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using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// config 的摘要说明 /// </summary> public class config { public config() { // // TODO: 在此处添加构造函数逻辑 // } // 应用ID,您的APPID public static string app_id = "2018071060547790"; // 支...
using DAL.Models; using DAL.Repositories.Interfaces; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DAL.Repositories { public class StudentRepository : Repository...
using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Windows.Forms; using DelftTools.Controls.Swf.Charting; using DelftTools.Controls.Swf.Charting.Series; using DelftTools.Functions; using DelftTools.Functions.Binding; u...
namespace Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class SaleEnqquiry : DbMigration { public override void Up() { DropForeignKey("Web.MaterialPlanCancelForSaleOrders", "MaterialPlanForSaleOrderLineId", "Web.MaterialPlan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; namespace ApiWrapper { public static class Keyboard { public static void TypeMe(this string message) { TypeThisSt...
using System; using System.Collections.Generic; using System.IO; using System.Linq; namespace _042 { class Program { private static bool IsTriangleNumber(int n) { var temp = Math.Floor(Math.Sqrt(n << 1)); return temp * (temp + 1) == (n << 1); } private ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class Cell : MonoBehaviour, IPointerClickHandler { static GameManager GameManager { get; set; } GameObject piece; public GameObject Piece { get { return piece; } set { /* if (piece !=...
using System.Collections.Generic; using Docller.Core.Models; namespace Docller.Core.Services { public class TransmittalCreationInfo { public IssueSheet IssueSheetData { get; set; } public TransmittalServiceStatus Status { get; set; } public Transmittal Transmittal { get; set; } ...
using Microsoft.AspNetCore.Mvc; namespace AKCore.Controllers { public class ErrorController : Controller { public override NotFoundResult NotFound() { return new NotFoundResult(); } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.SocialPlatforms.Impl; using UnityEngine.UI; namespace Sarah { public class PlayerController : MonoBehaviour { public static PlayerController instanc...
 using Erlang.NET; using Spring.Util; namespace Spring.Erlang.Connection { /// <summary> /// Encapsulate properties to create a OtpConnection /// </summary> /// <remarks></remarks> /// <author>Mark Pollack</author> /// <author>Joe Fitzgerald</author> public class ConnectionParameters {...
using Plotter.Models; using Plotter.Tweet.Processing; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Plotter.Tests.WinForms ...
/*********************************************************************** * Module: NotificationController.cs * Author: Sladjana Savkovic * Purpose: Definition of the Class Controller.NotificationController ***********************************************************************/ using Service.NotificationSurveyAn...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using XH.Domain.Shared; using XH.Infrastructure.Domain.Models; namespace XH.Domain.Catalogs { public class Region : FullAuditableEntity, IAggregateRoot { private string _administrativeId...
using System; namespace ProctorCreekGreenwayApp { /** * Interface to retrieve the location of the SQLite Database for each OS */ public interface IDBFileHelper { string GetLocalFilePath(string filename); } }
using System; using UsersLib.DbControllers; using UsersLib.Entity; using UsersLib.Service.Resolvers; namespace UsersLib.Service.Finders { internal class SiteSecureDataFinder : ISiteSecureDataFinder { private readonly IDbSiteController _dbSiteController; private readonly ISecureSiteDataResolver...
using System; using System.Collections.Generic; using FIMMonitoring.Domain.ViewModels.WCF; using System.ServiceModel; namespace FIMMonitoring.WebService { [ServiceContract] public interface IFIMWebService { [OperationContract] List<Guid> SendErrorPack(ErrorPack errors); } }
using System; using System.Linq; namespace DependencyKata.Tests { public static class Helper { public static bool AreAllSpecifiedJobsCompletedOnce(string results, string expected) { try { foreach (var result in results) { ...
using System; using Properties.Core.Objects; // ReSharper disable InconsistentNaming namespace Properties.Infrastructure.Rightmove.Objects { public class RmrtdfPropertyAddress { private const int _address_field_max_length = 60; private const int _postcode_1_max_length = 4; private cons...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading.Tasks; /// <summary> /// 500. Keyboard Row /// </summary> namespace LeetCode { class KeyboardRow { public static string[] FindWords(string[] words) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class SearchAdjustStorePrice { public string Code { get; set; } public string ProductCodeOrBarCode { get; set; } public int Status { get;...
