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using EmberKernel.Services.EventBus; using EmberKernel.Services.Statistic.DataSource.Variables; using System; using System.Diagnostics.CodeAnalysis; namespace EmberMemoryReader.Abstract.Data { public enum OsuInternalStatus { Menu, Edit, Play, Exit, SelectEdit, S...
using System; using System.Collections.Generic; using System.Text; using DBDiff.Schema.MySQL.Model; namespace DBDiff.Schema.MySQL.Compare { internal static class CompareConstraints { public static Constraints GenerateDiferences(Constraints CamposOrigen, Constraints CamposDestino) { ...
using gView.Framework.Geometry; using System; using System.Collections.Generic; namespace gView.Framework.FDB { public class SpatialIndexNode : ISpatialIndexNode, IComparable { private int _NID = 0, _PID = 0; private short _page; private IGeometry _geom; private List<int> _IDs;...
namespace com.Sconit.Entity.SI.SD_SCM { using System; using System.Collections.Generic; [Serializable] public class FlowMaster { #region O/R Mapping Properties public string Code { get; set; } public string Description { get; set; } public Boolean IsActive { get; set; } p...
using System.ComponentModel.DataAnnotations; namespace HotelDatabase.Models { public class Room { [Key] public int RoomNumber { get; set; } [Required] public RoomType RoomType { get; set; } [Required] public BedType BedType { get; set; } public decima...
using System; using System.Collections.Generic; using System.Text; namespace code { public class leetCodeThree { // 输入: "abcabcbb" //输出: 3 //解释: 因为无重复字符的最长子串是 "abc",所以其长度为 3。 // 输入: "bbbbb" //输出: 1 //解释: 因为无重复字符的最长子串是 "b",所以其长度为 1。 public static void Getlent...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace KeepTeamAutotests.Pages { public class NewCandidatePopup : PopupPage { [FindsBy(Ho...
using Chess.v4.Engine.Interfaces; using Chess.v4.Models; using Common.Responses; using Microsoft.AspNetCore.Mvc; using Omu.ValueInjecter; using Website.Factories; using Website.Models; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace Websi...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices.ComTypes; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Threading.Tasks; namespace SolutionsAssembly { public class AmicableNumbers :ISolutionsContract { public string Pro...
using Pe.Stracon.SGC.Infraestructura.QueryModel.Base; using System; namespace Pe.Stracon.SGC.Infraestructura.Core.Base { /// <summary> /// Repository contract: for Read a DTO. /// </summary> /// <remarks> /// Creación: GMD 22122014 <br /> /// Modificación: <br /> /// </remarks...
using System; namespace TexturePacker.Editor.Domain.Entities { [Serializable] public class FrameVector { public float x; public float y; } }
using System; using System.Windows.Forms; using System.IO; using Microsoft.WindowsAPICodePack.Dialogs; namespace LJM_Utils { public partial class RenamerForm : Form { System.Drawing.Point OptionGroupLocation = new System.Drawing.Point(11, 202); int PreviousStrategySelection = -1; publ...
using Dapper; using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Linq; namespace Alabo.Domains.Repositories.EFCore { /// <summary> /// 通过Dapper获取数据 /// https://github.com/StackExchange/Dapper /// 教程:https://www.cnblogs.com/lunawzh/p/6...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameManager : MonoBehaviour { public static GameManager instance = null; private LevelManager levelManager; //[HideInInspector] public bool playersTurn = true; //private int level = 3; // Used a...
using Assets.Scripts.Models; namespace Assets.Scripts.Controllers { public class GroundPlacementItemData { public BaseObject ItemModel; public bool Dropped; public int Amount; public int? Durability; public GroundPlacementItemData(BaseObject itemModel, bool dropped = f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2_nyolcadik_feladat { class Program { struct Versenyzo { public string nev; public int elertPont; public int versenyA...
namespace Sentry.Extensibility; /// <summary> /// Provides a mechanism to convey network status. /// Used internally by some integrations. Not intended for public usage. /// </summary> /// <remarks> /// This must be public because we use it in Sentry.Maui, which can't use InternalsVisibleTo /// because MAUI assemblies...
