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using DAL.Models; using DAL.Repositories.Interfaces; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace DAL.Repositories { public class EnquiryListRepository : Repository<EnquiryList>, IEnquiryListRepository { public EnquiryListReposito...
using Pe.Stracon.SGC.Aplicacion.Core.ServiceContract; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Application.Core.ServiceContract; using Pe.Stracon.SGC.Presentacion.Core.Controllers.Base; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Contractual.VariablePlantilla; using...
using System; using System.Xml.Serialization; namespace SimbaTvaerfagligt { [XmlInclude(typeof(Wildebeest))] [XmlInclude(typeof(Lion))] [Serializable] public abstract class Animal { public virtual string Name { get; } public virtual int Speed { get; set; } public vir...
public class Solution { private bool IsPalindrome(string s) { for (int i=0, j=s.Length-1; i<j; i++, j--) { if (s[i] != s[j]) return false; } return true; } private void Helper(string s, List<IList<string>> res, List<string> curr, int index, int size) { if (in...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using Docller.Core.Common; using Docller.Core.Models; using Microsoft.Practices.EnterpriseLibrary.Data; namespace Docller.Core.Repository.Mappers { public class UserSubscriptionInfoResultSetMapper:IResultSetMa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Descripción breve de Usuario /// </summary> public class Usuario { public string nickname; public string nombre; public string correo; public string fecha_nac; public string contra; public Usu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using KartLib; namespace KartSystem { public interface ICashierRoles:IAxiTradeView { IList<CashierRole> CashierRoles { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; namespace KartExchangeEngine { public class ImportPriceList:SimpleDbEntity { [DBIgnoreAutoGenerateParam] [DBIgnoreReadParam] public override string FriendlyName { ...
using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; namespace TNDM_ArtShop_API.Models.Controllers { [Route("api/[controller]")] [ApiController] public class ProizvodController : ControllerBase { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using BatchSystemMNGNT_Asimco.Entities; namespace BatchSystemMNGNT_Asimco.Editors { public partial class frmEditorINVA01 : BatchSystemMN...
using SqlServerWebAdmin.Models; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace SqlServerWebAdmin { public partial class Import : System.Web.UI.Pa...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; namespace MeriMudra.Models { [Table("UserCCApplyDetail")] public class UserCCApplyDetail { private MmDbCon...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DisplayInkApp.Models { class InkSample { public string GUID { get; set; } public string Reco { get; set; } public int RecoLength { get; set; } public s...
using System; using System.Collections.Generic; namespace Address { public class AddressBook { public List<Contact> contacts { get; set; } = new List<Contact>(); public void AddContact(Contact name) { var test = contacts.Find(contact => contact == name); try ...
using Common.Data; using Common.Exceptions; using System; using System.Data.SqlClient; namespace Entity { public partial class PromotionsStatus { public string GetEditBay(string connectionString, int id) { string result = String.Empty; //select edit_bay from promotions_status where id = @ID string sql...
using Galeri.DataAccess.Abstract; using Galeri.Entities.Concrete; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; namespace Galeri.DataAccess.Concrete { public class ModelDal : EntityReposi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PresentationLayer.Models { public class TeamViewModel { public Team SingleTeam { get; set; } public List<Team> TeamList { get; set; } public TeamViewModel() { SingleTeam...
using Prism.Modularity; using Prism.Regions; using Prism.Unity; using Microsoft.Practices.Unity; using System; using HabMap.CanvasModule.Views; namespace HabMap.CanvasModule { public class CanvasModule : IModule { IRegionManager _regionManager; IUnityContainer _container; public Canva...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using Newtonsoft.Json; using System.Web.Mvc; using BradescoPGP.Repositorio; using BradescoPGP.Web.Models; namespace BradescoPGP.Web.Controllers { [Autorizacao(Roles = "Master, Gestor")] public class ...
using ModelTransformationComponent.SystemRules; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; namespace ModelTransformationComponent { public partial class DependencyGraph { /// <summary> /// Регулярное выражение для определения важных значений из...
 using SAAS.Framework.Orm.EfCore.UnitWork; using SysBase.Domain.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SysBase.Domain { public interface ISysRepositoryBase<TEntity> : IRepository<SysBaseDbContext, TEntity> where TEntity:class { }...
