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using System; namespace dark_place_game { class Program { static void Main(string[] args) { Console.WriteLine("Lancement du jeu Dark Place ..."); throw new Exception("Le jeu ne semble pas encore codé !"); } } }
public class Solution { public IList<int> DiffWaysToCompute(string input) { IList<int> res = new List<int>(); if (!input.Contains("+") && !input.Contains("-") && !input.Contains("*")) { res.Add(Int32.Parse(input)); return res; } for (int i = 0; i < input.Lengt...
namespace classicSortingAlgorithms.SortingClasses { using System.Collections.Generic; using System.Diagnostics; abstract class Sort<T> { public T[] Array { get; set; } public Stopwatch Stopwatch { get; set; } public IComparer<T> Comparer { get; set; } public abstract string ClassName { get; set; } publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LobbyUIController : MonoBehaviour { [SerializeField] private GameObject characterSelectPopup; [SerializeField] private GameObject OptionPopup; [SerializeField] private GameObject ExitPopup; [Seri...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class Ghost : Entity { NavMeshAgent navMashAgent; NavMeshPath path; public float timeForNewPath; bool isWorking; Vector3 target; bool validPath; public Player player; private vo...
using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Moq; using System; using System.Linq; using TodoAPI; using TodoAPI.Controllers; using TodoAPI.Models; using Xunit; namespace XUnitTestProject { /// <summary> /// initial the DbContext before running every test /// </summary> pub...
using System; using PostSharp.Extensibility; namespace DelftTools.Utils.Aop.NotifyPropertyChange { /// <summary> /// Apply this attribute to properties you do not want to be intercepted /// by NotifyPropertyChangeAttribute. /// </summary> [Serializable, MulticastAttributeUsage(MulticastTargets.Pr...
using Anywhere2Go.DataAccess.Object; using Anywhere2Go.DataAccess.SurveyorPointObject; using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.ServiceModel.Web; using System.Text; namespace Claimdi.WCF.Public { // NOTE: You can...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; namespace Zadanie_1 { class Program { static bool Czy_niemalejący(int[] tab) { for (int i = 0; i < tab.Length - 1; i++) { if (!(tab[i] <= tab[i + 1])) return false...
using DAL.Entities; using DAL.EF; using DAL.Interface; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace DAL.Repositories { public class ContactRepository : IRepository<Contact> { private SocialNetworkContext db; public ContactRepository(SocialNetworkCon...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectCollider : MonoBehaviour { public Transform target; private SphereCollider _collider; private Vector3 _colliderOffset; private float _colliderRadius; void Start() { _collider = GetComponent<SphereCollider>(); ...
namespace Welic.App.Services.ServicesViewModels { public interface ICriptografia { string Encriptar(string chave, string vetorInicializacao, string textoNormal); string Decriptar(string chave, string vetorInicializacao, string textoEncriptado); } }
 namespace Engaze.NotificationManager.Contract { public class PushNotification { public string Type { get; set; } public string EventId { get; set; } public string EventName { get; set; } public string InitiatorId { get; set; } public string InitiatorName { get; set; } ...
using System; using System.Linq; namespace Autofac.Extras.AttributeMetadata.Test.ScenarioTypes.StrongTypedMetadataAttributeScenario { public interface IStrongTypedScenarioMetadata { int Age { get; } string Name { get; } } }
using System.Collections.Generic; using UnityEngine; public class CollectBehavior : MonoBehaviour { public bool invent; public static GameManager instance; public List<Item> itemList = new List<Item>(); public float generationChance = 0.5f; public void DoInteraction() { Debug.Log("Chest interacted"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using HomeBuh.Data; using HomeBuh.Models; using System.Globalization; namespace HomeBuh.Controllers { publi...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; using System.Xml; using System.Xml.Serialization; namespace Nac.Common { public class NacSerializer { public static string Serialize(obje...
using System; using System.Collections.Generic; using System.Linq; using ODL.DomainModel.Adress; namespace ODL.DataAccess.Repositories { public class AdressRepository : IAdressRepository { private ODLDbContext DbContext { get; } private readonly Repository<Adress, ODLDbContext> _internalGeneri...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class CarrierCooldownEvent : Event { public const string NAME = "Carrier cooldown"; public const string DESCRIPTION = "Triggered when you either were docked at a fleet carrier during a jump ...
