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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace YourContacts.Contracts { public interface IValidator<TRequest> { Dictionary<string, string> Validate(TRequest request); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.DTO { public class SearchStorePurchaseOrder { public string Code { get; set; } public int SupplierId { get; set; } public string StoreId { get;set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using chat.Sources.Validation; using System.IO; using chat.Models; using System.Drawing; namespace chat.Sources.Files { public abstract class Uploader { public static void Upload(HttpPostedFileBase file,string...
using Calculator.Logic.Operations.MyOperations; using System.Linq; namespace Calculator.Logic.Operations { //Metody wykonują się w momencie zmianyaktualnej liczby public class MyNumber : BasicOperation { public MyNumber(IOperation operationClass, double number) : base(operationClass) { ...
using System.Collections.Generic; namespace ContestsPortal.Domain.Models { public class MenuItemCategory { public int CategoryId { get; set; } public string CategoryName { get; set; } public virtual List<MenuItem> MenuItems { get; set; } public MenuItemCategory() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebUI.Data.Abstract; using WebUI.Entity; namespace WebUI.Data.Concrete.EfCore { public class EfAbilityRepository : IAbilityRepository { private ApplicationIdentityDbContext _context; public E...
using System; using System.IO; using System.Text; using System.Text.RegularExpressions; using NCalc; using Xamarin.Forms; namespace CaLC { public class Numberz : StackLayout { CCbutton a1, a2, a3, a4, a5, a6, a7, a8, a9, a0, plus, minus, multiply, divide, point, equal,clear,clr; string holder; public Numberz()...
using MyBlog.WebApi.Framework.DTOs; using System; namespace MyBlog.WebApi.DTOs.Blogs { //TODO: you can create an additional abstract class, extract properties to it and then just force these classes to inherit from the abstract class public partial class BlogPostForUpdateDto : BaseRequestDto { pub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Diagnostics; namespace Editor { public class Meta { public class MetaClass { public string name; public Field[] fields; public Me...
using System; using System.Collections.Generic; namespace Newbe.Claptrap { public interface IClaptrapDesignStore : IEnumerable<IClaptrapDesign> { /// <summary> /// /// </summary> /// <param name="claptrapIdentity"></param> /// <exception cref="ClaptrapDesignN...
using System; using System.Collections.Generic; using Windows.Foundation; using Windows.Storage; using Windows.Storage.Pickers; namespace AGCompressedAir.Windows.Services.DialogService { internal sealed class FileOpenPickerWrapper { private readonly FileOpenPicker _picker; internal FileOpenPi...
using UnityEngine; using System.Collections; public class CharacterSpawnPoint : MonoBehaviour { public Vector3 position { get; private set; } public Quaternion rotation { get; private set; } void Awake() { position = transform.position; rotation = transform.rotation; } }
using System; using DelftTools.Utils.Data; using ValidationAspects; namespace DelftTools.Functions.Filters { public class VariableAggregationFilter: Unique<long>, IVariableFilter { private IVariable variable; private readonly int minIndex; private readonly int maxIndex; pri...
using Common; using Common.Log; using Common.Presentation; using SessionSettings; using System; using System.Drawing; using System.Windows.Forms; namespace Common.Presentation.Modals { public partial class LockedRecord : SkinnableModalBase { #region Private Fields private int mItemId = -1; private string mLoc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Grillisoft.FastCgi.Test { internal class SimpleChannelFactory : IFastCgiChannelFactory { private readonly ILoggerFactory _loggerFactory; public SimpleChannelFactory(ILoggerFactory loggerFactory) ...
namespace EXON.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("STRUCTURES")] public partial class STRUCTURE { [System.Diagnostics.Co...
using System; using NumberConverter.Repository; using NumberConverter.Services; using NUnit.Framework; namespace NumberConverter.Tests { [TestFixture] public class WordsRepositoryTests { private IWordsRepository _wordsRepository; [SetUp] public void Setup() { _...
