text stringlengths 13 6.01M |
|---|
using GesCMS.Core.Entities;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace GesCMS.Application.Common.Interfaces
{
public interface IApplicationDbContext
{
public DbSet<Core.Entities... |
using System.Drawing;
namespace Layout
{
public class Textbox : Box
{
/******** Variables ********/
public Anchor textAnchor;
public bool boxAdaptive;
public string text;
public Font font;
public Brush textBrush;
protected Point textPosition;
private int _padding;
private static Textbox savedStyl... |
using System;
using System.Data.Entity;
using System.Linq;
using ApartmentApps.Api.Modules;
using ApartmentApps.Data;
namespace ApartmentApps.Api
{
public class MaintenanceRepository : PropertyRepository<MaitenanceRequest>
{
private MaintenanceConfig _config;
public MaintenanceRepository(IModu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PriestsAndDevils;
// 工厂模式
public class DiskFactory : MonoBehaviour, IActionManager
{
private List<Disk> toDelete = new List<Disk>();
private List<Disk> toUse = new List<Disk>();
public Color[] colors = {Color.white,Color.ye... |
using UnityAtoms.SceneMgmt;
namespace UnityAtoms.SceneMgmt
{
/// <summary>
/// Action of type `SceneField`. Inherits from `AtomAction<SceneField>`.
/// </summary>
[EditorIcon("atom-icon-purple")]
public abstract class SceneFieldAction : AtomAction<SceneField> { }
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace WebApplicationBlog_DejanSavanovic.Models
{
public class PocetnaViewModel
{
public List<SelectListItem> Drzave { get; set; }
public List<TopPetBlogovaViewModel> TopPetBlogova { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FRCTeam16TargetTracking
{
public static class GlobalConstants
{
public static int TargetXPosition = 320; // 640/2
public static int TargetYPosition = 240; // 480/2
}
}
|
using RomashkaBase.ViewModel;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace RomashkaBase.Model
{
public class Company : BasePropertyChanged
{
private int _id;
private string _name;
private ContractStatus _contr... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TargetHealth : MonoBehaviour {
public float health = 10f;
public void TakeDamage(float amount)
{
health -= amount;
if (health <= 0f)
{
NPCRadius.passed = true;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BugTracker.Entities
{
class Venta
{
public int NroComprobante { get; set; }
public DateTime Fecha { get; set; }
public int Empleado { get; set; }
public... |
using System;
namespace ConsoleApp2
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Gissa ett hel tal mellan 1 till 101! ");
Random random = new Random();
int randomZ = random.Next(1 , 101);
int Gissa;
... |
namespace Puppeteer.Core.Helper
{
public class SingletonManager<T> where T : class, new()
{
public static T Instance
{
get
{
lock (INSTANCE_LOCK)
{
if (m_InstanceValue != null)
{
return m_InstanceValue;
}
if (m_InstanceValue == null)
{
m_InstanceValue = new T()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LightingBook.Tests.Api.Dto.Dto.GetSettings.AgencyReasonCodes
{
public class AgencyReasonCodes
{
public string DisplayName { get; set; }
public List<Option> Options { ge... |
using TAiMStore.Domain;
using TAiMStore.Model.ViewModels;
namespace TAiMStore.Model.Repository
{
public interface IOrderRepository : IRepository<Order>
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MemberPortal.Models
{
public class MockDatabaseMember
{
public int MemberID { get; set; }
public string MemberName { get; set; }
public string MemberAddress1 { get; set; }
... |
namespace DependencyInjectionTest.WithInjection
{
public interface IAddressObject
{
string Place { get; set; }
int Number { get; set; }
string PlaceType { get; set; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput
{
public class FloorSelecterActivate : MonoBehaviour
{
public GameObject _floorSelecterButton;
// Use this for initialization
void Start()
{
... |
