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using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FoscamCleanup { abstract class FileGrouper { public string Source { get; set; } public string Destination { get; set; } public string Name { get; private set; }...
using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace XF40Demo.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class FramedTextView : StackLayout { #region Border public static BindableProperty BorderColourProperty = BindableProperty.Create(nameof(BorderColour)...
// <copyright file="DataPayload.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License ...
using Entitas; using Entitas.CodeGeneration.Attributes; [GameState] [Unique] [Event(false)] public sealed class ScoreComponent : IComponent { public int value; }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace BookshelfProject1.Models { public class Book { //Private fields are created //when your are building a...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BanSupport { public class UIExtensionManager : MonoBehaviour { private static UIExtensionManager Instance; private List<ExBase> updateDatas; private void Awake() { this.gameObject.hideFlags = HideFlags.HideInHiera...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Lab_2 { public partial class Form1 : Form { public Form1() ...
using System; using System.Collections.Generic; using Company.Interface; namespace Company.Models { class Manager : Employee, IManager { // private IList<Employee> emplList = new List<Employee>(); public Manager(string id, string firsName, string lastName, decimal salary, Department departmen...
/******************************************* * * This class should only control Modules that involves Player Air Controls * NO CALCULATIONS SHOULD BE DONE HERE * *******************************************/ using DChild.Gameplay.Objects; using DChild.Gameplay.Objects.Characters; namespace DChild.Gameplay.Play...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Otiport.API.Data.Entities.AddressInformations; namespace Otiport.API.Contract.Response.Common { public class GetDistrictsResponse : ResponseBase { public IEnumerable<DistrictEntity> Districts; } ...
using System; namespace FunctionalProgramming.Monad.Transformer { public sealed class IoEither<TLeft, TRight> { public readonly Io<IEither<TLeft, TRight>> Out; public IoEither(Io<IEither<TLeft, TRight>> io) { Out = io; } public IoEither(IEither<TLeft, TRi...
namespace A4CoreBlog.Data.ViewModels { public class PostDetailsViewModel : PostListBasicViewModel { public string Description { get; set; } } }
using System.Text.RegularExpressions; namespace Hz.Infrastructure.Common { public static class Validate { /// <summary> /// 判断输入的字符串是否是一个合法的手机号 /// </summary> /// <param name="input"></param> /// <returns></returns> public static bool IsMobilePhone(string input) ...
using System; namespace ppedv.Planner.Model { public class Urlaub : Entity { public virtual Mitarbeiter Mitarbeiter { get; set; } public DateTime Von { get; set; } public DateTime Bis { get; set; } public UrlaubsStatus Status { get; set; } } public enum UrlaubsStatus ...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using System; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual { /// <summary> /// Clase que representa la entidad Flujo Aprobacion Participante /// </summary> /// <remarks> /// Creación: GMD 20150508 <br /> /// Modific...
using System; using System.IO; using System.Windows.Forms; namespace GeneratorApp { public class GenerateController { public void CreateController(string fileName,string modelName) { try { if (File.Exists(fileName)) { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoostPadScript : MonoBehaviour { public enum AngularVelocityMode { None, // skip setting angular velocity Zero, // set angular velocity to 0 TowardsFacing, // set angular velocity relative to world, but with world forw...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.Extensions.Logging; using ReactData.Models; using ReactData.Repositories; namespace ReactData.Services { public class UserService : IUserService { private readonly IRepository _userReposito...
using System.Reflection; using BDTest.Test; namespace BDTest.Extensions; internal static class BuildableTestExtensions { internal static MethodInfo GetTestMethod(this BuildableTest buildableTest) => buildableTest?.BdTestBase?.GetType()?.GetMethods()?.FirstOrDefault(x => x.Name == buildableTest.CallerMember); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace MSt.Data.Entity { /// <summary> /// User used to identify a authenticated user /// </summary> public class User { /// <summary> /// ID User /// </summary> [Key] public Guid Guid { get; set; } /// <...
using System.ComponentModel; namespace ProgressBar_test { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : System.Windows.Window { public MainWindow() { InitializeComponent(); } Backgroun...
