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namespace cyrka.api.domain.projects.commands.setStatus { public class SetStatus { public readonly ProjectStatus Status; public SetStatus(ProjectStatus status) { Status = status; } } }
using Microsoft.Extensions.Configuration; using System.Collections.Generic; namespace DamianTourBackend.Tests.UnitTests.Api { static class FakeConfiguration { public static IConfiguration Get() { var myConfiguration = new Dictionary<string, string> { {"T...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace TextRPG { public class Raccoon : Enemy { private void Start() { Energy = 10; MaxEnergy = 10; Attack = 8; Defense = 3; Gold = 20; ...
namespace ParkingLot { using System; using System.Collections.Generic; public class Startup { public static void Main(string[] args) { Console.WriteLine(Execute()); } private static string Execute() { var cars = new SortedSet<string>(); ...
using System; using NUnit; using NUnit.Framework; using SerialPort; namespace SerialPortTest { [TestFixture] public class UnitTest1 { [Test] public void OpenTest() { var port = new Serial("COM7"); Assert.DoesNotThrow(() => port.Open()); } } }
using AngularJSAuthentication.API.Providers; using Microsoft.Owin; using Microsoft.Owin.Security.Facebook; using Microsoft.Owin.Security.Google; using Microsoft.Owin.Security.OAuth; using Owin; using System; using System.Configuration; using System.Linq; namespace AngularJSAuthentication.API { public partial c...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RoomCodeInputField : MonoBehaviour { const string roomCodePrefKey = "RoomCode"; public void Start() { //입력했던 roomCode를 저장해놓고 defaultCode로 입력해줌 string defaultCode = string.Empt...
using TripLog.Services; using TripLog.ViewModels; using TripLog.Views; using Xamarin.Forms; namespace TripLog { public partial class App : Application { public App() { InitializeComponent(); MainPage = BuildMainPage(); } protected override ...
using System; using MonoTouch.UIKit; using MonoTouch.Foundation; using System.Security.Cryptography; using System.IO; using System.Linq; using System.Collections.Generic; // // OpenUDID.cs // openudid // // initiated by Yann Lechelle (cofounder @Appsfire) on 8/28/11. // Copyright 2011 OpenUDID.org // // Ported ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using System.IO; [Serializable] public class AudioCfg { public int ID; public string AssetName; public bool Loop; public float Volume; public int Priority; public int FadeIn; public int FadeOut; } ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using Newtonsoft.Json; namespace BattleShots { public class FileManager { public string devicePath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.Personal), "device.txt"); public string Stor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UnityEngine; namespace Assets.Scripts.AISystem { public class AITransition : MonoBehaviour { public AIDecision decision; public AIAction toTrue; public AIAction t...
using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace EDDiscovery2.Themes { public interface ITheme { string Name { get; } Color MainBackgroundColor { get;} Color SecondaryBackgroundColor { get;...
using UnityEngine; using UnityAtoms.Mobile; namespace UnityAtoms.Mobile { /// <summary> /// Event of type `TouchUserInput`. Inherits from `AtomEvent&lt;TouchUserInput&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/TouchUserInput", fileName = "T...
using System; using System.Collections.Generic; using System.Text; namespace CursoCsharp.Fundamentos { public class Comentarios { public static void Executar() { //cuidado com os comentarios desnecessário Console.WriteLine("Codigo claro é sempre melhor!"); /...
namespace DbModel.Core { public interface IHasUnitOfWork { IUnitOfWork UnitOfWork { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; namespace AweShur.Core.Security { public class AppUserNoDBDecorator : AweShur.Core.Security.AppUserDecorator { public override void SetProperties(string objectName, int dbN...
using System; using SQLite; namespace feedback.Models { public class Comment { [PrimaryKey, AutoIncrement] public int ID { get; set; } public string FullName { get; set; } public string Email { get; set; } public string Opinion { get; set; } public Comment() ...
using System; namespace Juicy.WindowsService { /// <summary> /// Defines the task objects that can be managed by the service /// </summary> public interface ITask : IDisposable { bool Started { get; } string Name { get; } void Start(); void Stop(); void Execute(); } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using VEE.Models; using VEE.Models.BasedeDatos; namespace VEE.Controllers { public class SufragiosController : Con...
using Microsoft.Owin; using Owin; [assembly: OwinStartup( typeof( Proxynet.Startup ) )] namespace Proxynet { public partial class Startup { public void Configuration( IAppBuilder app ) { ConfigureAuth( app ); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class Cookie1Source : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void btnSubmit_Click(object sender, ...
