text stringlengths 13 6.01M |
|---|
using EmberKernel.Services.EventBus;
using EmberKernel.Services.Statistic.DataSource.Variables;
using System;
using System.Diagnostics.CodeAnalysis;
namespace EmberMemoryReader.Abstract.Data
{
public enum OsuInternalStatus
{
Menu,
Edit,
Play,
Exit,
SelectEdit,
S... |
using System;
using System.Collections.Generic;
using System.Text;
using DBDiff.Schema.MySQL.Model;
namespace DBDiff.Schema.MySQL.Compare
{
internal static class CompareConstraints
{
public static Constraints GenerateDiferences(Constraints CamposOrigen, Constraints CamposDestino)
{
... |
using gView.Framework.Geometry;
using System;
using System.Collections.Generic;
namespace gView.Framework.FDB
{
public class SpatialIndexNode : ISpatialIndexNode, IComparable
{
private int _NID = 0, _PID = 0;
private short _page;
private IGeometry _geom;
private List<int> _IDs;... |
namespace com.Sconit.Entity.SI.SD_SCM
{
using System;
using System.Collections.Generic;
[Serializable]
public class FlowMaster
{
#region O/R Mapping Properties
public string Code { get; set; }
public string Description { get; set; }
public Boolean IsActive { get; set; }
p... |
using System.ComponentModel.DataAnnotations;
namespace HotelDatabase.Models
{
public class Room
{
[Key]
public int RoomNumber { get; set; }
[Required]
public RoomType RoomType { get; set; }
[Required]
public BedType BedType { get; set; }
public decima... |
using System;
using System.Collections.Generic;
using System.Text;
namespace code
{
public class leetCodeThree
{
// 输入: "abcabcbb"
//输出: 3
//解释: 因为无重复字符的最长子串是 "abc",所以其长度为 3。
// 输入: "bbbbb"
//输出: 1
//解释: 因为无重复字符的最长子串是 "b",所以其长度为 1。
public static void Getlent... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
namespace KeepTeamAutotests.Pages
{
public class NewCandidatePopup : PopupPage
{
[FindsBy(Ho... |
using Chess.v4.Engine.Interfaces;
using Chess.v4.Models;
using Common.Responses;
using Microsoft.AspNetCore.Mvc;
using Omu.ValueInjecter;
using Website.Factories;
using Website.Models;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace Websi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices.ComTypes;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
namespace SolutionsAssembly
{
public class AmicableNumbers :ISolutionsContract
{
public string Pro... |
using Pe.Stracon.SGC.Infraestructura.QueryModel.Base;
using System;
namespace Pe.Stracon.SGC.Infraestructura.Core.Base
{
/// <summary>
/// Repository contract: for Read a DTO.
/// </summary>
/// <remarks>
/// Creación: GMD 22122014 <br />
/// Modificación: <br />
/// </remarks... |
using System;
namespace TexturePacker.Editor.Domain.Entities
{
[Serializable]
public class FrameVector
{
public float x;
public float y;
}
} |
using System;
using System.Windows.Forms;
using System.IO;
using Microsoft.WindowsAPICodePack.Dialogs;
namespace LJM_Utils
{
public partial class RenamerForm : Form
{
System.Drawing.Point OptionGroupLocation = new System.Drawing.Point(11, 202);
int PreviousStrategySelection = -1;
publ... |
using Dapper;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Common;
using System.Linq;
namespace Alabo.Domains.Repositories.EFCore {
/// <summary>
/// 通过Dapper获取数据
/// https://github.com/StackExchange/Dapper
/// 教程:https://www.cnblogs.com/lunawzh/p/6... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameManager : MonoBehaviour
{
public static GameManager instance = null;
private LevelManager levelManager;
//[HideInInspector] public bool playersTurn = true;
//private int level = 3; // Used a... |
using Assets.Scripts.Models;
namespace Assets.Scripts.Controllers
{
public class GroundPlacementItemData
{
public BaseObject ItemModel;
public bool Dropped;
public int Amount;
public int? Durability;
public GroundPlacementItemData(BaseObject itemModel, bool dropped = f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2_nyolcadik_feladat
{
class Program
{
struct Versenyzo
{
public string nev;
public int elertPont;
public int versenyA... |
namespace Sentry.Extensibility;
/// <summary>
/// Provides a mechanism to convey network status.
/// Used internally by some integrations. Not intended for public usage.