namespace SlackBot { public class SlackCommand { public string Text { get; set; } public string ChannelName { get; set; } public string UserId { get; set; } public string UserName { get; set; } } }
using System; using System.Data; using System.Data.SqlClient; using System.Windows.Forms; namespace QL_DatBao.Class { class XL_BANG : DataTable { // public static string connectionString; // public SqlConnection con; public SqlDataAdapter da; public DataTable dt...
using gView.Framework.Geometry; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Framework.FDB { public interface ISpatialTreeInfo { string type { get; } IEnvelope Bounds { get; } double SpatialRatio { get; } int MaxFeaturesPerNode { get; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartLib; using KartObjects; namespace KartSystem { public interface IDiscountReasonView:IAxiTradeView { IList<DiscountReason> DiscountReasons { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SolutionsAssembly { public class NumberLetterCounts: ISolutionsContract { public string ProblemName => "Number Letter Count"; public string ProblemDescription => @"If the numbers 1 to 5 ...
using System; namespace ScriptKit { public class JsBoolean:JsValue { public JsBoolean(bool value) { IntPtr booleanValue = IntPtr.Zero; JsErrorCode jsErrorCode = NativeMethods.JsBoolToBoolean(value, out booleanValue); JsRuntimeException.VerifyErrorCode(jsError...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class TeamGrid : MonoBehaviour { public Tile[] tiles; private BattleManager battleManager; // Use this for initialization void Start () { battleManager = (BattleManager) GameObject.FindObjectOfType (typeof(BattleManager)); ...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Tools; namespace _357 { class Program { public const int UPPER_LIMIT = 1000000000; public static HashSet<int> Primes; public static void Main(string[] args) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Opções : MonoBehaviour { private Vector2 touchStartPos; private Vector2 touchDirection; private Narration narrator; void Start() { narrator = GameObject.Find ("Narrator").GetCompone...
namespace buildingEnergyLoss.Model { public class TemperatureIndoor { private static int _idIncrement; public int Id { get; private set; } public string Name { get; } public double Temperature { get; } public TemperatureIndoor(string name, double temperature) { ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Linq; namespace Algorithms.Lib { public static class SystemHelp { public static string StrJoin<T>(this IEnumerable<T> src, string separator = ", ") => string.Join(separator, src); public static TV...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileScript : MonoBehaviour { [SerializeField] int damage; [SerializeField] float velocity = 5f; Rigidbody2D rigidbody; public float directionMultiplier; private void Awake() { rig...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FishSchool : MonoBehaviour { public GameObject fishPrefab; public int spawnCount = 6; public float spawnRadius = 2.0f; // Use this for initialization void Start () { } // Update is called once per frame void Upda...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WebDriverFrameworkUnitTests { public class PageObjectExample { public PageObjectExample() { ...
using System; namespace StoreModel { /// <summary> /// This data structure models a product and its quantity. /// </summary> public class Item { private int _quantity; public Item(Product product, int quantity) { this.Product = product; this.Quantit...
<<<<<<< HEAD using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; using System.Drawing.Drawing2D; using Microsoft.Win32; namespace en...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Web.Mvc; using Comics.Core.Extensions; using Comics.Core.Persistence; using Comics.Core.Presentation; namespace Comics.Web.Controllers { public class FeedController : Controller {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Nac.Common; using System.IO; using System.Runtime.Serialization; using Nac.Engine; using Nac.Engine.Control; public class NacEngineEventArgs : EventArgs { public object OriginalSender; pub...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories.Exception; using Alabo.Domains.Repositories.SqlServer; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Storage; using System; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Linq.Expressions; names...
namespace BattleEngine.Actors { public enum DefenseType { DEFENSE = DamageType.DAMAGE, MAGIC_DEFENSE = DamageType.MAGIC_DAMAGE } }
using System; using OwnArrayList.Core; namespace OwnArrayList.ConsoleApp { internal class Program { private static void Main(string[] args) { string headLine = $"{"KatNr",5} | {"Vorname",-20} | {"Nachname",-20} | {"Alter",5}"; Console.WriteLine("Dynamische Schülerliste...
