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using DIPS.Samsnakk.Server.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DIPS.Samsnakk.Server.Interfaces { public interface IGroups { public List<Group> GetGroups(); public void AddGroup(Group group); public List<...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using System.Collections.Generic; using System.Text; namespace testMonogame { class StartMenuScreen { Texture2D texture; SpriteFont header; SpriteFont font; GameManager game; //a bunc...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; using System.Net; namespace PingerProject { class MinecraftPinger : Pinger { /// <summary> /// Constructeur récupérant les valeurs du serveur ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Collections; using IRAP.Global; using IRAP.Entities.SCES; namespace IRAP.WCF.Client.Method { public class IRAPSCESClient { private static IRAPSCESClient _instance ...
using System; using System.Collections.Generic; namespace BeeKeeping { class Program { static void Main(string[] args) { Bee b1 = new Bee("John", 3.2); Bee b2 = new Bee("Paul", 2.7); Bee b3 = new Bee("George", 1.1); Bee b4 = new Bee("Ringo", 2.0...
namespace Krafteq.ElsterModel.Common { using Krafteq.ElsterModel.ValidationCore; using LanguageExt; public class Zip : NewType<Zip, string> { static readonly Validator<StringError, string> Validator = Validators.All( StringValidators.ExactLength(5), StringValidators.Digi...
using ExitGames.Client.Photon; using Photon.Pun; using Photon.Realtime; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class EventManager : MonoBehaviourPunCallbacks, IOnEventCallback, IPunCallbacks { private readonly byte CarCollision = 1; private...
using System; using System.Collections.Generic; using System.Linq; using Sirenix.OdinInspector; using UnityEngine; namespace GunSystem { [CreateAssetMenu(fileName = "new BaseGun", menuName = "Guns/BaseGun", order = 0)] public abstract class BaseGun : SerializedScriptableObject { public GameObject...
using FluentMigrator; namespace Profiling2.Migrations.Migrations { [Migration(201512080943)] public class AddOperationNameChange : Migration { public override void Down() { if (Schema.Table("PRF_Operation").Column("NextOperationID").Exists()) { Delet...
using System; using System.Globalization; namespace EPI.Strings { /// <summary> /// Find the nth number in the look and say sequence /// 1, 11, 21, 1211, 111221, 312211, 13112221, 1113213211, ... /// </summary> public static class LookAndSay { public static int FindNthNumber(int n) { if (n <= 0) { ...
using System; using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions; using Microsoft.Extensions.Configuration; namespace CoherentSolutions.Extensions.Configuration.AnyWhere.EnvironmentVariables { public class AnyWhereEnvironmentVariablesConfigurationSourceAdapter : IAnyWhereConfigurationAdapter...
using System; using System.Collections; using UnityEngine; using DG.Tweening; using Random = UnityEngine.Random; public class FruitScript : MonoBehaviour { private Material _double_Material; //双倍分数的材质 private GameObject _canvas; //游戏界面的画布 private Material _default_Material;//默认材质 private SkinnedMeshR...
/* Program Name: Movies Library System * * Author: Kazembe Rodrick * * Author Description: Freelancer software/web developer & Technical writter. Has over 7 years experience developing software * in Languages such as VB 6.0, C#.Net,Java, PHP and JavaScript & HTML. Services offered include cu...
using System; using System.Reflection; using System.Reflection.Emit; namespace IronAHK.Scripting { partial class ILMirror { public ConstructorInfo GrabConstructor(ConstructorInfo Original) { return GrabConstructor(Original, null); } protected ConstructorInfo GrabConstructor(ConstructorInfo Original, Type...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Text; using System.ComponentModel; using System.Configuration; using CIPMSOfficeObjects; using System.Reflection; namespace CIPMSBC { public class General { //to fill the grid for camper details ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SwipeController : MonoBehaviour { private PlayerCollision _playercollision; private Vector2 touchStartposition; private Vector2 touchEndposition; [SerializeField]public bool swipeLeft = false; [SerializeFie...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Oracle.DataAccess.Client; using Oracle.DataAccess.Types; namespace outlook_system { public par...
 using Android.App; using Android.OS; using Android.Widget; using Android.Support.V7.App; using Toolbar = Android.Support.V7.Widget.Toolbar; using System.Threading.Tasks; using SmartHome.Util; using SmartHome.Service.Response; using SmartHome.Service; using SmartHome.Model; using System.Collections.Generic; using Smar...