using System; using System.Collections.Generic; using System.Windows.Forms; using Utility; /************************************************************************************************** OBJECTIVES This program will encapsulate the majority of my file browsing functionalities. ARCHITECTURE The program ...
using UnityEngine; using TNet; /* * This class reimplements TNBehavior under the Singleton pattern */ [RequireComponent(typeof(TNObject))] public abstract class TNSingleton<T> : Singleton<T> where T : PimpedMonoBehaviour { TNObject mTNO; public TNObject tno { get { if (mTNO == null) mTNO = GetComponen...
using NBitcoin; using NBitcoin.Protocol; using NBitcoin.Protocol.Behaviors; using NBitcoin.RPC; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Threading; using System.Threading.Tasks; using WalletWasabi.Backend.Models; using WalletWasabi.Crypto; using ...
using SFML.Graphics; using SFML.Window; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IcyMazeRunner.Klassen { class Controls : GameStates { Texture controlsTex; Sprite controls; bool isPressed = false; ...
using System; namespace Programas { class Program { static void Main(string[] args) { int[] vect = new int[10]; int suma = 0, menor = 10000, aux = 0; float prom = 0; Console.WriteLine("Ingrese sus numeros"); for (i...
using System; namespace com.Sconit.Entity.MSG { public partial class MessageQueue { #region Non O/R Mapping Properties #endregion } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using DFrame; namespace DPYM { /* 生成逻辑生产工厂 */ public class GLFactory { public GenerateLogic Produce(EUID productID) { return Produce((EGenerateLogic)productID); } ...
using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.Globalisation; using gView.Framework.IO; using gView.Framework.system; using gView.Framework.system.UI; using gView.Framework.UI; using System; using System.Collections.Generic; using System.IO; using System.Threading.Tasks; using System....
 using RoomProject.Model; using RoomProject.View; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace RoomProject.Controller { class RoomController { RoomModel roomModel; ...
using KingNetwork.Server.Interfaces; namespace CubesMultiplayerDemoServer { public class NetworkPlayer { public IClientConnection IClient { get; private set; } public float X { get; set; } public float Y { get; set; } public float Z { get; set; } public bool Moved { g...
using System; using System.Collections.Generic; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.SQLServer2000.Model { public class ConstraintColumns:List<ConstraintColumn> { private Constraint parent; internal ConstraintColumns(Constraint parent) { thi...
using EmberCore.KernelServices.PluginResolver.Loader; using EmberKernel; using EmberKernel.Services; using Microsoft.Extensions.Logging; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Text; names...
using System.Collections; using System.Collections.Generic; using UnityEngine; using Spine.Unity; using UnityEngine.UI; using DG.Tweening; using AlohaCorp.UI; public class ClearPopup : PopupComponents { [SerializeField] ProgressManager progressManager; [SerializeField] SkinManager skinManager; [SerializeFi...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using SpaceHosting.Index.Faiss; using SpaceHosting.Index.Sparnn; using SpaceHosting.Index.Sparnn.Distances; using Vostok.Logging.Abstractions; namespace SpaceHosting.Index { public class IndexStoreFactory<TId, TData> : IIndexSto...
using Core; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Threading.Tasks; namespace DBCore { public static class WaybillDB { /// <summary> /// список накладных за определённый год и месяц /// </summary> public stat...
namespace DistributedCollections { public class BackplaneMessage { public MessageId Id { get; set; } public int OperationCode { get; set; } public byte[] Content { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Task2 { class Program { static void Main(string[] args) { DateTime start = DateTime.Now; TimeSpan ans = new TimeSpan(); ...
using Avalonia.Controls; using Avalonia.Input; using Avalonia.Interactivity; using Avalonia.Styling; using System; namespace WalletWasabi.Gui.Controls { public class ExtendedListBox : ListBox, IStyleable { Type IStyleable.StyleKey => typeof(ListBox); public ExtendedListBox() { AddHandler(PointerPressedEven...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; using System.Text; namespace GenericScale { public class Scale <T> //class as the Type parameter where T : IComparable<T> //generic CompareTo with the T { private T left; private T right; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace UnityStandardAssets.CrossPlatformInput { public class ShowFloorText : MonoBehaviour { public EnemyCount enemyCount; public Text _FloorText; // Use this for initializati...
using System; using iSukces.Code.Interfaces; namespace iSukces.Code.AutoCode { public partial class Generators { internal class ReactivePropertyGenerator : SingleClassGeneratorMultiple<Auto.ReactivePropertyAttribute>, IAutoCodeGenerator { private static void Single(CsClass csClass,...
