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using System.Collections; using System.Collections.Generic; using UnityEngine; public class Breakable : InteractableComponent { BodyPart[] parts; public float breakSpeed; public Rigidbody rb; Transform self; // Use this for initialization void Start () { rb = GetComponent<Rigidbody>(); self = GetCompone...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SharpEngine.Editor.ViewModel { public class MainViewModel { public DockManagerViewModel DockManagerViewModel { get; private set; } public MenuViewModel MenuViewModel { ...
namespace Merchello.UkFest.Web.Models.Checkout { using System; using System.Collections.Generic; /// <summary> /// The delivery methods. /// </summary> public class DeliveryMethod : CheckoutStageBase { /// <summary> /// Gets or sets the ship method key. /// </summar...
using UnityEngine; using System.Collections; public class Bullet : MonoBehaviour { float speed = 4f; Vector3 start_position = Vector3.zero; float max_distance = 5f; float current_distance = 0f; bool isMoved = true; SpaceObject owner = null; // Use this for initialization void Awake() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems { public class Problem42 : ProblemBase { private Dictionary<string, int> _alphabet = new Dictionary<string, int>(); private HashSet<decimal> _triangleN...
using System; using System.Collections.Generic; using System.Linq; namespace DependencyInversionPrinciple { public enum Relationship { Parent, Chield, Siblings } public class Person { public string Name { get; set; } } // low-level module public class...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Windows.Forms; using DevExpress.XtraEditors; using System.Configuration; using System.Threading; namespace IRAP.Global { internal p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Template_Method { public class SecondChild : AbctractTemplate { protected override void OperationA() { Console.WriteLine("SecondChild.OperationB"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using appglobal.models; using Microsoft.EntityFrameworkCore; namespace appglobal { public class m_feature_groupModel : ScopePageModel { //...
using gView.Framework.Data; using Newtonsoft.Json; using System; namespace gView.Interoperability.GeoServices.Rest.Json { public class JsonField { [JsonProperty("name")] public string Name { get; set; } [JsonProperty("type")] public string Type { get; set; } [JsonProp...
using System; using System.Collections.Generic; using System.Reflection; namespace JakePerry.Reflection { /// <summary> /// A data structure containing an attribute and it's target. /// </summary> public readonly struct CustomAttributeDecoration<T> : IEquatable<CustomAttributeDecoration<T>> wh...
using System; using System.Collections.Generic; using System.Linq; using Chess.Data.Entities; namespace Chess.Data.Piece { public class Bishop : ChessPiece { public Bishop() { ScoreValue = 300; } public override IEnumerable<Move> GetValidMoves(Square[][] board) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace Genesys.WebServicesClient.Resources { public class UserState { [ReadOnly(true)] public string Id { get; set; } [ReadOnly(true)] public string State { ge...
using System; using System.Collections.Generic; using DevEngine.Graphics; using DevEngine.Levels.Tiles; using Microsoft.Xna.Framework; namespace DevEngine.Levels { public class LevelEditor { public Level Level { get; } public bool OverLayVisible { get; set; } private const int TileSize ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraController : MonoBehaviour { private Animator m_animator; void Start() { m_animator = GetComponent<Animator>(); } public void Shake() { m_animator.SetTrigger("shake"); } }
using UnityEditor; using UnityEngine; namespace AtomosZ.OhBehave.EditorTools { public class NodeEditPopup : EditorWindow { public static NodeEditPopup instance; private static NodeEditorObject editing; private static string newname; private static string newdesc; private Event currentEvent; private ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using GymWorkout.Application.Interfaces; namespace GymWorkout.Entity.Foods { public class FoodPlanDetail : IBaseEntity { [Key] public int Id { get; set; } public int FoodPlanI...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyController : MonoBehaviour { public Vector2 currentPositionID; public int enemyHealth; public Animator childAnimator; public Animator heroAnimator; public HeroController heroController; public Gam...
using System.Web.Mvc; namespace Web.Test.Validation { /// <summary> /// This allows for the testing of expected errors from ModelState /// </summary> internal class TestModelStateController : Controller { /// <summary> /// Instantiate a new Controller Context /// </...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using VerifyParameter.Interface; namespace VerifyParameter.Data.AttributeData { [AttributeUsage(AttributeTargets.Class, AllowMultiple = false)] public partial class PrimaryKeyAttribute : Attribute, IVerifyAttribute { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; using System.Security.Cryptography; namespace PasswortGen1._0 { public partial clas...
