text stringlengths 13 6.01M |
|---|
using System;
namespace NASTYADANYA
{
public static class OneArgumentFactory
{
public static IOneArgumentCalculator CreateCalculator(string calculatorName)
{
switch (calculatorName)
{
case "Sin": return new Sin();
case "Cos": return new C... |
// AUTHOR - BEN PALLADINO - ONSHORE OUTSOURCING
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BusinessLogicLayer.LogicObjects
{
public class UsersBLO
{
//USERS
public int UserID { get; set; }
public string ... |
using UnityEngine;
using UnityEngine.Events;
public class AudioEventManager : MonoBehaviour
{
public EventSound3D eventSound3DPrefab;
public AudioClip attackAudio;
public AudioClip damageAudio;
public AudioClip sheepAudio;
public AudioClip jumpAudio;
public AudioClip playerAttackAudio;
public AudioClip porta... |
using NUnit.Framework;
using System;
using System.Linq;
using static Vanara.PInvoke.NetApi32;
namespace Vanara.PInvoke.Tests
{
[TestFixture()]
public class NetApi32Tests
{
[Test()]
public void DsGetDcNameTest()
{
DsGetDcName(null, null, IntPtr.Zero, null, DsGetDcNameFlags.DS_RETURN_DNS_NAME, out var dcInf... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartObjects.Entities.Documents;
namespace KartSystem
{
public class LoadedGoodsReport : Document
{
public LoadedGoodsReport()
{ }
[DBIgnoreAutoGenerateParam]
[DBIgnor... |
using UnityEngine;
using System.Collections;
using Caapora;
public class LifeBar : MonoBehaviour {
private CreatureBase creature;
// Use this for initialization
void Start () {
creature = GetComponentInParent(typeof(CreatureBase)) as CreatureBase;
}
// Update is called once per frame
vo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LCode
{
class LCode945
{
public int MinIncrementForUnique(int[] A)
{
int Count = 0;
int[] Map = new int[40000];
for (int i = 0; i < ... |
using System;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata;
using Warehouse.Infrastructure.Entities;
namespace Warehouse.Infrastructure.Data
{
public partial class WarehouseDBContext : DbContext
{
public WarehouseDBContext()
{
}
public Ware... |
using CS_350_Exam_3;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
namespace CS_350_Exam_3_Final_Version
{
class Social_Network
{
static void Main(string[] args)
{
//This must be run everytime.
Social_Networking_System ... |
using System;
using System.Runtime.CompilerServices;
using System.Windows.Automation;
namespace UIAFramework
{
public static class ParentBase
{
public static AutomationElement parents;
public static ControlType controlType;
public static string controlName;
public static Con... |
using UnityEngine;
using System.Collections;
public class scrolldowncloud : MonoBehaviour {
public float speed;
// Use this for initialization
void Start () {
speed = 0.2f;
StartCoroutine (MoveClouds ());
}
IEnumerator MoveClouds(){
while (transform.position.x>-8) {
transform.Translate (-1 ... |
using System;
namespace TestTdd
{
internal class NormalData
{
private int _energyCostPerAdd;
public int EnergyCostPerAdd { get { return _energyCostPerAdd; } }
public NormalData(string filePath)
{
// Fake read and fill data
_energyCostPerAdd = 2;
... |
using DChild.Gameplay.Player;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Player
{
public class PlayerGroundDash : PlayerDash, IGroundDash
{
[SerializeField]
[MinValue(0.1f)]
[BoxGroup("Configuration")]
[Tooltip("If the player flies off the ground ... |
using System;
namespace ConsoleApplication1
{
class Exam
{
public string Name { get; set; }
public int Estimate { get; set; }
public DateTime Date { get; set; }
public Exam(string name, int estimate, DateTime date)
{
Name = name;
Es... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Oracle.DataAccess.Client;
using Oracle.DataAccess.Types;
namespace ProjectDB2
{
public partial... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Items;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Parts;
using DFC.ServiceT... |
using System;
using System.Collections.Generic;
using Shop.Models.Northwind;
public interface IProductRepository : IRepository<Product>
{
//Add any additional repository methods other than the generic ones (GetAll, GetById, Delete, Add)
List<Product> GetTopProductsByCost(int count);
