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namespace QueryMess { using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; public class Startup { public static void Main(string[] args) { Execute(); } private static void Execute() { ...
namespace OptionalTypes.JsonConverters.Tests.TestDtos { public class NonOptionalApplicationReceivedSubscription { public NonOptionalApplicationReceived Criteria { get; set; } public string SubscriptionUri { get; set; } } }
using System; using System.IO; using System.Threading.Tasks; namespace DisposingAndFinalizing { class Program { static async Task Main(string[] args) { { using var gfs = new MyGoodFileStream(); gfs.Open("file.txt"); using var bfs = ne...
using System; using System.IO; using System.Net; using System.Threading.Tasks; namespace BashSoft.Network { public class DowloadManager { public static void Download(string fileURL) { WebClient webClient = new WebClient(); try { OutputWriter...
public class Solution { public int RemoveElement(int[] nums, int val) { if (nums.Length == 0) return 0; int size = 0; for (int index=0; index<nums.Length; index++) { if (nums[index] != val) { nums[size] = nums[index]; size ++; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TextRandom : MonoBehaviour { Text chapter_text; int _randam; string[] chapter = {"スケルトンは骨が脆い","イモムシは骨魔法が効きやすい","エレメンタルに魔法は効かない","ゴーストに剣は当たらない","ヘルプにはたくさんの情報が書いてある","仲間にしたモンスターは忠実な部下となる...
using OrbCore.Logger; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore.Interfaces.EventLogger { public interface IEventLoggerReceiver { void ReceiveVerboseEvent(CoreLogMessage message); void ReceiveWarningEvent(Co...
using System; using System.IO; using System.Collections.Generic; using UnityEngine; using VRTK; using IO; namespace VR_Interaction { public class VRScreenCaptureTool : IControllerTool { private VRCameraViewer VRCamera; protected VRTK_ControllerEvents _controller; BitmapEncoder encoder;...
using System; using System.Collections.Generic; using System.Linq; using Uintra.Infrastructure.Extensions; using Uintra.Infrastructure.TypeProviders; namespace Uintra.Features.Notification.Configuration.BackofficeSettings.Providers { public class NotificationTypeProvider : EnumTypeProviderBase, INotificationTypeProv...
using System.Collections.Generic; using System.Threading.Tasks; namespace MusicAPI.Models { public class Artist : IArtist { public string MbId { get; set; } public string Name { get; set; } public string Description { get; set; } public List<Album> Albums { get; set; } = new Li...
using System; namespace gView.Interoperability.GeoServices.Rest.Json.Exceptions { public class TokenRequiredException : Exception { } }
using System; using System.Collections.Generic; using Sce.PlayStation.Core; using Sce.PlayStation.Core.Imaging; using Sce.PlayStation.Core.Environment; using Sce.PlayStation.HighLevel.UI; namespace ShootingApp { public partial class CharacterStatus : Scene { public CharacterStatus() { ...
using System; using Pe.Stracon.SGC.Infraestructura.QueryModel.Base; namespace Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual { /// <summary> /// Representa el objeto Logic de Requerimiento Parrafo /// </summary> /// <remarks> /// Creación : GMD 20150515 <br /> /// Modificación : ...
using System; using System.Collections.Generic; using System.Text; using UnityEngine; using UnityEngine.Tilemaps; public class ContuBoard { private int width, height; private TileType[,] tiles; private Token[] tokens; public event System.Action<int, int, TileType> TileChanged; public event System...
using StarlightRiver.Abilities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria; using Terraria.GameInput; using Terraria.ModLoader; using Terraria.ModLoader.IO; namespace StarlightRiver.Abilities { public partial class AbilityHand...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; namespace Client.Internal { public static class StaticFolders { public static string GetUserFolder() { string folder = Envir...
/* Generated by KBEngine! Please do not modify this file! tools = kbcmd */ namespace KBEngine { using UnityEngine; using System; using System.Collections; using System.Collections.Generic; public class DATATYPE_CHESS_INFO : DATATYPE_BASE { public CHESS_INFO createFromStreamEx(MemoryStream stream) { ...
using System; using System.Collections.Generic; using System.Linq; using HTB.Database; using System.Collections; using HTBReports; using HTBUtilities; using HTBAktLayer; using HTBInvoiceManager; using System.Reflection; using HTB.Database.Views; using HTBServices; using HTBServices.Mail; namespace HTBDailyKosten { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jogging.Model.Models { public class Session { public int Id { get; set; } public DateTime End { get; set; } public...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; namespace DelftTools.Utils { /// <summary> /// Provides culture invariant string conversion /// </summary> public static class ConversionHelper { /// <summary> /// Conv...
