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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FlattenArray { class Program { static int[] FlattenArray(int[][] arr) { var counter = 0; int[] newArr = new int[arr.Length * arr.GetUpperBound(0...
using System; namespace Shapes { class Program { static void PrintNumberOfPoints(IPointy iface) { Console.WriteLine("Число вершин {0}", iface.NumberOfPoints()); } static IMeasurable GetTheLargest(params object[] figures) { IMeas...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIGodGaugeManager : MonoBehaviour { public GodData GD; public RectTransform BackGround; public RectTransform Gauge; private float MaxWidth; // Use this for initialization private...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MultiplechoiseSystem.DTO; namespace MultiplechoiseSystem.FORM { public partial class UCEditInfo...
using System.Collections.Generic; using Framework.Core.Common; using Tests.Pages.Oberon.Contact; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon.Common; using Tests.Pages.Oberon.Contribution; using Tests.Pages.Oberon.Disbursement; using OpenQA.Selenium; using OpenQA.Selenium.Support.P...
using System.Reflection; using StardewModdingAPI; using StardewValley; using StardewValley.Locations; namespace BetterSkullCavernFalling { internal class SkullCavernFallMessageIntercepter { private static readonly MethodInfo MINESHAFT_AFTERFALL_METHOD = typeof(MineShaft).GetMethod("afterFall", Binding...
namespace Assets.Scripts.Models.ResourceObjects { public class StoneResource : ResourceObject { public StoneResource() { LocalizationName = "stone_resource"; IconName = "stone_icon"; CanBuy = true; ShopPrice = 2; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace RPC.JsonRPC { [AttributeUsage(AttributeTargets.Interface)] public sealed class JsonRPCAttribute : RPCAttribute { public JsonRPCAttribute(string cat...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Weapons { public class PhantomDagger : ModItem { public override void SetStaticD...
using System; using System.Collections.Generic; using System.Linq; using System.Text.Json; using System.Threading.Tasks; using BlazorShared.Models.Appointment; using BlazorShared.Models.AppointmentType; using BlazorShared.Models.Room; using FrontDesk.Blazor.Services; using Microsoft.AspNetCore.Components; using Micros...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace Data.Models.Mapping { public class subjectMap : EntityTypeConfiguration<subject> { public subjectMap() { // Primary Key this.HasKey(t => t.id_subject); ...
using System; using System.Collections.Generic; namespace Mio.TileMaster { public enum SongItemType { Normal = 0, Hot = 1, New = 2 } [Serializable] public class SongDataModel { //unique id for each song public int ID; //name of the song to be display...
using System.Collections.Generic; using Microsoft.Xna.Framework; using SuperMario.Collision; using SuperMario.Entities.Items; using SuperMario.Entities.Mario; using SuperMario.Entities.Mario.MarioCondition; using static SuperMario.Entities.MovementDirectionsEnum; namespace SuperMario.Entities.Blocks { public abst...
using System; using System.Windows; using AIMLbot.Utils; using System.Windows.Input; namespace AIMLbot.UI { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { readonly ChatBot _chatBot = new ChatBot(); public MainW...
using System; using System.Threading.Tasks; namespace CC.Utilities { public class Timer { public bool IsPaused{ get; private set; } public bool IsRunning { get; set; } public int WaitTime { get; set; } public event EventHandler Elapsed; protected virtual void OnTimerElapsed() { if (Elapsed != null)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Training { public abstract class Shape { public Shape() { Console.WriteLine("The shape is created..."); } public abstract void Draw(); ...
using System; namespace SharpNES.Utility { public enum LogLevel { Debug3, Debug2, Debug, Info, Warning, Error, Fatal } // ---------- Policies ---------- // public interface IFormatPolicy { string Format(string timestamp, LogLevel level, string tag, string message); ...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using Pe.Stracon.SGC.Infraestructura.Core.Context; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; using System.Threading....
using System; namespace RetContorno { class Program { static void Main(string[] args) { int altura, largura, meio = 1; bool vlvalido; //vl = valor Console.ForegroundColor = ConsoleColor.Blue; Console.WriteLine(" ----- CONTORNO ----- \n"...
using System; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Linq; using StickFigure.Helpers; namespace StickFigure.Graphics { /// <summary> /// Code from https://social.msdn.microsoft.com/Forums/vstudio/en-US/0c4252c8-8274-449c-ad9b-e4f07a8f8cdd/how-could-i-create-an-animat...
