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// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.DTO.Transaction
{
public class FilterOM
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace RiskEngine
{
public class Card
{
public CommonFunctions.CardType type;
public Card(CommonFunctions.CardType cardType)
{
this.type = cardType;
}
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using Kingdee.CAPP.Componect;
using Kingdee.CAPP.UI.Resource;
using Kingdee.CAPP.Model;
using Kingdee.CAPP.BLL;
using Kingdee.CAPP.UI.P... |
using System.Collections.Generic;
namespace YouScan.Sale
{
public interface IDiscountService
{
void SetDiscountSettings(IReadOnlyCollection<DiscountSettings> discountSettings);
double CalculatePurchaseAmountWithDiscount(DiscountCard card, double purchaseAmount);
double GetDiscountPerce... |
using System;
namespace _3_New
{
class Base
{
public virtual void Foo() {}
public virtual void Bar() {}
}
class Derived : Base
{
public override void Foo() {}
public new void Bar() {}
}
class Program
{
static void Main(string[] ... |
using System.Data.Entity;
using Models.EFDB;
namespace ServerApi.Services
{
public class ServerApiContext : DbContext
{
public ServerApiContext() : base("name=ServerApiContext")
{
Database.Initialize(true);
}
public DbSet<Unit> Units { get; set; }
public Db... |
using Gdk;
using MonoDevelop.Ide;
using MonoDevelop.Ide.Gui;
using MonoDevelop.Ide.Gui.Components;
using MonoDevelop.Projects;
using System;
namespace MonoDevelop.NUnit
{
public class NUnitAssemblyGroupConfigurationNodeBuilder : TypeNodeBuilder
{
private System.EventHandler assembliesChanged;
public override Syst... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task5_Matrix
{
class Utilities
{
/// <summary>
/// Get random coordinate
/// </summary>
private static readonly Random random = new Random();
public s... |
using System.Threading.Tasks;
using Microsoft.AspNet.Identity.EntityFramework;
namespace ContestsPortal.Domain.Models
{
public class TaskSolution
{
public int SolutionId { get; set; }
public int IdTask { get; set; }
public int IdCompetitor { get; set; }
public string Sol... |
using System.Reflection;
using Autofac;
using Autofac.Integration.WebApi;
using Module = Autofac.Module;
namespace ReactMusicStore.Core.IoC.Modules
{
public class ControllerCapsuleModule : Module
{
protected override void Load(ContainerBuilder builder)
{
// Register the Web API Co... |
using System.Linq;
using Verse;
using RimlightArchive.Defs;
namespace RimlightArchive.Comps
{
/// <summary>
/// Handler for regenerating parts created with Investiture.
/// </summary>
[StaticConstructorOnStartup]
class HediffComp_RegeneratingPart : HediffComp
{
private int nextApplyT... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.IO;
using System.Linq;
using System.Net;
using System.Transactions;
using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General;
using Pe.Stracon.Politicas.Aplic... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace CNWTT.Models.DO
{
public class Manufacturer
{
public int id { get; set; }
public string name { get; set; }
public Manufacturer() { }
public Manufacturer(int id = 0, string name = ""... |
using UnityEngine;
/// <summary>
/// A player in the game field. It only encapsulates
/// positions and boundaries of a single player.
/// </summary>
public class FieldPlayer : MonoBehaviour
{
/// <summary>
/// Retrieves the world boundaries of the field player.
