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using System; using System.ComponentModel; using System.Drawing; using System.Drawing.Design; using System.Drawing.Drawing2D; using System.Windows.Forms.Design; namespace gView.Framework.Symbology.UI { internal class DashStyleTypeEditor : UITypeEditor { public override UITypeEditorEditStyle GetEditSty...
namespace Phenix.Services.Contract { public static class ServicesInfo { #region ÊôÐÔ public const string DATA_PORTAL_URI = "DataPortalService"; public const string DATA_DICTIONARY_URI = "DataDictionaryService"; public const string DATA_SECURITY_URI = "DataSecurityService"; public const strin...
using System.IO; using System.Text; using UnityEditor; using UnityEngine; using System.Collections.Generic; namespace Egret3DExportTools { public class ExportWindow : EditorWindow { private enum ExportType { NONE, PREFAB, SCENE } private const string VERSION = "v1.4....
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using Common.Logging; using Erlang.NET; using NUnit.Framework; using Spring.Messaging.Amqp.Rabbit.Test; namespace Spring.Messaging.Amqp.Rabbit.Admin { public class Rabbi...
using System; namespace CourseHunter_34_ForForeach_Nested //вложеные { class Program { static void Main(string[] args) { int[] array = { 1, -2, 4, -7, 5, 3, 2, -1, -3, 2, 7, -1, -3, 1, 7 }; for (int i = 0; i < array.Length; i++) { for (int j...
namespace GraderBot.WebAPI.Controllers { using UnitOfWork; using Workers.Compilers; using Workers.Runners; using ProblemTypes.ConsoleApplication; public class JavaConsoleAppController : ConsoleAppController<ConsoleApp<JavaCompiler, JavaRunner>> { public JavaConsoleAppControlle...
using System; using System.Windows.Forms; using System.IO; using System.Globalization; using System.Text.RegularExpressions; using System.Collections.Generic; using System.ComponentModel; using System.Threading; using Newtonsoft.Json.Linq; using System.Text; namespace shamkaLEupdater { public partial class Form1 ...
using System; using System.Collections.Generic; using Android.Content; using Android.Runtime; using Android.Text; using Android.Views; using Android.Widget; using ResidentAppCross.Droid.Views.Sections; namespace ResidentAppCross.Droid.Views.AwesomeSiniExtensions { }
// 文 件 名:ReportBll.cs // 功能描述:日志Bll基类 // 修改描述: //----------------------------------------------------------------*/ using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; namespace PlanMGMT.BLL { public class ReportBLL { private static Re...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TRPO_labe_3.Classes.Abstract; namespace TRPO_labe_3.Classes.Models { public class ClassicFigure : Figure { public ClassicFigure() { IsFigureBig = false; ...
using AweShur.Core; using AweShur.Core.DataViews; using Microsoft.AspNetCore.Html; using Microsoft.AspNetCore.Mvc.Razor; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Mvc.ViewEngines; using Microsoft.AspNetCore.Mvc.ViewFeatures; using System; using System.Collections.Generic; using System.Linq; ...
using Microsoft.Azure.Documents; using Microsoft.Azure.Documents.Client; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CosmosDbRepository.Implementation { internal class CosmosDbQueryStats<T> : CosmosDbQueryStats { public CosmosDbQueryStats(Fee...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.SCP; using Microsoft.SCP.Topology; using System.Diagnostics; namespace ReactiveStorm { [Active(true)] class Program : TopologyDescriptor { static void Main(string[] args) { Trac...
using Microsoft.Extensions.Logging; using System; using System.Text; namespace KFrame { public class KFrameTrace { public enum TraceMethod { IFrame, PFrame, Clear, Install, Uninstall, Reinstall } public enum TraceAction { None, BuildIFrame, BuildPFrame, CheckPFrame } public KFrameTrace(TraceMethod m...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Arena1SuddenDeathTimer : MonoBehaviour { private float timeLeft = 120.0f; //120 private bool suddenDeath = false; // Cool downs between the lightning private float timeRemaining; private float timeSet; pri...
using UnityEngine; namespace UnityAtoms.MonoHooks { /// <summary> /// Mono Hook for [`OnTriggerEnter2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter2D.html), [`OnTriggerExit2D`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit2D.html) and [`OnTriggerStay2D`](https...
using System; namespace Actividad001 { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); Console.WriteLine("Esto es un programa de C# corriendo en Debian"); Console.WriteLine("Hola otra vez"); Consol...