using System; namespace LogManager.Models { /// <summary> /// Logs 테이블과 일대일로 매핑되는 모델(뷰 모델, 엔터티) 클래스 /// </summary> public class LogViewModel { /// <summary> /// 일련번호 /// </summary> public int Id { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Meshop.Framework.Model; using Meshop.Framework.Security; using Meshop.Framework.Services; namespace Meshop.Core.Areas.Admin.Controllers { [Admin] public abstract class AdminController :...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FootballManager { public class Utils { public static string UPLOAD = "~/Content/uploads"; public static string EncodeFile(string fileName) { return @"data:image/gif;base64," + Convert.ToBase...
using System; using System.Collections.Generic; using StardewModdingAPI; namespace Entoarox.Framework { public static class IMonitorExtensions { /********* ** Fields *********/ private static readonly HashSet<string> Cache = new HashSet<string>(); /********* **...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `FloatPair`. Inherits from `AtomEventReferenceListener&lt;FloatPair, FloatPairEvent, FloatPairEventReference, FloatPairUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange")] [AddComponen...
using System; using System.IO; using System.Text.RegularExpressions; namespace Robot.Cli { // PLACE X,Y,F // MOVE // LEFT // RIGHT // REPORT public class TextInterface { readonly TextReader _inputReader; readonly TextWriter _outputWriter; readonly TextWriter _errorWr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; namespace masodik_feladat { class FileAdatok { string nev; DateTime modositasDatuma; long meret; public string Nev { get ...
/// This code is written by Tijndagamer and released under the MIT license. using System; class Calculator { static void Main() { Console.WriteLine("Welcome, if you need help type help"); do GetAnswer(); while (true); } static void add() { double a, b, c; stri...
 using Xamarin.Forms; namespace RRExpress.Express.Views { public partial class PickupView : ContentView { public PickupView() { InitializeComponent(); } } }
using System; using System.Windows.Markup; namespace SqlServerRunnerNet.Infrastructure { public sealed class EnumValues : MarkupExtension { private readonly Type _enumType; public EnumValues(Type enumType) { _enumType = enumType; } public override object ProvideValue(IServiceProvider serviceProvider)...
using DocumentManagement.Common; using Model.DAO; using Model.EF; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace DocumentManagement.Areas.Admin.Controllers { public class HomeController : BaseController { // GET: Admin/Home ...
using GufENuffLogInApi.DataAnnotations; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace GufENuffLogInApi.ViewModels { /// <summary> /// A View Model for changing passwords. /// </summary> public class ChangePas...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class scene_switcher : MonoBehaviour { public void GoToPlayerSelectScene(){ SceneManager.LoadScene("player_select_scene"); } public void GoToMapScene(){ Scene...
using GalaSoft.MvvmLight.Command; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Text; using System.Windows.Input; using VesApp.Models; using VesApp.Services; using Xamarin.Forms; namespace VesApp.ViewModels { public class PublicationViewModel:BaseViewModel ...
using System.Collections.Generic; namespace TransactionRegistry.Core { using System.Collections.Concurrent; using TransactionRegistry.Core.Models; public class Data { public ConcurrentDictionary<string, ServiceState> Key; public SortedSet<ServiceState> List; } }
using System; using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class PivotGridController: DemoController { public ActionResult Templates() { return DemoView("Templates", NorthwindDataProvider.GetProductReports()); } public ActionResult TemplatesPartial() { ...
using MediatR; using AspNetCoreGettingStarted.Data; using AspNetCoreGettingStarted.Features.Core; using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Linq; using Microsoft.EntityFrameworkCore; using System.Threading; namespace AspNetCoreGettingStarted.Features.Dashboards { pu...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace InstituteOfFineArts.Models { public class CompetitionPost { public int ID { get; set; } [Required] public int CompetitionID { get; se...
using UnityEngine; using System.Collections; public class CameraFollowScript : MonoBehaviour { [SerializeField] private float distanceAway; [SerializeField] private float distanceUp; [SerializeField] private float smooth; [SerializeField] private Transform follow; private Vector3 targetPosition; // Use th...
using LibraryCoder.UtilitiesMisc; using System; using Windows.UI.Xaml.Controls; /* * This sample runs various code snipplets initializing, using, and validating enumerations. * * * This bit of code was thowing me for a loop since could not convert a enum into a system base Enum without compiler error!!!! * *...
using BetterRNG.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewValley; namespace BetterRNG { /// <summary>The main entry point.</summary> public class ModEntry : Mod { /********* ** Properties *********/ /// <summary>The mod configuration.<...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Car : Obstacles { [SerializeField] private bool m_canMove = false; private float m_speed = 10; public override void HitPlayer(Vector3 pos) { base.HitPlayer(pos); } public override void OnS...
using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using WebQz.Models; namespace WebQz.Controllers { public class HomeController : Controller { private readonly I...
