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using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace PlanMGMT.Converter { public class StatusToNameConverter : System.Windows.Data.IValueConverter//此接口有以下两个方法 { public object Convert(object value, Type targetType, object parameter, System.Globalizati...
using System; using System.Collections.Generic; using TRPO_labe_6.Models; namespace TRPO_labe_6_WPF.ViewModel { public class ShopAssistantViewModel : ViewModelBase { private ShopAssistant _innerShopAssistant; public ShopAssistant InnerShopAssistant { get => _innerShopAssis...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace MVC4_DavaValidation.Attributes { public class CannotBeNotApplicableAttribute : ValidationAttribute, IClientValidatable { private const string _pattern = @"^(?!.*(?:(\b[Nn][Oo...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BradescoPGP.Web.Areas.Portabilidade.Models { public class GraficoOperacoesVencerViewModel { public int UmDia { get; set; } public int DoisDias { get; set; } public int TresDias { get; set; ...
//Matching Words public void MatchingWords(List<string> passInList) { string[] array = null; foreach (string s in passInList) { array = s.Split(' '); } Dictionary<string, int> letterCount = new Dictionary<string, int>(); ...
using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Linq; using System.Net; using System.Runtime.Serialization.Json; using System.Text; namespace PaddleOCR.hubserving { public static class Client { public stat...
using AttendanceWebApp.Models; using System.Linq; using System.Web.Mvc; namespace AttendanceWebApp.Controllers { public class LeaveAppController : Controller { private ApplicationDbContext _context; public LeaveAppController() { _context = new ApplicationDbCont...
using System; using System.Globalization; using System.Linq; using System.Web.Mvc; using Chess.Data; using Chess.Data.Entities; using Chess.Data.Enum; using Chess.Domain; using ChessSharp.Web.Models; namespace ChessSharp.Web.Controllers { [Authorize] public class ChallengeController : BaseController { ...
using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; namespace VoxelSpace.Assets { public class VoxelTypeInfo : AssetInfo<VoxelType> { bool _isSolid; bool _isOpaque; IVoxelSkin _skin; VoxelFaceMode _faceMode; VoxelInitialDataMode _initialDataMode; ...
using System; using System.Threading.Tasks; namespace SFA.DAS.ProviderCommitments.Interfaces { public interface ICacheStorageService { Task<T> RetrieveFromCache<T>(string key); Task<T> RetrieveFromCache<T>(Guid key); Task SaveToCache<T>(string key, T item, int expirationInHours); ...
using ValidationExtensions.Main; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Security.Cryptography.X509Certificates; using ValidationExtensions.Model; using ValidationExtensions.Enums; namespace ValidationExtensions.Tests.Main { [TestClass()] public class ValidatorTest...
using System.IO; using System.IO.Compression; using System.Net; using Framework.Core.Common; using Framework.Core.Config; using NUnit.Framework; using OpenQA.Selenium; using Tests.Data.Oberon; using Tests.Pages.ActionID; using Tests.Pages.Oberon.CustomForm; namespace Tests.Projects.Oberon.CustomForm { ...
using System; namespace Auction.mod { public class Auction { public enum OfferType { BUY,SELL } public readonly string seller; public readonly DateTime time; public readonly OfferType offer; public readonly Card card; /// <summary> ///...
using System; using Xunit; namespace Atc.Tests.Extensions.BaseTypes { public class TimeSpanExtensionsTests { [Theory] [InlineData(true, 2, 3)] [InlineData(true, 3, 3)] [InlineData(false, 3, 2)] public void Min(bool expected, int seconds1, int seconds2) { ...
using Models; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Repository { public class EmployeeCommandRepository : IEmployeeCommandRepository { public void SaveEmployee(Employee emp) { ...
using Alabo.Data.Things.Orders.Domain.Entities; using Alabo.Users.Entities; using System; namespace Alabo.Data.Things.Orders.ResultModel { /// <summary> /// 分润执行后的结果 /// </summary> public class ShareResult { /// <summary> /// 订单用户 /// </summary> public User ...