using System; using System.Collections.Generic; using System.Diagnostics; using Xamarin.Forms; namespace LorikeetMApp { public partial class StartupPage : ContentPage { public StartupPage() { InitializeComponent(); } protected override void OnAppearing() { base.OnAp...
using System; using System.Data; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; namespace Project { public partial class MainView : Form { public MainView() { InitializeComponent(); } private void MainView_Load(object sender, EventArgs e)...
using Microsoft.Extensions.Configuration; namespace OdeToFood.Services { public interface IGreeter { string MessageOfTheDay(); } public class Greeter : IGreeter { private IConfiguration _configeration; public Greeter(IConfiguration configeration) { _co...
using System; using SharpDX; using D3D = SharpDX.Direct3D; using DX11 = SharpDX.Direct3D11; using DXGI = SharpDX.DXGI; namespace MDX { class GraphicDevice { private DX11.Device Device; private DX11.Texture2D RenderTexture; private DX11.Texture2D DepthTexture; pub...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; namespace EnsureThat { public static class EnsureThatCollectionExtensions { public static Param<T> HasItems<T>(this in Param<T> param) where T : class, ICollection { Ensu...
using System; class RandomNumbersInGivenRange { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { int iN, iMin, iMax; Console.Write("Enter n /integer/ : "); var sN = Console.ReadLine(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerGetDMG : MonoBehaviour { private float playerHp = 100; private Animator anim; private PlayerMove pm; private SkinnedMeshRenderer bodyRenderer; private float smoothTran = 5; private void Start() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using DevExpress.XtraBars; namespace SDI_LCS { public partial class Form_Setting_Charge : DevExpress...
using System; using System.Collections.Generic; using System.Text; namespace PizzaBox.Domain.PizzaLib.Abstracts { interface IPizzaRepositoryDelete<T> { } }
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace Nac.Common.Control { [DataContract, Serializable] public class NacTask : NacObjectWithChildren { [DataMember] public TimeSpan CycleTime { get; set; } [DataMember] public TimeSpan Cycl...
using System.Collections.Generic; using System.Linq; using Vostok.Logging.Abstractions; namespace SpaceHosting.Index { internal sealed class IndexStore<TId, TData, TVector> : IIndexStore<TId, TData, TVector> where TId : notnull where TVector : IVector { private readonly ILog log; ...
using System; using System.Threading.Tasks; using DFC.ServiceTaxonomy.DataAccess.Repositories; using DFC.ServiceTaxonomy.GraphSync.Recipes.Executors; using DFC.ServiceTaxonomy.Title.Indexes; using DFC.ServiceTaxonomy.Title.Models; using Microsoft.Extensions.Logging; using Newtonsoft.Json.Linq; using OrchardCore.Conten...
using System; using System.IO; using Baseline; using Marten.Schema; using Npgsql; using StructureMap; namespace Marten.Testing { public class ConnectionSource : ConnectionFactory { public static readonly string ConnectionString; static ConnectionSource() { var path = AppDo...
using MediaBrowser.Model.Dto; using MediaBrowser.Model.Session; using System; using MediaBrowser.Controller.Entities; using MediaBrowser.Model.Logging; using MediaBrowser.Model.Threading; using System.Linq; namespace MediaBrowser.Controller.Session { /// <summary> /// Class SessionInfo /// </summary> ...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Common.Models { public class Sozialgruppe { public virtual int SozialgruppeID { get; set; } public virtual string Bezeichnung { get; set; } ...
namespace Zombie_Apocalypse_Tomaszek_Piotr { public abstract class Character { protected double _money; protected int _valueY; protected int _valueX; public int X { get { return _valueX; } set { if (value < 25 && value...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class npc_Script : MonoBehaviour { GameObject player1; GameObject player2; public Text myTextBox; public bool questGiven; public bool questDone; public TextMeshProUGUI m...
using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine.SceneManagement; public class GameController : MonoBehaviour { public List<GameObject> healthDisplays; public Sprite fullHeart; public Sprite emptyHeart; public float restartDelay = 3f; public...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Disco : MonoBehaviour { private Light lightSource; public Gradient colorGradient; public float duration = 1f; private void Awake() { lightSource = GetComponent<Light>(); } void Update() ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.System; using Windows.UI; using Windows.UI.Core; using Windows.UI.Popups; ...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Logging; using System; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Net.UdpServer.Echo { class Program { static void Main(string[] args) ...