// <copyright file="FourthTask.cs" company="MyCompany.com"> // Contains the solutions to tasks of the 'Basic Coding in C#' module. // </copyright> // <author>Daryn Akhmetov</author> namespace Basic_coding_in_CSharp { using System.Linq; /// <summary> /// Contains implementation of the given by the task al...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SecurityPlusCore { public class BaseSettings<T> { protected string settingsPath; public BaseSettings(string settingsPath) { if (nu...
/** * Copyright 2019 Oskar Sigvardsson * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, pub...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; namespace Hakaima { public class Bonus { public enum Type { None, Bonus0, Bonus1, Bonus2, Bonus3, Bonus4, Bonus5, Bonus6, } public const float SIZE = Data.SIZE_CHIP; public co...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Caapora { public interface IAutoMovable { void moveRight(); void moveLeft(); void moveUp(); void moveDown(); } }
using System.ComponentModel.DataAnnotations; using System.Threading; using System.Threading.Tasks; using Justa.Job.Backend.Api.Application.MediatR.Requests; using Justa.Job.Backend.Api.Identity.Models; using MediatR; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; namespace Justa.Job.Backend.Api.A...
using ISE.Framework.Common.CommonBase; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ISE.SM.Common.DTO { public partial class PermissionToUserConstraintDto:BaseDto { public PermissionToUserConstraintDto() { this.PrimaryKeyName = "Pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectMaker : MonoBehaviour { [SerializeField] private Transform objectParent; [SerializeField] private SparkEffect sparkPrefab; [SerializeField] private DropItem dropItemPrefab; private ObjectP...
using Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repository { public class EmployeeCommandRepository { public void SaveEmployee(Employees emp) { DbClass.ExecuteNo...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.SSO { /// <summary> /// 角色信息 /// </summary> public class RoleInfo { public int RoleID { get; set; } public string RoleCode { get; set; } public int Role...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using Cs_Notas.Aplicacao.Interfaces; using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; us...
using System.Threading; // ReSharper disable once CheckNamespace namespace System { /// <summary> /// Extensions for the <see cref="double"/> class. /// </summary> public static class DoubleExtensions { /// <summary> /// The double epsilon. /// </summary> public con...
using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using WebStore.DAL.Context; using WebStore.DomainNew.Dto; using WebStore.DomainNew.Entities; using WebStore.DomainNew.Filters; using WebStore.DomainNew.Helpers; using WebStore.Interfaces; namespace WebStore.Services.Sql { pu...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using UnityEditor; using UnityEditor.IMGUI.Controls; using UnityEngine; namespace UnityAtoms.Editor { public static class AtomsSearchableAssetCreationMenu { class StringTree<T> { public Dict...
using System; using System.Threading; using System.Threading.Tasks; using IdentityServer3.Core.Logging; using IdentityServer3.Shaolinq.DataModel.Interfaces; using Shaolinq; namespace IdentityServer3.Shaolinq { public class TokenCleanup { private static readonly ILog Logger = LogProvider.GetCurrentClassLogger(); ...
using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Framework.Basic.Grades.Domain.Configs; using Alabo.Framework.Basic.Grades.Dtos; using System; using System.Collections.Generic; namespace Alabo.Framework.Basic.Grades.Domain.Services { public interface IGradeService : IService { User...
