text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PlanMGMT.Converter
{
public class StatusToNameConverter : System.Windows.Data.IValueConverter//此接口有以下两个方法
{
public object Convert(object value, Type targetType, object parameter, System.Globalizati... |
using System;
using System.Collections.Generic;
using TRPO_labe_6.Models;
namespace TRPO_labe_6_WPF.ViewModel
{
public class ShopAssistantViewModel : ViewModelBase
{
private ShopAssistant _innerShopAssistant;
public ShopAssistant InnerShopAssistant
{
get => _innerShopAssis... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
namespace MVC4_DavaValidation.Attributes
{
public class CannotBeNotApplicableAttribute : ValidationAttribute, IClientValidatable
{
private const string _pattern = @"^(?!.*(?:(\b[Nn][Oo... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace BradescoPGP.Web.Areas.Portabilidade.Models
{
public class GraficoOperacoesVencerViewModel
{
public int UmDia { get; set; }
public int DoisDias { get; set; }
public int TresDias { get; set; ... |
//Matching Words
public void MatchingWords(List<string> passInList)
{
string[] array = null;
foreach (string s in passInList)
{
array = s.Split(' ');
}
Dictionary<string, int> letterCount = new Dictionary<string, int>();
... |
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.Serialization.Json;
using System.Text;
namespace PaddleOCR.hubserving
{
public static class Client
{
public stat... |
using AttendanceWebApp.Models;
using System.Linq;
using System.Web.Mvc;
namespace AttendanceWebApp.Controllers
{
public class LeaveAppController : Controller
{
private ApplicationDbContext _context;
public LeaveAppController()
{
_context = new ApplicationDbCont... |
using System;
using System.Globalization;
using System.Linq;
using System.Web.Mvc;
using Chess.Data;
using Chess.Data.Entities;
using Chess.Data.Enum;
using Chess.Domain;
using ChessSharp.Web.Models;
namespace ChessSharp.Web.Controllers
{
[Authorize]
public class ChallengeController : BaseController
{
... |
using Microsoft.Xna.Framework.Graphics;
using System.Collections.Generic;
namespace VoxelSpace.Assets {
public class VoxelTypeInfo : AssetInfo<VoxelType> {
bool _isSolid;
bool _isOpaque;
IVoxelSkin _skin;
VoxelFaceMode _faceMode;
VoxelInitialDataMode _initialDataMode;
... |
using System;
using System.Threading.Tasks;
namespace SFA.DAS.ProviderCommitments.Interfaces
{
public interface ICacheStorageService
{
Task<T> RetrieveFromCache<T>(string key);
Task<T> RetrieveFromCache<T>(Guid key);
Task SaveToCache<T>(string key, T item, int expirationInHours);
... |
using ValidationExtensions.Main;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Security.Cryptography.X509Certificates;
using ValidationExtensions.Model;
using ValidationExtensions.Enums;
namespace ValidationExtensions.Tests.Main
{
[TestClass()]
public class ValidatorTest... |
using System.IO;
using System.IO.Compression;
using System.Net;
using Framework.Core.Common;
using Framework.Core.Config;
using NUnit.Framework;
using OpenQA.Selenium;
using Tests.Data.Oberon;
using Tests.Pages.ActionID;
using Tests.Pages.Oberon.CustomForm;
namespace Tests.Projects.Oberon.CustomForm
{
... |
using System;
namespace Auction.mod
{
public class Auction
{
public enum OfferType {
BUY,SELL
}
public readonly string seller;
public readonly DateTime time;
public readonly OfferType offer;
public readonly Card card;
/// <summary>
///... |
using System;
using Xunit;
namespace Atc.Tests.Extensions.BaseTypes
{
public class TimeSpanExtensionsTests
{
[Theory]
[InlineData(true, 2, 3)]
[InlineData(true, 3, 3)]
[InlineData(false, 3, 2)]
public void Min(bool expected, int seconds1, int seconds2)
{
... |
using Models;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Repository
{
public class EmployeeCommandRepository : IEmployeeCommandRepository
{
public void SaveEmployee(Employee emp)
{
... |
using Alabo.Data.Things.Orders.Domain.Entities;
using Alabo.Users.Entities;
using System;
namespace Alabo.Data.Things.Orders.ResultModel
{
/// <summary>
/// 分润执行后的结果
/// </summary>
public class ShareResult
{
/// <summary>
/// 订单用户
/// </summary>
public User ... |
using AW.Data.Domain;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace AW.Data.Context
{
public class WithdrawDbContext: DbContext
{
public WithdrawDbContext(DbContextOptions<Withdraw... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SocketServer {
public class User {
public string Name { get; private set; }
public Location Position { get; set; }
public User(string name, double la, double lo) {... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class DragAndDrop : MonoBehaviour, IPointerDownHandler, IBeginDragHandler, IEndDragHandler, IDragHandler {
private Canvas canvas;