using Android.Content; using Android.Runtime; using Android.Util; using Android.Widget; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace aairvid.UIUtils { public class AspectRatioImageView : ImageView { public AspectRatioImageView(Context con...
using Microsoft.VisualStudio.TestTools.UnitTesting; using ModelTransformationComponent; namespace TransformationComponentUnitTest { public partial class TransformUnitTest { [TestClass] public partial class TransformFromStrings { [TestMethod] [TestCategory("Full...
using UnityEngine; using Random = System.Random; using Exception = System.Exception; using CombinablesCollection = System.Collections.Generic.IList<Thesis.Interface.ICombinable>; namespace Thesis { public class Util { public static Random random = new Random(); /// <summary> /// Rolls a weighted dice. /// <...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace autovezeto { class Vezeto { private string nev; private bool bentul; public string bemutatkozik() { return "A neve: " + nev; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.Host; using Newtonsoft.Json; using BizService; using System.Data; using IWorkFlow.ORM; namespace BizService.Services { class UserSelectControlSvc : BaseDataHandler { ...
using System; class Task05 { static void Main() { int n = int.Parse(Console.ReadLine()); for (int i = 0; i < n / 2; i++) { string dots = new string('.', n + i); string sharp = new string('#', 3 * n - 2 * i); Console.WriteLine(dots + sharp + dots); ...
//**************************************************************************************************** // Program Name: Chapter 2 Case Study, Christopher's Car Center // Programmer: Christopher M. Anderson // Date: 02.04.08 // Purpose: This program demonstrates picture boxes, ToolTips, ra...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetUpCityInfector : CityInfector { public IEnumerator initialInfection(){ yield return StartCoroutine(firstRoundInitialInfection()); yield return StartCoroutine(secondRoundInitialInfection()); yield...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.CompareArrays { class CompareTwoArrays { static void Main() { Console.WriteLine("Enter the size of the first array:"); int sizeFirst = int.P...
namespace SignInCheckIn.Models.DTO { public class RoomDto { public int RoomId { get; set; } public string RoomName { get; set; } public string RoomNumber { get; set; } public int? KcSortOrder { get; set; } } }
using CarRental.API.DAL.Entities; using CarRental.API.DAL.CustomEntities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CarRental.API.DAL.DataServices.Prices { public interface IPriceDataService { Task<PriceItem> GetAsync(Guid id); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Business.OnlinePay.Company.Lianlian.Message { public class MessageBase { public virtual string InterFaceUrl { get { return ""; } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartLib { public class AlcoBeverageType:SimpleNamedEntity { [DBIgnoreReadParam] [DBIgnoreAutoGenerateParam] public override string FriendlyName { get ...
using mvvm.Utils; using mvvm.Views; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Controls; using System.Windows.Input; namespace mvvm.ViewModels { class MainViewModel : PropertyNotifier { private UserControl cu...
using DatVentas; using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusVenta { public class BusUser { public List<User> getUsersList(User u) { DataTable dt ...
using System; using System.Collections.Generic; using System.Text; namespace GameProject { class UserValidationManager : IUserValidationService { public bool Validation(Gamer gamer) { if(gamer.FirstName == "Berke" && gamer.LastName == "Özden" && gamer.ID == 1 && gamer.IdendityNumbe...
using UnityEngine; using System; using System.Reflection; using System.Collections.Generic; public partial class Sway : MonoBehaviour { private interface ITween { void Start(); void Start(float time); void Update(); void Stop(); bool IsRun { get; } bool IsDone { get; } } private abstract class Base<...
using System; using Microsoft.ApplicationInsights.Channel; using Microsoft.ApplicationInsights.DataContracts; using Microsoft.ApplicationInsights.Extensibility; namespace Microsoft.UnifiedPlatform.Service.Telemetry.Initializers { public class TimestampAdjustmentInitializer : ITelemetryInitializer { pu...
namespace NetSix.Errors.Exceptions; class UserExistsException : ServiceException { public override int HttpStatusCode => StatusCodes.Status409Conflict; public override string ErrorMessage => "User already exists."; }
using Profiling2.Domain.Prf; namespace Profiling2.Domain.Contracts.Queries { public interface IAdminUserQueries { AdminUser GetAdminUser(string userId); } }
using System.Windows; using System.Windows.Input; using Administration.Properties; using Administration.ViewModel; using DataAccess; using DataAccess.Model; using DataAccess.Repository; namespace Administration.View { public partial class MovieListPage { private readonly MovieListPageViewModel viewMod...