Tuple<Product, int, st... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
namespace Client.Helpers.Extension
{
public static class Extension
{
public static void AddRange<T>(this ObservableCollection<T> collection, IEnumerable<T> items)
{
i... |
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace Caserraria.Items.InventoryItems
{
public class TrueDiscoBall : ModItem
{
public override void SetStaticDefaults()
{
DisplayName.SetDefault("True Disco Ball");
Tooltip.SetDefault("Favori... |
using System.Collections.Generic;
namespace Strings
{
public class Permutations
{
public string[] GetPermutationsOf(string input)
{
if (input.Equals(string.Empty))
return new[] {" "};
if (input.Length == 1)
return new[] {input};
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Net.Http;
using System.Net.Http.Json;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using Interfaces;
using Models;
using Models.ApiModels;
namespace Repositories
{
public cl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using Abhs.Application;
using Abhs.Application.Service;
using System.Web.Http.Description;
using System.Web.Http.Cors;
using Abhs.Model.MonitorMiddle;
using Abhs.Web.Filters;
u... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace GameFrame
{
public class FSMStateId
{
public string m_stateName = "";
public FSMStateId(string name = "none")
{
m_stateName = name;
}
}
public enum FSMRunState
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BelajarAPI.Models
{
public class DivisiViewModel
{
public int Id { get; set; }
public string DivisiName { get; set; }
public int DepartmentId { get; set; }
public string DepartmentNam... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AutoModel
{
public class DoorFactory : IDoorFactory
{
public List<IDoor> Instance(int numberOfDoors)
{
var retVal = new List<IDoor>();
for(int i=0; i<numberOfDoors ; i++)
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ApplicationRunOrFormShowDialogTest
{
public partial class Form1 : ... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace CotizacionesApp.Models
{
public class Moneda
{
[Key]
public int Id { get; set; }
public string Description { get; set; }
public double Precio { get; set; }
public Date... |
namespace Shipwreck.TypeScriptModels.Statements
{
// 5.4
public sealed class IfStatement : Statement, IStatementOwner
{
public Expression Condition { get; set; }
private StatementCollection _TruePart;
public bool HasTruePart
=> _TruePart?.Count > 0;
public Sta... |
using System;
namespace EPI.DynamicProgramming
{
/// <summary>
/// Given an array A of n integers, find the interval indices a and b such that the
/// sum of A[i] between a and b is maximized.
/// </summary>
public static class MaxSubarray
{
public static Tuple<int, int> FindMaximumSubarray(int[] array)
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace WebAutomation
{
public partial class RenameTestCase : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base
{
public class CargarArchivoViewModel
{
public string NombreArchivo { get; set; }
public byte[] Archivo { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Totem.Util;
using Totem.VO;
using iTextSharp;
using iTextSharp.text;
using iTextSharp.text.pdf;
using System.IO;
using System.Net.Mail;
using System.Text.RegularExpressions;
using Totem.Services;
... |
using System;
using FakeItEasy;
using FakeItEasy.ExtensionSyntax.Full;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Testinvi.Helpers;
using Testinvi.SetupHelpers;
using Tweetinvi.Controllers.Messages;
using Tweetinvi.Core.Web;
using Tweetinvi.Models;
using Tweetinvi.Models.DTO;
using Tweetinvi.Parameters;... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace StudyManagement.Admin
{
public partial class AddStalff : System.Web.UI.Page
{
p... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using TcpServerLibrary;
namespace ClientGui
{
public partial class Ranking... |
using System.Collections.Generic;
using Assets.Scripts.Models.ResourceObjects;
namespace Assets.Scripts.Models.Constructions.Stone
{
public class StoneFoundation : Construction
{
public StoneFoundation()
{
ConstructionType = ConstructionType.Foundation;
LocalizationNam... |
using CarsIsland.MailSender.FuncApp.Core.DependencyInjection;
using Microsoft.Azure.Functions.Extensions.DependencyInjection;
