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using System.ComponentModel; namespace Properties.Core.Objects { public enum AdvertiseActionType { Unknown = 0, [Description("Advertise Single")] AdvertiseSingle = 1, [Description("Advertise All")] AdvertiseAll = 2, [Description("Remove Single")] RemoveS...
using UnityEditor; using UnityEngine; namespace EditorExtensions { public class LayoutTest : ScriptableWizard { private static LayoutTest window; private Vector2 firstPos; private Vector2 secondPos; private bool isExpand; [MenuItem("Tools/窗口布局测试/展开折叠")] publ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EmployeeDeactivation.Interface { public interface IPdfDataOperation { void SendPdfAsEmailAttachmentDeactivation(string memoryStream, string employeeName, string teamName); void SendPdfAsE...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FSWatcher.Models; using System.Data.SQLite; namespace FSWatcher.Services { class SQLiteLoggerService : ILoggerService { private SQLiteConnection sql; private string tableName;...
using Discord; using JhinBot.Conversation; using JhinBot.DiscordObjects; using JhinBot.Utils; using System.Collections.Generic; namespace JhinBot.Services { public interface IEmbedService : IService { EmbedBuilder CreateEmbed(string title, string colorCode, IUser author = null, string desc = "", strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public interface IMenu { void CheckForPressing(); } public class Menu : MonoBehaviour { public bool pressed = false; public MenuElement Notes; public MenuElement Pause; public MenuElement currentM...
using System.Collections.Generic; using System.Linq; using Simulator.Utils; namespace Simulator.Instructions { internal class CpuInstructionManager { internal CpuInstructionManager(IEnumerable<CpuInstruction> instructions) { Instructions = new Dictionary<CpuValue, CpuInstruction>(); ...
using Arduino_Alarm.SetAlarm; using Arduino_Alarm.SetAlarm.GetSchedule; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Arduino_Alarm { public class Factory { public static string Time { get; set; } public static DayO...
using Arduino_Alarm.Manual_Settings; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class firstTimerUser : MonoBehaviour { public int position; public Button next,previous; public GameObject gambarback,storyGO; public GameObject[] story; // Use this for initialization void Start () { ...
 namespace Flux.src.Flux.Renderer { public class CubeShapeFactory : IShapeFactory { public IShape Create() { return new Platform.OpenGL.OpenGLCube(Platform.OpenGL.OpenGLCube.VAODataType.VERTS); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.OleDb; using DTO; namespace DAO { public class TuKhoaDuongDAO : AbstractDAO { //Tim duong //return maDuong public static int TimDuong(List<string> dsCumTu) { ...
namespace DotNetBrightener.LinQToSqlBuilder.Adapter { class SqlServerAdapter : SqlServerAdapterBase, ISqlAdapter { public string QueryStringPage(string source, string selection, string conditions, string order, int pageSize, int pageIndex = 0) { ...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Gerencial.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Aplicacao.ServicosApp { public class AppServicoAd...
using System; using System.Collections.Generic; using FunctionalProgramming.Basics; namespace FunctionalProgramming.Monad { public interface IWriter<TLog, TValue> { Tuple<TLog, TValue> ValueWithLog(); TValue Value(); } public static class Writer { public static IWriter<TLo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using GrubTime.Models; u...
using LocusNew.Core.Models; using System.Linq; using System.Web.Http; using System.Web.Http.Description; using LocusNew.Core; namespace LocusNew.Areas.Admin.Controllers.ApiControllers { [Authorize] public class PropertyTypesController : ApiController { private readonly IUnitOfWork _unitOfWork; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MissionScript : MonoBehaviour { public GameObject PanelText; public bool Locked; // Use this for initialization void Start () { HideTextPanel (); } public void HideTextPanel () { StartCoroutine (HidePanel...
using System.Collections.Generic; using LocusNew.Core.Models; namespace LocusNew.Core.Repositories { public interface ISellerLeadsRepository { void AddSellerLead(SellerLead lead); SellerLead GetSellerLead(int id); IEnumerable<SellerLead> GetSellerLeadsWithPropertyType(); void R...
/** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int x) { val = x; } * } */ public class Solution { private TreeNode Helper(int[] inorder, int iStart, int iEnd, int[] postorder, int pStart,...
using System; namespace AppStore.Streaming.Handlers { public class ProcessPaymentHandler { public int OrderId { get; set; } public Guid? InstantBuyKey { get; set; } public CreditCardBrand? Brand { get; set; } public string Number { get; set; } public int? ExpMonth { get...
using Microsoft.Azure.Cosmos.Table; using System; using System.Threading.Tasks; namespace AzureTableStorage { class Program { static void Main(string[] args) { Console.WriteLine("Table storage sample"); var storageConnectionString = "DefaultEndpointsProtocol=https;Acco...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace TheQuest.Models { public class Character { public Character() { this.Stats = new HashSet<Stats>(); this.Friends = new HashSet<Character>(); ...
using System.Collections.Generic; using com.Sconit.Entity.SYS; using com.Sconit.Entity.INV; using com.Sconit.Entity.MD; using com.Sconit.Entity.ORD; using com.Sconit.Entity.VIEW; using System; using com.Sconit.Entity.PRD; using com.Sconit.Entity.INP; namespace com.Sconit.Service { public interface ILocationDetail...
namespace UniNode { public class Node { } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace OSRSClientSide.Models { public class PaymentDTO { public string nameOnCard { get; set; } public int? cardNumber { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EX_4A_Farm { class Rabbit { public Rabbit(string name) { string animalName = name; Console.WriteLine($"Hello, my name is {animalName}. "); ...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class TreeListController : DemoController { [HttpGet] public ActionResult Export() { TreeListExportDemoOptions options = new TreeListExportDemoOptions() { EnableAutoWidth = false, Expa...
using System; using Xunit; namespace EmailChecker_Test { public class UnitTest1 { [Fact] public void Test1() { string mailaddress = "irgendwas@web.de"; bool result = Program.IsEmailAdress(mailaddress); Assert.True(result, "Expected " + mailaddress + "...
using LoowooTech.Stock.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace LoowooTech.Stock.Rules { public class SplinterRule:IRule { public string RuleName { get { return "面层是否存在不符合上图要求的碎片多边形"; } } public string ID { get { return "4201"; } }...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace TCPClient { class Client { public TcpClient client = new TcpClient(); ...
using AsNum.XFControls.Behaviors; using AsNum.XFControls.Binders; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.Diagnostics; using System.Linq; using Xamarin.Forms; namespace AsNum.XFControls { /// <summary> /// /// </summary> [System.O...
using System; using Net01_1.Model; namespace Net01_1.Extensions { public static class BaseEntityGuidExtention { public static void CreateEntityGuid(this BaseEntity entity) { entity.Id = Guid.NewGuid(); } } }
using System; namespace AdventCode4 { class Program { static void Main(string[] args) { int lower = 153517; int upper = 630395; int count = 0; for(int x = lower;x<= upper; x++) { if (DupCheck(x.ToString()) && IncCheck(...
using System; using System.Collections.Generic; public class QuickUnionUF { private List<int> id = new List<int>(); private List<int> sz = new List<int>(); public QuickUnionUF(int N) { for (int i = 0; i < N; ++i) { id[i] = i; sz[i] = 1; } } public int Root(int i) { while (id[i]...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Kingdee.CAPP.BLL; using Kingdee.CAPP.Model; namespace Kingdee.CAPP.UI.ProcessDataManagement { /// <summary> /// 类型说明:典型工...
using System; using com.Sconit.Entity.SYS; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.MD { public partial class ProductType { #region Non O/R Mapping Properties [CodeDetailDescriptionAttribute(CodeMaster = com.Sconit.Cod...
using System; using System.Collections.ObjectModel; using MVVM_WPF_HelloWorld.DataAccess; using System.Windows.Input; using System.Windows.Media; namespace MVVM_WPF_HelloWorld.ViewModel { public class EmployeeListViewModel : ViewModelBase { readonly EmployeeRepository _employeeRepository; Rel...
using SixLabors.ImageSharp; using SixLabors.ImageSharp.PixelFormats; using System; using System.Collections.Generic; using System.Text; namespace PiwoBack.Services.Services { public class PictureService { public static int Save(string srcPath, string destPath) { int savedImage = 0;...
using System; namespace Equal_Sums_Even_Odd_Position { class Program { static void Main(string[] args) { int firstInterval = int.Parse(Console.ReadLine()); int secondInterval = int.Parse(Console.ReadLine()); for (int number = firstInterval; number <= secondI...
using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Geometry; using System.Text; using System.Threading.Tasks; using gView.Framework.Extensions; using gView.Framework.OGC.Extensions; namespace gView.Framework.OGC.GML { public class FeatureTranslator { #region Feature T...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.ViewModel { public class QAGroupLineLineViewModel { pub...
