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using Foundation; using System; using System.CodeDom.Compiler; using ResidentAppCross.iOS.Views; using ResidentAppCross.Resources; using UIKit; namespace ResidentAppCross.iOS { public partial class LabelWithButtonSection : SectionViewBase { public LabelWithButtonSection() { } public LabelWithBut...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Xml.Serialization; [XmlRoot("Hero")] public class Hero { [XmlAttribute("name")] public string name; [XmlArray("CardList"), XmlArrayItem("Card")] public List<HeroCards> cards; [XmlElement("Statistics")] ...
#if DEBUG using Common.Business; using Entity; using System; using System.Collections.Generic; using System.ServiceModel; namespace Contracts.Info2257 { [ServiceContract(SessionMode = SessionMode.Required, Namespace = "http://www.noof.com/", Name = "Info2257")] [ServiceKnownType(typeof(LicensorContact))] [ServiceK...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.ComponentModel; using System.Windows.Input; using System.Windows.Media; using System.Windows; using System.Windows.Controls; namespace WpfApp1 { class ReportPdf : INoti...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace PiwoBack.Data.ViewModels { public class RegisterViewModel { [Required] [StringLength(30, ErrorMessage = "Nazwa użytkownika powinna mieć od 5 do 30 znaków", MinimumLength = ...
using System; using UnityEngine; namespace Egret3DExportTools { public class ParticleRendererSerializer : ComponentSerializer { protected override bool Match(Component component) { var obj = component.gameObject; ParticleSystemRenderer comp = component as ParticleSystem...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CSConsoleRL.Entities; using CSConsoleRL.Events; namespace CSConsoleRL.Components.Interfaces { public interface IComponent { Entity EntityAttachedTo { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using Microsoft.AspNetCore.Authorization; us...
using UnityEngine; using System.Collections; /// <summary> /// Timer. /// /// Utility class for doing something after a certain period of time. /// /// Works by adding a child gameobject with this component that calls /// the callback when the timer ends then self destructs. /// </summary> public class Timer : Mono...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Media; using System.Windows.Shapes; using SpatialEye.Framework; using SpatialEye.Framework.Geometry; namespace Lite { /// <summary> /// The measurer that is used for measuring in free mode, allowing the user /// to place...
 namespace Sfa.Poc.ResultsAndCertification.Dfe.Domain.Models { public class TqProvider : BaseEntity { public int AwardingOrganisationId { get; set; } public int ProviderId { get; set; } public int RouteId { get; set; } public int PathwayId { get; set; } public int Specia...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LogInApp.Server.Entities { public class Blog { public int BlogId { get; set; } public string Title { get; set; } public string Description { get; ...
 namespace Types { public enum EnemyColor { Magenta, Green, Cyan, } public enum DialogueType { Normal, Ending, Change, Start, } public enum GameState { Opening, Game, Ending, } }
using System; using System.Collections; using System.IO; using System.Net.Sockets; using System.Text; using System.Threading; namespace ConsoleApp1 { public class HandleClient { private TcpClient clientSocket; private string clientID; private Hashtable clientsList; private Log...
using DataImporter.Business; using DataImporterApi.Web.Extensions; using DataImporterApi.Web.Models; using System.Web.Http; namespace DataImporterApi.Web.Controllers { public class ExpenseController : ApiController { private readonly IApplicationService _applicationService; public ExpenseCont...
using System; using System.Collections.Generic; using System.Text; namespace Animals { public class Animal { public Animal(string name, string favFood) { Name = name; FavFood = favFood; } public string Name { get; } public string FavFood { get; }...
using OpenQA.Selenium; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmirateHMBot.Models { static public class SaveFromPermitRenewEid { public static IWebDriver EidDriver; public static EID Eid; public stat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace LimenawebApp.Models { public class HistorialVentas { public string CardCode { get; set; } public decimal Invoices { get; set; } public int SKUs { get; set; } public int PreviousPeriod...
using System; using System.Collections.Generic; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Core.BIZ { public class ImagesHelper { /// <summary> /// Resize the...
using System; using System.Threading; using Pizzeria.Models; using System.Collections.Generic; namespace Pizzeria.Models { public class OrderDetail { public int Id { get; set; } public int Amount { get; set; } public double TotalCost {get; set;} public static int globalOrderD...
