text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// config 的摘要说明
/// </summary>
public class config
{
public config()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
// 应用ID,您的APPID
public static string app_id = "2018071060547790";
// 支... |
using DAL.Models;
using DAL.Repositories.Interfaces;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DAL.Repositories
{
public class StudentRepository :
Repository... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Drawing;
using System.Drawing.Drawing2D;
using System.Linq;
using System.Windows.Forms;
using DelftTools.Controls.Swf.Charting;
using DelftTools.Controls.Swf.Charting.Series;
using DelftTools.Functions;
using DelftTools.Functions.Binding;
u... |
namespace Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class SaleEnqquiry : DbMigration
{
public override void Up()
{
DropForeignKey("Web.MaterialPlanCancelForSaleOrders", "MaterialPlanForSaleOrderLineId", "Web.MaterialPlan... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ApiWrapper
{
public static class Keyboard
{
public static void TypeMe(this string message)
{
TypeThisSt... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace _042
{
class Program
{
private static bool IsTriangleNumber(int n)
{
var temp = Math.Floor(Math.Sqrt(n << 1));
return temp * (temp + 1) == (n << 1);
}
private ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Cell : MonoBehaviour, IPointerClickHandler {
static GameManager GameManager { get; set; }
GameObject piece;
public GameObject Piece {
get { return piece; }
set {
/*
if (piece !=... |
using System.Collections.Generic;
using Docller.Core.Models;
namespace Docller.Core.Services
{
public class TransmittalCreationInfo
{
public IssueSheet IssueSheetData { get; set; }
public TransmittalServiceStatus Status { get; set; }
public Transmittal Transmittal { get; set; }
... |
using Microsoft.AspNetCore.Mvc;
namespace AKCore.Controllers
{
public class ErrorController : Controller
{
public override NotFoundResult NotFound()
{
return new NotFoundResult();
}
}
} |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.SocialPlatforms.Impl;
using UnityEngine.UI;
namespace Sarah
{
public class PlayerController : MonoBehaviour
{
public static PlayerController instanc... |
using Erlang.NET;
using Spring.Util;
namespace Spring.Erlang.Connection
{
/// <summary>
/// Encapsulate properties to create a OtpConnection
/// </summary>
/// <remarks></remarks>
/// <author>Mark Pollack</author>
/// <author>Joe Fitzgerald</author>
public class ConnectionParameters
{... |
using Plotter.Models;
using Plotter.Tweet.Processing;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Plotter.Tests.WinForms
... |
/***********************************************************************
* Module: NotificationController.cs
* Author: Sladjana Savkovic
* Purpose: Definition of the Class Controller.NotificationController
***********************************************************************/
using Service.NotificationSurveyAn... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using XH.Domain.Shared;
using XH.Infrastructure.Domain.Models;
namespace XH.Domain.Catalogs
{
public class Region : FullAuditableEntity, IAggregateRoot
{
private string _administrativeId... |
using System;
namespace ProctorCreekGreenwayApp
{
/**
* Interface to retrieve the location of the SQLite Database for each OS
*/
public interface IDBFileHelper
{
string GetLocalFilePath(string filename);
}
}
|
using System;
using UsersLib.DbControllers;
using UsersLib.Entity;
using UsersLib.Service.Resolvers;
namespace UsersLib.Service.Finders
{
internal class SiteSecureDataFinder : ISiteSecureDataFinder
{
private readonly IDbSiteController _dbSiteController;
private readonly ISecureSiteDataResolver... |
using System;
using System.Collections.Generic;
using FIMMonitoring.Domain.ViewModels.WCF;
using System.ServiceModel;
namespace FIMMonitoring.WebService
{
[ServiceContract]
public interface IFIMWebService
{
[OperationContract]
List<Guid> SendErrorPack(ErrorPack errors);
}
}
|
using System;
using System.Linq;
namespace DependencyKata.Tests
{
public static class Helper
{
public static bool AreAllSpecifiedJobsCompletedOnce(string results, string expected)