using mec.Database.Presentees; using mec.Model; using mec.Model.Apps; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Filters; namespace mec.Cleint.Portal.Controllers { public class SystemController : ApiContr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class End : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Label1.Text = Session["MSG"].ToString(); } protected...
using UnityEngine; using System.Collections; public class LightGem : MonoBehaviour { //variable declaration protected RaycastHit hitInfo; public float f_RayLength; protected bool b_IsOn; public GameObject lightObject; public GameObject sunGem; private PlayerStates player; // Use this for initialization void ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SimpleDestroy : MonoBehaviour { private void OnTriggerEnter2D(Collider2D collision) { //Debug.Log(collision.collider.name); if (collision.tag == "Player" || collision.tag == "Projectile") { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ClientApp { public partial class ClientForm : Form { SynchronousSocketClient s...
using Xunit; namespace DotNetCross.Memory.Tests { public class Unsafe_AsPointer_Test { [Fact] public unsafe void Int() { var ptr = stackalloc int[1]; *ptr = 42; var actualPtr = Unsafe.AsPointer<int>(ref *ptr); Assert.True(ptr == actualPtr)...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using Newtonsoft.Json; using System.Web; using WebApplication11.Models; using Microsoft.Ajax.Utilities; using System.Web.Script.Serialization; namespace WebApplication11.Controllers { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clase3.Ejercicio3.ContadorPalabras { /// <summary> /// Realizar un software que solicite al usuario que ingrese un párrafo por teclado y el software /// cuente la cantidad de ocurr...
using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "New Soul", menuName = "Soul Hunter/Soul")] public class SoulData : ScriptableObject // Mort { public Color color; public int soulPower; [SerializeField] GameObject particle; public void SpawnParticle(Vector3 position) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace test { public class EnemyController : MonoBehaviour { public static EnemyController instance; public bool horizontal; public float health = 20f; public...
using Unity; using Unity.Extension; using Unity.Lifetime; namespace Motherload.Factories { /// <summary> /// Classe que lida com o DI /// </summary> public static class DependencyInjector { /// <summary> /// Unity Container /// </summary> private static readonly Uni...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ServiceLayer { public interface IValidationService { bool IsValidRequestInformationFormSubmission( string name, string emailAddress, string phoneNumber, stri...
using System.Collections.Generic; using Properties.Core.Objects; namespace Properties.Core.Interfaces { public interface IPropertyCheckService { List<PropertyCheck> GetChecksForProperty(string propertyReference); PropertyCheck GetCheckForProperty(string propertyReference, string propertyCheckR...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using GatewayEDI.Logging; namespace NLogFacade { /// <summary> /// An implementation of the <see cref="ILogFactory"/> interface which creates <see cref="ILog"/> instances that use the NLog framework as the underlying logging...
using System; namespace UKPR.Hermes.Models { public class AggregatedContract { public Guid ContractId { get; set; } public decimal AverageValue { get; set; } public DateTime WindowEndUtc { get; set; } public string ClientContractId { get; set; } public WindowType Se...
using System; // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Enum Guid Attribute. /// </summary> [AttributeUsage(AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Enum | AttributeTargets.Interface | AttributeTargets.Delegate)] public sealed class Enu...
using System; using System.Text; using System.Collections; namespace AgileVisions.IndexManager.DocumentManagement { /// <summary> /// Created by Mayukh Dutta (mayukh_dutta@homail.com) /// Date: 8/31/2006 /// </summary> [Serializable] public class Documents : CollectionBase { public void Add(Document document)...
 using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using System.Collections.Generic; namespace MultiplayerEmotes.Framework { /// <summary> /// TEST - Animation trough sprite broadcast. /// Issue: Sprite position does not change for other players. /// </s...
using System; using System.Drawing; using System.Drawing.Imaging; using GeoAPI.Geometries; using GisSharpBlog.NetTopologySuite.Geometries; using SharpMap.UI.Forms; using SharpMap.Styles; using GeometryFactory = SharpMap.Converters.Geometries.GeometryFactory; namespace SharpMap.UI.Helpers { public class MapContro...
using System; using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.GraphSync.Exceptions; using DFC.ServiceTaxonomy.GraphSync.Interfaces; using DFC.ServiceTaxonomy.GraphSync.Models; using DFC.ServiceTaxonomy.GraphSync.Extensions; using DFC.ServiceTaxonomy.GraphSync.Interfaces.Queries; using DF...