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class Run { private GameObject m_owner; // @ Constructor public Run (GameObject owner) { this.m_owner = owner; } public void Listen () { Animator animator = m_owner.GetComponent<Animator>(); ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Security.Cryptography; using System.Text; using System.Text.Json; using System.Text.Json.Serialization; using System.Threading.Tasks; using Jose; using Microsoft.IdentityModel.Protocols; using Micros...
using System; namespace interfaces { public class Minivan : IVehicle, ILand { public int Doors { get; set; } = 5; public int PassengerCapacity { get; set; } = 7; public double EngineVolume { get; set; } = 25.0; public int Wheels { get; set; } = 4; public string TransmissionType { get; set; } = ...
using Microsoft.WindowsAzure.Storage.Table; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DoodleReplacement { class AnswerEntity : TableEntity { public string Name { get; set; } public string AdditionalMessage { get; set; } public string...
using System; namespace Sharp.Pipeline { public interface IPipelineBuilder { IPipelineBuilder Use(Func<PipelineDelegate, PipelineDelegate> middleware); PipelineDelegate Build(); } }
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using NetOffice; namespace NetOffice.DeveloperToolbox { class CommandBarsWrapper : IEnumerable { COMObject _commandBars; public CommandBarsWrapper(COMObject innerObject...
// QuickCuts Copyright (c) 2017 C. Jared Cone jared.cone@gmail.com // // This software is provided 'as-is', without any express or implied // warranty. In no event will the authors be held liable for any damages // arising from the use of this software. // Permission is granted to anyone to use this software for any ...
using System; namespace LatihanArray { class Program { static void Main(string[] args) { // deklarasi int[] a = new int[3]; a[0] = 1; a[1] = 2; a[2] = 3; Console.WriteLine(a[0]); a[0] = 13; ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using System.Threading.Tasks; namespace testService { [ServiceContract] interface IMyService { [OperationContract] string GetData(); ...
namespace BattleEngine.Output { public class DamageApplyEvent : OutputEvent { public double x; public double y; public double z; public int targetId; public int units; public int damageId; public DamageApplyEvent() { } } }
using System; using DataAccessLayer.EfStructures.Context; using DataAccessLayer.EfStructures.Entities; using DataAccessLayer.EfStructures.Extensions; using Microsoft.EntityFrameworkCore; using Xunit; namespace DataAccessLayerTests.C_PersistChanges.D_ServerGenerated { public class ServerGeneratedTests : IDisposabl...
using System; using System.Configuration; using System.Text; using System.Windows.Forms; using DevExpress.XtraEditors; using Microsoft.ServiceBus; using Microsoft.ServiceBus.Messaging; using Nito.AsyncEx; namespace AzureServiceBusForms { public partial class TopicSubscriptionsWithRules : Form { ...
namespace P10InfernoInfinity.Models.Gems.GemTypes { using System; using Enums; public class AmethystGemType : GemType { private const GemEnumerationType GemType = GemEnumerationType.Amethyst; private const int DefaultStrength = 2; private const int DefaultAgility = 8; p...
using Cs_IssPrefeitura.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_IssPrefeitura.Aplicacao.Interfaces { public interface IAppServicoConfiguracoes: IAppServicoBase<Config> { } }
// <summary> All task demonstration. </summary> // <copyright file="AllTaskDemonstration.cs" company="MyCompany.com"> // Contains the solutions to the tasks of the 'Encapsulation. Inheritance. Polymorphism' module. // </copyright> // <author>Daryn Akhmetov</author> namespace Encapsulation._Inheritance._Polymorphism {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace _3_hetedik_feladat { class Program { struct Tanulo { public string nev; public double atlag; publi...
using System; using System.Collections; using UnityEngine; public class SlowMotion : MonoBehaviour { public static SlowMotion Instance { get; private set; } void Awake() { Instance = this; } public void StartSlowMotion(float duration) { StartCoroutine(SlowMotionTimer(duration...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using IRAPORM; using IRAPShared; namespace BatchSystemMNGNT_Asimco { public class TBLStockDetails { private static List<Entities.TTableStockDetail> GetDataRecord( string ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using WebAPI.Core.DomainModels.Base; using WebAPI.Core.DomainModels.Transactions; namespace WebAPI.Core.DomainModels.Customers { public class Customer: EntityBase<int> { public string Name { get; set; } ...
using UnityEngine; using System.Collections; public class nk : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.AddForce (200f, 300f, 0); } // Update is called once per frame void Update () { } }
using System; using System.Collections.Generic; namespace CodeX { public static class ModuleDef { //C#的业务模块 public const string LaunchModule = "LaunchModule"; //Lua的业务模块 public const string LuaGameModule = "GameModule"; } }
using System; using System.Collections.Generic; using System.Net; using System.Text; namespace Etherama.Common { public class CustomWebClient : System.Net.WebClient { public int Timeout { get; set; } public CustomWebClient() : base() { Timeout = 60 * 1000; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Kingdee.CAPP.Model { /// <summary> /// 类型说明:工艺文件版本实体类 /// 作 者:jason.tang /// 完成时间:2013-08-23 /// </summary> public class ProcessVersion { public string VerId { get; set; } p...
