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using System; using System.Collections.Generic; public static class Pangram { public static bool IsPangram(string input) { //Note: //the input can contain non-letter characters i.e. numbers, special characters and whitespace //letters can repeat more than once //Ps...
using Airbest.Languages; using Airbest.Products; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Http; namespace Airbest.Site.Controllers.Api.Products { [RoutePrefix("api/product")] public class ProductController : ApiController { private reado...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace St.Eg.M1.Ex4.Events.After { internal class Program { private static void Main(string[] args) { var dog = new Dog(); ...
#region License /* * Copyright 2002-2010 the original author or authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unl...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Items/Item")] public class Item : ScriptableObject { public Sprite sprite; } [Serializable] public class ItemInstance { public Item item; public int amount; public ItemInstanc...
using Forca.Dominio.Repositorios; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Forca.Dominio.Servico { public class ServicoPalavra { private readonly IRepositorioPalavra repositorio; public ServicoPalavra(IRepos...
using Epam.Shops.Entities; using System; using System.Collections.Generic; namespace Epam.Shops.DAL.Interfaces { public interface IShopDAO { bool Add(Shop newShop); bool Remove(Guid id); bool Update(Shop shop); IEnumerable<Shop> GetAll(); IEnumerable<Shop> GetByCategory...
using Microsoft.EntityFrameworkCore; using Project.core; //using System.Data.Entity; namespace Project.Infrastructure { public class TeacherContext : DbContext { public DbSet<Teacher> Teachers { get; set; } protected override void OnConfiguring(DbContextOptionsBuilder optionsBuilder...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Path { static public List<Vector2Int> CreatePath(int MatrixSize) { List<Vector2Int> resultPath = new List<Vector2Int>(); float minLen = MatrixSize * MatrixSize / 3; Vector2Int PrevCell=Vector2...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Linq; using System.Reflection; using System.Windows.Forms; namespace NetOffice.DeveloperToolbox.RegistryEditor { partial class ChangeNameDialog : Form { public ChangeNameDialog(s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace NippoPaymentsApi.Models { public class NippoPaymentsRepository: EfRepository<NippoPaymentsContext> { } }
using JetBrains.Annotations; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using Utilities; namespace EddiDataDefinitions { public class NavRouteInfo { [JsonProperty] private string timestamp { get; } [JsonProperty] ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OE.Service.Configrations { public class Config { public static List<ConfigKeyValue> unionConfig = new List<ConfigKeyValue>(); public static string ClientID = ""; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartExchangeEngine { public class ShtrihMTran:Entity { public override string FriendlyName { get { return "Транзакция выгрузки ШтрихМ кассир"; } } pub...
using Core.IRepositories; using Core.IServices.IOrderServices; using Kafka1.Models; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Services.OrderServices { public class ProcessOrderServices : IProcessOrderServices { pr...
using GraphSharp.Controls; using QuickGraph; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Media; namespace Microsoft.Master2.graph { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Web.SessionState; namespace MSTestFramework.Helpers { public class DataRandomizer { public enum DataType { AlphaLower, AlphaUpper, ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DMOBase { public class OutputDMIS { ElementFDMIS elementf; List<ElementTDMIS> elementts; public ElementFDMIS ElementF { get { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using System.Linq; public static class ListHelper { public static List<CardStoreVO> ShuffleCardStoreList(List<CardStoreVO> list) { var sorted = list.OrderBy(a => Guid.NewGuid()).ToList(); list.Clear();...
using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using UBaseline.Core.Node; using UBaseline.Shared.PageNotFoundPage; using Uintra.Infrastructure.Extensions; namespace Uintra.Infrastructure.Helpers { public static class TransferRequestHelper { public static void ToErrorPage(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FuelRadar.Model { /// <summary> /// Represents a fuel type /// </summary> public enum FuelType { Diesel = 0, Super = 1, E10 = 2 } public st...
using System; using System.Diagnostics; using System.Linq; using AForge.Neuro; using AForge.Neuro.Learning; using PopulationWars.Map; using PopulationWars.Mechanics; namespace PopulationWars.Components.Governments { [Serializable] class AForgeNetwork : IGovernment { private static readonly int[]...