using AW.Data.Domain; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; using System.Threading; using System.Threading.Tasks; namespace AW.Data.Context { public class WithdrawDbContext: DbContext { public WithdrawDbContext(DbContextOptions<Withdraw...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocketServer { public class User { public string Name { get; private set; } public Location Position { get; set; } public User(string name, double la, double lo) {...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; public class DragAndDrop : MonoBehaviour, IPointerDownHandler, IBeginDragHandler, IEndDragHandler, IDragHandler { private Canvas canvas; private RectTransform rectTransform; private CanvasGro...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HW1.Models { class ListBoxItem : INotifyPropertyChanged { private string item; public string Item { get { return item;...
using LogManager.Models; using System; namespace LogManager { class LogManager { static void Main(string[] args) { ILogRepository repository = new LogRepository(); //var m = repository.Add(new LogViewModel //{ // Note = "로그 기록", /...
namespace Orders { using System; using System.Globalization; using System.Linq; using System.Threading; public class Orders { private const int TopNumber = 5; public static void Main() { Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCultur...
using BLL.Services; using System; using System.Collections.ObjectModel; using System.ComponentModel; using System.Runtime.CompilerServices; using UI.Enums; using UI.Models; namespace UI.ViewModels { public class RecordsListViewModel : INotifyPropertyChanged { private RecordService _recordService; ...
using UnityEngine; using System.Collections; public class CameraMovement : MonoBehaviour { [SerializeField] float distanceAway; [SerializeField] float distanceUp; [SerializeField] float smooth; Transform follow; Vector3 targetPosition; void Start () { follow = GameObject.FindGameObjectWithTag ("CameraFoll...
// <copyright file="ReportController.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Admin.Controllers { using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; ...
using System.Diagnostics; using StarBastard.Core.Gameplay; using StarBastard.Core.Universe.Systems; namespace StarBastard.Core.Server { public class GameServer : IGameServer { private GameContext _ctx; public void NewGame() { var gen = new SystemGenerator(); ...
using System; namespace cSharpGPX { public class GPX_Track { private GPX_TrackSegment _trackSegment; private string _name; private int _number; public GPX_Track(GPX_TrackSegment trackSegment, string name = "", int number = 0) { this._trackSegment = trackSegment; this._name = name; this._number = ...
#if UNITY_EDITOR using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletTracker : MonoBehaviour { private static List<List<Vector3>> _trajectories = new List<List<Vector3>>(); private bool _visualize = false; private void Awake() { ServiceLocator.Pr...
using Microsoft.EntityFrameworkCore; namespace Com.Colin.Core.Models { public class BomContext : DbContext { public BomContext(DbContextOptions<BomContext> options) : base(options) { } public DbSet<WTPart> WTParts { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace EpisodeGrabber.Library.Entities { public class IMDBData { public string ID { get; set; } } }
using UnityEngine; public class Hints : MonoBehaviour { [SerializeField] private ObstacleSpawner mainSpawner = null; [SerializeField] private float fadeTime = 1f; private bool _hintActive = false; public void ShowHint(string message) { if (_hintActive) return; _h...
namespace P08MilitaryElite.Models { using Interfaces; public class Part : IPart { public Part(string partName, int workedHours) { this.PartName = partName; this.WorkedHours = workedHours; } public string PartName { get; } public int WorkedH...
using UnityEngine; public class CameraFollow : MonoBehaviour { private Camera _camera; private float horizontalMultiplier = 21f / 1.4f; private float verticalMultiplier = 32f / -1.4f; // Use this for initialization void Start() { _camera = GetComponent<Camera>(); } // Update ...
using Newtonsoft.Json; using System; using System.Collections.Generic; namespace WebApi.Services.Dto.MercadoLibre.Search { public class Result { [JsonProperty("id")] public string Id { get; set; } [JsonProperty("site_id")] public string SiteId { get; set; } [JsonProper...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using Alabo.App.Asset.Accounts.Domain.Entities; using Alabo.App.Asset.Pays.Domain.Entities; using Alabo.Industry.Shop.Orders.Domain.Enums; using Alabo.Industry.Shop.Products.ViewModels; namespace Alabo.Industry.Shop.Orders.Vi...
