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using System; namespace Sejalan.Framework.Security.Authentication { public enum ValidateUserResult { InvalidPassword, PasswordAttemptNearExpired, UserAccountDoesNotExist, UserAccountExpired, UserAccountFirstLogin, UserAccountLocked, UserAccountSucc...
using UnityEngine; [CreateAssetMenu(fileName = "Buildable", menuName = "MS49/Buildable/Buildable Tile", order = 1)] public class BuildableTile : BuildableBase { [SerializeField] protected CellData _cell = null; public virtual CellData cell => this._cell; public override string getName() { i...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PingoSnake.Code.Entities { class Snake_old : Entity { private const int INITIAL_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DSSCriterias.Logic.Extensions; namespace DSSCriterias.Logic.Criterias { public abstract class CriteriaBaiesLaplas : Criteria { public abstract double GetDivider(int c); pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GroundControlV2 : MonoBehaviour { public Text letreroDebug; private Quaternion vectorRotacion; private Gyroscope gyro; private Quaternion initialRotation; private Quaternion gyroInitialRotation; ...
using Game.Facade; using Game.Web.News; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Game.Web.GameWebApplication { /// <summary> /// Summary description for Announcement /// </summary> public class Announcement : IHttpHandler { public void P...
using CleanArchitecture.Dominio.Modelos; using System.Collections.Generic; namespace CleanArchitecture.Aplicacao.ViewModels { public class ProdutoViewModel { public IEnumerable<Produto> Produtos { get; set; } } }
using Docller.Core.Repository; namespace Docller.Core.Services { public enum TransmittalServiceStatus { Unknown = RepositoryStatus.Unknown, Success = RepositoryStatus.Success, RequiredFieldsMissing = RepositoryStatus.RequiredFieldsMissing } }
using System; namespace ITCastOCSS.Model { /// <summary> /// Kcb:实体类(属性说明自动提取数据库字段的描述信息) /// </summary> [Serializable] public partial class Kcb { public Kcb() { } #region Model private string _cname; private string _grade; private string _week; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PropertiesIndexators { class Exc10 { public string[] Str = new string[] {"Come"," on",","," try"," to"," fill"," me"}; public string this[int k] { ...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace Etherama.DAL.Migrations { public partial class init : Migration { protected override void Up(MigrationBuilder migrationBuilder) { ...
namespace Inventory.Models { public class OrderGarnishModel : ObservableObject { private OrderDishGarnishModel _orderGarnish; public int OrderGarnishId { get => OrderGarnish?.Id ?? 0; } public string Name { get => Garnish.Name; }...
using JT808.Protocol.Formatters; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 车辆控制应答 /// </summary> public class JT808_0x0500 : JT808Bodies, IJT808MessagePackFormatter<JT808_0x0500> { public override ushort MsgId { get; } = 0x0500; /// ...
using System; using System.Linq; using Utilities; namespace EddiDataDefinitions { // Player suits public class Suit : ResourceBasedLocalizedEDName<Suit> { static Suit() { resourceManager = Properties.Suit.ResourceManager; resourceManager.IgnoreCase = true; }...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PROYECTOFINAL.Models { [Serializable] public class Tarjetamodel { //tipo(cred/deb) lote monto cuotas cupon public int cuotas { get; set; } public int cupon { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class LevelData : ScriptableObject { public bool ObjectiveComplete; public bool CanUseZomzMode; public string ObjectiveText; public bool CanScreenGlitch; public bool IsInjured; public Conversat...
using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using CS691final.App_Code; namespace CS691final { public partial class CustomerOrderView : System.Web.UI.Page { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using V50_IDOMBackOffice.AspxArea.Booking.Models; using V50_IDOMBackOffice.AspxArea.Booking.Repositorys; namespace V50_IDOMBackOffice.AspxArea.Booking.Controllers { public class ApplicationKeyController { public List<...
using System.Reflection; namespace SocketProxy.Users { public class UserCommandFactoryProvider : CommandFactoryProvider { public UserCommandFactoryProvider() { var types = typeof(PacketCommandAttribute).Assembly.GetTypes(); foreach (var type in types) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ClassLibrary { public class Named { /// <summary> /// Устанавливает и возвращает имя сотрудника. /// </summary> public string Name { get; set; } ...