using System.Net.Mail; using System.Web.Services; using com.Sconit.Service; namespace com.Sconit.WebService { [WebService(Namespace = "http://com.Sconit.WebService.SMSService/")] public class SMSService : BaseWebService { [WebMethod] public void AsyncSend(string mobilePhones, string msg) ...
namespace Aria.Engine.Objects { public abstract class Object { // Private static reference to counter for generating IDs. // TODO: Move this to thread-safe class if multi-threading. private static int _counter; // Unique instance ID for this object. internal int Instanc...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Boundary { public float yMin, yMax; } public class playerRazonar : MonoBehaviour { public float speed; public Boundary boundary; public GameObject bullets; public GameObject shot; ...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Network.Algorthm; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Framework.Network.Tracers { class Helper { public static List<int> NodeIds(Dijkstra.Nodes nodes) { ...
using System; using System.Windows.Forms; using UserNamespace; using GameCore; using System.Collections.Generic; namespace UNO__ { public partial class mainForm : Form { public static User user = new User(); public mainForm() { InitializeComponent(); } private void mai...
namespace Cs_Gerencial.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class ParticipantesUpdate : DbMigration { public override void Up() { AddColumn("dbo.Participantes", "Distribuicao", c => c.String(nullable: false, maxLength:...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using HotelManagement.DataObject; using System.Data; using System.Windows.Forms; namespace HotelManagement.Controller { public class BaoCaoDoanhThuPhongControl { BaoCaoDoanhThuPhongData data = new BaoCaoD...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using RealEstate.Models; using System.IO; namespace RealEstate.Controllers { [CHAA] public class GalleriesController : Controller { ...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using System.Runtime.InteropServices; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ConsoleImage { class Program { static void Main(string[] args)...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using System.Collections; using System.Security.Cryptography; namespace ShengUI.Helper.payCls { /** * * 作用:微信支付公用参数,微信支付版本V3.3.7 * 作者:shihai * 编写日期:2015-4-1 * 备注:请正确填写相关参数 * * *...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using Alabo.Extensions; using Alabo.Framework.Basic.PostRoles.Domain.Entities; using Alabo.Framework.Basic.PostRoles.Domain.Services; using Alabo.Framework.Basic.PostRoles.Dtos; using Alabo.Framework.Core.WebApis.Controlle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml; namespace Snow { class XML { public XML{ } } private void createNode(string url,DateTime Date, XmlTextWriter write...
using Automatonymous; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SampleDistributedSystem.Coordination { public class ExecuteTransactionState : SagaStateMachineInstance { public MassTransit.IServiceBus Bus { get;...
using System; using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; [CreateAssetMenu(menuName = "Create Text Sequence")] public class TextSequence : ScriptableObject { public float TotalTime; [Serializable] public class Dialog { public float TimeCon...
using HROADS_WebApi.Domains; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HROADS_WebApi.Interfaces { interface ITiposDeHabilidadesRepository { /// <summary> /// Lista todos os TipoDeHabilidade /// </summary> /// <re...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.system; using gView.GraphicsEngine.Abstraction; using System; using System.Collections.Generic; using System.Drawing; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Framework.UI.Controls { [gView.Framework.sys...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class FighterRebuiltEvent : Event { public const string NAME = "Fighter rebuilt"; public const string DESCRIPTION = "Triggered when a ship's fighter is rebuilt in the hangar"; public const string SAMPLE = "{\"...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using CreateUser.Attributes; namespace CreateUser.Models { public class Tag { public Tag() { this.Albums = new HashSet<Album>(); } public int Id { get; set; } [Required, Tag] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio4 { class RaizesEq2 { static void Main(string[] args) { { Console.Write("Digite o coef. de x^2 "); double A = Conv...
using Microsoft.SqlServer.Management.Smo; using SqlServerWebAdmin.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin { public partial class CreateTable : System.Web.UI.Page { pub...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebAppAdvocacia.Models; using PagedList; using Rotativa; namespace Areas.Administracao.Controllers { public class ProcessoController : Cont...