using UnityEngine; using System.Collections; public class MenuHeart : MonoBehaviour { // Use this for initialization public void Enable() { GetComponent<SpriteRenderer>().color = Color.white; } public void Fade() { GetComponent<SpriteRenderer>().color = new Color(0.1f, 0.1f, ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NERFAddAmmo : MonoBehaviour { public NERFcounter NERFCounter; public GameObject Canvas; private void Start() { Canvas = GameObject.FindGameObjectWithTag("Canvas"); NERFCounter = Canvas.GetComp...
using System; using System.Collections; using System.Data; using System.Data.SqlClient; using log4net; using DMS.Utils; namespace DMS.DataAccessObject { /// <summary> /// Summary description for clsAutUserDAO. /// </summary> /// <remarks> /// Author: PhatLT. FPTSS. /// Created date: 14/02/2011...
using System.Collections.Generic; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using bd.log.servicios.Interfaces; using bd.log.entidades.ViewModels; using Microsoft.AspNetCore.Mvc.Rendering; using bd.log.entidades; using System; using PagedList.Core; using PagedList.Core.Mvc; using bd.log.entidades.Uti...
using System; using System.Collections.Generic; using System.Text; using Dados.DAO; using Repository.Repositorio; using Interfaces.Interfaces; namespace Business { public class CategoryBS: ICategoryBS { public int insert(string pDsCategory) { int iReturn = 0; ...
using System; using System.Collections.Generic; using System.IO; using System.Text; using System.Linq; using System.Globalization; namespace PeriodicTable { //class contains list of chemical substances taken from file public static class Explosives { //list of explosives publi...
using MmsApi.Models; using MmsDb; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; namespace MmsApi.Controllers { public class LoginController : HomeController<UserEntity> { public LoginController(Repository<UserEntity> repo) : base(repo) { } ...
using System; using System.Collections.Generic; using System.Text; namespace EmployeeWages { class CompanyEmpWage { Employee _emp = new Employee(); Company _company; int _totalMonthlyWage = 0; List<int> _dailyWages = new List<int>(); public CompanyEmpWage() { ...
using Microsoft.EntityFrameworkCore; using Payment.Infrastructure.Contexts; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Payment.Infrastructure.DesignTime { internal class PaymentDbContextFactory : DesignTimeDbContextFactoryBase<Paym...
// <copyright file="TestConsoleExporter.cs" company="OpenTelemetry Authors"> // Copyright The OpenTelemetry Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.a...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Snow { public partial class FavouritesForm : Form { private Form1 fm; pr...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or http://www.opensource.org/licenses/mit-license.php. using FiiiChain.Consensus; using FiiiChain.Data; using FiiiChain.Data.Accesses; using FiiiChain.DataAgent; using FiiiChain.Entities; us...
using System; using DataLightning.Core.Operators; using FluentAssertions; using System.Collections.Generic; using Xunit; namespace DataLightning.Core.Tests.Unit.Operators { public class MultiJoinTests { private readonly MultiJoin _sut; private readonly PassThroughUnit<TestEntityA> _inputA; ...
using Limilabs.Client.SMTP; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Net.Mail; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace VirtualLab { public p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace BE.Seguridad { public partial class usuariomenu { public Int32 inCodUsuario { get; set; } public Int32 inCodMenu { get; set; } } }
using System; using Alabo.Industry.Shop.Products.Domain.Services; using Alabo.Test.Base.Attribute; using Alabo.Test.Base.Core; using Alabo.Test.Base.Core.Model; using Xunit; namespace Alabo.Test.Shop.Product.Domain.Services { public class IProductServiceTests : CoreTest { /*end*/ [Fact] ...
using UnityEngine; using System.Collections; public class Goal : MonoBehaviour { public GameObject opponent; public GameObject friendly; private Vector3 startingPositionBall; private Vector3 startingPositionFriendly; private Vector3 startingPositionOpponent; private Transform opponentChassis; ...
using UnityEngine; using UnityEngine.Networking; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; public class LevelState : NetworkBehaviour { public static LevelState singleton; public BouncingBall spawnedBall; public GameObject spawnedBallRipples; public ForceArea s...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TrainingApp { class Program { static void Main(string[] args) { Console.WriteLine("Enter mass rows:"); int massLenth = MassLenth(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace AxisPosCore { public class POSSelectDiscountReasonState:POSAbstractState { public override event POSStateDelegate OnStateEnter; public override void ExecState(PosCore core) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DSSCriterias.Logic.Extensions; namespace DSSCriterias.Logic.Criterias { public class CriteriaGurvits : Criteria { public IOption GurvitsCoeff { get; private set; } = new Option("...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data; namespace Автошкола { public class BusinessLogic { private ReplacementsCarriersDA replacementsCarriersDA; private CarriersRepairsDA...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; /// <summary> /// Attach component to gameobject and call from other scripts to initiate smooth translation and rotation actions /// /// </summary> public class SmoothMover : MonoBehaviour { private List<Coroutine> m_ru...