using Microsoft.Extensions.Configuration;
using System;
[assembly: FunctionsStartup(typeof(CarsIsland.MailSender.FuncApp.Startup))]
namespace CarsIsland.MailSender.FuncApp
{
internal class... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ScenesUI : MonoBehaviour
{
string NomeDaCena;
public string nomeCena;
public GameObject PanelOpcoes;
public GameObject PanelCreditos;
public GameObject PanelInicial;
... |
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using ShopApp.Business.Abstract;
using ShopApp.Entities;
using ShopApp.WebUI.EmailServices;
using ShopApp.WebUI.Models;
using ShopApp.WebUI.Models.Identity;
using System;
usin... |
using System;
using Microsoft.EntityFrameworkCore;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace API.Model
{
[Table("Abonnement")]
public class Abonnement
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace mutualFriends
{
public class Program
{
public static void Main(string[] args)
{
//lists to hold friends lists for users 1 and 2
List<string> user1friends = new List<string>();
List<string> user2friends = new List<string>();
... |
using Microsoft.AspNetCore.Identity;
namespace ApiTemplate.Core.Entities.Users
{
public class AppUserClaim :IdentityUserClaim<long>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Ofl.Reflection;
using System.Text.Json;
using System.Text.Json.Serialization;
namespace Ofl.Atlassian.Jira.V3
{
public static class PropertyPathExtensions
{
public static string ToParameterValue(
... |
using Cafe.API.Models.Entities;
using Cafe.API.Services;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Extensions.Logging;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Text;
using System.Threading.Tasks;
namespace Cafe.AP... |
using System;
using System.Diagnostics.CodeAnalysis;
using System.Text.Json;
using System.Text.Json.Serialization;
using Atc;
using Atc.Rest;
using Atc.Rest.Options;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc.Filters;
using Microsoft.AspNetCore.Mvc.Formatters;
// ReSharper disable SwitchStatementH... |
using A4CoreBlog.Common;
using A4CoreBlog.Data.Services.Contracts;
using A4CoreBlog.Data.ViewModels;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
namespace A4CoreBlog.Web.Areas.Api.Controllers
{
public class BlogsController : BaseApiAreaController
... |
using UnityEditor;
using UnityEngine;
using System.Linq;
[CustomEditor(typeof(TrussShape))]
[CanEditMultipleObjects]
class TrussShapeEditor : ShapeEditor<TrussElement>
{
private int selectedNode = 0;
protected virtual void OnSceneGUI()
{
TrussShape targetShape = (TrussShape)target;
if (t... |
using Windows.UI.Xaml.Navigation;
using AppStudio.Common;
using AppStudio.DataProviders.Flickr;
using GalwayTourismGuide;
using GalwayTourismGuide.Sections;
using GalwayTourismGuide.ViewModels;
namespace GalwayTourismGuide.Views
{
public sealed partial class PicturesListPage : PageBase
{
public ListVie... |
namespace QStore.Tests.Comparers
{
using System.Collections.Generic;
public class NullComparer<T> : Comparer<T>
where T : class
{
public override int Compare(T x, T y)
{
if (x == null && y != null)
{
return -1;
}
if (... |
using System.Threading;
namespace Quark.Utilities
{
public abstract class Daemon<T> : Daemon where T : Daemon
{
public static T GetInstance()
{
return QuarkMain.GetInstance().GetDaemon<T>();
}
}
public abstract class Daemon
{
public virtual void Registe... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Nest;
namespace PatientsRegistry.Search
{
public sealed class PatientsIndex : IPatientsIndex
{
private readonly IElasticClient _elasticClient;
public PatientsIndex(string connectionString)
... |
using System.Collections;
using System.ComponentModel.Design;
namespace Phenix.Services.Client.Design
{
/// <summary>
/// 组件属性设计器
/// </summary>
public class ComponentPropertyDesigner : ComponentDesigner
{
#region 方法
/// <summary>
/// 允许设计器从通过 System.ComponentModel.TypeDescriptor 公开的属性集中更改或移除项
... |
namespace DevilDaggersCore.Spawnsets.Events
{
public abstract class AbstractEvent
{
/// <summary>
/// Unlike the <see cref="Spawn">Spawn</see> class, use the total second here. Using <see cref="Spawn.Delay">Delay</see> is going to be unnecessarily complex as events will be overlapping a lot.