using PaperPlane.API.Global; using PaperPlane.API.MemoryManager; using PaperPlane.API.Util; using System; using System.Collections.Generic; using System.IO; using System.Text; using static PaperPlane.API.Log.GlobalLogger; namespace PaperPlane.API.ProtocolStack.Security.Messaging { internal class UnsecuredMessage ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace digitRecognizerAndroidTrain { class Neuron { float output; float error; int index; List<float> inputWeights; List<f...
using FBS.Domain.Booking; using FBS.Domain.Core; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace FBS.Booking.Read.API { public class BookingQueryHandler : IQueryHandler<GetBookingsByFlightQuery, IEnumerable<BookingAggregate>> { private readonly IAggreg...
using System.IO; using System.Windows.Forms; namespace gView.Framework.UI.Dialogs { public partial class FormCopyrightInformation : Form { public FormCopyrightInformation(string html) { InitializeComponent(); html = @" <html> <head> <style> body { font-family:verda...
using BradescoPGP.Common; using BradescoPGP.Repositorio; using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; namespace BradescoPGP.Web.Services { public class CaptacaoLiquidaRepository { public List<CaptacaoLiquida> ObterCapLiq(st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PokerEnumLibrary { [Flags] public enum Colours { Red = 1 << 0, Orange = 1 << 1, Yellow = 1 << 2, Green = 1 << 3, Blue = 1 << 4, Indi...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.system; using System.IO; using System.Threading.Tasks; namespace gView.DataSources.Raster.File { public class RasterFileClass : IRasterClass, IRasterFileBitmap, IRasterFile { private string _filename, _title; priv...
using GardenControlCore.Enums; using GardenControlCore.Scheduler; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlReposi...
using CutieBox.API.RandomApi; using Discord.Commands; using System.Threading.Tasks; namespace CutieBox.Commands { [Group("catfact")] public class CatFact : ModuleBase { private readonly RandomApi _randomApi; public CatFact(RandomApi randomApi) => _randomApi = randomApi; ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Numerics; using System.Runtime.InteropServices; using System.Text; using System.Threading.Tasks; using Silk.NET.OpenGL; using Silk.NET.Windowing; using SixLabors.ImageSharp.PixelFormats; namespace Jypeli.Renderin...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DistCWebSite.Common { [Serializable] public class UploadToken { public string name { get; set; } public long size { get; set; } public string token { get; set; } public long ups...
using Whathecode.System; using Whathecode.System.Algorithm; using Xunit; namespace Whathecode.Tests.System.Algorithm { public class BinarySearchTest { [Fact] public void SearchTest() { int[] numbers = new [] { -10, -8, 0, 10, 500 }; var indexerDelegates = new IndexerDelegates<int, int>( index => number...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TaskDemo { public class JusTest : CCF.Task.TaskBase { public override void Run() { Log("运行了一次!"); System.Threading.Thread.Sleep(TimeSpan.FromSec...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Sport_Store.Models; namespace Sport_Store.Infrastructure { public class DataRepository : IRepository { // private List<Product> data = new List<Product>(); private DataContext context; ...
namespace MordorCrueltyPlan.Models.Foods { public class Junk : Food { private const int HappinessPoints = -1; public Junk() : base(HappinessPoints) { } } }
using System.Runtime.Serialization; namespace PipServices.Sms.Client.Version1 { [DataContract] public class SmsMessageV1 { [DataMember(Name = "from")] public string From { get; set; } [DataMember(Name = "to")] public string To { get; set; } [DataMember(Name = "tex...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; namespace XH.Labs.AngularJs { public class MailServer { private Hashtable serverNode; public MailServer() { serverNode = new Hashtable(); } publi...
namespace ApartmentApps.Api { public interface ISendAlert { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Weapon : MonoBehaviour { public enum Type { Melee, Range }; public Type type; public int damage; public float rate; public int maxAmmo; public int curAmmo; public BoxCollider meleeArea; public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerFire : MonoBehaviour { private Light light; private ParticleSystem particlesystem; private LineRenderer lineRenderer; private AudioSource As; private float Attack = 5; private float AttackTime = 0...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using transport.Data; using transport.Models.ApplicationModels; using Microsoft.AspNetCore.Authorization; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem4 : ProblemBase { public override string ProblemName { get { return "4: Largest palindrome product"; } } pub...
using DataAccesLayer; using DataAccesLayer.Repositorys; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ContentManagementSystem { public partial class AddCategory : System.Web.UI.Page { public List<Cat...
