text stringlengths 13 6.01M |
|---|
using System;
namespace Sejalan.Framework.Security.Authentication
{
public enum ValidateUserResult
{
InvalidPassword,
PasswordAttemptNearExpired,
UserAccountDoesNotExist,
UserAccountExpired,
UserAccountFirstLogin,
UserAccountLocked,
UserAccountSucc... |
using UnityEngine;
[CreateAssetMenu(fileName = "Buildable", menuName = "MS49/Buildable/Buildable Tile", order = 1)]
public class BuildableTile : BuildableBase {
[SerializeField]
protected CellData _cell = null;
public virtual CellData cell => this._cell;
public override string getName() {
i... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PingoSnake.Code.Entities
{
class Snake_old : Entity
{
private const int INITIAL_... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DSSCriterias.Logic.Extensions;
namespace DSSCriterias.Logic.Criterias
{
public abstract class CriteriaBaiesLaplas : Criteria
{
public abstract double GetDivider(int c);
pub... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GroundControlV2 : MonoBehaviour
{
public Text letreroDebug;
private Quaternion vectorRotacion;
private Gyroscope gyro;
private Quaternion initialRotation;
private Quaternion gyroInitialRotation;
... |
using Game.Facade;
using Game.Web.News;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Game.Web.GameWebApplication
{
/// <summary>
/// Summary description for Announcement
/// </summary>
public class Announcement : IHttpHandler
{
public void P... |
using CleanArchitecture.Dominio.Modelos;
using System.Collections.Generic;
namespace CleanArchitecture.Aplicacao.ViewModels
{
public class ProdutoViewModel
{
public IEnumerable<Produto> Produtos { get; set; }
}
}
|
using Docller.Core.Repository;
namespace Docller.Core.Services
{
public enum TransmittalServiceStatus
{
Unknown = RepositoryStatus.Unknown,
Success = RepositoryStatus.Success,
RequiredFieldsMissing = RepositoryStatus.RequiredFieldsMissing
}
} |
using System;
namespace ITCastOCSS.Model
{
/// <summary>
/// Kcb:实体类(属性说明自动提取数据库字段的描述信息)
/// </summary>
[Serializable]
public partial class Kcb
{
public Kcb()
{ }
#region Model
private string _cname;
private string _grade;
private string _week;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PropertiesIndexators
{
class Exc10
{
public string[] Str = new string[] {"Come"," on",","," try"," to"," fill"," me"};
public string this[int k]
{
... |
using Microsoft.EntityFrameworkCore.Metadata;
using Microsoft.EntityFrameworkCore.Migrations;
using System;
using System.Collections.Generic;
namespace Etherama.DAL.Migrations
{
public partial class init : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
... |
namespace Inventory.Models
{
public class OrderGarnishModel : ObservableObject
{
private OrderDishGarnishModel _orderGarnish;
public int OrderGarnishId
{
get => OrderGarnish?.Id ?? 0;
}
public string Name
{
get => Garnish.Name;
}... |
using JT808.Protocol.Formatters;
using JT808.Protocol.MessagePack;
namespace JT808.Protocol.MessageBody
{
/// <summary>
/// 车辆控制应答
/// </summary>
public class JT808_0x0500 : JT808Bodies, IJT808MessagePackFormatter<JT808_0x0500>
{
public override ushort MsgId { get; } = 0x0500;
/// ... |
using System;
using System.Linq;
using Utilities;
namespace EddiDataDefinitions
{
// Player suits
public class Suit : ResourceBasedLocalizedEDName<Suit>
{
static Suit()
{
resourceManager = Properties.Suit.ResourceManager;
resourceManager.IgnoreCase = true;
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PROYECTOFINAL.Models
{
[Serializable]
public class Tarjetamodel
{
//tipo(cred/deb) lote monto cuotas cupon
public int cuotas { get; set; }
public int cupon { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public abstract class LevelData : ScriptableObject {
public bool ObjectiveComplete;
public bool CanUseZomzMode;
public string ObjectiveText;
public bool CanScreenGlitch;
public bool IsInjured;
public Conversat... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using CS691final.App_Code;
namespace CS691final
{
public partial class CustomerOrderView : System.Web.UI.Page
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using V50_IDOMBackOffice.AspxArea.Booking.Models;
using V50_IDOMBackOffice.AspxArea.Booking.Repositorys;
namespace V50_IDOMBackOffice.AspxArea.Booking.Controllers
{
public class ApplicationKeyController
{
public List<... |
using System.Reflection;
namespace SocketProxy.Users
{
public class UserCommandFactoryProvider : CommandFactoryProvider
{
public UserCommandFactoryProvider()
{
var types = typeof(PacketCommandAttribute).Assembly.GetTypes();
foreach (var type in types)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ClassLibrary
{
public class Named
{
/// <summary>
/// Устанавливает и возвращает имя сотрудника.
