text stringlengths 13 6.01M |
|---|
using DIPS.Samsnakk.Server.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace DIPS.Samsnakk.Server.Interfaces
{
public interface IGroups
{
public List<Group> GetGroups();
public void AddGroup(Group group);
public List<... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Text;
namespace testMonogame
{
class StartMenuScreen
{
Texture2D texture;
SpriteFont header;
SpriteFont font;
GameManager game;
//a bunc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Net;
namespace PingerProject
{
class MinecraftPinger : Pinger
{
/// <summary>
/// Constructeur récupérant les valeurs du serveur
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Collections;
using IRAP.Global;
using IRAP.Entities.SCES;
namespace IRAP.WCF.Client.Method
{
public class IRAPSCESClient
{
private static IRAPSCESClient _instance ... |
using System;
using System.Collections.Generic;
namespace BeeKeeping
{
class Program
{
static void Main(string[] args)
{
Bee b1 = new Bee("John", 3.2);
Bee b2 = new Bee("Paul", 2.7);
Bee b3 = new Bee("George", 1.1);
Bee b4 = new Bee("Ringo", 2.0... |
namespace Krafteq.ElsterModel.Common
{
using Krafteq.ElsterModel.ValidationCore;
using LanguageExt;
public class Zip : NewType<Zip, string>
{
static readonly Validator<StringError, string> Validator = Validators.All(
StringValidators.ExactLength(5),
StringValidators.Digi... |
using ExitGames.Client.Photon;
using Photon.Pun;
using Photon.Realtime;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class EventManager : MonoBehaviourPunCallbacks, IOnEventCallback, IPunCallbacks
{
private readonly byte CarCollision = 1;
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using Sirenix.OdinInspector;
using UnityEngine;
namespace GunSystem
{
[CreateAssetMenu(fileName = "new BaseGun", menuName = "Guns/BaseGun", order = 0)]
public abstract class BaseGun : SerializedScriptableObject
{
public GameObject... |
using FluentMigrator;
namespace Profiling2.Migrations.Migrations
{
[Migration(201512080943)]
public class AddOperationNameChange : Migration
{
public override void Down()
{
if (Schema.Table("PRF_Operation").Column("NextOperationID").Exists())
{
Delet... |
using System;
using System.Globalization;
namespace EPI.Strings
{
/// <summary>
/// Find the nth number in the look and say sequence
/// 1, 11, 21, 1211, 111221, 312211, 13112221, 1113213211, ...
/// </summary>
public static class LookAndSay
{
public static int FindNthNumber(int n)
{
if (n <= 0)
{
... |
using System;
using CoherentSolutions.Extensions.Configuration.AnyWhere.Abstractions;
using Microsoft.Extensions.Configuration;
namespace CoherentSolutions.Extensions.Configuration.AnyWhere.EnvironmentVariables
{
public class AnyWhereEnvironmentVariablesConfigurationSourceAdapter : IAnyWhereConfigurationAdapter... |
using System;
using System.Collections;
using UnityEngine;
using DG.Tweening;
using Random = UnityEngine.Random;
public class FruitScript : MonoBehaviour
{
private Material _double_Material; //双倍分数的材质
private GameObject _canvas; //游戏界面的画布
private Material _default_Material;//默认材质
private SkinnedMeshR... |
/* Program Name: Movies Library System
*
* Author: Kazembe Rodrick
*
* Author Description: Freelancer software/web developer & Technical writter. Has over 7 years experience developing software
* in Languages such as VB 6.0, C#.Net,Java, PHP and JavaScript & HTML. Services offered include cu... |
using System;
using System.Reflection;
using System.Reflection.Emit;
namespace IronAHK.Scripting
{
partial class ILMirror
{
public ConstructorInfo GrabConstructor(ConstructorInfo Original)
{
return GrabConstructor(Original, null);
}
protected ConstructorInfo GrabConstructor(ConstructorInfo Original, Type... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Text;
using System.ComponentModel;
using System.Configuration;
using CIPMSOfficeObjects;
using System.Reflection;
namespace CIPMSBC
{
public class General
{
//to fill the grid for camper details
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SwipeController : MonoBehaviour
{
private PlayerCollision _playercollision;
private Vector2 touchStartposition;
private Vector2 touchEndposition;
[SerializeField]public bool swipeLeft = false;
[SerializeFie... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Oracle.DataAccess.Client;