using System; using System.Collections.Generic; using System.Linq; using ApartmentApps.Api; using ApartmentApps.API.Service.Models; using Microsoft.Owin; using Owin; using Microsoft.Owin.Security.OAuth; [assembly: OwinStartup(typeof(ApartmentApps.API.Service.Startup))] namespace ApartmentApps.API.Service { publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Entities.Helpers { public class HelperEnums { public enum DataType { Number = 1, Checkbox = 2, Time = 3, Text = 4, ...
using AutoMapper; using Communicator.Core.Domain; using Communicator.Infrastructure.Dto; namespace Communicator.Infrastructure.Mappers { public static class AutoMapperConfig { public static IMapper RegisterMapper() { return new MapperConfiguration(config => { ...
using System; namespace MultTable { class Program { static void Main(string[] args) { int[,] multArray = new int[10, 10]; for (int row = 0; row < 10; row++) { for (int col = 0; col < 10; col++) { multArray[...
using System; namespace SFA.DAS.ProviderCommitments.Web.Extensions { public static class DateTimeExtensions { public static DateTime? GetFirstDayOfMonth(this DateTime? dateValue) { if (!dateValue.HasValue) return null; return new DateTime(dateValue.Value.Year, dateValu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TimeSheet { class TestTimeSheet { static public void testOfTimeSheet() { var win = App.Current.MainWindow as MainWindow; var ts = win.m_animator...
 namespace Mim.V3109 { public enum SchemaNames { COCT_MT050012UK04, MCAI_MT040101UK03, MCCI_IN010000UK13, MCCI_MT010101UK12, MCCI_MT020101UK12, POII_IN040101UK01, POII_IN050101UK01, POII_MT040101UK01, PORX_IN020101UK05, PORX_IN020102UK05, PORX_IN030101UK05, PORX_IN050101UK05, PORX_IN060102...
using System; using System.Linq; using MyLoadTest.LoadRunnerSvnAddin.Gui; namespace MyLoadTest.LoadRunnerSvnAddin.Commands { public class AddCommand : SubversionCommand { protected override void Run(string fileName) { SvnGuiWrapper.Add(fileName, WatchProjects().Callback); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using needle.EditorPatching; using Unity.Profiling; using UnityEditor; using UnityEngine; namespace Needle.Demystify { public static class UnityDemystify { [InitializeOnLoadMethod] [RuntimeInitial...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Target : MonoBehaviour { //object health public float maxHealth = 5f; public float health; void Start() { health = maxHealth; } //When damage is taken, decrease health publ...
using Database; using Microsoft.AspNetCore.Components; using Models; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace FitnessTrack.Pages { public partial class MainTracker : ComponentBase { [Inject] DataReader DataReader { get; set; } privat...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PrefabReplacer : MonoBehaviour { [SerializeField] private List<GameObject> prefabs = new List<GameObject> (); public enum View { List, Grid, Details } public View view { get; set; } = View.Details; public Li...
using System.Data.Common; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using SQLite.CodeFirst; using Taggart.Data.Models; namespace Taggart.Data { public class TrackLibraryContext : DbContext { public TrackLibraryContext() : base("TrackLibraryContext") { ...
using System; using System.Collections.Generic; using System.Runtime.Serialization; using System.Text; using System.Threading; namespace Aquamonix.Mobile.Lib.Domain { public interface IDetailsApiRequest { RequestResponseHeader Header { get; set; } CancellationToken CancellationToken { get; set...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ModeDialog : BaseDialog { }
using JetBrains.Annotations; using SpeedSlidingTrainer.Core.Model.State; namespace SpeedSlidingTrainer.Desktop.BoardFormatting { public interface IBoardFormatter { /// <exception cref="ArgumentNullException">If <see cref="boardState"/> is <c>null</c>.</exception> [NotNull] string ToStr...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.OleDb; namespace WindowsFormsApp1 { public partial class Reg : Form { ...
using System; using Newtonsoft.Json; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.ComponentModel; using System.Collections.Specialized; using SQLite; namespace iPadPos { public class Invoice : BaseModel { int localId; [PrimaryKey, AutoIncrement] publ...