using System; using System.Windows.Forms; namespace WindowsFileManager { public partial class TextEditorForm : Form { private TextEditorController Controller = new TextEditorController(); public TextEditorForm(string path) { InitializeComponent(); Controller.LoadFile(path,...
namespace WitsmlExplorer.Api.Jobs.Common { public class LogReference { public string WellUid { get; set; } public string WellboreUid { get; set; } public string LogUid { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class animmenu : MonoBehaviour { private bool toggle = true; public void MainMenuanim() { if (toggle==true) { GetComponent<Animator>().Play("MainMenuAnim"); toggle = false; ...
using GameManager; using TMPro; using UnityEngine; public class allowAbility : MonoBehaviour { public bool attack; public bool sprinting; public bool crouching; [SerializeField] private GameObject canvas; [SerializeField] private TextMeshProUGUI text; private bool changed = false; private PlayerMovement playe...
using System.Web.UI; using System.Web.UI.WebControls; using HTB.Database; namespace HTB.v2.intranetx.global_files { public partial class CtlLookupDealer : UserControl { public string ComponentName = ""; public void SetComponentName(string name) { ComponentName = na...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class newCube : MonoBehaviour { // Use this for initialization void Start () { print(GetComponent<Transform>().position); int myNumber = 5; GetComponent<Renderer>().material.color = Color.red; } //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Facade { class LegacyFacade { SistemaFacturacion s = new SistemaFacturacion(); SistemaDespacho d = new SistemaDespacho(); public DateTime CalcularFechaPago(Fac...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Different types of usages for an Atom Collection Reference. /// </summary> public class AtomCollectionReferenceUsage { public const int COLLECTION = 0; public const int COLLECTION_INSTANCER = 1; ...
namespace com.Sconit.Web.Controllers.INP { using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Routing; using System.Web.Security; using com.Sconit.Entity.INP; using com.Sconit.Service; using com.Sconit.Web.Models; ...
using System.Collections.Generic; using System.Globalization; using Infrastructure.ApplicationSettings; namespace Tests.Utils.ApplicationSettings { /// <summary> /// Application settings class used to overwrite application settings from config from code. /// By default values from config are used /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO { public class BancaColecao : List<Banca> { } }
using System.Collections.Generic; using System.Linq; using System.Windows.Forms; using KartObjects; namespace KartLib.Reports { public class BaseReportViewer : Entity { protected string FnameReport; public ReportSession ReportSession; public List<Assortment> SelectedAssortments; ...
namespace ShapesGraphics.Enums { public enum ShapeType { Circle = 0, Rectangle = 1, Trapezium = 2 } }
using GraphicalEditor.Constants; using GraphicalEditor.Enumerations; using System; using System.Collections.Generic; using System.ComponentModel; using System.Windows.Documents; using System.Windows.Media; using System.Windows.Shapes; namespace GraphicalEditor.Models.MapObjectRelated { public class MapObjectType ...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models; namespace SFA.DAS.ProviderCommitments.Web.Validators { public class DraftApprenticeshipRequestValidator : AbstractValidator<DraftApprenticeshipRequest> { public DraftApprenticeshipRequestValidator() { RuleFor(mod...
using System; using pjank.BossaAPI; namespace pjank.BossaAPI.MarketMonitor { /// <summary> /// /// Poniżej najprostszy przykład odbioru bieżących notowań za pośrednictwem tej biblioteki. /// /// W tych kilku linijkach (nie licząc komentarzy ;)) mamy w pełni funkcjonalny program konsolowy, /// wyświe...
using System; namespace Week3a { class MainClass { public static void Main(string[] args) { const string USERNAME = "emiliokyp"; const string PASSWORD = "password"; Console.WriteLine("Please enter your username and password"); string usern...
using System; namespace UseFul.Uteis { public class DateRange { public DateTime Start { get; private set; } public DateTime End { get; private set; } public static DateRange Today(DateTime date) { DateRange range = new DateRange {Start = DateTime.Now}; ...
using Entities.Models; using System; using System.Collections.Generic; using System.Text; namespace Contracts { public interface IPhoneNumberRepository { PhoneNumber GetPhoneNumber(int id, bool trackChanges); IEnumerable<PhoneNumber> GetPhoneNumbersByPerson(Person person, bool trackChanges); ...
