quark.Contexts; using UnityEngine; using Quark.Utilities; namespace Quark { public class ConditionCollection<T> : Condition<T>, IEnumerable<ICondition>, IDeepCopiable<ConditionCollection<T>>, IDisposable where ...
using System; using System.Runtime.CompilerServices; using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace iSukces.Code { public class CsCodeWriter : CodeWriter, ICsCodeWriter { public CsCodeWriter([CallerMemberName] string memberName = null, [CallerFilePath] string filePat...
//Max And Min Of Array public void MaxAndMinOfArray(List<string> readInList) { List<int> myList = new List<int>(); string[] temp = null; foreach (string x in readInList) { temp = x.Split(' '); } foreach (str...
namespace RTBid.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class new1 : DbMigration { public override void Up() { CreateTable( "dbo.Auctions", c => new { ...
namespace ClipModels { public class SupplierList { public int ID { get; set; } public virtual SupplierClip SupplierClip { get; set; } public int SupplierClipId { get; set; } } }
using System; using System.Net.Http; using System.Threading.Tasks; using LogoSystem; using Shared; using Xunit; namespace Tests { public class LogoTests { [Fact] public static async Task FetchesFavicon() { var result = await QueueFunction.FetchLogo(new HttpClient{Timeout = ...
using AutoMapper; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Text; namespace FamilyAccounting.AutoMapper { public static class MappingConfiguration { public static IServiceCollection AddModelMapping(this IServiceCollection services) ...
using Jogging.Model.JsonConverters; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jogging.Model { public class Session { [JsonProperty("id")] public int Id { get; set; } [JsonPropert...
using System; namespace DmManager.Models { public class Note { public int Id { get; set; } public string Body { get; set; } public DateTime When { get; set; } = DateTime.UtcNow; public int GameId { get; set; } public Game Game { get; set; } } public class NoteVM { public string Body ...
using RiverPuzzle1.Models; using System.Collections.Generic; using Xunit; namespace RiverPuzzle1.Tests.Models { public class BeanTests { [Fact] public void NotCompatibleCharacters_ReturnsListOfStrings() { // Arrange var character = new Bean(); // Ac...
using System; namespace accessController { internal class Packet { public static int WGPacketSize = 64; //Short Packet Length //2015-04-29 22:22:41 const static unsigned char Type = 0x19; //Type public static int Type = 0x17; //2015-04-29 22:22:50 //Type ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace COM_ports { public static class Extens { public static Size Div(this Size size, int div) { return new Size(size.Height / div, size.Wid...
using System; using System.Collections.Generic; using System.Text; namespace ShoppingCart { public class Jeans : Pants { public override double SizeValue(int ProductSize) { return base.SizeValue(ProductSize); } } }
using eTicaretProjesi.DAL; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace eTicaretProjesi.BL.Repository { public class BaseRepository<T, TId> where T : class { protected internal static MyContext dbContext; public ...
using AuctionApi.Models; using System; using System.Collections.Generic; using System.Linq; using TechTalk.SpecFlow; using TechTalk.SpecFlow.Assist; namespace SpecflowWorkshop.Steps { [Binding] class RetrieveAuctionsGivenSteps { private readonly RetrieveAuctionContext _context; pu...
using SMG.Common.Transitions; using System; using System.Collections.Generic; namespace SMG.Common.Conditions { /// <summary> /// Static operations and extensions on the ICondition interface. /// </summary> public static class ConditionOperations { /// <summary> /// Cal...
using System; using System.Collections.Generic; using System.Text; using Linedata.Foundation.Domain.Messaging; namespace Account.DDD.Commands { public class BlockAccount : Command { public Guid AccountId; public BlockAccount(Guid id) { AccountId = id; } } }
namespace Template { public class UHCPharmacyInsuranceValidator : PharmacyInsuranceValidator { public UHCPharmacyInsuranceValidator(PatientProfile patient) : base(patient) { } protected override decimal GetCoveragePrice(Drug drug) { return drug.Price / 5; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameRecorder : MonoBehaviour { [SerializeField] private Transform players; private Stack<GameObject> lifeRanking; private int nbPlayers; private int alivePlayers; private bool checkA...
using SoulHunter.Enemy; using UnityEngine; public class EnemyAnimation : MonoBehaviour // Mort { EnemyBase enemyBase; EnemyCombat enemyCombat; EnemyScript movement; SpriteRenderer spriteRenderer; Animator anim; private void Awake() { enemyBase = GetComponentInParent<EnemyBase>()...
using Airelax.Domain.Houses.Defines; namespace Airelax.Application.ManageHouses.Request { public class HouseCategoryInput { public Category Category { get; set; } public HouseType? HouseType { get; set; } public RoomCategory? RoomCategory { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.UI; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.HttpsPolicy; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using E_LEARNING.Data; using E_LEARNING.Models; using Microsoft.AspNetCore.Identity; namespace E_LEARNING.Cont...
using System; using System.Reflection; using UnityEditor; using UnityEngine; namespace ScriptableObjectFramework.Attributes { /// <summary> /// Connects a field to a property so that when it is changed in editor, the property will be triggered as well. /// </summary> /// <remarks> /// This works b...