using System.Collections.Generic; using System.Linq; using Fingo.Auth.DbAccess.Context.Interfaces; using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Repository.Interfaces; namespace Fingo.Auth.DbAccess.Repository.Implementation { public class AuditLogRepository : IAuditLogRepository { privat...
using System.IO; using GSVM; using GSVM.Peripherals.Monitors; using GSVM.Peripherals.IODevices; using GSVM.Devices.DisplayAdapters; using GSVM.Components; using GSVM.Components.Processors; using GSVM.Components.Clocks; using GSVM.Components.Controllers; using GSVM.Devices; MonochromeDisplayAdapter displayA...
using System; using Framework.Core.Common; using Tests.Data.Van.Input; using Tests.Pages.Van.Main.Common; using OpenQA.Selenium; namespace Tests.Pages.Van.Main.ScriptSortOptions.ScriptSortOptionsPageSections { public class SortOrderSection : IScriptSortOptionsPageComponent { private readonly...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; namespace Sibusten.Philomena.Client.Images.Downloaders { public record PhilomenaImageSearchDownloadProgressInfo { public int ImagesDownloaded { get; init; } public int ImagesTotal { g...
using System; using System.Data; using System.Linq; using System.Threading.Tasks; using SimplySqlSchema.Migration.Helpers; namespace SimplySqlSchema.Migration { public class SchemaMigrator : ISchemaMigrator { public async Task<SchemaMigrationPlan> PlanMigration(IDbConnection connection, ISchemaManager...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class CentreButton : MonoBehaviour { Main main; Text text; // Use this for initialization void Start () { main = GameObject.Find("Main").GetComponent<Main>(); te...
using System; using System.ComponentModel.DataAnnotations; namespace Courier_Management_System.Models { public class City { [Key] public String city_name { get; set; } public String State { get; set; } public Int64 city_pincode { get; set; } public String branch_address ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task4 { class Decode { private static int CheckBeat(List<string> per, int found) { //get every permutation word for (int i = 0; i < per.Count;...
using System; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Razor.TagHelpers; using Wee.UI.Core.TagHelpers; namespace Wee.Theme.Remark.TagHelpers { /// <summary> /// /// </summary> [HtmlTargetElement("bootstrap-button")] public class RemarkButtonTagHelper : IWeeOverrideTagH...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ConsoleApp1.Domain.Dishes { public abstract class Plate { } }
using Backend.Model.PerformingExamination; using GraphicalEditorServer.Mappers; namespace GraphicalEditorServer.DTO { public class EmergencyExaminationDTO { public ExaminationDTO UnchangedExamination { get; private set; } public ExaminationDTO ShiftedExamination { get; private set; } ...
using System.Windows; using System.Windows.Controls; using SpatialEye.Framework.ComponentModel.Design; namespace Lite { /// <summary> /// The Lite MessageBox user interface /// </summary> public partial class LiteMessageBoxView : UserControl { #region Constructor /// <summary> /// Constructs th...
#region << 版 本 注 释 >> /*---------------------------------------------------------------- * 项目名称 :HPYL.Model.Calendar * 项目描述 : * 类 名 称 :OrderModel * 类 描 述 : * 所在的域 :QH-20160830FLFX * 命名空间 :HPYL.Model.Calendar * 机器名称 :QH-20160830FLFX * CLR 版本 :4.0.30319.42000 * 作 者 :丁新亮 * 创建时间 :2018/8/13 13:52:30 * 更新时间 :2018/8/13 1...
namespace Core { /// <summary> /// права доступа к справочникам /// </summary> public enum AccessRightsCatalog { deny = 1,//запрещен view = 2,//частичный доступ allow = 3//разрешен } }
using gView.Framework.IO; using gView.Framework.system; using System; namespace gView.DataSources.TileCache { public class LocalCachingSettings { static private bool _loaded = false; static private bool _use = false; static private string _folder = String.Empty; #region Proper...
using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using TiendasServicios.Api.Autor.Modelos; using TiendasServicios.Api.Autor.Persistencia; using Microsoft.EntityFrameworkCore; using AutoMapper; namespace TiendasServicios.Api.Autor.A...
using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class Score : MonoBehaviour { AudioSource sPlay; [SerializeField] private Text scoreText; private static string scoreCount; public static int scoreValue; private void OnTriggerEnter2D(Collider2D collision) {...