using Oracle.DataAccess.Types;
namespace outlook_system
{
public par... |
using Android.App;
using Android.OS;
using Android.Widget;
using Android.Support.V7.App;
using Toolbar = Android.Support.V7.Widget.Toolbar;
using System.Threading.Tasks;
using SmartHome.Util;
using SmartHome.Service.Response;
using SmartHome.Service;
using SmartHome.Model;
using System.Collections.Generic;
using Smar... |
using PaperPlane.API.Global;
using PaperPlane.API.MemoryManager;
using PaperPlane.API.Util;
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using static PaperPlane.API.Log.GlobalLogger;
namespace PaperPlane.API.ProtocolStack.Security.Messaging
{
internal class UnsecuredMessage
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace digitRecognizerAndroidTrain
{
class Neuron
{
float output;
float error;
int index;
List<float> inputWeights;
List<f... |
using FBS.Domain.Booking;
using FBS.Domain.Core;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace FBS.Booking.Read.API
{
public class BookingQueryHandler : IQueryHandler<GetBookingsByFlightQuery, IEnumerable<BookingAggregate>>
{
private readonly IAggreg... |
using System.IO;
using System.Windows.Forms;
namespace gView.Framework.UI.Dialogs
{
public partial class FormCopyrightInformation : Form
{
public FormCopyrightInformation(string html)
{
InitializeComponent();
html = @"
<html>
<head>
<style>
body { font-family:verda... |
using BradescoPGP.Common;
using BradescoPGP.Repositorio;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
namespace BradescoPGP.Web.Services
{
public class CaptacaoLiquidaRepository
{
public List<CaptacaoLiquida> ObterCapLiq(st... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PokerEnumLibrary
{
[Flags]
public enum Colours
{
Red = 1 << 0,
Orange = 1 << 1,
Yellow = 1 << 2,
Green = 1 << 3,
Blue = 1 << 4,
Indi... |
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.system;
using System.IO;
using System.Threading.Tasks;
namespace gView.DataSources.Raster.File
{
public class RasterFileClass : IRasterClass, IRasterFileBitmap, IRasterFile
{
private string _filename, _title;
priv... |
using GardenControlCore.Enums;
using GardenControlCore.Scheduler;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GardenControlReposi... |
using CutieBox.API.RandomApi;
using Discord.Commands;
using System.Threading.Tasks;
namespace CutieBox.Commands
{
[Group("catfact")]
public class CatFact : ModuleBase
{
private readonly RandomApi _randomApi;
public CatFact(RandomApi randomApi)
=> _randomApi = randomApi;
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Numerics;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using Silk.NET.OpenGL;
using Silk.NET.Windowing;
using SixLabors.ImageSharp.PixelFormats;
namespace Jypeli.Renderin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace DistCWebSite.Common
{
[Serializable]
public class UploadToken
{
public string name { get; set; }
public long size { get; set; }
public string token { get; set; }
public long ups... |
using Whathecode.System;
using Whathecode.System.Algorithm;
using Xunit;
namespace Whathecode.Tests.System.Algorithm
{
public class BinarySearchTest
{
[Fact]
public void SearchTest()
{
int[] numbers = new [] { -10, -8, 0, 10, 500 };
var indexerDelegates = new IndexerDelegates<int, int>( index => number... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TaskDemo
{
public class JusTest : CCF.Task.TaskBase
{
public override void Run()
{
Log("运行了一次!");
System.Threading.Thread.Sleep(TimeSpan.FromSec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Sport_Store.Models;
namespace Sport_Store.Infrastructure
{
public class DataRepository : IRepository
{
// private List<Product> data = new List<Product>();
private DataContext context;
... |
namespace MordorCrueltyPlan.Models.Foods
{
public class Junk : Food
{
private const int HappinessPoints = -1;
public Junk() : base(HappinessPoints)
{
}
}
}
|
using System.Runtime.Serialization;
namespace PipServices.Sms.Client.Version1
{
[DataContract]
public class SmsMessageV1
{
[DataMember(Name = "from")]
public string From { get; set; }
[DataMember(Name = "to")]
public string To { get; set; }
[DataMember(Name = "tex... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace XH.Labs.AngularJs
{
public class MailServer
{
private Hashtable serverNode;
public MailServer()