using ConsoleApplication1; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MarioKart { public class Kart { public Kart(Corredor corredor) { this.CorredorKart = corredor; this.Equipamentos = ne...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using Welic.Dominio.Models.Users.Mapeamentos; namespace Infra.Mapeamentos { public class MappingUser : EntityTypeConfiguration<AspNetUser> { public MappingUser() { // Primary Ke...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace FinalTest { public struct RetraitRéalisé : IEvenementMetier { private string numeroCompte; private Montant montant; private DateTime dateRetrait; public RetraitRéalisé(string numéro...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Threading; using System.IO; using System.Windows.Forms; namespace FileCrypter { public partial class Form1 : Form ...
using System; using System.Collections.Generic; using System.Text; namespace MarsRover { public class Vector { private double length; private double X { get; set; } private double Y { get; set; } private double vectorRadian; public Vector(double vectorRadian, double le...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using Welic.Dominio.Models.Client.Map; using Welic.Dominio.Models.Client.Service; using Welic.Dominio.Models.Curso.Map; using Welic.Dominio.Patterns.Repositor...
using System; using System.Diagnostics.CodeAnalysis; using Atc.Rest.Extensions; using Atc.Rest.Middleware; using Atc.Rest.Options; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.Extensions.Hosting; // ReSharper disable once CheckNamespace namespace Microsoft.AspNetCore.Builder { ...
using EddiConfigService; using EddiCore; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; namespace EddiGalnetMonitor { /// <summary> /// Interaction logic for UserControl1.xaml /// </summary> public partial class ConfigurationWindow : UserControl { pr...
namespace gView.DataSources.Raster.File { /* internal class ImageCatalogLayer : gView.Framework.Data.IRasterLayer, gView.Framework.Data.IParentLayer, IPersistable { private bool _valid = false, _visible = true; private Polygon _polygon; private double _minScale = 0.0, _maxScale = 0.0...
using System.Collections.Generic; using AutoMapper; using LearningSystem.Models.EntityModels; using LearningSystem.Models.ViewModels.Courses; using LearningSystem.Services.Interfaces; namespace LearningSystem.Services { public class HomeService : Service, IHomeService { public IEnumerable<CourseVm> GetAllCourses(...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace clinic_project.userinterface { public partial class avaliable_Time : UserControl { ...
using System; using System.Collections.Generic; using System.Text; namespace Friends.Domain.User { public class UserModel { public string UserID { get; set; } public string AccessKey { get; set; } } }
using System; using System.Collections.Generic; using System.Xml.Serialization; using Models.Enemies; namespace Models { [XmlType("Wave")] [XmlInclude(typeof(EnemyType))] [XmlInclude(typeof(WaveEnemyEntry))] public class WaveModel : ICloneable { // TODO: Do not forget modify Clone()! ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace MVC4_DavaValidation.Attributes { public sealed class ValidBirthDate : ValidationAttribute, IClientValidatable { public string OtherProperty { get; set; } public ValidBi...
using System.ComponentModel.DataAnnotations; namespace HowToWikiAPI.Dtos { public class HowToReadDto { public int Id { get; set; } public string Title { get; set; } public string Instructions { get; set; } } }
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Linq; using System.Security.Cryptography; using System.Text; using System.Threading; using System.Web; using System.Web.Configuration; using System.Web.Security; using Meshop.Framework.Model; names...
using System; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using Terminal.Gui; using Xunit; // Alias Console to MockConsole so we don't accidentally use Console using Console = Terminal.Gui.FakeConsole; namespace Terminal.Gui.TopLevelTests { public class MdiTests...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Collections; using System.Data; using System.Data.SqlClient; using System.Configuration; using System.Runtime.Serialization; namespace PilerTimeApprover { [DataContract] public class Employee { [Da...
using System; using System.Collections.Generic; using JetBrains.Annotations; namespace iSukces.Code.Interfaces { public interface INamespaceContainer { bool IsKnownNamespace([CanBeNull]string namespaceName); } public interface INamespaceCollection { void AddImportNamespace(str...
