text
stringlengths
13
6.01M
using OrgMan.DomainObjects.Session; using System; using System.Collections.Generic; namespace OrgMan.DomainContracts.Session { public class UpdateSessionQuery { public List<Guid> MandatorUIDs { get; set; } public SessionDomainModel Session { get; set; } } }
using Microsoft.Xna.Framework; using static OpenOracle.Old.Global; namespace OpenOracle.Old { internal class PlayerOld : MobileActorOld { private const int X_EASING = 5, Y_EASING_TOP = 6, Y_EASING_BOTTOM = 1, X_DIRECTIONAL_EASING = 7, Y_DIRE...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class tasks : MonoBehaviour { public static tasks instance = null; private void Awake() { if (instance == null) { instance = this; ...
using UnityEngine; using System.Collections; using UnityEngine.UI; [RequireComponent(typeof(Button))] public abstract class ButtonBase : MonoBehaviour { private void Awake() { Button btn = this.GetComponent<Button>(); btn.onClick.AddListener(() => callback()); } public abstract void call...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewBehaviourScript : MonoBehaviour { public Camera MainCamera; public Camera FinalCamera; public void ShowMainCamera() { MainCamera.enabled = true; FinalCamera.enabled = false; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using UFO.Server; using UFO.Server.Data; namespace UFO.WebService.Controllers { public class ArtistController : ApiController { private IArtistService artistService; ...
using Dapper; using SAAS.FrameWork.Module.Sql.Mysql; using SAAS.FrameWork.Extensions; using Newtonsoft.Json.Linq; namespace SAAS.DB.Dapper { public class DapperSqlBuild: SqlBuild { public readonly DynamicParameters sqlParam = new DynamicParameters(); public DapperSqlBuild() { ...
using gView.Framework.Carto; using gView.Framework.Carto.Rendering; using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.Geometry; using gView.Framework.Symbology; using gView.Framework.Sys.UI.Extensions; using gView.Framework.UI.Controls; using Syst...
namespace SocketLite.Logs { public interface ILogger { bool ServerWrite { get; } bool AddTime { get; } void Clear(); void WriteLog(string message); void WriteLog(string format, params object[] args); void WriteServerLog(string message); void WriteServerLo...
 namespace com.Sconit.Web.Controllers.ORD { using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using com.Sconit.Entity.ORD; using com.Sconit.Service; using com.Sconit.Web.Models; using com.Sconit.Web.Models.SearchModels.ORD; using com.Sconit.Utility; using Te...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MasterBedroomTileset : TileSet { }
namespace Tutorial.Functional { using System; using System.Collections.Generic; using System.Linq; internal static partial class Functions { internal static void OutputAsInput() { string input = "-2"; int output1 = int.Parse(input); // string -> int ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem325 : ProblemBase { public override string ProblemName { get { return "325: Stone Game II"; } } public overr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DoorDetection : MonoBehaviour { public GameObject Door; public OpenLockedDoor openLockedDoor; private void OnTriggerStay2D(Collider2D collision) { if (collision.gameObject.tag == "Door") { ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace IvanovoCity { class Apartment : Building { public Apartment() { active_b = house.apartment; IsEmpty = false; ...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Net.Http; using System.Text; using System.Web.Script.Serialization; using Progress.Sitefinity.Translations.MicrosoftMachineTranslatorConnector; using Progress.Sitefinity.Translations.MicrosoftMachineTr...
using Backend.Model; using Backend.Model.Exceptions; using Backend.Model.Pharmacies; using IntegrationAdaptersActionBenefitService.Repository; using IntegrationAdaptersActionBenefitService.Service; using Moq; using Xunit; namespace IntegrationAdaptersTests.UnitTests { public class ActionBenefitServiceTest { ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossShooting : MonoBehaviour { [SerializeField] GameObject BossProjile; Player player; [SerializeField] float timeBetweenShooting = 0.3f; [SerializeField] int shootingWave = 5; [SerializeField...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; namespace BAH.BOS.Pattern { /// <summary> /// 单例基类。 /// </summary> /// <typeparam name="T">实例类型。</typeparam> public class Singleton<T> : ISingleton<T> where T : class, new()...