using JeopardySimulator.Ui.Commands.Base; using JeopardySimulator.Ui.ViewModels; namespace JeopardySimulator.Ui.Commands.CommandResults { public abstract class ChangeScoreCommand : CommandBase<int> { protected readonly CommandResultViewModel CommandResultViewModel; protected ChangeScoreCommand(CommandResultVie...
using System; using System.Collections; using System.Collections.Generic; namespace CODE.Framework.Core.ComponentModel { /// <summary> /// Basic definition of an interface that can be applied to /// a UI container (such as a form) that is intended to load data. /// </summary> public interface IDat...
using MediatR; using System.Threading; using System.Threading.Tasks; namespace SampleService.Kestrel.Application.CommandSide.Commands { /// <summary> /// EchoCommand 处理器 /// </summary> public class EchoCommandHandler : IRequestHandler<EchoCommand, string> { public Task<string> Handle(EchoC...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Drawing; using System.Windows.Forms; namespace UseFul.Forms.Welic { [ToolboxBitmap(@"S:\Sistemas dotNet\Figuras\iCheckbox.ico")] public partial class CheckB...
using UnityEngine; using System.Collections; public class StoredInfo { public static int player1PickNumber = 0; public static int player2PickNumber = 0; public static void DeleteAll() { // Clear what the players have picked as their character player1PickNumber = 0; player2Pick...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using lsc.Common; using lsc.Model; using Microsoft.EntityFrameworkCore; namespace lsc.Dal { [Serializable] public class OptionDal { private static OptionDal ins; public stati...
using UnityEngine; using System.Collections; public class baseDestruction : MonoBehaviour { // Use this for initialization void Start () { Debug.Log ("start"); } // Update is called once per frame void Update () { } void OnCollisionEnter(Collision col){ Debug.Log ("collider"); } void OnTriggerSta...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Drawing; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace TestTutorial10...
using UnityEngine; public class EffectsManager : MonoBehaviour { public AudioManagement audioManager; public GameObject WinFlare; public void Win(Vector3 posis) { Vector3 pos = Camera.main.ScreenToWorldPoint(posis); audioManager.PlayAddingWinClip(pos); for (int i = 0; i < 3; i+...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicio4 { class Rectangulo { static void Main(string[] args) { { const char Caract = 'X'; const char Espaco = ' '; ...
using Accessor; using Modules; using UnityEngine; public class KillPlayerScript : MonoBehaviour { private void OnCollisionEnter(Collision other) { if (other.gameObject.layer == 10) { // Player if (GameManager.Instance.isFruitActive) { // self kill Destroy(gameObject); ...
using UnityEngine; using System.Collections; public class UFO : SpaceObject{ public static int objectCount = 0; public static int maxObjectCount = 5; public override int ObjectCount { get { return UFO.objectCount; } set { UFO.objectCount = value; } } public override int MaxO...
using Fingo.Auth.Domain.Models.UserModels; namespace Fingo.Auth.AuthServer.Client.Services.Interfaces { public interface IRemoteAccountService { void CreateNewUserInProject(UserModel user); void PasswordChangeForUser(ChangingPasswordUser user); void SetPasswordForUser(string token , st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terminal.Gui; using Terminal.Gui.Trees; using Xunit; using Xunit.Abstractions; namespace Terminal.Gui.ViewTests { public class TreeViewTests { readonly ITestOutputHelper output; public Tre...
using System.Text; #pragma warning disable namespace Algorithms.LeetCode { public class RemoveAllAdjacentDuplicatesInStringllTask { public string RemoveDuplicates(string s, int k) { var root = BuildDoubleLinkedList(s); var cur = root.Next; while (cur != nu...
using UnityEngine; using System.Collections; public class KarakterStyring : MonoBehaviour { public float hastighed = 1f; public float maxHastighed = 1f; // The vector to store the direction of the player's movement. Vector3 bevægelse; // Reference to the player's rigidbody. Rigidbody playerRigidbody; ...
using UnityEngine; namespace Interaction { public class InteractableChild : InteractableBase { [SerializeField] private InteractableBase _root; private void Awake() { if (_root == null) _root = GetComponentInParent<InteractableBase>(); } ...