/* * Class representing the Moved state in player's state machine (player has moved, but can upgrade or take role) * Limits Player's action to Upgrade() and TakeRole() * Copyright (c) Yulo Leake 2016 */ using Deadwood.Model.Rooms; using Deadwood.Model.Exceptions; namespace Deadwood.Model.PlayerStates { cl...
using EPI.Sorting; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.Sorting { [TestClass] public class CountingSortUnitTest { [TestMethod] public void ReorderElementsWithSameKey() { CountingSort.Element[] array = new CountingSort.Element[] { ne...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MayaBot.Knowledge { [Serializable] public class Subject { public Subject() { SubjectNames = new List<string>(); InformationPoints = new List...
using Chess.v4.Models.Enums; namespace Chess.v4.Engine.Models { public class DirectionInfo { public bool IsOrthogonal { get; set; } = false; public bool IsDiagonal { get; set; } = false; public Direction Direction { get; set; } = Direction.Invalid; public DiagonalDirection Diag...
using FrameOS.Systems.CommandSystem; using System; using System.Collections.Generic; using System.Text; using FrameOS.FileSystem; using Cosmos.HAL; namespace FrameOS.Commands { class TouchCommand : ICommand { public string description { get => "Make a file."; } public string command => "touch...
using Justa.Job.Backend.Api.Application.Services.Jwt.Models; using Justa.Job.Backend.Api.Identity.Models; namespace Justa.Job.Backend.Api.Application.Services.Jwt.Interfaces { public interface IJwtService { JsonWebToken CreateJsonWebToken(ApplicationUser user); } }
using System; using System.Linq; using System.Threading; using System.Threading.Tasks; using Serilog; using Witsml; using Witsml.Data; using Witsml.Extensions; using Witsml.ServiceReference; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Models; using WitsmlExplorer.Api.Query; using WitsmlExplorer.Api.Services...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Migrations; using Microsoft.Extensions.Configuration; using OBS_Net.Entities.Tables; using System; using System.Collections.Generic; using System.Text; namespace OBS_Net.DAL.ORM.EFCore { public class ObsContext:DbContext { ...
using UnityEngine; [RequireComponent(typeof(Health))] [RequireComponent(typeof(CharacterSheet))] [RequireComponent(typeof(Animator))] public class DemonBrain : MonoBehaviour { private static int faceLeftAnimParam { get; } = Animator.StringToHash("FaceLeft"); private static int walkingAnimParam { get; } = Animator....
// <copyright file="Global.asax.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Site { using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text.RegularExpr...
// Utility.cs // using System; using System.Collections; using System.Html; using System.Runtime.CompilerServices; using jQueryApi; namespace SportsLinkScript.Shared.Facebook { [IgnoreNamespace] [Imported] [ScriptName("Object")] public class AuthResponse { public SessionResponse Session; ...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class ReadStory : MonoBehaviour { public MeshRenderer textToShow; void OnTriggerStay2D(Collider2D collision) { if (Input.GetKey("e") && collision.gameObject.tag == "Player") { ...
namespace Cs_Gerencial.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class PessoasAdd : DbMigration { public override void Up() { CreateTable( "dbo.Pessoas", c => new { ...
using UnityEngine; [CreateAssetMenu(fileName = "Cell Rail", menuName = "MS49/Cell/Cell Rail", order = 1)] public class CellDataRail : CellData { public EnumRailMoveType moveType; public enum EnumRailMoveType { STRAIGHT = 0, CROSSING = 1, CURVE = 2, STOPPER = 3, MERGER...
using UnityEngine.Events; public class SpawnBallEvent : UnityEvent { }
using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201305061423)] public class AddRoleFunctionCols : Migration { public override void Down() { Delete.Column("RoleNameFr").FromTable("PRF_Role"); Delete.Column("Description").FromTable("PRF_R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EighthQueens { partial class Map { private const int cellsNumber = 8; private char[,] field = new char[cellsNumber, cellsNumber]; private void Wri...
using System; using System.Collections; using System.Linq; using HiLoSocket.Compressor; using NUnit.Framework; namespace HiLoSocketTests.Compressor { [TestFixture] [Category( "CompressorFactoryTests" )] public class CompressorFactoryTests { [TestCaseSource( typeof( CompressTypeSource ) )] ...
using Common.Data; using Common.Exceptions; using System; using System.Collections.Generic; using System.Data; namespace Entity { public partial class ImagesAssignments { public bool CheckExists(string connectionString, int id) { bool result = false; string sql = "select count(*) from images_assignments ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AntibacSledge : MonoBehaviour { public GameObject attack; private GameObject meleeATK; public float meleeATKCooldown; public bool sledgeCraft; public GameObject pS; public PlaySound playSound; pri...