using System; using com.Sconit.Entity.SYS; using System.ComponentModel.DataAnnotations; using System.Collections.Generic; //TODO: Add other using statements here namespace com.Sconit.Entity.TMS { public partial class TransportBillMaster { #region Non O/R Mapping Properties [CodeDetailDescript...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Inventor; using Autodesk.DesignScript.Geometry; using Autodesk.DesignScript.Interfaces; using Autodesk.DesignScript.Runtime; using Dynamo.Models; using Dynamo.Utilities; using InventorLibrary.Geomet...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WcfServiceHost { public interface IIsıNem { float Kat1_1Isı { get; set; } float Kat1_1Nem { get; set; } float Kat1_2Isı { get; set; } float Kat1_2Nem { ...
using System; using System.Collections.Generic; using DAL.Models; namespace DAL.Contracts { public interface IGenreRepository : IBaseRepository<Genre> { } }
public class Solution { public bool SearchMatrix(int[,] matrix, int target) { int m = matrix.GetLength(0); int n = matrix.GetLength(1); if (m == 0 || n == 0) return false; if (matrix[0,0] > target || matrix[m-1,n-1] < target) return false; int x = m-1, y = 0; while (t...
using System; using System.Data; using System.Text; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Hosting; using netbu.Models; using System.IO; using System.Net; using System.Threading.Tasks; using System.Diagnostics; using System.Data.SqlC...
using Android.Content; using Android.Preferences; using Android.Runtime; using Android.Util; using System; namespace aairvid.Settings { public class EditTextPreferenceShowSummary : EditTextPreference { public EditTextPreferenceShowSummary(Context context, IAttributeSet attrs) : ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace fajlkezelesStringToInt { class Program { static void Main(string[] args) { string adat = "asdf5iu4535kjh24klh21m9"; bool szam; int n...
using TrainingWheels.Data; using TrainingWheels.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.Security; namespace TrainingWheels.Services { public class ManageUsers { public ManageUsers() { ...
using System; using System.Linq; using MonoTouch.UIKit; namespace Screenmedia.IFTTT.JazzHands { public class AlphaAnimation : Animation { public AlphaAnimation(UIView view) : base(view) { } public override void Animate(int time) { if (KeyFrames.Count() <= 1) return; AnimationFrame anim...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Explosive : MonoBehaviour { public float radius = 5.0F; public float power = 10.0F; void Start() { Vector3 explosionPos = transform.position; Collider2D[] colliders = Physics2D.Ove...
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Stracon.Politicas.Presentacion.Core.Controllers.Base; using Pe.Stracon.Politicas.Presentacion.Core.ViewModel.General.PlantillaNotificacion; using System.Web.Mvc; using System.Linq;...
using Domain.Common; using Domain.Enums; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Application.APIs { public interface IImageApi { Task<Result<Stream>> Get(ImageFilters? filter); } }
using StardewValley.Menus; using System; namespace ServerBookmarker { class CoopMenuPerformHoverListener : Patch { public static event Action<CoopMenu, int, int> PerformHover; protected override PatchDescriptor GetPatchDescriptor() => new PatchDescriptor(typeof(CoopMenu), "performHoverAction"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Xlns.BusBook.Core.DAL; using Xlns.BusBook.ConfigurationManager; namespace Xlns.BusBook.Core.Repository { public class AllegatoRepository : CommonRepository { private static NLog.Logger logger = NLog.LogManager....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using alg; /* * tags: dfs, backtracking * Time(2^n), Space(n) * try insert any hand ball into each position. incorrect pruning: only try to insert the same hand ball */ namespace leetcode { public class Lc488_Zuma_Game {...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Marketplaces.Entityes; namespace Infra.Mapeamentos { public class MappingMetaCategory : EntityTypeConfiguration<MetaCategory> ...
namespace PatternsCore.FrameWorkStyleFactory.AbstractFactory.AnotherIsolatedExample { public interface IWheels { int TireSize(); string Move(); } public class FerrariWheels : IWheels { public int TireSize() { return 21; } ...
namespace API { internal enum MoveCategory { IncorrectFormatError, PositionAlreadyFilledError, SameMoveAsPreviousMoveError, MoveIsValid } }
using System.Web.Mvc; namespace Hdeleon_MVCRolesPermisos { public class FilterConfig { public static void RegisterGlobalFilters(GlobalFilterCollection filters) { filters.Add(new HandleErrorAttribute()); //Se agrega filtro para vallidar Session de Usuario fil...
using System; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; using Framework.Core.Common; using Tests.Pages.Oberon.Common; using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; namespace Tests.Pages.Oberon.Contribution ...
