text stringlengths 13 6.01M |
|---|
namespace QueryMess
{
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
public class Startup
{
public static void Main(string[] args)
{
Execute();
}
private static void Execute()
{
... |
namespace OptionalTypes.JsonConverters.Tests.TestDtos
{
public class NonOptionalApplicationReceivedSubscription
{
public NonOptionalApplicationReceived Criteria { get; set; }
public string SubscriptionUri { get; set; }
}
} |
using System;
using System.IO;
using System.Threading.Tasks;
namespace DisposingAndFinalizing
{
class Program
{
static async Task Main(string[] args)
{
{
using var gfs = new MyGoodFileStream();
gfs.Open("file.txt");
using var bfs = ne... |
using System;
using System.IO;
using System.Net;
using System.Threading.Tasks;
namespace BashSoft.Network
{
public class DowloadManager
{
public static void Download(string fileURL)
{
WebClient webClient = new WebClient();
try
{
OutputWriter... |
public class Solution {
public int RemoveElement(int[] nums, int val) {
if (nums.Length == 0) return 0;
int size = 0;
for (int index=0; index<nums.Length; index++) {
if (nums[index] != val) {
nums[size] = nums[index];
size ++;
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TextRandom : MonoBehaviour {
Text chapter_text;
int _randam;
string[] chapter = {"スケルトンは骨が脆い","イモムシは骨魔法が効きやすい","エレメンタルに魔法は効かない","ゴーストに剣は当たらない","ヘルプにはたくさんの情報が書いてある","仲間にしたモンスターは忠実な部下となる... |
using OrbCore.Logger;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrbCore.Interfaces.EventLogger {
public interface IEventLoggerReceiver {
void ReceiveVerboseEvent(CoreLogMessage message);
void ReceiveWarningEvent(Co... |
using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
using IO;
namespace VR_Interaction
{
public class VRScreenCaptureTool : IControllerTool
{
private VRCameraViewer VRCamera;
protected VRTK_ControllerEvents _controller;
BitmapEncoder encoder;... |
using System;
using System.Collections.Generic;
using System.Linq;
using Uintra.Infrastructure.Extensions;
using Uintra.Infrastructure.TypeProviders;
namespace Uintra.Features.Notification.Configuration.BackofficeSettings.Providers
{
public class NotificationTypeProvider : EnumTypeProviderBase, INotificationTypeProv... |
using System.Collections.Generic;
using System.Threading.Tasks;
namespace MusicAPI.Models
{
public class Artist : IArtist
{
public string MbId { get; set; }
public string Name { get; set; }
public string Description { get; set; }
public List<Album> Albums { get; set; } = new Li... |
using System;
namespace gView.Interoperability.GeoServices.Rest.Json.Exceptions
{
public class TokenRequiredException : Exception
{
}
}
|
using System;
using System.Collections.Generic;
using Sce.PlayStation.Core;
using Sce.PlayStation.Core.Imaging;
using Sce.PlayStation.Core.Environment;
using Sce.PlayStation.HighLevel.UI;
namespace ShootingApp
{
public partial class CharacterStatus : Scene
{
public CharacterStatus()
{
... |
using System;
using Pe.Stracon.SGC.Infraestructura.QueryModel.Base;
namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual
{
/// <summary>
/// Representa el objeto Logic de Requerimiento Parrafo
/// </summary>
/// <remarks>
/// Creación : GMD 20150515 <br />
/// Modificación : ... |
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using UnityEngine.Tilemaps;
public class ContuBoard
{
private int width, height;
private TileType[,] tiles;
private Token[] tokens;
public event System.Action<int, int, TileType> TileChanged;
public event System... |
using StarlightRiver.Abilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.GameInput;
using Terraria.ModLoader;
using Terraria.ModLoader.IO;
namespace StarlightRiver.Abilities
{
public partial class AbilityHand... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
namespace Client.Internal
{
public static class StaticFolders
{
public static string GetUserFolder()
{
string folder = Envir... |
/*
Generated by KBEngine!