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class NSLocation { public NSLocation() { this.AssetManager_Hardware = new List<AssetManager_Hardware>(); this.AssetManager_Hardware1 = new List<AssetManager_Hardwa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Cellar : Room { private CellarTileset tileset; private Orientation orientation; IntRange shortRange = new IntRange(5, 6); IntRange longRange = new IntRange(13, 16); List<Furniture> furnitureOptions; List...
using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; using NesScripts.Controls.PathFind; namespace MCUU.SuperTiled2Unity { public static class SuperMapUtils { /// <summary> /// Creates a boolean representation of the given tilemap's boundaries. This /// boundary map is used ...
using UnityEngine; using System.Collections; public class BallMovement : MonoBehaviour { public float jumpForce = 750f; private bool collisionWithFlor = false; // Use this for initialization void Start () { } // Update is called once per frame void Update () { handleClicks (); } void OnCollisionEnte...
using System.ComponentModel; namespace CYJ.DingDing.Dto.Enum { public enum ApiCodeEnum { [Description("系统错误")] Error = 0, [Description("对象不能为空")] NullReferenceException, [Description("请求Token失败")] RequestTokenFailure, [Description("无效的Id")] In...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameController : MonoBehaviour { public GameObject waterTower; public GameObject follower; public GameObject player; public static int boardLength; private float xPos = -2...
namespace OpenMagic.ErrorTracker.WebApi.Specifications.Settings { public class WebApiSettings { private static int _lastPort = 9000; private readonly int _port; public WebApiSettings() { _port = ++_lastPort; } public string BaseUri => $"http://local...
using Microsoft.Extensions.Primitives; using OpenTelemetry; using OpenTelemetry.Context.Propagation; using Sentry.Extensibility; namespace Sentry.OpenTelemetry; /// <summary> /// Sentry OpenTelemetry Propagator. /// Injects and extracts both <c>sentry-trace</c> and <c>baggage</c> headers from carriers. /// </summary>...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Don_SampleTrackingApp { public class RaportareDbContext : DbContext { public RaportareDbContext(DbContextOptions<RaportareDbContext> options) : ba...
namespace ForumSystem.Web.ViewModels.Administration.Posts { using System.Collections.Generic; using ForumSystem.Web.ViewModels.PartialViews; public class PostCrudModelList { public IEnumerable<PostCrudModel> Posts { get; set; } public PaginationViewModel PaginationModel { get; set; }...
namespace Data.Repositories { using System.Data.Entity; using Interfaces; using Models; public class UserRepository : Repository<User>, IUserRepository { public UserRepository(DbContext context) : base(context) { } } }
namespace Fragenkatalog.Model { abstract class Benutzer { //# benutzer_nr: int //# login_name : string //# email_adresse : string //# passwort : string // Attribute protected uint benutzer_nr; protected string login_name; protected string email_a...
using ArquiteturaLimpaMVC.Dominio.Entidades; using MediatR; using System.Collections.Generic; namespace ArquiteturaLimpaMVC.Aplicacao.Produtos.Queries { public class TodosProdutosQuery : IRequest<IEnumerable<Produto>> { } }
using System; using System.Collections.Generic; namespace Inventory.Data { /// <summary> /// Особеность (изображение: острое и т.д.) /// </summary> public class Mark : BaseEntity { public Guid RowGuid { get; set; } public byte[] Picture { get; set; } public virtual IColl...
namespace Alabo.App.Share.OpenTasks.Base { /// <summary> /// 模板信息 /// </summary> public class TemplateRule { /// <summary> /// 日志模板 /// </summary> public string LoggerTemplate { get; set; } = "会员{OrderUserName}消费,会员{ShareUserName}{AccountName}账户获得...
using System.Collections; using System.Collections.Generic; using System; using Newtonsoft.Json; using UnityEngine; using System.Runtime.CompilerServices; using Unity; public static class NoteHendler { public static List<Note> notes; public static List<Note> availableNotes = new List<Note>(); public static...
/* * Author: Generated Code * Date Created: 08.06.2011 * Description: Represents a row in the tblAktenIntActionType table */ namespace HTB.Database { public class tblAktenIntActionType : Record { #region Property Declaration [MappingAttribute(FieldType = MappingAttribute.FIELD_TYPE_ID, FieldAutoNumber ...
using System; using System.ComponentModel; using System.Data; using System.Data.SqlClient; using System.Web.UI; using System.Web.UI.WebControls; namespace Com.Colin.Web { [DefaultProperty("Text")] [ToolboxData("<{0}:BBSPager runat=server></{0}:BBSPager>")] public class BBSPager : WebControl { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using FluentAssertions; using Nancy.Testing; using Xunit; namespace Testr.Tests { public class Class1 { [Fact] public void Test() { true.Should().BeTrue(); } } }
using System; using System.Collections.Generic; using com.Sconit.Entity.Exception; using NHibernate.Type; namespace com.Sconit.Web.Models { public class ProcedureSearchStatementModel : BaseModel { public string CountProcedure { get; set; } public string SelectProcedure { get; set; } pu...