/// </summary>
public string Name { get; set; }
... |
using System.Collections.Generic;
using System.Linq;
using Fingo.Auth.DbAccess.Context.Interfaces;
using Fingo.Auth.DbAccess.Models;
using Fingo.Auth.DbAccess.Repository.Interfaces;
namespace Fingo.Auth.DbAccess.Repository.Implementation
{
public class AuditLogRepository : IAuditLogRepository
{
privat... |
using System.IO;
using GSVM;
using GSVM.Peripherals.Monitors;
using GSVM.Peripherals.IODevices;
using GSVM.Devices.DisplayAdapters;
using GSVM.Components;
using GSVM.Components.Processors;
using GSVM.Components.Clocks;
using GSVM.Components.Controllers;
using GSVM.Devices;
MonochromeDisplayAdapter displayA... |
using System;
using Framework.Core.Common;
using Tests.Data.Van.Input;
using Tests.Pages.Van.Main.Common;
using OpenQA.Selenium;
namespace Tests.Pages.Van.Main.ScriptSortOptions.ScriptSortOptionsPageSections
{
public class SortOrderSection : IScriptSortOptionsPageComponent
{
private readonly... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
namespace Sibusten.Philomena.Client.Images.Downloaders
{
public record PhilomenaImageSearchDownloadProgressInfo
{
public int ImagesDownloaded { get; init; }
public int ImagesTotal { g... |
using System;
using System.Data;
using System.Linq;
using System.Threading.Tasks;
using SimplySqlSchema.Migration.Helpers;
namespace SimplySqlSchema.Migration
{
public class SchemaMigrator : ISchemaMigrator
{
public async Task<SchemaMigrationPlan> PlanMigration(IDbConnection connection, ISchemaManager... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CentreButton : MonoBehaviour {
Main main;
Text text;
// Use this for initialization
void Start () {
main = GameObject.Find("Main").GetComponent<Main>();
te... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Courier_Management_System.Models
{
public class City
{
[Key]
public String city_name { get; set; }
public String State { get; set; }
public Int64 city_pincode { get; set; }
public String branch_address ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task4
{
class Decode
{
private static int CheckBeat(List<string> per, int found)
{
//get every permutation word
for (int i = 0; i < per.Count;... |
using System;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.AspNetCore.Razor.TagHelpers;
using Wee.UI.Core.TagHelpers;
namespace Wee.Theme.Remark.TagHelpers
{
/// <summary>
///
/// </summary>
[HtmlTargetElement("bootstrap-button")]
public class RemarkButtonTagHelper : IWeeOverrideTagH... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace ConsoleApp1.Domain.Dishes
{
public abstract class Plate
{
}
}
|
using Backend.Model.PerformingExamination;
using GraphicalEditorServer.Mappers;
namespace GraphicalEditorServer.DTO
{
public class EmergencyExaminationDTO
{
public ExaminationDTO UnchangedExamination { get; private set; }
public ExaminationDTO ShiftedExamination { get; private set; }
... |
using System.Windows;
using System.Windows.Controls;
using SpatialEye.Framework.ComponentModel.Design;
namespace Lite
{
/// <summary>
/// The Lite MessageBox user interface
/// </summary>
public partial class LiteMessageBoxView : UserControl
{
#region Constructor
/// <summary>
/// Constructs th... |
#region << 版 本 注 释 >>
/*----------------------------------------------------------------
* 项目名称 :HPYL.Model.Calendar
* 项目描述 :
* 类 名 称 :OrderModel
* 类 描 述 :
* 所在的域 :QH-20160830FLFX
* 命名空间 :HPYL.Model.Calendar
* 机器名称 :QH-20160830FLFX
* CLR 版本 :4.0.30319.42000
* 作 者 :丁新亮
* 创建时间 :2018/8/13 13:52:30
* 更新时间 :2018/8/13 1... |
namespace Core
{
/// <summary>
