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 namespace _1.TaskSchool { using System; using System.Collections; using System.Collections.Generic; using System.Linq; public interface ICourse : IEnumerable { IList<Student> SetOfStudents { get; set; } void Leave(Student candidate); void Join(Student candidat...
using System.Collections.Generic; using System.Linq; using Vintagestory.API.Common; using Vintagestory.API.Common.Entities; using Vintagestory.API.MathTools; using Vintagestory.API.Server; namespace OreCrystals { class OreCrystalsRegisterCommands : ModSystem { public override bool ShouldLoad(EnumAppSi...
#region Related components using System; using System.Net; using System.Xml; using System.Configuration; using System.Collections.Generic; using Enyim.Caching.Memcached; using Enyim.Caching.Memcached.Protocol.Text; using Enyim.Caching.Memcached.Protocol.Binary; using Microsoft.Extensions.Logging; using Microsoft.Extens...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerController : MonoBehaviour { public enum PlayerState { Prepare, Playing, Died, Finish } public GameObject fireShieldParticle; public GameObject levelCompletePanel; ...
using Models.Towers; using UnityEngine; namespace AI { public class ShotLogic : ILogic { private readonly IWeapon _weapon; private readonly EnemyLogic _target; private readonly Vector3 _position; private readonly Vector3 _targetPosition; private float _totalTime; ...
using UnityEngine; using System.Collections; public class InsertCoinCtrl : MonoBehaviour { public PlayerBtState PlayerState; UISprite InsertCoinSprite; public static InsertCoinCtrl _InstanceP1; public static InsertCoinCtrl _InstanceP2; public static InsertCoinCtrl GetInstanceP1() { return _InstanceP1; } ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace NotSoSmartSaverAPI.ModelsGenerated { public partial class Userandgroup { public string Groupid { get; set; } public string Userid { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Flipcards.DataAccess; using FlipCards.Models; namespace Flipcards { public partial class Decks...
using System; using App.Core.Interfaces.Helpers; namespace App.Core.Helpers { public class DateTimeHelper : IDateTimeHelper { public DateTime Now() => DateTime.UtcNow; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BreuTextController : MonoBehaviour { public Canvas Text1; public Canvas Text2; public Canvas Text3; public Canvas Text4; private float timer = 0; // Start is called before the first frame...
using System; using System.Collections.Generic; using System.Text; namespace PiwoBack.Data.Models { public class BreweryPicture: Entity { public Brewery Brewery { get; set; } public string PictureName { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rocket : MonoBehaviour { [Header("General")] public float speed; public float punch; [Header("Effects")] public GameObject hitEffect; [Header("Sounds")] public GameObject hittingTheWall; public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using UnityEngine.Networking; public class PlayerManagerNetworked : NetworkBehaviour { public GameObject AuraExpander; public GameObject AuraController; public GameObject BridgeBars; public GameObject St...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using System.IO; using Engine.Events; public enum BaseUIStates { NoState, InUI, InGame, InEdit } public class BaseUIControllerMessages { public static string uiPanelAnimateIn = "ui-panel-animate-in"; ...
using System; using System.Collections.Generic; using Efa.Domain.Entities; using Efa.Domain.Interfaces.Repository; using Efa.Domain.Interfaces.Services; using Efa.Domain.Validation.Alunos; using Efa.Domain.ValueObjects; namespace Efa.Domain.Services { public class AlunoService : ServiceBase<Aluno>, IAlunoService ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestTransMove : MonoBehaviour { // Start is called before the first frame update private float moveState = 0; void Start() { } // Update is called once per frame void Update() { if(Inp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _34_HomeWork { class Program { static void Main(string[] args) { Console.WriteLine("Enter your firstname:"); string firstname = Console....
namespace P10InfernoInfinity.Interfaces { public interface IGemLevelable : IMagicalStat { } }
using System; using System.Collections.Generic; using System.Text; namespace WebApp.Data.Models { public class ContactResponseModel { public string Address { get; set; } public string Lat { get; set; } public string Lng { get; set; } public List<PhoneNumber> PhoneNumbers { get;...
using System.Collections.Generic; using System.Drawing; using OxyPlot.WindowsForms; using System.Windows.Forms; using System; namespace PterodactylCharts { public partial class PointGraph : Form { public PointGraph() { InitializeComponent(); } public void PointGrap...
using System; using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Headers.CrossOriginPolicies.ResourcePolicy { /// <summary> /// Allows resources to be loaded from other domains. /// </summary> public class CrossOriginDirectiveBuilder : CrossOriginResourcePolicyDirective...