namespace Ejercicio { public class CerditosObreros : Cerditos { public override int resistenciaDelObstaculo() { return 50; } } }
using System.Linq; using System.Net.Http; using System.Threading.Tasks; using Ardalis.HttpClientTestExtensions; using BlazorShared.Models.Doctor; using FrontDesk.Api; using Xunit; using Xunit.Abstractions; namespace FunctionalTests.Api { public class DoctorsList : IClassFixture<CustomWebApplicationFactory<Startup>>...
using skyConverter.Exporters; using skyConverter.Importers; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace skyConverter { ...
using Accounting.Model; using Accounting.Util; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; ...
using Autofac; using System; using System.Collections.Generic; using System.Text; using XamarinApis.ViewModels; namespace XamarinApis.Services { public class ServiceIoC { IContainer container; public ServiceIoC() { this.RegisterDependencies(); } private vo...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Text; namespace SPA.Models.DAO { public static class Visite_enqueteDAO { public static int AddVisiteEnquete(Visite_enquete visite_enquete) { int res = -1; try { ...
namespace CodeComb.CodeAnalysis.OmniSharp.Models { // [OmniSharpEndpoint(OmnisharpEndpoints.GetCodeAction, typeof(GetCodeActionRequest), typeof(GetCodeActionsResponse))] public class GetCodeActionRequest : CodeActionRequest { } }
namespace BattleEngine.Records { public class BattleSkillRecord { public int id; public int level; public int count; } }
using System; using System.IO; using System.Linq; using System.Threading.Channels; using EnduroTrackReader; using EnduroCalculator; using EnduroCalculator.Calculators; using EnduroLibrary; namespace EnduroTrailsAnalyzer { class Program { static void Main(string[] args) { var fileP...
using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine.UI; using UnityEngine.SceneManagement; using UnityEngine; public class StartGameButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler { public Texture highligh...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics.Tracing; using System.Text; namespace Infrostructure.Enums { public enum OrderStateEnum { /// <summary> /// ساخته شده /// </summary> [AttributeForDescription("Created",1)] ...
using System; namespace Admin.ViewModels { public class HireModel { public string Mail {get;set;} } }
using System; using System.Collections; using System.IO; using System.IO.Compression; using System.Collections.Generic; /*--------------------------------------------------------------------------------------- -- SOURCE FILE: TerrainController.cs -- -- PROGRAM: TerrainController -- -- FUNCTIONS: public Te...
using UnityEngine; using UnityEngine.SceneManagement; using System.Collections; using AssemblyCSharp; public class CheckPoint : MonoBehaviour { public GameObject ZonaRespawn; void Start () { GameObject player = GameObject.Find ("GameScene/Player"); if (player.transform.position.x > gameObject.transform.positi...
using UnityEngine; using UnityEngine.Rendering; [RequireComponent (typeof (Camera))] public class DepthTexture : MonoBehaviour { [SerializeField] private Shader _shader; private void Awake () { GetComponent<Camera> ().depthTextureMode |= DepthTextureMode.Depth; } private vo...
using UnityEditor; using UnityEngine; using System.Collections.Generic; public enum SceneClickAction { None, Draw, Erase } public static class SceneManager { static bool _showAllFloors = false; public static bool showAllFloors { get { return _showAllFloors; } set { ...
using System; using System.Collections.Generic; using System.Text; namespace SocialWorld.Entities.Concrete { public class AppUser { public int Id { get; set; } public string Name { get; set; } public string Email { get; set; } public string Password { get; set; } publi...
namespace E2 { public class Medico { string nombre; string apellido; string especialidad; int cantidadDeTurnos; public Medico(string nombre, string apellido, string especialidad, int cantidadDeTurnos) { this.nombre = nombre; this....
using System; using RockPaperScissors.Basics; namespace RockPaperScissors.Gameplay { public class Game { private readonly Player _player1; private readonly Player _player2; public Game(Player p1, Player p2) { _player1 = p1; _player2 = p2; } ...
 using Citycykler.Models; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace CityCykler.AdminPanel { public partial class _default : System.Web.UI.Page { DataLinqDB db = new DataLinqDB(); protec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DTO { public class Canbogiaovien_DTO { string taikhoan, matkhau, hoten, diachi, sodienthoai, loaitaikhoan; public string Taikhoan { get ...