/// </summary>
/// <remarks>
/// This must be public because we use it in Sentry.Maui, which can't use InternalsVisibleTo
/// because MAUI assemblies... |
using System;
using System.Windows.Forms;
namespace WindowsFileManager {
public partial class TextEditorForm : Form {
private TextEditorController Controller = new TextEditorController();
public TextEditorForm(string path) {
InitializeComponent();
Controller.LoadFile(path,... |
namespace WitsmlExplorer.Api.Jobs.Common
{
public class LogReference
{
public string WellUid { get; set; }
public string WellboreUid { get; set; }
public string LogUid { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class animmenu : MonoBehaviour
{
private bool toggle = true;
public void MainMenuanim()
{
if (toggle==true)
{
GetComponent<Animator>().Play("MainMenuAnim");
toggle = false;
... |
using GameManager;
using TMPro;
using UnityEngine;
public class allowAbility : MonoBehaviour
{
public bool attack;
public bool sprinting;
public bool crouching;
[SerializeField] private GameObject canvas;
[SerializeField] private TextMeshProUGUI text;
private bool changed = false;
private PlayerMovement playe... |
using System.Web.UI;
using System.Web.UI.WebControls;
using HTB.Database;
namespace HTB.v2.intranetx.global_files
{
public partial class CtlLookupDealer : UserControl
{
public string ComponentName = "";
public void SetComponentName(string name)
{
ComponentName = na... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class newCube : MonoBehaviour {
// Use this for initialization
void Start () {
print(GetComponent<Transform>().position);
int myNumber = 5;
GetComponent<Renderer>().material.color = Color.red;
}
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Facade
{
class LegacyFacade
{
SistemaFacturacion s = new SistemaFacturacion();
SistemaDespacho d = new SistemaDespacho();
public DateTime CalcularFechaPago(Fac... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Different types of usages for an Atom Collection Reference.
/// </summary>
public class AtomCollectionReferenceUsage
{
public const int COLLECTION = 0;
public const int COLLECTION_INSTANCER = 1;
... |
namespace com.Sconit.Web.Controllers.INP
{
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using System.Web.Security;
using com.Sconit.Entity.INP;
using com.Sconit.Service;
using com.Sconit.Web.Models;
... |
using System.Collections.Generic;
using System.Globalization;
using Infrastructure.ApplicationSettings;
namespace Tests.Utils.ApplicationSettings
{
/// <summary>
/// Application settings class used to overwrite application settings from config from code.
/// By default values from config are used
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DTO
{
public class BancaColecao : List<Banca>
{
}
}
|
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using KartObjects;
namespace KartLib.Reports
{
public class BaseReportViewer : Entity
{
protected string FnameReport;
public ReportSession ReportSession;
public List<Assortment> SelectedAssortments;
... |
namespace ShapesGraphics.Enums
{
public enum ShapeType
{
Circle = 0,
Rectangle = 1,
Trapezium = 2
}
}
|
using GraphicalEditor.Constants;
using GraphicalEditor.Enumerations;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Windows.Documents;
using System.Windows.Media;
using System.Windows.Shapes;
namespace GraphicalEditor.Models.MapObjectRelated
{
public class MapObjectType ... |
using FluentValidation;
using SFA.DAS.ProviderCommitments.Web.Models;
namespace SFA.DAS.ProviderCommitments.Web.Validators
{
public class DraftApprenticeshipRequestValidator : AbstractValidator<DraftApprenticeshipRequest>
{
public DraftApprenticeshipRequestValidator()
{
RuleFor(mod... |
using System;
using pjank.BossaAPI;
namespace pjank.BossaAPI.MarketMonitor
{
/// <summary>
///
/// Poniżej najprostszy przykład odbioru bieżących notowań za pośrednictwem tej biblioteki.