private RectTransform rectTransform;
private CanvasGro... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HW1.Models
{
class ListBoxItem : INotifyPropertyChanged
{
private string item;
public string Item
{
get { return item;... |
using LogManager.Models;
using System;
namespace LogManager
{
class LogManager
{
static void Main(string[] args)
{
ILogRepository repository = new LogRepository();
//var m = repository.Add(new LogViewModel
//{
// Note = "로그 기록",
/... |
namespace Orders
{
using System;
using System.Globalization;
using System.Linq;
using System.Threading;
public class Orders
{
private const int TopNumber = 5;
public static void Main()
{
Thread.CurrentThread.CurrentCulture = CultureInfo.InvariantCultur... |
using BLL.Services;
using System;
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using UI.Enums;
using UI.Models;
namespace UI.ViewModels
{
public class RecordsListViewModel : INotifyPropertyChanged
{
private RecordService _recordService;
... |
using UnityEngine;
using System.Collections;
public class CameraMovement : MonoBehaviour {
[SerializeField]
float distanceAway;
[SerializeField]
float distanceUp;
[SerializeField]
float smooth;
Transform follow;
Vector3 targetPosition;
void Start () {
follow = GameObject.FindGameObjectWithTag ("CameraFoll... |
// <copyright file="ReportController.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
namespace SmartLibrary.Admin.Controllers
{
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
... |
using System.Diagnostics;
using StarBastard.Core.Gameplay;
using StarBastard.Core.Universe.Systems;
namespace StarBastard.Core.Server
{
public class GameServer : IGameServer
{
private GameContext _ctx;
public void NewGame()
{
var gen = new SystemGenerator();
... |
using System;
namespace cSharpGPX
{
public class GPX_Track
{
private GPX_TrackSegment _trackSegment;
private string _name;
private int _number;
public GPX_Track(GPX_TrackSegment trackSegment, string name = "", int number = 0)
{
this._trackSegment = trackSegment;
this._name = name;
this._number = ... |
#if UNITY_EDITOR
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletTracker : MonoBehaviour
{
private static List<List<Vector3>> _trajectories = new List<List<Vector3>>();
private bool _visualize = false;
private void Awake()
{
ServiceLocator.Pr... |
using Microsoft.EntityFrameworkCore;
namespace Com.Colin.Core.Models
{
public class BomContext : DbContext
{
public BomContext(DbContextOptions<BomContext> options)
: base(options)
{
}
public DbSet<WTPart> WTParts { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EpisodeGrabber.Library.Entities {
public class IMDBData {
public string ID { get; set; }
}
}
|
using UnityEngine;
public class Hints : MonoBehaviour
{
[SerializeField] private ObstacleSpawner mainSpawner = null;
[SerializeField] private float fadeTime = 1f;
private bool _hintActive = false;
public void ShowHint(string message)
{
if (_hintActive)
return;
_h... |
namespace P08MilitaryElite.Models
{
using Interfaces;
public class Part : IPart
{
public Part(string partName, int workedHours)
{
this.PartName = partName;
this.WorkedHours = workedHours;
}
public string PartName { get; }
public int WorkedH... |
using UnityEngine;
public class CameraFollow : MonoBehaviour
{
private Camera _camera;
private float horizontalMultiplier = 21f / 1.4f;
private float verticalMultiplier = 32f / -1.4f;
// Use this for initialization
void Start()
{
_camera = GetComponent<Camera>();
}
// Update ... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
namespace WebApi.Services.Dto.MercadoLibre.Search
{
public class Result
{
[JsonProperty("id")]
public string Id { get; set; }
[JsonProperty("site_id")]
public string SiteId { get; set; }
[JsonProper... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using Alabo.App.Asset.Accounts.Domain.Entities;
using Alabo.App.Asset.Pays.Domain.Entities;
using Alabo.Industry.Shop.Orders.Domain.Enums;
using Alabo.Industry.Shop.Products.ViewModels;
namespace Alabo.Industry.Shop.Orders.Vi... |
namespace Ejercicio
{
public class CerditosObreros : Cerditos
{
public override int resistenciaDelObstaculo()
{
return 50;
}
}
} |
using System.Linq;
using System.Net.Http;
using System.Threading.Tasks;
using Ardalis.HttpClientTestExtensions;
using BlazorShared.Models.Doctor;
using FrontDesk.Api;
using Xunit;
using Xunit.Abstractions;
namespace FunctionalTests.Api
{
public class DoctorsList : IClassFixture<CustomWebApplicationFactory<Startup>>... |
using skyConverter.Exporters;
using skyConverter.Importers;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace skyConverter
{
... |
using Accounting.Model;
using Accounting.Util;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
... |
using Autofac;