/// права доступа к справочникам
/// </summary>
public enum AccessRightsCatalog
{
deny = 1,//запрещен
view = 2,//частичный доступ
allow = 3//разрешен
}
}
|
using gView.Framework.IO;
using gView.Framework.system;
using System;
namespace gView.DataSources.TileCache
{
public class LocalCachingSettings
{
static private bool _loaded = false;
static private bool _use = false;
static private string _folder = String.Empty;
#region Proper... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using MediatR;
using TiendasServicios.Api.Autor.Modelos;
using TiendasServicios.Api.Autor.Persistencia;
using Microsoft.EntityFrameworkCore;
using AutoMapper;
namespace TiendasServicios.Api.Autor.A... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class Score : MonoBehaviour
{
AudioSource sPlay;
[SerializeField]
private Text scoreText;
private static string scoreCount;
public static int scoreValue;
private void OnTriggerEnter2D(Collider2D collision)
{... |
using System;
using UIKit;
using CoreGraphics;
using Aquamonix.Mobile.IOS.UI;
using Aquamonix.Mobile.IOS.Utilities;
using Aquamonix.Mobile.Lib.Utilities;
namespace Aquamonix.Mobile.IOS.Views
{
public class AquamonixButton : UIButton
{
private static UIImage _prevButtonImage = UIImage.FromFile("Images/back.png")... |
namespace FeriaVirtual.App.Desktop.SeedWork.Helpers.Profiles
{
class InternalCustomerProfile
: IProfileInfo
{
public int ProfileId => (int)ProfileType.InternalCustomer;
public string ProfileName => "Clientes internos";
public string SingleProfileName => "Cliente interno";
... |
using System.Collections;
using System.Collections.Generic;
using DChild.Gameplay.Combat;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters.Enemies
{
public abstract class FlyingEye : Minion, IMovingEnemy
{
[SerializeField]
protected AttackDamage m_da... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GangOfFourDesignPatterns.Structural.Façade
{
/// <summary>
/// Façade which wraps all classes and members required by a client
/// </summary>
public class PlaneFaçade
{
... |
using System.Net.Http.Formatting;
using System.Web.Http;
using ServerApi.Filters;
namespace ServerApi
{
public static class WebApiConfig
{
public static void Register(HttpConfiguration config)
{
// Web API configuration and services
// Web API routes
config... |
using gView.Framework.IO;
using gView.Framework.UI;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
namespace gView.Framework.system
{
public class SystemVariables
{
static public Version gViewVersion
{
get
{
retu... |
using UnityEngine;
using System.Collections;
public class movePlatform : MonoBehaviour {
public Vector3 movement;
public float interval;
CharacterController controller;
void Start(){
controller = GetComponent<CharacterController>();
StartCoroutine(Switch());
}
void Update(){
controller.Move(movement*Ti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
namespace DAL.Models
{
public class Customer
{
[Required]
[Display(Name = "Name")]
[StringLeng... |
using SSISTeam9.DAO;
using SSISTeam9.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace SSISTeam9.Services
{
public class RequisitionService
{
public static List<Inventory> ShowItems(string description, string category)
{
List<In... |
using UnityEngine;
using IsoTools.Internal;
namespace IsoTools {
public struct IsoContactPoint {
public Vector3 normal { get; private set; }
public IsoCollider otherCollider { get; private set; }
public Vector3 point { get; private set; }
public IsoCollider thisCollider { get; privat... |
using System;
using System.Runtime.CompilerServices;