Please do not modify this file!
tools = kbcmd
*/
namespace KBEngine
{
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
public class DATATYPE_CHESS_INFO : DATATYPE_BASE
{
public CHESS_INFO createFromStreamEx(MemoryStream stream)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using HTB.Database;
using System.Collections;
using HTBReports;
using HTBUtilities;
using HTBAktLayer;
using HTBInvoiceManager;
using System.Reflection;
using HTB.Database.Views;
using HTBServices;
using HTBServices.Mail;
namespace HTBDailyKosten
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Jogging.Model.Models
{
public class Session
{
public int Id { get; set; }
public DateTime End { get; set; }
public... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
namespace DelftTools.Utils
{
/// <summary>
/// Provides culture invariant string conversion
/// </summary>
public static class ConversionHelper
{
/// <summary>
/// Conv... |
using Android.Content;
using Android.Runtime;
using Android.Util;
using Android.Widget;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace aairvid.UIUtils
{
public class AspectRatioImageView : ImageView
{
public AspectRatioImageView(Context con... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using ModelTransformationComponent;
namespace TransformationComponentUnitTest
{
public partial class TransformUnitTest
{
[TestClass]
public partial class TransformFromStrings
{
[TestMethod]
[TestCategory("Full... |
using UnityEngine;
using Random = System.Random;
using Exception = System.Exception;
using CombinablesCollection = System.Collections.Generic.IList<Thesis.Interface.ICombinable>;
namespace Thesis {
public class Util
{
public static Random random = new Random();
/// <summary>
/// Rolls a weighted dice.
/// <... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace autovezeto
{
class Vezeto
{
private string nev;
private bool bentul;
public string bemutatkozik()
{
return "A neve: " + nev;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IWorkFlow.Host;
using Newtonsoft.Json;
using BizService;
using System.Data;
using IWorkFlow.ORM;
namespace BizService.Services
{
class UserSelectControlSvc : BaseDataHandler
{
... |
using System;
class Task05
{
static void Main()
{
int n = int.Parse(Console.ReadLine());
for (int i = 0; i < n / 2; i++)
{
string dots = new string('.', n + i);
string sharp = new string('#', 3 * n - 2 * i);
Console.WriteLine(dots + sharp + dots);
... |
//****************************************************************************************************
// Program Name: Chapter 2 Case Study, Christopher's Car Center
// Programmer: Christopher M. Anderson
// Date: 02.04.08
// Purpose: This program demonstrates picture boxes, ToolTips, ra... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SetUpCityInfector : CityInfector
{
public IEnumerator initialInfection(){
yield return StartCoroutine(firstRoundInitialInfection());
yield return StartCoroutine(secondRoundInitialInfection());
yield... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02.CompareArrays
{
class CompareTwoArrays
{
static void Main()
{
Console.WriteLine("Enter the size of the first array:");
int sizeFirst = int.P... |
namespace SignInCheckIn.Models.DTO
{
public class RoomDto
{
public int RoomId { get; set; }
public string RoomName { get; set; }
public string RoomNumber { get; set; }
public int? KcSortOrder { get; set; }
}
} |
using CarRental.API.DAL.Entities;
using CarRental.API.DAL.CustomEntities;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading.Tasks;
namespace CarRental.API.DAL.DataServices.Prices
{
public interface IPriceDataService
{
Task<PriceItem> GetAsync(Guid id);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.Business.OnlinePay.Company.Lianlian.Message
{
public class MessageBase
{
public virtual string InterFaceUrl
{
get
{
return "";
}
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
namespace KartLib
{
public class AlcoBeverageType:SimpleNamedEntity
{
[DBIgnoreReadParam]
[DBIgnoreAutoGenerateParam]
public override string FriendlyName
{
get
... |