using System;
using System.Collections.Generic;
using System.Text;
using XamarinApis.ViewModels;
namespace XamarinApis.Services
{
public class ServiceIoC
{
IContainer container;
public ServiceIoC()
{
this.RegisterDependencies();
}
private vo... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Text;
namespace SPA.Models.DAO
{
public static class Visite_enqueteDAO
{
public static int AddVisiteEnquete(Visite_enquete visite_enquete)
{
int res = -1;
try
{
... |
namespace CodeComb.CodeAnalysis.OmniSharp.Models
{
// [OmniSharpEndpoint(OmnisharpEndpoints.GetCodeAction, typeof(GetCodeActionRequest), typeof(GetCodeActionsResponse))]
public class GetCodeActionRequest : CodeActionRequest { }
}
|
namespace BattleEngine.Records
{
public class BattleSkillRecord
{
public int id;
public int level;
public int count;
}
}
|
using System;
using System.IO;
using System.Linq;
using System.Threading.Channels;
using EnduroTrackReader;
using EnduroCalculator;
using EnduroCalculator.Calculators;
using EnduroLibrary;
namespace EnduroTrailsAnalyzer
{
class Program
{
static void Main(string[] args)
{
var fileP... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using UnityEngine;
public class StartGameButton : MonoBehaviour, IPointerClickHandler, IPointerEnterHandler, IPointerExitHandler
{
public Texture highligh... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics.Tracing;
using System.Text;
namespace Infrostructure.Enums
{
public enum OrderStateEnum
{
/// <summary>
/// ساخته شده
/// </summary>
[AttributeForDescription("Created",1)]
... |
using System;
namespace Admin.ViewModels
{
public class HireModel
{
public string Mail {get;set;}
}
} |
using System;
using System.Collections;
using System.IO;
using System.IO.Compression;
using System.Collections.Generic;
/*---------------------------------------------------------------------------------------
-- SOURCE FILE: TerrainController.cs
--
-- PROGRAM: TerrainController
--
-- FUNCTIONS: public Te... |
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using AssemblyCSharp;
public class CheckPoint : MonoBehaviour
{
public GameObject ZonaRespawn;
void Start ()
{
GameObject player = GameObject.Find ("GameScene/Player");
if (player.transform.position.x > gameObject.transform.positi... |
using UnityEngine;
using UnityEngine.Rendering;
[RequireComponent (typeof (Camera))]
public class DepthTexture : MonoBehaviour {
[SerializeField]
private Shader _shader;
private void Awake () {
GetComponent<Camera> ().depthTextureMode |= DepthTextureMode.Depth;
}
private vo... |
using UnityEditor;
using UnityEngine;
using System.Collections.Generic;
public enum SceneClickAction
{
None,
Draw,
Erase
}
public static class SceneManager
{
static bool _showAllFloors = false;
public static bool showAllFloors
{
get { return _showAllFloors; }
set
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace SocialWorld.Entities.Concrete
{
public class AppUser
{
public int Id { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public string Password { get; set; }
publi... |
namespace E2
{
public class Medico
{
string nombre;
string apellido;
string especialidad;
int cantidadDeTurnos;
public Medico(string nombre, string apellido, string especialidad, int cantidadDeTurnos)
{
this.nombre = nombre;
this.... |
using System;
using RockPaperScissors.Basics;
namespace RockPaperScissors.Gameplay
{
public class Game
{
private readonly Player _player1;
private readonly Player _player2;
public Game(Player p1, Player p2)
{
_player1 = p1;
_player2 = p2;
}
... |
using Citycykler.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace CityCykler.AdminPanel
{
public partial class _default : System.Web.UI.Page
{
DataLinqDB db = new DataLinqDB();
protec... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DTO
{
public class Canbogiaovien_DTO
{
string taikhoan, matkhau, hoten, diachi, sodienthoai, loaitaikhoan;
public string Taikhoan
{
get
... |
using UnityEngine;
namespace DChild.Gameplay.Objects
{
public interface IProjectileOwner
{
int layer { get; }
Transform transform { get; }
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpikesMover : MonoBehaviour {
public GameObject spikes;
public GameObject player;
bool moveSpikes;
Vector2 startposition;
Vector2 moveposition;
// Use this for initialization
void Start () {
... |
using System;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace ReducedGrinding.Buffs
{
public class War : ModBuff
{
public override void SetDefaults()
{
Main.buffNoTimeDisplay[Type] = false;
DisplayName.SetDefault("War");
De... |
using System;
using System.Collections.Generic;
using Conditions.Guards;
using Properties.Core.Interfaces;
namespace Properties.Core.Objects
{
public class PostcodeArea : LifetimeBase, IReferenceable<PostcodeArea>