using SocialMedia.Data; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialMedia.Models { //NO public class PostCreate { ...
using System; using System.Net; using System.Net.Sockets; namespace TCPProxy { /// <summary> /// http://blog.brunogarcia.com/2012/10/simple-tcp-forwarder-in-c.html /// </summary> public class TCPForwarder { private readonly Socket MainSocket = new Socket(AddressFamily.InterNetwork, SocketT...
using System.Threading.Tasks; namespace NeuralNetwork.Core { static class Feedforward { internal static float[] GetOutputSignalOfSample(float[] inputSignal, float[][] neuronWeights, ActivationFunc activationFunc, float[] isBiasNeuron) { int _synapsesCount = neuronWeights.Length; ...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Infra.Data.EntityConfig { public class RegimesCon...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class End : MonoBehaviour { public AudioSource ding; private GameController gameControllerScript; private Timer timerScript; private bool hasKey; public GameObject ClosedPortal; public T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UserNamespace { [Serializable] public class User { public int CardNumber { get; set; } = 7; public string Name { get; set; } public string Id { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Dapper.DBContext; using EBS.Domain.Entity; using EBS.Infrastructure.Extension; using EBS.Infrastructure; namespace EBS.Domain.Service { public class StorePurchaseOrderService { IDBC...
using System.Collections.Generic; using System.Linq; using TwilightShards.Common; namespace ClimatesOfFerngillRebuild { public class FerngillClimateTimeSpan { public string BeginSeason; public string EndSeason; public int BeginDay; public int EndDay; public double Eveni...
using NUnit.Framework; using Juicy.DirtCheapDaemons.Http; namespace Juicy.DirtCheapDaemons.UnitTest.Http { [TestFixture] public class InlineHandlerTests { [Test] public void ShouldCallLambdaWithReqResp() { IRequest req = new Request(); IResponse resp = new Response(); bool called = fals...
using System.Text; using StrategyPattern.Core; namespace StrategyPattern.Strategies { public class MarkdownStrategy : IListStrategy { public void Start(StringBuilder sb) { } public void End(StringBuilder sb) { } public void AddListItem(StringBuilder sb,...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using log4net; using log4net.Repository.Hierarchy; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.Business.Master { pub...
/* Dataphor © Copyright 2000-2008 Alphora This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt */ using System; using System.Collections; using System.Collections.Specialized; using System.IO; using System.Text; namespace Alphora.Dataphor....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; using System.IO; using System.Text.RegularExpressions; using Rainbow.CreatureOverhaul; namespace Rainbow.WorldOverhaul { public static class RegionStatePatch { public static void Su...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Reflection; using System.Threading.Tasks; using System.Windows.Forms; namespace BRI { partial class AboutBox1 : Form { public AboutBox1() { Initialize...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; namespace ConsoleApp4 { class Program { static void Main(string[] args) { var obj = new MyClass(); ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Labor { public partial class Form1 : Form { public Form1() ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Mvc; namespace ManageWeb.Areas.Api.Controllers { public class ConfigController : ApiBaseController { [ClientAuth(ClientAuthType.TryAuth)] public A...
using EduHome.DataContext; using EduHome.Models.Entity; using EduHome.ViewModels; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.Areas.Admin.Controllers { [Area("admin")] public class SubscriberController : Con...
using System; using System.Collections; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System.Collections.Generic; using Microsoft.Win32; using System.Data....
using System.Diagnostics.CodeAnalysis; using System.Threading.Tasks; using Witsml; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Jobs.Common; using WitsmlExplorer.Api.Services; using WitsmlExplorer.Api.Workers; using Xunit; namespace WitsmlExplorer.IntegrationTests.Api.Workers { [SuppressMessage("ReSharp...
using UnityEngine; using System.Collections; public class LaunchCountController : MonoBehaviour { // Use this for initialization void Start () { int launchCount = PersistentStorage.instance.GetIntValue("launchCount", 0); PersistentStorage.instance.SetIntValue ("launchCount", launchCount + 1); } }
using System; [Serializable] public class GException1 : GException0 { public GException1(string string_0) : base(string_0) { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MultiplechoiseSystem.DAO; using MultiplechoiseSystem.DTO; namespace MultiplechoiseSystem.FORM { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; using NUnit.Framework; namespace TextToHTML.Models { public class NotedLineBuilder { private string _line; /// <summary> /// Creates a noted line where...
