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using System.Collections; using System.Collections.Generic; using UnityEngine; public class InfHallwayGenerator : MonoBehaviour { [SerializeField] List<GameObject> _currentHallwaySections; [SerializeField] private Transform _playerTransform; [SerializeField] GameObject _hallwayPrefab; [Ser...
using System; using System.Linq; using NUnit.Framework; using OpenQA.Selenium; using Framework.Core.Common; using Tests.Data.Van.Input; using Tests.Pages.Van.Main.Common; using System.Collections.Generic; namespace Tests.Pages.Van.Main { public class ContactDetailsPage : VanBasePage { #re...
namespace Google { using System; using System.Collections.Generic; using System.Linq; public class GoogleProgram { public static void Main() { var persons = new List<Person>(); var input = Console.ReadLine(); while (input != "End...
using System.Reflection; using Autofac; using Autofac.Integration.Mvc; using TAiMStore.Model.Factory; using TAiMStore.Model.Repository; using TAiMStore.Model.UnitOfWork; using TAiMStore.Model.Interfaces; using System.Web.ModelBinding; namespace TAiMStore.Configs { public class AutofacConfiguration { p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace University.UI.Areas.Admin.Models { public class FAQViewModel { public decimal Id { get; set; } // [StringLength(100, ErrorMessage = "Do not enter more than...
using System.Windows.Forms; using System; using Stock_Exchange_Analyzer.DataRepresentation; using System.ComponentModel; using Stock_Exchange_Analyzer.Exceptions; using Stock_Exchange_Analyzer.Data_Storage; namespace Stock_Exchange_Analyzer { public partial class Search_Stock_Prices : Form { Backgroun...
namespace Swan.Ldap { using System.IO; /// <summary> /// Represents an Ldap Modify Request. /// <pre> /// ModifyRequest ::= [APPLICATION 6] SEQUENCE { /// object LdapDN, /// modification SEQUENCE OF SEQUENCE { /// operation ENUMERATED { /// add (0), /// de...
namespace Apache.Shiro.Session.Management { public interface IValidatingSessionManager : ISessionManager { void Validate(object sessionId); void ValidateAll(); } }
using WebApplication1.EfStuff.Model.Energy; namespace WebApplication1.EfStuff.Repositoryies.Energy.Intrefaces { public interface IPersonalAccountRepository : IBaseRepository<PersonalAccount> { public PersonalAccount GetByCitizenId(long id); public PersonalAccount GetByNumber(string accountNum...
using System.Collections.Generic; namespace Restaurants.Domain { public class Menu { public int Id { get; set; } public string ImagePath { get; set; } public string Name { get; set; } public string Description { get; set; } public double Price { get; set; } publ...
using System; using System.Collections.Generic; using System.Text; namespace ProjectManagement.Entity { public class Employee { public int EmployeeId { get; set; } public string Name { get; set; } public string Surname { get; set; } public List<Sample> Samples { get; set; } ...
using System; using System.Collections.Generic; using Xamarin.Forms; namespace Kuromori { /// <summary> /// Simple splash page with an image, logo and button /// </summary> public partial class SplashPage : ContentPage { public SplashPage() { InitializeComponent(); InitializeComponent(); Spla...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using AudioText.Models; namespace AudioText.DAL { public class AudioTextInitializer : System.Data.Entity.DropCreateDatabaseAlways<AudioTextContext> { protected override void Seed(AudioTextContext context) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class AgregarUsuario : System.Web.UI.Page { webservicio.Webservice2Client conec = new webservicio.Webservice2Client(); protected void Page_Load(object sen...
using System; using System.Collections.Generic; using System.Text; using System.Linq; namespace Bankapp { class Account { //Constructor private string _accountNumber; private double _balance; private List<Transaction> _transactions; public Account(string accountNumber...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DamageCalculatorFinal { class WeaponDamage { public int Damage { get; protected set; } // The Damage property's get accessor needs to be marked protected. That way th...
using System; using System.Collections.Generic; using System.Linq; using IDI.Digiccy.Common.Enums; using IDI.Digiccy.Models.Base; using IDI.Digiccy.Models.Transaction; namespace IDI.Digiccy.Domain.Transaction { /// <summary> /// 撮合器 /// </summary> public sealed class Matchmaker { public Tr...