///
/// W tych kilku linijkach (nie licząc komentarzy ;)) mamy w pełni funkcjonalny program konsolowy,
/// wyświe... |
using System;
namespace Week3a
{
class MainClass
{
public static void Main(string[] args)
{
const string USERNAME = "emiliokyp";
const string PASSWORD = "password";
Console.WriteLine("Please enter your username and password");
string usern... |
using System;
namespace UseFul.Uteis
{
public class DateRange
{
public DateTime Start { get; private set; }
public DateTime End { get; private set; }
public static DateRange Today(DateTime date)
{
DateRange range = new DateRange {Start = DateTime.Now};
... |
using Entities.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Contracts
{
public interface IPhoneNumberRepository
{
PhoneNumber GetPhoneNumber(int id, bool trackChanges);
IEnumerable<PhoneNumber> GetPhoneNumbersByPerson(Person person, bool trackChanges);
... |
using SocialMedia.Data;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SocialMedia.Models
{
//NO
public class PostCreate
{
... |
using System;
using System.Net;
using System.Net.Sockets;
namespace TCPProxy
{
/// <summary>
/// http://blog.brunogarcia.com/2012/10/simple-tcp-forwarder-in-c.html
/// </summary>
public class TCPForwarder
{
private readonly Socket MainSocket = new Socket(AddressFamily.InterNetwork, SocketT... |
using System.Threading.Tasks;
namespace NeuralNetwork.Core
{
static class Feedforward
{
internal static float[] GetOutputSignalOfSample(float[] inputSignal, float[][] neuronWeights, ActivationFunc activationFunc, float[] isBiasNeuron)
{
int _synapsesCount = neuronWeights.Length;
... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Infra.Data.EntityConfig
{
public class RegimesCon... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class End : MonoBehaviour
{
public AudioSource ding;
private GameController gameControllerScript;
private Timer timerScript;
private bool hasKey;
public GameObject ClosedPortal;
public T... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace UserNamespace {
[Serializable]
public class User {
public int CardNumber { get; set; } = 7;
public string Name { get; set; }
public string Id { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Dapper.DBContext;
using EBS.Domain.Entity;
using EBS.Infrastructure.Extension;
using EBS.Infrastructure;
namespace EBS.Domain.Service
{
public class StorePurchaseOrderService
{
IDBC... |
using System.Collections.Generic;
using System.Linq;
using TwilightShards.Common;
namespace ClimatesOfFerngillRebuild
{
public class FerngillClimateTimeSpan
{
public string BeginSeason;
public string EndSeason;
public int BeginDay;
public int EndDay;
public double Eveni... |
using NUnit.Framework;
using Juicy.DirtCheapDaemons.Http;
namespace Juicy.DirtCheapDaemons.UnitTest.Http
{
[TestFixture]
public class InlineHandlerTests
{
[Test]
public void ShouldCallLambdaWithReqResp()
{
IRequest req = new Request();
IResponse resp = new Response();
bool called = fals... |
using System.Text;
using StrategyPattern.Core;
namespace StrategyPattern.Strategies
{
public class MarkdownStrategy : IListStrategy
{
public void Start(StringBuilder sb)
{
}
public void End(StringBuilder sb)
{
}
public void AddListItem(StringBuilder sb,... |
using Anywhere2Go.DataAccess;
using Anywhere2Go.DataAccess.Entity;
using Anywhere2Go.DataAccess.Object;
using log4net;
using log4net.Repository.Hierarchy;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.Business.Master
{
pub... |
/*
Dataphor
© Copyright 2000-2008 Alphora
This file is licensed under a modified BSD-license which can be found here: http://dataphor.org/dataphor_license.txt
*/
using System;
using System.Collections;
using System.Collections.Specialized;
using System.IO;
using System.Text;
namespace Alphora.Dataphor.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
using RWCustom;
using System.IO;
using System.Text.RegularExpressions;
using Rainbow.CreatureOverhaul;
namespace Rainbow.WorldOverhaul
{
public static class RegionStatePatch
{
public static void Su... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace BRI
{
partial class AboutBox1 : Form
{
public AboutBox1()
{
Initialize... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
namespace ConsoleApp4
{
class Program
{
static void Main(string[] args)
{
var obj = new MyClass();
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Labor
{
public partial class Form1 : Form
{
public Form1()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Mvc;
namespace ManageWeb.Areas.Api.Controllers
{
public class ConfigController : ApiBaseController
{
[ClientAuth(ClientAuthType.TryAuth)]
public A... |
using EduHome.DataContext;
using EduHome.Models.Entity;
using EduHome.ViewModels;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.Areas.Admin.Controllers
{
[Area("admin")]
public class SubscriberController : Con... |
using System;
using System.Collections;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
using Microsoft.Win32;
using System.Data.... |
using System.Diagnostics.CodeAnalysis;
using System.Threading.Tasks;