{
serverNode = new Hashtable();
}
publi... |
namespace ApartmentApps.Api
{
public interface ISendAlert
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Weapon : MonoBehaviour
{
public enum Type { Melee, Range };
public Type type;
public int damage;
public float rate;
public int maxAmmo;
public int curAmmo;
public BoxCollider meleeArea;
public ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerFire : MonoBehaviour
{
private Light light;
private ParticleSystem particlesystem;
private LineRenderer lineRenderer;
private AudioSource As;
private float Attack = 5;
private float AttackTime = 0... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
using transport.Data;
using transport.Models.ApplicationModels;
using Microsoft.AspNetCore.Authorization;
using ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem4 : ProblemBase {
public override string ProblemName {
get { return "4: Largest palindrome product"; }
}
pub... |
using DataAccesLayer;
using DataAccesLayer.Repositorys;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ContentManagementSystem
{
public partial class AddCategory : System.Web.UI.Page
{
public List<Cat... |
using System;
using com.Sconit.Entity.SYS;
using System.ComponentModel.DataAnnotations;
using System.Collections.Generic;
//TODO: Add other using statements here
namespace com.Sconit.Entity.TMS
{
public partial class TransportBillMaster
{
#region Non O/R Mapping Properties
[CodeDetailDescript... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using Dynamo.Models;
using Dynamo.Utilities;
using InventorLibrary.Geomet... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace WcfServiceHost
{
public interface IIsıNem
{
float Kat1_1Isı { get; set; }
float Kat1_1Nem { get; set; }
float Kat1_2Isı { get; set; }
float Kat1_2Nem { ... |
using System;
using System.Collections.Generic;
using DAL.Models;
namespace DAL.Contracts
{
public interface IGenreRepository : IBaseRepository<Genre>
{
}
} |
public class Solution {
public bool SearchMatrix(int[,] matrix, int target) {
int m = matrix.GetLength(0);
int n = matrix.GetLength(1);
if (m == 0 || n == 0) return false;
if (matrix[0,0] > target || matrix[m-1,n-1] < target) return false;
int x = m-1, y = 0;
while (t... |
using System;
using System.Data;
using System.Text;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Hosting;
using netbu.Models;
using System.IO;
using System.Net;
using System.Threading.Tasks;
using System.Diagnostics;
using System.Data.SqlC... |
using Android.Content;
using Android.Preferences;
using Android.Runtime;
using Android.Util;
using System;
namespace aairvid.Settings
{
public class EditTextPreferenceShowSummary : EditTextPreference
{
public EditTextPreferenceShowSummary(Context context, IAttributeSet attrs)
: ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace fajlkezelesStringToInt
{
class Program
{
static void Main(string[] args)
{
string adat = "asdf5iu4535kjh24klh21m9";
bool szam;
int n... |
using TrainingWheels.Data;
using TrainingWheels.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Web.Security;
namespace TrainingWheels.Services
{
public class ManageUsers
{
public ManageUsers()
{
... |
using System;
using System.Linq;
using MonoTouch.UIKit;
namespace Screenmedia.IFTTT.JazzHands
{
public class AlphaAnimation : Animation
{
public AlphaAnimation(UIView view) : base(view)
{
}
public override void Animate(int time)
{
if (KeyFrames.Count() <= 1) return;
AnimationFrame anim... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Explosive : MonoBehaviour
{
public float radius = 5.0F;
public float power = 10.0F;
void Start()
{
Vector3 explosionPos = transform.position;
Collider2D[] colliders = Physics2D.Ove... |
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Stracon.Politicas.Presentacion.Core.Controllers.Base;
using Pe.Stracon.Politicas.Presentacion.Core.ViewModel.General.PlantillaNotificacion;
using System.Web.Mvc;
using System.Linq;... |
using Domain.Common;
using Domain.Enums;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Application.APIs
{
public interface IImageApi
{
Task<Result<Stream>> Get(ImageFilters? filter);
}
}
|
using StardewValley.Menus;
using System;
namespace ServerBookmarker
{
class CoopMenuPerformHoverListener : Patch
{
public static event Action<CoopMenu, int, int> PerformHover;