namespace Pobs.Domain.QueryObjects { public class CommentNotificationToPush { public long NotificationId { get; set; } public string PushToken { get; set; } public int QuestionId { get; set; } public string QuestionText { get; set; } public int AnswerId { get; set...
using DefaultEcs; using HarmonyLib; using RealisticBleeding.Components; using ThunderRoad; using UnityEngine; namespace RealisticBleeding { public static class EffectRevealPatches { [HarmonyPatch(typeof(EffectInstance), "AddEffect")] public static class AddEffectPatch { public static CollisionInstance LastC...
using UnityEngine; using System.Collections; /* * Entity * Prepares the Networking and contains functionality to start/connect to a server */ public class NetEnvironment : MonoBehaviour { NetworkHelper networkHelper; //For "low-level" network tasks void Start () { Chat chat = GameObject.Fi...
using System.Collections.Generic; using System.Threading; namespace FxNet { public class IoThread : TSingleton<IoThread> { void ThrdFunc() { while (!m_bStop) { foreach (IFxClientSocket poSock in m_setDelSockets) { poSock.Disconnect(); m_setConnectSockets.Remove(poSock); ...
using System; using System.Text.RegularExpressions; namespace useSOLIDin { class GameBoard { public String CodedLevelData { get; set; } public string LevelName { get; set; } public string LevelData { get; set; } public int LevelNo { get; set; } public IOutPut OutPut { ...
using System; namespace Game { abstract class Item { public string Name { get; private set; } public Player Player { get; set; } public Room Room { get; private set; } public Item(string name) { Name = name; } public virtual void Drop(Room room) { if (Room != room) { if (Room != null) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _12.Null_Values_Arithmetic { class NullValueArithmetic { static void Main(string[] args) { string nonNum = null; int num1 = (int)(null+1); ...
using System; using Automatonymous; namespace Meetup.Sagas.BackendCartService { public class ShoppingCart : SagaStateMachineInstance { public Guid CorrelationId { get; set; } public int CurrentState { get; set; } public string UserName { get; set; } public DateTime Created {...
using Mettes_Planteskole.Models.Linq; using Mettes_Planteskole.Models.UI; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Mettes_Planteskole { public partial class Vare : CustomPage { protected void P...
namespace entidad.inventario { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class INV_MEDIDA { [System.Diagnostics.CodeAnalysis.Suppre...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NPC_FollowScript : MonoBehaviour { PointerClicker PClick; Transform ThisFleet; Vector3 ToPosition, ToPosToDist; Quaternion LookingToRotation; public float FleetSpeed, RotSpeed, Z_Ang; // Use this for initialization ...
using System.Linq; using System.Reflection; using AutoTests.Framework.Core.Exceptions; using AutoTests.Framework.Web.Attributes; namespace AutoTests.Framework.Web.Configurators { public class ElementLocatorConfigurator { private readonly ConfiguratorsDependencies dependencies; public ElementL...
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.EntityFrameworkCore; using TaxiService.Discount.DbContexts; using TaxiService.Discount.Models; namespace TaxiService.Discount.Repositories { public class CouponRepository : ICouponRepository { private readonly DiscountDbCon...
using System; using System.Collections.Generic; using System.Text; namespace RoadSimLib { public interface ITile { int X { get; } int Y { get; } int Pattern { get; } } }
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Formatters; using Microsoft.AspNetCore.Mvc.Infrastructure; using Newtonsoft.Json; using System; using System.Reflection; using System.Threading.Tasks; namespace WebCore.CustomerActionResult { public class MyContentResultExecutor : IActionResultExecuto...
using System; namespace DesignPatterns.State.SystemPermissionExample { public class SystemProfile { public bool IsUnixPermissionRequired { get; set; } } }
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using System.Collections.Generic; using Nusstudios.Models; using Nusstudios.Common; namespace Nusstudios.Controllers { public class HomeController : Controller { [Route("{gb?}")] [Route("")] public IActionResult Index(boo...
using University.Data; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Configuration; using System.ComponentModel.DataAnnotations; namespace University.UI.Areas.Admin.Models { public class SubCategoryViewModel { string SubCategoryImagePath = WebCon...
using System; using Android.App; using Android.Content; using Android.Gms.Maps; using Android.Gms.Maps.Model; using Android.Runtime; using Android.Views; using Android.Widget; using Android.OS; namespace Markers { [Activity(Label = "Markers", MainLauncher = true, Icon = "@drawable/icon", Theme = "@android:style/T...
using System; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Zenworks.UI { [ContentProperty("SourceImage")] public class ImagePathExtension : IMarkupExtension<string?> { public string? Name { get; set; } public string? ProvideValue(IServiceProvider serviceProvider) { if...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Windows_Project { public partial class Main : Form { public Main...