using UnityEngine; public static class TransformExt{ public static void Clear(this Transform x) { x.localPosition = Vector3.zero; x.localRotation = Quaternion.identity; x.localScale = Vector3.one; } public static float Serial(this Transform x){ return x.localPosition.Serial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; public class DraftManager { private string currentMode; private double totalStoredEnergy; private double totalMinedOre; private List<Harvester> harvesters; private List<Provider> providers; public DraftManag...
using System; namespace Math_power { class Program { static void Main(string[] args) { double num = double.Parse(Console.ReadLine()); int power = int.Parse(Console.ReadLine()); double result = GetPower(num, power); Console.WriteLine(result); ...
using ArgumentRes.Attributes; using ArgumentRes.Services.interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace ArgumentRes.Services.implementations { /// <summary> /// Manages the setting of properties of an object of type T based on the argument att...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Net; using System.Net.Sockets; class ClientInstance { public Socket sClient { get; private set; } public String RemoteEndpoint { get; private set; } public bool Authed { get; private set; } public String...
 namespace Bookinist.Services.Interfaces { internal interface IDataService { } }
using UnityEngine; public class RotateArm : MonoBehaviour { private void Update() { if (!GameController.GamePaused) { Vector2 mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); Vector2 mouseDir = mousePos - (Vector2)transform.position; mouseDir = mouseDir....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Data.SQLite; using System.Windows.Forms; namespace Cyber_FerCesar_Sistema { class Banco { private static SQLiteConnection conexao; private static...
using System; using System.Reflection; using UnityEditor; using UnityEngine; using UnityAtoms.Editor; using UnityAtoms.BaseAtoms; namespace UnityAtoms.FSM.Editor { /// <summary> /// Custom property drawer for type `FiniteStateMachine`. /// </summary> [CustomEditor(typeof(FiniteStateMachine))] publ...
using UnityEngine; using System.Collections; public class FisheyeStop : MonoBehaviour { public AllScripts allScripts; public int drugOrder; // Use this for initialization void Start () { } // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { ...
using PhotonInMaze.Common.Controller; using PhotonInMaze.Common.Flow; using PhotonInMaze.Common.Model; using PhotonInMaze.Provider; using UnityEngine; namespace PhotonInMaze.GameCamera { internal partial class CameraController : FlowObserverBehaviour<IPhotonMovementController, IPhotonState>, ICameraController { ...
namespace debatesWebApi.Migrations { using System; using System.Data.Entity.Migrations; public partial class MigracionBaseDeDatos : DbMigration { public override void Up() { CreateTable( "dbo.Comments", c => new { ...
using Anywhere2Go.DataAccess.Entity; using System; using System.Collections.Generic; namespace Anywhere2Go.DataAccess.Object { public class ExportTask { public string StartDate { get; set; } public string EndDate { get; set; } public string InsId { get; set; } public string Tas...
namespace Backpressure { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; internal class BackpressureDropOperator<T> : ISubscriber<T>, IBackpressureOperator { private readonly IObserver<T> _observer; private readonly Action<T> _o...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JDWinService.Model { public class BPMInstTasks { public int TaskID { get; set; } /// <summary> /// /// </summary> public string ProcessName { ...
using SpaceOpDeath.Utils; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpaceOpDeath.Members { class Commander : Member { public Commander() :base() { _type = MemberType.Commander; }...
using Business.Abstract; using Business.Constants; using Core.Utilities; using Core.Utilities.Results; using DataAccess.Abstract; using Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace Business.Concrete { public class UserManager : IUserServices { IUserDa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using Utility; /************************************************************************************************** MAIN SEL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace SeleniumTests { class Program { //static void Main(string[] args) //{ //AllSalonSiteBusinessCreation obj1 = new AllSalonSiteBusinessCreation(); ...
using Alabo.Domains.Repositories; using Alabo.Industry.Offline.Order.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Offline.Order.Domain.Repositories { public interface IMerchantCartRepository : IRepository<MerchantCart, ObjectId> { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TaiKhoan : MonoBehaviour { private int idTK; private string tenNV, tenTK, pass; public int IdTK { get => idTK; set => idTK = value; } public string TenNV { get => tenNV; set => tenNV = value; } public stri...