namespace MockDelegates { public delegate T Add<T>(T a, T b); }
namespace PriceChangeAlert { using System; public class StartUp { public static void Main() { int n = int.Parse(Console.ReadLine()); double threshold = double.Parse(Console.ReadLine()); double last = double.Parse(Console.ReadLine()); for (int...
using System; namespace Nono.Engine.Extensions { public static class CuesExtensions { public static int Sum(this ReadOnlySpan<int> span) { int sum = 0; for (int i = 0; i < span.Length; i++) { sum += span[i]; } return ...
using SGCFT.Dominio.Entidades; using System.Collections.Generic; using System.Linq; namespace SGCFT.Apresentacao.Models { public class QuestionarioViewModel { public QuestionarioViewModel(Pergunta pergunta) { this.IdPergunta = pergunta.Id; this.Pergunta = pergunta.Texto...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TrendyolApiTest.Entities { public class Books { public List<Book> BookList { get; set; } } }
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace VoxelSpace { public class SelectionWireframe { V[] _verts; public BasicEffect Effect { get; private set; } public SelectionWireframe(BasicEffect effect) { Effect = eff...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using Microsoft.Extensions.Configuration; namespace Zesty.Core.Common { public static class Cache { private static object Lock = new object(); private static int LifetimeInMinutes = 5; private static re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Library.Model { public class LeaderboardLine { private int _score; private float _timeElapsed; private int _stepsTaken; public LeaderboardLine() ...
using System; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using NUnit.Framework; using Tests.Data.Oberon; using Tests.Pages.Oberon; using Tests.Pages.Oberon.Common; using Tests.Pages.Oberon.GivingRecipient; using OpenQA.Selenium; namespace Tests.Projects.Oberon.GivingHistory { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SodaMachineProject { public class FileWriter { public static void WriteToInventoryFile(string fileName, List<Inventory> inventory) { using ...
using UnityEngine; using IsoTools.Internal; using System.Collections.Generic; #if UNITY_EDITOR using UnityEditor; #endif namespace IsoTools { [ExecuteInEditMode, DisallowMultipleComponent] public class IsoObject : MonoBehaviour { // ------------------------------------------------------------------------ // ...
using Alabo.Data.People.Internals.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Data.People.Internals.Domain.Repositories { public class InternalRepository : RepositoryMongo<Internal, ObjectId>, IInternalRepository { public Interna...
using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameController : MonoBehaviour { public static GameController instance; public static int highScore = 0; public Text scoreText, highScoreText, scorePauseText, highScorePauseText, gameOverText, tapToStartText...
namespace Funding.Data { using Funding.Data.Builder; using Funding.Data.Models; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; public class FundingDbContext : IdentityDbContext<User> { public FundingDbContext(DbContextOptions<Fund...
using System; namespace TableProjectRepetition { class MainClass { /* * The Project name: * TableProjectRepetition * * This file is created only to repeat impressions of the last few lessons. Main TOPICS: * 1. Arrays * 2. Strings * 3. Strings as an arrays * 4. Two dimention arrays (also k...
using CustomerService.Utils.Helpers; using System.Web.Http; using Teste_CRUD_CiaTecnica.Application; using Teste_CRUD_CiaTecnica.Application.Interfaces; using Teste_CRUD_CiaTecnica.Domain.Interfaces.Repositories; using Teste_CRUD_CiaTecnica.Domain.Interfaces.Services; using Teste_CRUD_CiaTecnica.Domain.Services; using...
using HastaOtomasyonLib; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Windows.Forms; namespace HastaneOtomasyonu { public partial class HastaGüncellemeForm : BaseForm { public HastaGüncellemeForm() { InitializeComponent(); ...
namespace CheckIt.ObjectsFinder { using System.Collections.Generic; using System.Linq; using CheckIt.Syntax; internal class ReferencesObjectsFinder : IObjectsFinder { private readonly IEnumerable<IReference> checkReferences; public ReferencesObjectsFinder(IEnumerable<IReference> c...
namespace CheckIt.ObjectsFinder { using System.Collections.Generic; using System.Linq; using CheckIt.Syntax; internal class AssembliesObjectsFinder : IObjectsFinder { private readonly IEnumerable<IAssembly> checkAssemblies; public AssembliesObjectsFinder(IEnumerable<IAssembly> che...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.MES { public class MesScanControlPointSearchModel : SearchModelBase { public string ControlPoint { get; set; } public string TraceCode { get; set; } } }