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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Drawing.Imaging; using System.Text; using System.Windows.Forms; namespace App_GIIS { public partial class FormBMP : Form { private Bitmap b...
using System; namespace Observer { class Program { static void Main(string[] args) { // Option 1 : Using IObservable/IObserver pattern (.NET) // Create those interfaces if not available in framework var cart1 = new CartService(); var d...
// For Shark Enemy using UnityEngine; using System.Collections; public class Shark : MonoBehaviour { public bool idle; public bool swim; public bool isLeft; public Transform target; // Use this for initialization void Start () { //Get the target Jellyfish GameObject jelly = GameObject.FindGameObj...
using System; using System.Collections.Generic; using System.Linq; using ContentPatcher.Framework.Conditions; using ContentPatcher.Framework.Tokens; using StardewModdingAPI; namespace ContentPatcher.Framework.Patches { /// <summary>Metadata for a conditional patch.</summary> internal abstract class Patch : IPa...
using UnityEngine; using System.Collections; public class Goal : PlatformBase { private void OnTriggerEnter(Collider col) { if (col.gameObject == Player.Instance.gameObject) { StartCoroutine(WaitAndFinishLevel()); } } private IEnumerator WaitAndFinishLevel() { ...
using System; using SMARTplanner.Entities.Domain; using SMARTplanner.Entities.Helpers; namespace SMARTplanner.Logic.Contracts { public interface IIssueService { ServiceCollectionResult<Issue> GetIssuesPaged(string userId, string summaryPart = null, int page = 1, int pageSize = 10); ServiceSing...
namespace Krafteq.ElsterModel.Common { using Krafteq.ElsterModel.ValidationCore; using LanguageExt; public class Email : NewType<Email, string> { static readonly Validator<StringError, string> Validator = Validators.All( StringValidators.MaxLength(70) ); Ema...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace PayRentAndUse_V3.Models { public class FeedbackClass { public int Id { get; set; } public UserClass UserClass { get; set; } public int UserClassId...
// Copyright (c) Bruno Brant. All rights reserved. using System; using System.ComponentModel.DataAnnotations; using System.Globalization; using AutoFixture; using AutoFixture.Xunit2; using NSubstitute; using RestLittle.UI.Presenters; using Xunit; namespace RestLittle.UI.Tests.PresenterTests { public class Configurat...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Security.Cryptography; using System.IO; using System.Threading; namespace Hash { public partial class Form1 : Form ...
// <copyright file="IndexDataOfFontDictionary.cs" company="WaterTrans"> // © 2020 WaterTrans // </copyright> namespace WaterTrans.GlyphLoader.Internal.OpenType.CFF { /// <summary> /// The Compact FontFormat Specification Font DICT INDEX. /// </summary> internal class IndexDataOfFontDictionary : IndexD...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using IL.MD.AL; namespace IL.MD.UI { [Activity (Label = "ImagesListActivity", MainLauncher = true)] ...
using System; using System.Threading.Tasks; using System.Windows; using LAB02.Tools; using LAB02.Tools.Exceptions; using LAB02.Tools.Manager; using LAB02.Tools.Managers; using LAB02.Tools.Navigation; namespace LAB02.ViewModels { class EnterInfoViewModel:BaseViewModel { #region Fields private ...
using UnityEngine; public class Levels : MonoBehaviour { public static int currentLevel = 1, maxLevels = 4, backgroundScene = 0; public struct LevelData { public float scrollSpeed; public int maxScore; }; public static LevelData[] levelData; // Start is called before the fi...
using System; using System.IO; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.WebJobs; using Microsoft.Azure.WebJobs.Extensions.Http; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Logging; using Newtonsoft.Json; using Microsoft.Azure.Documents.Client; using Microsoft.A...
using System; using System.Collections; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.ORD; //TODO: Add other using statements here namespace com.Sconit.Entity.MRP.TRANS { public partial class MrpFiShiftPlan { [Display(Name = "MrpFiShiftPlan_Uom"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LightBoxRectSubForm.app { public class Untils { public static string ToHexString(byte[] bytes) { string hexString = string.Empty; if (bytes != null) { ...
using UnityEngine; public enum LevelState { Paused = 0, Playing, Completed, Failed } public class Level: MonoBehaviour { public delegate void HealthChangedEvent(float value); public delegate void ManaChangedEvent(float value); public delegate void ScoreChangedEvent(float val...
using System; namespace LoLInfo.Models { public class Item : ICustomImageCellModel { public int Id { get; set; } public string Name { get; set; } public string SearchName { get; set; } public int Gold { get; set; } #region CustomImageCell Properties public st...
namespace EXON.Model { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; public partial class ANSWERSHEET_DETAIL { [Key] public int AnswerSheetDet...
 namespace DeliveryFactoryMethod { enum AgentTypes { Email, Print, File } }
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities.Core; using Alabo.Validations.Aspects; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; namespace Alabo.Datas.Stores.Update.EfCore { public class UpdateEfCoreStore<TEntity, TKey> : UpdateAsyncEfCoreStore<...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using HotelReservationSystem.DAL; using HotelReservationSystem.Models; namespace HotelReservationSystem.Controllers { public class AdminControll...