using System; using System.Collections.Generic; namespace PizzaBox.Data.Entities { public partial class Location { public Location() { InventoryItem = new HashSet<InventoryItem>(); Order = new HashSet<Order>(); } public int LocId { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; using FastReport; using KartLib.Reports; using KartObjects; using System.IO; using KartLib; using KartObjects.Entities.Documents; namespace KartSystem { public class RevaluationReportViewer:BaseReport...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json; using TellMeMoreBlazor.Constants; using TellMeMoreBlazor.Exceptions; using TellMeMoreBlazor.Interfaces; using TellMeMoreBlazor.Models.urlscanio; using TellMe...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using BethanyShop.Models; namespace BethanyShop.Controllers { public class HomeController : Controller { private readonly IPieRepository _pieRepository; publi...
using UnityEngine; using System.Collections; public class Companion : MonoBehaviour { public Transform player; public Transform lookAtPlayer; public Transform wayPoint; public GameObject rightWayPoint; public GameObject leftWayPoint; public float speed = 10; public Rigidbody rb; public Tim...
using Microsoft.VisualStudio.TestTools.UnitTesting; using EPI.Strings; namespace EPI.UnitTests.Strings { [TestClass] public class WordsReversalUnitTest { [TestMethod] public void ReverseWords_Cases() { Assert.IsNull(WordsReversal.ReverseWords(null)); Assert.AreEqual("", WordsReversal.ReverseWords(""))...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class Ball : MonoBehaviour { Rigidbody rb; Transform tr; int score; int highscore; public Text counttext; public Text highscorecount; public AudioSource a; void Start () { rb = GetComponent<Rigidbody> (); tr = GetComponent<T...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SA { public class NetworkPrint : Photon.MonoBehaviour { public int photonId; public bool isLocal; public string[] GetStartingCardIds() { return cardIds; } ...
using System; using System.Collections.Generic; using System.Text; namespace LoadAndSave { class MainMenu { public Datahandler dataHandler; public MainMenu() { } public MainMenu(Datahandler dataHandler) { this.dataHandler = dataHandler; } ...
using System.Linq; using Efa.Domain.Entities; using Efa.Domain.Interfaces.Repository; using Efa.Domain.Interfaces.Specification; namespace Efa.Domain.Specification.Professores { public class CpfNaoCadastrado : ISpecification<Professor> { private readonly IProfessorRepository _professorRepository; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace TestES.Map { /// <summary> /// http://www.oschina.net/code/snippet_260395_39205 /// WGS-84:是国际标准,GPS坐标(Google Earth使用、或者GPS模块) ///GCJ-02:中国坐标偏移标准,Google Map、高德、腾讯使用 ///BD-09:百度坐标偏移标准,Baidu Map使用 ///...
using System; namespace par_ou_impar { class Program { static void Main(string[] args) { int numero, escolha_Par_Impar, num_Computador, soma; Console.WriteLine("Digite 0 = Par ou 1 = Impar"); escolha_Par_Impar = Convert.ToInt32(Console.ReadLine());...
using EmberKernel.Services.EventBus; using EmberMemory.Components.Collector; using EmberMemory.Readers; using System; namespace EmberMemoryReader.Abstract.Data { public class GameStatus : IComparableCollector<GameStatusInfo> { private static readonly string GameModePattern = "\x80\xb8\x0\x0\x0\x0\x0\x...
using System.Collections.Generic; using EPI.StacksAndQueues; using FluentAssertions; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace EPI.UnitTests.StacksAndQueues { [TestClass] public class ShortestStraightLineUnitTest { [TestMethod] public void ShortestStraightLineSequence() { ShortestStrai...
using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using UnityEditor; using UnityEngine; namespace Needle.Demystify { internal static class CodePreview { private static readonly Dictionary<string, string[]> cache = new Dictionary<string, string[]>(); public static string GetPrevie...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Runtime.Serialization.Formatters.Binary; using System.Xml; using System.Xml.Serialization; /// <summary> /// Created by Anders Bolin AB2633 datum: 2013-06-02 email: anders@bolin.nu /// Eget Project i P...
namespace SubC.Attachments { using UnityEngine; using System.Collections.Generic; public abstract class ChainAttachStrategy : AttachStrategy { public enum Categories { Head, Links, Tail } AttachCategoryDefinition[] categories; public overrid...
using System; using System.Collections.Generic; using System.IO; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using System.Linq; namespace Boxofon.Web.Helpers { public static class StringExtensions { private const string PhoneNumberPattern = @"\+?(\d+-)?...