using System; using Rainbow.Filtering; namespace Leprechaun.InputProviders.Rainbow.Filters { // when we read templates we do not care about filtering their input in Rainbow; we can assume that whatever is written is legit. public class RainbowNullFieldFilter : IFieldFilter { public bool Includes(Guid fieldId) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Net; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Media.Imaging; using System.Windows.Controls.Ribbon; using BimPlus.Client; using BimPlus.Clien...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterItemController : Character { public bool amIHoldingAnItem = false; public ItemBase itemIAmHolding; [SerializeField] private ButtonType _interactButton; private int _buttonPressedCounter = 0; [Seriali...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace VR_Interaction { public class VideoCaptureTimeButton : MonoBehaviour { public int Time = 5; public int ID = 1; public InputField input; public Text TextID; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using agsXMPP.protocol; using agsXMPP.protocol.iq; using agsXMPP.protocol.iq.auth; using agsXMPP.protocol.iq.roster; using agsXMPP.protocol.client; using agsXMPP.Xml; using agsXMPP.Xml.Dom; using agsXMPP; using System.Net...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Threading; using ICSharpCode.SharpZipLib.Zip; using KartExchangeEngine.Monitors; using KartLib; using KartObjects; using Microsoft.Office.Interop.Excel; namespace KartExchangeEngine { ...
using System; using iSukces.Code.Interfaces; using JetBrains.Annotations; namespace iSukces.Code.Irony { public struct TokenName : IEquatable<TokenName>, ICsExpression, ITokenNameSource { public TokenName([NotNull] string name) { Name = name?.Trim(); if (string.IsNullOrE...
using System; using System.Windows.Forms; using Phenix.Core; using Phenix.Services.Host.Core; namespace Phenix.Services.Host { static class Program { /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main(string[] args) { //System.Threading.Thread.CurrentThread.Curr...
using Calculator.Logic.Operations.MyOperations; using System.Collections.Generic; namespace Calculator.Logic.Operations { //Interfejs używany w widoku public interface IOperation { string TopNumber { get; set; } string BottomNumber { get; set; } Median MyMedian { get; set; } ...
using System; using Belatrix.JobLogger.Enums; using Belatrix.JobLogger.Helpers; using Belatrix.JobLogger.LoggerTypes; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; namespace Belatrix.JobLogger.Tests.LoggerTypes { [TestClass()] public class ConsoleJobLoggerTests { priva...
using Microsoft.AspNetCore.Identity; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace ProjectCore.Model.EntityModel { [Table("ApplicationUserClaims")] public class ApplicationUserClaim : IdentityUserClaim<string> { pub...
// ReSharper disable AutoPropertyCanBeMadeGetOnly.Global namespace SelfServiceShop { internal class ModConfig { public bool Pierre { get; set; } = true; public bool Ranch { get; set; } = true; public bool Carpenter { get; set; } = true; public bool FishShop { get; set; } = true...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.matrix_problems { /// <summary> /// Given a matrix search a word in a matrix. /// From any node we can go in any of the 8 directions to get the match /// </s...
using LightBoxRectSubForm.app; using LightBoxRectSubForm.data; using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.Diagnostics; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace LightBoxRectSubForm...
using BlogSystem.API.Data; using BlogSystem.API.Domain; using BlogSystem.UI.Framework.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; namespace BlogSystem.API.Controllers { [ApiController] public class BlogControll...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyShop.Core.Model { public class Basket:BaseEntity { //Basket have list of basketItems public virtual List<BasketItem> BasketItems { get; set; } //List of baske...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using MySql.Data.MySqlClient; using System.Data; namespace LetsAdopt { public partial class Admin : System.Web.UI.Page { MySqlConnection con = new MySqlConnection(...
using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Npgsql; namespace Discount.Grpc.Extensions { public static class HostExtensions { public static void MigrateDatabase<TContext>(this IH...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(SphereCollider))] [RequireComponent(typeof(MovingComponent))] public class DynamicObjectComponent : MonoBehaviour { public enum ETargetType { HomingRandom, HomingFixed, FollowingForward } [SerializeField...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
namespace WebDriverOnCore.PageSections.MainPageSections { public class FooterSection { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// 菜单管理员 /// </summary> public class MenuManager : MonoBehaviour { void Awake() { } /* 单例模式 */ static MenuManager _instance = null; /* 私有组件 */ }
using System.Collections.Generic; namespace DEV_13 { public class Context { private IStrategy selectedStrategy; public Context(IStrategy strategy) { selectedStrategy = strategy; } //Method for the choice strategy public void SetStrategy(IStr...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; using PetTracker.Models; namespace PetTracker.DAL { public class PetInitializer : System.Data.Entity.DropCreateDatabaseIfModelChanges<PetContext> { protected override void Seed(PetContext con...
using Ezconet.GerenciamentoProjetos.Domain.Contracts.Repositories; using Ezconet.GerenciamentoProjetos.Domain.Contracts.Services; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Ezconet.GerenciamentoProjetos.Application.Converters; using Ezcone...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityTerraforming.GameAi { public abstract class Action : DecisionTreeNode { [HideInInspector] public bool Activated = false; protected StateManager _stateManager; private void Awake() ...