// Copyright (C) 2008 Jesse Jones // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, /...
using UnityEditor; using UnityAtoms.Editor; using UnityAtoms.SceneMgmt; namespace UnityAtoms.SceneMgmt.Editor { /// <summary> /// Variable Inspector of type `SceneField`. Inherits from `AtomVariableEditor` /// </summary> [CustomEditor(typeof(SceneFieldVariable))] public sealed class SceneFieldVaria...
using System; using System.Collections.Generic; namespace PizzeriaApi.Models { public partial class Administrator { public int IdAdmin { get; set; } public string Imie { get; set; } public string Nazwisko { get; set; } public string Login { get; set; } public string Has...
using System.Threading.Tasks; using CryptoLab.Infrastructure.Commands; using CryptoLab.Infrastructure.Commands.User; using CryptoLab.Infrastructure.IServices; namespace CryptoLab.Infrastructure.Handlers.User { public class RegisterHandler : ICommandHandler<Register> { private readonly IUserService _use...
using System; using AutoMapper; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Sfa.Poc.Result...
using Motherload.Factories; using Motherload.Interfaces; using Newtonsoft.Json; using System.Linq; using System.Collections.Generic; using Motherload.Models; using Motherload.Interfaces.Unity; namespace Motherload.Services { /// <summary> /// Classe que implementa <see cref="IInventory"/> /// </summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Application; using Dapper.DBContext; using EBS.Domain.Service; using EBS.Domain.Entity; using EBS.Domain.ValueObject; using EBS.Application.DTO; using Newtonsoft.Json; using EBS.Application.Fac...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace InstituteOfFineArts.Models { public class StaffSubmitList { public string StaffId { get; set; } public int Point { get; set; } } }
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using static CryptoReaper.Simulation.Player.Direction; namespace CryptoReaper.Simulation { class Player : GameToken { private readonly Crypt _crypt; private Crypt.Coords _cryptCoords; private Direction _f...
using System; using System.Collections.Generic; using System.IO; using Microsoft.Data.Sqlite; using Windows.Storage; namespace Pane { public static class DataAccess { const string DBTEMPLATE = "(\"Key\" INTEGER NOT NULL UNIQUE," + "\"Name\" TEXT NOT NULL UNIQUE," + ...
using System; using System.ComponentModel; using ApartmentApps.Data; namespace ApartmentApps.Api.Modules { [Persistant] public class MessagingConfig : PropertyModuleConfig { public string SendGridApiToken { get; set; } [DisplayName("Send From Email")] public string SendFromEmail { g...
using System; using Apv.AV.Services.Data.Models.FC; using Apv.AV.Services.DTO.FC; using Apv.AV.Services.DTO; using System.Collections.Generic; namespace Apv.AV.Services.FC { public interface IApvFCServices { ICollection<AppVersion> getAllAppVersions(); ApvAPIResponse<AppVersion> getAppVersion...
using System; using System.Net; using System.Net.Http; using System.Text; using System.Web.Http; //実験用で作ったコントローラだけど、完全にお遊び用 namespace WebAPI_Connection_ReExam.Controllers { public class MikuController : ApiController { [ActionName("get")] public HttpResponseMessage getString(int id) { ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event Reference Listener of type `DoublePair`. Inherits from `AtomEventReferenceListener&lt;DoublePair, DoublePairEvent, DoublePairEventReference, DoublePairUnityEvent&gt;`. /// </summary> [EditorIcon("atom-icon-orange")] [AddCom...
using System; using System.Collections.Generic; using System.Text; namespace BenefitDeduction.Employees.FamilyMembers { interface IEmployeeChild: IFamilyMember { } }
using System; using System.Diagnostics; using System.Net.Sockets; using System.Xml; using pjank.BossaAPI.Fixml; namespace pjank.BossaAPI.DemoConsole.Modules { class NolCustomFixml : IDemoModule { public char MenuKey { get { return '4'; } } public string Description { get { return "NolClient usage, cu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace KartObjects { /// <summary> /// Страны /// </summary> [Serializable] public class Country:SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override st...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using RWCustom; namespace Rainbow.CreatureAddition { public class WolfPaw : Limb { public WolfPaw(GraphicsModule owner, BodyChunk connection, int num, float rad, float sfFric, float aFric) : base(o...
using Dapper.Contrib.Extensions; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IconCreator.Core.Domain.Models { [Table ("Gebruikers")] public class Gebruiker { [Key] public string Code { get; set; } pub...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace SpaceBookTests { //[TestClass] //public class HomeControllerTest //{ // [TestMethod] // public void TestIndexView() // { // var controller = new SpaceBook.HomeController(); // var result = controller.D...