using PersonInfo.Model; using System.Threading.Tasks; namespace PersonInfo.Services.Interface { public interface IProcessPersonInfoService { Task<PersonInfoModel> GetPersonInfoFromApi(string personInfo); } }
using System; using Musical_WebStore_BlazorApp.Server.Data.Models; namespace Admin.Models { public class Review: Entity { public string UserId {get;set;} public virtual User User {get;set;} public int CompanyId {get;set;} public virtual Company Company {get;set;} public...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(BitFlagInput))] public class BitFlagInputEditor : ArdunityObjectEditor { bool foldout = false; SerializedProperty script; SerializedProperty bitCombine; void OnEnable() { script = serializedObject.FindProperty("m_Script"); ...
using System; using System.Collections.Generic; using Flunt.Notifications; namespace Projeto.Models { public class DataResult { public DataResult() { } public DataResult(bool success, string message, IReadOnlyCollection<Notification> notifications, Object objeto) { Success ...
using Lucene.Net.Documents; using System; using System.Collections.Generic; namespace Masuit.LuceneEFCore.SearchEngine.Interfaces { /// <summary> /// 搜索引擎 /// </summary> public interface ILuceneIndexSearcher { /// <summary> /// 分词 /// </summary> /// <param name="key...
using UnityEngine; using System.Collections; namespace VolumetricFogAndMist { [AddComponentMenu("")] public class FogAreaCullingManager : MonoBehaviour { public VolumetricFog fog; void OnEnable() { if (fog == null) { fog = GetComponent<VolumetricFog>(); if (fog == null) { fog = gameObject.Add...
using System; using System.Collections.Generic; using System.Linq; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; using StardewValley.Menus; namespace ThreeHeartDancePartner { public class Mod : StardewModdingAPI.Mod { /// <summary>The mod entry point, called after the m...
using System.Threading.Tasks; namespace FeriaVirtual.App.Desktop.Services.SignIn { public interface ISigninService { Task SigninAsync(string username, string password); } }
namespace AudioText.Models.DataModels { public class CustomerOrderDetails { public CustomerOrderDetails(string address2, string address1, string countryCode, string firstName, string city, string lastName, string state, string zip) { Address2 = address2; Address1 = addre...
using CQRSWebAPI.DTOs; using MediatR; using Microsoft.Extensions.Caching.Memory; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace CQRSWebAPI.Caching { public class CachingBehaviour<TRequest, TResp...
using System; using System.Collections; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Text; using System.Linq; using System.Threading; using PlanMGMT.Model; using System.Windows; using PlanMGMT.Utility; using System.Diagnostics; namespace PlanMGMT.BLL { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class BaseQuestBoolRequirement { public int boolID; public string boolDescription; public bool objectiveFulfilled; }
using System; using System.Collections.Generic; namespace POSServices.Models { public partial class DiscountRetail { public int Id { get; set; } public int DiscountCategory { get; set; } public string DiscountCode { get; set; } public string DiscountName { get; set; } p...
namespace DChild.Gameplay.Systems.Serialization { [System.Serializable] public struct PlayerProgress { public bool hasVisitedSS; } }
using System; using System.Collections.Generic; using System.Linq; using DelftTools.Shell.Core; using DelftTools.Shell.Core.Workflow; using DelftTools.Tests.Core.Mocks; using DelftTools.TestUtils; using DelftTools.Utils; using DelftTools.Utils.Collections.Generic; using DelftTools.Utils.Workflow; using log4net.Config; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Account { public sealed class IAccountDetail : AccountDetail { } /// <summary> /// 帐户信息 不可继承 /// </summary> [Attribute.Table(TableName = "AccountInfo")] public class AccountDetail : IMod...
using Nailhang.Display.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Nailhang.Display.Controllers { public class IndexController { private readonly IndexBase.Storage.IModulesStorage modulesStorage; public IndexController(IndexBase.Stor...
using System; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityStandardAssets.Characters.FirstPerson; using zm.Common; using zm.Questioning; using zm.Users; using zm.Util; namespace zm.Levels { public class LevelsUI : MonoBehaviour { #region Fields and Properties [Serialize...