using mvvm.Utils;
using mvvm.Views;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Controls;
using System.Windows.Input;
namespace mvvm.ViewModels
{
class MainViewModel : PropertyNotifier
{
private UserControl cu... |
using DatVentas;
using EntVenta;
using System;
using System.Collections.Generic;
using System.Data;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BusVenta
{
public class BusUser
{
public List<User> getUsersList(User u)
{
DataTable dt ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace GameProject
{
class UserValidationManager : IUserValidationService
{
public bool Validation(Gamer gamer)
{
if(gamer.FirstName == "Berke" && gamer.LastName == "Özden" && gamer.ID == 1 && gamer.IdendityNumbe... |
using UnityEngine;
using System;
using System.Reflection;
using System.Collections.Generic;
public partial class Sway : MonoBehaviour
{
private interface ITween
{
void Start();
void Start(float time);
void Update();
void Stop();
bool IsRun { get; }
bool IsDone { get; }
}
private abstract class Base<... |
using System;
using Microsoft.ApplicationInsights.Channel;
using Microsoft.ApplicationInsights.DataContracts;
using Microsoft.ApplicationInsights.Extensibility;
namespace Microsoft.UnifiedPlatform.Service.Telemetry.Initializers
{
public class TimestampAdjustmentInitializer : ITelemetryInitializer
{
pu... |
namespace NetSix.Errors.Exceptions;
class UserExistsException : ServiceException
{
public override int HttpStatusCode => StatusCodes.Status409Conflict;
public override string ErrorMessage => "User already exists.";
} |
using Profiling2.Domain.Prf;
namespace Profiling2.Domain.Contracts.Queries
{
public interface IAdminUserQueries
{
AdminUser GetAdminUser(string userId);
}
}
|
using System.Windows;
using System.Windows.Input;
using Administration.Properties;
using Administration.ViewModel;
using DataAccess;
using DataAccess.Model;
using DataAccess.Repository;
namespace Administration.View
{
public partial class MovieListPage
{
private readonly MovieListPageViewModel viewMod... |
using UnityEngine;
public static class TransformExt{
public static void Clear(this Transform x) {
x.localPosition = Vector3.zero;
x.localRotation = Quaternion.identity;
x.localScale = Vector3.one;
}
public static float Serial(this Transform x){
return x.localPosition.Serial... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
public class DraftManager
{
private string currentMode;
private double totalStoredEnergy;
private double totalMinedOre;
private List<Harvester> harvesters;
private List<Provider> providers;
public DraftManag... |
using System;
namespace Math_power
{
class Program
{
static void Main(string[] args)
{
double num = double.Parse(Console.ReadLine());
int power = int.Parse(Console.ReadLine());
double result = GetPower(num, power);
Console.WriteLine(result);
... |
using ArgumentRes.Attributes;
using ArgumentRes.Services.interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
namespace ArgumentRes.Services.implementations
{
/// <summary>
/// Manages the setting of properties of an object of type T based on the argument att... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
class ClientInstance
{
public Socket sClient { get; private set; }
public String RemoteEndpoint { get; private set; }
public bool Authed { get; private set; }
public String... |
namespace Bookinist.Services.Interfaces
{
internal interface IDataService
{
}
}
|
using UnityEngine;
public class RotateArm : MonoBehaviour {
private void Update() {
if (!GameController.GamePaused) {
Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
Vector2 mouseDir = mousePos - (Vector2)transform.position;
mouseDir = mouseDir.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Data.SQLite;
using System.Windows.Forms;
namespace Cyber_FerCesar_Sistema
{
class Banco
{
private static SQLiteConnection conexao;
private static... |
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using UnityAtoms.Editor;
using UnityAtoms.BaseAtoms;
namespace UnityAtoms.FSM.Editor
{
/// <summary>
/// Custom property drawer for type `FiniteStateMachine`.