namespace AlienWeatherPrediction { public enum Weather { Normal, Drought, Rain, Optimum } }
namespace BettingSystem.Application.Games.Matches.Queries.Stadiums { using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using MediatR; public class GetMatchStadiumsQuery : IRequest<IEnumerable<GetMatchStadiumsResponseModel>> { public class GetMatchS...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using lsc.Common; using lsc.Model.Enume; using lsc.Bll; using lsc.Model; using lsc.crm.ViewModel; namespace lsc.crm.Controllers { /// <summary> /// 企业客户信息 /// </summary> pub...
using System; using System.Collections.Generic; using System.Text; namespace CursoCsharp.Colecoes { class IgualdadeEqualseGetHashCode { public static void Executar() { var p1 = new Produto("Caneta", 1.89); var p2 = new Produto("Caneta", 1.89); var p3 = p2; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Mojang.Minecraft.Protocol.Providers; namespace Mojang.Minecraft { public class EntityProperty : IPackageField { public string Key { get; set; } public double Value { get; s...
namespace classicSortingAlgorithms.SortingClasses { using System.Collections.Generic; using System.Diagnostics; class BubbleSorting<T> : Sort<T> { public override string ClassName { get; set; } = "Bubble"; public override T[] Sorting(T[] array) { bool isSorted = false; int lastUnsorted = array.Length - ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterSpawner : MonoBehaviour { public GameObject[] Monsters; private int SelectedMonster; // Start is called before the first frame update void Start() { InvokeRepeating("SpawnMonster",...
using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { /// <summary> /// Sets the application name. /// LibVLC passes this as the user agent string when a protocol requires it. /// </summary> /// <param n...
using System; namespace _5_Const { static class Math { public const double PI = 3.14159; public const double E = 2.71828; public static double Square(double x) { return x * x; } public static double Add(double a, double b) { ...
using System; using System.ComponentModel.DataAnnotations; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels { public class AdminSuggestionPersonResponsibilityViewModel { [Required(ErrorMessage = "A person is required.")] [Range(1, int.MaxValue, ErrorMessage = "A valid person...
 namespace com.Sconit.Service.Impl { using System; using System.Collections.Generic; using System.Linq; using System.Text; using Castle.Services.Transaction; using com.Sconit.Entity; using com.Sconit.Entity.ACC; using com.Sconit.Entity.Exception; using com.Sconit.Entity.ISS; us...
using System; using System.Linq; using System.Threading.Tasks; using System.Xml.Linq; using System.Xml.Serialization; using NeuroLinker.Helpers; using NeuroLinker.Interfaces; using NeuroLinker.Interfaces.Helpers; using NeuroLinker.Interfaces.Workers; using NeuroLinker.Models; using VaraniumSharp.Attributes; namespace...
using Unity.Jobs; using UnityEngine; using UnityEngine.Jobs; // namespace Lobby.JobSystem // { // [ComputeJobOptimization] // public struct BuldingCrustJob: IJobParallelTransform // { // // public float deltaTime; // public Vector3 position; // public void Execute(int index, TransformAccess transform) // {...
using System; using System.Collections.Generic; namespace Pe.GyM.Security.Account.Model { /// <summary> /// Objecto que representa una vista de módulo /// </summary> /// <remarks> /// Creación: GMD 20150319 /// Modificación: /// </remarks> [Serializable] public class Vista...
using CommandLine; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace SagecomRouterAPI { public enum Request { [RequestDef(@".\Requests\get-devices.json")] GetDevices, [RequestDef(@".\Requests\get-hosts.json")] GetHosts, [RequestDe...
using UnityEngine; using System.Collections; public class HealthManager : AbstractManager { public float intervalSeconds; public int percentChance; public int maxZ; public float minZ; protected override IEnumerator ManageSpawn() { while ( true ) { int random = Random.Range(0, 100); if ( random <= p...
using System; using System.Xml; using AIMLbot.AIMLTagHandlers; using AIMLbot.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.TagTests { [TestClass] public class LearnTagTests { private ChatBot _chatBot; private SubQuery _query; private Learn _ta...
using Business.Concrete; using DataAccess.Concrete.EntityFramework; using DataAccess.Concrete.InMemory; using Entities.Concrete; using System; namespace ConsoleUI { class Program { static void Main(string[] args) { // Product product1 = new Product() { CategoryId = 2, ProductName =...