{
private string _postcodeAreaPrefix;
private string _postcodeAreaFriendlyName;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritSpawnerLevel0 : SpiritSpawner {
public int xCount, yCount;
public float xMargin, yMargin;
public override void SpawnSpirits()
{
var center = GameManager.Instance.player.transform.position;
... |
using UnityEngine;
using System.Collections;
public class PlayerInput : MonoBehaviour {
public void MovePlayer(Vector3 direction) {
if(Player.Instance != null)
Player.Instance.InputFrom(direction);
}
public void MovePlayerRightButton() {
MovePlayer(Vector3.right);
}
... |
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using App.Metrics;
using DSharpPlus;
using Humanizer;
using NodaTime;
using PluralKit.Core;
using DSharpPlus.Entities;
namespace PluralKit.Bot {
public class Misc
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Net.Security;
using System.Security.Authentication;
using System.Security.Cryptography.X509Certificates;
namespace SSLClient
{
class SSLClient
{
stat... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using System.Threading.Tasks;
using... |
using DALLayer.DataRepository;
using DomainModels;
using DomainModels.SharedModels;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace DALLayer.CustomerEntities
{
public class CartDAL : ICartDAL
{
private readonly DBModel model;
public CartDAL(DBMod... |
using Alabo.Data.People.BranchCompanies.Domain.Entities;
using Alabo.Domains.Repositories;
using MongoDB.Bson;
namespace Alabo.Data.People.BranchCompanies.Domain.Repositories {
public interface IBranchCompanyRepository : IRepository<BranchCompany, ObjectId> {
}
}
|
using System;
using Cosmos.CPU;
using Cosmos.IL2CPU.API;
namespace Cosmos.CPU_Plugs {
[Plug(Target = typeof(GCImplementation))]
public static class GCImplementionImpl {
public static uint AllocNewObject(uint aSize) {
CPU.Memory.Old.GlobalSystemInfo.EnsureInitialized();
return CP... |
using System;
namespace Shipwreck.TypeScriptModels.Declarations
{
public sealed class ModuleDeclaration : ModuleDeclarationBase<IModuleMember>
{
/// <inheritdoc />
public override void Accept<T>(IRootStatementVisitor<T> visitor)
=> visitor.VisitModuleDeclaration(this);
}
} |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
using System.IO;
using System.Security.Cryptography;
using System.Configurat... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using WebAppAdvocacia.Models;
using PagedList;
using Rotativa;
namespace WebAppAdvocacia.Controllers
{
public class ProcessoController : Controller
{
private Con... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class MarklessAR : MonoBehaviour
{
//Gyro
//private Gyroscope gyro;
private GameObject cameraContainer;
private Quaternion rot;
//Camera
[SerializeField]
bool usingCamera;
[HideInInsp... |
using ConsoleAppExample.DAL;
using qbq.EPCIS.Repository.Custom.Business;
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace ConsoleAppExample
{
class Program
{
static void Mai... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class EnemyRay : MonoBehaviour
{
[SerializeField] private NavMeshAgent navMeshAgent;
[SerializeField] private Transform[] waypoints;
[SerializeField] private Transform _player;
[SerializeField] ... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Data;
using System.Data.Common;
using System.Configuration;
using BPMInterfaceToolkit;
using System.Data.SqlClient;
namespace BPMInterfaceDAL
{
public class DBHelper:IDisposable
{
private static string dbProviderName = "Sy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Szab.Scheduling.Representation;
using Szab.Scheduling.Tools;
using Szab.Scheduling.MSRCPSP;
using System.Globalization;
using Szab.TabuSearch;
namespace Application
{
class Program
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.FavoriteProduct
{
/// <summary>
/// 商品收藏
/// </summary>
public class FavoriteBusiness<TType, TModel> : BaseProvider<TModel>
where TType : class
where TModel : FavoriteProduct,new()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Petanque.Model.Competitions;
namespace Petanque.Web.Controllers
{
public class BaseController : Controller
{
protected readonly CompetitionService CompetitionService;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class NewCamera : MonoBehaviour
{
private void Awake()
{
//UIMgr.Inst.OverlayCam(GetComponent<Camera>());
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace pp_lab3
{
class Program
{
static void Main(string[] args)
{
if (args.Length != 3)
{
Console.WriteLine("Wrong args");
... |
using System;
using System.IO;
using Substrate.Core;
using Substrate.Nbt;
namespace Substrate
{
/// <summary>
/// Encompases data to specify game rules.