using gView.Framework.UI; using System.Windows.Forms; namespace gView.Framework.system.UI { public class UIExceptionBox { static public void Show(UIException ex) { MessageBox.Show(ex.Message, "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); } } }
using System; using System.Runtime.Serialization; namespace UKPR.Hermes.NG.Models.DataContract { [DataContract(Namespace = "http://services.sp.pas.ng.org")] public class InstructionMessage { [DataMember(IsRequired = true, Order = 0)] public Enums.ServiceType ServiceType { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Balloon_Cup { class HumanPlayer : Player { public HumanPlayer(string name, Deck deck, int x, int y, int w, int h) : base(name, deck, x, y, w, h) { } } }...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Tugwell { public partial class FormPartsNew : Form { public FormPartsNew(strin...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PlayerDestroy : MonoBehaviour { [SerializeField] PlayerMovement PM; private canvasData playerData; void start() { playerData = GameObject.Find("canvasManager").GetCompo...
using Codility.PerfectChannel; using NUnit.Framework; namespace Codility.Tests.PerfectChannel { public class KnightShortestPathShould { [TestCase(ExpectedResult = 7)] public int Should() { var inputs = new[] { new[] {0,0,0}, new[]...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VnStyle.Services.Data.Enum; namespace VnStyle.Services.Business.Models { public class ArticleListingModel { public int Id { get; set; } public string HeadLine { get; set; }...
using Microsoft.EntityFrameworkCore.Migrations; namespace NewsProject.Server.Migrations { public partial class CorrectMistake : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_DatabaseImages_Imag...
/****************************************************************************** * File : pLab_KJPOC_AR_DemoMode.cs * Lisence : BSD 3-Clause License * Copyright : Lapland University of Applied Sciences * Authors : Arto Söderström * BSD 3-Clause License * * Copyright (c) 2019, Lapland University of ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using HookKeyboard; using HVCheck.Models; namespace HVCheck { public partial class frmKiemTraDuLieu ...
//Leia um valor inteiro. A seguir, calcule o menor número de notas possíveis (cédulas) no qual o valor pode ser decomposto. //As notas consideradas são de 100, 50, 20, 10, 5, 2 e 1. //A seguir mostre o valor lido e a relação de notas necessárias. using System; using System.Collections.Generic; using System.Globalizati...
using System; namespace Frameworx { /// <summary> /// Generic helper functions /// </summary> public class Tools { /// <summary> /// Converts Integers to enum types /// </summary> /// <typeparam name="T"></typeparam> /// <param name="value">Enum int value</p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TeamPlayerManager : SingletonObject<TeamPlayerManager> { void Awake() { CreateInstance(this); } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public sta...
using DoGoService.Models; using Parse; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace DoGoService.Utils { public class ParseAdapter { public ParseAdapter() { ParseClient.Initialize("ClCDxIalYQPR6IrVXUHtHQW99tazxTZOAFUnanLB", "XMg5TpHk...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SceneLoader : MonoBehaviour { private void Start() { Invoke("LoadScene", .1f); } void LoadScene() { GameManager.Instance.ChangeState(GameStates.State_MainMenu); } }
using System; using System.Linq; using System.Text; namespace ConsoleApp18 { class Program { static void Main(string[] args) { byte[] payload = Encode("du"); string s = Decode(payload); Console.WriteLine(s); foreach (var item in payload) ...
using SocialWorld.Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialWorld.DataAccess.Interfaces { public interface IJobTypeDal : IGenericDal<JobType> { } }
using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour { public GameObject pauseOverlay; public void LoadScene(int sceneIndex) { SceneManager.LoadScene(sceneIndex); // StartCoroutine(LoadAsynchronously(sceneIndex)); } public void Resume(...
using System.Text; namespace TagParsing.Tokens { public class EntityReferenceToken : ParseToken { private readonly string name; public EntityReferenceToken(string name) { this.name = name; } public string Name { get { return name; } ...
namespace PlanetHunters.Data.Store { using DTO; using Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; public static class StarStore { public static void AddStars(IEnumerable<StarDto> stars) ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Trees { class TreeHelperGeneral { public static void PrintATree(TreeNode<char> node) { Console.WriteLine(PrintANode(node)); } ...