using System.Web.Mvc; using Imp.Web.Framework.Controllers; namespace Imp.Admin.Controllers { public class SecurityController : BaseController { public ActionResult AccessDenied() { return View(); } } }
using JobSite.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; namespace JobSite.Business_Logic { public class SortFactory { public Dictionary<string, Func<IOrderedQueryable>> strategyRepository; private SortMethods sorter...
namespace MdServices.Base.Interfaces { public class LoggerFactory : ILoggerFactory { public ILogger.LogLevel Level { get; set; } public void SetLevel(ILogger.LogLevel level) { Level = level; } public ILogger CreateLogger<T>() { return n...
using Microsoft.AspNetCore.Cryptography.KeyDerivation; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OnlyFundsWeb.Helpers { public class Utilities ...
using System.Collections.Generic; using System.Net.Http.Headers; using System.Web.Http; using TfsMobile.Contracts; using TfsMobileServices.Models; namespace TfsMobileServices.Controllers { public class BuildsController : ApiController { public IEnumerable<BuildContract> Get(string project, i...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using EasyDev.Common; namespace EasyDev.EPS.Portal { public class PortalServiceException : ExceptionBase,IException { public PortalServiceException(string msg) : base(msg) { } } ...
using Irony.Interpreter; namespace Bitbrains.AmmyParser { public partial class AstAmmyBind { protected override object DoEvaluate(ScriptThread thread) { return GetData(thread); } public IAstAmmyPropertyValue GetData(ScriptThread thread) { var x ...
using Microsoft.Extensions.Configuration; using NHibernate.Cfg; using NHibernate.Mapping.ByCode; using NHibernate.NodaMoney.Tests.TestDomain; using System; using System.Collections.Generic; using System.Text; namespace NHibernate.NodaMoney.Tests.Fixtures { public class BlappFixture : NHibernateFixture { ...
using System.Collections.Generic; using Proxynet.Models; using UsersLib.Entity; namespace Proxynet.Service.Converters { public interface IUserDtoConverter { List<UserDto> Convert( List<User> users ); UserDto Convert( User user ); User Convert( UserDto user ); List<UserDto> Con...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Net; using System.Reflection; using BruTile; using BruTile.Cache; using BruTile.PreDefined; using BruTile.Web; using DelftTools.Utils; using DelftTools.Utils...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Reflection; using DelftTools.Functions.Filters; using DelftTools.Functions.Generic; using DelftTools.Utils; using DelftTools.Utils.Aop.NotifyPropertyChange; using DelftTools.Utils.Colle...
using CaseManagement.DataObjects; using CaseManagement.Models.SQL; using OfficeOpenXml; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CaseManagementReadIn { public class ExcelToAgency { public List<Agency> agencies = new L...
using System; using System.IO; using System.Reflection; using System.Xml; using System.Xml.Schema; using Messaging.Resolvers; namespace Messaging.Validators { /// <summary> /// SchemaValidator is a schema validator /// </summary> public sealed class SchemaValidator { private readonly ResourceResolver _external...
using System.Security.Cryptography.X509Certificates; namespace oAuth2JwtProfile { public class CertificateUtil { public static X509Certificate2 GetCertificate(string path, string password = "") { X509Certificate2 cert = null; if (password == "") cert = ...
using System; namespace MetroBlog.Domain { public class DocumentDbOptions { public string EndpointUrl { get; set; } public string AuthorizationKey { get; set; } public string DatabaseId { get; set; } } }
 using Android.App; using Android.Content.PM; using Android.Runtime; using Android.OS; using Acr.UserDialogs; using Plugin.Permissions; using ContactListSample.Services; using Android.Support.V7.App; namespace ContactListSample.Droid { [Activity(Label = "ContactListSample", Icon = "@mipmap/icon", Theme = "@style/...
using UnityEngine; using System.Collections; using System; public class Ease { #region Circular public static float CircEaseOut( float curr, float start, float length) { float t = curr - 1; return length * Mathf.Sqrt( 1 - t * t ) + start; } public static float CircEaseIn( float curr, float start, float leng...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Services; namespace Lab1 { /// <summary> /// Summary description for WarsWebService /// </summary> [WebService(Namespace = "http://tempuri.org/")] [WebServiceBinding(ConformsTo = ...
using System; using System.ComponentModel; using System.Windows.Forms; namespace Common.Presentation.Controls { /// <summary> /// UserControl designed to allow both manual input and selection of a date from a dropdown. /// </summary> [DefaultEvent("Click")] public partial class SelectableDate : UserControl { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AOEmelee : MonoBehaviour { /* * public Collider hitBox * public cooldown half a second * public bool isRunning (animation) * * new script * hitBox is the circle around the player * find...