/// </summary>
public Bounds Bounds
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class bylerjak : MonoBehaviour
{
public GameObject[] okna;
public int liczbaokien;
// Start is called before the first frame update
void Start()
{
}
// Up... |
using NfePlusAlpha.Domain.Entities;
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NfePlusAlpha.Infra.Data.EntityConfig
{
public class tbCfopConfig : EntityTypeConfiguration<tbCfop>
{
... |
using EduHome.Models.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace EduHome.ViewModels
{
public class CourseDetailVM
{
public Course Course { get; set; }
public List<PostMessage> PostMessages { get; set; }
public PostM... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Desideals.Models;
using Desideals.Pages;
namespace Desideals.Controllers
{
public class AdminController : Controller
{
//
// GET: /Admin/
readonly Engine engine = new Engin... |
namespace JoggingDB.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class Initial : DbMigration
{
public override void Up()
{
CreateTable(
"dbo.Sessions",
c => new
{
... |
using MySql.Data.MySqlClient;
using System;
using System.Data;
using System.Windows.Forms;
namespace MHWIBDamageCalcWithDatabase
{
public partial class Form1 : Form
{
//データを格納するテーブル作成
//モーションテーブル
private DataTable lsMotionTable = new DataTable();
//バフテーブル
private Dat... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SMDtale_ColGenerator {
public partial class MainForm : Form {
public MainF... |
using System;
namespace Gpx
{
public interface IGeoPoint
{
double Latitude { get; set; } // degrees
double Longitude { get; set; }
double Elevation { get; set; }
string ToString(string format);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Android.App;
using Android.Content;
using Android.OS;
using Android.Runtime;
using Android.Views;
using Android.Widget;
using Xamarin.Forms.Platform.Android;
using AW = Android.Widget;
using Xamarin.Forms;
using AsNum.XFControl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LetterDigit
{
class SomeLetter
{
static void Main()
{
Console.WriteLine("Enter first word: ");
string firstWord = Console.ReadLine();
... |
using CellMenu;
using GameData;
using GTFO.Custom.Rundown;
using GTFO.Custom.Rundown.CRundown;
using GTFO.Custom.Rundown.Patches;
using GTFO.Custom.Rundown.Utils;
using Harmony;
using MelonLoader;
using System;
using System.IO;
using System.Reflection;
using UnityEngine;
[assembly: MelonInfo(typeof(Entry), "Custom Ru... |
using System;
using FluentAssertions;
using Xunit;
namespace Thinktecture.Extensions.Configuration.Legacy.LegacyConfigurationProviderTests
{
// ReSharper disable once InconsistentNaming
public class Load_connectionStrings : LoadTestsBase
{
[Fact]
public void Should_ignore_self_closing_co... |
namespace Samples.AspNetCore.Mvc;
public class SpecialException : Exception
{
public bool IsSpecial { get; set; } = true;
public SpecialException(string message)
: base(message)
{ }
public SpecialException()
{
}
public SpecialException(string message, Exception innerException) : ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
using UnityEngine.SceneManagement;
public class Pause : MonoBehaviour
{
#region フィールド
enum PauseState { PauseState_Min, PauseState_ReturnGame, PauseState_HowToPlay, PauseState_Retu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Microsoft.WindowsAzure.Storage.Table.DataServices;
namespace Docller.UI.Common
{
public class LogEventEntity : TableServiceEntity
{
public LogEventEntity()
{
var dateTime = DateTime.UtcNow;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Alabo.Data.People.Stores.Domain.Entities;
using Alabo.Data.People.Stores.Domain.Services;
using Alabo.Data.People.Users.Domain.Services;
using Alabo.Datas.UnitOfWorks;
using Alabo.Domains.Entities;
using Alabo.Domains.Services;
using Alabo.Except... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
public class PlayerManager : MonoBehaviour
{
public PlayerUI playerUI;
public OverlayUI overlayUI;
public BoardUI boardUI;
public Board board;
private List<Player> activePlayerScripts = new List<Play... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Data.Entity;
using System.Linq;
using System.Web;
namespace Chatta.Models
{
public class User
{
public int UserId { get; set; }
public string Username { set; get; }
