text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InfHallwayGenerator : MonoBehaviour
{
[SerializeField]
List<GameObject> _currentHallwaySections;
[SerializeField]
private Transform _playerTransform;
[SerializeField]
GameObject _hallwayPrefab;
[Ser... |
using System;
using System.Linq;
using NUnit.Framework;
using OpenQA.Selenium;
using Framework.Core.Common;
using Tests.Data.Van.Input;
using Tests.Pages.Van.Main.Common;
using System.Collections.Generic;
namespace Tests.Pages.Van.Main
{
public class ContactDetailsPage : VanBasePage
{
#re... |
namespace Google
{
using System;
using System.Collections.Generic;
using System.Linq;
public class GoogleProgram
{
public static void Main()
{
var persons = new List<Person>();
var input = Console.ReadLine();
while (input != "End... |
using System.Reflection;
using Autofac;
using Autofac.Integration.Mvc;
using TAiMStore.Model.Factory;
using TAiMStore.Model.Repository;
using TAiMStore.Model.UnitOfWork;
using TAiMStore.Model.Interfaces;
using System.Web.ModelBinding;
namespace TAiMStore.Configs
{
public class AutofacConfiguration
{
p... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace University.UI.Areas.Admin.Models
{
public class FAQViewModel
{
public decimal Id { get; set; }
// [StringLength(100, ErrorMessage = "Do not enter more than... |
using System.Windows.Forms;
using System;
using Stock_Exchange_Analyzer.DataRepresentation;
using System.ComponentModel;
using Stock_Exchange_Analyzer.Exceptions;
using Stock_Exchange_Analyzer.Data_Storage;
namespace Stock_Exchange_Analyzer
{
public partial class Search_Stock_Prices : Form
{
Backgroun... |
namespace Swan.Ldap
{
using System.IO;
/// <summary>
/// Represents an Ldap Modify Request.
/// <pre>
/// ModifyRequest ::= [APPLICATION 6] SEQUENCE {
/// object LdapDN,
/// modification SEQUENCE OF SEQUENCE {
/// operation ENUMERATED {
/// add (0),
/// de... |
namespace Apache.Shiro.Session.Management
{
public interface IValidatingSessionManager : ISessionManager
{
void Validate(object sessionId);
void ValidateAll();
}
}
|
using WebApplication1.EfStuff.Model.Energy;
namespace WebApplication1.EfStuff.Repositoryies.Energy.Intrefaces
{
public interface IPersonalAccountRepository : IBaseRepository<PersonalAccount>
{
public PersonalAccount GetByCitizenId(long id);
public PersonalAccount GetByNumber(string accountNum... |
using System.Collections.Generic;
namespace Restaurants.Domain
{
public class Menu
{
public int Id { get; set; }
public string ImagePath { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public double Price { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ProjectManagement.Entity
{
public class Employee
{
public int EmployeeId { get; set; }
public string Name { get; set; }
public string Surname { get; set; }
public List<Sample> Samples { get; set; }
... |
using System;
using System.Collections.Generic;
using Xamarin.Forms;
namespace Kuromori
{
/// <summary>
/// Simple splash page with an image, logo and button
/// </summary>
public partial class SplashPage : ContentPage
{
public SplashPage()
{
InitializeComponent();
InitializeComponent();
Spla... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using AudioText.Models;
namespace AudioText.DAL
{
public class AudioTextInitializer : System.Data.Entity.DropCreateDatabaseAlways<AudioTextContext>
{
protected override void Seed(AudioTextContext context)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class AgregarUsuario : System.Web.UI.Page
{
webservicio.Webservice2Client conec = new webservicio.Webservice2Client();
protected void Page_Load(object sen... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
namespace Bankapp
{
class Account
{
//Constructor
private string _accountNumber;
private double _balance;
private List<Transaction> _transactions;
public Account(string accountNumber... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DamageCalculatorFinal
{
class WeaponDamage
{
public int Damage { get; protected set; } // The Damage property's get accessor needs to be marked protected. That way th... |
using System;
using System.Collections.Generic;
using System.Linq;
using IDI.Digiccy.Common.Enums;
using IDI.Digiccy.Models.Base;
using IDI.Digiccy.Models.Transaction;
namespace IDI.Digiccy.Domain.Transaction
{
/// <summary>
/// 撮合器
/// </summary>
public sealed class Matchmaker
{
public Tr... |
using System;
using Zesty.Core.Entities;
namespace Zesty.Core.Api.System.Admin.User
{
public class Get : ApiHandlerBase
{
public override ApiHandlerOutput Process(ApiInputHandler input)
{
string userId = Get(input, "id");
Entities.User user = Business.User.Get(userId)... |
using System;
using OPyke.ZopaTest.LoanProcessor.Interfaces;
using StructureMap;
namespace OPyke.ZopaTest.ConsoleApp
{
public class Program
{
static void Main(string[] args)
{
// Use StructureMap to map the the interfaces to the concrete classes
var iocRegistry = new I... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
namespace AsteroidsGame
{
public class PowerUp
{
public bool isActive = false;
public Matrix transformationMatrix;
public Vector3 position;
p... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace KeepTeamAutotests.Pages
{
public class UsersPage : CommonPage
... |
/***********************************************************************
* Module: Patient.cs
* Author: Sladjana Savkovic
* Purpose: Definition of the Class Patient
***********************************************************************/
using System;
namespace Model.Users
{
public class Patient : User
{
... |
using UnityEngine;
public class SwitchMoveCorridor2 : MonoBehaviour
{
// Switch control.