using BO; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using WebSport.Models; namespace WebSport.Controllers { public class CompetitorController : Controller { private DAL.IRepository<Competitor> repo; public Competit...
using System.Web.Mvc; using LearningSystem.Models.ViewModels.Admin; using LearningSystem.Services; using LearningSystem.Services.Interfaces; using LearningSystem.Web.Attributes; namespace LearningSystem.Web.Areas.Admin.Controllers { [MyAuthorize(Roles = "Admin")] [RouteArea("Admin")] public class AdminController :...
using System; using UKPR.Hermes.NG.Models.DataContract; namespace UKPR.Hermes.Models { public class NgDispatchMessage : NgBaseRawMessage { public InstructionMessage NgRawMessage { get; set; } public bool Accepted { get; set; } public string Reason { get; set; } public Guid? Con...
using System.Collections.Generic; namespace Shared { public interface IKidService { void SaveKids(IEnumerable<KidDto> kids); void SaveOrUpdateKids(IEnumerable<KidDto> kids); IEnumerable<KidDto> GetKids(); } }
using System.ComponentModel.DataAnnotations; using Tomelt.ContentManagement; namespace ArticleManage.Models { public class ArticlePart : ContentPart<ArticlePartRecord> { [Display(Name = "内容摘要")] public string Summary { get { return Record.Summary; } set { Record...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.EntityConfig { public class Se...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace DDMedi.Test.Helper { public static class SupplierChannelHelper { public static bool HasSupplier<TSupplier>(this object supplierChannel) where TSupplier : class { var cachedInstanc...
using System; using System.Collections.Generic; using SignInCheckIn.Models.DTO; using Microsoft.AspNet.SignalR; namespace SignInCheckIn.Services.Interfaces { public interface IWebsocketService { void PublishRoomCapacity(int eventId, int roomId, EventRoomDto data); void PublishCheckinParticipan...
using LimenawebApp.Models; using Newtonsoft.Json; using Postal; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using System.Web.Script.Serialization; using Microsoft.SharePoint.Client; using System.Security; using System.Data.SqlClie...
using System; using System.Collections; using System.ComponentModel; using DelftTools.Utils; using DelftTools.Utils.Collections; using DelftTools.Utils.Data; namespace DelftTools.Functions { ///<summary> /// Multi-dimensional array. /// /// <remarks> /// When values are accessed using <see cref="...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ZM.TiledScreenDesigner.WinApp { public partial class frmGetRotation : Form { p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ejercicio_19 { public class Sumador { private int cantidadSumas; public Sumador(int cantidadSumas) { this.cantidadSumas = cantidadSumas; } ...
using MySql.Data.MySqlClient; using System; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace GYOMU_CHECK { public partial class GC0050 : Form { private User user; CommonUtil comU = new CommonUtil(); public bool torokuFlg = false; ...
namespace Motherload.Interfaces.Unity { /// <summary> /// Lida com carregamento dos Resources /// </summary> public interface IResourceLoader { /// <summary> /// Carrega um arquivo json da pasta Assets/Resources /// </summary> /// <param name="path">Caminho para o re...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using NetNote.Models; using NetNote.Repository; using NetNote.ViewModels; namespace NetNote.Api { [Route("api/note")] public class NoteApiController : Controller { priva...
using UnityEngine; using UnityEngine.UI; /// <summary> /// Responsible for initializing the text in the winner scene /// along with background music. /// </summary> public class WinnerSceneGui : MonoBehaviour { /// <summary> /// Initializes dynamic text in the winner scene /// along with background music....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _10.CalculateSumAccuracy { class CalculateAccuracy { static void Main() { double firstNum = 3d; double secondNum = 2d; double sumFir...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class RespawnedEvent : Event { public const string NAME = "Respawned"; public const string DESCRIPTION = "Triggered when you respawn (either after injury or after handing yourself in to local authorities)"; pu...
using UnityEngine; [RequireComponent(typeof(Collider))] [RequireComponent(typeof(Rigidbody))] public class TRex : MonoBehaviour { public float rushSpeed; public float timeUntilRush; private float initRushTime; private bool rushing = false; private bool outOfPoint = false; private Collider co...
using DChild.Gameplay.Objects.Characters; using Sirenix.OdinInspector; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DChild.Gameplay.Combat.StatusEffects { public class HealthRegeneration : MonoBehaviour { [SerializeField] private float m_duration; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Rwd.Framework.Extensions { public static class NumberExtensions { public static int ToInt(this decimal number) { return (int)number; } public static int IntTryParse(thi...