using Witsml;
using WitsmlExplorer.Api.Jobs;
using WitsmlExplorer.Api.Jobs.Common;
using WitsmlExplorer.Api.Services;
using WitsmlExplorer.Api.Workers;
using Xunit;
namespace WitsmlExplorer.IntegrationTests.Api.Workers
{
[SuppressMessage("ReSharp... |
using UnityEngine;
using System.Collections;
public class LaunchCountController : MonoBehaviour {
// Use this for initialization
void Start () {
int launchCount = PersistentStorage.instance.GetIntValue("launchCount", 0);
PersistentStorage.instance.SetIntValue ("launchCount", launchCount + 1);
}
}
|
using System;
[Serializable]
public class GException1 : GException0
{
public GException1(string string_0) : base(string_0)
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using MultiplechoiseSystem.DAO;
using MultiplechoiseSystem.DTO;
namespace MultiplechoiseSystem.FORM
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web;
using NUnit.Framework;
namespace TextToHTML.Models
{
public class NotedLineBuilder
{
private string _line;
/// <summary>
/// Creates a noted line where... |
using System;
using System.Collections.Generic;
using System.Text;
namespace PatronAdapter
{
public class AdaptadorImpresora : IImpresoraEPSON
{
private ImpresoraHP impresora;
public AdaptadorImpresora()
{
impresora = new ImpresoraHP();
}
public string Impr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class LevelSelection : MonoBehaviour
{
public Button Level1;
public Button Level2;
public Button Boss;
// Start is called before the first frame update
vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GraphicalEditor.Enumerations
{
public enum ScheduleType
{
Appointment,
EquipmentTransfer,
Renovation
}
}
|
using EduHome.DataContext;
using EduHome.Helpers.Methods;
using EduHome.Models.Base;
using EduHome.Models.Entity;
using EduHome.ViewModels;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.ModelBinding;
using Microsoft.EntityFrameworkCore;
using System;
using System.Co... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace WebTest
{
public partial class Cache : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
//首次查询后会创建缓... |
using System.Threading.Tasks;
using SFA.DAS.CommitmentsV2.Api.Client;
using SFA.DAS.CommitmentsV2.Shared.Interfaces;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.DraftApprenticeship;
using SFA.DAS.ProviderCommitments.Web.Models;
namespace SFA.DAS.ProviderCommitments.Web.Mappers
{
public class... |
// Uncomment to force TweetDeck to load a predefined version of the vendor/bundle scripts and stylesheets
// #define FREEZE_TWEETDECK_RESOURCES
using System.Collections.Specialized;
using CefSharp;
using CefSharp.Handler;
using TweetDuck.Core.Handling.General;
using TweetDuck.Core.Utils;
#if FREEZE_TWEETDECK_RESOURC... |
using System;
using System.Collections.Generic;
using ImagoCore.Util;
using ImagoCore.Enums;
namespace ImagoCore.Models.Strategies
{
public class SchadensModifikationNatuerlicherWertBerechnenStrategy : INatuerlicherWertBerechnenStrategy
{
public int berechneNatuerlicherWert(Dictionary<ImagoAttribut, i... |
using SpatialEye.Framework.Client;
namespace Lite
{
/// <summary>
/// The header page-specific context (viewModel), allowing the header page (view) to bind to
/// </summary>
public class LitePrintA4Template2HeaderPageContext : PrintPageContext
{
/// <summary>
/// Holds the typed top-level settings
... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace GameProject
{
public class Player : GameObject
{
private Gun gun;
public Gun Gun => gun;
public bool Stunned { get; set; } = false;... |
using System;
namespace Agora.EventStore.Eventing
{
public abstract class Event : IEvent
{
protected Event()
{
Id = Guid.NewGuid();
RaisedAt = DateTime.UtcNow;
}
public Guid Id { get; set; }
public DateTime RaisedAt { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Input;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Simon.Helpers;... |
using Google.Protobuf;
using Grpc.Core;
using Microsoft.Extensions.DependencyInjection;
using Sentry.Internal.Extensions;
namespace Sentry.AspNetCore.Grpc;
/// <summary>
/// Scope Extensions
/// </summary>
[EditorBrowsable(EditorBrowsableState.Never)]
public static class ScopeExtensions
{
/// <summary>
/// Po... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Construction_Project
{
public partial class tr_update_vehicles : System.Web.UI.Page
{... |
#region LICENSE
// Funkshun.Core 1.0.0.0
//
// Copyright 2011, see AUTHORS.txt
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/lice... |
using System.Threading.Tasks;
using System.Collections.Generic;
using Notify.Interfaces;
using Sfa.Poc.ResultsAndCertification.Notifications.Configuration;
using Sfa.Poc.ResultsAndCertification.Notifications.Interface;
namespace Sfa.Poc.ResultsAndCertification.Notifications.Services
{
public class NotificationSer... |
//------------------------------------------------------------------------------
// <copyright file="InfoMarginFactory.cs" company="Company">
// Copyright (c) Company. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