[HideInInspector] public bool isTriggered { get; set; } = false;
// Attached corridor.
[SerializeField] private GameObject corridor;
// Attached player.
[SerializeField] private GameObject player;
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TemplateFramework
{
/// <summary> </summary>
public class FileSettingText
{
public string Name { get; set; }
public string SaveTo { get; set; }
public SaveType SaveType ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Restaurant.Repositories;
using Restaurant.Models;
using Microsoft.AspNetCore.Authorization;
// For more information on enabling MVC for empty projects, visit http://go.microsoft.com/f... |
using System;
using System.Collections.Generic;
using System.Text;
namespace MyObserver
{
public class Subscriber : ISubscriber
{
private string _name;
public Subscriber(string name)
{
_name = name;
}
public virtual void Update(IPostOffice postOffice)
... |
// -----------------------------------------------------------------------
// <copyright company="Fireasy"
// email="faib920@126.com"
// qq="55570729">
// (c) Copyright Fireasy. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
using System.Linq... |
public class Solution {
public int CountPrimes(int n) {
int res = 0;
var hs = new HashSet<int>();
for (int i=2; i<n; i++) {
if (!hs.Contains(i)) {
res++;
for (int j=2; j<=n/i; j++) {
int tmp = i*j;
if (!hs.Co... |
using AndreMotos.Dominio.EstoqueRoot;
using FluentValidation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AndreMotos.Application.Validacao
{
public class ProdutoValidation : AbstractValidator<Produto>
{
public ProdutoVali... |
using UnityEngine;
using System.Collections;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Title : MonoBehaviour {
private int selectedStageNum;
public AudioClip BGM;
public AudioClip btnSE;
public Image fade;
public Image cutScene;
public Text cutText;
public Button fastBtn;
public G... |
using System;
using System.Collections.Generic;
using System.Linq;
using OPyke.ZopaTest.LoanProcessor.Interfaces;
using OPyke.ZopaTest.LoanProcessor.Model;
namespace OPyke.ZopaTest.LoanProcessor.Implementation
{
public class InterestCalculator : IInterestCalculator
{
private readonly IFinancierInteres... |
namespace Pobs.Comms
{
public interface IEmailSenderConfig
{
string SmtpUsername { get; }
string SmtpPassword { get; }
string SmtpHost { get; }
int SmtpPort { get; }
}
} |
using Microsoft.AspNetCore.SignalR.Client;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DIPS.Samsnakk.Client.Interfaces
{
public interface ISignalRService
{
public Task Connect();
public HubConnection GetConnection();
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using MvcApplication1.Models;
namespace MvcApplication1.Controllers
{
public class AccountController : Controller
{
//
// GET: /Account/
public ActionResult Index()
{
... |
namespace Vlc.DotNet.Core
{
public interface IAudioManagement
{
IAudioOutputsManagement Outputs { get; }
bool IsMute { get; set; }
void ToggleMute();
int Volume { get; set; }
ITracksManagement Tracks { get; }
int Channel { get; set; }
long Delay { g... |
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using SimpleJSON;
using UnityEngine;
namespace Daz3D
{
public class MaterialMap
{
public MaterialMap(string path)
{
Path = path;
}
public void AddMaterial(Material material)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Drawing;
namespace shp读取
{
struct PointD
{
double x, y;
public PointD(double x0, double y0)
{
this.x = x0;
this.y = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Easy.Domain.Base;
namespace Supplier.Model
{
public class Delivery : EntityBase<int>
{
public Delivery()
{
}
public int ID { set; get; }
... |
using System.IO;
using SqlServerRunnerNet.Controls.DirectoryTreeView.Data;
namespace SqlServerRunnerNet.Controls.DirectoryTreeView.ViewModel
{
public class FolderViewModel : DirectoryTreeViewItemViewModel
{
private readonly Folder _folder;
private readonly string _displayPath;
public FolderViewModel(Folder f... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace ztm_otwartedane
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class EstimatedArrives : ContentPage
{
List<BusEst... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FightingScript : MonoBehaviour
{
public CharacterController controller;
public float moveSpeed;
public float gravityScale;
public float jumpForce;
Vector3 moveDirection;
public GameObject snowball;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ConfirmPanel : MonoBehaviour
{