/// </summary>
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//using System.Threading.Tasks;
using ExcelDataReader;
using System.IO;
using System.Data;
namespace Spreadsheetlitetest
{
class Program
{
/// <summary>
///
/// </summary>
///... |
using EBS.Domain.ValueObject;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Domain.Entity
{
public class OutInOrderType:BaseEntity
{
public string TypeName { get; set; }
/// <summary>
/// 出入库... |
using System.Collections;
using System.Collections.Generic;
using MLAPI;
using UnityEngine;
public class DefenderController : MonoBehaviour
{
public GameObject towerTemplate;
public void BuildTower()
{
towerTemplate.SetActive(true);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
namespace VnStyle.Web.Infrastructure
{
public class JsonDataResult
{
public dynamic Data { get; set; }
public List<ErrorMessage> Errors { get; set; }
public bool Success => !Errors.Any();
public string Message {... |
using mec.Database.Repositories;
using mec.Enums;
using mec.Model.Entities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace mec.Database.Presentees
{
public class PackPresenter
{
/// <summary>
/// 取得料箱
/// </... |
using gView.Core.Framework.Exceptions;
using gView.Framework.system;
using gView.Server.Extensions;
using gView.Server.Services.MapServer;
using gView.Server.Services.Security;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using System;
using System.Threading.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace MediaWebApp.Models
{
public class TagDTO
{
public int Id { get; set; }
public string Key { get; set; }
public string Value { get; set; }
public int FileId { get; set; }
... |
using UnityEngine;
using System.Collections;
public class SCR_Manager_Audio : MonoBehaviour {
void Awake()
{
DontDestroyOnLoad (transform.gameObject);
}
public AudioSource MusicAudioSource;
public AudioSource EventAudioSource;
public AudioClip FailClip;
public AudioClip SuccessClip;
public AudioClip We... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class Admin_Cheques_ViewAccounts : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
... |
using System;
using System.Collections.Generic;
using System.Diagnostics.Contracts;
using System.IO;
using System.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using ScoutingModels.Test;
namespace ScoutingModels.Scrubber
{
public static class StreamExtensions
{
/// <summary>
/// Loa... |
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Runtime.InteropServices;
//Clone Form https://github.com/Deathmax/dxgw2/blob/master/Trainer_Rewrite/SigScan.cs
//Modified by KedamaOvO
//
// sigScan C# Implementation - Written by atom0s [aka Wi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class EventManager : MonoBehaviour {
private Dictionary<string, UnityEvent> eventDictionary;
private static EventManager eventManager;
private static EventManager Instance
{
get
... |
using Lunchify.Data.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lunchify.Data.Services
{
public interface IEntityData<T>
{
IEnumerable<T> GetAll();
T Get(int id);
void Create(T obj);
v... |
using System;
using System.Linq;
using Fingo.Auth.DbAccess.Models;
using Fingo.Auth.DbAccess.Models.Statuses;
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.Domain.AuditLogs.Implementation;
using Moq;
using Xunit;
namespace Fingo.Auth.Domain.AuditLogs.Tests.Implementation
{
public class GetAllA... |
using System.Collections.Generic;
using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tasks;
namespace ServiceDeskSVC.Managers
{
public interface IHelpDeskTaskStatusManager
{
List<HelpDesk_TaskStatus_vm> GetAllTaskStatuses();
bool DeleteTaskStatusById(int id);
int CreateTaskStat... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Talar : MonoBehaviour
{
private bool talaComenzada;
private int progreso;
private int objetivo;
private bool talaPosible;
private bool arbolDetec;
private Gam... |
using Confluent.Kafka;
using System;
using System.Collections.Generic;
using System.Threading;
namespace EpdSim
{
class KafkaBroker
{
// Kafka Consumer will stop when Global Cancellation Token is cancelled
public void RunConsumer()
{
var conf = new ConsumerConfig
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.Reflection;
using IRAP.Global;
using IRAP.Entity.SSO;
namespace IRAP.Client.User
{
public partial class frmLogin : IRAP.C... |
namespace ApartmentApps.Api
{
} |
using System;
using System.Text;
using System.Linq;
namespace Email_Validator
{
class Program
{
static void Main(string[] args)
{
var email = new StringBuilder(Console.ReadLine());
var command = Console.ReadLine();
while (command != "Complete")
{
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using JSLProject.Models;
namespace JSLProject.Controllers
{
public class MotoristasController : Controller
{
private B... |
using Microsoft.AspNet.SignalR;
using Microsoft.Owin.Security.OAuth;
using Owin;
using System.Security.Claims;
namespace AngularJSAuthentication.API
{
public partial class Startup
{
public void ConfigureSignalR(IAppBuilder app)
{
app.Map("/signalr", map =>
{
... |
using System;
using System.IO;
using System.Text;
using System.Collections.Generic;
namespace balkezesek
{
class Szemely
{
private string nev;
private DateTime elsopalya;
private DateTime utolso;
private int suly;
private int magassag;
public Szemely(string _ne... |
/*
// Definition for a Node.
public class Node {
public int val;
public Node next;
public Node random;
public Node(){}
public Node(int _val,Node _next,Node _random) {
val = _val;
next = _next;
random = _random;
}
*/
public class Solution {
public Node CopyRandomList(Node... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Parking_Lot_Project
{
public class Bike: Transport
{
public static volatile Bike in... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
[RequireComponent(typeof(Camera))]
public class MiniMapCam : MonoBehaviour
{
public Transform player;
new Camera camera;
//TO DO: Expose this to the options menu so the player has control ove... |
using System;
namespace Assignemnt_1
{
class Program
{
static void Main(string[] args)
{
int x = 3;
switch (x)
{
case 1:
Console.WriteLine("1");
break;
case 2:
Console.Wr... |
using System.Collections.Generic;
namespace Taggart.Data.Models
{
public class Library
{
public Library()
{
Tracks = new List<Track>();
Playlists = new List<Playlist>();
}
public int LibraryId { get; set; }
public string Name { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using static SSISTeam9.Controllers.DisbursementController;
namespace SSISTeam9.Models
{
public class DisburmentDTO
{
public long ListId { get; set; }
public string CollectionPoint { get; set; }
public ... |
//-----------------------------------------------------------------------
// <copyright file="Person.cs" company="FH WN">
// Copyright (c) Thomas Horvath. All rights reserved.