namespace gView.GraphicsEngine.Extensions
{
static public class BitmapOperations
{
static public void CopyToArgb(this BitmapPixelData bitmapPixelData, IntPtr targetScan0)
{
unsafe
{
//var td = DateTime... |
#region LICENSE
// Funkshun.Core 1.0.0.0
//
// Copyright 2011, see AUTHORS.txt
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICE... |
using BHLD.Model.Models;
using BHLD.Services;
using BHLD.Web.Infrastructure.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
namespace BHLD.Web.Api
{
[RoutePrefix("api/HuWard")]
public class HuWardController : APIControlle... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpawnController : MonoBehaviour {
public Vector3 spawnVec;
public GameObject bear;
public GameObject bunny;
public GameObject elephant;
private float timer = 0;
public float ToyCount = 0;
private
... |
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using testMonogame.Interfaces;
namespace testMonogame
{
public class PlayerProjectileEnemyCollision
{
Rectangle projectileRect;... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Clinic_Health.Model
{
public class Zaposleni : INotifyPropertyChanged
{
public event PropertyChangedEventHandler PropertyChanged;
protecte... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Threading.Tasks;
using System.Net;
using System.Web;
using System.Web.Mvc;
using PagedList;
using WebQLKhoaHoc;
using WebQLKhoaHoc.Models;
using System.Data.Entity.Migrations;
using WebGrease.Cs... |
using NewRimLiqourProject.Models;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace RimLiqourProject.Models
{
[Bind(Exclude = "ProductID")]
public class Order
{
... |
using AsNum.XFControls.Services;
using Caliburn.Micro;
using Caliburn.Micro.Xamarin.Forms;
using RRExpress.AppCommon.Models;
using RRExpress.Seller.Entity;
using RRExpress.Store.ViewModels;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Windows.Inp... |
using System;
using MonoTouch.UIKit;
namespace iPadPos
{
public class BuyInvoiceCell : ColumnCell
{
public const string Key = "BuyInvoiceCell";
UILabel Name;
UILabel Type;
UILabel Amount;
public BuyInvoiceCell () : base(Key)
{
this.AutoAddSubview (Name = new UILabel{Text = "Name"}, 7);
Name.SizeTo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Rendering;
using Microsoft.EntityFrameworkCore;
namespace UniversitySystem.Controllers
{
public class StudentsController : Controller
{
privat... |
/*
* Created by SharpDevelop.
* User: Gheyret Kenji
* Date: 2021/01/26
* Time: 8:55
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.IO;
using System.Collections.Generic;
using System.Windows.Forms;
namespace UyghurEditPP
{
public ab... |
using System.Collections.Generic;
namespace BattleEngine.Utils
{
public class Vector<T> : List<T>
{
public void push(T value)
{
Add(value);
}
public T pop()
{
var result = this[Count - 1];
RemoveAt(Count - 1);
return resu... |
// <copyright file="RoomDetail.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License a... |
using System.Collections.Generic;
using System.Linq;
using System.Xml;
using System.Xml.Linq;
using AIMLbot.Utils;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace AIMLbot.UnitTest.Normalize
{
[TestClass]
public class ApplySubstitutionsTests
{
private Dictionary<string, string> _substi... |
using System;
public class Class1
{
void CompariseNumber()
{
Console.WriteLine("Podaj pierwszą liczbę");
a = Console.ReadLine();
Console.WriteLine("Podaj druga liczbe");
b = Console.ReadLine();
int num1 = int.Parse(a);
int num2 = int.Parse(b);
... |
using FluentAssertions;
using WebDriverOnCore.PageElements.CommonPageSections;