using System; using System.Collections.Generic; using System.Text; namespace Hayaa.UserAuth.Server.Config { class DefineTable { /// <summary> /// RemoteServer组件的ID /// </summary> public readonly static int ComponetID = 10016; } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using Unity.MLAgents; using Robotsystemcommunication; public class RemoteAction { public RemoteAIRobotAgent remoteAgent; public int action; } [RequireComponent(typeof(GameArena))] public class RemoteAcademy : MonoBe...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Moudou.CodeGenerator.AbstractionClasses { /// <summary> Called before every template start. </summary> public interface IInputValue { /// <summary> Author </summary> string Author { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3 { class _4 { static void Main11(string[] args) { for (int j = 0; j <= 10; j++) { for (int i = 0; i <= 10; i++) ...
// File Prologue // Name: Darren Moody // CS 1400 Section 005 // Project: CS1400_Project_01 // Date: 9/12/2013 // // I declare that the following code was written by me or provided // by the instructor for this project. I understand that copying source // code from any other source constitutes cheating, and that I...
using System; using NUnit.Framework; using Should; namespace UtilLib.Extensions.Tests { [TestFixture] public class DateTimeExtensionsTests { [Test] public void ToFormattedDateTimeString_8thJulySevenAmTime_ShouldFormatCorrectly() { var date = new DateTime(2015, 07, 08, 0...
using System; using System.Runtime.InteropServices; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { public sealed partial class VlcMediaPlayer { private EventCallback myOnMediaPlayerCorkedInternalEventCallback; public event EventHandler Corked; private void OnMe...
using System.Collections.Generic; using Vlc.DotNet.Core.Interops; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core { internal sealed class SubTitlesManagement : ISubTitlesManagement, IEnumerableManagement<TrackDescription> { private readonly VlcManager myManager; private re...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Runtime.Serialization; using System.ServiceModel; using System.Text; namespace WCFService { // NOTE: You can use the "Rename" command on the "Refactor" menu to change the interface name "IRestfulService" in both cod...
using FoodApp.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace FoodApp.ViewModels { public class RecipeViewModel { public Recipe Recipe { get; set; } public IEnumerable<SelectListItem> AllTags { get; set; } pub...
namespace School.Contracts { using System.Collections.Generic; public interface ISchool { string SchoolName { get; } ICollection<IStudent> StudentsInSchoolList { get; } ICollection<ICourse> CoursesList { get; } void AddStudent(IStudent student); void AddCourse(I...
using INOTE.View; using INOTE.View.Pages; using INOTE.ViewModel.Commands; using INOTE.ViewModel.Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Input; namespace INOTE.ViewModel { public class MainWindowVM : ViewModelB...
using System; using System.IO; namespace GFW { public class DBParser { private SQLiteDB m_sqlite_db = null; public bool InitDBFile(string path) { bool result; try { this.m_sqlite_db = new SQLiteDB(); this.m_sqlite_db.O...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace pokedex.ViewModels { public class RegionesViewModel { [Required(ErrorMessage ="Este campo es requerido")] public string Region { get; set; } ...
using System.Net.Http; using OpenMagic.ErrorTracker.WebApi.Infrastructure; namespace OpenMagic.ErrorTracker.WebApi.Specifications.Helpers { public class Actual { public HttpResponseMessage Response { get; set; } public LibLogExceptionLogger LibLogExceptionLogger { get; set; } public ob...
using System; using System.Collections.Concurrent; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.Editor.Module.Drivers; using DFC.ServiceTaxonomy.GraphSync.Activities; using DFC.ServiceTaxonomy.GraphSync.CosmosDb; using DFC.ServiceTaxonomy.GraphSync.CosmosDb.GraphSyncers; using DFC.ServiceT...
using System; using System.Configuration; using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using System.ComponentModel; using System.Data; using System.Data.OleDb; using System.Data.SqlClient; using System.Drawing; using System.Drawing.Imaging; using System.Gl...
using Alabo.Cloud.People.UserDigitals.Domain.Entities; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Cloud.People.UserDigitals.Domain.Repositories { public class UserDigitalRepository : RepositoryMongo<UserDigital, ObjectId>, IUserDigitalRepository { ...