protected override PatchDescriptor GetPatchDescriptor() => new PatchDescriptor(typeof(CoopMenu), "performHoverAction"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Xlns.BusBook.Core.DAL;
using Xlns.BusBook.ConfigurationManager;
namespace Xlns.BusBook.Core.Repository
{
public class AllegatoRepository : CommonRepository
{
private static NLog.Logger logger = NLog.LogManager.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using alg;
/*
* tags: dfs, backtracking
* Time(2^n), Space(n)
* try insert any hand ball into each position. incorrect pruning: only try to insert the same hand ball
*/
namespace leetcode
{
public class Lc488_Zuma_Game
{... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Welic.Dominio.Models.Marketplaces.Entityes;
namespace Infra.Mapeamentos
{
public class MappingMetaCategory : EntityTypeConfiguration<MetaCategory>
... |
namespace PatternsCore.FrameWorkStyleFactory.AbstractFactory.AnotherIsolatedExample
{
public interface IWheels
{
int TireSize();
string Move();
}
public class FerrariWheels : IWheels
{
public int TireSize()
{ return 21; }
... |
namespace API
{
internal enum MoveCategory
{
IncorrectFormatError,
PositionAlreadyFilledError,
SameMoveAsPreviousMoveError,
MoveIsValid
}
}
|
using System.Web.Mvc;
namespace Hdeleon_MVCRolesPermisos
{
public class FilterConfig
{
public static void RegisterGlobalFilters(GlobalFilterCollection filters)
{
filters.Add(new HandleErrorAttribute());
//Se agrega filtro para vallidar Session de Usuario
fil... |
using System;
using System.Runtime.InteropServices;
using System.Threading;
using System.Windows.Forms;
using Framework.Core.Common;
using Tests.Pages.Oberon.Common;
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using OpenQA.Selenium.Support.UI;
namespace Tests.Pages.Oberon.Contribution
... |
namespace Pobs.Domain.QueryObjects
{
public class CommentNotificationToPush
{
public long NotificationId { get; set; }
public string PushToken { get; set; }
public int QuestionId { get; set; }
public string QuestionText { get; set; }
public int AnswerId { get; set... |
using DefaultEcs;
using HarmonyLib;
using RealisticBleeding.Components;
using ThunderRoad;
using UnityEngine;
namespace RealisticBleeding
{
public static class EffectRevealPatches
{
[HarmonyPatch(typeof(EffectInstance), "AddEffect")]
public static class AddEffectPatch
{
public static CollisionInstance LastC... |
using UnityEngine;
using System.Collections;
/*
* Entity
* Prepares the Networking and contains functionality to start/connect to a server
*/
public class NetEnvironment : MonoBehaviour {
NetworkHelper networkHelper; //For "low-level" network tasks
void Start () {
Chat chat = GameObject.Fi... |
using System.Collections.Generic;
using System.Threading;
namespace FxNet
{
public class IoThread : TSingleton<IoThread>
{
void ThrdFunc()
{
while (!m_bStop)
{
foreach (IFxClientSocket poSock in m_setDelSockets)
{
poSock.Disconnect();
m_setConnectSockets.Remove(poSock);
... |
using System;
using System.Text.RegularExpressions;
namespace useSOLIDin
{
class GameBoard
{
public String CodedLevelData { get; set; }
public string LevelName { get; set; }
public string LevelData { get; set; }
public int LevelNo { get; set; }
public IOutPut OutPut { ... |
using System;
namespace Game {
abstract class Item {
public string Name { get; private set; }
public Player Player { get; set; }
public Room Room { get; private set; }
public Item(string name) {
Name = name;
}
public virtual void Drop(Room room) {
if (Room != room) {
if (Room != null) {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _12.Null_Values_Arithmetic
{
class NullValueArithmetic
{
static void Main(string[] args)
{
string nonNum = null;
int num1 = (int)(null+1);
... |
using System;
using Automatonymous;
namespace Meetup.Sagas.BackendCartService
{
public class ShoppingCart : SagaStateMachineInstance
{
public Guid CorrelationId { get; set; }
public int CurrentState { get; set; }
public string UserName { get; set; }
public DateTime Created {... |
using Mettes_Planteskole.Models.Linq;
using Mettes_Planteskole.Models.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace Mettes_Planteskole
{
public partial class Vare : CustomPage
{
protected void P... |
namespace entidad.inventario
{
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Spatial;