using Godot; using System; public class PictureStoryUnit { public Texture Background {get; set;} public float[] RegionRect {get; set;} public string Text {get; set;} public AudioStream Audio {get; set;} public VideoStream Video {get; set;} public Label.VAlign TextVAlign {get; set;} = Label.VAlign.Bottom; publ...
using System.Web.Mvc; namespace DevExpress.Web.Demos { public partial class SchedulerController: DemoController { public ActionResult Templates() { return DemoView("Templates", SchedulerDataHelper.DataObject); } public ActionResult TemplatesPartial() { return Partia...
using Microsoft.CodeAnalysis; using Microsoft.CodeAnalysis.CSharp; using Microsoft.CodeAnalysis.CSharp.Syntax; namespace Atc.CodeAnalysis.CSharp.SyntaxFactories { public static class SyntaxBaseListFactory { public static BaseListSyntax CreateOneSimpleBaseType(string typeName) { retu...
using System; using System.Collections.Generic; namespace EPI.HashTables { /// <summary> /// Design a hash function for chess game states. /// It should take as input the current state, the hash code of the current state and a move. /// And efficiently compute the hash code of the update move /// </summary> pub...
using System; using System.Collections.Generic; using NUnit.Framework; namespace TypeAlias.Tests { internal class FooAttribute : Attribute { } [Foo] internal class BarClass { } [Foo] internal class CarClass { } public class TypeUtilityTest : AssertionHelper { ...
using Contracts; using System.Collections.Generic; namespace AnalysisEngine.Analyzers { public class ScriptAnalyzer : AnalyzerBase, IAnalyzer { public ScriptAnalyzer() { Name = "CScript"; Threats = new List<Threat>(){ new Threat{FilePath = @"C:\Windows\S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Empresa.DesignPatterns.Vendas; namespace Empresa.DesignPatterns.Impostos { public class CalculadorDeImpostos { public double CalcularImposto(Orcamento orcamento, Imposto imposto) ...
using System; using System.IO; using System.Reflection; using System.Windows.Forms; using DevExpress.XtraDataLayout; using DevExpress.XtraLayout; using Phenix.Core; using Phenix.Core.Log; using Phenix.Core.Windows; namespace Phenix.Windows.Helper { /// <summary> /// LayoutControl助手 /// </summary> public stati...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace TurpialPOS.Controllers { public class PaymentController : Controller { // GET: Payment public ActionResult BeginPayment() { return PartialView("_BeginPayment...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Threading.Tasks; using System.Web; using LibraryManagement.Data; using LibraryManagement.Model; using LibraryManagement.Model.Authentication; using LibraryManag...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Integer.Domain.Agenda; using Integer.Domain.Paroquia; using Integer.Infrastructure.Validation; using DbC; using Rhino.Mocks; using Xunit; namespace Integer.UnitTests.Domain.Agenda { public class Reserva_AlterarHorario ...
namespace ModelTransformationComponent.SystemRules { /// <summary> /// Системная консрукция окончания описания трансляции /// <para/> /// Наследует <see cref="SystemRule"/> /// </summary> public class End : SystemRule { /// <summary> /// Литерал конструкции окончани...
using System; using System.Collections.Generic; using System.Linq; using Android.App; using Android.Icu.Text; using Android.Views; using Android.Widget; using Cashflow9000.Models; namespace Cashflow9000.Adapters { public class BudgetAdapter : BaseAdapter<Budget> { private readonly Activity Context; ...
using System; namespace Library.API.Extensions { public static class DateTimeExtension { public static int GetCurrentAge(this DateTimeOffset birthDate) { DateTime now = DateTime.Now; int age = now.Year - birthDate.Year; if (now.Month < birthDate.Month || (no...
using System; using System.Collections.Generic; using System.Text; namespace crud { class readFile { } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HandlingExceptions { class Program { static void Main(string[] args) { try { string content = Fi...
using FamilyAccounting.BL.DTO; using FamilyAccounting.DAL.Entities; using Moq; using Newtonsoft.Json; using NUnit.Framework; using System; using System.Collections.Generic; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace FamilyAccounting.Tests.Integration_Tests { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VBRepo { public class Kontakt { public int ID { get; set; } public string Map { get; set; } public string Tider { get; set; } public string Telefon {...