using System.Drawing; using System.Runtime.InteropServices; namespace AutoClicker { class GlobalMouse { public const int MOUSEEVENTF_LEFTDOWN = 0x0002; /* left button down */ public const int MOUSEEVENTF_LEFTUP = 0x0004; /* left button up */ public const int MOUSEEVENTF_RIGHTDOWN = 0x0...
using FluentNHibernate.Mapping; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Nhibernate { class Program { static void Main(string[] args) { using (var session = NHibernateHelper.OpenSession())...
using System; using Codecs.Interop.Ogg; using System.IO; using NVorbisCLI = NVorbis; using System.Runtime.InteropServices; using Flettu.Util; namespace Codecs.Interop.NVorbis { public class NVorbisEncoder : OggEncoder { private NVorbisCLI.Encoder encoder; public int Rate { get; p...
using Model; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repository { public class EmployeeQueryRepository { public List<Employee> GetAllEmployees() { List<Employee> emplo...
using System; using Xunit; namespace NStandard.Test { public class StringExTests { public class Simple { public int A { get; set; } public string B { get; set; } public string C { get; set; } public string D; } [Fact] pub...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.Adapter.Contractual { /// <summ...
using Hangfire.Server; using Microsoft.Extensions.Logging; namespace Hangfire.Console.LogExtension { public interface IHangfireLogger<out T> : IHangfireLogger, ILogger<T> { } public interface IHangfireLogger : ILogger { void SetPerformContext(PerformContext performContext); } }
using System; using System.Diagnostics; using System.Text.Encodings.Web; using Microsoft.AspNetCore.Mvc.ModelBinding; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.RazorPages.Infrastructure; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.AspNetCore.Mvc.Routing; using Microsoft.As...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using static TMPro.TMP_Dropdown; public class UITitleScreen : MonoBehaviour { public GameObject menuConexao; public GameObject aguarde; public GameObject iniciandoHost; public GameObject desconectarBtn; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectGrace.Logic.Business.Business_Models { public class RoomDTO { public int RoomID {get;set;} public int RoomNumber { get; set; } public int CurrentCapacity...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KeepTeamAutotests.Pages { public class PersonalAssetPage : Perso...
using Xamarin.UITests.POP.PageObjects; namespace Xamarin.UITests.POP { public static class Navigation { public static AppPageObject GoToWelcomePage() { return new AppPageObject(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Project_Entity { public class Article_Category { public int ID { get; set; } public int? CategoryID { get; set; } public int? ArticleID { get; set; } pub...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Scene1 : MonoBehaviour { [SerializeField] private AudioSource audioSource; public GameObject Load_MusicImage; void Start () { Load_MusicImage.SetActive (false); StartCoroutine(showPlay()); } I...
using System; using System.Collections.Generic; using System.Linq; using System.Text.Json.Serialization; using System.Threading.Tasks; namespace ApiGetBooks.Entities { public class Books { [JsonPropertyName("id")] public int Id { get; set; } [JsonPropertyName("name")] public stri...
using System; using System.Configuration; namespace VA_ITCMS2000 { public class Param { protected void SaveParam(string key, string value) { Configuration config = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None); if (c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AbiokaScrum.Api.Entitites.Validation { public class ValidationCode { public const string EmptyProperty = "EmptyProperty"; } }
using Grpc.Core; namespace Sentry.AspNetCore.Grpc.Tests; public class GrpcTestService : TestService.TestServiceBase { public override Task<TestResponse> Test(TestRequest request, ServerCallContext context) { return Task.FromResult<TestResponse>(null); } public override Task<TestResponse> Test...
using System.Collections; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; namespace DigitRecognition { class ImageViewer { public int Width { get; } public int Height { get; } private Label[][] labels; publi...
namespace Cake.Markdown_Pdf { public enum MarkdownPdfPaperFormat { None, A3, A4, A5, Legal, Letter, Tabloid } }
 using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.InputSystem; using TMPro; /// <summary> /// Clase recibe los personajes creados en el menu de seleccion y los conecta a los controles dentro de la escena juego. /// </summary> public cl...