using NetEscapades.AspNetCore.SecurityHeaders.Headers; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { /// <summary> /// Extension methods for adding a <see cref="ReferrerPolicyHeader" /> to a <see cref="HeaderPolicyCollection" /> /// </summary> public static class Ref...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Threading; using IRAP.Global; using IRAP.Client.User; using IRAP.Entity.SSO; using IRAP.Entities.MDM; using IRAP.WCF.Client.Method; namespace IRAP.Client.SubSystem { public c...
using System; using System.Collections; using System.Collections.ObjectModel; using System.Linq; using System.Threading.Tasks; using Xamarin.Forms; namespace AsNum.XFControls { /// <summary> /// 左右滑动幻灯片 /// </summary> [ContentProperty("Children")] public class Flip : View { /// <summary>...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using Arduino_Alarm.EnterSettings; namespace UnitTestProject1 { [TestClass] public class Enter_settings_Tests { [TestMethod] [ExpectedException(typeof(ArgumentException))] public void Should_be_int() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Moveplatform : MonoBehaviour { private Vector3 startPosition; bool up=true; // Use this for initialization void Start () { //maxSpeed = 3; startPosition = transform.position; } // Update is called once per fram...
using System; using System.ComponentModel.Design; using System.Dynamic; namespace Present_Delivery { class Program { private static int countOfPresents; private static int happyKids = 0; static void Main(string[] args) { var m = int.Parse(Console.ReadLine()); ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace Comp2007_Assignment2.Models { public class Pokemenu : DropCreateDatabaseIfModelChanges<PokemonBytesContext> { protected override void Seed(PokemonBytesContext context) { ...
using System; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using StarlightRiver.Abilities; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.Projectiles.Dummies { class BouncerDummy : ModProjectile { public override void ...
using System.Collections; using UnityEngine; using UnityEngine.Assertions; namespace RPG.Characters { public class WeaponSystem : MonoBehaviour { [SerializeField] float baseDamage = 10f; [Range ( .1f, 1.0f )] [SerializeField] float criticalHitChance = .1f; [SerializeField] float criticalHitMultiplier = 1.25f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.matrix_problems { class SumOfMatrixElementsFormedByRectangleWithCoordinates { public int[,] PreProcessMatrix(int[,] mat) { int rowLength =...
using System.Collections.Generic; using CSConsoleRL.Entities; using CSConsoleRL.Events; using CSConsoleRL.Game.Managers; using CSConsoleRL.Helpers; namespace CSConsoleRL.GameSystems { public class DebugSystem : GameSystem { private readonly GameStateHelper _gameStateHelper; public DebugSystem(GameSystemMa...
using System; using Argentini.HalideLite; namespace Notification { class Program { static void Main(string[] args) { // Use Halide within your own code here... // Do something... Console.Write("Hello, world."); // EXIT CONSOLE SESSION Environm...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DamageZone : MonoBehaviour { void OnTriggerEnter2D(Collider2D other) { PlayerMovementController controller = other.GetComponent<PlayerMovementController>(); if (controller != null) { ...
using HiLoSocket.Compressor; namespace HiLoSocket.Builder.Client { /// <summary> /// ISetCompressType. /// </summary> /// <typeparam name="T"></typeparam> public interface ISetCompressType<T> where T : class { /// <summary> /// Sets the type of the compress. ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerManager : MonoBehaviour { // Singleton public static PlayerManager Instance { get; private set; } // Player's info [Header("Name")] public string PlayerName; ...
using System; using System.Linq; namespace Task_09 { class LinearEquation { private double a; private double b; private double c; public double X { get { return a != 0 ? (c - b) / a : double.PositiveInfinity; } ...
 using UnityEngine; using System.Diagnostics; using Debug = UnityEngine.Debug; public class Log { [Conditional("ENABLE_LOG")] public static void Info(object message) { Debug.Log("Info : " + message); } [Conditional("ENABLE_LOG")] public static void Warning(object message) { ...
using University.Data; using University.Service; using University.UI.Areas.Admin.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.Mvc; using University.Service.Interface; using University.UI.Models; using Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cache.Core { public interface ICache<TKey, TValue> : IDisposable { bool Add(TKey key, TValue value); bool AddOrUpdate(TKey key, TValue value); void Clear(); ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Bot : MonoBehaviour { public GameObject player; public float speed, rotSpeed; private Rigidbody rb; float FindRotation() { Vector3 v1 = new Vector3(0f, 0f, 0f);//transform.rotation.eul...