using Common.Data; using Common.Exceptions; using System; using System.Collections.Generic; using System.Data; namespace Entity { public partial class SystemLocationFCP { public List<string> GetFCPLocations(string connectionString) { //select location from system_location_fcp string sql = "P_Get_Locations...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Enemy : MonoBehaviour { [Header("Enemy attributes :")] public float speed = 5.0f; public float originalSpeed; public int souls = 10; public float hp = 100; public float damage; ...
using ApiCatalogoJogos.InputModel; using ApiCatalogoJogos.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace ApiCatalogoJogos.Services { public interface IGameService : IDisposable { Task<List<GameViewModel>> GetGame(int page, int quan...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Text.RegularExpressions; public class CustomDialogueRunner : Yarn.Unity.DialogueRunner { public int seed = 0; private static string YarnHack(Match match) { return Regex.Replace(match.Value, @"(?<!---|\]\])\n(?!===)", "<b...
using UnityEngine; namespace Assets.Scripts { public class InWaterCar : MonoBehaviour { public GameManager GameManager; private LayerMask _carLayer = 1 << 15; void OnTriggerEnter(Collider col) { if ((_carLayer.value & 1 << col.gameObject.layer) == 0) ...
 public enum TypeGameObject { Ground, Items, Wall, Ememy, Used, Npc, Hero ,UI} //возможные типы обьектов public enum GroundType { Water, Road, Dirt, Grass, DeadZone } // типы пола public enum ItemsType { Weapon, Armor, Posion, QuestItem, Garbage } //типы Вещей public enum EnemyType { Quest, Boss, Normal } //Типы в...
using System; using System.Collections.Generic; using System.Globalization; using System.IO; using System.Linq; using System.Text; using System.Text.RegularExpressions; using DatabaseManagement.Models; using DatabaseManagement.ProjectHelpers; using NHibernate.Tool.hbm2ddl; namespace DatabaseManagement.Migrations { ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Appnotics.PCBackupLib.Helpers { public class IOHelper { public static bool BuildFolderPath(string path) { if (Directory.Exists(path)) return true; try { ...
using Alabo.Domains.Entities.Extensions; using Alabo.Industry.Shop.Orders.Domain.Enums; namespace Alabo.Industry.Shop.Orders.Domain.Entities.Extensions { /// <summary> /// 订单评价 /// </summary> public class OrderRate : EntityExtension { /// <summary> /// 买家评价 /// </su...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using LivePerformance2016.CSharp; using LivePerformance20...
using Microsoft.IdentityModel.Tokens; using System; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; using thedailypost.Service.Models; using thedailypost.Service.Interfaces; namespace thedailypost.Service { public class AuthenticationService : IAuthenticationService { ...
using FluentValidation; using SFA.DAS.ProviderCommitments.Web.Models.Cohort; namespace SFA.DAS.ProviderCommitments.Web.Validators.Cohort { public class FileUploadAmendedFileViewModelValidator : AbstractValidator<FileUploadAmendedFileViewModel> { public FileUploadAmendedFileViewModelValidator() ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XOXServer { public enum Opcodes : byte { NULL = 0, JOIN = 1, LOBBY = 2, START = 3, TURN = 4 } public struct OpcodesHandler...
using System; using Calculator; using Xunit; namespace XUnitTest { public class CalculatorTestX { private readonly ICalculator _c = new Calculator.Calculator(); [Theory] [InlineData(0,1,1)] [InlineData(0,-1,-1)] [InlineData(1,-1,0)] [InlineData(-1,1,0)]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Configuration; using Dapper; using System.IO; namespace Pronto.Common { //public class SqLiteDataAccess : DataAccess //{ // string database...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; using System.Data; using System.Text; using Elmah; namespace CreamBell_DMS_WebApps { public partial class frmInvoiceGeneration : System.Web.UI.Pag...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FXB.Common; namespace FXB.Data { //qt级别 public enum QtLevel { // 摘要: //没有qt级别 None = 0, // // 摘要: // 业务员。 Salesman = 1, ...
namespace Apache.Shiro.Authz.Aop { public class GuestAttributeMethodInterceptor : AuthorizingAttributeMethodInterceptor { public GuestAttributeMethodInterceptor() : base(new GuestAttributeHandler()) { } } }
using UnityEngine; using System.Collections; public class Move : MonoBehaviour { public float speed=100; Rigidbody rb; void Start () { rb=GetComponent<Rigidbody> (); } // Update is called once per frame void Update () { if (Input.GetAxis("Horizontal")<0 ) { rb.AddForce(0,0,-10f); } if (I...