using System; using System.IO; using System.Text; namespace HexDump { class Program { static void Main(string[] args) { var position = 0; //using (var reader = new StreamReader("textdata.txt")) using (Stream input = File.OpenRead(args[0])) { ...
using NIS.RightSystem.Data.Dao.AccessorInterface; using NIS.RightSystem.Data.Dao.AccessorInterface.Base; using NIS.RightSystem.Data.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NIS.RightSystem.Data.Dao.AccessorImplement { p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace GroceryApp.Models.Requests { public class ListItemAddRequest { public string Product { get; set; } public int Count { get; set; } public decimal P...
using System.Collections.Generic; using System.Security.Cryptography; using System.Text; using UsersLib.DbControllers; using UsersLib.Entity; namespace UsersLib.Service.Savers { internal class UserSaver : IUserSaver { private readonly IDbUserController _dbUserController; private readonly IDbAu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EmploeeSalary { class HourlyEmployee : EmployeeBase { public int HourlyRate; public HourlyEmployee(string firstName, string lastName, string position, int hourlyrate...
using System.Threading.Tasks; using System.Web.Http; using Appmon.Dashboard.Models; using Newtonsoft.Json; namespace Appmon.Dashboard.Controllers { public class PerformanceController : ApiController { // // GET: /Performance/ public PerformanceResult Get() { return ...
using System; using System.Collections.Generic; using System.Text; using Domain.Data.DataModels; using Domain.Data.ViewModels; using LynxMapper; using LynxMapper.Abstractions; namespace Services.Abstractions.Transformators { public interface IUserTransformator : ILynxTransformator { UserFullViewModel ...
using System; using System.Security.Cryptography; using System.Text; using System.Text.RegularExpressions; using Crossroads.Utilities.Services.Interfaces; namespace Crossroads.Utilities.Services { public class PasswordService : IPasswordService { public string GetNewUserPassword(int length, int numSpe...
using Common.Business; using Common.Extensions; using Common.Log; using Entity; using LFP.Common.DataAccess; using System; using System.Collections.Generic; using System.Data; using System.IO; using System.Linq; using System.Text; namespace AsyncClasses.Mappers { public static class ClipboardRowMapper { #region P...
using Terraria; using Terraria.ObjectData; using Terraria.ModLoader; using Terraria.ID; using Terraria.Enums; using Terraria.DataStructures; using System; using Microsoft.Xna.Framework; using Terraria.Localization; namespace ReducedGrinding.Tiles { public class Marble_Sundial : ModTile { public overr...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ScoreManager : MonoBehaviour { public Text ScoreText { get; private set; } public int Score { get; private set; } void Awake () { this.ScoreText = GameObject.Find("ScoreArea").GetComponentInChild...
using System.Windows; using System.Windows.Controls; using Autodesk.Revit.DB; using NWCBatchExporter.Resources; namespace NWCBatchExporter.Views { /// <summary> /// Interaction logic for ExportOptionsWindow.xaml /// </summary> /// public partial class ExportOptionsWindow : Window { public...
using System; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using NetEscapades.AspNetCore.SecurityHeaders.Headers; namespace NetEscapades.AspNetCore.SecurityHeaders.Infrastructure { /// <summary> /// Default implementation of <see cref="ICustomHeaderService"/>. /// </summary> pu...
public class Solution { public string Reverse( string s ) { char[] charArray = s.ToCharArray(); Array.Reverse( charArray ); return new string( charArray ); } public string ShortestPalindrome(string s) { int i = 0, j = s.Length - 1, r = j; while (i < j) { ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.ApplicationModel.Core; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.UI.ViewManagement; using Windows.UI.Xaml;...
using System.ComponentModel; namespace CarDealer.Models.ViewModels.Supplier { public class SupplierAddVm { [DisplayName("Name: ")] public string Name { get; set; } [DisplayName("Is importer: ")] public bool isImporter { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Sistema_de_Vendas { public partial class Frm_Menu : Form { Form1 login; ...
using System; using System.Linq; using Epam.Shops.Entities; using FluentValidation; namespace Epam.Shops.Validation { public class CategoryValidator : AbstractValidator<Category> { public CategoryValidator() { RuleFor(cat => cat.Name) .NotNull() .Not...