namespace Sentry.DiagnosticSource.IntegrationTests.EF; public class TestDbContext : DbContext { public DbSet<TestEntity> TestEntities { get; set; } = null!; public TestDbContext(DbContextOptions options) : base(options) { } protected override void OnModelCreating(ModelBuilder model) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SMN.Data.Entities { public class Mungesat { public Guid Id { get; set; } public bool MeArsyje { get; set; } public DateTime Data { get; set; } public string? Arsyeja { get...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; using Entidades; namespace WCF { // NOTA: puede usar el comando "Rename" del menú "Refactorizar" para cambiar el nombre de interfaz "ISRV_Proovedor" en el código y e...
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using ApartmentApps.Client.Models; using Microsoft.Rest; using Newtonsoft.Json.Linq; namespace Apa...
using MyHotel.Business.Entity.CustomChart; using MyHotel.Utils; using System; using System.Collections.Generic; using System.Data; using System.Drawing; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using AjaxControlToolkit; using System.Web.UI.DataVisualization....
#if DEBUG using AsyncClasses; using Contracts.Callback; using System.Collections.Generic; using System.ServiceModel; using System.Threading.Tasks; namespace Contracts.Promotions { [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IAsyncUpdateCallback), Namespace = "http://www.noof.com/...
namespace DFC.ServiceTaxonomy.ContentApproval.Models { public static class Constants { public const string SubmitSaveKey = "submit.Save"; public const string SubmitPublishKey = "submit.Publish"; public const string SubmitRequiresRevisionValue = "submit.RequiresRevision"; public...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Repl.Core; namespace Repl.WebApi.Controllers { [Route("api/internal/replication")] [ApiController] public class ReplicationController : Controller { [HttpGet] ...
using System; using System.Text; using System.Collections.Generic; using Kattis.IO; public class Program { const int MAX_MOVES = 10; const int MAX_STONES = 1000000; static public void Main () { Scanner scanner = new Scanner(); BufferedStdoutWriter writer = new BufferedStdoutWriter(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SMN.Data.Entities { public class ParaleljaNxenesi { public Guid Id { get; set; } public SmnUser Nxenesi { get; set; } public Paralelja Paralelja { get; set; } } }
namespace Frank.Scheduler.Models.Messages { public enum Result { Success, Failure, PartialSuccess } }
namespace DesignPatterns.Decorator.Example1 { /// <summary> /// Decorators can execute their behavior either before or after the call to a wrapped object. /// </summary> public class ConcreteDecoratorB : Decorator { public ConcreteDecoratorB(Component comp) : base(comp) { } ...
using StackUnderflow.Domain.Core.Contexts.Question.CreateQuestion; using StackUnderflow.EF.Models; using System; using System.Collections.Generic; using System.Text; namespace StackUnderflow.Domain.Core.Contexts.Question { public class QuestionWriteContext { public ICollection<Post> Questions { get; }...
public class Solution { public int[] Intersection(int[] nums1, int[] nums2) { Array.Sort(nums1); Array.Sort(nums2); var lst = new List<int>(); for (int i = 0; i < nums1.Length; i ++) { if (i != 0 && nums1[i] == nums1[i-1]) continue; ...
#region MIT License /* * Copyright (c) 2009 University of Jyväskylä, Department of Mathematical * Information Technology. * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without rest...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using MobilePhoneRetailer.DataLayer; namespace MobilePhoneRetailer.BusinessLayer.Cart { //Concrete Component Class public class Cart : ICart { public int CustomerID...
using System; using System.Collections.Generic; using System.Text; namespace Welic.App.Models.Usuario { class UserInfo { public string NomeCompleto { get; set; } public string Cpf { get; set; } public byte[] ImagemPerfil { get; set; } public string NomeImage { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace Formatter { public class ReceiptFormat5 : ReceiptFormat4 { public ReceiptFormat5(Receipt receipt, int width, int posNumber, bool SlipInsideReceipt) : base(receipt, width, posN...
using System; using System.Collections.Generic; using System.Globalization; using System.Text; namespace jaytwo.Common.Parse { public static partial class ParseUtility { public static decimal ParseDecimal(string value) { var styles = GetStyles(value); var formatProvider = GetFormatProvider(styles); ret...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using System; using System.Collections; using System.Collections.Generic; using Microsoft.ML.Data; using static Mic...