using System; using System.Collections.Generic; using System.Text; namespace PatronAdapter { public class AdaptadorImpresora : IImpresoraEPSON { private ImpresoraHP impresora; public AdaptadorImpresora() { impresora = new ImpresoraHP(); } public string Impr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LevelSelection : MonoBehaviour { public Button Level1; public Button Level2; public Button Boss; // Start is called before the first frame update vo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GraphicalEditor.Enumerations { public enum ScheduleType { Appointment, EquipmentTransfer, Renovation } }
using EduHome.DataContext; using EduHome.Helpers.Methods; using EduHome.Models.Base; using EduHome.Models.Entity; using EduHome.ViewModels; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.EntityFrameworkCore; using System; using System.Co...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace WebTest { public partial class Cache : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } //首次查询后会创建缓...
using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.DraftApprenticeship; using SFA.DAS.ProviderCommitments.Web.Models; namespace SFA.DAS.ProviderCommitments.Web.Mappers { public class...
// Uncomment to force TweetDeck to load a predefined version of the vendor/bundle scripts and stylesheets // #define FREEZE_TWEETDECK_RESOURCES using System.Collections.Specialized; using CefSharp; using CefSharp.Handler; using TweetDuck.Core.Handling.General; using TweetDuck.Core.Utils; #if FREEZE_TWEETDECK_RESOURC...
using System; using System.Collections.Generic; using ImagoCore.Util; using ImagoCore.Enums; namespace ImagoCore.Models.Strategies { public class SchadensModifikationNatuerlicherWertBerechnenStrategy : INatuerlicherWertBerechnenStrategy { public int berechneNatuerlicherWert(Dictionary<ImagoAttribut, i...
using SpatialEye.Framework.Client; namespace Lite { /// <summary> /// The header page-specific context (viewModel), allowing the header page (view) to bind to /// </summary> public class LitePrintA4Template2HeaderPageContext : PrintPageContext { /// <summary> /// Holds the typed top-level settings ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace GameProject { public class Player : GameObject { private Gun gun; public Gun Gun => gun; public bool Stunned { get; set; } = false;...
using System; namespace Agora.EventStore.Eventing { public abstract class Event : IEvent { protected Event() { Id = Guid.NewGuid(); RaisedAt = DateTime.UtcNow; } public Guid Id { get; set; } public DateTime RaisedAt { get; set; } } }
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.IO; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using System.Windows.Input; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Simon.Helpers;...
using Google.Protobuf; using Grpc.Core; using Microsoft.Extensions.DependencyInjection; using Sentry.Internal.Extensions; namespace Sentry.AspNetCore.Grpc; /// <summary> /// Scope Extensions /// </summary> [EditorBrowsable(EditorBrowsableState.Never)] public static class ScopeExtensions { /// <summary> /// Po...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Construction_Project { public partial class tr_update_vehicles : System.Web.UI.Page {...
#region LICENSE // Funkshun.Core 1.0.0.0 // // Copyright 2011, see AUTHORS.txt // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/lice...
using System.Threading.Tasks; using System.Collections.Generic; using Notify.Interfaces; using Sfa.Poc.ResultsAndCertification.Notifications.Configuration; using Sfa.Poc.ResultsAndCertification.Notifications.Interface; namespace Sfa.Poc.ResultsAndCertification.Notifications.Services { public class NotificationSer...