using DFrame; using System; using System.Collections.Generic; using UnityEngine; namespace DPYM { /* * 1、工具管理来完成工具的调度 * 2、实际的工具类来完成工具的行为特性 * 3、工具和工具管理的关系,更像是一种状态的关系 * * 先以单例的形式实现,暂时未想到更好的处理方式 */ /// <summary> /// 工具管理 /// </summary> public class ToolSwitcher { ...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.AccountEntity; using Anywhere2Go.DataAccess.Object; using log4net; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.AccountingLogic.Master { public class ProcessStatu...
using DrivingSchool_Api; using Repository.Interfaces; using Services.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Services.Implementations { public class BookingTypeService : IBookingTypeService { private readonly IBookingTypeRepository _b...
using System; using System.Collections.Generic; using System.Text; namespace StringCalculatorIntegrationTests.POCOs { public class CalculatorString { public string StringValue { get; set; } public CalculatorString(string calculatorString) { StringValue = calculatorString; ...
using UnityEngine; using System.Collections; public class TransitionsSetting : MonoBehaviour { public GameObject SettingObj; private bool isButton_startPressed; // Use this for initialization void Start () { this.isButton_startPressed = false; } // Update is called once per frame void Update () { ...
namespace AsNum.XFControls.Services { public interface IToast { void Show(string msg, bool longShow = false); } }
namespace Sentry.PlatformAbstractions; /// <summary> /// Details of the runtime /// </summary> public class Runtime : IEquatable<Runtime> { /// <summary> /// Gets the current runtime /// </summary> /// <value> /// The current runtime. /// </value> public static Runtime Current { get; } = Ru...
using Cs_Notas.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Interfaces.Servicos { public interface IServicoParteConjuntos: IServicoBase<ParteConjuntos> { List<ParteConjuntos> ListarPorId...
namespace ostranauts_modding { public class Ad { public string strDesc { get; set; } public string strName { get; set; } } }
using System; using System.Collections.Generic; using System.Text; namespace FIVIL.Litentity { public class LitentityConfiguration { internal static bool Cookie = false; internal static bool Header = true; internal static string PrivateTokenName = "LPT"; internal static string ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.ValuesObject { public class TipoLivroProcuracao { public string Sigla { get; set; } public string Descricao { get; set; } public List<TipoLiv...
using System; using System.Collections.Generic; using System.Text; namespace ImagoCore.Models.Events { public class AttributChangedEventArgs : EventArgs { public AttributChangedEventArgs(Attribut attributChanged) { AttributChanged = attributChanged; } public Attribu...
namespace Pobs.Domain { public enum PostStatus { OK = 0, AwaitingApproval = 1, } }
using System; using System.Diagnostics; using System.Windows.Forms; using NLog; namespace UseFul.Uteis { public static class AppLogging { private static readonly Logger Logger = LogManager.GetCurrentClassLogger(); public static void Log(string message, LogType logType) { s...
using System; using System.Collections.Generic; using NHibernate; using NHibernate.Criterion; using NHibernate.SqlCommand; using NHibernate.Transform; using Profiling2.Domain.Contracts.Queries; using Profiling2.Domain.DTO; using Profiling2.Domain.Prf; using Profiling2.Domain.Prf.Events; using Profiling2.Domain.Prf.Per...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Web; using System.Web.Http.Controllers; using System.Web.Http.Filters; using XL.Util.Log; namespace HPYL_API.XLAttribute { /// <summary> /// 版 本 1.0 /// Copyright (c) 2017-2018 北京佰云信息技术有限公司 /// 创...
using Common; using IBLLService; using IDALRepository; using MODEL; using MODEL.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace BLLService { public partial class MST_PRD_MANAGER : BaseBLLServic...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PangyaFileCore { public class Mascot: PangyaFile<Mascot> { public bool Enabled { get; set; } public int Id { get; set; } public string Name { get; set; } ...
/* * Created by SharpDevelop. * User: Admin * Date: 5/6/2019 * Time: 6:46 AM * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; namespace proyeto_poo { /// <summary> /// Description of Luxor. /// </summary> public class Luxor: Room { public Luxor(int Hour...
using UnityEngine; using System.Collections; using FMOD; using FMODUnity; public class BankTrigger : MonoBehaviour { [SerializeField] System.Collections.Generic.Dictionary<string, EventRef> m_banks; private static BankTrigger m_instance; //Use this for initialization void Start() { m_insta...