// <copyright file="LanguageSystemRecord.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Internal.OpenType { /// <summary> /// The OpenType language system record. /// </summary> internal sealed class LanguageSystemRecord { /// <summary> ...
using System; using System.Linq; using Xunit; using ticketarena.lib.services; using ticketarena.lib.model; namespace ticketarena.tests { public class VendTests { private readonly IVendService _vendService; private readonly ICoinService _coinService; public VendTests() { ...
using System; namespace OperatorOverloading { public class Demo4 { public static void Run() { Point p1 = new Point(100, 100); Point p2 = new Point(40, 40); Point p3 = p1; Console.WriteLine("p1 == p2: {0}", p1 == p2); Console.WriteLine...
using UnityEngine; using System.Collections; public class SnowballController : MonoBehaviour { public float movementSpeed; public float initPush; public bool p1; private Rigidbody rb; public GameObject level1; public GameObject level2; public GameObject level3; public float baseVelocity; public float baseVe...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BuffManager : MonoBehaviour { [SerializeField] private List<GameObject> buffs; [SerializeField] private int _buffDropRate = 100; public void GetBuff(Vector3 position) { int pick = Utils.Gene...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GroundControl : MonoBehaviour { public float velocidad; public Text letreroDebug; private Vector3 vectorAnterior; // Use this for initialization void Start () { } // Update is called once per...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Simpler; using WebApplication1.Models; namespace WebApplication1.Tasks { public class GetCustomerIdTask : OutSimpleTask<string> { public override void Execute() { var sql = "SELECT AutoCustPrefix as Prefix, AutoCustSuf...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class AccessTokenDto { public int Id { get; set; } public string StoreName { get; set; } public int PosId { get; set; } public stri...
using EasySave.Helpers.Files; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Windows; namespace EasySave.Model.Management { /// <summary> /// Load the configuration. /// </summary> public class Config { private const s...
using System.Collections.Generic; using System.Data; using Docller.Core.Models; using Microsoft.Practices.EnterpriseLibrary.Data; namespace Docller.Core.Repository.Mappers.StoredProcMappers { public class FileVersionDownloadMapper : IResultSetMapper<FileVersion> { private readonly IRowMapper<FileVersi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Sparks : MonoBehaviour { public ParticleSystem smoke; public ParticleSystem smallbois; private void Awake() { transform.parent = LevelConfig.instance.effects; smoke.Play(); smallbois.Pl...
using System; using System.Collections.Generic; using System.Configuration; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest { /// <summary> /// Summary description for UnitTest1 /// </summary> [TestClass] public class UserTests { private User _user; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using Tomelt.Localization; using Tomelt.ContentManagement; using Tomelt.Mvc; using Tomelt.Mvc.AntiForgery; using Tomelt.Mvc.Extensions; using Tomelt.Tags.Drivers; using Tomelt.Tags.Models; using Tomelt.Tags.ViewModels; using Tomel...
namespace Krafteq.ElsterModel.Common { using Krafteq.ElsterModel.ValidationCore; using LanguageExt; public class AdditionalHouseNumber : NewType<AdditionalHouseNumber, string> { static readonly Validator<StringError, string> Validator = Validators.All( StringValidators.MaxLength(15)...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Alabo.Domains.Repositories.Mongo.Extension; using MongoDB.Bson; using Newtonsoft.Json; namespace Alabo.Framework.Basic.PostRoles.Dtos { public class PlatformRoleTreeOutput { /// <summary> /// id //...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FormularioPrincipal { public partial class FrmInicioSistema : Form { //Variáve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DTO { public class TinhThanh { private int maTinhThanh; public int MaTinhThanh { get { return maTinhThanh; } set { maTinhThanh = value; } } ...
using System; using System.Linq; using System.Text; using System.IO; using System.Security.Cryptography; using System.Text.RegularExpressions; using System.Net.Sockets; using System.Numerics; using System.Windows.Forms; namespace Projet2Cpi { public class Sec { public const int ALPHA = 1; pu...
using System.Text; using Sind.Model; namespace Sind.BLL.Excel { public class ImportaPlanilha { public int IdIndicador { get; set; } public Filial Filial { get; set; } public string MesAno { get; set; } public string TipoBase { get; set; } public int Valor { get; set; } ...
using Alabo.Domains.Entities; namespace Alabo.Domains.Services.View { /// <summary> /// 获取视图 /// </summary> /// <typeparam name="TEntity"></typeparam> /// <typeparam name="TKey"></typeparam> public interface IViewBase<TEntity, in TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> ...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class DogBar : MonoBehaviour { public Camera cameraDogBar; public Sprite ImgDogLeftBar, ImgDogRightBar; public GameObject ojosDogBar; void start() { this.GetComponent<SpriteRenderer>().enabled = true; } v...
namespace GraphicalEditorServer.DTO { public class PatientBasicDTO { public string Name { get; set; } public string Surname { get; set; } public string Jmbg { get; set; } public int PatientCardId { get; set; } public PatientBasicDTO() { } public PatientBasicDTO...
using FootballTAL.Data; using FootballTAL.DataAccess; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FootballTAL.BusinessLogic; namespace FootballTAL.BusinessLogic { public class FootballClubArray { private IList<FootballClubEx...
using FluentValidation.Attributes; namespace VnStyle.Web.Models.Auth { [Validator(typeof(LoginRequestValidator))] public class LoginRequest { public string UserName { get; set; } public string Password { get; set; } public bool RememberMe { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class DinamicConditioner : MonoBehaviour { [SerializeField] private bool[] conditions; public UnityEvent OnTrue; public bool[] Conditions { get { return con...