// Use this for initialization
void Start()
{
}
// Update is called once per frame
void Update()
{
}
public void Init(string szContnet, System.Action<object> pfConfirmFunc, object pP... |
using jaytwo.Common.Http;
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Globalization;
using System.Text;
using System.Text.RegularExpressions;
namespace jaytwo.Common.System
{
public static class StringUtility
{
private static readonly Regex normal... |
/************************************************************************/
/* Project Name : RuiJieHacker */
/* Author: luoweifeng1989 */
/* Date: 2011-4-23 */
/* All Right... |
namespace IdentifyMe.MVVM.Abstractions
{
/// <summary>
/// Interface that lets us check whether a given viewmodel is part of a PopupPage
/// </summary>
public interface IPopupViewModel
{
}
} |
using ScriptableObjectFramework.Events.UnityEvents;
using UnityEngine;
namespace ScriptableObjectFramework.Events
{
public class BoolEventEmitter : BaseEventEmitter<bool, BoolUnityEvent> { }
} |
namespace AbstractFactory
{
public class ExecuteAbstractFactory
{
public static Carro MonstarCarro(string tipoCarro)
{
CarroFactory carroFactory = null;
switch (tipoCarro)
{
case "luxo":
carroFactory = new CarroLuxo();
... |
using UnityEngine;
using System.Collections;
using uDoil;
public class LocomotionSMB : StateMachineBehaviour
{
public float m_Damping = 0.15f;
// private readonly int m_HashHorizontalPara = Animator.StringToHash ("Horizontal");
// private readonly int m_HashVerticalPara = Animator.StringToHash (... |
namespace ostranauts_modding
{
public class LifeEvent
{
public double fShipCashReward { get; set; }
public double fStartATCRange { get; set; }
public string strInteraction { get; set; }
public string strName { get; set; }
public string strShipRewards { get; set; }
... |
using Angular7Mvc5.Controllers.Core;
using Angular7Mvc5.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace Angular7Mvc5.Controllers.Api
{
public class OrderProductsController : ApiController
{
private Lis... |
using UnityEngine;
using System.Collections;
public class MoveCamera : MonoBehaviour{
public Transform TheCamera;
public float MoveSpeed = 1 , RotSpeed = 10;
public bool PressLeftMBToRot = true;
public bool HideCursor = false;
public bool CanUpAndDown = true;
public float UpDownSpeed = 1;
public bool CanR... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NetApi;
namespace TraderApiTest
{
class Program
{
static void Main(string[] args)
{
Callback pcallback = new Callback("114.113.231.66:56001", "trade1", "123", "37000205_02", 1, 2);
... |
using System;
using UnityEngine;
namespace Project.Game.UI
{
public enum Swipe { left, rigth, up, down, none };
public class UIControls : MonoBehaviour
{
public bool swipeLeft, swipeRight, swipeUp, swipeDown, forceCancel = false;
public Swipe swipe = Swipe.none;
private Vector2 o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using KartObjects;
using KartObjects.Entities;
using KartObjects.Entities.Documents;
using System.Threading;
using System.Data;
namespace KartExchangeEngine
{
public class ExchangeJobShtrihM : FileExchangeJob
... |
using NeuroLinker.Helpers;
using NeuroLinker.Interfaces.Factories;
using NeuroLinker.Interfaces.Helpers;
using NeuroLinker.Interfaces.Workers;
using NeuroLinker.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using NeuroLinker.ResponseWrap... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.ComponentModel;
namespace SurfaceApplicationMaurice.Utility
{
publi... |
namespace CheckIt
{
using System;
public class MatchException : Exception
{
public MatchException(string message, params object[] parameters)
: base(string.Format(message, parameters))
{
}
}
} |
using System;
namespace Simple.Expressions
{
public class Variable<T> : IExpression<T>
{
private readonly string name;
public Variable(string name)
{
this.name = name;
}
public T Value
{
get { throw new InvalidOperationException("Variab... |
using System;
namespace ValRefType
{
public struct Coordinate
{
public int X;
public int Y;
public Coordinate(int x, int y)
{
X = x;
Y = y;
}
public void DisplayCoordinate()
{
Console.WriteLine("Coordinate value: X = ... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Threading;
using System.Globalization;
using System.IO;
using IRAP.Global;
namespace IRAP.PLC.Collection
... |
using System;
using System.Threading;
using System.Threading.Tasks;
namespace Yaringa.ViewModels {
/// <summary>
/// This class provides message settings for all the action code when executed in ViewModel's command.