// <copyright file="Book.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> namespace SmartLibrary.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotatio...
using System; namespace BankAccountAPI.ViewModels { public class Class1 { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GISDesign_ZY { static class SymbolFactory { static public Symbol CreateSymbol(SymbolType mSymbolType) { Symbol cSymbol = new SimpleMarkerSymbol(...
using UnityEngine; using UnityEditor; using System.Collections; public class GameEditorWindow : EditorWindow { enum UISelection { Sprites, Prefabs, Map } UISelection selection; [MenuItem ("THD/Game Editor")] static void Init() { GameEditorWindow mapEditorWindow = (Game...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using ConsumeTheAPI.Controllers.Data; using ConsumeTheAPI.Models; namespace ConsumeTheAPI.Controllers { [Produces("...
using Microsoft.AspNetCore.Http; using Middleware.Business.Commons; using Middleware.Business.Models; using Middleware.Data; using System; using System.Collections.Generic; using System.Text; namespace Middleware.Business.Helpers { public class DeviceMapper { public static Device MapToSpecificDevice(H...
using System; using System.Collections.Generic; using System.Text; using Microsoft.Extensions.Logging; using NetCore.Interface; namespace NetCore.Service { public class TestServiceB : ITestServiceB { private ILogger<TestServiceB> _logger = null;//logger是单独扩展的 public TestServiceB(ITestServiceA ...
using KitchenProject.Model; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp1.Model.Object { public class KitchenMaterialStock { int positionX = 950; int positionY = 100; int w...
using System; using System.Collections.Generic; namespace Schyntax.Internals { public abstract class LexerBase { protected enum ContextMode { Program, Group, Expression, } private readonly Stack<ContextMode> _contextStack = new Stack<Context...
using System; namespace XF40Demo.Models { public enum StandingChange { up, down, none } public class PowerStanding { public int Id { get; set; } public string Name { get; set; } public int Position { get; set; } public StandingChange Change ...
using System; using System.Runtime; using Autofac; using Tests.Pages.ActionID; using Framework.Core.Common; using Framework.Core.Helpers.Data; using Tests.Pages.Van.LogIn; using NUnit.Framework; using Tests.Data.Van; using Tests.Pages.Van.Main; using Tests.Pages.Van.Main.Common; using Tests.Pages.Van.Main.C...
using AnyTest.MobileClient.Model; using AnyTest.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace AnyTest.MobileClient { [XamlCompilation(XamlCompilationOptions.Compile)]...
using UIKit; using Foundation; using DependencyServiceSample.iOS; //enables registration outside of namespace [assembly: Xamarin.Forms.Dependency(typeof(DeviceOrientationImplementation))] namespace DependencyServiceSample.iOS { public class DeviceOrientationImplementation : IDeviceOrientation { public...
using System; using System.IO; using System.Reflection; using System.Windows.Media.Imaging; using Autodesk.Revit.UI; using Autodesk.Revit.Attributes; namespace NWCBatchExporter { [Transaction(TransactionMode.Manual)] public class Button : IExternalApplication { private const string TabLabel = "BIM On...
using System.Threading.Tasks; namespace EmberKernel.Services.Statistic.Format { public interface IFormatContainer { ValueTask FormatUpdated(string format, string value); } }
using System; using System.Collections.Generic; using System.Threading; using System.Diagnostics; using OpenTK; using OpenTK.Graphics; using Lux.Resources; using Lux.Graphics; using Lux.Physics; using Lux.Input; namespace Lux.Framework { /// <summary> /// The main engine class. /// </summary> public class Engine...
using AppStore.API.Core.App_Start; using System.Web; using System.Web.Http; namespace AppStore.API { public class WebApiApplication : HttpApplication { protected void Application_Start() { GlobalConfiguration.Configure(WebApiConfig.Register); SimpleInjectorWebApiInitia...
using Alabo.Cloud.People.UserDigitals.Domain.Entities; using Alabo.Cloud.People.UserDigitals.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Cloud.People.UserDigitals.Controllers { [ApiExc...
using System; namespace Parliament.ProcedureEditor.Web.Models { public class BusinessItemSolrEditModel { public string WebLink { get; set; } public int ProcedureWorkPackageId { get; set; } public DateTimeOffset? BusinessItemDate { get; set; } public DateTimeOffset? LayingDate {...
using Microsoft.AspNetCore.Mvc; using System; using WebApi.Services; using WebApi.ViewModels; namespace WebApi.BusinessLogic { public class TransactionsRequestHundler : ControllerBase { private readonly OperationsService _service; public TransactionsRequestHundler(OperationsService service) ...