namespace SFA.DAS.ProviderCommitments.Web.Models.OveralppingTrainingDate { public class EmployerNotifiedRequest { public string CohortReference { get; set; } public long ProviderId { get; set; } } }
using System; using System.Collections.Generic; using System.Text; using System.Windows; using ControlzEx.Theming; namespace Shimakaze.Toolkit.Csf.Data { public static class ThemeManager { public static void SetTheme() { } public static Theme ChangeThemeBaseColor(this Applica...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LimenawebApp.Models.Invoices { public class GetInvoices_api { public int code { get; set; } public string message { get; set; } public List<Invoices_api> data { get; set; } } public ...
using UnityEngine; using UnityEngine.UI; public class SliderManager : MonoBehaviour { private Slider mySlider; public GameObject OnText, OffText, modeToggler,playerUI,trendsHistory; // Start is called before the first frame update void Start() { mySlider = transform.GetComponent<Slider>(); ...
using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.IO; using System.Text; namespace gView.Drawing.Pro.Exif { public sealed class ExifTagCollection : IEnumerable<ExifTag> { private Dictionary<int, ExifTag> _tags; ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Marketplaces.Entityes; namespace Infra.Mapeamentos { class MappingListingMeta : EntityTypeConfiguration<ListingMeta> { ...
using JhinBot.DiscordObjects; using System.Collections.Generic; namespace JhinBot.Database { public interface IUserMessageHistoryRepository : IRepository<UserMessageHistory> { IEnumerable<UserMessageHistory> RetrieveByAuthorID(ulong guildID, ulong authorID); UserMessageHistory RetrieveByMessag...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EasyDev.Configuration { /// <summary> /// 资源配置项 /// </summary> public class ResourceItemConfig { /// <summary> /// 资源名称 /// </summary> public string Name ...
using System; using System.Collections.Generic; namespace Challenges { /* You are given an array of integers, , and a positive integer, . Find and print the number of pairs where and + is divisible by . For example, and . Our three pairs meeting the criteria are and . Function Description Complete the divis...
using ControleEstacionamento.Domain.Entities; using ControleEstacionamento.Persistence.Entity.TemplateConfiguration; namespace ControleEstacionamento.Persistence.Entity.Configurations { public class MovimentacaoVeiculoConfiguration: PersistenceTypeConfiguration<MovimentacaoVeiculo> { public override v...
using LR.Data.Providers; using LR.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using WebMatrix.WebData; namespace System.Web.Mvc { public class CustomViewPage<T> : WebViewPage<T> { private UserProfile currentUser; public UserProfile CurrentUser ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; namespace InventorServices.Persistence { public interface IModuleBinder { ISerializableId<T> GetObjectKey<T>(); bool GetObjectFromTrace<T>(out T e); void SetObject...
using System; namespace _5_Self_Array { class Program { static void Main(string[] args) { int[] arrayStart = new int[] { 1, 2, 3, 4, 5 }; int n = arrayStart.Length; int[] arrayFinish = new int[n]; int summ = 0; for (int i = n - 1; ...
using System; using System.Collections.Generic; namespace SpaceHosting.Index { internal interface IIndex<TVector> : IDisposable where TVector : IVector { string Description { get; } int VectorCount { get; } void AddBatch((long Id, TVector Vector)[] data); long DeleteB...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Olive.Data; namespace Olive.Web.MVC.Areas.Administration.ViewModels { public class IngredientsIndexViewModel { public IEnumerable<Ingredient> AllIngredients { get; set; } public Ingredient NewIngredient{...
/**************************************************** 文件:EnterDialog.cs 作者:Sam 邮箱: 403117224@qq.com 日期:2020/02/04 0:20 功能:进入对话框 *****************************************************/ using UnityEngine; public class EnterDialog : MonoBehaviour { public GameObject enterDialog; private void OnTrigger...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace SerializationDemo { [AttributeUsage(AttributeTargets.Method)] public class OperationAttribute : Attribute { public OperationAttribute(string name) { Name = name; } ...
using UnityEngine; using System.Collections.Generic; using UnityEngine.Events; namespace Ardunity { [AddComponentMenu("ARDUnity/Reactor/Device/DeviceRotationReactor")] [HelpURL("https://sites.google.com/site/ardunitydoc/references/reactor/devicerotationreactor")] public class DeviceRotationReactor : ArdunityRe...
using SciVacancies.ReadModel.Core; using System; using System.Collections.Generic; using MediatR; namespace SciVacancies.WebApp.Queries { public class SingleResearcherQuery : IRequest<Researcher> { public Guid ResearcherGuid { get; set; } } public class SelectResearcherPublicationsQuery : I...