using CaseManagement.DataObjects; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CaseManagement.ClientObjects { public class ViewClientProvider { public int clientProviderId { get; set; } pub...
using System.Text.RegularExpressions; using UnityEditor; namespace Daz3D { public static class Constants { public const string shaderNameMetal = "Daz3D/IrayUberMetal"; public const string shaderNameSpecular = "Daz3D/IrayUberSpec"; // public const string shaderNameIraySkin = "Daz3D/Ira...
using Alabo.Domains.Services; namespace Alabo.Industry.Shop.Activitys.Modules.BuyPermision.Service { /// <summary> /// 预售设置服务接口 /// </summary> public interface IBuyPermisionService : IService { } }
using Project_Entity; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Mail; using System.Web; using System.Web.Mvc; namespace Project_UI.Areas.Admin.Controllers { public class ContactController : BaseController { // GET: Admin/Contact publi...
using System; using System.Collections.Generic; namespace HospitalSystem.Models { public partial class prescription { public prescription() { this.charge_record = new List<charge_record>(); this.medicine_detail = new List<medicine_detail>(); } ...
using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions; namespace CoherentSolutions.Extensions.Configuration.AnyWhere { public static class AnyWhereConfigurationExceptions { public stat...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Serilog; using System; using System.Threading; using System.Threading.Tasks; using TelegramFootballBot.Core.Services; namespace TelegramFootballBot.App.Workers { public class MessageProcessingWorker : BackgroundService {...
using System; using System.Data.SqlClient; using System.Data; using System.Collections; using System.Configuration; using DMS.Utils; namespace DMS.DataAccessObject { /// <summary> /// Summary description for clsBaseDAO. /// </summary> /// <remarks> /// Author: Le Tien Phat /// ...
namespace Sentry.Tests; public class GraphQlRequestContentExtractorTests { private const string ValidQuery = "query { notes { id } }"; private const string ValidQueryWithName = "query getAllNotes { notes { id } }"; private const string ValidShorthandQuery = "{ notes { id } }"; private const string Vali...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ASM.Entity { class Token { private string _token; public string token { get => _token; set => _token = value; } } }
 namespace MayaBot { public interface IMaya { /// <summary> /// The standard greeting /// </summary> string Greeting { get; } /// <summary> /// Say something to <see cref="Maya"/> and get a response /// </summary> /// <param name="message">The me...
// Copyright (c) Christopher Clayton. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace praxicloud.core.metrics { using System.Runtime.CompilerServices; using System.Text; /// <summary> /// Helper utilities for text ba...
using System.Windows; using System.Windows.Media; namespace Crystal.Plot2D { /// <summary> /// Class that renders triangular marker at every point of graph. /// </summary> public class TrianglePointMarker : ShapePointMarker { public override void Render(DrawingContext dc, Point screenPoint) { ...
using Fingo.Auth.Domain.Infrastructure.Interfaces; using Fingo.Auth.Domain.Users.Interfaces; namespace Fingo.Auth.Domain.Users.Factories.Interfaces { public interface IGetAllUserFactory : IActionFactory { IGetAllUser Create(); } }
using DChild.Gameplay.Objects.Characters.Attributes; using Sirenix.OdinInspector.Editor; using UnityEngine; namespace DChildEditor.Gameplay.Characters.Attributes { [OdinDrawer] public class VitalityDrawer : OdinValueDrawer<Vitality> { protected override void DrawPropertyLayout(IPropertyValueEntry<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.Company_Info { class Program { static void Main(string[] args) { string companyName = Console.ReadLine(); string companyAddress = Console.Re...
using System; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace GYOMU_CHECK { public partial class GC0030 : Form { CommonUtil comU = new CommonUtil(); DateTime dt = System.DateTime.Now; private User user; public enum column ...
using JMusic.Models; using JMusic.Services; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Media.Capture; using Windows.Storage; using Windows.UI.Xaml;...
using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization; using MySql.Data.MySqlClient; namespace Trades.src.Models { /// <summary> /// Модель сделки /// </summary> [DataContract] public class Trade { /// <summary> /// Индитификатор ...