{
try
{
foreach (var result in results)
{
... |
using System;
using Properties.Core.Objects;
// ReSharper disable InconsistentNaming
namespace Properties.Infrastructure.Rightmove.Objects
{
public class RmrtdfPropertyAddress
{
private const int _address_field_max_length = 60;
private const int _postcode_1_max_length = 4;
private cons... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
/// <summary>
/// 500. Keyboard Row
/// </summary>
namespace LeetCode
{
class KeyboardRow
{
public static string[] FindWords(string[] words)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Query.DTO
{
public class SearchAdjustStorePrice
{
public string Code { get; set; }
public string ProductCodeOrBarCode { get; set; }
public int Status { get;... |
namespace SlackBot
{
public class SlackCommand
{
public string Text { get; set; }
public string ChannelName { get; set; }
public string UserId { get; set; }
public string UserName { get; set; }
}
}
|
using System;
using System.Data;
using System.Data.SqlClient;
using System.Windows.Forms;
namespace QL_DatBao.Class
{
class XL_BANG : DataTable
{
//
public static string connectionString;
//
public SqlConnection con;
public SqlDataAdapter da;
public DataTable dt... |
using gView.Framework.Geometry;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace gView.Framework.FDB
{
public interface ISpatialTreeInfo
{
string type { get; }
IEnvelope Bounds { get; }
double SpatialRatio { get; }
int MaxFeaturesPerNode { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartLib;
using KartObjects;
namespace KartSystem
{
public interface IDiscountReasonView:IAxiTradeView
{
IList<DiscountReason> DiscountReasons { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SolutionsAssembly
{
public class NumberLetterCounts: ISolutionsContract
{
public string ProblemName => "Number Letter Count";
public string ProblemDescription => @"If the numbers 1 to 5 ... |
using System;
namespace ScriptKit
{
public class JsBoolean:JsValue
{
public JsBoolean(bool value)
{
IntPtr booleanValue = IntPtr.Zero;
JsErrorCode jsErrorCode = NativeMethods.JsBoolToBoolean(value, out booleanValue);
JsRuntimeException.VerifyErrorCode(jsError... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class TeamGrid : MonoBehaviour
{
public Tile[] tiles;
private BattleManager battleManager;
// Use this for initialization
void Start ()
{
battleManager = (BattleManager) GameObject.FindObjectOfType (typeof(BattleManager));
... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using Tools;
namespace _357
{
class Program
{
public const int UPPER_LIMIT = 1000000000;
public static HashSet<int> Primes;
public static void Main(string[] args)
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Opções : MonoBehaviour {
private Vector2 touchStartPos;
private Vector2 touchDirection;
private Narration narrator;
void Start()
{
narrator = GameObject.Find ("Narrator").GetCompone... |
namespace buildingEnergyLoss.Model
{
public class TemperatureIndoor
{
private static int _idIncrement;
public int Id { get; private set; }
public string Name { get; }
public double Temperature { get; }
public TemperatureIndoor(string name, double temperature)
{
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
namespace Algorithms.Lib
{
public static class SystemHelp
{
public static string StrJoin<T>(this IEnumerable<T> src, string separator = ", ") => string.Join(separator, src);
public static TV... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileScript : MonoBehaviour
{
[SerializeField]
int damage;
[SerializeField]
float velocity = 5f;
Rigidbody2D rigidbody;
public float directionMultiplier;
private void Awake()
{
rig... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FishSchool : MonoBehaviour {
public GameObject fishPrefab;
public int spawnCount = 6;
public float spawnRadius = 2.0f;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Upda... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WebDriverFrameworkUnitTests
{
public class PageObjectExample
{
public PageObjectExample()
{
... |
using System;
namespace StoreModel
{
/// <summary>
/// This data structure models a product and its quantity.
