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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FunctionalProgramming.Basics; using FunctionalProgramming.Monad.Outlaws; using FunctionalProgramming.Monad.Transformer; using FunctionalProgramming.Tests.Util; using Microsoft.VisualStudio.TestTool...
namespace DeMo.Models.model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("BinhLuan")] public partial class BinhLuan { [Key] publ...
public class Expense { public string Category { get; set; } public decimal Amount { get; set; } public bool HasDocument {get; set; } public System.DateTime day {get; set; } }
using System.Collections; using System.Collections.Generic; public interface Database_IDatabaseConnector { void TestDatabaseConnection(); IEnumerator LoginUser(string login, string password); IEnumerator UpdateScore(int playerId, int worldId, int score); IEnumerator RegisterUser(string login, string password, str...
using System; using System.Collections.Generic; namespace PizzaBox.Client.Models { public partial class Pizzas { public int? Topping { get; set; } public Guid? Orderid { get; set; } public int Id { get; set; } public virtual Orders Order { get; set; } public virtual To...
 using UnityEngine; public class PlayerMovement : MonoBehaviour { public float speed = 6f; Vector3 movement; Animator anim; Rigidbody playerRigidBody; int floorMask; float camRayLength = 100f; Vector2 direct; void Awake () { floorMask = LayerMask.GetMask ("Floor"); anim...
using System.Collections.Generic; using Umbraco.Core.Models.PublishedContent; namespace Uintra.Features.CentralFeed.Providers { public interface IFeedContentProvider { IPublishedContent GetOverviewPage(); IEnumerable<IPublishedContent> GetRelatedPages(); } }
//using System.Collections; //using System.Collections.Generic; using UnityEngine; public class TowerRight : MonoBehaviour { public GameManager gm; public TowerLeft left; public TowerMid mid; public Color originRightColor; private void OnMouseDown() { //아무것도 선택 안되어있을 때. if (!gm...
using UnityEngine; using System.Collections; public class MovesLeftSystem : MonoBehaviour { public TextMesh textMovesLeft; public int movesLeft; void Start() { PlayerPrefs.SetInt("movesLeftAK", movesLeft); } void Update() { textMovesLeft.text = ""; StringPusher.ad...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Mail; using System.Web; namespace CarManageSystem.helper { public class EmailHelper { static string address = System.Configuration.ConfigurationManager.ConnectionStrings["emailServer"].ConnectionString; static ...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using System; namespace Business.Services.Contracts { public interface IBusinessService : IDisposable { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Oracle.ManagedDataAccess.Client; namespace Oracle.Personel { public partial class FrmPersonelu...
namespace CarDealer.ViewModels.Parts { public class PartViewModel { public string Name { get; set; } public double? Price { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using BlackjackViewPresenter; namespace BlackjackGUI { public partial class BlackjackTableView : Use...
using System; using System.Linq; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Models.CustomData; using Fingo.Auth.DbAccess.Models.CustomData.Enums; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.CustomData.ConfigurationClasses; using Fingo.Auth.Domain.CustomData.ConfigurationCl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MiniShop { public class ShopBasket : Iitems { //public Merchandise merchandise { get; set; } public string Id { get; set; } public string Name { get; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace lab_015 { public partial class Form1 : Form { public Form1() { ...
using System.ComponentModel; using System; namespace ControleEstacionamento.Web.ViewModels.Valores { public class ValoresViewModelList { public int ValorId { get; set; } [DisplayName("Inicio de Vigencia")] public DateTime InicioVigencia { get; set; } [DisplayName("Fim de Vige...
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Create a media for an already open file descriptor. /// The file descriptor shall be open for reading (or reading and writing). /// /// Regular file descriptors, pipe read descrip...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace BackToBasics { public class Shop { public string nom; public int money; public List<Pony> ponylist; public Shop(string name, i...
 using System; using System.Data.Entity; using System.Data.Entity.ModelConfiguration; using System.Data.Entity.ModelConfiguration.Conventions; using System.Linq; using System.Reflection; using ReactMusicStore.Core.Data.Context.Config; using ReactMusicStore.Core.Data.Context.Mapping; using ReactMusicStore.Core.Data.Con...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProgramaOperaciones { public partial class FormPrincipal : Form { ...
 using Spring.Messaging.Amqp.Rabbit.Connection; using Spring.Messaging.Amqp.Rabbit.Test; namespace Spring.Messaging.Amqp.Rabbit.Listener { /// <summary> /// Message listener recovery single connection integration tests. /// </summary> /// <remarks></remarks> public class MessageListenerRecoverySin...