/// </summary>
[CustomEditor(typeof(FiniteStateMachine))]
publ... |
using UnityEngine;
using System.Collections;
public class FisheyeStop : MonoBehaviour {
public AllScripts allScripts;
public int drugOrder;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetMouseButtonDown(0)) {
... |
using PhotonInMaze.Common.Controller;
using PhotonInMaze.Common.Flow;
using PhotonInMaze.Common.Model;
using PhotonInMaze.Provider;
using UnityEngine;
namespace PhotonInMaze.GameCamera {
internal partial class CameraController : FlowObserverBehaviour<IPhotonMovementController, IPhotonState>, ICameraController {
... |
namespace debatesWebApi.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class MigracionBaseDeDatos : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Comments",
c => new
{
... |
using Anywhere2Go.DataAccess.Entity;
using System;
using System.Collections.Generic;
namespace Anywhere2Go.DataAccess.Object
{
public class ExportTask
{
public string StartDate { get; set; }
public string EndDate { get; set; }
public string InsId { get; set; }
public string Tas... |
namespace Backpressure
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
internal class BackpressureDropOperator<T> : ISubscriber<T>, IBackpressureOperator
{
private readonly IObserver<T> _observer;
private readonly Action<T> _o... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JDWinService.Model
{
public class BPMInstTasks
{
public int TaskID { get; set; }
/// <summary>
///
/// </summary>
public string ProcessName { ... |
using SpaceOpDeath.Utils;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SpaceOpDeath.Members
{
class Commander : Member
{
public Commander()
:base()
{
_type = MemberType.Commander;
}... |
using Business.Abstract;
using Business.Constants;
using Core.Utilities;
using Core.Utilities.Results;
using DataAccess.Abstract;
using Entities.Concrete;
using System;
using System.Collections.Generic;
using System.Text;
namespace Business.Concrete
{
public class UserManager : IUserServices
{
IUserDa... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Utility;
/**************************************************************************************************
MAIN SEL... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SeleniumTests
{
class Program
{
//static void Main(string[] args)
//{
//AllSalonSiteBusinessCreation obj1 = new AllSalonSiteBusinessCreation();
... |
using Alabo.Domains.Repositories;
using Alabo.Industry.Offline.Order.Domain.Entities;
using MongoDB.Bson;
namespace Alabo.Industry.Offline.Order.Domain.Repositories
{
public interface IMerchantCartRepository : IRepository<MerchantCart, ObjectId>
{
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TaiKhoan : MonoBehaviour
{
private int idTK;
private string tenNV, tenTK, pass;
public int IdTK { get => idTK; set => idTK = value; }
public string TenNV { get => tenNV; set => tenNV = value; }
public stri... |
using System;
using System.Collections.Generic;
namespace PizzaBox.Data.Entities
{
public partial class Location
{
public Location()
{
InventoryItem = new HashSet<InventoryItem>();
Order = new HashSet<Order>();
}
public int LocId { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using FastReport;
using KartLib.Reports;
using KartObjects;
using System.IO;
using KartLib;
using KartObjects.Entities.Documents;
namespace KartSystem
{
public class RevaluationReportViewer:BaseReport... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
using TellMeMoreBlazor.Constants;
using TellMeMoreBlazor.Exceptions;
using TellMeMoreBlazor.Interfaces;
using TellMeMoreBlazor.Models.urlscanio;
using TellMe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using BethanyShop.Models;
namespace BethanyShop.Controllers
{
public class HomeController : Controller
{
private readonly IPieRepository _pieRepository;
publi... |
using UnityEngine;
using System.Collections;
public class Companion : MonoBehaviour {
public Transform player;
public Transform lookAtPlayer;
public Transform wayPoint;
public GameObject rightWayPoint;
public GameObject leftWayPoint;
public float speed = 10;
public Rigidbody rb;
public Tim... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using EPI.Strings;
namespace EPI.UnitTests.Strings
{
[TestClass]
public class WordsReversalUnitTest
{
[TestMethod]
public void ReverseWords_Cases()
{
Assert.IsNull(WordsReversal.ReverseWords(null));
Assert.AreEqual("", WordsReversal.ReverseWords(""))... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Ball : MonoBehaviour {
Rigidbody rb;
Transform tr;
int score;
int highscore;
public Text counttext;
public Text highscorecount;