/// </summary>
public class Item
{
private int _quantity;
public Item(Product product, int quantity)
{
this.Product = product;
this.Quantit... |
<<<<<<< HEAD
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Drawing.Drawing2D;
using Microsoft.Win32;
namespace en... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Web.Mvc;
using Comics.Core.Extensions;
using Comics.Core.Persistence;
using Comics.Core.Presentation;
namespace Comics.Web.Controllers
{
public class FeedController : Controller
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Nac.Common;
using System.IO;
using System.Runtime.Serialization;
using Nac.Engine;
using Nac.Engine.Control;
public class NacEngineEventArgs : EventArgs {
public object OriginalSender;
pub... |
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Repositories.Exception;
using Alabo.Domains.Repositories.SqlServer;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Storage;
using System;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Linq.Expressions;
names... |
namespace BattleEngine.Actors
{
public enum DefenseType
{
DEFENSE = DamageType.DAMAGE,
MAGIC_DEFENSE = DamageType.MAGIC_DAMAGE
}
}
|
using System;
using OwnArrayList.Core;
namespace OwnArrayList.ConsoleApp
{
internal class Program
{
private static void Main(string[] args)
{
string headLine = $"{"KatNr",5} | {"Vorname",-20} | {"Nachname",-20} | {"Alter",5}";
Console.WriteLine("Dynamische Schülerliste... |
namespace AlienWeatherPrediction
{
public enum Weather
{
Normal,
Drought,
Rain,
Optimum
}
} |
namespace BettingSystem.Application.Games.Matches.Queries.Stadiums
{
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using MediatR;
public class GetMatchStadiumsQuery : IRequest<IEnumerable<GetMatchStadiumsResponseModel>>
{
public class GetMatchS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using lsc.Common;
using lsc.Model.Enume;
using lsc.Bll;
using lsc.Model;
using lsc.crm.ViewModel;
namespace lsc.crm.Controllers
{
/// <summary>
/// 企业客户信息
/// </summary>
pub... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CursoCsharp.Colecoes
{
class IgualdadeEqualseGetHashCode
{
public static void Executar()
{
var p1 = new Produto("Caneta", 1.89);
var p2 = new Produto("Caneta", 1.89);
var p3 = p2;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Mojang.Minecraft.Protocol.Providers;
namespace Mojang.Minecraft
{
public class EntityProperty : IPackageField
{
public string Key { get; set; }
public double Value { get; s... |
namespace classicSortingAlgorithms.SortingClasses {
using System.Collections.Generic;
using System.Diagnostics;
class BubbleSorting<T> : Sort<T> {
public override string ClassName { get; set; } = "Bubble";
public override T[] Sorting(T[] array) {
bool isSorted = false;
int lastUnsorted = array.Length - ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterSpawner : MonoBehaviour
{
public GameObject[] Monsters;
private int SelectedMonster;
// Start is called before the first frame update
void Start()
{
InvokeRepeating("SpawnMonster",... |
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core.Interops
{
public sealed partial class VlcManager
{
/// <summary>
/// Sets the application name.
/// LibVLC passes this as the user agent string when a protocol requires it.
/// </summary>
/// <param n... |
using System;
namespace _5_Const
{
static class Math
{
public const double PI = 3.14159;
public const double E = 2.71828;
public static double Square(double x)
{
return x * x;
}
public static double Add(double a, double b)
{
... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers.ViewModels
{
public class AdminSuggestionPersonResponsibilityViewModel
{
[Required(ErrorMessage = "A person is required.")]