using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class highScoreControls : MonoBehaviour { enum ViewMode { Preview, View }; ViewMode currentViewMode = ViewMode.Preview; [Header("Visualization")] [SerializeField] ScrollRect scrollRect; [SerializeField] Sprite[] sp...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.Json; using System.Threading; using System.Threading.Tasks; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerCamera : MonoBehaviour { // This is a reference to the player movement script. private PlayerMovement player; // This is used to keep track of the last known player position. private Vector3 lastPlayerPos...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading; using AxisEq; using AxisPosCore; using AxisPosCore.Common; using FastReport; using Formatter; using KartObjects; using KartObjects.Entities.Documents; namespace AxisPosCore.EnvironmentObjects { /// <summary...
using CEMAPI.DAL; using CEMAPI.Models; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace CEMAPI.Controllers { public class TEEmailTriggerEventsAPIController : ApiController { TETechuv...
using System; using Petanque.Model.Repository; using Petanque.Model.Teams; namespace Petanque.Model.Results { public class Result : AbstractMongoEntity { public Team TeamWin { get; set; } public Team TeamLoose { get; set; } public DateTime Date { get; set; } public in...
using Pe.Stracon.Politicas.Infraestructura.QueryModel.Base; using System; namespace Pe.Stracon.Politicas.Infraestructura.QueryModel.General { /// <summary> /// Representa los datos de Plantilla Notificacion /// </summary> /// <remarks> /// Creación: GMD 27032015 <br /> /// Modificación: ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Wee.Common.Contracts { public interface IWeeModule : IWeePackage { string RootMenuDefaultTitle { get; } } }
namespace Tests.Pages.Advocacy { using System; using Framework.Core.Common; using Framework.Core.Config; using OpenQA.Selenium; public class AddressValidation { private Driver driver; private IWebElement addressLine1; private IWebElement zip5; ...
namespace Backpressure { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; internal class BackpressureDropOperatorFactory<T> : IObservable<T> { private readonly IObservable<T> _source; private readonly int _initialCount; ...
using System; using System.Text; using System.Net; using System.Net.Sockets; using System.Collections.Generic; using System.Threading; namespace csharp_client { class Program { static void Main(string[] args) { bool connected = CommunicationManager.instance.Init(); if ...
using System; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace Domain { public class Todo { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Globalization; namespace task1_Count_Working_Days { public class task1_Count_Working_Days { public static void Main() { var input = Console.ReadLine(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Max_Sequence_of_Equal_Elements { class Program { static void Main(string[] args) { int[] arr = Console.ReadLine() .Split(new char[] { ' ' },...
using System; namespace Euler_Logic.Problems { public class Problem100 : ProblemBase { /* Brute Force results 4 3 21 15 120 85 697 493 4060 2871 23661 16731 137904 ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media; using TRPO_labe_3.Interfaces; using TRPO_labe_3.Utilities; namespace TRPO_labe_3.Classes.Models { public class FigureRandomer { private Random rnd; pr...
using System; using System.Collections.Generic; using System.Linq; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Eevee.Models { public class Artist { [DatabaseGenerated(DatabaseGeneratedOption.None)] public int ArtistID { get; set; }...
using SGCFT.Dominio.Entidades; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace SGCFT.Apresentacao.Models { public class PerguntaViewModel { public int Id { get; set; } [Required(ErrorMessage = "Informe a pergunta")] public string Texto { get; se...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.AppCenter; using Welic.App.Models.Usuario; using Welic.App.Services.API; using static Welic.App.Services.API.WebApi; namespace Welic.App.Models.Sche...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RAIN_EXAM_FINAL { class Program { static void Main(string[] args) { string input = Console.ReadLine(); var forceData = new Dictiona...
using Newtonsoft.Json; using Paged; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotNullTest { public class Program { public static void Main(string[] args) { //Console.WriteLine("aaa"); //DateTime? ad = nul...
using System.CodeDom; using InRule.Repository.RuleElements; namespace InRuleLabs.AuthoringExtensions.GenerateSDKCode.Features.Rendering { public static partial class SdkCodeRenderingExtensions_SendMailActionDef { public static CodeObjectCreateExpression ToCodeExpression(this SendMailActionAttachmentDef...