using System; using System.Collections.Generic; using System.Text; namespace AimaTeam.WebFormLightAPI.httpUtility { /// <summary> /// 定义一个对字符串进行编码管理的工具类 /// </summary> internal sealed class EncodingUtility { /// <summary> /// 通过执行的Encoding获取字符串的bytes数组 /// </summary> ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.MySqlEntity { public class MtRunning { public string RunningPrefix { get; set; } public int RunningN...
namespace BattleEngine.Output { public class BuildingChangeOwnerEvent : OutputEvent { public int objectId; public int ownerId; public int units; } }
using Xamarin.Forms; using Xamarin.Forms.Xaml; using XF40Demo.ViewModels; namespace XF40Demo.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class PowerBenefitsPage : ContentPage { private readonly PowerDetailViewModel vm = new PowerDetailViewModel(); public PowerBenefitsPage() { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace 旋切边 { public partial class Alarm : Form { string[] oldState = new string[16]; public Alarm() ...
using UnityEngine; using TouchScript.Gestures; using System; namespace Project.Game { [RequireComponent(typeof(FlickGesture))] public class SwipeGesture : MonoBehaviour { FlickGesture baseGesture; public event Action SwipeUp; public event Action SwipeDown; public event Act...
using System; using System.Collections.Generic; using System.Text; namespace lsc.Model { /// <summary> /// 用户数量相关统计 /// </summary> public class UserEnterReport { public int UserID { get; set; } public int Total { get; set; } } public class EnterTotalReportForDay { ...
using UnityEngine; using System.Collections; [System.Serializable] public class Product { public string pName; public string pDescription; public int pPrice; public int pDef; public int pHp; //usable item public Product (string _name, string _desc, int _price) { pName = _name...
using Computer_Wifi_Remote.Command; using Computer_Wifi_Remote_Library; using Computer_Wifi_Remote_Library.Command; using System; using WebSocketSharp; namespace Computer_Wifi_Remote_Client { class Program { static void Main(string[] args) { Console.WriteLine("Press any key to conn...
using System; using System.Collections.Generic; using System.Linq; using NStack; using Terminal.Gui.Resources; namespace Terminal.Gui { /// <summary> /// Provides navigation and a user interface (UI) to collect related data across multiple steps. Each step (<see cref="WizardStep"/>) can host /// arbitrary <see c...
using Phenix.Business.Rules; namespace Phenix.Business.Core { #region Rules /// <summary> /// 申明业务规则注册中事件处理函数 /// </summary> /// <param name="businessRules">业务规则库</param> public delegate void BusinessRuleRegisteringEventHandler(Csla.Rules.BusinessRules businessRules); /// <summary> /// 申明授权规则注册中事件处理...
using System; using System.Collections.Generic; namespace EPI.HashTables { /// <summary> /// Test the Collatz conjecture for the first n positive integers. /// Collatz conjecture: Take any natural number. If it's odd, triple it and add one. /// If it's even, halve it. Repeat. No matter what number you choose, the...
// Forgot User Password public partial class DesktopModules_MemberForgotPassword_MemberForgotPassword : PortalModuleBase { protected void cmdSubmit_Click(object sender, EventArgs e) { try { DataTable dtUserDetails = DAL.getRow("", "Where = '" + DAL.safeSql(txtEmail.Text.Tr...
using Prism.Interactivity.InteractionRequest; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HabMap.ProjectConfigurations.Models { public class SelectCINotification : Confirmation, ISelectCINotification { public IClientInte...
using System.ComponentModel.DataAnnotations; using Alabo.Validations; namespace Alabo.Industry.Offline.Order.Domain.Dtos { /// <summary> /// MerchantCartInput /// </summary> public class MerchantCartInput { /// <summary> /// cart Id /// </summary> public str...
using UnityEngine; using System.Collections; enum CUT { NONE, CUT_DOWN, CUT_UP, CUT_RIGHT, CUT_LEFT } public enum MAP_GIMMIC { NONE, PLAYER, BLOCK, GOAL, MAGNET_S, MAGNET_N, APPEAR, DISAPPEAR } enum GIMMIC_CHECK { SandS, SandN } public class MapAction : MonoBehaviour { public static bool isStart; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Input; using System.Net; using System.ServiceModel.Channels; using System.ServiceModel; using Common.DataModel; using System.ComponentModel; using Common.Utils; using System.Windows; using System.Windows.Navigati...