[Range(1, int.MaxValue, ErrorMessage = "A valid person... |
namespace com.Sconit.Service.Impl
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Castle.Services.Transaction;
using com.Sconit.Entity;
using com.Sconit.Entity.ACC;
using com.Sconit.Entity.Exception;
using com.Sconit.Entity.ISS;
us... |
using System;
using System.Linq;
using System.Threading.Tasks;
using System.Xml.Linq;
using System.Xml.Serialization;
using NeuroLinker.Helpers;
using NeuroLinker.Interfaces;
using NeuroLinker.Interfaces.Helpers;
using NeuroLinker.Interfaces.Workers;
using NeuroLinker.Models;
using VaraniumSharp.Attributes;
namespace... |
using Unity.Jobs;
using UnityEngine;
using UnityEngine.Jobs;
// namespace Lobby.JobSystem
// {
// [ComputeJobOptimization]
// public struct BuldingCrustJob: IJobParallelTransform
// {
// // public float deltaTime;
// public Vector3 position;
// public void Execute(int index, TransformAccess transform)
// {... |
using System;
using System.Collections.Generic;
namespace Pe.GyM.Security.Account.Model
{
/// <summary>
/// Objecto que representa una vista de módulo
/// </summary>
/// <remarks>
/// Creación: GMD 20150319
/// Modificación:
/// </remarks>
[Serializable]
public class Vista... |
using CommandLine;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace SagecomRouterAPI
{
public enum Request
{
[RequestDef(@".\Requests\get-devices.json")]
GetDevices,
[RequestDef(@".\Requests\get-hosts.json")]
GetHosts,
[RequestDe... |
using UnityEngine;
using System.Collections;
public class HealthManager : AbstractManager {
public float intervalSeconds;
public int percentChance;
public int maxZ;
public float minZ;
protected override IEnumerator ManageSpawn() {
while ( true ) {
int random = Random.Range(0, 100);
if ( random <= p... |
using System;
using System.Xml;
using AIMLbot.AIMLTagHandlers;
using AIMLbot.Utils;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AIMLbot.UnitTest.TagTests
{
[TestClass]
public class LearnTagTests
{
private ChatBot _chatBot;
private SubQuery _query;
private Learn _ta... |
using Business.Concrete;
using DataAccess.Concrete.EntityFramework;
using DataAccess.Concrete.InMemory;
using Entities.Concrete;
using System;
namespace ConsoleUI
{
class Program
{
static void Main(string[] args)
{
// Product product1 = new Product() { CategoryId = 2, ProductName =... |
using System.Windows.Controls;
namespace Lite
{
/// <summary>
/// The header page
/// </summary>
public partial class LitePrintA4Template1HeaderPageView : UserControl
{
/// <summary>
/// Default constructor
/// </summary>
public LitePrintA4Template1HeaderPageView()
{
InitializeComp... |
namespace LogViewer.Model
{
/// <summary>
/// Настройки чтения логов
/// </summary>
public sealed class ReadLogOptions
{
public ReadLogOptions(string logPath, int readAmount)
{
LogPath = logPath;
ReadAmount = readAmount;
}
/// <summary>
... |
using System;
using RabbitMQ.Client;
namespace Spring.Messaging.Amqp.Rabbit.Support
{
/// <summary>
/// Date Extension Methods
/// </summary>
internal static class DateExtensions
{
/// <summary>
/// Helper method to convert from DateTime to AmqpTimestamp.