//------------------------------------------------------------------------------ // <copyright file="InfoMarginFactory.cs" company="Company"> // Copyright (c) Company. All rights reserved. // </copyright> //------------------------------------------------------------------------------ using System.ComponentModel...
using System; namespace P01.HarvestingFields { class Program { static void Main(string[] args) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Navigati...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; namespace Les7Exercise1 { //Сергей в коде встречаются одинаковые наборы строк, напримир: // lblCount.Text = "0"; // count = 0; // lblNumber.Text = "1"; // numbers.C...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Manual : MonoBehaviour { void Start() { Cursor.visible = false; } void Update() { if (Input.GetKeyDown(KeyCode.R)) { SceneManager.LoadS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MinistryPlatform.Translation.Models.DTO; namespace MinistryPlatform.Translation.Repositories.Interfaces { public interface IKioskRepository { MpKioskConfigDto GetMpKioskConfigByIde...
using Knjizara.Models; // dodato da bi se koristilo RacunMenadzer using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Knjizara.Controllers { [Autorizacija(Roles = "Menadzer")] public class MenadzerRacunController : Controller { // GE...
namespace Web.Models { public class BlogViewModel { public string Author { get; set; } public int BlogId { get; set; } } }
using System; using System.IO; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using Sy...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cutting : MonoBehaviour { [SerializeField] private Transform cutLinePrefab; [SerializeField] private Transform cutItems; [SerializeField] private Transform cookPot; private int currCutPoint; private i...
using System.Collections.Generic; using DataAccess.Model; using KioskClient.Domain; namespace KioskClient { public interface IMainWindow { void NavigateToMovieDetails(Movie movie); void NavigateToMovieCatalog(); void NavigateToShowtimeList(Movie movie); void NavigateToAuditoriu...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="SiteDataEnricher.cs" company="Jeroen Stemerdink"> // Copyright © 2019 Jeroen Stemerdink. // Permission is hereby granted, free of charge, to any person obtaining a copy /...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlaneGenerator : MonoBehaviour { public GameObject Plane; int x, z; // Start is called before the first frame update void Start() { for (x = 0; x <= HomeDirector.width; x++) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Futbol5.DAL.Repositories; using Futbol5.DAL.Infrastructure; using Futbol5.Entities; namespace Futbol5.ServiceAgent { public class CampeonatoService : ICampeonatoService { private ...
using CoreSystems.Transition.Scripts; using UnityEngine; namespace CoreSystems.Menu.Scripts { public class PauseMenu : MonoBehaviour, IPauseMenu { public bool IsPaused { get; private set; } private GameObject _canvas; void Awake() { _canvas = transform.GetChild(0)...
 namespace PhotonInMaze.Common.Controller { public interface IMazeConfiguration { int Columns { get; } int Rows { get; } int SecondsToStart { get; } MazeGenerationAlgorithm Algorithm { get; } float CellSideLength { get; } string Name { get; } IMazeGenerator ...
 namespace Fbtc.Domain.Entities { public class Endereco: EnderecoCep { public int EnderecoId { get; set; } public int PessoaId { get; set; } public string Numero { get; set; } public string Complemento { get; set; } public string TipoEndereco { get; set; } public...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using gMediaTools.Extensions; using gMediaTools.Models; namespace gMediaTools.Services.AviSynth { public class AviSynthVfrToCfrConversionService { public str...
using UnityEngine; using UnityEditor; using UnityEditorInternal; using System.IO; using System; [CustomEditor(typeof(GameSystem), true)] [CanEditMultipleObjects] public class GameSystemEditor : Editor { #region Static private static SceneAsset FindSceneInEditorBuildSettings(string name) { ...
using System; using System.ComponentModel; using System.Windows.Forms; namespace SharpMap.Extensions { public partial class GridConversionDialog : Form { public GridConversionDialog() { InitializeComponent(); this.convertTabPage.Text = "Convert"; this.resam...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCollision : MonoBehaviour { void OnTriggerEnter(Collider other) { if(other.gameObject.name == "Asteroid") { //die Destroy(gameObject); } } }
using System; using System.Collections.Generic; using System.Text; namespace Middleware.Business.Commons { public class BusinessConstants { public class RequestOrigin { public const string PostmanToken = "Postman-Token"; public const string HostToken = "Host"; ...
using System.ComponentModel.DataAnnotations; namespace DgKMS.Cube { public class FundEditDto { /// <summary> /// Id /// </summary> [Required(ErrorMessage = "Id不能为空")] public long Id { get; set; } /// <summary> /// 标题 /// </summary> [MaxL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Utils { public class Constants { public static readonly string categoryFormat = "~/Images/Categories/{0}.png"; public static readonly string defaultCategoryImage = "~/Images/Categories/defaultCatego...