//using System; //using System.Collections.Generic; //using Alabo.Domains.Repositories.EFCore; //using Alabo.Domains.Repositories.Model; //using System.Linq; //using Alabo.Domains.Entities; //using Microsoft.AspNetCore.Mvc; //using Alabo.Framework.Core.WebApis.Filter; // //using MongoDB.Bson; //using Alabo.Framework.Co...
using System.Security.Claims; namespace XH.Infrastructure.Identity.MongoDb { public class IdentityUserClaim { public IdentityUserClaim() { } public IdentityUserClaim(Claim claim) { Type = claim.Type; Value = claim.Value; } publi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using GraphicalEditor.DTO; namespace GraphicalEditor.DTO { class ExaminationForReschedulingDTO { public DateTime DateTimeFrom { get; set; } public DateTime DateTimeTo { get; set; } public i...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.IO; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; using System.Net; using System.Net.Sockets; using System.Security...
using System.Diagnostics; namespace DevilDaggersCore.MemoryHandling { public static class ProcessUtils { private const string ProcessNameToFind = "dd"; private const string ProcessMainWindowTitle = "Devil Daggers"; public static Process GetDevilDaggersProcess() { foreach (Process process in Process.GetP...
using System; using System.Reflection; using System.Threading; namespace SAAS.FrameWork.Message { /// <summary> /// 单例对象创建代理类 /// </summary> /// <typeparam name="T">单例对象的类型</typeparam> public class SingletonProxy<T> where T : class { private static T _instance = default(T); //...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Script that hold the normalized color code for UI /// </summary> public class UIColors : MonoBehaviour { public static readonly Color _hovered = Color.white; public static readonly Color _clicked = Color.cyan; ...
using System.Collections; using UnityEngine; using TMPro; namespace Project.DialogueSystem { public class SupportCanvas : MonoBehaviour { private int activeHash = Animator.StringToHash("Active"); public TMP_Text supportText; public Animator anim; public float delay = 1f; ...
using Nac.Common.Control; using System.Windows; using Nac.Common; using Xceed.Wpf.Toolkit.PropertyGrid.Attributes; using System.ComponentModel; using System; namespace Nac.Wpf.Common.Control { public class NacWpfBlock : NacWpfObject { public NacWpfBlock(NacBlock nacBlock) : base(nacBlock) { } publ...
using System; using System.ComponentModel; using System.IO; using System.Linq; using System.Net; using System.Net.Sockets; using System.Runtime.Serialization; using System.Text; using Rhino; using Rhino.Commands; using Rhino.Geometry; using System.Runtime.Serialization.Json; using System.Text.RegularExpressions; using...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MainWebApplication.Models { public class AnalogValue : StoredValue<float> { } }
using System; using System.Runtime.InteropServices; namespace Vlc.DotNet.Core.Interops.Signatures { /// <summary> /// Get the Event Manager from which the media player send event. /// </summary> /// <returns>Return the event manager associated with media player.</returns> [LibVlcFunction("libvlc_m...
using System; using System.Diagnostics; using System.Linq; namespace PostgresIssue855 { class Program { static void Main(string[] args) { // Initializing var context = new TestContext(); // Add sample entity context.MyClasses.Add(new TestClass ...
using System; using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2015 { public class Problem21 : AdventOfCodeBase { private List<Item> _weapons; private List<Item> _armors; private List<Item> _rings; private Item _selectedWeapon; private Item _se...
using Nancy; using Quartz.FeaturePack.Plugins; using System; using System.Collections.Generic; using System.Linq; using System.Text; using Quartz.Impl.Matchers; namespace Quartz.FeaturePack.NancyWebApi { public class JobsModule : NancyModule { public JobsModule() : base("api/j...
using Windows.UI.Xaml.Navigation; using AppStudio.Common; using AppStudio.DataProviders.LocalStorage; using GalwayTourismGuide; using GalwayTourismGuide.Sections; using GalwayTourismGuide.ViewModels; namespace GalwayTourismGuide.Views { public sealed partial class NightlifeInGalwayListPage : PageBase { ...