using UnityEngine; using System.Collections; public class orfeoEyes : MonoBehaviour { float timer = 0; // Use this for initialization void Start () { } // Update is called once per frame void Update () { timer += Time.deltaTime; if (timer >= .2f) { timer = 0; ...
using CodingExercise.Data; using System.Data.Entity; using AutoMapper; using Moq; using System.Collections.Generic; using System.Linq; using CodingExercise.API.App_Start; namespace VehicleInventory.Tests { public class TestsBase { protected IMapper Mapper { get { ...
using System; using System.Collections.Generic; namespace Decorator { public class Emprestado : Decorator { protected List<string> _emprestados = new List<string>(); public Emprestado(ItemBiblioteca itemBiblioteca) : base(itemBiblioteca) { } public void EmprestarItem(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Gobiner.PageRank.Stolen_Shit { class PageRank<V,E> : PageRankWithPriors<V,E> { /** * Creates an instance for the specified graph, edge weights, and random jump probability. * @param graph the input graph * @pa...
// Copyright 2013-2017 Serilog Contributors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Game { /// <summary>Represent an attack hitbox that can hit other entities</summary> /// <remarks>This is done by using Physics2D.OverlapCircleAll in Update</remarks> public class AttackHitBox : MonoBehaviour { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Query.SyncObject { /// <summary> /// 库存商品同步 /// </summary> public class ProductSync { public ProductSync() { UpdatedOn = DateTime.Now; } ...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Entities.Core; using Alabo.Domains.Repositories; using Alabo.Domains.Repositories.Model; using Alabo.Domains.Services; using Alabo.Extensions; using Alabo.Reflections; using Alabo.Runtime; using Alabo.Tables.Domain.Entities; using Alabo.W...
using System.Linq; using App.Core.Interfaces.Errors; using App.Core.Interfaces.Managers; using App.Core.Interfaces.Providers; using App.Core.Providers; using App.Data.Dsl; using App.Data.Models; using Microsoft.EntityFrameworkCore; namespace App.Core.Managers { public class ChatManager : IChatManager { ...
using System; namespace exercises { class MainClass { public static void Main(string[] args) { /*Console.WriteLine("Write an odd number: "); var num = int.Parse(Console.ReadLine()); if (num % 2 == 0) { Console.WriteLine("Not an o...
using BenchmarkDotNet.Attributes; namespace Sentry.Benchmarks; // Only really affects application startup time public class SentrySdkInitAndDisposeBenchmarks { [GlobalSetup(Target = nameof(Init_Dispose_DsnEnvVar))] public void SetDsnToEnvironmentVariable() => Environment.SetEnvironmentVariable("SENTRY...
using gView.GraphicsEngine.GdiPlus; using gView.GraphicsEngine.Skia; using System; using System.Globalization; using System.IO; using System.Reflection; using System.Runtime.InteropServices; namespace gView.Framework.system { public class SystemInfo { public static Version Version = new Version(5, 23, ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Linq; namespace CoreCompare { /* As per this issue, https://stackoverflow.com/questions/8927558/why-is-the-binary-output-not-equal-when-compiling-again, * we observe that a binary compiled over again has complete...
using System; using Microsoft.Practices.ServiceLocation; using ReactMusicStore.Core.Data.Context.Interfaces; namespace ReactMusicStore.Core.Data.Context { public class UnitOfWork<TContext> : IUnitOfWork<TContext>, IDisposable where TContext : IDbContext, new() { private readonly ContextManager...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Model; using Control; namespace View { public partial class FrmFuncionario : Form { ...
using System; using NetEscapades.AspNetCore.SecurityHeaders.Headers; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { /// <summary> /// Extension methods for adding a <see cref="CrossOriginEmbedderPolicyHeader" /> to a <see cref="HeaderPolicyCollection" /> /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ClickScript : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { RaycastHit hit; Ray ray ...
