text
stringlengths
13
6.01M
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using log4net; using log4net.Repository.Hierarchy; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.Business.Master { pub...
using System; using System.Collections.Generic; using System.Linq; // ReSharper disable UseDeconstructionOnParameter // ReSharper disable once CheckNamespace namespace Microsoft.OpenApi.Models { public static class OpenApiPathItemExtensions { public static bool IsPathStartingSegmentName(this KeyValueP...
using SnowBLL.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SnowBLL.Service.Interfaces { public interface IBLService { ErrorResult GenerateError(Exception ex); } }
using System; using System.Globalization; namespace Simple.Expressions { // todo: extract common code in Add, Multiply // todo: add tests for Multiply.Reduce public class Multiply : IExpression<int> { private readonly IExpression<int> left; private readonly IExpression<int> right; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace University.Data.CustomEntities { public class CardTransactionDetailsMappings { public bool IsPaid { get; set; } public decimal VideoRate { get; set; } public in...
using Microsoft.AspNetCore.Razor.TagHelpers; using System.Threading.Tasks; namespace Wee.UI.Core.TagHelpers { [HtmlTargetElement("bootstrap-tab-pane")] public class TabsContentItemTagHelper : TagHelper { [HtmlAttributeName("active")] public bool Active { get; set; } [HtmlAttributeName("class")] ...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using Selenio.Core.CustomPageFactory; using Selenio.Core.Reporting; using System; using System.Configuration; namespace Selenio.Core.SUT { public class SUTDriver { public static IWebDriver Driver; ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Mail; namespace Ricky.Infrastructure.Core { /// <summary> /// Email helpers functionality /// </summary> public class EmailHelper { private readonly object _emailLock = new Object(); ...
using HelloWorld.Contracts; using HelloWorld.DAL; using System; using System.Collections.Generic; using System.Configuration; using System.Web.Http; namespace HelloWorld.API.Controllers { public class ValuesController : ApiController { private Lazy<IMessageDM> DM { get; set; } public ValuesCo...
using System; using System.Collections.Generic; using System.Text; namespace GenericDataAcessLayer { [DatabaseTableName("Person")] public class Person { public int Id { get; set; } [DatabaseColumn("fName")] [DatabaseSearchSelect] public string FirstName { get; set; } ...
using System; using System.Collections.Generic; using System.Threading.Tasks; namespace todoApp.Models { public class BaseRepository<TEntity> : IBaseRepository<TEntity> where TEntity : IBaseEntity { public Task Add(TEntity entity) { throw new NotImplementedException(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeliSimPack.MFD { public class SpeedDialBehavior : BaseMfdRenderer { [SerializeField] [Tooltip("Neelde indicating the airspeed")] RectTransform needle; [SerializeField] [Tooltip("Needle rotation (in degre...
using GDS.BLL; using GDS.Comon; using GDS.Entity; using GDS.Entity.Constant; using GDS.Entity.Result; using GDS.Query; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Text; using System.Web; using System.Web.Mvc; using GDS.WebApi.Models; namespace ...
using System.Diagnostics; using MeetMuch.Web.Alerts; using MeetMuch.Web.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; namespace MeetMuch.Web.Controllers { public class HomeController : Controller { public IActionResult Index() { return View(); ...
using System; using System.Drawing; using System.Windows.Forms; using WindowsUpdateNotifier.Resources; namespace WindowsUpdateNotifier { public class SystemTrayIcon : IDisposable { private readonly NotifyIcon mNotifyIcon; private readonly Timer mAnimationTimer; private reado...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `IntPair`. Inherits from `AtomEventReferenceListener&lt;IntPair, IntPairEvent, IntPairEventReference, IntPairUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange")] [AddComponentMenu("Uni...
namespace A4CoreBlog.Data.ViewModels { public class UserProfileViewModel : UserBaseViewModel { public string FirstName { get; set; } public string LastName { get; set; } public string Profession { get; set; } } }
using System; using System.Collections.Generic; using com.Sconit.Entity.INV; using com.Sconit.Entity.ORD; using com.Sconit.Entity.SCM; using com.Sconit.Entity.VIEW; using com.Sconit.Entity.MD; using com.Sconit.Entity.Exception; namespace com.Sconit.Service { public interface IContainerMgr { IList<Cont...