/// </summary>
... |
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace AirMouseTab
{
class Obrabotka
{
internal const int BUTTON1_DOWN_MASK = 1;
internal const int BUTTON2_DOWN_MASK = 2;
... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TwoState : MonoBehaviour
{
public bool facingLeft;
public Sprite spriteLeft, spriteMiddle, spriteRight;
bool switching;
// Start is called before the first frame update
void S... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Net.Sockets;
using System.Threading;
using System.Xml;
using NLog;
using SimpleJSON;
namespace TwitchIntegrationPlugin
{
public class BeatBot
{
... |
using System;
namespace ArkSavegameToolkitNet
{
public interface ISaveState
{
float? GameTime { get; set; }
DateTime SaveTime { get; set; }
string MapName { get; set; }
}
} |
using System;
using Microsoft.AspNetCore.Mvc;
using PP_Optimalization.Service;
namespace PP_Optimalization.Controllers
{
[Route("[controller]")]
public class HomeController : Controller
{
private readonly IMathService _mathService;
public HomeController(IMathService mathService)
{
... |
namespace BDTest.Example.Context;
public class MyTestContext
{
public MyApiContext ApiContext { get; } = new();
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DuplicateCollect : Collectable
{
private Throw _throw;
public float delay = 0.1f;
public int extraBlocks = 2;
public float deltaAngle = 15f;
private Throw @throw
{
get
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using DevExpress.XtraEditors;
namespace IRAP.Global
{
public class MSGHelp
{
private static MSGHelp _instance = null;
public static MSGHelp Instance
{
... |
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Text;
using Google.Protobuf;
using Google.Protobuf.Reflection;
using Accounts.Domain.Commands;
using Linedata.Foundation.Domain.Messaging;
using Microsoft.Extensions.Options;
using ProtoBuf;
namespace Accounts.Domain.C... |
using UnityEngine;
using System.Collections;
public class VoteCheckYesButton : MonoBehaviour {
//投票番号
public int myVote;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
}
void OnBottonClick() {
GameObject.Find("VoteCheckFrame").GetComponent<V... |
using System;
class ModifyABitAtGivenPosition
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
int liNumber, liMask, liBit, liNewBit;
Console.Write("Enter positive integer : ");
liNumber ... |
using CrystalDecisions.CrystalReports.Engine;
using CrystalDecisions.Shared;
using Report_ClassLibrary;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
... |
/*
* Pedometer
* Copyright (c) 2017 Yusuf Olokoba
*/
namespace PedometerU {
using Platforms;
using System;
using System.Linq;
public sealed class Pedometer : IDisposable {
#region --Properties--
/// <summary>
/// How many updates has this pedometer received? Useful for ... |
using System;
using System.Text;
namespace NStandard
{
public static partial class ConvertEx
{
private static class Base58Converter
{
private const string CHARS = "123456789ABCDEFGHJKLMNPQRSTUVWXYZabcdefghijkmnopqrstuvwxyz";
private static readonly int[] Map =
... |
using System.Web.Mvc;
using Profiling2.Domain.Contracts.Tasks.Sources;
using Profiling2.Domain.Prf;
using Profiling2.Domain.Prf.Sources;
using Profiling2.Web.Mvc.Controllers;
namespace Profiling2.Web.Mvc.Areas.Profiling.Controllers
{
[PermissionAuthorize(AdminPermission.CanViewAndSearchSources)]
public class ... |
using Communicator.Infrastructure.Commands;
using Communicator.Infrastructure.Commands.Users;
using Communicator.Infrastructure.IServices;
using System.Threading.Tasks;
namespace Communicator.Infrastructure.Handlers.Users
{
public class DeleteUserHandler : ICommandHandler<DeleteUser>
{
private readonl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace APP_Biblioteca
{
public class Libro //Estableciendo valores
{
public Int64 ID { get; set; }
public String Titulo { get; set; }
public String Edicion { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.IO.Ports;
using System.IO;
using Microsoft.Win32.SafeHandles;
using System.Runtime.InteropServices;
using System.Management;
using System.Diagnostics;
using Ajustador_Calibrador_ADR3000.Helpers;
... |
#version 430
layout(local_size_x = 8) in;
layout(binding = 0) uniform sampler2D tex_I0;
layout(binding = 1) uniform sampler2D tex_I1;
layout(binding = 0, rg32f) uniform image2D im_UV_x_y;