using UnityEngine; namespace DChild.Gameplay.Objects { public interface IProjectileOwner { int layer { get; } Transform transform { get; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpikesMover : MonoBehaviour { public GameObject spikes; public GameObject player; bool moveSpikes; Vector2 startposition; Vector2 moveposition; // Use this for initialization void Start () { ...
using System; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace ReducedGrinding.Buffs { public class War : ModBuff { public override void SetDefaults() { Main.buffNoTimeDisplay[Type] = false; DisplayName.SetDefault("War"); De...
using System; using System.Collections.Generic; using Conditions.Guards; using Properties.Core.Interfaces; namespace Properties.Core.Objects { public class PostcodeArea : LifetimeBase, IReferenceable<PostcodeArea> { private string _postcodeAreaPrefix; private string _postcodeAreaFriendlyName; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpiritSpawnerLevel0 : SpiritSpawner { public int xCount, yCount; public float xMargin, yMargin; public override void SpawnSpirits() { var center = GameManager.Instance.player.transform.position; ...
using UnityEngine; using System.Collections; public class PlayerInput : MonoBehaviour { public void MovePlayer(Vector3 direction) { if(Player.Instance != null) Player.Instance.InputFrom(direction); } public void MovePlayerRightButton() { MovePlayer(Vector3.right); } ...
using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text.RegularExpressions; using System.Threading.Tasks; using App.Metrics; using DSharpPlus; using Humanizer; using NodaTime; using PluralKit.Core; using DSharpPlus.Entities; namespace PluralKit.Bot { public class Misc ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Net; using System.Net.Sockets; using System.Net.Security; using System.Security.Authentication; using System.Security.Cryptography.X509Certificates; namespace SSLClient { class SSLClient { stat...
using System; using System.Collections.Concurrent; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Linq; using System.Security.Cryptography.X509Certificates; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Threading.Tasks; using...
using DALLayer.DataRepository; using DomainModels; using DomainModels.SharedModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DALLayer.CustomerEntities { public class CartDAL : ICartDAL { private readonly DBModel model; public CartDAL(DBMod...
using Alabo.Data.People.BranchCompanies.Domain.Entities; using Alabo.Domains.Repositories; using MongoDB.Bson; namespace Alabo.Data.People.BranchCompanies.Domain.Repositories { public interface IBranchCompanyRepository : IRepository<BranchCompany, ObjectId> { } }
using System; using Cosmos.CPU; using Cosmos.IL2CPU.API; namespace Cosmos.CPU_Plugs { [Plug(Target = typeof(GCImplementation))] public static class GCImplementionImpl { public static uint AllocNewObject(uint aSize) { CPU.Memory.Old.GlobalSystemInfo.EnsureInitialized(); return CP...
using System; namespace Shipwreck.TypeScriptModels.Declarations { public sealed class ModuleDeclaration : ModuleDeclarationBase<IModuleMember> { /// <inheritdoc /> public override void Accept<T>(IRootStatementVisitor<T> visitor) => visitor.VisitModuleDeclaration(this); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Data.SqlClient; using System.IO; using System.Security.Cryptography; using System.Configurat...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; using WebAppAdvocacia.Models; using PagedList; using Rotativa; namespace WebAppAdvocacia.Controllers { public class ProcessoController : Controller { private Con...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MarklessAR : MonoBehaviour { //Gyro //private Gyroscope gyro; private GameObject cameraContainer; private Quaternion rot; //Camera [SerializeField] bool usingCamera; [HideInInsp...
using ConsoleAppExample.DAL; using qbq.EPCIS.Repository.Custom.Business; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Linq; namespace ConsoleAppExample { class Program { static void Mai...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.AI; public class EnemyRay : MonoBehaviour { [SerializeField] private NavMeshAgent navMeshAgent; [SerializeField] private Transform[] waypoints; [SerializeField] private Transform _player; [SerializeField] ...
using System; using System.Collections.Generic; using System.Text; using System.Data; using System.Data.Common; using System.Configuration; using BPMInterfaceToolkit; using System.Data.SqlClient; namespace BPMInterfaceDAL { public class DBHelper:IDisposable { private static string dbProviderName = "Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows....