using System.Linq; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Models.UserModels; using Fingo.Auth.Domain.Users.Interfaces; namespace Fingo.Auth.Domain.Users.Implementation { public class GetUserByActivationToken : IGetUserByActivationToken { private readonly IUserReposito...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using CTCI.Models; namespace CTCI.Controllers { [Authorize] public class DriverController : Controller { private CtciMachineEnti...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Industry.Shop.AfterSales.Domain.Entities; using MongoDB.Bson; namespace Alabo.Industry.Shop.AfterSales.Domain.Repositories { public class RefundRepository : RepositoryMongo<Refund, ObjectId>, IRefundRepository { public RefundR...
using System; using System.Collections.Generic; using System.Collections; using System.Collections.Specialized; namespace LeetCodeTests { public abstract class Problem_0075 { /* Given an array with n objects colored red, white or blue, sort them so that objects of the same color are adjacent, with the colors in ...
using A4CoreBlog.Common; using A4CoreBlog.Data.Infrastructure; using A4CoreBlog.Data.Models; using A4CoreBlog.Data.Services.Contracts; using A4CoreBlog.Data.UnitOfWork; using A4CoreBlog.Data.ViewModels; using AutoMapper; using Microsoft.AspNetCore.Identity; using Microsoft.Extensions.Options; using Microsoft.IdentityM...
using System; using System.Collections.Generic; using System.Text; namespace DesignPatterns.Command.Example2 { /// <summary> /// https://github.com/skimedic/presentations/blob/master/Patterns/BehavioralPatterns/Command /// </summary> public class Controller { private readonly StringBuilder...
using System; namespace Algorithm { public class MNPlatform { public int GetAvailablePath(int m, int n) { if (m < 1 || n < 1) { return 0; } if (m == 1) { return n + 1; } if (n =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Week9_ProjectDay1 { class SavingsAccount:Accounts { decimal savingsBalance = 10000; public SavingsAccount () { Balance = savingsBalance; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ManageDomain.Entity { public class ChartEntity { public Chart chart { get; set; } public string title { get; set; } public string subtitle { get; set; } public string ytitle { get; s...
using UnityEngine; using System.Collections; public class jumping_enemy : MonoBehaviour { // Use this for initialization int damage = 2; int health = 4; /* * basic enemies wont jump but we may want * to inherit this script into more advanced enemies */ public float jumppwr = 5.0f...
using System; using System.Collections.Generic; using System.IO.Packaging; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SeMo { public class CommunicationManager { public void SendMessage() { throw new NotImplementedException(); } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using ThirdParty; namespace Adv { public class ThirdParyService : IThirdPartyService { private NoSqlAdvProvider _noSqlDataProvider; public ThirdParyService(NoSqlAdvProvider sqlda...
using ChampionsOfForest.Effects; using System.Collections.Generic; using UnityEngine; namespace ChampionsOfForest.Player { public static class BuffDB { public static Dictionary<int, Buff> activeBuffs = new Dictionary<int, Buff>(); public static Dictionary<int, Buff> BuffsByID = new Dictionary<...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public struct MenuNarration { public List<AudioClip> clips; public int currentClip; } public class Narration : MonoBehaviour { AudioSource audio; public bool stop; public bool disabled; public MenuNarration...
using System; using SecureNetRestApiSDK.Api.Models; using SNET.Core; namespace SecureNetRestApiSDK.Api.Requests { public class TransactionSearchRequest : SecureNetRequest { #region Properties public int? TransactionId { get; set; } public string CustomerId { get; set; } public...
using UnityEngine; using System.Collections; public class RollPage : MonoBehaviour { private const int SELECT_ANGLE = 60; public static bool isStart; // 最大のページ public const int PAGE_MAX = 6; private int before_stage_page; public static int gear_angle; public static bool isMove; private int move_pos; pu...
using System; namespace ResonateXamarin.Models { public class Artist { public int ArtistId { get; set; } public string UserId { get; set; } public String ArtistName { get; set; } public String HrefSpotify { get; set; } public String UrlPf { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clase1.Ejercicio1.Figuras { public abstract class Figura { /// <summary> /// La clase Figura actúa como padre de las clases Cuadrado, Rectángulo y Triángulo. //...
namespace _08._CustomComparator { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { int[] numbers = Console.ReadLine().Split(new []{' '}, StringSplitOptions.RemoveEmptyEntries).Select(int.Parse).ToArray...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ScenesArgs { public int M_SceneIndex; }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.IO; using System.Web.UI.HtmlControls; using System.Drawing; namespace Project { publi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class ItemUIHolder : MonoBehaviour, IDropHandler { [SerializeField] private KeyCode key = KeyCode.Alpha0; private Button button; public void OnDrop(PointerEventData ...