using System; namespace PT { class Program { static void Main(string[] args) { var watch = System.Diagnostics.Stopwatch.StartNew(); for (int i = 0; i < 250000; i++) { Console.WriteLine(1); } watch.Stop(); C...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Exemplo.Application.ViewModel; namespace Exemplo.Application.Service { public interface IContatoService { Task<IEnumerable<ContatoViewModel>> GetAll(); Task<ContatoViewModel> RetornaPorId(int...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Chapter03_03 { class CPoint2<T> { private T theX; private T theY; public CPoint2() { } public CPoint2(T aX, T aY) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.InputSystem; using UnityEngine.SceneManagement; using System.IO; using UnityEngine.UI; public class GameManager : MonoBehaviour { public static GameManager gameManager; [SerializeField] private float money; ...
using UnityEngine; public class Credits: MonoBehaviour { public delegate void BackButtonClickedEvent(); [SerializeField] private Canvas canvas; [SerializeField] private Camera camera; [SerializeField] private AutoScroll scroll; [SerializeField] private AutoPlayA...
using System.Collections; using System.Collections.Generic; using UnityEngine; interface IPlayerWeapon { int DamageValue { get; set; } void OnAttackEvent(); Collider AttackHitBox { get; set; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyMovement : MonoBehaviour { Rigidbody rb; float pnoise; float searchspeed; float attackspeed; float damagedist; float incr; int walking; bool seenyou; MeshCollider sight; Collider p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HomeWork5 { class Program { static void Main(string[] args) { //проверяем является ли число степенью двойки// int x = 0; int s; ...
using Nancy.Hosting.Self; using Newtonsoft.Json; using RazorEngine; using RazorEngine.Templating; using RingCentral; using System; using System.IO; namespace csharp_client_nancy { class Program { static void Main(string[] args) { var uri = new Uri(string.Format("http://{0}:{1}", Co...
using System; using System.IO; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { public bool TakeSnapshot(VlcMediaPlayerInstance mediaPlayerInstance, uint outputNumber, string filePath, uint width, uint height) { ...
using Google.Apis.Auth.OAuth2; using Google.Apis.Gmail.v1; using Google.Apis.Gmail.v1.Data; using Google.Apis.Services; using Google.Apis.Util.Store; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace M...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Drawing; using System.Data.SqlClient; using System.Web.Configuration; using GreenValleyAuctionsSystem; namespace GreenValleyAuctionsSystems { public ...
using System; using System.Net.Http; using System.Text; using System.Threading; using System.Threading.Tasks; using Phenix.Core.Security.Cryptography; using Phenix.Web.Client.Security; namespace Phenix.Web.Client { internal class ClientHandler : HttpClientHandler { public ClientHandler(UserIdentity userIdenti...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FragmentAddon : ExplodableAddon { [Header("Destroy after")] public float seconds = 5; [Header("Damage")] public Team originTeam; public LayerMask playerLayer; public int damage = 1; public float minV...
using System; using System.Collections.Generic; using System.Collections; using System.IO.IsolatedStorage; using System.IO; using System.Runtime.Serialization.Formatters.Binary; namespace Countly { public class PersistantQueue<T> : IEnumerable<T> { Queue<T> queue; public PersistantQueue() { queue = new Que...
namespace SubC.Attachments { using UnityEngine; public static class ClingyUtils { public static Quaternion LookAt2D(Vector3 currentPos, Vector3 lookAtPos, bool flipX = false) { Vector2 delta = lookAtPos - currentPos; float radians = Mathf.Atan2(delta.y, delta.x); r...
using eMAM.Data.Models; using eMAM.Service.DTO; using System.Threading.Tasks; namespace eMAM.Service.DbServices.Contracts { public interface IGmailUserDataService { Task CreateAsync(GmailUserDataDTO gmailUserData); Task UpdateAsync(GmailUserDataDTO gmailUserData); Task<GmailUserData>...
using AppJCDV.Models; using Refit; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using Xamarin.Essentials; namespace AppJCDV.Services { public class UsuarioService { //No inicio vou considerar que o usuario já existe e vou somente atualizar a posição ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Groceries.Domain; namespace Groceries.MonoDroid { [Activity (Label = "ShoppingCartAdapter")] ...