public AudioSource a;
void Start ()
{
rb = GetComponent<Rigidbody> ();
tr = GetComponent<T... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace SA
{
public class NetworkPrint : Photon.MonoBehaviour
{
public int photonId;
public bool isLocal;
public string[] GetStartingCardIds()
{
return cardIds;
}
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LoadAndSave
{
class MainMenu
{
public Datahandler dataHandler;
public MainMenu()
{
}
public MainMenu(Datahandler dataHandler)
{
this.dataHandler = dataHandler;
}
... |
using System.Linq;
using Efa.Domain.Entities;
using Efa.Domain.Interfaces.Repository;
using Efa.Domain.Interfaces.Specification;
namespace Efa.Domain.Specification.Professores
{
public class CpfNaoCadastrado : ISpecification<Professor>
{
private readonly IProfessorRepository _professorRepository;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace TestES.Map
{
/// <summary>
/// http://www.oschina.net/code/snippet_260395_39205
/// WGS-84:是国际标准,GPS坐标(Google Earth使用、或者GPS模块)
///GCJ-02:中国坐标偏移标准,Google Map、高德、腾讯使用
///BD-09:百度坐标偏移标准,Baidu Map使用
///... |
using System;
namespace par_ou_impar
{
class Program
{
static void Main(string[] args)
{
int numero, escolha_Par_Impar, num_Computador, soma;
Console.WriteLine("Digite 0 = Par ou 1 = Impar");
escolha_Par_Impar = Convert.ToInt32(Console.ReadLine());... |
using EmberKernel.Services.EventBus;
using EmberMemory.Components.Collector;
using EmberMemory.Readers;
using System;
namespace EmberMemoryReader.Abstract.Data
{
public class GameStatus : IComparableCollector<GameStatusInfo>
{
private static readonly string GameModePattern = "\x80\xb8\x0\x0\x0\x0\x0\x... |
using System.Collections.Generic;
using EPI.StacksAndQueues;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.StacksAndQueues
{
[TestClass]
public class ShortestStraightLineUnitTest
{
[TestMethod]
public void ShortestStraightLineSequence()
{
ShortestStrai... |
using System.Collections.Generic;
using System.IO;
using System.Threading.Tasks;
using UnityEditor;
using UnityEngine;
namespace Needle.Demystify
{
internal static class CodePreview
{
private static readonly Dictionary<string, string[]> cache = new Dictionary<string, string[]>();
public static string GetPrevie... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
using System.Xml;
using System.Xml.Serialization;
/// <summary>
/// Created by Anders Bolin AB2633 datum: 2013-06-02 email: anders@bolin.nu
/// Eget Project i P... |
namespace SubC.Attachments {
using UnityEngine;
using System.Collections.Generic;
public abstract class ChainAttachStrategy : AttachStrategy {
public enum Categories {
Head,
Links,
Tail
}
AttachCategoryDefinition[] categories;
public overrid... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using System.Linq;
namespace Boxofon.Web.Helpers
{
public static class StringExtensions
{
private const string PhoneNumberPattern = @"\+?(\d+-)?... |
using DFrame;
using System;
using System.Collections.Generic;
using UnityEngine;
namespace DPYM
{
/*
* 1、工具管理来完成工具的调度
* 2、实际的工具类来完成工具的行为特性
* 3、工具和工具管理的关系,更像是一种状态的关系
*
* 先以单例的形式实现,暂时未想到更好的处理方式
*/
/// <summary>
/// 工具管理
/// </summary>
public class ToolSwitcher
{
... |
using Anywhere2Go.DataAccess;
using Anywhere2Go.DataAccess.AccountEntity;
using Anywhere2Go.DataAccess.Object;
using log4net;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Anywhere2Go.AccountingLogic.Master
{
public class ProcessStatu... |
using DrivingSchool_Api;
using Repository.Interfaces;
using Services.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Services.Implementations
{
public class BookingTypeService : IBookingTypeService
{
private readonly IBookingTypeRepository _b... |
using System;
using System.Collections.Generic;
using System.Text;
namespace StringCalculatorIntegrationTests.POCOs
{
public class CalculatorString
{
public string StringValue { get; set; }
public CalculatorString(string calculatorString)
{
StringValue = calculatorString;
... |
using UnityEngine;
using System.Collections;
public class TransitionsSetting : MonoBehaviour {
public GameObject SettingObj;
private bool isButton_startPressed;
// Use this for initialization
void Start () {
this.isButton_startPressed = false;
}
// Update is called once per frame
void Update () {
... |
namespace AsNum.XFControls.Services {
public interface IToast {
void Show(string msg, bool longShow = false);
}
}
|
namespace Sentry.PlatformAbstractions;
/// <summary>
/// Details of the runtime
/// </summary>
public class Runtime : IEquatable<Runtime>
{
/// <summary>
/// Gets the current runtime
/// </summary>
/// <value>
/// The current runtime.