using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Kata20170921_BreakCamelCase { [TestClass] public class BreakcamelCaseTests { [TestMethod] public void input_abc_should_return_abc() { BreakCamelCaseShouldBe("abc", "abc"); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace DataAccessLayer.dbDTO { public class TermNetwork { [Key] public string graph { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; namespace PingPongGame { class PingPong { static int firstPlayerPadSize = 4; static int secondPlayerPadSize = 4; static int ballPosition...
namespace _04._BasicQueueOperations { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { int[] inputParts = Console.ReadLine().Split(' ').Select(int.Parse).ToArray(); int numbersToDequeue = i...
using System.Collections.Generic; namespace SFA.DAS.ProviderCommitments.Web.Models.Cohort { public class FileUploadReviewEmployerDetails { public string LegalEntityName { get; set; } public string AgreementId { get; set; } public string CohortRef { get; set; } public List<FileU...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Question : MonoBehaviour { public GameObject manager; private Answer rightAnswer; private Answer leftAnswer; public Text question; public Text rightText; public Text leftText; ...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; namespace HospitalSystem.Models.Mapping { public class adjust_price_recordMap : EntityTypeConfiguration<adjust_price_record> { public adjust_price_recordMap() { // Primary Key ...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.CompilerServices; using System.Text; using System.Threading.Tasks; namespace Infrastructure.Logging { public class Logger { public Logger() { } public void Info(string message, ...
using System; namespace Vlc.DotNet.Core.Interops.Signatures { public enum EventTypes : int { MediaMetaChanged = 0, MediaSubItemAdded, MediaDurationChanged, MediaParsedChanged, MediaFreed, MediaStateChanged, MediaSubItemTreeAdded, MediaPlay...
namespace MovieRating.Data.Configurations { using Entities; using System.Data.Entity.ModelConfiguration; public class EntityBaseConfiguration<T>:EntityTypeConfiguration<T> where T:class,IEntityBase { public EntityBaseConfiguration() { HasKey(e => e.ID); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using BuyNSell.Models; namespace BuyNSell.Controllers { public class RatingController : Controller { BuyNSell_DbEntities objDbEntities = new BuyNSell_DbEntities(); // GET: Rating ...
using DAL; using DAL.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BL { public interface IDeclarationService { void Clear(); bool IsEdit { get; } bool CanEditDeclaration(Declaration dec); ...
using UnityEngine; using System.Collections; public class RotateAnimation : MonoBehaviour { public float rotateX = 0; public float rotateY = 0; public float rotateZ = 0; public float rotateTime = 1.0f; public float delayTime = 1.0f; public Direction direction = Direction.To; void Awake() ...
using Cottle.Functions; using EddiDataDefinitions; using EddiGalnetMonitor; using EddiSpeechResponder.Service; using JetBrains.Annotations; using System; namespace EddiSpeechResponder.CustomFunctions { [UsedImplicitly] public class GalnetNewsMarkUnread : ICustomFunction { public string name => "Ga...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CableMan.ViewModel; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace CableMan.View { public partial class PageTraCuuThueBao : TabbedPage { public PageTraCuuThueBao() ...
using System; using System.Collections.Generic; using System.Runtime.CompilerServices; namespace OwnArrayList.Core { public class PupilList { private int _nextIndex; private Pupil[] _pupils; public int Count { get { return _nextIndex; } } public in...
using System; using System.Collections.Generic; using System.Diagnostics; using Xamarin.Forms; namespace LorikeetMApp { public partial class ContactPage : ContentPage { private Data.MemberDatabase database; private static string databasePath = DependencyService.Get<Data.IFileHelper>().GetLocalFilePa...
namespace ArquiteturaLimpaMVC.Dominio.Entidades { public abstract class Entity { public int Id { get; protected set; } protected abstract void ValidarDominio(); } }
namespace Common { public static class CO_MensajesSistema { public static string ExcepcionConsulta = "La cantidad de queries a ejecutar es mayor a los queries restantes en el programa"; public static string CantidadTest = "La cantidad de test cases a ejecutar debe ser mayor a 0 y menor a "; ...