public string F... |
namespace SoftUniStore.Client.Api.Views.Store
{
using System.Text;
using Common.Constants;
using Common.Providers;
using SimpleMVC.Interfaces;
public class Login : IRenderable
{
public string Render()
{
var sb = new StringBuilder();
sb.Append(HtmlsProvid... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Thingy.WebServerLite.Api
{
public interface IController
{
Priorities Priority { get; }
bool Handle(IWebServerRequest request, IWebServerResponse response);... |
using System;
using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
using System.Net.Mail;
using System.Net;
using System.Net.Mime;
using System.Linq;
using Aquamonix.Mobile.Lib.Utilities;
using Aquamonix.Mobile.Lib.Environment;
using Aquamonix.Mobile.Lib.Extensions;
namespace Aquamonix.Mobile.... |
using OpenQA.Selenium;
using OpenQA.Selenium.Support.PageObjects;
using OpenQA.Selenium.Support.UI;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace KeepTeamAutotests.Pages
{
public class PersonalKPIPage : Persona... |
using Microsoft.AspNetCore.Authentication;
using Microsoft.AspNetCore.Http;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
namespace AspNetCore.Security.CAS
{
public interface ICasTicketValidator
{
Task<AuthenticationTicket> ValidateTicket(HttpContext context, AuthenticationProperti... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web.Http;
using System.Web.Http.Description;
using BdSofts_WebApi_Auth_Blood.Models;
namespace BdSofts_WebApi_A... |
using LiveDemo_MVC.Data.Contracts;
using LiveDemo_MVC.Data.Models;
using LiveDemo_MVC.DataServices;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Moq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace LiveDemo_MVC.UnitTests.LiveDe... |
/***********************************************************************
* Module: RoomRepository.cs
* Author: Dragana Carapic
* Purpose: Definition of the Class Repository.RoomRepository
***********************************************************************/
using Model.Manager;
using Newtonsoft.Json;
using Sy... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LookieLooks.Api.Model
{
public class Vote
{
public Guid GameId { get; set; }
public string UserName { get; set; }
public string SelectedOption { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Fare
{
class Passengers
{
public string Activity;
public string Solution;
}
}
|
using SpatialEye.Framework.Client;
using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using SpatialEye.... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Data.OleDb;
namespace Management_Plus
{
public partial class QuickAccounts : Form
{
public Qu... |
using System;
namespace Phenix.Windows
{
/// <summary>
/// 数据操作状态
/// </summary>
[Serializable]
public enum DataOperateState
{
/// <summary>
/// 无
/// </summary>
None,
/// <summary>
/// 检索中
/// </summary>
Fetching,
/// <summary>
/// 检索中断
/// </summary>
Fet... |
using System;
namespace Creditcard
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Enter your ID code:");
string UserID = Console.ReadLine();
if (ValidateIK(UserID))
{
if (GetAge(UserID))
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace libairvidproto.Utils
{
public interface ISHA1Calculator
{
byte[] Calculate(Byte[] input);
}
internal static class SHA1Calculator
{
public static ISHA1Calculator Instance;
... |
using Appnotics.Library.UI.Helpers;
using System;
using System.Diagnostics;
using System.IO;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Win... |
using System;
using System.Collections.Generic;
using System.Linq;
using Comics.Core.Parsers;
using NFluent;
using Xunit;
namespace Comics.Tests.Core.Parsers
{
public class ExplosmParser_ParsePermalinkTests
{
[Fact]
public void ItCanFindThePermalink()
{
var html = Fixtur... |
using System;
using System.Reflection;
using iSukces.Code.Interfaces;
using Xunit;
namespace iSukces.Code.Tests
{
public class MemberNullValueCheckerTests
{
[Theory]
[InlineData(typeof(int))]
[InlineData(typeof(uint))]
[InlineData(typeof(long))]
[InlineData(typeof(ulong)... |
using Contracts;
using Entities;
using Entities.Models;
namespace Repository
{
public class InputTypeRepository : RepositoryBase<InputType>, IInputTypeRepository
{
public InputTypeRepository(RepositoryContext repositoryContext)
: base(repositoryContext)