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Szab.Scheduling.Representation; using Szab.Scheduling.Tools; using Szab.Scheduling.MSRCPSP; using System.Globalization; using Szab.TabuSearch; namespace Application { class Program { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.FavoriteProduct { /// <summary> /// 商品收藏 /// </summary> public class FavoriteBusiness<TType, TModel> : BaseProvider<TModel> where TType : class where TModel : FavoriteProduct,new() {...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Petanque.Model.Competitions; namespace Petanque.Web.Controllers { public class BaseController : Controller { protected readonly CompetitionService CompetitionService; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class NewCamera : MonoBehaviour { private void Awake() { //UIMgr.Inst.OverlayCam(GetComponent<Camera>()); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace pp_lab3 { class Program { static void Main(string[] args) { if (args.Length != 3) { Console.WriteLine("Wrong args"); ...
using System; using System.IO; using Substrate.Core; using Substrate.Nbt; namespace Substrate { /// <summary> /// Encompases data to specify game rules. /// </summary> public class GameRules : ICopyable<GameRules> { private bool _commandBlockOutput = true; private bool _doFireTick ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace QuanLyNhaHang.Helper { public class Category { public Category(string maNhomMA, string tenNhomMA) { this.MaNhomMA = maNhomMA...
using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Quiz_WebApp.Models { public class QuizSession { private const string QuestionsKey = "myQuestions"; private const string CountKey = "questionCount"; ...
using System; using System.ComponentModel; using System.Net; namespace NStandard { [EditorBrowsable(EditorBrowsableState.Never)] public static class IPAddressExtensions { public static uint ToUInt32(this IPAddress @this) { var bytes = @this.GetAddressBytes(); if (by...
using System.ComponentModel.DataAnnotations; namespace MundoMascotaRosario.Models { public class LineaDeProducto { [Key] public int LineaDeProductoId { get; set; } [Required] public int Cantidad { get; set; } [Required] public int ProductoId { get; set; } ...
using ISE.Framework.Server.Core.DataAccessBase; using ISE.SM.Common.DTO; using ISE.SM.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ISE.SM.DataAccess { public class UserToRoleTDataAccess : TDataAccess<UserToRole, UserToRoleDto,...
using Infrastructure.DomainBase; using Skaele.Domain.Cards; namespace Skaele.Domain.AbstractRepository { public interface ICardRepository: IRepository<Card> { } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using JustRipeFarm.ClassEntity; namespace JustRipeFarm { public partial class FormPesticide : Form ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BitirmeParsing.GenreParser { public class Genre { List<Genre> genres; public int movieId { get; set; } public string genreName { get; set; } ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using SCANINOUTBL; namespace ScanINOUTVer2 { public partial class frmViewOrder : Form { public int OrderNumber; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; namespace StrategyGame { public static class GameEventEngine { private static ...
using System; using UnityEngine.Audio; using UnityEngine; [Serializable] public class Audio { public string name; public AudioClip clip; [Range(0f, 1f)] public float volume; }
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using log4net; using System; using System.Reflection; [assembly: log4net.Config.XmlConfigurator(ConfigFile = "log4net.config", Wat...
using HowLeaky.Tools.DataObjects; using System; using System.Collections.Generic; using System.Xml.Serialization; using System.Xml; using System.Xml.Schema; using HowLeaky.Tools; using HowLeaky.XmlObjects; using HowLeaky.Models; using HowLeaky.CustomAttributes; namespace HowLeaky.DataModels { public ...
using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Net; using System.Runtime.Serialization; using System.Threading; using Microsoft.Extensions.Logging; using New...
using System.Web.Mvc; namespace Web.Controllers.Base { [Authorize] public abstract class AuthorizedController : BaseController { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class UIController : MonoBehaviour { public GameObject Player; public Text txtJumpValue,txtLevel; public GameObject txtLose,txtWin; public GameObject btnReStart,btnNextLev...
namespace MilesToKilometers { using System; public class StartUp { public static void Main() { double miles = double.Parse(Console.ReadLine()); double km = miles * 1.60934; Console.WriteLine($"{km:f2}"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Collections; using System.Reflection; using IRAP.Global; using IRAP.Entities.MES; namespace IRAP.WCF.Client.Method { public class IRAPMESMIClient { private static IRAPMESMIClient _instance...