using AutoTests.Framework.Web; namespace AutoTests.Framework.Tests.Web.Elements { public abstract class DemoElement : Element { protected DemoContext Context { get; } protected DemoElement(Application application) : base(application.Web) { Context = application.Web.GetCont...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class CloudServerVolumeRetrieve { public string serverId { get; set; } public string volumeId { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using EntityClasses; using AbilityClasses; using MapClasses; using AStar; namespace AIClasses { public enum Movement { Null = -1, Nothing = 0, Forward = 1, TurnLeft = 2, TurnRi...
using IWorkFlow.Host; using IWorkFlow.ORM; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web; namespace BizService.Services.B_AutoMonitoringPlanSvc { class B_...
using System.Linq; using SimpleHttpServer.Models; using SimpleMVC.App.MVC.Interfaces; namespace SimpleMVC.App.MVC.Security { public class SignInManager { private readonly IDbIdentityContext dbContex; public SignInManager(IDbIdentityContext contex) { this.dbContex = contex;...
using System; using System.Collections.Generic; using System.Linq; using System.Data.Entity; using System.Web; using System.Web.Mvc; using Vidly1.Models; namespace Vidly1.Controllers { public class CustomersController : Controller { private ApplicationDbContext context; public CustomersControl...
using DataLightning.Examples.Questions.Model; using FluentAssertions; using Moq; using System.Collections.Generic; using Xunit; namespace DataLightning.Examples.Questions.Tests { public class EngineTests { private readonly Engine _sut; private QaApiContent _lastResult; public EngineTe...
using System; using System.Collections.Generic; namespace WebApiLab.Entities { public class Order { public int Id { get; set; } public DateTime OrderDate { get; set; } public ICollection<ProductOrder> ProductOrders { get; } = new List<ProductOrder>(); } }
using AccesoDatos; using ProyectoLP2; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LogicaNegocio { public class FacturaBL { private FacturaDA facturaDA; public FacturaBL() { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BriberyClickController : Controller { public override void Execute(object data) { CoinArgs e = data as CoinArgs; UIDead dead = MVC.GetView<UIDead>(); if (Game.M_Instance.M_GM.GetM...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Gradient3Colors : MonoBehaviour { public Color color1; public Color color2; public Color color3; private Color currColor; public Color ColorFromPercent(float percent) { float rA, g...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Pacman { public class GUIBox : GUITextureElement { protected int width, height; protected int leftSpacing, rightSpacing, topSpacing, bottomSpacing; protected BoxStretch stretchMode; /// <summary>...
using UnityEngine; using System.Collections; public class CrusherController : MonoBehaviour { [SerializeField] private float speed = 0.3f; private bool isActive; void Start() { isActive = false; } void FixedUpdate() { if (isActive) GetComponent<Rigidbody2D>().velocity = -Vector2.up * speed; } public...
namespace Ejercicio { public class Tecnologias { private string nombre; public string Nombre { get => nombre; } private int potencia; private int cantidadDeUsos; public Tecnologias(string nombre, int potencia, int cantidadDeUsos) { this.nombre = nombre...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LocalStore { class Program { static void Main(string[] args) { var context = new ProductsContext(); context.Products.Remove(context.Produ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DTO.DataCollect { public class UserDTO { public int Id { get; set; } public string description { get; set; } public string username { get; set; } public string password { get; set; }...
using BuiltCodeAPI.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace BuiltCodeAPI.Repository.IRepository { public interface IDoctorRepository { ICollection<Doctor> GetDoctors(); Doctor GetDoctor(Guid doctorId); bool CRMEn...
using Autofac; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace EmberKernel.Services.UI.Mvvm.ViewComponent.Window { public interface IWindowManager<T> : IWindowManager { void Register<TWindow>() where TWindow : T, IHoste...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Ninject; namespace WhatNEXT { public class WhatNextFacade { private static WhatNextFacade facade = new WhatNextFacade(); private readonly IKernel kernel; private WhatNextFacade() { ...
using System; using Jypeli; namespace Jypeli.SimplePhysics { public interface Impulse { bool IsExpired { get; } Vector GetNextForce(); } }
using System; namespace CodeCityCrew.Settings.Test { public class MySetting { public string ApplicationName { get; set; } = "Application"; public DateTime CreatedDate { get; set; } = DateTime.MaxValue; } }
namespace UnityAtoms.BaseAtoms { /// <summary> /// Function x 2 of type `double`. Inherits from `AtomFunction&lt;double, double&gt;`. /// </summary> [EditorIcon("atom-icon-sand")] public abstract class DoubleDoubleFunction : AtomFunction<double, double> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BO; using Tools; using DAL.Exceptions; using System.Data.SqlClient; namespace DAL { public class RaceDAO : GenDAO<Race> { public override string TableName => "Race"; publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TitleSpawner : MonoBehaviour { private float timeBtwSpawns; //Time between spawns objects public float startTimeBtwSpawns; //Time to start spawns objects public float minTimeSpawns; public float maxTimeSpawns; public Gam...