using System;
using System.Collections.Generic;
using System.Collections;
using System.Collections.Specialized;
namespace LeetCodeTests
{
public abstract class Problem_Empty
{
/*
*/
public static void Test()
{
Solution sol = new Solution();
/*
var input = new int[] { 2, 7, 11, 15 };
Console.Wr... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Newtonsoft.Json.Linq;
using ProjectBueno.Game.Spells;
using System;
using System.IO;
using System.Windows.Forms;
namespace ProjectBueno.Engine
{
/// <summary>
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace ConFutureNce.Models
{
public class ProgrammeCommitteeMember : UserType
{
public string EmployeePosition { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace DTO
{
public class MealDto
{
public int MealCode { get; set; }
public string MealName { get; set; }
public string Instructions { get; set; }
public int? NumberOfDiners { get; set; }
public strin... |
using UnityEngine;
public class CharacterSheet : MonoBehaviour {
[SerializeField] protected float _speed;
[SerializeField] protected float _jumpForce;
public float speed => _speed;
public float jumpForce => _jumpForce;
} |
using Banco.Contas;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Banco.Filtros
{
class FiltroMesCorrente : Filtro
{
public FiltroMesCorrente(Filtro f) : base(f) { }
public FiltroMesCorrente() : base() { }
... |
using Tomelt.Autoroute.Models;
namespace Tomelt.Autoroute.Services {
public interface IPathResolutionService : IDependency {
AutoroutePart GetPath(string path);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZY.OA.Model.SearchModel
{
public class RoleSearchParms:BaseParms
{
public string RoleName { get; set; }
public string Remark { get; set; }
}
}
|
using System.Collections.Generic;
using Proxynet.Models;
using UsersLib.Entity;
namespace Proxynet.Service.Converters
{
public class UserDtoConverter : IUserDtoConverter
{
private readonly IGroupDtoConverter _groupDtoConverter;
public UserDtoConverter( IGroupDtoConverter groupDtoConverter )
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DevExpress.Xpf.Map;
namespace TrackAnalyzer2
{
/// <summary>
/// Klasa obsługująca wczytywanie przejadów z plików txt.
/// </summary>
public class TxtFileGpsReader : IGpsSignalRead... |
/***********************************************************************
* Module: UserStrategy.cs
* Author: Sladjana Savkovic
* Purpose: Definition of the Interface Controller.Users&WorkingTimeController.UserStrategy
***********************************************************************/
using Model.Users;
usi... |
using System.Collections.Generic;
namespace Zesty.Core.Business
{
class Role
{
private static IStorage storage = StorageManager.Storage;
internal static List<Entities.Role> List()
{
return storage.GetRoles();
}
internal static void Add(Entities.Role role)
... |
using DevanshAssociate_API.Models;
using DevanshAssociate_API.Models.ENUM;
using MagathApi.DAL;
using MySql.Data.MySqlClient;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
namespace DevanshAssociate_API.DAL
{
public class... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Text;
using Moq;
namespace PayByPhoneTwitter.Tests
{
/// <summary>
/// All methods of the Twitter Service that interact with Twitter need to authenticate each
/// WebRequest; these tests verify that the authenticator is called
... |
using Microsoft.EntityFrameworkCore;
using Repository.Models;
using System;
using System.Collections.Generic;
using System.Text;
using System.Linq;
using ArticlesProject.Repository.Interfaces;
using ArticlesProject.DatabaseEntities;
using System.Threading.Tasks;
namespace ArticlesProject.Repository.Implementations
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Script encargado de detectar si el jugador se acerca al Trigger del objeto para abrir la puerta asignada en <see cref="door"/>
/// </summary>
public class Door : MonoBehaviour
{
public GameObject door;