/// </value>
public static Runtime Current { get; } = Ru... |
using Cs_Notas.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Dominio.Interfaces.Servicos
{
public interface IServicoParteConjuntos: IServicoBase<ParteConjuntos>
{
List<ParteConjuntos> ListarPorId... |
namespace ostranauts_modding
{
public class Ad
{
public string strDesc { get; set; }
public string strName { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Text;
namespace FIVIL.Litentity
{
public class LitentityConfiguration
{
internal static bool Cookie = false;
internal static bool Header = true;
internal static string PrivateTokenName = "LPT";
internal static string ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Notas.Dominio.ValuesObject
{
public class TipoLivroProcuracao
{
public string Sigla { get; set; }
public string Descricao { get; set; }
public List<TipoLiv... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ImagoCore.Models.Events
{
public class AttributChangedEventArgs : EventArgs
{
public AttributChangedEventArgs(Attribut attributChanged)
{
AttributChanged = attributChanged;
}
public Attribu... |
namespace Pobs.Domain
{
public enum PostStatus
{
OK = 0,
AwaitingApproval = 1,
}
} |
using System;
using System.Diagnostics;
using System.Windows.Forms;
using NLog;
namespace UseFul.Uteis
{
public static class AppLogging
{
private static readonly Logger Logger = LogManager.GetCurrentClassLogger();
public static void Log(string message, LogType logType)
{
s... |
using System;
using System.Collections.Generic;
using NHibernate;
using NHibernate.Criterion;
using NHibernate.SqlCommand;
using NHibernate.Transform;
using Profiling2.Domain.Contracts.Queries;
using Profiling2.Domain.DTO;
using Profiling2.Domain.Prf;
using Profiling2.Domain.Prf.Events;
using Profiling2.Domain.Prf.Per... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Web;
using System.Web.Http.Controllers;
using System.Web.Http.Filters;
using XL.Util.Log;
namespace HPYL_API.XLAttribute
{
/// <summary>
/// 版 本 1.0
/// Copyright (c) 2017-2018 北京佰云信息技术有限公司
/// 创... |
using Common;
using IBLLService;
using IDALRepository;
using MODEL;
using MODEL.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
namespace BLLService
{
public partial class MST_PRD_MANAGER : BaseBLLServic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PangyaFileCore
{
public class Mascot: PangyaFile<Mascot>
{
public bool Enabled { get; set; }
public int Id { get; set; }
public string Name { get; set; }
... |
/*
* Created by SharpDevelop.
* User: Admin
* Date: 5/6/2019
* Time: 6:46 AM
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
namespace proyeto_poo
{
/// <summary>
/// Description of Luxor.
/// </summary>
public class Luxor: Room
{
public Luxor(int Hour... |
using UnityEngine;
using System.Collections;
using FMOD;
using FMODUnity;
public class BankTrigger : MonoBehaviour
{
[SerializeField]
System.Collections.Generic.Dictionary<string, EventRef> m_banks;
private static BankTrigger m_instance;
//Use this for initialization
void Start()
{
m_insta... |
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