using System.Collections; using System.Collections.Generic; using System.Threading; using Framework.Core.Common; using Framework.Core.Config; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; namespace Tests.Pages.Oberon.Tenant { public class TenantCreate : TenantBasePage { ...
using UnityEngine; using System.Collections; public class ZhuJiaoNv : MonoBehaviour { float CenterPerPx = 0.3f; int PosX_1; int PosX_2; public static bool FireRight; public static bool FireLeft; public static bool IsFire; bool Fail; bool Win_1; bool Win_2; Animator AnimatorCom; bool IsFireOtherPort; st...
using Backend.Model.Pharmacies; using System.Collections.Generic; namespace IntegrationAdaptersActionBenefitService.Repository { public interface IPharmacyRepo { PharmacySystem GetPharmacyByExchangeName(string exchangeName); IEnumerable<PharmacySystem> GetPharmaciesBySubscribed(bool subscribed...
namespace Egret3DExportTools { using System.Collections.Generic; using GLTF.Schema; using UnityEngine; using Newtonsoft.Json.Linq; public enum MaterialType { Diffuse, Lambert, Phong, Standard, StandardSpecular, StandardRoughness, Particle,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Ghostpunch.OnlyDown.Common.Commands { public class RelayCommand<T> : ICommand { private readonly Action<T> _execute; private readonly Func<T, bool> _canExecute; public RelayCommand(Action<T...
using System; namespace Interface_Ipayable { public interface Ipayable { decimal DapatkanJumlahPembayaran(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Business.OnlinePay.Company.ChinaPay.Charge { public class Response:ResponseBase { public override string ResponseName { get { return "C101RechargeCbRq"; } } /// <summ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CheckAvability.Common; namespace CheckAvability.Model { public class IphoneAvalibilityInStore { public string storeName { get; set; } // public string 大細機 { get; ...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Text; namespace Anywhere2Go.Library { public class HashHelper { public string Hash { get; private set; } public string Salt { get; private set; } public string ConcatSt...
using System; using System.Collections.Generic; using System.IO; using System.Net; namespace PowerPad.RouteHandlers { internal class StaticFileHandler : IRouteHandler { private readonly Func<byte[]> getSource; private readonly byte[] cachedSource; private readonly string contentType; private r...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Robot : MonoBehaviour { public GameObject bodyPart; public GameObject bodyPivot; public float time; public float spawnDelay; public float animDelay; [SerializeField] private Texture [] textures; [SerializeField] priv...
using JIDBFramework; using JIDBFramework.Windows; using OgrenciTakip.Ekran.Tema; using OgrenciTakip.Models.Kullanicilar; using OgrenciTakip.Models.Personeller; using OgrenciTakip.Utilities; using OgrenciTakip.Utilities.Liste; using OgrenciTakip.Yonetici; using System; using System.Collections.Generic; using System.Com...
using Cradiator.Model; namespace Cradiator.Config.ChangeHandlers { public class PollIntervalChangeHandler : IConfigChangeHandler { readonly IPollTimer _pollTimer; readonly ICountdownTimer _countdownTimer; public PollIntervalChangeHandler(IPollTimer pollTimer, ICountdownTimer countTimer) { _pollTimer = po...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.IO; using IBLLService; using MODEL.ViewModel; using Common; using MODEL; using ShengUI.Helper; using System.Threading; using System.Globalization; using Common.EfSearchModel.Model; using MODEL.ViewPa...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWork8_1 { //Факториал числа через рекурсию class Program { static int Factr(int a) { if (a <= 1) return 1; else ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UPArea : MonoBehaviour { public Image weapon; public Image other; public Image decorate; public Image defense; public GameObject charaRawImage; public G...
using DevanshAssociate_API.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DevanshAssociate_API.Services { interface ICommonService { List<LoanData> getAllLoanData(); List<BankData> getAllBankData(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace SpacecraftWar { class GameManager { private Timer _timer; private BoardManager _board; public const int INTERVAL = 1300; publi...
using Backend.Model.Users; using Backend.Repository.SpecialtyRepository; using System.Collections.Generic; namespace Backend.Service.UsersAndWorkingTime { public class SpecialtyService : ISpecialtyService { private readonly ISpecialtyRepository _specialtyRepository; public SpecialtyService(ISp...
using CarRental.API.BL.Services.RentalLocations; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using CarRental.API.BL.Models.RentalLocations; using CarRental.API.DAL.Entities; namespace CarRental.API.Co...
using System; using System.Linq; using System.Windows.Forms; namespace Tic_Tac_Toe_WF { public partial class Playernames : Form { public static string player1Name = ""; public static string player2Name = ""; private Game loadGame = new Game(); public Playernames() ...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace ScriptableObjectFramework.Conditions.Editor { [CustomPropertyDrawer(typeof(Condition), true)] public class ConditionDrawer : PropertyDrawer { const float buffer = 5; public override ...