using BLL; using DTO; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PL { public partial class FrmProdutoSelecionar : Form { ...
using CleanArchitecture.Aplicacao.Interfaces; using CleanArchitecture.Aplicacao.ViewModels; using Microsoft.AspNetCore.Mvc; namespace CleanArchitecture.Web.Mvc.Controllers { public class ProdutosController : Controller { private IProdutoServico _produtoServico; public ProdutosController(IProdutoServico p...
using Microsoft.AspNetCore.Identity; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using TitanBlog.Data; using TitanBlog.Models; namespace TitanBlog.Services { public class BasicSeedService { private readonly Appli...
using BoardGame.BusinessLogics; using BoardGame.Domain_Model; using BoardGame.DomainModel; using System; using System.IO; using System.Windows.Forms; namespace BoardGame { public partial class Settings : Form { private Player player; private Robot robot1; private Robot robot2; ...
using GodMorgon.Models; using GodMorgon.Player; using GodMorgon.Timeline; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using GodMorgon.Sound; namespace GodMorgon.Shop { public class ShopManager : MonoBehaviour { public Text playerG...
using System; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata; using HROADS_WebApi.Domains; #nullable disable namespace HROADS_WebApi.Contexts { public partial class HroadsContext : DbContext { public HroadsContext() { } public HroadsContext(...
using JhinBot.Enums; using JhinBot.GlobalConst; namespace JhinBot.Providers { public class ConvoMessageProvider { private static ConvoMessageProvider _instance; public static ConvoMessageProvider GetInstance() { if (_instance == null) { _instanc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; [Serializable] public class SkillProperties { public int id { get; protected set; } //number of the skill public float damage { get; protected set; } // start damage to player ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using CS_Form_Submission.Models; using Form.Models; namespace CS_Form_Submission.Controllers { public class Hom...
using Union.Gateway.Abstractions; using Union.Gateway.Configurations; using Union.Gateway.Internal; using Union.Gateway.Services; using Union.Gateway.Session; using JT808.Protocol; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.E...
// -------------------------------------------------------------------------------------------------------------------- // <copyright file="NetworkLibrary.cs"> // Copyright (c) 2021 Johannes Deml. All rights reserved. // </copyright> // <author> // Johannes Deml // public@deml.io // </author> // ----------------...
namespace Web_banh_ngot.Models.Entities { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("CUSTOMER")] public partial class CUSTOMER { [Syste...
namespace Orc.FileSystem; using System; using System.IO; using System.Linq; using Catel.Logging; public static class IDirectoryServiceExtensions { private static readonly ILog Log = LogManager.GetCurrentClassLogger(); public static bool IsEmpty(this IDirectoryService directoryService, string path) { ...
using Godot; using System; using System.Collections.Generic; public class BtnBase : Button { private AudioStreamPlayer _soundPlayer; // Todo - redo the button sound stuff // private Dictionary<AudioData.ButtonSound, AudioStream> _btnSounds = AudioData.LoadedSounds<AudioData.ButtonSound>(AudioData.ButtonSoundPaths);...
namespace gView.Objects { /// <summary> /// Zusammenfassung für SelectionRenderer. /// </summary> /* public class SelectionRenderer : IImageRenderer { private IEnvelope m_envelope; private int iWidth,iHeight; double wWidth,wHeight; public SelectionRenderer() { } public void World2Ima...
namespace AutoTests.Framework.PreProcessor.Infrastructure { public delegate Token Parser(Stream stream); }
using Client.Features.Jobs.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Client.Features.JobService { public interface ICompare { event EventHandler<Jobs.JobState> JobStateChanged; bool StartJob(Job job, Jo...
using System; // ReSharper disable once CheckNamespace namespace Aquarium.Util.Extension.ObjectExtension { public static class IntConvertExtension { #region ToInt /// <summary> /// An object extension method that converts the @this to an int 32. /// </summary> /// ...
namespace _05._SlicingFile { using System; using System.Collections.Generic; using System.IO; public class Startup { private const string SourcePath = "FerrisWheel.jpg"; private const string DestinationDirPath = @"D:\PROJECTS\CSharp Advanced\08. FilesAndStreams-Exercises\05. Slicin...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace Experian.ApiServices.Services { public abstract class ApiCallerService { private readonly HttpClient _httpClient; private readonl...
using UnityEngine; using System.Collections; public class TrackWave : Wave { GameObject player; // Use this for initialization public override void Start () { base.Start (); player = GameObject.FindWithTag ("Player"); } // Update is called once per frame void Update () { if (player != null && currentCo...