using SpatialEye.Framework.Threading; using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Windows; using System.Windows.Browser; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; u...
using BoDi; using Coypu.NUnit.Matchers; using NUnit.Framework; using TechTalk.SpecFlow; namespace WebSpecs.Support { [Binding] public class PageSteps : Base { public PageSteps(IObjectContainer objectContainer) : base(objectContainer) { } [Given(@"I browse to t...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class TimeManager : MonoBehaviour { public Timer timer; public TextMeshProUGUI TimeText; void Update() { if(TimeText != null) { TimeText.text = timer.Day + ""; } ...
using HS_WebAPI.Model; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HS_WebAPI.Interface { public interface IHSService { Item Add(Item newItem); void Delete(Guid id); Item GetById(Guid id); Item[] GetAllItems(); }...
using System.Collections; using System.Collections.Generic; using System.IO; using Unity.Linq; using UnityEngine; public class WorldMapController : MonoBehaviour { public Grid[,] WorldMap = new Grid[10, 10]; public List<GameObject> Parts = new List<GameObject>(); public List<GameObject> Exits = new List<G...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.INV { [Serializable] public partial class Hu : EntityBase, IAuditable { #region O/R Mapping Properties [Export(ExportName = "Ageing", ExportSeq = 3)] [Export(ExportNam...
namespace Sentry.Tests.Internals; /// <summary> /// Copied/Modified from: /// https://github.com/mentaldesk/fuse/blob/91af00dc9bc7e1deb2f11ab679c536194f85dd4a/MentalDesk.Fuse.Tests/ObjectExtensionsTests.cs /// </summary> public class ObjectExtensionsTests { [Fact] public void SetFused_AutoPropertyName_StoresPr...
using UnityEngine; using UnityEngine.UI; /// <summary> /// Responsible for initializing a team configuration panel /// to its default state. /// </summary> public class TeamConfigurationPanel : MonoBehaviour { /// <summary> /// The example game object showcasing how players in the team /// will look after...
using UnityEngine; #if UNITY_EDITOR using UnityEditor; #endif using System.Collections; using System.Collections.Generic; using UnityEditorInternal; namespace AlmenaraGames { public class MLPASConfigWindow : EditorWindow { private Texture logoTex; AlmenaraGames.Tools.MLPASConfig config; #if ...
using DG.Tweening; using UnityEngine; public class LoginUIManager : MonoBehaviour { private float timeToCloseApp = 0; private bool isSigninShowed = false; private bool isSignupShowed = false; private bool isForgotShowed = false; public float SpeedToAnimate = 0.7f; public float LogoPositionInSignin; public f...
using System.Collections; using System.Collections.Generic; using System; namespace MyUtility { public class MBuffer { public static byte[] strToBuffer(string str) { return Convert.FromBase64String(str); } public static int[,] bufferToIntArray(byte[] buffer, int ...
using Alabo.Data.People.Provinces.Domain.Entities; using Alabo.Domains.Services; using MongoDB.Bson; namespace Alabo.Data.People.Provinces.Domain.Services { public interface IProvinceService : IService<Province, ObjectId> { } }
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace GDS.Comon { public static class EnumHelper { /// <summary> /// 获取枚举类型的中文描述 ...
using System; using System.Collections.Generic; using System.Text; namespace EQS.AccessControl.Application.ViewModels.Input { public class PersonRoleInput { public PersonInput Person { get; set; } public int PersonId { get; set; } public RoleInput Roles { get; set; } public int...
namespace Serilog.Tests.Core; public class LoggingLevekSwitchTests { [Fact] public void MinimumLevelChanged_Should_Work() { var sw = new LoggingLevelSwitch(); bool changed = false; sw.MinimumLevelChanged += (o, e) => { Assert.Equal(sw, o); Assert.Equa...
using System; using System.Collections.Generic; namespace AuctionMaster.App.Model { public partial class ScheduledTaskInterval { public int Id { get; set; } public int ScheduledTask { get; set; } public int Interval { get; set; } public virtual ScheduledTask ScheduledTaskNavig...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace talis.xivplugin.twintania.Events { public class TimerUpdateEventArgs { public double TimeToEvent { get; private set; } public TimerUpdateEventArgs(double timeToEvent) ...