//using System; //using System.Collections; //using System.Collections.Generic; //using System.Linq; //using UnityEngine; //using Facebook.Unity; //using Facebook.MiniJSON; ////using UnityEngine.UI; //namespace Amanotes.Utils { // public enum SocialUIStatus { // NoneLogin = 1, // ProcessLogin = 2, // ...
namespace SimpleMVC.App.ViewModel { public class GreetViewModel { public string SessionId { get; set; } } }
using Example.Core.Repositories.RLS; using Example.Core.RLS; using Microsoft.AspNetCore.Http; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Example.Core.Model; using Microsoft.Extensions.Logging; namespace Example.Web { public class SecurityMiddleware {...
using Senai.Peoples.WebApi.Domains; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Threading.Tasks; namespace Senai.Peoples.WebApi.Repositories { public class FuncionarioRepository { //ações: listar, buscar por id, //deletar, atualizar e ins...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.EntityFramework; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BugTracker.Models.Helpers { public class UserHelper { private UserManager<ApplicationUser> UserManager { get; set; } ...
using System; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Runtime.CompilerServices; namespace DanialProject.Models.Database { public class AdminContext : DbContext { public DbSet<DanialProject.Models.Database.Admins> Admins { get; set; } public DbSet<DanialProject.M...
namespace CarDealer.Services { using System.Linq; using Data.Repositories; using Models; using Models.BindingModels; public class UsersService { private readonly IRepository<User> users; public UsersService(IRepository<User> users) { this.users = users; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharactorController : MonoBehaviour { public float movePower = 5f; public float jumpPower = 5f; private int jumpCount = 0; Rigidbody2D rig; Animator ani; BoxCollider2D BoxCollider2D; public bool...
using System; using System.Collections.Generic; using UnityEngine; public struct AbilitySwitchEventArgs { public int index; public PlayerAbility currentAbility; } public class PlayerAbilityManager : MonoBehaviour { public List<PlayerAbility> AbilityPool { get; } = new List<PlayerAbility>(); public ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; public class forEachFurniture : MonoBehaviour { //材质 public Material outline; public Material normal; public Material red; private Vector3 lins; ...
using Ajf.NugetWatcher.Settings; using JCI.ITC.COMP2.Common.Settings; using JCI.ITC.Nuget.Logging.Settings; using StructureMap; namespace Ajf.NugetWatcher { public class ServiceRegistry : Registry { public ServiceRegistry() { var nugetWatcherSettings = new NugetWatcherSettings(); ...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `double`. Inherits from `AtomEvent&lt;double&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Double", fileName = "DoubleEvent")] public sealed class DoubleEv...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using VoxelSpace.Assets; using VoxelSpace.Graphics; using VoxelSpace.Input; using VoxelSpace.Resources; namespace VoxelSpace { public class VoxelSpaceGame :...
namespace CODE.Framework.Core.Configuration { /// <summary> /// Hashtable that keeps a Name-Value list of settings. This class is mainly used by the MemorySettings class. /// </summary> public class ConfigurationSourceMemorySettings : ConfigurationSourceSettings { /// <summary> /// ...
using ExitGames.Client.Photon; using Photon.Chat; using System.Collections; using System.Collections.Generic; using UnityEngine; using Photon.Pun; public class PhotonChatManager : MonoBehaviour, IChatClientListener { ChatClient chatClient; public void DebugReturn(DebugLevel level, string message) { ...
using Coldairarrow.Entity.Sto_BaseInfo; using Coldairarrow.Entity.Sto_ProManage; using Coldairarrow.Util; using System; using System.Collections.Generic; using System.Linq; using System.Linq.Dynamic; using System.Linq.Expressions; namespace Coldairarrow.Business.Sto_ProManage { public class Pro_UseMaterielBusiness...
using System.Collections.Generic; namespace ReportGenerator { public class Compiler { public List<string> CompileReport(ref EmployeeDB employeeDB, ReportOutputFormatType format) { List<string> formattedString = new List<string>(); var employees = new List<Employee>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FixCamera : MonoBehaviour { public Transform playercent; // use the VR camera here public CharacterController charc; // Start is called before the first frame update // Update is called once per frame void ...
using DomainModel.Entity.PaymentProducts; using DomainModel.Entity.PaymentType; namespace ApplicationServices.DTO { public class InstallmentDto : IDto { public InstallmentPayment InstallmentPayment { get; set; } public Installment Installment { get; set; } public string Display() ...
using System; using System.IO; using CC.Utilities.Services; using System.Collections.Generic; namespace CC.Utilities.Web { public class Parameter { public string Name { get; set; } public object Value { get; set; } public ParameterType Type { get; set; } public override string ToString () { return ...
using UBaseline.Shared.NewsPanel; using Uintra.Core.Search.Converters.SearchDocumentPanelConverter; using Uintra.Core.Search.Entities; using Umbraco.Core; namespace Uintra.Features.Search.Converters.Panel { public class NewsPanelSearchConverter : SearchDocumentPanelConverter<NewsPanelViewModel> { prot...