using System.Windows.Controls; namespace Lite { /// <summary> /// The header page /// </summary> public partial class LitePrintA4Template1HeaderPageView : UserControl { /// <summary> /// Default constructor /// </summary> public LitePrintA4Template1HeaderPageView() { InitializeComp...
namespace LogViewer.Model { /// <summary> /// Настройки чтения логов /// </summary> public sealed class ReadLogOptions { public ReadLogOptions(string logPath, int readAmount) { LogPath = logPath; ReadAmount = readAmount; } /// <summary> ...
 using System; using RabbitMQ.Client; namespace Spring.Messaging.Amqp.Rabbit.Support { /// <summary> /// Date Extension Methods /// </summary> internal static class DateExtensions { /// <summary> /// Helper method to convert from DateTime to AmqpTimestamp. /// </summary> ...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace AirMouseTab { class Obrabotka { internal const int BUTTON1_DOWN_MASK = 1; internal const int BUTTON2_DOWN_MASK = 2; ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class TwoState : MonoBehaviour { public bool facingLeft; public Sprite spriteLeft, spriteMiddle, spriteRight; bool switching; // Start is called before the first frame update void S...
using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Net.Sockets; using System.Threading; using System.Xml; using NLog; using SimpleJSON; namespace TwitchIntegrationPlugin { public class BeatBot { ...
using System; namespace ArkSavegameToolkitNet { public interface ISaveState { float? GameTime { get; set; } DateTime SaveTime { get; set; } string MapName { get; set; } } }
using System; using Microsoft.AspNetCore.Mvc; using PP_Optimalization.Service; namespace PP_Optimalization.Controllers { [Route("[controller]")] public class HomeController : Controller { private readonly IMathService _mathService; public HomeController(IMathService mathService) { ...
namespace BDTest.Example.Context; public class MyTestContext { public MyApiContext ApiContext { get; } = new(); }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DuplicateCollect : Collectable { private Throw _throw; public float delay = 0.1f; public int extraBlocks = 2; public float deltaAngle = 15f; private Throw @throw { get { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; namespace IRAP.Global { public class MSGHelp { private static MSGHelp _instance = null; public static MSGHelp Instance { ...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Text; using Google.Protobuf; using Google.Protobuf.Reflection; using Accounts.Domain.Commands; using Linedata.Foundation.Domain.Messaging; using Microsoft.Extensions.Options; using ProtoBuf; namespace Accounts.Domain.C...
using UnityEngine; using System.Collections; public class VoteCheckYesButton : MonoBehaviour { //投票番号 public int myVote; // Use this for initialization void Start () { } // Update is called once per frame void Update () { } void OnBottonClick() { GameObject.Find("VoteCheckFrame").GetComponent<V...
using System; class ModifyABitAtGivenPosition { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { int liNumber, liMask, liBit, liNewBit; Console.Write("Enter positive integer : "); liNumber ...
using CrystalDecisions.CrystalReports.Engine; using CrystalDecisions.Shared; using Report_ClassLibrary; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; ...
/* * Pedometer * Copyright (c) 2017 Yusuf Olokoba */ namespace PedometerU { using Platforms; using System; using System.Linq; public sealed class Pedometer : IDisposable { #region --Properties-- /// <summary> /// How many updates has this pedometer received? Useful for ...
using System; using System.Text; namespace NStandard { public static partial class ConvertEx { private static class Base58Converter { private const string CHARS = "123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz"; private static readonly int[] Map = ...
using System.Web.Mvc; using Profiling2.Domain.Contracts.Tasks.Sources; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Sources; using Profiling2.Web.Mvc.Controllers; namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers { [PermissionAuthorize(AdminPermission.CanViewAndSearchSources)] public class ...
using Communicator.Infrastructure.Commands; using Communicator.Infrastructure.Commands.Users; using Communicator.Infrastructure.IServices; using System.Threading.Tasks; namespace Communicator.Infrastructure.Handlers.Users { public class DeleteUserHandler : ICommandHandler<DeleteUser> { private readonl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace APP_Biblioteca { public class Libro //Estableciendo valores { public Int64 ID { get; set; } public String Titulo { get; set; } public String Edicion { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.IO.Ports; using System.IO; using Microsoft.Win32.SafeHandles; using System.Runtime.InteropServices; using System.Management; using System.Diagnostics; using Ajustador_Calibrador_ADR3000.Helpers; ...