#if UNITY_2018_1_OR_NEWER using System; using System.IO; using System.Reflection; using UnityEditor; using UnityEngine; namespace PumpEditor { public class SaveProjectAsTemplateEditorWindow : EditorWindow { private static readonly string UnityEditorApplicationProjectTemplatesPath = Path.Combine( ...
using Memory; using System; using System.Diagnostics; using System.IO; using System.IO.Pipes; using System.Text; using System.Threading; using System.Threading.Tasks; namespace LAdotNET.GameLauncher { class Program { static void Main(string[] args) { Mem m = new Mem(); ...
using System.ComponentModel; namespace MainTool.Enums { public enum TaskType { [Description("Найкоротший шлях на мережі")] ShortestWay, [Description("Максимальний потік на мережі")] MaxFlow } }
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TestHouse.Application.Infastructure.Repositories; using TestHouse.Domain.Models; namespace TestHouse.Infrastructure.Repositories { public class ProjectResp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Runtime.Serialization.Json; namespace _4._4_JSON_serialization { class Program { static void Main(string[] args) { UpdateJson update = ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; namespace DataAccessLayer.Repository { public class LoginRepository : BaseRepository<Login> { public LoginRepository(TaskManagementContext context) : base(context) ...
using System.Data; namespace Samples.AspNetCore.Mvc; public class GameService : IGameService { private readonly ILogger<GameService> _gameLogger; public GameService(ILogger<GameService> gameLogger) => _gameLogger = gameLogger; public async Task<(int dungeonsIds, int userMana)> FetchNextPhaseDataAsync() ...
using System; using System.IO; using System.Reflection; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using Newtonsoft.Json; namespace CYJ.Utils.Extension.ObjectExtension { public static class ObjectExtension { #region 类型转换 /// <summary> ///...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using BezierMasterNS; using BezierMasterNS.MeshesCreating; [CustomEditor(typeof(CreateMeshBase), true)] public class MeshCreatorEditor : Editor { protected CreateMeshBase meshCreator; protected BezierMaster mas...
// CrowdSimulator - Form1.cs // // Copyright (c) 2012, Dominik Gander // Copyright (c) 2012, Pascal Minder // // Permission to use, copy, modify, and distribute this software for any // purpose without fee is hereby granted, provided that the above // copyright notice and this permission notice appear in a...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.SI.SAP { public class SupplierSearchModel : SearchModelBase { //Id, Code, OldSupplierCode, Name, IOStatus, InboundDate, OutBoundDate public int Id { get; set; } ...
using GUI.Models; using Windows.UI.Xaml; namespace GUI.ViewModels { /// <summary> /// Bunch of View converter helpers to improve the views /// </summary> public static class Converters { /// <summary> /// Returns the reverse of the provided value. /// </summary> pub...
using Newtonsoft.Json; using System; namespace Project2Service.Models { public class Contact { [JsonProperty("ID")] public int Id { get; set; } [JsonProperty("Email")] public string Email { get; set; } [JsonProperty("Password")] public string Password { get; s...
using UIKit; using Xamarin.Forms; using Xamarin.Forms.Platform.iOS; using VesApp.iOS; using VesApp.CustomRender; [assembly: ExportRenderer(typeof(ShortLabel), typeof(ShortLabelRender))] namespace VesApp.iOS { public class ShortLabelRender : LabelRenderer { protected override void OnElementChanged(Elem...
using LoowooTech.Stock.Common; using System; using System.Collections.Generic; using System.Data.OleDb; using System.Linq; using System.Text; namespace LoowooTech.Stock.Tool { public class ValueCompareTool2:ValueBaseTool2,IVTool { public string Name { get { ...
using System.Windows.Forms; namespace gView.Framework.Carto.Rendering.UI { public partial class FormGroupRendererProperties : Form { public FormGroupRendererProperties(Control panel) { InitializeComponent(); Controls.Add(panel); panel.BringToFront(); ...
using GalaSoft.MvvmLight; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Wpf.Model { class Index : ObservableObject { public string IndexName { get; set; } public string IndexPage { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using PROnline.Models.Users; using System.ComponentModel.DataAnnotations; namespace PROnline.Models.Assessments { //测评结果 public class AssessmentResult { public Guid AssessmentResultID { get; set; } ...
using System.Collections.Generic; using Properties.Core.Objects; namespace Properties.Core.Interfaces { public interface IVideoService { List<Video> GetVideosForProperty(string propertyReference); Video GetVideoForProperty(string propertyReference, string videoReference); string Create...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RTreeCodeApproach { public interface ISpatialDatabase<T> : ISpatialIndex<T> { void Insert(T item); void Delete(T item); void Clear(); void BulkLoad(IEn...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...