public partial class INV_MEDIDA
{
[System.Diagnostics.CodeAnalysis.Suppre... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NPC_FollowScript : MonoBehaviour {
PointerClicker PClick;
Transform ThisFleet;
Vector3 ToPosition, ToPosToDist;
Quaternion LookingToRotation;
public float FleetSpeed, RotSpeed, Z_Ang;
// Use this for initialization
... |
using System.Linq;
using System.Reflection;
using AutoTests.Framework.Core.Exceptions;
using AutoTests.Framework.Web.Attributes;
namespace AutoTests.Framework.Web.Configurators
{
public class ElementLocatorConfigurator
{
private readonly ConfiguratorsDependencies dependencies;
public ElementL... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.EntityFrameworkCore;
using TaxiService.Discount.DbContexts;
using TaxiService.Discount.Models;
namespace TaxiService.Discount.Repositories
{
public class CouponRepository : ICouponRepository
{
private readonly DiscountDbCon... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RoadSimLib
{
public interface ITile
{
int X
{
get;
}
int Y
{
get;
}
int Pattern
{
get;
}
}
}
|
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Formatters;
using Microsoft.AspNetCore.Mvc.Infrastructure;
using Newtonsoft.Json;
using System;
using System.Reflection;
using System.Threading.Tasks;
namespace WebCore.CustomerActionResult
{
public class MyContentResultExecutor : IActionResultExecuto... |
using System;
namespace DesignPatterns.State.SystemPermissionExample
{
public class SystemProfile
{
public bool IsUnixPermissionRequired { get; set; }
}
}
|
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Http;
using System.Collections.Generic;
using Nusstudios.Models;
using Nusstudios.Common;
namespace Nusstudios.Controllers
{
public class HomeController : Controller
{
[Route("{gb?}")]
[Route("")]
public IActionResult Index(boo... |
using University.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using System.ComponentModel.DataAnnotations;
namespace University.UI.Areas.Admin.Models
{
public class SubCategoryViewModel
{
string SubCategoryImagePath = WebCon... |
using System;
using Android.App;
using Android.Content;
using Android.Gms.Maps;
using Android.Gms.Maps.Model;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Android.OS;
namespace Markers
{
[Activity(Label = "Markers", MainLauncher = true, Icon = "@drawable/icon", Theme = "@android:style/T... |
using System;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Zenworks.UI {
[ContentProperty("SourceImage")]
public class ImagePathExtension : IMarkupExtension<string?> {
public string? Name { get; set; }
public string? ProvideValue(IServiceProvider serviceProvider) {
if... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Windows_Project
{
public partial class Main : Form
{
public Main... |
using System;
using System.Collections;
using System.Globalization;
using System.Reflection;
using Phenix.Business;
using Phenix.Core;
using Phenix.Core.Cache;
using Phenix.Core.Log;
using Phenix.Core.Mapping;
using Phenix.Core.Security;
using Phenix.Services.Host.Core;
namespace Phenix.Services.Host.Service
{
pub... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace EQS.AccessControl.Application.ViewModels.Input
{
public class PersonInput
{
[Key]
public int Id { get; set; }
[Required(ErrorMessage = "Name is required")]
... |
using System;
using System.Configuration;
using System.Globalization;
namespace Merchello.UkFest.Web
{
public static class AppSettings
{
#region App Settings
public static object CropBackgroundColour
{
get { return Setting<string>("CropBackgroundColour"); }
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Uintra.Features.UserList.Models;
namespace Uintra.Attributes
{
[AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = true)]
public class UIColumnAttribute : Attribute
{
public int Id { g... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class TimeSet : MonoBehaviour {
// UnityEngine.UIを読み込んでいるからPublic Textが許されるっっっっ
public Text timeGUI;
// シンキングタイムの制限時間
public float SetTime = 60.0f;
// Use this for initialization
void Start () {
timeGUI.text = SetTime.ToString ();
}... |
using System.Linq;
using System.Windows;
using System.Windows.Controls;
namespace Crystal.Plot2D.Charts
{
/// <summary>
/// Represents a menu that appears in Debug version of Crystal.Plot2D.