public Spri... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using NS_Personal.DAL;
using NS_Personal.Basicas;
namespace NS_Personal.Forms
{
public partial class Teste : Form
{
pu... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using System.IO;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace digitRecognizerAndroidTrain
{
class NeuralNetwork
{
List<NetworkLayer> network;
String[] path;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Logs_Aggregator
{
class Program
{
static void Main(string[] args)
{
var logs = new Dictionary<string, Dictionary<string, int>>();
int n = int.P... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ex2
{
/*2) Написать программу, принимающую на вход строку — набор чисел,
разделенных пробелом, и возвращающую число — сумму всех чисел
в строке.Ввести данные с клавиатуры... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace BankAppCore.Models
{
public partial class Client
{
[MaxLength(13)]
[Key]
public string SocialSecurityNumber { get; set; }
[Required]
... |
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebApplication1.Models;
namespace WebApplication1
{
public class XContext:DbContext
{
public XContext(DbContextOptions<XContext>options): base(options)... |
using NumSharp;
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using Tensorflow;
using static Tensorflow.Binding;
using static SharpCV.Binding;
using SharpCV;
namespace TensorFlowNET.Examples.ImageProcessing.YOLO
{
public class Data... |
using Dictionary;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Problem_01
{
class Program
{
static void Main()
{
var dragons = new Dictionary<string, SortedDictionary<string, DragonStats>>();
int n = int.Parse(Console.ReadLine... |
using Elmah;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using Microsoft.Reporting.WebForms;
namespace CreamBell_DMS_WebApps
{
public partial class frmAreaMonthMaterialSa... |
using Grillisoft.FastCgi.Protocol;
namespace Grillisoft.FastCgi.Owin
{
public class OwinChannel : SimpleFastCgiChannel
{
Microsoft.Owin.OwinMiddleware pipeline;
public OwinChannel(ILowerLayer layer, ILoggerFactory loggerFactory, Microsoft.Owin.OwinMiddleware pipeline)
: base(layer... |
using System;
using System.Collections.Generic;
using System.Text;
namespace My_News
{
class Source
{
public int Id { get; set; }
public string Name { get; set; }
public string Homepage { get; set; }
public string Logo { get; set; }
public Source(int id=0, string name=... |
using Plugin.Geolocator;
using SQLite;
using System;
using System.Collections.Generic;
using TravelApp.Model;
using Xamarin.Forms;
using Xamarin.Forms.Maps;
using Xamarin.Forms.Xaml;
namespace TravelApp
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class MapPage : ContentPage
{
... |
using MoneyWeb.Extensions;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace MoneyWeb.Models
{
public class OrcamentoModel
{
public int Id { get; se... |
using Discord.Commands;
using JhinBot.Enums;
using JhinBot.Translator;
using System;
namespace JhinBot.Utils.Exceptions
{
public class BotException : Exception
{
public ICommandContext Context { get; }
public string Title { get; }
public string ModuleName { get; }
public new st... |
namespace FKFormBase
{
public class ErrorItems
{
public string ControlID { get; set; }
public string ValidateType { get; set; }
public string ErrorStr { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ToDoListApplication.BusinessLayer.Entities;
namespace ToDoListApplication.BusinessLayer.Repositories.Data
{
public interface IEntityData
{
}
}
|
using Puppeteer.Core;
using Puppeteer.Core.Configuration;
using System;
using System.Collections.Generic;
using UnityEditor.UIElements;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UIElements;
namespace Puppeteer.UI
{
internal class GoalView : PuppeteerView
{
public GoalView(VisualElement ... |
using System;
using System.IO;
using PacmanServiceLibrary.Model;
using PacmanServiceLibrary.Model.Enum;