using System; using Zesty.Core.Entities; namespace Zesty.Core.Api.System.Admin.User { public class Get : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { string userId = Get(input, "id"); Entities.User user = Business.User.Get(userId)...
using System; using OPyke.ZopaTest.LoanProcessor.Interfaces; using StructureMap; namespace OPyke.ZopaTest.ConsoleApp { public class Program { static void Main(string[] args) { // Use StructureMap to map the the interfaces to the concrete classes var iocRegistry = new I...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace AsteroidsGame { public class PowerUp { public bool isActive = false; public Matrix transformationMatrix; public Vector3 position; p...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KeepTeamAutotests.Pages { public class UsersPage : CommonPage ...
/*********************************************************************** * Module: Patient.cs * Author: Sladjana Savkovic * Purpose: Definition of the Class Patient ***********************************************************************/ using System; namespace Model.Users { public class Patient : User { ...
using UnityEngine; public class SwitchMoveCorridor2 : MonoBehaviour { // Switch control. [HideInInspector] public bool isTriggered { get; set; } = false; // Attached corridor. [SerializeField] private GameObject corridor; // Attached player. [SerializeField] private GameObject player; //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TemplateFramework { /// <summary> </summary> public class FileSettingText { public string Name { get; set; } public string SaveTo { get; set; } public SaveType SaveType ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Restaurant.Repositories; using Restaurant.Models; using Microsoft.AspNetCore.Authorization; // For more information on enabling MVC for empty projects, visit http://go.microsoft.com/f...
using System; using System.Collections.Generic; using System.Text; namespace MyObserver { public class Subscriber : ISubscriber { private string _name; public Subscriber(string name) { _name = name; } public virtual void Update(IPostOffice postOffice) ...
// ----------------------------------------------------------------------- // <copyright company="Fireasy" // email="faib920@126.com" // qq="55570729"> // (c) Copyright Fireasy. All rights reserved. // </copyright> // ----------------------------------------------------------------------- using System.Linq...
public class Solution { public int CountPrimes(int n) { int res = 0; var hs = new HashSet<int>(); for (int i=2; i<n; i++) { if (!hs.Contains(i)) { res++; for (int j=2; j<=n/i; j++) { int tmp = i*j; if (!hs.Co...
using AndreMotos.Dominio.EstoqueRoot; using FluentValidation; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AndreMotos.Application.Validacao { public class ProdutoValidation : AbstractValidator<Produto> { public ProdutoVali...
using UnityEngine; using System.Collections; using UnityEngine.SceneManagement; using UnityEngine.UI; public class Title : MonoBehaviour { private int selectedStageNum; public AudioClip BGM; public AudioClip btnSE; public Image fade; public Image cutScene; public Text cutText; public Button fastBtn; public G...
using System; using System.Collections.Generic; using System.Linq; using OPyke.ZopaTest.LoanProcessor.Interfaces; using OPyke.ZopaTest.LoanProcessor.Model; namespace OPyke.ZopaTest.LoanProcessor.Implementation { public class InterestCalculator : IInterestCalculator { private readonly IFinancierInteres...
namespace Pobs.Comms { public interface IEmailSenderConfig { string SmtpUsername { get; } string SmtpPassword { get; } string SmtpHost { get; } int SmtpPort { get; } } }
using Microsoft.AspNetCore.SignalR.Client; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DIPS.Samsnakk.Client.Interfaces { public interface ISignalRService { public Task Connect(); public HubConnection GetConnection(); publ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using MvcApplication1.Models; namespace MvcApplication1.Controllers { public class AccountController : Controller { // // GET: /Account/ public ActionResult Index() { ...
namespace Vlc.DotNet.Core { public interface IAudioManagement { IAudioOutputsManagement Outputs { get; } bool IsMute { get; set; } void ToggleMute(); int Volume { get; set; } ITracksManagement Tracks { get; } int Channel { get; set; } long Delay { g...
using System; using System.Collections.Generic; using Newtonsoft.Json; using SimpleJSON; using UnityEngine; namespace Daz3D { public class MaterialMap { public MaterialMap(string path) { Path = path; } public void AddMaterial(Material material) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Drawing; namespace shp读取 { struct PointD { double x, y; public PointD(double x0, double y0) { this.x = x0; this.y = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Easy.Domain.Base; namespace Supplier.Model { public class Delivery : EntityBase<int> { public Delivery() { } public int ID { set; get; } ...