/// </summary>
public class DebugMenu : IPlotterElement
{
/// <summary>
/// Initializes a new instance of... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Olive.Data;
namespace Olive.Web.MVC.Areas.Administration.ViewModels
{
public class UnitsIndexViewModel
{
public IEnumerable<Unit> AllUnits{ get; set; }
public Unit NewUnit { get; set; }
}
} |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/**
* @author Chris Foulston
*/
namespace Malee.Hive.Util.Display {
public class Graphics {
public enum DrawMode {
Gizmos, Debug, GL
}
public DrawMode drawMode = DrawMode.Debug;
public float duration = 0.0f;
public bool d... |
using System;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using NHShareBack.Exceptions;
using NHShareBack.Db;
using Newtonsoft.Json;
namespace NHShareBack
{
class Treatment
{
public static async Task Dispatch(HttpMessageEventArgs e)
{
await Task.Run(() => e.Request.H... |
//@Author Justin Scott Bieshaar.
//For further questions please read comments or reach me via mail contact@justinbieshaar.com
namespace Exam.Reference.Path{
public class ParticlePaths {
/// <summary>
/// Particle paths st... |
using DamianTourBackend.Core.Entities;
using FluentValidation;
using System;
using System.Linq;
namespace DamianTourBackend.Application.RouteRegistration
{
public class RouteRegistrationValidator : AbstractValidator<RouteRegistrationDTO>
{
//private readonly string[] _sizes = new string[] { "s", "m", ... |
using Client.Bussness;
using Client.Helpers.Utils;
using GalaSoft.MvvmLight;
using System;
using System.IO;
using System.Windows;
using System.Windows.Media.Imaging;
using WPF.NewClientl.ViewModel;
namespace WPF.NewClient.ViewModel
{
/// <summary>
/// This class contains properties that a View can... |
using System;
namespace com.Sconit.Entity.MD
{
public partial class SwitchTrading
{
}
}
|
using System.Collections.Generic;
using Alabo.Data.People.Users.Domain.Services;
using Alabo.Domains.Entities;
using Alabo.Domains.Query;
using Alabo.Exceptions;
using Alabo.Framework.Core.WebApis;
using Alabo.Industry.Shop.Orders.Domain.Entities;
using Alabo.Industry.Shop.Orders.Domain.Services;
using Alabo.UI;
using... |
using Alabo.Web.Mvc.Attributes;
using System.ComponentModel.DataAnnotations;
namespace Alabo.Framework.Tasks.Schedules.Domain.Enums {
/// <summary>
/// 分润结果类型
/// 分润执行类型
/// </summary>
[ClassProperty(Name = "分润执行类型")]
public enum FenRunResultType {
/// <summary>
/// ... |
using System;
using System.Linq;
using System.Windows;
using System.Windows.Controls;
using System.Xml.Linq;
namespace DesignMaterial
{
/// <summary>
/// Interação lógica para Registro.xam
/// </summary>
public partial class Registro : Page
{
public Registro()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
// public abstract class SegmentEditorSuperClass : MonoBehaviour {
// private static List<SegmentEditorSuperClass> segmentEditors = new List<SegmentEditorSuperClass>();
// // TODO: make static?
// // protected LevelPieceSuperClass cur... |
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