using PacmanServiceLibrary.Service;
namespace Pacman
{
class MainClass
{
public static void Main(string[] args)
{
Location current = new Location();
bool inputChoiceM... |
using System;
using System.Collections.Generic;
namespace ServiceDeskSVC.DataAccess.Models
{
public partial class HelpDesk_TicketDocuments
{
public int Id { get; set; }
public string DocumentPath { get; set; }
public int TicketID { get; set; }
public virtual HelpDesk_Tickets Hel... |
using System;
using System.Collections.Generic;
namespace Euler_Logic.Problems.AdventOfCode.Y2016 {
public class Problem07 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2016: 7";
public override string GetAnswer() {
return Answer1(Input()).ToString();
... |
using Castle.MicroKernel.Registration;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Castle.MicroKernel.SubSystems.Configuration;
using Castle.Windsor;
using MyFirstGitProject.Interfaces;
using MyFirstGitProject.Services;
namespace MyFirstGitProject.Interceptor
... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net.NetworkInformation;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameOver : MonoBehaviour
{
private void Start()
{
Time.timeScale = 0;
}
public void QuitButt... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PinchZoom : MonoBehaviour {
public float zoomSpeed = .0005f;
void Update()
{
Zoom();
}
void Zoom()
{
if(Input.touchCount == 2)
{
Touch touchZero = Input.GetTouch(0... |
using System;
using Microsoft.Azure.WebJobs;
using Microsoft.Azure.WebJobs.Host;
using Microsoft.Extensions.Logging;
using System.Xml;
using System.Collections.Generic;
using Newtonsoft.Json.Linq;
using BrightFuture.OilPrice;
using Newtonsoft.Json;
using System.Linq;
using System.Threading.Tasks;
using hap = HtmlAgilit... |
#nullable enable
using System;
using Xunit.Abstractions;
using Xunit.Sdk;
namespace Microsoft.Maui.TestUtils.DeviceTests.Runners.VisualRunner;
public class TestCaseViewModel : ViewModelBase
{
string? _message;
string? _output;
TestState _result;
RunStatus _runStatus;
string? _stackTrace;
Tes... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/**
* Tên Đề Tài; Phần Mền Quản Lý Biển Số Xe và Vi Phạm Giao Thông(VLNM (Vehicle license number management))
* Ho tên sinh viên:
* 1. Phan Nhật Tiến 0812515
* 2. Huỳnh Công Toàn 0812527
*
* GVHD. Trần Min... |
using System;
using System.Collections.Generic;
using System.Linq;
// ReSharper disable once CheckNamespace
namespace Microsoft.OpenApi.Models
{
public static class OpenApiPathsExtensions
{
public static List<KeyValuePair<string, OpenApiPathItem>> GetPathsStartingWithSegmentName(this OpenApiPaths urlP... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZC_IT_TimeTracking.BusinessEntities;
using ZC_IT_TimeTracking.DataAccess.Interfaces.GoalRepository;
using ZC_IT_TimeTracking.Services.Interfaces;
namespace ZC_IT_TimeTracking.Services.GoalRuleServ... |
namespace HEnCasa.App.Dominio{
public class SignoVital{
public int Id {get; set;}
public string FechaHora {get; set;}
public string Dolor {get; set;}
public string Temperatura {get; set;}
public string Saturacion {get; set;}
public string RitmoCardiaco {get;... |
using UnityEngine;
using System.Collections;
using TNet;
public class TerminalControl : ShipControl {
[SerializeField]
protected Terminal shipCore;
void Update() {
//Resolve Docking Request
if( GetInput.Dock() ) {
tno.Send( "RequestDock", Target.Host );
}
#region... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Runtime.InteropServices;
namespace MonitorLibrary
{
public class MonitorClass
{
[DllImport("user32.dll", CharSet = CharSet.Auto)]
static extern IntPtr SendMessage(IntPtr hWnd, uint Msg, uint wParam, int... |
/*
* Created by SharpDevelop.
* User: admin
* Date: 8/7/2016
* Time: 2:11 PM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Configuration;
using System.Windows.Forms;
namespace Robot
{
/// <summary>
/// Description of GlobalVariables.