using System.IO; using SqlServerRunnerNet.Controls.DirectoryTreeView.Data; namespace SqlServerRunnerNet.Controls.DirectoryTreeView.ViewModel { public class FolderViewModel : DirectoryTreeViewItemViewModel { private readonly Folder _folder; private readonly string _displayPath; public FolderViewModel(Folder f...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ztm_otwartedane { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class EstimatedArrives : ContentPage { List<BusEst...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FightingScript : MonoBehaviour { public CharacterController controller; public float moveSpeed; public float gravityScale; public float jumpForce; Vector3 moveDirection; public GameObject snowball; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConfirmPanel : MonoBehaviour { // Use this for initialization void Start() { } // Update is called once per frame void Update() { } public void Init(string szContnet, System.Action<object> pfConfirmFunc, object pP...
using jaytwo.Common.Http; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Globalization; using System.Text; using System.Text.RegularExpressions; namespace jaytwo.Common.System { public static class StringUtility { private static readonly Regex normal...
 /************************************************************************/ /* Project Name : RuiJieHacker */ /* Author: luoweifeng1989 */ /* Date: 2011-4-23 */ /* All Right...
namespace IdentifyMe.MVVM.Abstractions { /// <summary> /// Interface that lets us check whether a given viewmodel is part of a PopupPage /// </summary> public interface IPopupViewModel { } }
using ScriptableObjectFramework.Events.UnityEvents; using UnityEngine; namespace ScriptableObjectFramework.Events { public class BoolEventEmitter : BaseEventEmitter<bool, BoolUnityEvent> { } }
namespace AbstractFactory { public class ExecuteAbstractFactory { public static Carro MonstarCarro(string tipoCarro) { CarroFactory carroFactory = null; switch (tipoCarro) { case "luxo": carroFactory = new CarroLuxo(); ...
using UnityEngine; using System.Collections; using uDoil; public class LocomotionSMB : StateMachineBehaviour { public float m_Damping = 0.15f; // private readonly int m_HashHorizontalPara = Animator.StringToHash ("Horizontal"); // private readonly int m_HashVerticalPara = Animator.StringToHash (...
namespace ostranauts_modding { public class LifeEvent { public double fShipCashReward { get; set; } public double fStartATCRange { get; set; } public string strInteraction { get; set; } public string strName { get; set; } public string strShipRewards { get; set; } ...
using Angular7Mvc5.Controllers.Core; using Angular7Mvc5.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace Angular7Mvc5.Controllers.Api { public class OrderProductsController : ApiController { private Lis...
using UnityEngine; using System.Collections; public class MoveCamera : MonoBehaviour{ public Transform TheCamera; public float MoveSpeed = 1 , RotSpeed = 10; public bool PressLeftMBToRot = true; public bool HideCursor = false; public bool CanUpAndDown = true; public float UpDownSpeed = 1; public bool CanR...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NetApi; namespace TraderApiTest { class Program { static void Main(string[] args) { Callback pcallback = new Callback("114.113.231.66:56001", "trade1", "123", "37000205_02", 1, 2); ...
using System; using UnityEngine; namespace Project.Game.UI { public enum Swipe { left, rigth, up, down, none }; public class UIControls : MonoBehaviour { public bool swipeLeft, swipeRight, swipeUp, swipeDown, forceCancel = false; public Swipe swipe = Swipe.none; private Vector2 o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using KartObjects; using KartObjects.Entities; using KartObjects.Entities.Documents; using System.Threading; using System.Data; namespace KartExchangeEngine { public class ExchangeJobShtrihM : FileExchangeJob ...
using NeuroLinker.Helpers; using NeuroLinker.Interfaces.Factories; using NeuroLinker.Interfaces.Helpers; using NeuroLinker.Interfaces.Workers; using NeuroLinker.Models; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using NeuroLinker.ResponseWrap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Windows; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Media.Imaging; using System.ComponentModel; namespace SurfaceApplicationMaurice.Utility { publi...