// <copyright file="IDataReader.cs" company="TreverGannonsMadExperiment"> // Copyright (c) TreverGannonsMadExperiment. All rights reserved. // </copyright> namespace Database { using System.Collections.ObjectModel; using System.Threading.Tasks; using Microsoft.Extensions.Configuration; using Models; ...
using System.Collections.Generic; using System.Linq; namespace SocialMedia.Core.CustomEntities { public class LoginList<T> : List<T> { public string Email { get; set; } public string Password { get; set; } public LoginList(List<T> items) { AddRange(items); ...
using System; using System.Threading; using Phenix.Core; namespace Phenix.StandardService.Business { /// <summary> /// 同步器 /// </summary> public sealed class Synchronizer : BaseDisposable { #region 单例 private Synchronizer(Action<MessageNotifyEventArgs> doMessageNotify) : base() { _m...
// ReSharper disable once CheckNamespace namespace System.Reflection { public static class AssemblyExtensions { public static string GetApiName(this Assembly assembly, bool removeLastVerb = false) { if (assembly == null) { throw new ArgumentNullException(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraScript : MonoBehaviour { private GameObject player; public float cameraSpeed = 4f; public float offsetY = 0.05f; // Start is called before the first frame update void Start() { player = GameObject.Find("...
namespace Uintra.Core.UbaselineModels { public class ImageModel : UBaseline.Shared.Media.ImageModel, IGenericPropertiesComposition { public GenericPropertiesCompositionModel GenericProperties { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; namespace Pokemon_Internal_Blades_CSharp { /// <summary> /// Trainer class /// </summary> public class Trainer { const int MALE = 0; const int FEMALE = 1; /// <su...
using Compent.Shared.Extensions.Bcl; using Uintra.Core.Search.Converters.SearchDocumentPanelConverter; using Uintra.Core.Search.Entities; using Uintra.Features.Tagging.UserTags.Models; namespace Uintra.Features.Search.Converters.Panel { public class UserTagsPanelSearchConverter : SearchDocumentPanelConverter<User...
using System.IO; namespace Crystal.Plot2D.Common { public static class StreamExtensions { public static void CopyTo(this Stream input, Stream output) { byte[] buffer = new byte[32768]; while (true) { int read = input.Read(buffer, 0, buffer.Length); if (read <= 0) ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Menu { [System.Serializable] public class Level { public int id_Level = -1; public string name; public Transform pShowEnvirenement; public Transform pShowCar; publi...
using Autofac; using ReactMusicStore.Services; using ReactMusicStore.Services.Interfaces; using ReactMusicStore.Services.Interfaces.Common; namespace ReactMusicStore.Core.IoC.Modules { public class ApplicationCapsuleModule : Module { protected override void Load(ContainerBuilder builder) { ...
// <copyright file="ScriptTable.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> using System.Collections.Generic; namespace WaterTrans.GlyphLoader.Internal.OpenType { /// <summary> /// The OpenType script table. /// </summary> internal sealed class ScriptTable { /// <summar...
using Foundation; using System; using System.CodeDom.Compiler; using UIKit; namespace ResidentAppCross.iOS { public partial class GenericTableSection : SectionViewBase { public GenericTableSection (IntPtr handle) : base (handle) { } public GenericTableSection() { } public UITableView T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Nac.Common.Control; namespace Nac.Wpf.Common.Control { public class NacWpfBlockIf : NacWpfBlockSeq { public NacWpfBlockIf(NacBlockIf nacBlockIf) : base(nacBlockIf) { } public...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace EAN.GPD.Domain.Models { public class UsuarioModel : BaseModel { [NotMapped] public long? IdUsuario { get; set; } public override long? GetId() => IdUsuario; [Required(Al...
using System.Web.Optimization; namespace MyAngularSite { /// <summary> /// Class BundleConfig. /// </summary> public static class BundleConfig { public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new ScriptBundle("~/bundles/dependencies.js") ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Verse; using RimWorld; using HarmonyLib; namespace Replace_Stuff.NewThing { [HarmonyPatch(typeof(GenConstruct), "CanPlaceBlueprintOver")] class CanPlaceBlueprintOverOldThing { //public static bool CanPlaceBlueprintOver(Bu...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ByteClubGroupTicketSystem { public static class TimeSlotDb { /// <summary> /// Adds a time slot to the database /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LongestString { class Program { static void Main(string[] args) { string[] strArr = new string[] { "Lorem ipsum dolor sit amet, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class RobotCursor : MonoBehaviour { public Canvas screen; public UserPanel user; private RawImage cursor; private Image loading; private Vector2 offset; public Vector3 rota...