/// </s... |
using System;
using System.Collections.Generic;
using System.IO;
namespace MisskeyDotNet
{
public class Note
{
public string Id { get; set; } = "";
public DateTime CreatedAt { get; set; }
public string UserId { get; set; } = "";
public User User { get; set; } = null!;
... |
namespace Sentry.Internal.Extensions;
internal static class StreamExtensions
{
public static async Task<byte[]> ReadLineAsync(
this Stream stream,
CancellationToken cancellationToken = default)
{
// This approach avoids reading one byte at a time.
const int size = 128;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace PartStore.Services
{
public interface IVansService
{
IEnumerable<Van> GetVans();
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace ORM.Models
{
public static class Role
{
public const string Admin = "Admin";
public const string User = "User";
public const string AdminOrUser = Admin + ", " + User;
}
}
|
using Xunit;
using Rhino.Mocks.Exceptions;
namespace Rhino.Mocks.Tests.FieldsProblem
{
public class FieldProblem_RepeatsWithGenerate
{
[Fact]
public void RepeatTimes_Fails_When_Called_More_Then_Expected()
{
var interfaceMock = MockRepository.GenerateStrictMock<IRepeatsWithGenerate>();
interf... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Services.Interfaces
{
public interface IErrorMessageService<T>
{
string AddSuccessMessage();
string UpdateSuccess();
string CrudFailureFailure();
string BadRequest(Exception ex);
string Delete... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Grenade : MonoBehaviour
{
public GameObject meshObj;
public GameObject effectObj;
public Rigidbody rigid;
void Start() {
StartCoroutine(Explosion());
}
IEnumerator Explosion() {
yield ... |
using UnityEngine;
using System.Collections;
public class SceneLobby : SceneBase
{
public override void Update()
{
}
public override void Restart()
{
}
public override void Terminate()
{
UIManager.Instance.CloseUI(eUIType.GameLobby);
}
public overri... |
namespace cyrka.api.domain.projects
{
public class PaymentsState
{
public decimal EditorPayment { get; set; }
public decimal TranslatorPayment { get; set; }
}
}
|
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class GameTimer : MonoBehaviour {
public static bool stop;
public static bool isDone;
public static string result;
public bool reverse;
public enum TimerMode {minutes = 0, seconds = 1};
public TimerMode timerMode = TimerMode.minutes;
pu... |
using Autofac;
using Microsoft.AspNetCore.Identity;
using RestDDD.Application;
using RestDDD.Application.Interfaces;
using RestDDD.Application.Interfaces.Mappers;
using RestDDD.Application.Mappers;
using RestDDD.Domain.Core.Interfaces.Repositories;
using RestDDD.Domain.Core.Interfaces.Services;
using RestDDD.Domain.Se... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Web.Mvc;
using System.Web.Routing;
using Moq;
using Ninject;
using SportsStore.Domain.Entities;
using SportsStore.Domain.Abstract;
using SportsStore.Domain.Concrete;
using SportsStore.WebUI.Infrastruc... |
using System;
namespace EssentialLesson16Task2
{
// Задание 2
//Создайте класс Block с 4-мя полями сторон, переопределите в нем методы:
//Equals – способный сравнивать блоки между собой,
//ToString – возвращающий информацию о полях блока.