/// See <see cref="ViewModel"/> for how to use this class.
/// This class is renamed f... |
//imports
using System;
using System.Collections.Generic;
namespace LuckyUnicorn01
{
class Program
{
//global variables
//private static List<string> animals = new List<string> {"horse","donkey","zebra","unicorn" };
private static float money;
//methods
private static... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNet.Mvc;
using KPIDemo.Service;
using KPIDemo.DataAccess;
using KPIDemo.DTO;
// For more information on enabling MVC for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860
namespace KP... |
using Microsoft.AspNetCore.Builder;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Btf.Web.Api.Authorization
{
public static class AuthorizationMiddlewareEntensions
{
public static IApplicationBuilder UseAuthorizationMiddleware(this IApplicat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace St.Eg.Day3.M2.Ex2.AsyncAwait.After
{
class Program
{
static void Main(string[] args)
{
var program = new Program();
//program.exercise1();
... |
using Common;
using IBLLService;
using MODEL;
using MODEL.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BLLService
{
public partial class MemberManager : IMemberManager
{
public EasyUIGrid GetAllSuppliers(MODEL.ViewModel.DataTableRequest r... |
using System;
using Uintra.Infrastructure.TypeProviders;
namespace Uintra.Features.Notification
{
public class NotifierTypeProvider : EnumTypeProviderBase, INotifierTypeProvider
{
public NotifierTypeProvider(params Type[] enums) : base(enums)
{
}
}
} |
using IModels.Commons;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Models.Commons
{
public class Person : IPerson
{
public string Telephone { get; set; }
public string CPF { get; set; }
public string Name... |
using System;
using System.Threading.Tasks;
using Grpc.Net.Client;
using Grpc.Server;
namespace Grpc.Client
{
class Program
{
static async Task Main(string[] args)
{
AppContext.SetSwitch("System.Net.Http.SocketsHttpHandler.Http2UnencryptedSupport", true);
var channel = ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DistCWebSite.Core.Entities;
using DistCWebSite.Core.Interfaces;
namespace DistCWebSite.Infrastructure
{
public class SFEHospitalRespository : ISFEHospitalRespository
{
public int ... |
using System;
using System.Collections.Generic;
using System.Linq;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.Grap... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using GSVM.Components.Mem;
using GSVM.Components.Processors.CPU_1;
using GSVM.Constructs;
using GSVM.Constructs.DataTypes;
using GSVM.Components.Clocks;
using GSVM.Comp... |
using LeaveApplication.Dal.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace LeaveApplication.Dal.Repositories
{
public interface IUser
{
void SetDate(DateTime _DateTime);
void Add(User _User);
// List<User> GetUsers { get; }
//User GetUser(in... |
using System;
using System.IO;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Runtime.InteropServices;
namespace Uberware.Study
{
public class frmMain : System.Windows.Forms.Form
{
#region API Imports
[DllImpo... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using UberApp.Models;
namespace UberApp.Controllers
{
public c... |
using System;
using System.Collections.Generic;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
namespace LunchTime.Collections{
public class UserProfile: Collection{
public string UserName {get; set;}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
namespace IRAP.BL.OPCGateway.Interfaces
{
internal interface IWebAPIAction
{
string DoAction();
}
}
|
using System;
namespace Core.Concrete.Exceptions
{
public class ObjectNotFoundedException : Exception
{
public ObjectNotFoundedException() : base()
{
}
public ObjectNotFoundedException(string message) : base(message)
{
}
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnManager : MonoBehaviour {
//array that holds planet gameobjects
[SerializeField]
private GameObject[] _planets;
//array that holds scenery ships
[SerializeField]
private GameObject[] _sceneryShips... |
namespace Storyblok.Sdk
{
public enum StoryblokCache
{
NoCache,
EveryHour
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using ComponentFactory.Krypton.Toolkit;
using System.Diagnostics;
using System.Configuration;
using Microsoft.SqlServer.Management.Smo;