using System; using System.Collections; using System.Globalization; using System.Reflection; using Phenix.Business; using Phenix.Core; using Phenix.Core.Cache; using Phenix.Core.Log; using Phenix.Core.Mapping; using Phenix.Core.Security; using Phenix.Services.Host.Core; namespace Phenix.Services.Host.Service { pub...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace EQS.AccessControl.Application.ViewModels.Input { public class PersonInput { [Key] public int Id { get; set; } [Required(ErrorMessage = "Name is required")] ...
using System; using System.Configuration; using System.Globalization; namespace Merchello.UkFest.Web { public static class AppSettings { #region App Settings public static object CropBackgroundColour { get { return Setting<string>("CropBackgroundColour"); } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Uintra.Features.UserList.Models; namespace Uintra.Attributes { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = true)] public class UIColumnAttribute : Attribute { public int Id { g...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class TimeSet : MonoBehaviour { // UnityEngine.UIを読み込んでいるからPublic Textが許されるっっっっ public Text timeGUI; // シンキングタイムの制限時間 public float SetTime = 60.0f; // Use this for initialization void Start () { timeGUI.text = SetTime.ToString (); }...
using System.Linq; using System.Windows; using System.Windows.Controls; namespace Crystal.Plot2D.Charts { /// <summary> /// Represents a menu that appears in Debug version of Crystal.Plot2D. /// </summary> public class DebugMenu : IPlotterElement { /// <summary> /// Initializes a new instance of...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Olive.Data; namespace Olive.Web.MVC.Areas.Administration.ViewModels { public class UnitsIndexViewModel { public IEnumerable<Unit> AllUnits{ get; set; } public Unit NewUnit { get; set; } } }
using UnityEngine; using System.Collections; using System.Collections.Generic; /** * @author Chris Foulston */ namespace Malee.Hive.Util.Display { public class Graphics { public enum DrawMode { Gizmos, Debug, GL } public DrawMode drawMode = DrawMode.Debug; public float duration = 0.0f; public bool d...
using System; using System.Threading.Tasks; using Newtonsoft.Json.Linq; using NHShareBack.Exceptions; using NHShareBack.Db; using Newtonsoft.Json; namespace NHShareBack { class Treatment { public static async Task Dispatch(HttpMessageEventArgs e) { await Task.Run(() => e.Request.H...
//@Author Justin Scott Bieshaar. //For further questions please read comments or reach me via mail contact@justinbieshaar.com namespace Exam.Reference.Path{ public class ParticlePaths { /// <summary> /// Particle paths st...
using DamianTourBackend.Core.Entities; using FluentValidation; using System; using System.Linq; namespace DamianTourBackend.Application.RouteRegistration { public class RouteRegistrationValidator : AbstractValidator<RouteRegistrationDTO> { //private readonly string[] _sizes = new string[] { "s", "m", ...
using Client.Bussness; using Client.Helpers.Utils; using GalaSoft.MvvmLight; using System; using System.IO; using System.Windows; using System.Windows.Media.Imaging; using WPF.NewClientl.ViewModel; namespace WPF.NewClient.ViewModel { /// <summary> /// This class contains properties that a View can...
using System; namespace com.Sconit.Entity.MD { public partial class SwitchTrading { } }
using System.Collections.Generic; using Alabo.Data.People.Users.Domain.Services; using Alabo.Domains.Entities; using Alabo.Domains.Query; using Alabo.Exceptions; using Alabo.Framework.Core.WebApis; using Alabo.Industry.Shop.Orders.Domain.Entities; using Alabo.Industry.Shop.Orders.Domain.Services; using Alabo.UI; using...
using Alabo.Web.Mvc.Attributes; using System.ComponentModel.DataAnnotations; namespace Alabo.Framework.Tasks.Schedules.Domain.Enums { /// <summary> /// 分润结果类型 /// 分润执行类型 /// </summary> [ClassProperty(Name = "分润执行类型")] public enum FenRunResultType { /// <summary> /// ...
using System; using System.Linq; using System.Windows; using System.Windows.Controls; using System.Xml.Linq; namespace DesignMaterial { /// <summary> /// Interação lógica para Registro.xam /// </summary> public partial class Registro : Page { public Registro() { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; // public abstract class SegmentEditorSuperClass : MonoBehaviour { // private static List<SegmentEditorSuperClass> segmentEditors = new List<SegmentEditorSuperClass>(); // // TODO: make static? // // protected LevelPieceSuperClass cur...