using System; using UIKit; using CoreGraphics; using Aquamonix.Mobile.IOS.UI; using Aquamonix.Mobile.IOS.Utilities; using Aquamonix.Mobile.Lib.Utilities; namespace Aquamonix.Mobile.IOS.Views { public class AquamonixButton : UIButton { private static UIImage _prevButtonImage = UIImage.FromFile("Images/back.png")...
namespace FeriaVirtual.App.Desktop.SeedWork.Helpers.Profiles { class InternalCustomerProfile : IProfileInfo { public int ProfileId => (int)ProfileType.InternalCustomer; public string ProfileName => "Clientes internos"; public string SingleProfileName => "Cliente interno"; ...
using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Combat; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public abstract class FlyingEye : Minion, IMovingEnemy { [SerializeField] protected AttackDamage m_da...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GangOfFourDesignPatterns.Structural.Façade { /// <summary> /// Façade which wraps all classes and members required by a client /// </summary> public class PlaneFaçade { ...
using System.Net.Http.Formatting; using System.Web.Http; using ServerApi.Filters; namespace ServerApi { public static class WebApiConfig { public static void Register(HttpConfiguration config) { // Web API configuration and services // Web API routes config...
using gView.Framework.IO; using gView.Framework.UI; using System; using System.Collections.Generic; using System.IO; using System.Reflection; namespace gView.Framework.system { public class SystemVariables { static public Version gViewVersion { get { retu...
using UnityEngine; using System.Collections; public class movePlatform : MonoBehaviour { public Vector3 movement; public float interval; CharacterController controller; void Start(){ controller = GetComponent<CharacterController>(); StartCoroutine(Switch()); } void Update(){ controller.Move(movement*Ti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using System.ComponentModel.DataAnnotations; namespace DAL.Models { public class Customer { [Required] [Display(Name = "Name")] [StringLeng...
using SSISTeam9.DAO; using SSISTeam9.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace SSISTeam9.Services { public class RequisitionService { public static List<Inventory> ShowItems(string description, string category) { List<In...
using UnityEngine; using IsoTools.Internal; namespace IsoTools { public struct IsoContactPoint { public Vector3 normal { get; private set; } public IsoCollider otherCollider { get; private set; } public Vector3 point { get; private set; } public IsoCollider thisCollider { get; privat...
using System; using System.Runtime.CompilerServices; namespace gView.GraphicsEngine.Extensions { static public class BitmapOperations { static public void CopyToArgb(this BitmapPixelData bitmapPixelData, IntPtr targetScan0) { unsafe { //var td = DateTime...
#region LICENSE // Funkshun.Core 1.0.0.0 // // Copyright 2011, see AUTHORS.txt // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICE...
using BHLD.Model.Models; using BHLD.Services; using BHLD.Web.Infrastructure.Core; using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; namespace BHLD.Web.Api { [RoutePrefix("api/HuWard")] public class HuWardController : APIControlle...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnController : MonoBehaviour { public Vector3 spawnVec; public GameObject bear; public GameObject bunny; public GameObject elephant; private float timer = 0; public float ToyCount = 0; private ...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using testMonogame.Interfaces; namespace testMonogame { public class PlayerProjectileEnemyCollision { Rectangle projectileRect;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clinic_Health.Model { public class Zaposleni : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; protecte...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using PagedList; using WebQLKhoaHoc; using WebQLKhoaHoc.Models; using System.Data.Entity.Migrations; using WebGrease.Cs...
using NewRimLiqourProject.Models; using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; using System.Web.Mvc; namespace RimLiqourProject.Models { [Bind(Exclude = "ProductID")] public class Order { ...
using AsNum.XFControls.Services; using Caliburn.Micro; using Caliburn.Micro.Xamarin.Forms; using RRExpress.AppCommon.Models; using RRExpress.Seller.Entity; using RRExpress.Store.ViewModels; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Linq; using System.Windows.Inp...
using System; using MonoTouch.UIKit; namespace iPadPos { public class BuyInvoiceCell : ColumnCell { public const string Key = "BuyInvoiceCell"; UILabel Name; UILabel Type; UILabel Amount; public BuyInvoiceCell () : base(Key) { this.AutoAddSubview (Name = new UILabel{Text = "Name"}, 7); Name.SizeTo...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; namespace UniversitySystem.Controllers { public class StudentsController : Controller { privat...