namespace SpeedSlidingTrainer.Application.Services.Solver { public enum SolutionStepStatus { NotSteppedYet, Stepped, Misstepped } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; using DataAccessLayer; namespace BLL { public class WorkBusiness : IBusiness<Work> { UnitOfWork _uof; Employee emp; public WorkBusiness(Employee employee)...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class TestJson { public string equipment_number { get; set; } public string equipment_name { get; set; } public string equipment_level { get; set; } public string equipment_type { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de Fournisseur /// </summary> public class Fournisseur { private int id; private String siret; private String siren; private String nom; public int Id { get ...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Event property drawer of type `Collision`. Inherits from `AtomDrawer&lt;CollisionEvent&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawer(typ...
using System; namespace AppStore.Infra.Data.Integration.Gateway { internal class PaymentGatewayMock { internal CreateSaleResponse Process(CreditCardTransaction transaction) { return new CreateSaleResponse { InstantBuyKey = Guid.NewGuid(), ...
using UnityEngine; using UnityEngine.Events; using UnityEngine.EventSystems; public class CheckOnCollisions : MonoBehaviour { [SerializeField] private UnityEvent _eventCollisionAsteroid; public void OnTriggerEnter2D(Collider2D collision) { _eventCollisionAsteroid.Invoke(); } }
using IWorkFlow.Host;// BaseDataHandler引用 using IWorkFlow.ORM;// 表属性 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json;// Json转换 using System.Data; using BizService.Common;// namespace BizService.Services.Para_BizTypeDi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary1 { class cajamodel { public int CajaFinal { get; set; } public int CajaInicio { get; set; } public DateTime Fecha { get; set; } ...
using Predictr.Models; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace Predictr.Interfaces { public interface IFixtureRepository { Task<List<Fixture>> GetAll(); Task<Fixture> GetSingleFixture(int? id); void Add(Fixture fixture); void Dele...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Paint { //Wenn am Panel neue sachen gemacht werden ganzes na...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Handlers; using OrchardCore.ContentManagement.Metadata; using OrchardCore.Data; using YesSql.Indexes;...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class LevelManager : MonoBehaviour { [SerializeField] private GameObject[] tilePrefabs; [SerializeField] Grid grid; public void CreateLevel() { strin...
using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using TMPro; [ExecuteInEditMode] public class Week8Bonus : MonoBehaviour { /* * Create a function that gives the most optimal guesses for solving the "guess the number I'm thinking of between * one and some number", if...
namespace GTFO.Custom.Rundown.CRundown { public class CRundown { public CRundownManifest Manifest { get; private set; } public static CRundown CreateFromFolder(string path) { return null; } } }
using System; using System.Data; using System.Configuration; using System.Collections; using System.Web; using System.Web.Security; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; using System.Web.UI.HtmlControls; using CIPMSBC; using System.Data.SqlClient; using System.I...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.Graphics; using Android.OS; using Android.Runtime; using Android.Support.V7.App; using Android.Telephony; using Android.Views; using Android.Webkit; using Android...
using System; using System.Collections.Generic; using System.Linq; using ILogging; using ServiceDeskSVC.DataAccess; using ServiceDeskSVC.DataAccess.Models; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets; namespace ServiceDeskSVC.Managers.Managers { public class HelpDeskTicketCommentManager:I...
using EntityLayer.FixDeposit; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace EntityLayer.LoanRepository { public interface IFixedDepositService { Task CreatAysnc(FixedDeposit fixedDeposit); IEnumerable<FixedDeposit> GetAll(); ...
namespace Breeze.Screens { public enum BindType { OneWay, TwoWay } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OcTur.View; using OcTur.Control; namespace OcTur.View { public partial class FrmControlePermi...