// // Copyright (c) Microsoft Corporation. All rights reserved. // // // This source code is licensed under Microsoft Shared Source License // Version 1.0 for Windows CE. // For a copy of the license visit http://go.microsoft.com/?linkid=2933443. // #region Using directives using System; using System.Collections; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ManageDomain.Models { public class CmdArgument { public int CmdId { get; set; } public int ArgIndex { get; set; } public string ArgValue { get; set; } ...
using System; using System.Windows.Controls; using System.Windows.Media; using System.Windows.Shapes; using VMDiagrammer.Models; namespace VMDiagrammer.Helpers { /// <summary> /// Enum for types of arrows (both straight and circular) /// </summary> public enum ArrowDirections { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.IO; using System.Reflection; using Epic.Training.Project.Inventory; using Epic.Training.Project.SuppliedCode.Interfaces; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Epic.Training.Project.UnitTest { /// <summar...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.Drawing.Imaging; using System.Drawing; using System.Drawing.Drawing2D; namespace ImageBox_Test { public class Util { // Load Bitmap to buffer public unsafe stati...
using System.Collections.Generic; using System.ComponentModel; namespace MyMovies.BLL.Common { public class LotPagedResults { /// <summary> /// The page number this page represents. /// </summary> [DefaultValue(1)] public int Page { get; set; } /// <summary> ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using VJBatangas.LomiHouse.Common; using VJBatangas.LomiHouse.Entity; using VJBatangas.LomiHouse.Business; namespace VJBatangas.LomiHo...
namespace BDTest.Test; // ReSharper disable once UnusedType.Global public class BDTestBuilder : BDTestBase { }
namespace BettingSystem.Domain.Betting.Rules { using Common; using Models.Bets; internal class AwayWinningRule : Rule<Bet> { public override bool IsSatisfiedBy(Bet value) => value.Match.Statistics.HomeScore < value.Match.Statistics.AwayScore && value.Prediction == Pr...
/** Copyright (c) 2020, Institut Curie, Institut Pasteur and CNRS Thomas BLanc, Mohamed El Beheiry, Jean Baptiste Masson, Bassam Hajj and Clement Caporal All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are m...
using System.Collections.Generic; using System.Linq; namespace Simulator.Utils { public static class CollectionExtension { public static void PushRange<T>(this Stack<T> stack, IEnumerable<T> collection, bool reverse = false) { var enumerable = collection as T[] ?? collection.ToArray(); ...
using Cs_Gerencial.Aplicacao.Interfaces; using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System....
 using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using SAAS.FrameWork; using SysBase.Domain.Models; using SysBase.Domain.DomainService; using SAAS.FrameWork.Extensions; using static Common.Service.CommonEnum; using Common.Servicei.ViewModels.Users; using Common.Service....
using System; namespace Tianhai.OujiangApp.Schedule.Models{ public class LessonWeek{ public int Start { get; set; } public int End { get; set; } public Enums.WeekType Type { get; set; } } }
using MetaDslx.Compiler; using MetaDslx.Core; using MetaDslx.Soal; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MetaDslx.TempConsole { /* public class A { public partial class B { } ...
 // OnDrawGizmosで使用できるように、いつでもインクルード可能にしているが、 // Editorでのみ有効である必要があるので、ここで有効無効を切り替える #if UNITY_EDITOR using Unity.Mathematics; using static Unity.Mathematics.math; using System; using UnityEditor; using UnityEngine; namespace IzBone.Common { static internal partial class Gizmos8 { static public class InspectorUtil ...
using System; using System.Collections.Generic; namespace CronSchedulerApp.Services; public class TorahVerses { public IList<TorahVerses> Current { get; set; } = new List<TorahVerses>(); public string Bookname { get; set; } = string.Empty; public string Chapter { get; set; } = string.Empty; public...
using System; namespace _6_Triples_of_Latin_Letters { class Program { static void Main(string[] args) { int n = int.Parse(Console.ReadLine()); int last = 97 + n; for (int i = 97; i < last; i++) { for (int k = 97; k < last; k++) ...
using System.Runtime.CompilerServices; //[assembly: InternalsVisibleTo("IzBone.PhysCloth.Editor")] //[assembly: InternalsVisibleTo("IzBone.PhysSpring.Editor")] //[assembly: InternalsVisibleTo("IzBone.SimpleRig.Editor")]