using System; namespace DesignPatterns.Memento.Example3 { //Originator public class Editor { string colorBackground = "FFF"; string tabName = String.Empty; string text = String.Empty; int count = 0; public Snapshot Save() { return new Snapshot(th...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using TMPro; using UnityStandardAssets._2D; public class MainController : MonoBehaviour { public GameObject textBox; public GameObject player; public GameObject[] nonPlayers; public ...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Tables.Domain.Entities; using MongoDB.Bson; namespace Alabo.Tables.Domain.Repositories { public class TableRepository : RepositoryMongo<Table, ObjectId>, ITableRepository { public TableRepository(IUnitOfWork unitOfWork) : base(...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SingleIkMove : MonoBehaviour { public Transform MaxIKPosition, IkStartPosition; Vector3 startpositio; public bool Spin; float flippoint = 0f; int touchpoint; // Update is called once per frame ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class character_selector : MonoBehaviour { public void ChooseCharacter(int characterIndex) { PlayerPrefs.SetInt("SelectedCharcter", characterIndex); } public void LoadScene(...
using Pe.Stracon.SGC.Infraestructura.CommandModel.Base; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; namespace Pe.Stracon.SGC.Infraestructura.CommandModel.Mapping.Contractual { /// <summary> /// Implementación del mapeo de la entidad Contrato Estadio Consulta /// </summary> /// <rem...
using System; using System.Collections.Generic; using UnityEngine; public class Pathfinder { private World world; public Pathfinder(World world) { this.world = world; } public Stack<Tile> calculatePath(Tile start, Tile end) { Debug.Log("Try to find path from " + start + " to ...
using NewsProject.Shared.DataTransferObjects; using NewsProject.Shared.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NewsProject.Client.Repository { public interface INewsRepository { Task<int> Create(News item); Task DeleteN...
using Godot; using System; public class LblFloatScore : Label { [Export] private float _speed = 50f; [Export] private float _fadeSpeed = 0.8f; //higher is faster // private float distance = 0; // Called when the node enters the scene tree for the first time. public override void _Ready() { } // // Call...
using System; using System.Collections.Generic; using System.Text; namespace LM.Senac.BouncingBall.Physics { public static class MRUV { public static double GetPosition(double initialPosition, double velocity, double elapsedTime, double acelaration) { return initialPosition + (ve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Core.BIZ; using System.Text.RegularExpressions; namespace Core.DAL { public class CongNoNXBManager { public static partial class Properties { public const strin...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneLoader : MonoBehaviour { [SerializeField] float delayInSeconds = 1f; [SerializeField] float delayBeforeLoadStartScene = 3f; [SerializeField] float delayBeforeLo...
using System; using System.Collections.Generic; using UnityEngine; namespace PhotonInMaze.Common.Observer { public abstract class MonoObserveable<DataType> : MonoBehaviour, IObservable<DataType> { private HashSet<IObserver<DataType>> observers = new HashSet<IObserver<DataType>>(); public IDispos...
using System.Threading.Tasks; using DFC.ServiceTaxonomy.PageLocation.Models; using OrchardCore.ContentManagement; using OrchardCore.ContentManagement.Handlers; namespace DFC.ServiceTaxonomy.PageLocation.Handlers { public class PageLocationPartHandler : ContentPartHandler<PageLocationPart> { public ove...
using System; namespace com.Sconit.Entity { public interface IAuditable { Int32 CreateUserId { get; set; } string CreateUserName { get; set; } DateTime CreateDate { get; set; } Int32 LastModifyUserId { get; set; } string LastModifyUserName { get; set; } DateTime...
/** Copyright (c) 2020, Institut Curie, Institut Pasteur and CNRS Thomas BLanc, Mohamed El Beheiry, Jean Baptiste Masson, Bassam Hajj and Clement caporal All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are m...
using System; using Rates.Models; namespace Rates.Services { public class RateService : IRateService { public double GetRate(string movieId, RateSource source) { switch(source) { case RateSource.Average: return 5; ...
// <copyright file="PartialViews.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary.Admin.Pages { using System; using System.Collections.Generic; ...
namespace test1.Draw.Object { public static class ObjectConstants { public const int OBJECT_CONTROL_BOTTOM_RIGHT = 1; } }
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Text; namespace PlanMGMT.Converter { public class StatusToColorBGConverter : System.Windows.Data.IValueConverter { public object Convert(object value, Type targetType, object parameter...