using System; using System.Collections.Generic; namespace PlayingCardGame { class Program { public static void Main(string[] args) { var game = new PlayingGame(); game.VisaMeny(); } } }
using Microsoft.EntityFrameworkCore; using System.Reflection; namespace ShapeUpp.Infrastructure { public class ActivityContext : DbContext { public ActivityContext(DbContextOptions<ActivityContext> options) : base(options) { //Database.EnsureDeleted(); //Dat...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Reflection; namespace test_automation_useful_features.Helpers { public static class EnumHelpers { public static string GetEnumOptionDescription(Enum value) { FieldInfo fi = value.GetType().Get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XH.Infrastructure.Domain.Models { /// <summary> /// Auditable entity interface /// </summary> public interface IAuditable { /// <summary> /// Created on ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Descripción breve de SubMenu /// </summary> public abstract class SubMenu { /// <summary> /// Variables generales /// </summary> #region variables_generales private String nombre; private Str...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Globalization; using System.IO; using System.Xml; namespace WindowsFA { public partial class FormCFLO : FormFA { static int M...
namespace Pobs.Comms { internal class TagAwaitingApprovalEmailMessage : IEmailMessage { private readonly string _tagSlug; private readonly string _tagName; internal TagAwaitingApprovalEmailMessage(string tagSlug, string tagName) { _tagSlug = tagSlug; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace ProyectoPP.Models { //Esta clase contiene los modelos de AspNetRoles, Permisos, dos clases que también se utilizan en la interfaz de Administación de roles. public class Roles { // Esta clase contiene l...
 namespace Phonebook { using System; using System.Collections.Generic; using System.Text; public class PhonebookEntry : IComparable<PhonebookEntry> { private string firstName; public string FirstName { get { return firstName; ...
using UnityEngine; using System.Collections; public class GamePhaseState : MonoBehaviour { public enum GamePhaseType { NULL = 0, WELCOME, LEVEL_PLAY, LEVEL_END, GAME_OVER, REAL_ANGUS, INFO, CAT_FACES, PENDING, }; public GamePhaseType gamePhase { get; private set; } public GamePhaseType previ...
using EmberKernel.Plugins; using EmberKernel.Services.UI.Mvvm.Dependency; using EmberKernel.Services.UI.Mvvm.Dependency.Configuration; using System; using System.Collections.ObjectModel; using System.ComponentModel; namespace EmberKernel.Services.UI.Mvvm.ViewModel.Configuration { public class ConfigurationModelMa...
using UnityEngine; using System.Collections; [System.Serializable] public class ItemObject : ScriptableObject { public string itemName = "Item Name Here"; public int itemCost = 50; public string itemDesc; public GameObject itemPrefab; // this will hold the main core of the item and it's abilities (sprite, animat...
using C1.Win.C1FlexGrid; using Clients.Promotions; using Common; using Common.Extensions; using Common.Log; using Common.Presentation; using Entity; using LFP.Printing; using SessionSettings; using System; using System.Collections.Generic; using System.Data; using System.ServiceModel; using System.Threading; using Sys...
using System; using System.Collections.Generic; namespace Microsoft.UnifiedPlatform.Service.Common.Models { public class Log { public string LogType { get; set; } public string Message { get; set; } public double Duration { get; set; } public Dictionary<string, string> Properti...
using UnityEngine; using System.Collections; public class Appevent : MonoBehaviour { Appmain appmain; Appdoc appdoc; Appnet appnet; Appimg appimg; public bool isButtonDown; public bool isDrag; public Vector3 startPoint; public Vector3 endPoint; public Vector3 dragDist; public bool isMakedExitPopup; //...
using SnowDAL.DBModels; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading.Tasks; namespace SnowDAL.Repositories.Interfaces { public interface IEntityBaseRepository<T> where T : IEntityBase { Task<IEnumerable<T>> GetAll(); i...
using System; using System.Collections.Generic; using Atc.OpenApi.Tests.XUnitTestData; using FluentAssertions; using Microsoft.OpenApi.Models; using Xunit; namespace Atc.OpenApi.Tests.Extensions { public class OpenApiSchemaExtensionsTests { [Theory] [MemberData(nameof(TestMemberDataForOpenApiSc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CapaDatos; using System.Data; namespace CapaNegocio { public class PaisBL:Interfaces.iPais { private Datos datos = new DatosSQL(); private String mensaje; public String Mensaje { get {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MVP { public interface IView { event EventHandler Calc; string Input1Text { get; } string Input2Text { get; } string ResultText { set; } voi...