using System; using System.Xml.Serialization; using CsvHelper.Configuration.Attributes; namespace Parser { [XmlRoot(ElementName = "age_details")] public class AgeDetails { [Index(0)] [XmlAttribute(AttributeName = "id")] public static int Id { get; set; } [Index(1)] [...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Les3Exercise1 { struct Complex { private double re; private double im; public double Re { get { return re; } set { re = value; ...
using System.Web.Mvc; namespace Mashup.App.Controllers { using System.Collections.Generic; using Mashup.App.Infrastructure; using Mashup.Data.Model; using Mashup.Logic.Contracts; using Mashup.Logic.Logic; [Authorize] public class RSSController : BaseController<IRSSService> { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using ProjectCompany.Services; using ProjectCompany.Models; using ProjectCompany.ViewModels; namespace ProjectCompany.Controllers { [Route("api/[controller]")]...
using AppStore.Domain.Orders; using AppStore.Infra.CrossCutting.Logging; using AppStore.Infra.CrossCutting.Serialization; using AppStore.Infra.Data.Integration.Gateway; using System; namespace AppStore.Infra.Data.Integration { public class PaymentProvider : IPaymentService { private readonly PaymentGa...
using UnityEngine; using System.Collections; /// <summary> /// Enemy spawner. /// /// Instantiates enemy prefabs at a time interval when the player /// is in range. /// </summary> public class EnemySpawner : MonoBehaviour { //How often to spawn public float spawnPeriod = 5.0f; //How close the player has to be ...
using System.Reflection; using Verse; using HarmonyLib; namespace Kyrun.Reunion { [StaticConstructorOnStartup] class Main { static Main() { var harmony = new Harmony("kyrun.mod.reunion"); harmony.PatchAll(Assembly.GetExecutingAssembly()); } } }
using Alabo.Datas.Stores; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Services.Update; using Alabo.Extensions; using System; using System.Collections.Generic; namespace Alabo.Domains.Services.View { public abstract class ViewBaseService<TEntity, TKey> : UpdateBase<TEntity, TK...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Function x 2 of type `Collision`. Inherits from `AtomFunction&lt;Collision, Collision&gt;`. /// </summary> [EditorIcon("atom-icon-sand")] public abstract class CollisionCollisionFunction : AtomFunction<Collision, Collision> { } }
using UnityEngine; using System.Collections; public class PlayerController : MonoBehaviour { private Rigidbody rigidbody; public float speed = 3.0f; public float tilt; Animation animation; // Use this for initialization void Start () { rigidbody = GetComponent<Rigidbody>(); animation = G...
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Project: Lab 21 // Date: 11/12/2013 // // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheating, and that I will ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Xlns.BusBook.Core.Model; namespace Xlns.BusBook.UI.Web.Models { public class AgenzieView { public List<DettaglioAgenziaView> Agenzie {get; set;} public String SearchString { get; set; } ...
using UnityEngine; using UnityEngine.UI; using SimpleJSON; using System.Collections; using System.Text; using UnityEngine.SceneManagement; using DG.Tweening; public class Summon : MonoBehaviour { public Text Gold, Crystal; public SummoningItem SummonItem; public sanghostManager SGM; //public Text SoulStone; pub...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; using BlogLab.Models; namespace BlogLabModels.Blog { public class BlogCreate { public int BlogId { get; set; } [Required(ErrorMessage = MessagesForErrors.TitleRequired)] [M...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security; using Microsoft.SharePoint.Client; namespace Pe.Stracon.SGC.Presentacion.Core.Helpers { /// <summary> /// Clase para Interacción con un servidor SharePoint Online /// </summary> public class Shar...
using System.Linq; using Cradiator.Config; using Cradiator.Extensions; using Cradiator.Model; using NUnit.Framework; namespace Cradiator.Tests.Model { [TestFixture] public class BuildDataTransformer_Tests { ViewUrl _viewUrl; IConfigSettings _configSettings; BuildDataTransformer _transformer; [SetUp] pub...