// Header for the flower sections public partial class FlowerHeader : System.Web.UI.UserControl { protected void Page_PreRender(object sender, EventArgs e) { if (!IsPostBack) { try { //resets the litContentCartError litContentCartError.Text = ""; string strCurrentCate = "...
namespace DFC.ServiceTaxonomy.GraphSync.Interfaces { // // Summary: // Provides information about the database that processed the query. public interface IDatabaseInfo { // // Summary: // The name of the database where the query is processed. // // Re...
using System; using System.Collections.Generic; using System.Configuration; using System.Threading; using log4net; namespace irrsa { public static class Settings { static Settings() { TryUpdate(); updateThread = new Thread(() => { TryUpdate(); Thread.Sleep(30000); }) {IsBackground = true}; ...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Objects; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IDALRepository { public partial interface IDBSession { DbContext DbContext { get; } //IUserInfoRepos...
namespace Construction_Project { internal class Document { private object a4; private float v1; private float v2; private float v3; private float v4; public Document(object a4, float v1, float v2, float v3, float v4) { this.a4 = a4; ...
 namespace EPI.Searching { /// <summary> /// Design an algorithm that checks whether a number appears in a 2D sorted array or not. /// A 2D array is considered sorted if all rows and columns are sorted. /// </summary> public static class Search2DSortedArray { public static bool Search(int[,] array, int valueTo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace learn_180308//小写汉字金额转换为大写汉字金额 { public partial class Form1 : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IdomOffice.Interface.BackOffice.MasterData; using IdomOffice.Interface.BackOffice.PriceLists; using IdomOffice.Interface.BackOffice.Booking; using IdomOffice.Interface.BackOffice.BookingTemplate; u...
// // TextField.cs: single-line text editor with Emacs keybindings // // Authors: // Miguel de Icaza (miguel@gnome.org) // using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Threading; using NStack; using Terminal.Gui.Resources; using Rune = System.Rune; nam...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Hackathon_4_Advance { public partial class Form1 : Form { int[] number = new i...
using System; using System.Collections.Generic; using System.IO; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace lsc.Common { public class HttpUtils { HttpClient Client { get; } = new HttpClient(); /// <summary> /// Http请求UA /...
using StardewValley; namespace SafeLightning.CommandParsing.Commands { /// <summary> /// Sets the weather for today and tomorrow as lightning. /// </summary> internal class SetLightningCommand : BaseCommand { public SetLightningCommand() : base("set_lightning", "sl", "Sets today and to...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Docller.Core.Models; namespace Docller.Core.Common { public interface IFolderContext { Folders AllFolders { get; set; } long CurrentFolderId { get; set; } void Inject(Folders folders, long curre...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace PropertyGridExample.PropertyClasses { class PropertyTrueFalse { bool m_LogicField; [Browsable(true)] [Description("Example of logic field")] [DisplayName...
using System; using System.Collections.Generic; using System.Configuration; using System.Runtime.Caching; using System.Threading; using System.Linq; using ThirdParty; namespace Adv { public class AdvertisementService { private static MemoryCache _cache = new MemoryCache("AdvertMemoryCache"); p...
namespace useSOLIDin { interface IOutPut { void Print(string text); } }
using System; using Tomelt.Localization; using Tomelt.Utility.Extensions; namespace Tomelt.Modules.Extensions { public static class StringExtensions { public static string AsFeatureId(this string text, Func<string, LocalizedString> localize) { return string.IsNullOrEmpty(text) ...
using System; using System.Collections.Generic; using Uintra.Core.Member.Abstractions; namespace Uintra.Features.Groups { public interface IGroupMember : IIntranetMember { IEnumerable<Guid> GroupIds { get; set; } } }
using System; using System.Net; using System.Net.Sockets; using Framework.Core.Config; using NUnit.Framework; namespace Tests.Projects.Van.Maintenance { public class DNSCheck { /// <summary> /// check DNS, throw error if host is not found /// </summary> [Test] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ASPNetRefresher.Models { public class MineralViewModel { public string sample_name { get; set; } public string lat_max { get; set; } public string long_max { get; set; } public string...
using System; using System.Collections.Generic; using System.Linq; class BiggestTriple { static void Main() { string strNum = Console.ReadLine(); List<string> lNum = new List<string>(); int iSum = 0, iMaxSum = int.MinValue, index = 0, curIndex = -1; int[] aNum = strNum.Split()....
 using damdrempe_zadaca_1.Podaci.Modeli; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static damdrempe_zadaca_1.Podaci.Enumeracije; namespace damdrempe_zadaca_1.Pomagaci { class Inicijalizator { public static List<Ulica> Odre...