using System; using System.Text; using System.Text.RegularExpressions; namespace ComLib.Extensions { public static class StringExtensions { /// <summary> /// Inserts the args into the format string. /// </summary> public static string FormatWith(this string format, params objec...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JavaClass { public JavaClass(AndroidJavaClass obj) { m_Class = obj.ToString(); m_AndroidJavaClass = obj; } public JavaClass(string _class) { m_Class = _class; m_AndroidJavaCl...
using System; using System.Collections.Generic; namespace _06_Math_Potato { public class _06_Math_Potato { public static void Main() { var children = Console.ReadLine().Split(); var number = int.Parse(Console.ReadLine()); var leftKids = new Queue<string>(ch...
using System; using System.Runtime; using Moq; using NUnit.Framework; using Users; using Users.Implementation; using Users.Interfaces; namespace UsersTests { [TestFixture] public class Tests { private IUsers users; [SetUp] protected void SetUp() { var v...
using Witsml; namespace WitsmlExplorer.Api.Services { public class WitsmlService { protected readonly IWitsmlClient WitsmlClient; protected WitsmlService(IWitsmlClientProvider witsmlClientProvider) { WitsmlClient = witsmlClientProvider.GetClient(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Application.DTO { public class CreatePurchaseContract { public string Code { get; set; } public string Name { get; set; } public string StoreIds { get; s...
using System; namespace NBlog.Web.Application.Service.Entity { public class User { public string Username { get; set; } public string FriendlyName { get; set; } public bool IsAuthenticated { get; set; } public bool IsAdmin { get; set; } public string FacebookAccessToken...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class OrderManager : MonoBehaviour { // reference public static OrderManager instance; // Inspector elements public GameObject _canvas; public static GameObject canvasReference; public List<GameObject> _al...
using UnityEngine; public class EvilStaff : MonoBehaviour { [SerializeField] private Transform m_staffTransform; private EnemyMovement m_movement; private SpriteRenderer m_spriteRenderer; private Vector3 m_startScale; void Start() { m_spriteRenderer = GetComponent<SpriteRenderer>(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace ApiCatalogo.InputModel { public class LivroInputModel { [Required] [StringLength(100, MinimumLength = 3, ErrorMessage = "O nome do livro deve ...
//----------------------------------------------------------------------- // <copyright file="EmailAddressAttribute.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace Sm...
using System; using System.Collections.Generic; using Compiler.FrontendPart.SemanticAnalyzer; using Compiler.FrontendPart.SemanticAnalyzer.Visitors; using Compiler.TreeStructure; using Compiler.TreeStructure.Expressions; using Compiler.TreeStructure.MemberDeclarations; using Compiler.TreeStructure.Statements; namespac...
using System; using System.Collections.Generic; using System.Net; using System.Text.RegularExpressions; using HtmlAgilityPack; namespace WpfEmailScraper { class LinkScraper { //Private Class Members private HashSet<Uri> _results = new HashSet<Uri>(); //Public Class Properties ...
// In this example we show how to invoke a coroutine and wait until it // is completed using UnityEngine; using System.Collections; using System.Collections.Generic; public class EnumeratorDefenseCrew : MonoBehaviour { CharacterView source; List<CharacterView> targets; string prefabId; AbilityVO ability; public v...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AlohaCorp.UI { public class UIElementGroupTester : MonoBehaviour { [SerializeField] private KeyCode key; [SerializeField] private UIElementGroup targetGroup; [SerializeField] private bool...
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public class MediaTrack { public UInt32 CodecFourcc { get; set; } public UInt32 OriginalFourcc { get; set; } public int Id { get; set; } public MediaTrackTypes Type { get; set; } ...
using System; namespace Strategy { class Program { static void Main(string[] args) { var orderService = new OrderService(new CreditCardPaymentProcessor(), new FedExDeliveryProvider()); orderService.BuyOnline(new Item { Name = "Book", Price = 10.00m }, "TestAddr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace VLAN_IP { class Program { public static List<IPcim> sipcimek = new List<IPcim>(); static void Main(string[] args) { string[] ipcim...
using System; using System.Collections.Generic; using UnityEngine; using Random = UnityEngine.Random; public class WorkerFactory : MonoBehaviour { [SerializeField] private Names _names = null; [SerializeField] private int _workerEntityId = 1; [SerializeField] private Color[] _skinTones = null...