/// </summary>
public class GameRules : ICopyable<GameRules>
{
private bool _commandBlockOutput = true;
private bool _doFireTick ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace QuanLyNhaHang.Helper
{
public class Category
{
public Category(string maNhomMA, string tenNhomMA)
{
this.MaNhomMA = maNhomMA... |
using Microsoft.AspNetCore.Http;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Quiz_WebApp.Models
{
public class QuizSession
{
private const string QuestionsKey = "myQuestions";
private const string CountKey = "questionCount";
... |
using System;
using System.ComponentModel;
using System.Net;
namespace NStandard
{
[EditorBrowsable(EditorBrowsableState.Never)]
public static class IPAddressExtensions
{
public static uint ToUInt32(this IPAddress @this)
{
var bytes = @this.GetAddressBytes();
if (by... |
using System.ComponentModel.DataAnnotations;
namespace MundoMascotaRosario.Models
{
public class LineaDeProducto
{
[Key]
public int LineaDeProductoId { get; set; }
[Required]
public int Cantidad { get; set; }
[Required]
public int ProductoId { get; set; }
... |
using ISE.Framework.Server.Core.DataAccessBase;
using ISE.SM.Common.DTO;
using ISE.SM.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ISE.SM.DataAccess
{
public class UserToRoleTDataAccess : TDataAccess<UserToRole, UserToRoleDto,... |
using Infrastructure.DomainBase;
using Skaele.Domain.Cards;
namespace Skaele.Domain.AbstractRepository
{
public interface ICardRepository: IRepository<Card>
{
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using JustRipeFarm.ClassEntity;
namespace JustRipeFarm
{
public partial class FormPesticide : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BitirmeParsing.GenreParser
{
public class Genre
{
List<Genre> genres;
public int movieId { get; set; }
public string genreName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using SCANINOUTBL;
namespace ScanINOUTVer2
{
public partial class frmViewOrder : Form
{
public int OrderNumber;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
namespace StrategyGame
{
public static class GameEventEngine
{
private static ... |
using System;
using UnityEngine.Audio;
using UnityEngine;
[Serializable]
public class Audio
{
public string name;
public AudioClip clip;
[Range(0f, 1f)]
public float volume;
}
|
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using log4net;
using System;
using System.Reflection;
[assembly: log4net.Config.XmlConfigurator(ConfigFile = "log4net.config", Wat... |
using HowLeaky.Tools.DataObjects;
using System;
using System.Collections.Generic;
using System.Xml.Serialization;
using System.Xml;
using System.Xml.Schema;
using HowLeaky.Tools;
using HowLeaky.XmlObjects;
using HowLeaky.Models;
using HowLeaky.CustomAttributes;
namespace HowLeaky.DataModels
{
public ... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Net;
using System.Runtime.Serialization;
using System.Threading;
using Microsoft.Extensions.Logging;
using New... |
using System.Web.Mvc;
namespace Web.Controllers.Base
{
[Authorize]
public abstract class AuthorizedController : BaseController
{
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class UIController : MonoBehaviour
{
public GameObject Player;
public Text txtJumpValue,txtLevel;
public GameObject txtLose,txtWin;
public GameObject btnReStart,btnNextLev... |
namespace MilesToKilometers
{
using System;
public class StartUp
{
public static void Main()
{
double miles = double.Parse(Console.ReadLine());
double km = miles * 1.60934;
Console.WriteLine($"{km:f2}");
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
using System.Reflection;
using IRAP.Global;
using IRAP.Entities.MES;
namespace IRAP.WCF.Client.Method
{
public class IRAPMESMIClient
{
private static IRAPMESMIClient _instance... |
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