namespace CheckIt { using System; public class MatchException : Exception { public MatchException(string message, params object[] parameters) : base(string.Format(message, parameters)) { } } }
using System; namespace Simple.Expressions { public class Variable<T> : IExpression<T> { private readonly string name; public Variable(string name) { this.name = name; } public T Value { get { throw new InvalidOperationException("Variab...
using System; namespace ValRefType { public struct Coordinate { public int X; public int Y; public Coordinate(int x, int y) { X = x; Y = y; } public void DisplayCoordinate() { Console.WriteLine("Coordinate value: X = ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; using System.Globalization; using System.IO; using IRAP.Global; namespace IRAP.PLC.Collection ...
using System; using System.Threading; using System.Threading.Tasks; namespace Yaringa.ViewModels { /// <summary> /// This class provides message settings for all the action code when executed in ViewModel's command. /// See <see cref="ViewModel"/> for how to use this class. /// This class is renamed f...
//imports using System; using System.Collections.Generic; namespace LuckyUnicorn01 { class Program { //global variables //private static List<string> animals = new List<string> {"horse","donkey","zebra","unicorn" }; private static float money; //methods private static...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNet.Mvc; using KPIDemo.Service; using KPIDemo.DataAccess; using KPIDemo.DTO; // For more information on enabling MVC for empty projects, visit http://go.microsoft.com/fwlink/?LinkID=397860 namespace KP...
using Microsoft.AspNetCore.Builder; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Btf.Web.Api.Authorization { public static class AuthorizationMiddlewareEntensions { public static IApplicationBuilder UseAuthorizationMiddleware(this IApplicat...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace St.Eg.Day3.M2.Ex2.AsyncAwait.After { class Program { static void Main(string[] args) { var program = new Program(); //program.exercise1(); ...
using Common; using IBLLService; using MODEL; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BLLService { public partial class MemberManager : IMemberManager { public EasyUIGrid GetAllSuppliers(MODEL.ViewModel.DataTableRequest r...
using System; using Uintra.Infrastructure.TypeProviders; namespace Uintra.Features.Notification { public class NotifierTypeProvider : EnumTypeProviderBase, INotifierTypeProvider { public NotifierTypeProvider(params Type[] enums) : base(enums) { } } }
using IModels.Commons; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Models.Commons { public class Person : IPerson { public string Telephone { get; set; } public string CPF { get; set; } public string Name...
using System; using System.Threading.Tasks; using Grpc.Net.Client; using Grpc.Server; namespace Grpc.Client { class Program { static async Task Main(string[] args) { AppContext.SetSwitch("System.Net.Http.SocketsHttpHandler.Http2UnencryptedSupport", true); var channel = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; using DistCWebSite.Core.Interfaces; namespace DistCWebSite.Infrastructure { public class SFEHospitalRespository : ISFEHospitalRespository { public int ...
using System; using System.Collections.Generic; using System.Linq; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.ContentItemVersions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using DFC.ServiceTaxonomy.GraphSync.Grap...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using GSVM.Components.Mem; using GSVM.Components.Processors.CPU_1; using GSVM.Constructs; using GSVM.Constructs.DataTypes; using GSVM.Components.Clocks; using GSVM.Comp...
using LeaveApplication.Dal.Models; using System; using System.Collections.Generic; using System.Text; namespace LeaveApplication.Dal.Repositories { public interface IUser { void SetDate(DateTime _DateTime); void Add(User _User); // List<User> GetUsers { get; } //User GetUser(in...
using System; using System.IO; using System.Drawing; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Runtime.InteropServices; namespace Uberware.Study { public class frmMain : System.Windows.Forms.Form { #region API Imports [DllImpo...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using UberApp.Models; namespace UberApp.Controllers { public c...
using System; using System.Collections.Generic; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; namespace LunchTime.Collections{ public class UserProfile: Collection{ public string UserName {get; set;} } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; namespace IRAP.BL.OPCGateway.Interfaces { internal interface IWebAPIAction { string DoAction(); } }
using System; namespace Core.Concrete.Exceptions { public class ObjectNotFoundedException : Exception { public ObjectNotFoundedException() : base() { } public ObjectNotFoundedException(string message) : base(message) { } publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnManager : MonoBehaviour { //array that holds planet gameobjects [SerializeField] private GameObject[] _planets; //array that holds scenery ships [SerializeField] private GameObject[] _sceneryShips...