/* * Created by SharpDevelop. * User: Gheyret Kenji * Date: 2021/01/26 * Time: 8:55 * * To change this template use Tools | Options | Coding | Edit Standard Headers. */ using System; using System.IO; using System.Collections.Generic; using System.Windows.Forms; namespace UyghurEditPP { public ab...
using System.Collections.Generic; namespace BattleEngine.Utils { public class Vector<T> : List<T> { public void push(T value) { Add(value); } public T pop() { var result = this[Count - 1]; RemoveAt(Count - 1); return resu...
// <copyright file="RoomDetail.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License a...
using System.Collections.Generic; using System.Linq; using System.Xml; using System.Xml.Linq; using AIMLbot.Utils; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace AIMLbot.UnitTest.Normalize { [TestClass] public class ApplySubstitutionsTests { private Dictionary<string, string> _substi...
using System; public class Class1 { void CompariseNumber() { Console.WriteLine("Podaj pierwszą liczbę"); a = Console.ReadLine(); Console.WriteLine("Podaj druga liczbe"); b = Console.ReadLine(); int num1 = int.Parse(a); int num2 = int.Parse(b); ...
using FluentAssertions; using WebDriverOnCore.PageElements.CommonPageSections; namespace WebDriverOnCore.PageSteps { public class LoginPopupSteps { public LoginPopup LoginPopup => new LoginPopup(); public CommonPagesElements CommonPagesElements => new CommonPagesElements(); public voi...
using System; using System.Text; using System.IO; using Lucene.Net.Analysis.Standard; using Lucene.Net.Index; using Lucene.Net.Documents; using FSDirectory = Lucene.Net.Store.FSDirectory; using Version = Lucene.Net.Util.Version; namespace IdiotTalk { /// <summary> /// 用于建立索引的类 /// </summary> public cl...
namespace MobilePhones.DataAcess.Model { /// <summary> /// Complex class for holding screensizes /// </summary> public class ScreenSize { public virtual int Height { get; set; } public virtual int Width { get; set; } } }
using UnityEngine; public class ShotBall : MonoBehaviour { private SphereCollider sphereCollider; public SphereCollider SphereCollider { get { if (sphereCollider == null) { sphereCollider = GetComponent<SphereCollider>(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class LevelText : MonoBehaviour { private string S_LevelString; //To convert int to string public Text T_level; void Start() { T_level = gameObject.GetComponent<Text>(); } void ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Kulula.com.Helpers; using Kulula.com.Models; using Kulula.com.Services; using Kulula.com.Views; using Kulula.com; using Rg.Plugins.Popup.Services; using Xamarin.Forms; using Xamarin.Forms.Xaml; na...
using IClips.Domain.Context; using System.Linq; using System.Web.Mvc; namespace IClips.Controllers { public class BaseController : Controller { protected override void OnActionExecuting(ActionExecutingContext filterContext) { base.OnActionExecuting(filterContext); usi...
using System; namespace NewRelic.TraceListener { public class Class1 { } }
using System; class BitwiseExtractBit { static void Main() { Console.WriteLine("Infinite loop. If you want to stop, pres CTRL+C !!!"); while (true) { uint luiNumber, luiMask; Console.Write("Enter positive integer : "); luiNumber = uint.Parse(Console....
using System; using System.Diagnostics.CodeAnalysis; // ReSharper disable once CheckNamespace namespace Atc { /// <summary> /// Represents an x-, y-, and z-coordinate point in 3-D space. /// </summary> [Serializable] public struct Point3D : IEquatable<Point3D> { /// <summary> //...
using AutoMapper; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using Microsoft.Owin.Security; using Swashbuckle.Swagger.Annotations; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using XH.APIs.WebAPI.Filters; using XH.APIs.Web...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.ModelConfiguration.Conventions; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using WebApplication4.DbModels; namespace Web...
using System; using System.Collections.Generic; using Android.Runtime; namespace Com.Google.Gson.Stream { // Metadata.xml XPath class reference: path="/api/package[@name='com.google.gson.stream']/class[@name='JsonToken']" [global::Android.Runtime.Register ("com/google/gson/stream/JsonToken", DoNotGenerateAcw=true)]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System; namespace GenericDataAcessLayer { /// <summary> /// Specifies the visibility of a property /// </summary> [Flags] public enum DatabaseVisibility { /// <summary> /// The property is required. /// </summary> Required = 1, /// <summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Ragdoll : Item { public override string GetItemType() { return "Ragdoll"; } }
using Crainiate.Diagramming.Flowcharting; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using FlowchartConverter.Dialogs; namespace FlowchartConverter.Nodes { class IfElseNode : IfNode { ...