using Microsoft.SqlServer.Management.Common;
namespace TY.SPIMS.Clie... |
using MobileCollector.model;
using ServerCollector;
using ServerCollector.store;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _08.NumbersMatrix
{
class MainProg
{
static void Main()
{
int[,] matrix1 = new int[,]
{
{1, 2, -3},
{2, 1, 3},
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Foundry.SourceControl
{
public interface ISourceFile : ISourceObject
{
string Extension { get; }
byte[] Content { get; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.Configuration;
using System.Xml;
using System.Collections;
using System.IO;
using System.Threading;
using System.Reflection;
namespace EasyDev.Resources
{
public class XmlResourceManager : ResourceMana... |
namespace RRExpress.Express {
public static class Const {
public static readonly string SettingCatlog = "自由快递";
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace TestApplication.Models
{
public class Date
{
[Required(ErrorMessage ="Name este necesar")]
public string Nume { get; set; }
[Required(ErrorMessage... |
namespace Funding.Data.Models
{
using Funding.Common.Constants;
using System;
using System.ComponentModel.DataAnnotations;
public class Message
{
public int Id { get; set; }
[Required]
[StringLength(MessageConst.MaxLength, MinimumLength = MessageConst.MinLength)... |
using Blazored.LocalStorage;
using Microsoft.AspNetCore.Components.Authorization;
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Components;
using System.Text.Json;
using System.Net.Htt... |
using FamilyAccounting.DAL.Connection;
using FamilyAccounting.DAL.Entities;
using FamilyAccounting.DAL.Interfaces;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Threading.Tasks;
namespace FamilyAccounting.DAL.Repositories
{
public class TransactionRepository : ITra... |
using System.Collections;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace DevExpress.Web.Demos {
public static class GSP {
public static IEnumerable GetData() {
using (AccessDataSource dataSource = new AccessDataSource("~/App_Data/gsp.mdb", "SELECT Year, Region, GSP FROM GSP"))... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using OpenQA.Selenium;
namespace WebAutomationFramework.Pages
{
class HoldLuggagePage
{
private IWebDriver Driver { get; set; }
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.Video;
public class Intro : MonoBehaviour
{
public Animator animatorScene;
private int SceneIndex;
private bool videoEnded = false;
private void Start()
{
Game... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace TiendasServicios.Api.CarritoCompra.Aplicacion
{
public class CarritoDetalleDto
{
public Guid? LibrooId { get; set; }
public string TituloLibro { get; set; }
public string AutorLib... |
using System.Collections.Generic;
using NHibernate;
namespace Profiling2.Domain.Contracts.Queries.Stats
{
public interface IPersonStatisticsQuery
{
IList<object[]> GetCreatedProfilesCountByMonth();
IList<object[]> GetLiveCreatedProfilesCount(ISession session);
/// <summary>
/... |
using System;
using MessagePack;
using MessagePack.Resolvers;
namespace HiLoSocket.CommandFormatter.Implements
{
internal sealed class MessagePackCommandFormatter<TCommandModel> : ICommandFormatter<TCommandModel>
where TCommandModel : class
{
/// <inheritdoc />
/// <summary>
//... |
namespace ChallengeTechAndSolve.DataAccess
{
using ChallengeTechAndSolve.DataAccess.Contracts;
using ChallengeTechAndSolve.DataAccess.Contracts.Entities;
using ChallengeTechAndSolve.DataAccess.EntityConfig;
using Microsoft.EntityFrameworkCore;
using System.ComponentModel.DataAnnotations;
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace WebApplication1
{
/// <summary>
/// PayServerInfo 的摘要说明
/// </summary>
public class RequestPayTradeNo : IHttpHandler
{
public class CRequestPayTradeNo
{
public int code = 0;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ParticleChild : MonoBehaviour
{
public float time;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
... |
using System;
using System.Xml;
using System.Reflection;
using System.Windows.Forms;
namespace IRAP.Client.Actions
{
public class UDFActions
{
public static void DoActions(string actionParams, ExtendEventHandler extendAction)
{
XmlDocument xmlDoc = new XmlDocument();
... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.