using UnityEngine; using UnityEngine.SceneManagement; namespace GameManager { public class GameManager_GoToMenuScene : MonoBehaviour { private void OnEnable() { GameManager_Master.Instance.GoToMenuSceneEvent += GoToMenuScene; } private void OnDisable() { GameManager_Master.Instance.GoToMenuSceneEve...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Text; using System.Reflection; using System.Web.Mail; using System.Net.Mail; namespace MvcApplication1.Models { public class Practitioner { glinttEntities gE; glinttlocalEntities glE; pri...
 using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using WebUI.Entity; using WebUI.Models; namespace WebUI.Data.Concrete.EfCore { public class ApplicationIdentityDbContext : IdentityDbContext<ApplicationUser> { public App...
using System.Collections.Generic; using System.Linq; namespace EPI.HashTables { /// <summary> /// Write a function that takes as input a string ("sentence") and a list of strings ("words") /// and returns all substrings of the sentence which are a concatenation of all the words. /// Assume all words have equal le...
namespace Serilog.PerformanceTests; /// <summary> /// Determines the cost of rendering an event out to one of the typical text targets, /// like the console or a text file. /// </summary> [MemoryDiagnoser] public class OutputTemplateRenderingBenchmark { const string DefaultFileOutputTemplate = "{Timestamp:yyyy-MM-...
using Crystal.Plot2D.Common; using Crystal.Plot2D.DataSources; using System; using System.Windows; using DataSource = Crystal.Plot2D.DataSources.IDataSource2D<double>; namespace Crystal.Plot2D.Charts { public abstract class IsolineGraphBase : ContentGraph { protected IsolineGraphBase() { } private Isolin...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Utility; using FiiiCoin.Wallet.Win.Common.interfaces; using System; using System.Threading; using System.Threading.Ta...
namespace gView.GraphicsEngine { public struct CanvasRectangleF { public CanvasRectangleF(float left, float top, float width, float height) { this.Left = left; this.Top = top; this.Width = width; this.Height = height; } public Can...
using System; using System.Collections.Generic; using System.Text; using MvvmCross; using MvvmCross.Core.ViewModels; namespace Trains { public class AppStart : MvxNavigatingObject, IMvxAppStart { public void Start(object hint = null) { //var userService = Mvx.Resolve<IUserDataServi...
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public sealed partial class VlcMediaPlayer { private EventCallback myOnMediaPlayerEncounteredErrorInternalEventCallback; public event EventHandler<VlcMediaPlayerEncounteredErrorEventArgs> EncounteredError; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Week_2_LAB_EX_HW { class Program { static void AnimalSound(string animal = "duck", string sound = "quack") { Console.WriteLine($"The {animal} goes \"{sound...
using System; using System.Data; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using DtCms.Common; namespace DtCms.Web.Admin.Contents { public partial class Edit : DtCms.Web.UI.ManagePage { public int Id; protected void Page_Load(object sender, EventArgs e) {...
using Pe.Stracon.SGC.Infraestructura.Core.Base; using Pe.Stracon.SGC.Infraestructura.QueryModel.Contractual; using System; using System.Collections.Generic; namespace Pe.Stracon.SGC.Infraestructura.Core.QueryContract.Contractual { public interface IProveedorLogicRepository : IQueryRepository<ProveedorLogic> {...
using System.Linq; using CameraBazaar.Models.EntityModels; using CameraBazzar.Data; namespace CameraBazaar.App.Security { public class AuthenticationManager { private CameraBazaarContext context; public AuthenticationManager() { this.context = new CameraBazaarContext(); ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Diagnostics.Eventing.Reader; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Entity { [Serializable] public class BackUserInfo : ModelBase { /// <summary> /// 对应数据库中的UserName,账号 /// </summary> public string LoginName { ge...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using MobilePhoneRetailer.DataLayer; namespace MobilePhoneRetailer.BusinessLayer { public class Customer { public int CustomerID { get; set; } public String Name...
using UnityEngine; using System.Collections; public class TileFloorController : TileController { public Material materialMonster, materialTrap, materialBoth; void Update() { SetText (GetTileChar()); SetFontShader(GetTileCharShader()); } public override void Interact() { base.Interact (); } v...
using System; //TODO: Add other using statements here namespace com.Sconit.Entity.ISI { public partial class TaskReportView { public Int32? Id { get; set; } public string TaskSubTypeCode { get; set; } public string TaskType { get; set; } public string TaskSubTypeDesc { get; se...