/* * Created : Sony NS * Descript : Defines a DXF vertex, with position, bulge and layer */ using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace DxfFileProvider { public class Vertex { public Vector2d Position { get; set; } public double Bulge {...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WindowsFormsApp1 { public partial class Destinataire : Form { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Euler_Logic.Problems.AdventOfCode.Y2019 { public class Problem21 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2019: 21"; } ...
using System; using System.Collections.Generic; using System.Dynamic; using System.Linq; using System.Web; namespace MovidaCristiana.Models.Attributes { [AttributeUsage(AttributeTargets.Property, AllowMultiple = true, Inherited = true)] public class UniqueKeyAttribute : Attribute { private string ...
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; namespace Draft_FF.Frontend.Migrations { public partial class initial : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.CreateTable( ...
using System; using System.Collections; using UnityEngine; using UnityEngine.EventSystems; public class Joystick : MonoBehaviour, IPointerDownHandler { private float sensitivity; public event Action OnDirectionSelectStart; public event Action<Vector3> OnDirectionIsSelecting; public event Action<Vect...
using UnityEngine; using UnityEngine.UI; [RequireComponent(typeof(Slider))] public class SliderUpdater : MonoBehaviour { [SerializeField] private UnlockableStat stat = null; //[SerializeField] //private Color criticalColor; private Slider slider; private void Awake() { this.slider =...
#if DEBUG #if ACTIVE using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Windows.Markup; using iSukces.Code.Ammy; namespace AmmySamples { public class BetterAmmyNamespaceResolving { /// <summary> /// Use this method to attach global resolver ...
using System; using BugunNeYesem.Data.Entity; namespace BugunNeYesem.Logic.Recommenders { public class DefaultRecommendationHistory : IRecommendationHistory { public bool RecommendedBefore(Venue venue, TimeSpan range) { return false; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Drawing.Drawing2D; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace WeaklySmartUMLMaker { public class CreateNewClass : Abstru...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PushObjects : MonoBehaviour { // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } private void OnTrigge...
using Phenix.Core.Mapping; namespace Phenix.Business { /// <summary> /// 业务对象分页接口 /// </summary> public interface IBusinessObjectPage : IBusinessObject, IEntityPage { #region 属性 /// <summary> /// 分页号 /// </summary> int PageNo { get; } #endregion } }
using Microsoft.EntityFrameworkCore.Metadata; using Microsoft.EntityFrameworkCore.Migrations; using System; using System.Collections.Generic; namespace SqlServerDataBase.Migrations { public partial class InitialCreate : Migration { protected override void Up(MigrationBuilder migrationBuilder) ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FallstudieSem5.Models.Repository; using Microsoft.EntityFrameworkCore; namespace FallstudieSem5.Models.Manager { public class ObjectOwnerManager : IDataRepository<ObjectOwner> { readonly Context _objectowner...
using System; using Microsoft.AspNet.Builder; using Microsoft.AspNet.Mvc; using Microsoft.Framework.DependencyInjection; using Microsoft.AspNet.Routing; using Microsoft.Framework.ConfigurationModel; namespace MetroBlog.Web { public class Startup { public void Configure(IApplicationBuilder app) ...
using AutoMapper; using Efa.Application.ViewModels; using Efa.Domain.Entities; namespace Efa.Application.AutoMapper { public class DomainToViewModelMappingProfile : Profile { public override string ProfileName { get { return "DomainToViewModelMappings"; } } protect...
using System; using System.Text; namespace DEV_9 { class CharArray { public string ReplaceSymbols(char[] first, char[] second) { Random rnd1 = new Random(); Random rnd2 = new Random(); int firstNumberForReplacing = rnd1.Next(1, first.Length); int...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Newtonsoft.Json.Linq; using Ninject; using Ninject.Activation.Caching; namespace ApartmentApps.Data.DataSheet { public interface ISearchCompiler { Func<IQueryable<TModel>, IQueryable<TModel>> Compile<TMod...
using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model; using System.Linq; using MongoDB.Bson; using Alabo.Domains.Repositories; using Alabo.Cloud.Wikis.Wikis.Domain.Entities; namespace Alabo.Cloud.Wikis.Wikis.Domain.Repositories { public interface IWikiRepository : IRepository<Wi...