// </copyright>
// <summary>This file contains the Menu logic.</summary>
//----------------------------------------------------------------... |
/*
* @Author: Atilla Tanrikulu
* @Date: 2018-04-16 10:10:45
* @Last Modified by: Atilla Tanrikulu
* @Last Modified time: 2018-04-16 10:10:45
*/
namespace SSO.UI
{
public class LoggedOutViewModel
{
public string PostLogoutRedirectUri { get; set; }
public string ClientName { get; set;... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
namespace com.zhifez.seagj {
public class UI_Main_Services : Base {
public Text[] labels;
//--------------------------------------------------
// private
//------------------------------------------... |
using Common.Composite;
namespace BattleEngine.Engine
{
public class BattleModule : Component
{
public BattleEngine engine
{
get { return Entity as BattleEngine; }
}
public virtual void preTick(BattleContext context, int tick, int deltaTick)
{
}
... |
using Windows.UI.Xaml;
namespace UnoCrossPlatform.Wasm
{
public class Program
{
/// <summary>
/// This is nullable but perhaps this should be initialized in the constructor?
/// </summary>
#pragma warning disable IDE0052
private static App? _app;
#pragma warning restore IDE0052... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Saato.Models;
namespace Saato.Repository
{
public class UserRepository : BaseRepository
{
public UserProfile GetUser(int id)
{
var test = Db.Model.ToList();
var lol = Db.Set<Car>(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using System.Web.Security;
namespace MooversCRM.Controllers.BaseControllers
{
#if RELEASE
[RequireHttps]
#endif
[Authorize]
public abstract class SecureBaseController : BaseController
{
#... |
using gView.Framework.Geometry;
using gView.Interoperability.GeoServices.Rest.Reflection;
using Newtonsoft.Json;
namespace gView.Interoperability.GeoServices.Rest.Json
{
[ServiceMethod("Query", "query")]
public class JsonLayer
{
public JsonLayer()
{
this.SubLayers = new JsonLay... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class Timer : MonoBehaviour {
private TMP_Text timer;
void Start () {
timer = GetComponent<TMP_Text>();
}
void Update () {
float elapsed = GameManager.Instance.LevelManager.Elapsed;
timer.text = elapsed.To... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
/// <summary>
/// 561. Array Partition 1
/// </summary>
namespace ConsoleApp4
{
class ArrayPartitionI
{
public static int ArrayPairSum(int[] nums)
{
int sum = 0;
Array.Sort(nums);
... |
using System.Windows;
namespace SC.WPFSamples
{
/// <summary>
/// Interaction logic for StackPanelWindow.xaml
/// 栈面板,可以将元素排列成一行或者一列。其特点是:每个元素各占一行或者一列。
/// Orientation属性指定排列方式:Vertical(垂直)【默认】、Horizontal(水平)。
/// 默认情况下,水平排列时,每个元素都与面板一样高;垂直排列时,每个元素都与面板一样宽。
/// </summary>
public partial clas... |
using System;
namespace OperatorOverloading
{
public class Demo1
{
public static void Run()
{
int a = 10;
int b = 20;
int c = a + b;
Console.WriteLine("{0} + {1} = {2}", a, b, c);
string s1 = "Hallo ";
string s2 = "Mahirko... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BudgetApp.Domain.Concrete;
namespace BudgetApp.Domain.DAL
{
public class UnitofWork : IDisposable
{
private LedgerDBContext context = new LedgerDBContext();
private EFCreditEntries creditRepo;
p... |
using gView.Framework.Data;
using gView.Framework.FDB;
using gView.Framework.Geometry;
using System;
using System.Data;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.Framework.UI.Dialogs
{
public partial class FormNewFeatureclass : Form
{
//private List<IField> _fields = new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VesApp.ViewModels;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace VesApp.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class ProjectPage : ContentPage
{
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
[System.Serializable]
public static class SoundMatrixVO
{
// private static List<SoundVO> pool;
public static SoundVO GetSoundById(int id)
{
foreach(SoundVO s in PoolSounds())
{
if (s.uid == id)
return s;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021.Events
{
class EventCurio : Event
{
public Curio Curio;
public EventCurio(Curio curio)
{
Curio = curio;
}
}
class Event... |
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