namespace WebDriverOnCore.PageSteps
{
public class LoginPopupSteps
{
public LoginPopup LoginPopup => new LoginPopup();
public CommonPagesElements CommonPagesElements => new CommonPagesElements();
public voi... |
using System;
using System.Text;
using System.IO;
using Lucene.Net.Analysis.Standard;
using Lucene.Net.Index;
using Lucene.Net.Documents;
using FSDirectory = Lucene.Net.Store.FSDirectory;
using Version = Lucene.Net.Util.Version;
namespace IdiotTalk
{
/// <summary>
/// 用于建立索引的类
/// </summary>
public cl... |
namespace MobilePhones.DataAcess.Model
{
/// <summary>
/// Complex class for holding screensizes
/// </summary>
public class ScreenSize
{
public virtual int Height { get; set; }
public virtual int Width { get; set; }
}
}
|
using UnityEngine;
public class ShotBall : MonoBehaviour
{
private SphereCollider sphereCollider;
public SphereCollider SphereCollider
{
get
{
if (sphereCollider == null)
{
sphereCollider = GetComponent<SphereCollider>();
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class LevelText : MonoBehaviour
{
private string S_LevelString; //To convert int to string
public Text T_level;
void Start()
{
T_level = gameObject.GetComponent<Text>();
}
void ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Kulula.com.Helpers;
using Kulula.com.Models;
using Kulula.com.Services;
using Kulula.com.Views;
using Kulula.com;
using Rg.Plugins.Popup.Services;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
na... |
using IClips.Domain.Context;
using System.Linq;
using System.Web.Mvc;
namespace IClips.Controllers
{
public class BaseController : Controller
{
protected override void OnActionExecuting(ActionExecutingContext filterContext)
{
base.OnActionExecuting(filterContext);
usi... |
using System;
namespace NewRelic.TraceListener
{
public class Class1
{
}
}
|
using System;
class BitwiseExtractBit
{
static void Main()
{
Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!");
while (true)
{
uint luiNumber, luiMask;
Console.Write("Enter positive integer : ");
luiNumber = uint.Parse(Console.... |
using System;
using System.Diagnostics.CodeAnalysis;
// ReSharper disable once CheckNamespace
namespace Atc
{
/// <summary>
/// Represents an x-, y-, and z-coordinate point in 3-D space.
/// </summary>
[Serializable]
public struct Point3D : IEquatable<Point3D>
{
/// <summary>
//... |
using AutoMapper;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using Microsoft.Owin.Security;
using Swashbuckle.Swagger.Annotations;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using XH.APIs.WebAPI.Filters;
using XH.APIs.Web... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.ModelConfiguration.Conventions;
using System.Security.Claims;
using System.Threading.Tasks;
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.EntityFramework;
using WebApplication4.DbModels;
namespace Web... |
using System;
using System.Collections.Generic;
using Android.Runtime;
namespace Com.Google.Gson.Stream {
// Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.stream']/class[@name='JsonToken']"
[global::Android.Runtime.Register ("com/google/gson/stream/JsonToken", DoNotGenerateAcw=true)]... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using Hl7.Fhir.Support;
using System.Xml.Linq;
/*
Copyright (c) 2011-2012, HL7, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Re... |
using System;
namespace GenericDataAcessLayer
{
/// <summary>
/// Specifies the visibility of a property
/// </summary>
[Flags]
public enum DatabaseVisibility
{
/// <summary>
/// The property is required.