using DChild.Gameplay.Combat.StatusEffects; using Sirenix.OdinInspector.Editor; using UnityEditor; using UnityEngine; [OdinDrawer] public sealed class StatusEffectDrawer : OdinAttributeDrawer<StatusEffectAttribute, string> { protected override void DrawPropertyLayout(IPropertyValueEntry<string> entry, StatusEffec...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts; using FakeItEasy; using Newtonsoft.Json.Linq; using Xunit; namespace DFC.ServiceTaxonomy.UnitTests.GraphSync.GraphSyncers.Parts.AutoroutePartGraphSyncerTests { public class AutoroutePartGraphSyncerValidateSyncComponentTestsBase ...
using UnityEngine; using System.Collections; public class ObjectCache : MonoBehaviour { public GameObject prefab; public int cacheSize; private GameObject [] objects; private int cacheIndex; bool IsHiddenAllObj; public void Initialize() { cacheSize = (int)(PlayerAutoFire.frequency * PlayerSimpleBullet.life...
using GDS.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GDS.Dal { public interface ITemplatePhaseDao<T> : IDaoBase<T> where T : class { List<TemplatePhase> GetTemplatePhaseByTemplateId(int templateId); bo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Mercadinho { public partial class Servicos : Form { public Servicos() ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace GucciBazaar.Models { public class Category : BaseModel { [StringLength(250)] [Required(ErrorMessage = "Numele categoriei este obligatoriu")] public string Name { get; set; } public virtual...
using fNbt; public interface IAiMeta { void writeToNbt(NbtCompound tag); void readFromNbt(NbtCompound tag); }
using System.Data.Entity; using System.Linq; using System.Net; using System.Web.Mvc; using Tensorflex.Models; using PagedList; namespace Tensorflex.Controllers { public class ArticuloesController : Controller { private TensorflexEntities db = new TensorflexEntities(); // GET: Art...
 namespace BizApplication { /// <summary> /// Contains a group of settings which describe how the application will be managed by the service. /// /// SessionType : see ApplicationSessionMode description. /// /// ResponseMode : see ResponseMode description. /// ...
using System.Collections.Generic; namespace Algorithms.Lib.Interfaces { public interface IOrgraph : IPrintable { IReadOnlyCollection<INode> Nodes { get; } IReadOnlyCollection<IArcs> Arcs { get; } void RemoveNode(INode node); void RemoveArc(IArcs edge); } }
using System; namespace Masuit.LuceneEFCore.SearchEngine { /// <summary> /// 索引器选项 /// </summary> public class LuceneIndexerOptions { /// <summary> /// 索引路径 /// </summary> public string Path { get; set; } /// <summary> /// 索引列IndexId的生成函数,(Type Enti...
using System; namespace Week04b { class MainClass { public static void Main (string[] args) { // In your own words/comment explain the difference between a while loop and a do while loop // A while loop runs while a condition is true, where as a do while loop will run atleast once and then check...
using gView.Framework.Data; using gView.Framework.Data.Filters; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace gView.DataSources.GeoJson { class GeoJsonFeatureCursor : FeatureCursor { private readonly IFeature[] _features; private readonly ISpatial...
namespace Ecom.DataModel { using System.Collections.Generic; using System.ComponentModel.DataAnnotations; /// <summary> /// Gives the category of identity /// </summary> public class Category { /// <summary> /// Gets or Sets the CategoryID /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ChaseState : IStateBase { private static ChaseState instance = new ChaseState(); public static ChaseState Instance { get { return instance; } } public void Init(Monster ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using WebApplication1.Helpers; using WebApplication1.Models; namespace WebApplication1.Controllers { public class InvoiceSearchController : ApiController { // GET: api/Inv...
using System.Data.Entity; using Modelos; namespace AcessoDados { public class Contexto : DbContext { public DbSet<Produto> Produtos { get; set; } public DbSet<Usuario> Usuarios { get; set; } public DbSet<Categoria> Categorias { get; set; } public DbSet<Cliente> Clientes { get;...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using ProjectManagement.Entity; using ProjectManagement.WebUI.Models; namespace ProjectManagement.WebUI.Controllers { public class UserController : ...
using System; using System.Collections.Generic; namespace _01 { public class Solution{ private IList<string> result; public IList<string> Permute(int n){ result=new List<string>(); DFS(n,1,0,"女"); DFS(n,0,1,"男"); return result; } pr...