using NeuralNetLibrary.components; using NeuralNetLibrary.components.activators; using System; using System.Collections.Generic; namespace NeuralNetLibrary { [Serializable] public class Layer { public List<Neuron> Neurons { get; private set; } public Layer(Layer previousLayer, Activation...
using Alabo.Exceptions; using Alabo.Extensions; using Alabo.Helpers; using Alabo.Tables.Domain.Services; using Senparc.Weixin.MP.CommonAPIs; using Senparc.Weixin.MP.Entities; using System; namespace Alabo.Tool.Payment.WeiXinMp.Clients { /// <summary> /// </summary> public class WeiXinMpClient : IWeixinMpC...
using System; using System.Collections.Generic; using System.Text; namespace Task_03 { class TemperatureConverterImp { public double FromCelsToFahr(double temperatureC) { return 1.8 * temperatureC + 32; } public double FromFahrToCels(double temperatureF) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.IO; using System.Data; using System.Reflection; using System.ComponentModel; using log4net; using Oracle.DataAccess.Client; using IRAP.Global; using IRAPShared; namespace IRAPORM { ...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Paginator { public static class Paginator { /// <summary> /// Paginates an IQueryable; page is 1-based, 0 page size skips pagination /// </sum...
using System.IO; using System.Text; using log4net; using log4net.Appender; using log4net.Config; using log4net.Core; using log4net.Layout; using log4net.Repository.Hierarchy; namespace Browser.Core { public class Logger { private static string PATH_LOG = Path.Combine("Resources", "debug.log"); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Bubble { class Program { static void Main(string[] args) { int[] a = { 6,5,4}; bubble(a); Console.WriteLine(string.Join(",",a)); ...
public class Solution { public int ClimbStairs(int n) { int prev = 1; int curr = 2; if (n == 1) return prev; if (n == 2) return curr; while (n > 2) { int temp = prev + curr; prev = curr; curr = temp; n--; } ...
using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using URl_Project.Interfaces; using URl_Project.Models; using URl_Project.Logging; namespace URl_Project.Repositories { public ...
using System; namespace Character_multiplier { class Program { static void Main(string[] args) { string[] words = Console.ReadLine().Split(); string firstWord = words[0]; string secondWord = words[1]; int minLength = Math.Min(firstWord.Length, ...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Core.Log.Internal { [Register ("ru/tinkoff/core/log/internal/LoggerDelegate", DoNotGenerateAcw=true)] public abstract class LoggerDelegate : Java.Lang.Object { internal LoggerDelegate () { } // Metadata.xml XPath f...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Text; using System.Linq; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraEditors; using DevExpress.XtraCharts; using DevExpress.Utils; using IRAP....
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.ExceptionServices; using System.Threading.Tasks; using System.Windows.Forms; namespace Genesys.WebServicesClient.Sample.Agent.WinForms { static class Program { static MainForm mainForm; [STAThread] ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyData : CreatureData { public EnemyData() { } }
using GDS.Dal; using GDS.Entity; using System; using System.Collections.Generic; using GDS.Entity.Result; using GDS.Comon; using GDS.Entity.Constant; namespace GDS.BLL { public class BackUserRoleBindBLL { IBackUserRoleBindDao<BackUserRoleBind> dal; public BackUserRoleBindBLL() { ...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using zm.Levels; using zm.Users; using zm.Util; namespace zm.Leaderboards { public class LeaderboadrsUI : MonoBehaviour { #region Fields and Properties [SerializeField] private Dropdown dropdownLevels; [SerializeField] private Ve...
using System.Linq; using Obacher.CardGame.Core; namespace Obacher.CardGame.Poker.Analyzers { public sealed class Straight : IAnalyzer { public int GetRank() { return 40; } public bool Analyze(Hand hand) { return hand.IsStraight() && !hand.IsFlus...
using System.Collections.Generic; using System.Threading.Tasks; using TG.Blazor.IndexedDB; using WebApplication1.Models; namespace WebApplication1.DataAccess { public abstract class RepositoryJobImpl : Repository<Job> { public RepositoryJobImpl(IndexedDBManager dbManager) : base(dbManager) { ...
using Senparc.Core.Cache.BaseCache.Redis; using Senparc.Core.Cache.Lock; using Senparc.Log; using StackExchange.Redis; using System; using System.Collections; using System.Collections.Generic; using System.Linq; namespace Senparc.Core.Cache { public interface IRedisStrategy : IBaseCacheStrategy { Sta...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):DESCryptionHelper.CS // 功能描述(Descri...