//#define DO_ANIMATE #define DO_LIGHT_SAMPLING #define DO_THREADED using Unity.Mathematics; using static Unity.Mathematics.math; using Unity.Collections; using Unity.Jobs; using Unity.Burst; using UnityEngine; namespace Aras { public static class MathUtil { public const float Pi = (float)System.Math.PI; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercise9 { class Program { static void Main(string[] args) { Front front = new Front(); front.PutSomeEmployeeInList(); fro...
public abstract class AbstractDepositPoint : AbstractBehaviorContainer { /// <summary> /// Check if the deposit point is "open" and accepting items. If /// the Deposit point is full or disabled, this should return /// false. public abstract bool isOpen(); }
using Autofac; using Autofac.Extensions.DependencyInjection; using Hangfire.Dashboard.Management.Extension.Support; using Hangfire.Dashboard.Management.Infrastructure; using Hangfire.JobSDK; using MediatR; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Dependen...
using log4net; using System; using System.Collections.Generic; //using System.Data.Entity.Validation; using System.Globalization; using System.Linq; using Anywhere2Go.Library; using System.IO; using Anywhere2Go.Library.Image; using Anywhere2Go.Library.Datatables; using ClaimDi.DataAccess; using ClaimDi.DataAccess.Obje...
using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; using SimpleRESTChat.Entities; using SimpleRESTChat.Services.BusinessObjects; using SimpleRESTChat.Services.Enumerations; namespace SimpleRESTChat.Services.Services.Interfaces { public interface IUserServi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace TYNMU.manger { public partial class Redister_User : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } ...
namespace TaskNF.Migrations { using System; using System.Data.Entity.Migrations; public partial class createschema : DbMigration { public override void Up() { CreateTable( "dbo.Autors", c => new { ...
using System; using System.Collections.Generic; using SpringHeroBank.entity; using SpringHeroBank.model; using SpringHeroBank.utility; using SpringHeroBank.view; namespace SpringHeroBank { class Program { static void Main(string[] args) { MainView.GenerateMenu(); // Ha...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using VendingMachine.Domain.Business.Contracts.Repository; using VendingMachine.Domain.Models; namespace VendingMachine.Repository.Repositories { public class GeldRepository : BaseRepository<Geld>, IGel...
using UnityAtoms.BaseAtoms; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Set variable value Action of type `Vector3`. Inherits from `SetVariableValue&lt;Vector3, Vector3Pair, Vector3Variable, Vector3Constant, Vector3Reference, Vector3Event, Vector3PairEvent, Vector3VariableInstancer&gt...
using System; namespace GatewayEDI.Logging { /// <summary> A very simple implementation of <see cref="ILog" /> that outputs all messages to the system console. </summary> public class ConsoleLog : FormattableLogBase { /// <summary> Creates a named logger. </summary> /// <param name="name">...
namespace BettingSystem.Application.Games.Matches.Commands.Create { using Common; using FluentValidation; public class CreateMatchCommandValidator : AbstractValidator<CreateMatchCommand> { public CreateMatchCommandValidator() => this.Include(new MatchCommandValidator<CreateMatchCom...
using System; namespace practice { public class Node { Node link = null; //link to the next node in the link list int value; // value of each individual node public Node (int v) { value = v; } /*Returns the address of the next node in the list*/ public Node getLink() { return link; } ...
using System; using System.Collections.Generic; using System.Text; namespace EasyConsoleNG { public static class Validators { public static Func<int, string> IsIntInRange(int min, int max) { return (value) => { var checkMin = min != int.MinValue; ...
using LiveDemo_MVC.App_Start; using LiveDemo_MVC.Data; using LiveDemo_MVC.Data.Models; using LiveDemo_MVC.DataServices.Contracts; using Microsoft.VisualStudio.TestTools.UnitTesting; using Ninject; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; names...
using BikeDistributor.Data.Common; namespace BikeDistributor.Data.Entities { public class Product: BaseEntity<int> { public virtual string Brand { get; set; } public virtual string Model { get; set; } public virtual string Make { get; set; } public virtual string Sku { get; set...