using Coldairarrow.Util; using CSRedis; using Microsoft.Extensions.Caching.Distributed; using Microsoft.Extensions.Caching.Redis; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using System; namespace Coldairarrow.Api { public static c...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace QL.Core { internal static class Base64 { private static string encode_tbl_ = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; private static byte[] decode_tbl_ =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundry.SourceControl { public interface ICommit { string Id { get; } string TreeId { get; } string Username { get; } string Message { get; } DateTime Da...
namespace useSOLIDin { interface ILevelBinder { Level CreateLevel(string[] data); } }
using UnityEngine; using System.Collections; using System; using System.Text; using System.Net; using System.Net.Sockets; public class NetworkClientTCP : NetworkClient { private float notConnectedMsg; public NetworkClientTCP() { try { client = new Socket( AddressFamily.InterNetwork, SocketType.Stream, P...
namespace TripDestination.Common.Infrastructure.Constants { using System.Collections.Generic; public class WebApplicationConstants { public const int HomepageTripsPerSectionCount = 4; public const string TempDataKeyForContactForm = "ContactFormSuccessfullySend"; public const int ...
 using Assets.Scripts.Behaivors; namespace Assets.Scripts.AISystem.AIActions { public class AIDoNothingAction : AIAction { protected WalkingBeheivor walkingBeheivor; private void Awake() { walkingBeheivor = gameObject.GetComponent<WalkingBeheivor>(); } pu...
namespace Alabo.Validations { /// <summary> /// ErrorMessageFormats 类存放格式化错误消息 /// https://www.cnblogs.com/lonelyxmas/p/9065756.html /// 正则替换示列: ErrorMessage = "(\w*)格式错误" 替换:ErrorMessage = ErrorMessage.NotMatchFormat /// ErrorMessage = "(\w*)格式错误" 替换:ErrorMessage = ErrorMessag...
namespace PhoneNumbers { using System; using System.Collections.Generic; using System.Text; using System.Text.RegularExpressions; public class Startup { private static void Main(string[] args) { Execute(); } private static void Execute() { ...
using DalesTruckMaintenance.Domain.DTOs; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DalesTruckMaintenance.Domain.Interfaces { public interface IUnitRepository { UnitDto GetUnitById(string unitId); Un...
using Microsoft.EntityFrameworkCore; using RegistroPedidosDetalle.Models; namespace RegistroPedidosDetalle.DAL { public class Contexto : DbContext { public DbSet<Productos> Productos { get; set; } public DbSet<Suplidores> Suplidores { get; set; } public DbSet<Ordenes> Ordenes { get; se...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Constant of type `Quaternion`. Inherits from `AtomBaseVariable&lt;Quaternion&gt;`. /// </summary> [EditorIcon("atom-icon-teal")] [CreateAssetMenu(menuName = "Unity Atoms/Constants/Quaternion", fileName = "QuaternionConstant")] ...
using System.ComponentModel.DataAnnotations; namespace Pobs.Web.Models.Account { public class VerifyEmailResponseModel { [Required] public string Username { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Freight { public class IFreight : Freight { } /// <summary> /// 运费 /// </summary> [Attribute.Table(TableName = "Freight")] public class Freight : IModelBase { public override...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Payment.Application { public class Result { public bool IsSuccess { get; protected set; } public string Message { get; protected set; } public static Result Ok(...
using System; using System.Collections.Generic; using System.Text; namespace Task_1_2._0_ { class Calculator { /* * Слимком нагруженный клас получился, эта прога будет безумно много ресурсов хавать) * */ public void calculator(ref double B) { ...
using Genesys.WebServicesClient.Resources; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Genesys.WebServicesClient.Components { public class GenesysInteractionManager ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class input : MonoBehaviour { public Button button; public InputField inputF; void Start() { button.onClick.AddListener(GetInput); } public void GetInput(){ ...
namespace gView.Framework.Network { public interface IGraphEdge { int Eid { get; } int FcId { get; } int Oid { get; } int N1 { get; } int N2 { get; } } }