using Alabo.Cloud.Support.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.Support.Domain.Repositories { public interface IWorkOrderRepository : IRepository<WorkOrder, ObjectId> { } }
/* Note:- This file was initially used to setup the project structure as Page object model after succesful execution, later integrated with Specflow. using System; using System.IO; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using vicroads.Pages; namespace vicroads { public class Te...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; namespace WebApplication1 { /// <summary> /// EmailStatusSet 的摘要说明 /// </summary> public class EmailStatusSet : IHttpHandler { public void ProcessRequest(Htt...
using BooksWebAPI.Client.Interfaces; using BooksWebAPI.Client.Models; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net.Http; using System.Threading.Tasks; using System.Web; namespace BooksWebAPI.Client.Helpers { public class BookApiClient ...
using UnityEngine; [RequireComponent(typeof(Rigidbody2D))] public class PlayerMovement : MonoBehaviour { [Header("Configurables")] [SerializeField] private float moveSpeed = 5f; private Rigidbody2D rb; private void Awake() { rb = GetComponent<Rigidbody2D>(); } private void F...
using System; using Substrate.Core; namespace Substrate { public class AlphaBlockManager : BlockManager { public AlphaBlockManager (IChunkManager cm) : base(cm) { IChunk c = AlphaChunk.Create(0, 0); chunkXDim = c.Blocks.XDim; chunkYDim = c.Block...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OUTDOOR.src.tools; namespace OUTDOOR.src.tools.objects { public class Jugador { private String _usuario; private String _clave; private Strin...
using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models.Room; using ClinicManagement.Core.Aggregates; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel.Interfaces; using Swashbuckle.AspNetCore.Annotations; namespace ClinicManagement...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Ezconet.GerenciamentoProjetos.Domain.Contracts.Repositories.Core { public interface IRepositoryGetByCodigo<in TCodigo, out TEntity> where TEntity : Entities.Core.Entity<TCodigo> ...
using System; using Android.Content; using Android.Graphics; using Android.Views; using Android.Widget; using Models.DTO; using ChallengeProgress = OdborkyApp.Model.ChallengeProgress; using TaskProgress = OdborkyApp.Model.TaskProgress; namespace OdborkyApp.Components { internal class TaskComponent { p...
using DemoApp.Entities; using DemoApp.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DemoApp.ServiceMappers { public class PropertyMappingService : IPropertyMappingService { private Dictionary<string, PropertyMappingValue> _centreProp...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Modelos { [Table("Unidade")] public class Unidade { [Key] [Display(Name = "Sigla")] [StringLength(6)] [Column(TypeName = "varchar")] public string SgUnidade { ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Assistenza.BufDalsi.Web.Models.AgitatoreViewModels { public class UpdateAgitatoreViewModel { public int ipt_Id { get; set; } public int clt_Id...
using MediatR; using System; namespace MikeGrayCodes.BuildingBlocks.Application { public interface ICommand<out TResult> : IRequest<TResult> { Guid Id { get; } } public interface ICommand : IRequest { Guid Id { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; //Temp public enum EventType { ON_MOUSE_DOWN = 0, ON_MOUSE_UP = 1, ON_MOUSE_DRAG = 2, } public static class EventHandler { public delegate void MyEventDelegate(); private static Dictionary<EventType, MyEventDelegate> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using MySql.Data.MySqlClient; using System.IO; namespace InventoryReceiveShipUpload { public partial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using JobPortal.Entities; using JobPortal.Models; using JobPortal.Services.Interfaces; namespace JobPortal.Services.Services { public class JobService : IJobService { JobModel dbModel; ...
using System; namespace Fbtc.Domain.Entities { public class Isencao { public int IsencaoId { get; set; } public int? AnuidadeId { get; set; } public int? EventoId { get; set; } public string Descricao { get; set; } public DateTime? DtAta { get; set; } public int...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Web; namespace Starbucks { [DataContract] public class Trip { [DataMember] public int id { get; set; } [DataMember] public string routeName { g...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Focuswin.SP.Base.Utility; using Microsoft.SharePoint; using YFVIC.DMS.Model.Models.Settings; using YFVIC.DMS.Model.Models.Common; using YFVIC.DMS.Model.Models.HR; using YFVIC.DMS.Model.Models.FileI...