class Program
{
static void Main(string[] ... |
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEditor.ShortcutManagement;
using UnityEngine;
public static class CentredToolManager
{
public static Quaternion TransformRotation { get => Selection.transforms.Length == 1 ? Selection.activeTransform.rotation : Quaternion.identity; }
public static ... |
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Logging.Configuration;
using Microsoft.Extensions.Options;
using Sentry.AspNetCore;
// ReSharper disable once CheckNamespace
namespace Microsoft.AspNetCore.Hosting;
/// <s... |
using System;
using IoTManager.Model;
namespace IoTManager.Utility.Serializers
{
public class SeveritySerializer
{
public SeveritySerializer()
{
this.id = 0;
this.severityName = null;
this.createTime = null;
this.updateTime = null;
}
... |
using System.Collections.Generic;
namespace Compiler.TreeStructure
{
public class GenericClass : Class
{
public GenericClass(ClassName name) : base(name)
{
SelfClassName = name;
name.Parent = this;
}
public GenericClass(Class @class) : base(@class)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace MeriMudra.Models.ViewModels
{
public class FeesAndCharge
{
[Required]
public string HeadingText { get; set; }
[Required]
public List<KeyV... |
using System.Collections.Generic;
namespace ShoppingListApi.Models.ResponseModels
{
public class ShoppingList
{
public int Count{ get; set; }
public List<ShoppingListItem> Data { get; set; }
}
} |
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Chrome;
using OpenQA.Selenium.Interactions;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks... |
using Xunit;
namespace DotNetCross.Memory.Tests
{
public class Unsafe_Write_Test
{
public struct Bgr { public byte B; public byte G; public byte R; }
[Fact]
public unsafe void Int()
{
var ptr = stackalloc int[1];
*ptr = 17;
Unsafe.Write<int>(... |
using UltimateTool.Framework.Configuration;
using SFarmer = StardewValley.Farmer;
using SObject = StardewValley.Object;
namespace UltimateTool.Framework.Tools
{
internal class SeedTool : BaseTool
{
private readonly SeedsConfig Config;
public SeedTool(SeedsConfig config)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Expenses.Data.Models
{
public class Expenses
{
public long Id { get; set; }
[Required]
[Display(Name = "Date")]
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using AspNetAngular.Model;
namespace AspNetAngular.Controllers
{
[Route("api/controllers")]
[ApiController]
public class JobOrderMonitoring ... |
using System;
using System.Globalization;
using Microsoft.CodeAnalysis.CSharp;
using Microsoft.CodeAnalysis.CSharp.Syntax;
// ReSharper disable InvertIf
namespace Atc.CodeAnalysis.CSharp.SyntaxFactories
{
public static class SyntaxLiteralExpressionFactory
{
public static LiteralExpressionSyntax Create... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using V50_IDOMBackOffice.AspxArea.Booking.Models;
using V50_IDOMBackOffice.AspxArea.Booking.Controllers;
using IdomOffice.Interface.BackOffice.Booking;
using V50_IDOMBackOffice.Asp... |
using System;
using System.Reflection;
namespace SciVacancies.WebApp.Infrastructure.Saga
{
public class SagaFactory : IConstructSagas
{
public ISaga Build(Type type, Guid id)
{
ConstructorInfo constructor = type.GetConstructor(
BindingFlags.Public | BindingFlags.Non... |
// This file is part of LAdotNET.
//
// LAdotNET is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// LAdotNET is distributed in t... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CalculadoraWS.Clases
{
public class Calcular
{
public decimal numero1 { get; set; }
public decimal numero2 { get; set; }
public decimal areacuadrado()
{
return numero1 * ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigati... |
using System;
using System.ComponentModel.Design;
using System.Windows.Forms;
using Phenix.Core.Windows;
namespace Phenix.Services.Client.Security
{
internal class ReadWriteAuthorizationDesigner : ComponentDesigner
{
#region 属性
public IDesignerHost DesignerHost
{
get { return GetService(typeof(... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Level37 : MonoBehaviour
{
public List<GameObject> solution;
public int counter = 0;
private void OnDestroy()
{
ClickListener.ObjClicked -= CheckClick;
}
private void Start()
... |
using System;
namespace Jypeli
{
public partial class FileManager
{
public event Action<Exception> ReadAccessDenied;
public event Action<Exception> WriteAccessDenied;
private void OnAccessDenied(Exception e, bool write)
{
if (!write && ReadAccessDenied != null)
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace Game
{
/// <summary>This is our training dummy</summary>
public class DummyController : MonoBehaviour, IEntity
{
[SerializeField]
private Animator _animator;
/// <summary>T... |
namespace XH.Core.Context
{
public interface IWorkContextProvider
{
IWorkContext GetWorkContext();
}
} |
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