/// </summary>
Required = 1,
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ragdoll : Item {
public override string GetItemType() {
return "Ragdoll";
}
}
|
using Crainiate.Diagramming.Flowcharting;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using FlowchartConverter.Dialogs;
namespace FlowchartConverter.Nodes
{
class IfElseNode : IfNode
{
... |
using Coldairarrow.Util;
using CSRedis;
using Microsoft.Extensions.Caching.Distributed;
using Microsoft.Extensions.Caching.Redis;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using System;
namespace Coldairarrow.Api
{
public static c... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace QL.Core
{
internal static class Base64
{
private static string encode_tbl_ = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
private static byte[] decode_tbl_ =... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Foundry.SourceControl
{
public interface ICommit
{
string Id { get; }
string TreeId { get; }
string Username { get; }
string Message { get; }
DateTime Da... |
namespace useSOLIDin
{
interface ILevelBinder
{
Level CreateLevel(string[] data);
}
}
|
using UnityEngine;
using System.Collections;
using System;
using System.Text;
using System.Net;
using System.Net.Sockets;
public class NetworkClientTCP : NetworkClient {
private float notConnectedMsg;
public NetworkClientTCP()
{
try
{
client = new Socket( AddressFamily.InterNetwork, SocketType.Stream, P... |
namespace TripDestination.Common.Infrastructure.Constants
{
using System.Collections.Generic;
public class WebApplicationConstants
{
public const int HomepageTripsPerSectionCount = 4;
public const string TempDataKeyForContactForm = "ContactFormSuccessfullySend";
public const int ... |
using Assets.Scripts.Behaivors;
namespace Assets.Scripts.AISystem.AIActions
{
public class AIDoNothingAction : AIAction
{
protected WalkingBeheivor walkingBeheivor;
private void Awake()
{
walkingBeheivor = gameObject.GetComponent<WalkingBeheivor>();
}
pu... |
namespace Alabo.Validations {
/// <summary>
/// ErrorMessageFormats 类存放格式化错误消息
/// https://www.cnblogs.com/lonelyxmas/p/9065756.html
/// 正则替换示列: ErrorMessage = "(\w*)格式错误" 替换:ErrorMessage = ErrorMessage.NotMatchFormat
/// ErrorMessage = "(\w*)格式错误" 替换:ErrorMessage = ErrorMessag... |
namespace PhoneNumbers
{
using System;
using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
public class Startup
{
private static void Main(string[] args)
{
Execute();
}
private static void Execute()
{
... |
using DalesTruckMaintenance.Domain.DTOs;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DalesTruckMaintenance.Domain.Interfaces
{
public interface IUnitRepository
{
UnitDto GetUnitById(string unitId);
Un... |
using Microsoft.EntityFrameworkCore;
using RegistroPedidosDetalle.Models;
namespace RegistroPedidosDetalle.DAL
{
public class Contexto : DbContext
{
public DbSet<Productos> Productos { get; set; }
public DbSet<Suplidores> Suplidores { get; set; }
public DbSet<Ordenes> Ordenes { get; se... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Constant of type `Quaternion`. Inherits from `AtomBaseVariable<Quaternion>`.
/// </summary>
[EditorIcon("atom-icon-teal")]
[CreateAssetMenu(menuName = "Unity Atoms/Constants/Quaternion", fileName = "QuaternionConstant")]
... |
using System.ComponentModel.DataAnnotations;
namespace Pobs.Web.Models.Account
{
public class VerifyEmailResponseModel
{
[Required]
public string Username { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.Freight
{
public class IFreight : Freight
{
}
/// <summary>
/// 运费
/// </summary>
[Attribute.Table(TableName = "Freight")]
public class Freight : IModelBase
{
public override... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Payment.Application
{
public class Result
{
public bool IsSuccess { get; protected set; }
public string Message { get; protected set; }
public static Result Ok(... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Task_1_2._0_
{
class Calculator
{
/*
* Слимком нагруженный клас получился, эта прога будет безумно много ресурсов хавать)
*
*/
public void calculator(ref double B)
{
... |
using Genesys.WebServicesClient.Resources;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Genesys.WebServicesClient.Components
{
public class GenesysInteractionManager ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class input : MonoBehaviour
{
public Button button;
public InputField inputF;
void Start() {
button.onClick.AddListener(GetInput);
}
public void GetInput(){
... |
namespace gView.Framework.Network
{
public interface IGraphEdge
{
int Eid { get; }
int FcId { get; }
int Oid { get; }
int N1 { get; }
int N2 { get; }
}
}
|
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