using System.ComponentModel... |
using System;
namespace P01.HarvestingFields
{
class Program
{
static void Main(string[] args)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Les7Exercise1
{
//Сергей в коде встречаются одинаковые наборы строк, напримир:
// lblCount.Text = "0";
// count = 0;
// lblNumber.Text = "1";
// numbers.C... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Manual : MonoBehaviour
{
void Start()
{
Cursor.visible = false;
}
void Update()
{
if (Input.GetKeyDown(KeyCode.R))
{
SceneManager.LoadS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MinistryPlatform.Translation.Models.DTO;
namespace MinistryPlatform.Translation.Repositories.Interfaces
{
public interface IKioskRepository
{
MpKioskConfigDto GetMpKioskConfigByIde... |
using Knjizara.Models; // dodato da bi se koristilo RacunMenadzer
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Knjizara.Controllers
{
[Autorizacija(Roles = "Menadzer")]
public class MenadzerRacunController : Controller
{
// GE... |
namespace Web.Models
{
public class BlogViewModel
{
public string Author { get; set; }
public int BlogId { get; set; }
}
} |
using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using Sy... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Cutting : MonoBehaviour {
[SerializeField] private Transform cutLinePrefab;
[SerializeField] private Transform cutItems;
[SerializeField] private Transform cookPot;
private int currCutPoint;
private i... |
using System.Collections.Generic;
using DataAccess.Model;
using KioskClient.Domain;
namespace KioskClient
{
public interface IMainWindow
{
void NavigateToMovieDetails(Movie movie);
void NavigateToMovieCatalog();
void NavigateToShowtimeList(Movie movie);
void NavigateToAuditoriu... |
// --------------------------------------------------------------------------------------------------------------------
// <copyright file="SiteDataEnricher.cs" company="Jeroen Stemerdink">
// Copyright © 2019 Jeroen Stemerdink.
// Permission is hereby granted, free of charge, to any person obtaining a copy
/... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlaneGenerator : MonoBehaviour
{
public GameObject Plane;
int x, z;
// Start is called before the first frame update
void Start()
{
for (x = 0; x <= HomeDirector.width; x++)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Futbol5.DAL.Repositories;
using Futbol5.DAL.Infrastructure;
using Futbol5.Entities;
namespace Futbol5.ServiceAgent
{
public class CampeonatoService : ICampeonatoService
{
private ... |
using CoreSystems.Transition.Scripts;
using UnityEngine;
namespace CoreSystems.Menu.Scripts
{
public class PauseMenu : MonoBehaviour, IPauseMenu
{
public bool IsPaused { get; private set; }
private GameObject _canvas;
void Awake()
{
_canvas = transform.GetChild(0)... |
namespace PhotonInMaze.Common.Controller {
public interface IMazeConfiguration {
int Columns { get; }
int Rows { get; }
int SecondsToStart { get; }
MazeGenerationAlgorithm Algorithm { get; }
float CellSideLength { get; }
string Name { get; }
IMazeGenerator ... |
namespace Fbtc.Domain.Entities
{
public class Endereco: EnderecoCep
{
public int EnderecoId { get; set; }
public int PessoaId { get; set; }
public string Numero { get; set; }
public string Complemento { get; set; }
public string TipoEndereco { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using gMediaTools.Extensions;
using gMediaTools.Models;
namespace gMediaTools.Services.AviSynth
{
public class AviSynthVfrToCfrConversionService
{
public str... |
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;
using System.IO;
using System;
[CustomEditor(typeof(GameSystem), true)]
[CanEditMultipleObjects]
public class GameSystemEditor : Editor
{
#region Static
private static SceneAsset FindSceneInEditorBuildSettings(string name)
{
... |
using System;
using System.ComponentModel;
using System.Windows.Forms;
namespace SharpMap.Extensions
{
public partial class GridConversionDialog : Form
{
public GridConversionDialog()
{
InitializeComponent();
this.convertTabPage.Text = "Convert";
this.resam... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerCollision : MonoBehaviour {
void OnTriggerEnter(Collider other) {
if(other.gameObject.name == "Asteroid") {
//die
Destroy(gameObject);
}
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace Middleware.Business.Commons
{
public class BusinessConstants
{
public class RequestOrigin
{
public const string PostmanToken = "Postman-Token";
public const string HostToken = "Host";
... |
using System.ComponentModel.DataAnnotations;
namespace DgKMS.Cube
{
public class FundEditDto
{
/// <summary>
/// Id
/// </summary>
[Required(ErrorMessage = "Id不能为空")]
public long Id { get; set; }
/// <summary>
/// 标题
/// </summary>
[MaxL... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Utils
{
public class Constants
{
public static readonly string categoryFormat = "~/Images/Categories/{0}.png";
public static readonly string defaultCategoryImage = "~/Images/Categories/defaultCatego... |
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