#version 430 layout(local_size_x = 8) in; layout(binding = 0) uniform sampler2D tex_I0; layout(binding = 1) uniform sampler2D tex_I1; layout(binding = 0, rg32f) uniform image2D im_UV_x_y; layout(binding = 1, rg32f) uniform image2D im_S_x_y; layout(binding = 2, rg32f) uniform image2D im_grad_I0_x_y; layout(binding =...
using System; using System.IO.Compression; using System.Threading.Tasks; using Windows.Storage; using Windows.Storage.Pickers; using Exercise3.UWP.ViewModels; using Windows.UI.Xaml.Controls; using Exercise3.UWP.Utils; namespace Exercise3.UWP.Views { public sealed partial class MainPage : Page, IOnFileDropped ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using Atc.Collections; using Atc.Tests.XUnitTestTypes; using Xunit; namespace Atc.Tests.Extensions { public class TypeExtensionsTests { [Theory] [InlineData(false, typeof(NumericAlph...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FadeOverTime : MonoBehaviour { public float fadeTime; // /* NAME: Start SYNOPSIS: Start is called before the first frame update DESCRIPTION: Start is called before the...
using NUnit.Framework; using System; using System.Collections.Generic; using System.Text; namespace MergeSort { public class FishService { public void ConsoleRun() { ////Array //var array = string.Empty; //while (array.ToLower() != "exit") //{ ...
using ApiSGCOlimpiada.Models; using Microsoft.Extensions.Configuration; using MySql.Data.MySqlClient; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Threading.Tasks; namespace ApiSGCOlimpiada.Data.OcupacaoDAO { public class OcupacaoDAO : IOcupacaoDAO { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace TravelerZeppelinMVC.Types { public class CityInformation { public string StartCityPlate { get; set; } public double DistanceValue { get; set; } public string CityPlate { get; set; } p...
using System.Collections; using System.Collections.Generic; using UnityEngine.SceneManagement; using UnityEngine; using UnityEngine.UI; public class PointChecker : MonoBehaviour { public static int currentLevel= 0; public float targetHit = 3; public float perfectHit = 4; public float missHit = 2; ...
using UnityEngine; using System.Collections; using System.IO; public static class PNGUtility { public static Sprite LoadSpriteFromFile(string path, int width, int height) { if (System.IO.File.Exists (path)) { byte[] bytes = File.ReadAllBytes (path); Texture2D texture = new Texture2D (width, height); ...
namespace Sentry.Internal.ScopeStack; internal interface IScopeStackContainer { KeyValuePair<Scope, ISentryClient>[]? Stack { get; set; } }
using Orleans; using Orleans.Runtime.Configuration; using Orleans.Runtime.Host; using System; namespace SiloHostTutorial { /// <summary> /// Orleans test silo host /// </summary> public class Program { static private IClusterClient client; private static void Main(string[] args) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2020 { public class Problem03 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2020: 3"; public override strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class LevelButton : MonoBehaviour { public GameObject pauseMenu,settingsMenu,menu; public Text gameOver, gameOverTxt, scoreTxt; public void Restart() { ...
using System; using System.IO; using System.Text; public static class GClass3 { public static readonly Encoding encoding_0 = Encoding.GetEncoding(28591); public static long smethod_0(Stream stream_0, Stream stream_1) { long long_ = 9223372036854775807L; try { long_ = stream_1.Length; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PowerupScript : MonoBehaviour { public SpitterScript.SpitState whichPowerup; private ParticleSystem _particle; private bool _canPowerup; private Rigidbody _rb; public SpawnPowerup _spawner; private vo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using ComponentFactory.Krypton.Toolkit; using TY.SPIMS.Controllers; using System.IO; using TY.SPIMS.Utilities; using TY.SPIMS.Controllers.Interfaces; name...
using Core; using ServiceCenter.ViewModel.Repair; using System.Windows; using System.Windows.Controls; using System.Windows.Input; namespace ServiceCenter.View.Repair { public partial class Repair : UserControl { public Repair() { InitializeComponent(); DatePickerIn.Lan...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; using OUTDOOR.src.tools.objects; namespace OUTDOOR.src.view.options {...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace NoteManager.Models { public class Notebook { public int NotebookId { get; set; } [Required] [StringLength(60, MinimumLength = 3)] ...