layout(binding = 1, rg32f) uniform image2D im_S_x_y;
layout(binding = 2, rg32f) uniform image2D im_grad_I0_x_y;
layout(binding =... |
using System;
using System.IO.Compression;
using System.Threading.Tasks;
using Windows.Storage;
using Windows.Storage.Pickers;
using Exercise3.UWP.ViewModels;
using Windows.UI.Xaml.Controls;
using Exercise3.UWP.Utils;
namespace Exercise3.UWP.Views
{
public sealed partial class MainPage : Page, IOnFileDropped
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using Atc.Collections;
using Atc.Tests.XUnitTestTypes;
using Xunit;
namespace Atc.Tests.Extensions
{
public class TypeExtensionsTests
{
[Theory]
[InlineData(false, typeof(NumericAlph... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FadeOverTime : MonoBehaviour
{
public float fadeTime;
//
/*
NAME: Start
SYNOPSIS:
Start is called before the first frame update
DESCRIPTION:
Start is called before the... |
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Text;
namespace MergeSort
{
public class FishService
{
public void ConsoleRun()
{
////Array
//var array = string.Empty;
//while (array.ToLower() != "exit")
//{
... |
using ApiSGCOlimpiada.Models;
using Microsoft.Extensions.Configuration;
using MySql.Data.MySqlClient;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
namespace ApiSGCOlimpiada.Data.OcupacaoDAO
{
public class OcupacaoDAO : IOcupacaoDAO
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace TravelerZeppelinMVC.Types
{
public class CityInformation
{
public string StartCityPlate { get; set; }
public double DistanceValue { get; set; }
public string CityPlate { get; set; }
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
public class PointChecker : MonoBehaviour
{
public static int currentLevel= 0;
public float targetHit = 3;
public float perfectHit = 4;
public float missHit = 2;
... |
using UnityEngine;
using System.Collections;
using System.IO;
public static class PNGUtility
{
public static Sprite LoadSpriteFromFile(string path, int width, int height)
{
if (System.IO.File.Exists (path))
{
byte[] bytes = File.ReadAllBytes (path);
Texture2D texture = new Texture2D (width, height);
... |
namespace Sentry.Internal.ScopeStack;
internal interface IScopeStackContainer
{
KeyValuePair<Scope, ISentryClient>[]? Stack { get; set; }
}
|
using Orleans;
using Orleans.Runtime.Configuration;
using Orleans.Runtime.Host;
using System;
namespace SiloHostTutorial
{
/// <summary>
/// Orleans test silo host
/// </summary>
public class Program
{
static private IClusterClient client;
private static void Main(string[] args)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems.AdventOfCode.Y2020 {
public class Problem03 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2020: 3";
public override strin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class LevelButton : MonoBehaviour
{
public GameObject pauseMenu,settingsMenu,menu;
public Text gameOver, gameOverTxt, scoreTxt;
public void Restart()
{
... |
using System;
using System.IO;
using System.Text;
public static class GClass3
{
public static readonly Encoding encoding_0 = Encoding.GetEncoding(28591);
public static long smethod_0(Stream stream_0, Stream stream_1)
{
long long_ = 9223372036854775807L;
try
{
long_ = stream_1.Length;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PowerupScript : MonoBehaviour
{
public SpitterScript.SpitState whichPowerup;
private ParticleSystem _particle;
private bool _canPowerup;
private Rigidbody _rb;
public SpawnPowerup _spawner;
private vo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using ComponentFactory.Krypton.Toolkit;
using TY.SPIMS.Controllers;
using System.IO;
using TY.SPIMS.Utilities;
using TY.SPIMS.Controllers.Interfaces;
name... |
using Core;
using ServiceCenter.ViewModel.Repair;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
namespace ServiceCenter.View.Repair
{
public partial class Repair : UserControl
{
public Repair()
{
InitializeComponent();
DatePickerIn.Lan... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using OUTDOOR.src.tools.objects;
namespace OUTDOOR.src.view.options
{... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Threading.Tasks;
namespace NoteManager.Models
{
public class Notebook
{
public int NotebookId { get; set; }
[Required]
[StringLength(60, MinimumLength = 3)]
... |
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