using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json;// Json转换 using System.Data; using BizService.Common; using IWorkFlow.Host; using System; using IWorkFlow.ORM;// namespace BizService.Services.FX_RYLXInfoSvc { // created by zho...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using System; using Vortex.Cost.Utility; using Nomad.Core; namespace Vortex.Cost.Kernels.Legacy { /// <summary> /// "Hellinger Distance": needs to have positive values, and ideally values between 0 and 1. The same is true for the following divergence...
using UnityEngine; using UnityEditor; using UnityEngine.Playables; using UnityEngine.Timeline; [System.Serializable] public class LabelClip : PlayableAsset { public LabelBehaviour Behaviour = new LabelBehaviour(); public string Label = string.Empty; public float Min = 0.0f; public float Max = 0.5f; ...
using System; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using Administration.Properties; using Administration.ViewModel; using DataAccess; using DataAccess.Model; using DataAccess.Repository; namespace Administration.Editors { public partial class ShowtimeEditorWindow { ...
/* * @lc app=leetcode id=559 lang=csharp * * [559] Maximum Depth of N-ary Tree * * https://leetcode.com/problems/maximum-depth-of-n-ary-tree/description/ * * algorithms * Easy (64.62%) * Total Accepted: 35.5K * Total Submissions: 54.9K * Testcase Example: '{"$id":"1","children":[{"$id":"2","children":[{"...
using Common; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Diagnostics; using Microsoft.Extensions.Configuration; using System; namespace Data.Extensions { public static class DbContextOptionsBuilderExtensions { public static DbContextOptionsBuilder Build(this DbContextOptionsBuilder b...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using TableroComando.GUIWrapper; using Dominio; using Repositorios; using TableroComando.Dominio; namespace TableroComand...
using System.Collections.Generic; using System.Linq; namespace TestDataGenerator.Core { public class NamedPatterns { public List<NamedPattern> Patterns { get; set; } public NamedPatterns() { Patterns = new List<NamedPattern>(); } public NamedPattern GetPa...
using System; using FacadePattern.Equipments; using FacadePattern.Facades; namespace FacadePattern { class Program { static void Main(string[] args) { var facade = new HomeTheaterFacade(new Amplifier(), new DvdPlayer(), new Projector(), new TheaterLights(), new Screen(), new Popcor...
// ReSharper disable All using System; namespace iSukces.Code.Tests.EqualityGenerator { partial struct TestStructWithSpecialHashCodeField : iSukces.Code.AutoCode.IAutoEquatable<TestStructWithSpecialHashCodeField> { public override bool Equals(object other) { if (other is null) retur...
using System; using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual { /// <summary> /// Clase que representa la entidad Contrato Parrafo Variable /// </summary> /// <remarks> /// Creación : GMD 20150511 <br /> /// Modificació...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Mongooz.Scheduler { class SchedulingService { } }
using UnityEngine; using System.Collections; public class BeiGongJiInfoCtrl : MonoBehaviour { AudioSource AudioBeiGongJi; UISprite BeiGongJiSprite; public static BeiGongJiInfoCtrl _Instance; public static BeiGongJiInfoCtrl GetInstance() { return _Instance; } // Use this for initialization void Start() ...
using Alabo.Datas.Ef.Map; namespace Alabo.Datas.Ef.SqlServer { /// <summary> /// 实体映射配置 /// </summary> /// <typeparam name="TEntity">实体类型</typeparam> public abstract class MsSqlEntityMap<TEntity> : MapBase<TEntity>, IMsSqlMap where TEntity : class { } }
using System.Collections.Generic; using System.Linq; using Data; using Data.Infrastructure; using Model.Models; using Model.ViewModels; using Core.Common; using System; using Model; using System.Threading.Tasks; using Data.Models; using Model.ViewModel; namespace Service { public interface IRolesMenuService : IDi...
using System; using System.Globalization; using System.Threading.Tasks; using DurianCode.PlacesSearchBar; using Plugin.LocalNotifications; using Plugin.Notifications; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace ParPorApp.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial cla...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; namespace SFA.DAS.ProviderCommitments.Interfaces { public interface ICacheModel { Guid CacheKey { get; } } }
using System; using System.Collections.Generic; namespace TrainEngine { public class TrackDescription { public int NumberOfTrackParts { get; set; } } }
using Cottle.Functions; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; using System.Linq; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class StartsWithVowel : ICustomFunction { public string name => "StartsWithVowel"; public Functio...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Data.Models; using Services.Controllers; using Services.Representers; using Services.Test.DataAccess; using Services.Test.Factories; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using System.Web.Http.Resul...