using System; using System.Threading; using System.Threading.Tasks; using ApiTemplate.Common.Markers.DependencyRegistrar; using ApiTemplate.Data.ApplicationDbContexts; using ApiTemplate.Data.Repositories.Weathers; namespace ApiTemplate.Data.UnitOfWorks { public class UnitOfWork : IUnitOfWork ,IScopedDependency ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace YoloCampersTwoPointO.Web.Areas.Admin.ViewModels { public class CampersAfbToevoegenVm { public Guid CamperId { get; set; } } }
using E_ticaret.Models; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; using System.Web.Helpers; using System.Web.Mvc; namespace E_ticaret.Controllers { public class MarkalarController : Controller { Model1 k = new Model1(); // GET: Markal...
 namespace com.Sconit.Web.Controllers.MRP { #region Retrive using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using com.Sconit.Utility; using Telerik.Web.Mvc; using com.Sconit.Web.Models.SearchModels.MRP; using com.Sconit....
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace solmates { public class SoulAction : MonoBehaviour { //is soul clean? public bool clean = false; //reference to friendlysoul public FriendlySoul friendsoulref; //time to look at base...
using Tndm_ArtShop.Models; using System.Collections.Generic; namespace Tndm_ArtShop.ViewModels { public class ProizvodiListViewModel { public IEnumerable<Proizvod> Proizvodi { get; set; } public string TrenutnaKategorija { get; set; } } }
using System.Collections.Generic; namespace Records.Buildings { public class BuildingsRecordMap { private Dictionary<int, Dictionary<int, BuildingRecord>> _map = new Dictionary<int, Dictionary<int, BuildingRecord>>(); public BuildingRecord GetByBuildingId(int id, int race) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Move : MonoBehaviour { protected bool canMove; protected Vector3 mouseOffSet; protected string currentLayer; protected bool doSomething; protected virtual void FixedUpdate() { currentLayer = Ga...
namespace Sentry.Internal; /// <summary> /// This is a struct-based alternative to <see cref="System.Diagnostics.Stopwatch"/>. /// It avoids unnecessary allocations and includes realtime clock values. /// </summary> internal struct SentryStopwatch { private static readonly double StopwatchTicksPerTimeSpanTick = ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.Mobile.Editor { /// <summary> /// Event property drawer of type `TouchUserInputPair`. Inherits from `AtomDrawer&lt;TouchUserInputPairEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPro...
namespace PatientService.Model.Specification { public enum LogicalOperator { And = 0, Or = 1 } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using NodaTime; using PluralKit.Core; #nullable enable namespace PluralKit.Bot { public class MemberListOptions { public SortProperty SortProperty { get; set; } = SortProperty.Name; public bool Reverse { ge...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using PROnline.Models.Users; using System.ComponentModel.DataAnnotations; namespace PROnline.Models.Service { public class VolunteerFeedback { //志愿者反馈表ID public Guid VolunteerFeedbackID { get; set;...
using PizzaBezorgApp.Models; using PizzaBezorgApp.ViewModels; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.Core; using Windows.UI.Xaml; using Wind...
namespace DChild.Gameplay.Systems { public interface IGameplayInitializable { void Initialize(); } }
using System.ComponentModel.DataAnnotations; using System.Runtime.Serialization; namespace ClaimDi.DataAccess.Object.API { public class APIToken { [Required] public string user_key { get; set; } [Required] public string app_key { get; set; } [Required] public s...
using System; using DalesTruckMaintenance.Domain; using DalesTruckMaintenance.Domain.DTOs; using DalesTruckMaintenance.Domain.Exceptions; using DalesTruckMaintenance.Domain.Interfaces; using FakeItEasy; using System.Collections.Generic; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace DalesTruck...
using System.Collections.Generic; using Alabo.Domains.Services; using Alabo.Framework.Core.WebUis.Models.Links; using Alabo.Industry.Cms.Articles.Domain.Dto; using Alabo.Industry.Cms.Articles.Domain.Entities; using Alabo.Industry.Cms.Articles.ViewModels; using MongoDB.Bson; namespace Alabo.Industry.Cms.Articles.Domai...
namespace E_ticaret.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("renk")] public partial class renk { [System.Diagnostics.CodeAna...
namespace NumbersInReversedOrder { using System; public class StartUp { public static void Main() { string number = Console.ReadLine(); Console.WriteLine(Reverse(number)); } public static string Reverse(string number) { string re...
using System; using System.Collections.Generic; using System.Collections; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.SQLServer.Generates.Model { public class ColumnConstraints : List<ColumnConstraint> { private Column parent; public ColumnConstraints(Column parent) ...
////----------------------------------------------------------------------- // <copyright file="DBContext.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Dat...