namespace Storyblok.Sdk { public enum StoryblokCache { NoCache, EveryHour } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using ComponentFactory.Krypton.Toolkit; using System.Diagnostics; using System.Configuration; using Microsoft.SqlServer.Management.Smo; using Microsoft.SqlServer.Management.Common; namespace TY.SPIMS.Clie...
using MobileCollector.model; using ServerCollector; using ServerCollector.store; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _08.NumbersMatrix { class MainProg { static void Main() { int[,] matrix1 = new int[,] { {1, 2, -3}, {2, 1, 3}, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundry.SourceControl { public interface ISourceFile : ISourceObject { string Extension { get; } byte[] Content { get; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.Configuration; using System.Xml; using System.Collections; using System.IO; using System.Threading; using System.Reflection; namespace EasyDev.Resources { public class XmlResourceManager : ResourceMana...
namespace RRExpress.Express { public static class Const { public static readonly string SettingCatlog = "自由快递"; } }
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace TestApplication.Models { public class Date { [Required(ErrorMessage ="Name este necesar")] public string Nume { get; set; } [Required(ErrorMessage...
namespace Funding.Data.Models { using Funding.Common.Constants; using System; using System.ComponentModel.DataAnnotations; public class Message { public int Id { get; set; } [Required] [StringLength(MessageConst.MaxLength, MinimumLength = MessageConst.MinLength)...
using Blazored.LocalStorage; using Microsoft.AspNetCore.Components.Authorization; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Components; using System.Text.Json; using System.Net.Htt...
using FamilyAccounting.DAL.Connection; using FamilyAccounting.DAL.Entities; using FamilyAccounting.DAL.Interfaces; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Threading.Tasks; namespace FamilyAccounting.DAL.Repositories { public class TransactionRepository : ITra...
using System.Collections; using System.Web.UI; using System.Web.UI.WebControls; namespace DevExpress.Web.Demos { public static class GSP { public static IEnumerable GetData() { using (AccessDataSource dataSource = new AccessDataSource("~/App_Data/gsp.mdb", "SELECT Year, Region, GSP FROM GSP"))...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using NUnit.Framework; using OpenQA.Selenium; namespace WebAutomationFramework.Pages { class HoldLuggagePage { private IWebDriver Driver { get; set; } p...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.Video; public class Intro : MonoBehaviour { public Animator animatorScene; private int SceneIndex; private bool videoEnded = false; private void Start() { Game...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace TiendasServicios.Api.CarritoCompra.Aplicacion { public class CarritoDetalleDto { public Guid? LibrooId { get; set; } public string TituloLibro { get; set; } public string AutorLib...
using System.Collections.Generic; using NHibernate; namespace Profiling2.Domain.Contracts.Queries.Stats { public interface IPersonStatisticsQuery { IList<object[]> GetCreatedProfilesCountByMonth(); IList<object[]> GetLiveCreatedProfilesCount(ISession session); /// <summary> /...
using System; using MessagePack; using MessagePack.Resolvers; namespace HiLoSocket.CommandFormatter.Implements { internal sealed class MessagePackCommandFormatter<TCommandModel> : ICommandFormatter<TCommandModel> where TCommandModel : class { /// <inheritdoc /> /// <summary> //...
namespace ChallengeTechAndSolve.DataAccess { using ChallengeTechAndSolve.DataAccess.Contracts; using ChallengeTechAndSolve.DataAccess.Contracts.Entities; using ChallengeTechAndSolve.DataAccess.EntityConfig; using Microsoft.EntityFrameworkCore; using System.ComponentModel.DataAnnotations; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace WebApplication1 { /// <summary> /// PayServerInfo 的摘要说明 /// </summary> public class RequestPayTradeNo : IHttpHandler { public class CRequestPayTradeNo { public int code = 0; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ParticleChild : MonoBehaviour { public float time; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } ...
using System; using System.Xml; using System.Reflection; using System.Windows.Forms; namespace IRAP.Client.Actions { public class UDFActions { public static void DoActions(string actionParams, ExtendEventHandler extendAction) { XmlDocument xmlDoc = new XmlDocument(); ...