using EddiConfigService; using EddiConfigService.Configurations; using JetBrains.Annotations; using Newtonsoft.Json; using RestSharp; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; u...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static damdrempe_zadaca_2.Podaci.Enumeracije; namespace damdrempe_zadaca_2.Podaci.Modeli { public enum Kategorija { Mali, Srednji, Veliki } class Korisnik ...
using TheMartian.Enums; using TheMartian.Interfaces; namespace TheMartian.Conrete { public class VoucherBase : IVoucher { public VoucherBase(Position position) { Position = position; } public Position Position { get; set; } public Position Move(string codes...
using System; namespace PL.Integritas.Domain.Entities { public abstract class EntityBase { #region Properties public Int64 Id { get; set; } public Boolean Active { get; set; } public DateTime? DateRegistered { get; set; } public DateTime? DateUpdated { get; set; } ...
using UnityEngine; public class PlayerMovement : MonoBehaviour { private Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } private void Update() { float horizontal = Input.GetAxisRaw("Horizontal"); float vertical = Input.GetAxisRaw("Vertical"); Ve...
namespace Condor { public static class MediaTypes { public const string Atom = "application/atom+xml"; public const string Json = "application/json"; } }
using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models.Doctor; using ClinicManagement.Core.Aggregates; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel.Interfaces; using Swashbuckle.AspNetCore.Annotations; namespace ClinicManageme...
using Alabo.Domains.Enums; using Alabo.Domains.Query.Dto; using Alabo.Framework.Core.Enums.Enum; using Alabo.Regexs; using Alabo.Validations; using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Basic.Address.Dtos { /// <summary> /// 地址输入 /// </summar...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MedAllWebApplication.Models { public class RoleDTO { public RoleDTO() { this.Users = new HashSet<UserDTO>(); } public int Id { get; set; } public stri...
using StackExchange.Redis; using System.Threading.Tasks; namespace Microsoft.UnifiedRedisPlatform.Core.Database { public partial class UnifiedRedisDatabase { public bool HyperLogLogAdd(RedisKey key, RedisValue value, CommandFlags flags = CommandFlags.None) => Execute(() => _baseDatabase.Hy...
using System; using System.Linq; using System.Xml.Linq; using TeamCityChangeNotifier.Models; namespace TeamCityChangeNotifier.XmlParsers { public class ChangeDataParser { public ChangeData ReadXml(string changeXml) { var changeDoc = XDocument.Parse(changeXml); var root = changeDoc.Root; var id = Read...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmploeeSalary { class SalaryEmployee : EmployeeBase { public int MonthSalary; public SalaryEmployee(string firstName, string lastName, string position, int monthsal...
using System; using System.Collections.Generic; using System.Linq; using DAL.Entity; using System.Text; using System.Threading.Tasks; using System.Linq.Expressions; namespace DAL.Repository { public class PersonRepository { public IEnumerable<Person> GetAll() { try ...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Threading.Tasks; namespace Zovi_Fashion.Models { public class Product { [Key] ...
using Common.Business; using Common.Data; using Common.Exceptions; using Common.Extensions; using LFP.Common.DataAccess; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Runtime.Serialization; using System.Text; namespace Entity { [DataContrac...
using System; using System.Collections.Generic; using System.Text; namespace GenericCountMethodDouble { public class Box<T> where T : IComparable<T> { public Box(List<T> items) { this.Items = items; } public List<T> Items { get; set; } public int C...
using ChatBot.Domain.Core; using ChatBot.Entities; using HtmlAgilityPack; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using System.Web; namespace ChatBot.Domain.Services { public class UnexFacilitiesService : IUnexFacilitiesService { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using AutoMapper; using MediatR; using Microsoft.AspNet.Authorization; using Microsoft.AspNet.Hosting; using Microsoft.AspNet.Http; using Microsoft.AspNet.Mvc; using Microsoft.AspNet.Razor; using Microsoft.Framework.OptionsModel; using...
using TripLog.ViewModels; using Xamarin.Forms; namespace TripLog.Views { public class ViewFactory { public ContentPage BuildNewPage(NewEntryPageViewModel vm) { return new NewEntryPage(vm); } public ContentPage BuildDetailPage(DetailPageViewModel vm) { ...
/* * Created by SharpDevelop. * User: admin * Date: 09.07.2012 * Time: 1:21 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.Drawing; using System.Windows.Forms; namespace sudoku { /// <summary> /// Description of butun. /// </summary> public ...