using UnityEngine; using System.Collections; public class RatingsHelper : MonoBehaviour { string iosAppID = "1049415206"; string androidPackageName = "com.snackfortgames.lazyangus_android"; public static RatingsHelper instance; void Awake() { instance = this; } public string GetStorePageURL() { if (Applic...
namespace Sales.Models { using System; using System.Collections.Generic; using System.Text; public class ChatMessage { public string Text { get; set; } public DateTime MessageDateTime { get; set; } public bool IsIncoming { get; set; } public string Image { get; set;...
using System; using EPI.DynamicProgramming; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.DynamicProgramming { [TestClass] public class MaxSubarrayUnitTest { [TestMethod] public void FindMaxSubarray() { MaxSubarray.FindMaximumSubarray(new[] { 0, 5, -3,...
using Unity.Entities; using Unity.Mathematics; public struct OverlappingMovementPickup : IComponentData { } public struct Dash : IComponentData { public float Timer; public bool Active; public float3 PlayerVelocityBeforeDash; } public struct OverlappingRocketPickup : IComponentData { } public struct Rocket : IC...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using BudgetApp.Domain.Abstract; using BudgetApp.Domain.Concrete; using BudgetApp.Domain.Entities; using BudgetApp.Domain.DAL; namespace BudgetApp.Domain.Concrete { public class EFPaymentPlanEntries : IPaymentPlanEntries { ...
using AppExercise.Core.ViewModels; using AppExercise.iOS.Theme; using Cirrious.FluentLayouts.Touch; using Foundation; using MvvmCross.Platforms.Ios.Presenters.Attributes; using MvvmCross.Platforms.Ios.Views; using UIKit; namespace AppExercise.iOS.Views { [Register(nameof(UsersView))] [MvxRootPresentation(Wrap...
using UnityEngine; using System.Collections; using UnityStandardAssets.Characters.FirstPerson; public class LightRefillBehavior : MonoBehaviour { [SerializeField] float oscSpeed; [SerializeField] float oscAmplitude; [SerializeField] float distStartMoveToPlayer; [SerializeField] float moveSpeed; [SerializeField...
using Cdiscount.Alm.Sonar.Api.Wrapper.Business; using Cdiscount.Alm.Sonar.Api.Wrapper.Business.Issues.Filters; using Cdiscount.Alm.Sonar.Api.Wrapper.Business.Issues; using Cdiscount.Alm.Sonar.Api.Wrapper.Business.Languages; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria; using Terraria.ModLoader; namespace StarlightRiver.Keys { class OvergrowKey : Key { public Overgrow...
using System; using NLog.Web; using System.IO; using System.Collections.Generic; using System.Linq; namespace MediaLibrary { class Program { // creates static instance of logger private static NLog.Logger logger = NLogBuilder.ConfigureNLog(Directory.GetCurrentDirectory() + "\\nlog.config").Get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace gMediaTools.Models.ProcessRunner { public class NoNameProcessRunnerParameter : IProcessRunnerParameter { public string Name { get; } public string Value { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneTransition : MonoBehaviour { [SerializeField] private string transitionTarget; //遷移先シーンを指定 public void Transition () { SceneManager.LoadScene (transitionTarget); //指定...
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without res...
using System; namespace AppStore.Application.Services.Exceptions { public class InvalidResourceOperationException : Exception { public InvalidResourceOperationException(string message) : base(message) { } public InvalidResourceOperationException() : base("It wa...
using System; using System.Diagnostics; using Jypeli.Rendering; using Matrix = System.Numerics.Matrix4x4; using Vector3 = System.Numerics.Vector3; namespace Jypeli { internal class LineBatch { VertexPositionColorTexture[] vertexBuffer; IShader shader; Matrix matrix; int iVerte...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwitchSprite : MonoBehaviour { public SpriteRenderer spriteRenderer; public Sprite[] spritesArrayCloseFront; public Sprite[] spritesArrayOpenFront; public Sprite[] spritesArrayCloseLeft; public Sprite[] sp...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace BaseContainer { public partial class Form1 : Form { public Form1() { InitializeCompon...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace kindergarden.Models { public class gallery { public int Id { get; set; } public string name { get; set; } public int SchoolId { g...