using AutoMapper; using DotNetCoreIdentity.Application; using DotNetCoreIdentity.Application.BlogServices; using DotNetCoreIdentity.Application.BlogServices.Dtos; using DotNetCoreIdentity.Application.CategoryServices.Dtos; using DotNetCoreIdentity.Application.Shared; using DotNetCoreIdentity.EF.Context; using Microsof...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SmartHome.StatusWriters { class ConsoleStatusWriter : IStatusWriter { //this is the concrete class that implements the interface Observer and // its methods for update...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; namespace Org.DAL.MySql { internal class EmployeeDesignContextFactory : IDesignTimeDbContextFactory<EmployeContext> { public EmployeContext CreateDbContext(string[] args) { var optionsBuilder = new DbC...
using FunctionalProgramming.Monad.Outlaws; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace FunctionalProgramming.Tests.MonadTests { [TestClass] public sealed class TaskTests { } }
using UnityEngine; /// <summary> /// Kontrol rotasi kamera dari gyroscope /// </summary> public class FakeCamController : MonoBehaviour { private bool gyroBool; private Gyroscope gyro; private Quaternion rotFix; public void Start() { Transform currentParent = transform.parent; Ga...
namespace Shouter.Web.Views.Home { using System.IO; using SimpleMVC.Interfaces.Generic; using ViewModels; public class Signed : IRenderable<SignedViewModel> { public SignedViewModel Model { get; set; } public string Render() { string template = File.ReadAllText(...
using System; using System.Collections.Generic; using System.Text; namespace DSSLib { public class Case : NotifyObj { public event Action OnChanceChanged; public override string ToString() => $"Случай \"{Name}\""; public string Name { get => name; set ...
namespace MyStore.Helpers { public class DataProvider { public MyStoreEntities database { get; set; } private static string _connectionString; private static DataProvider _instance; public static DataProvider instance { get { return _instance == null ? _insta...
using UnityEngine; using System.Collections; public class Spielende : MonoBehaviour { private bool gameOver = false; void Update() { if (gameOver) Application.Quit(); } void OnTriggerEnter2D( Collider2D other) { if (Debug.isDebugBuild) Debug.Log("Tr...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Windows.Devices.Geolocation; using Windows.Devices.Geolocation.Geofencing; using Windows.Media.DialProtocol; namespace PizzaBezorgApp.Models { ...
using Microsoft.WindowsAzure.Commands.ServiceManagement.Model; using Microsoft.WindowsAzure.Commands.ServiceManagement.Test.FunctionalTests.PowershellCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Microsoft.WindowsAzure.Commands.ServiceManagement.Test.FunctionalT...
using EddiDataDefinitions; using System; using Utilities; namespace EddiEvents { [PublicAPI] public class CommodityEjectedEvent : Event { public const string NAME = "Commodity ejected"; public const string DESCRIPTION = "Triggered when you eject a commodity from your ship or SRV"; ...
namespace ConsoleApplication1.Models { public class MakelaarDomainModel { public string Id { get; set; } public string Naam { get; set; } public int TotaalAantalObjecten { get; set; } } }
using System; using System.Text.RegularExpressions; class Program { static void Main() { string[] tickets = Console.ReadLine().Split(new [] { ',', ' ' }, StringSplitOptions.RemoveEmptyEntries); string regex = @"(\@{6,}|\${6,}|\^{6,}|\#{6,})"; for (int i = 0; i < tickets.Le...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using Microsoft.OpenApi.Models; using System; using Sy...
using UnityEngine; using System.IO; using System.Collections.Generic; public class SaveManager : MonoBehaviour { public static SaveManager instance; // save path string savePath; void Awake () { instance = this; // save path savePath = Path.Combine(Application.persistent...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class BorrowedBookController : MonoBehaviour { public Text Title, Username, StartDate, EndDate; }
using System; using System.Linq; using DelftTools.Functions.Filters; using GeoAPI.Geometries; using GisSharpBlog.NetTopologySuite.Geometries; using NetTopologySuite.Extensions.Coverages; using NUnit.Framework; using SharpMap; using SharpMap.Layers; using SharpMapTestUtils; namespace NetTopologySuite.Extensions.Tests.C...
/** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) { * this.val = val; * this.left = left; * this.right = right; * ...
using UnityEngine; using UnityEngine.Events; namespace Action { /// <summary> /// Action rotate. /// </summary> public class ActionRotate : ActionBase { // Local rotation from Quaternion _from; // Local rotation to Quaternion _to; ActionRotate( GameObject target, float duration, Quate...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; namespace Views.ImageViewers { /// <summary> /// Zoom and Pan UI element /// </su...
namespace Model.EF { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("Document")] public partial class Document { public long ID { get; set;...
namespace EddiDataDefinitions { public class MicroResourceCategory : ResourceBasedLocalizedEDName<MicroResourceCategory> { static MicroResourceCategory() { resourceManager = Properties.MicroResourceCategories.ResourceManager; resourceManager.IgnoreCase = false; ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace HotelManagement { public partial class DangNhap : Form { public DangNhap() { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace EmployeeManagament.Models { public class Department { [Key] public int DepartementID { get; set; } public string DepartementName { get; set; } } }
namespace Ach.Fulfillment.Nacha.Enumeration { public enum StandardEntryClassCode { /// <summary> /// Corporate credit or debit. Primarily used for business-to-business transactions. /// </summary> CCD, /// <summary> /// Prearranged payment and deposits. Used...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AbstractsInterfaces { internal abstract class BaseL1 { protected int Num; public BaseL1(int n) { Set(n); } public abstract void Show...
using AutoFixture; using MediatR; using Microsoft.AspNetCore.Mvc; using Moq; using NUnit.Framework; using SFA.DAS.CommitmentsV2.Api.Client; using SFA.DAS.CommitmentsV2.Shared.Interfaces; using SFA.DAS.Encoding; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Controllers; using SFA.D...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Animal.GameStrategy.NPC { /// <summary> /// 角色 /// </summary> public class Role { /// <summary> /// 表示角色目前所持武器 /// </summary> public IAttackStrategy Weapon { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSteamLeak.Entity.IModels { public interface IWorkOrderStatusSession { Guid WorkOrderStatusId { get; set; } string WorkDoneBy { get; set; } string ...
using Cs_Notas.Dominio.Entities; using Cs_Notas.Dominio.Interfaces.Repositorios; using Cs_Notas.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Notas.Dominio.Servicos { public class ServicoCensec: Servico...
using System.Web.UI; namespace DBTutorial.Account { public partial class ResetPasswordConfirmation : Page { } }
namespace Egret3DExportTools { using UnityEngine; public class StandardSpecularParser : StandardParser { protected override void StandardBegin() { // var roughness = this.GetFloat("_Glossiness", 0.0f); var roughness = 1.0f; var metalness = this.source.GetF...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Engine.Events; public class BaseGameUIPanelResultsCollectionSafety : GameUIPanelResultsBase { public static GameUIPanelResultsCollectionSafety Instance; public static bool isInst { get { ...
using ND.FluentTaskScheduling.Model; using ND.FluentTaskScheduling.Model.request; using ND.FluentTaskScheduling.Model.response; using ND.FluentTaskScheduling.TaskInterface; //********************************************************************** // // 文件名称(File Name): // 功能描述(Description): // 作者(A...
namespace Alabo.Domains.Query.Dto { /// <summary> /// Api接口类 /// </summary> public class ApiOutputDto { } }
using System; using System.Collections.Generic; using System.Reflection; using TraceWizard.Entities; using TraceWizard.Analyzers; using TraceWizard.Classification.Classifiers.J48; using TraceWizard.Classification.Classifiers.Null; using TraceWizard.Classification.Classifiers.Leak; using TraceWizard.Classification.Cla...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Index : System.Web.UI.Page { Dictionary<string, bool> UserList = new Dictionary<string, bool>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AutomationAnywhere { class Program { static void Main(string[] args) { MyClassTest obj = new MyClassTest(); obj.DoStuff(); ...
using System; using System.Collections.Generic; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.Lib.Domain { public static class StringLiterals { public const string Alerts = "Alerts"; public const string Stations = "Stations"; public const string Programs = "Programs"; public const string...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FBS.Domain.Core { public class InMemoryContext<TAggregate> : IAggregateContext<TAggregate> where TAggregate : class, IAggregate { private readonly IDictionary<Guid, TAggregate> aggregates...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Exercicicio18 { class CapitalAcumulado { static void Main(string[] args) { { const int Anos = 3, Anoinicio = 2010; const d...