{
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.AspNetCore.Mvc.Rendering;
using Eevee.Data;
using Eevee.Models;
using Microsoft.AspNetCore.Http;
using System.Security.Claims;
usin... |
using Tomelt.Autoroute.Services;
using Tomelt.ContentManagement;
using Tomelt.ContentManagement.Aspects;
using Tomelt.Environment.Extensions;
using Tomelt.Localization.Services;
namespace Tomelt.Localization.Events {
[TomeltFeature("Tomelt.Localization.Transliteration.SlugGeneration")]
public class Translitera... |
using Demo.Business.DTO;
using Demo.Business.Entities;
using Demo.Business.Interfaces;
using System;
using System.Collections.Generic;
namespace Demo.Business.Services
{
public class ProductService : IProductService
{
private IProductRepository _productRepository;
public ProductService(IProduc... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Fliper : MonoBehaviour {
public string axis;
public bool reversed;
public float angle = 20;
public HingeJoint hinge;
JointSpring spring;
void Start () {
spring = hinge.spring;
}
void Update () {
float reverse... |
using System.Collections.Generic;
using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types;
namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices.ChangeEmployer
{
public class GetSelectDeliveryModelRequest : IGetApiRequest
{
public long ProviderId { get; }
p... |
using MinecraftToolsBoxSDK;
using System.Windows.Controls;
namespace MinecraftToolsBox.Commands
{
/// <summary>
/// ArmorStand.xaml 的交互逻辑
/// </summary>
public partial class ArmorStand : Grid, ICommandGenerator
{
CommandsGeneratorTemplate Tmp;
public ArmorStand(CommandsGeneratorTem... |
using System;
namespace Communicator.Core.Domain
{
public class UserWorkTime
{
public Guid Id { get; protected set; }
public DateTime? TimeToday { get; protected set; }
public DateTime? TimeWeek { get; protected set; }
public DateTime? TimeMonth { get; protected set; }
... |
using System;
using System.Collections.Generic;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
using System.Text;
using Microsoft.IdentityModel.Tokens;
using Repository.DTOs;
namespace CompleteMedicalSolutions.Utils
{
public class TokenHandler
{
public static string CreateToken(U... |
using System;
using System.Collections.Generic;
using System.Text;
namespace aural_library.Model.Api
{
public class BaseApiModel
{
public class BaseApi
{
public bool isSuccess { get; set; }
public String description { get; set; }
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CQRSWebAPI.Model
{
public class SeedData
{
public List<User> Users { get; } = new List<User>
{
new User{ Id=1 , Name = "John" , IsActive = true },
new User{ Id=2 ... |
using HBPonto.Kernel.Helpers;
using HBPonto.Kernel.Interfaces.DTOs;
using System.Net.Http;
using System.Threading.Tasks;
namespace HBPonto.Kernel.Interfaces.Authentication
{
public interface IAuthenticationService
{
(string, string) GenerateToken(AuthUser authUser);
Task<(HttpResponseMessage, ... |
namespace NfePlusAlpha.Infra.Data.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class UpdateNumeroNFe : DbMigration
{
public override void Up()
{
Sql("update tbConfiguracao set con_numeroNfeInicial = (select top 1 nfe_nNF from tbNotaFisc... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MyClassLibrary;
namespace Les4Exercise2
{
class Program
{
//Ронжин Л.
//2.Реализуйте задачу 1 в виде статического класса StaticClass;
// а) Класс должен содержать ... |
using Sirenix.OdinInspector.Editor;
using UnityEngine;
namespace XNodeEditor.Odin
{
[DrawerPriority( 1.5, 0, 0 )]
internal class FoldedNodePropertyDrawer : OdinDrawer
{
public override bool CanDrawProperty( InspectorProperty property )
{
if ( !NodeEditor.InNodeEditor )
return false;
var parent = p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Unidade10.ExercicioComplementares
{
class Datas_Meses
{
public static void Datas(int dia, int mes, int ano)
{
Console.WriteLine("Informe dia,mes... |
using CoreLib.Commons;
using CoreLib.Models;
using CoreLib.Models.ModelView;
using CoreLib.Models.ViewModels;
using CoreLib.Utils;
using HRM.Authentication;
using HRM.Utils;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Sy... |
using System;
using Fingo.Auth.DbAccess.Models.Statuses;
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.Domain.Infrastructure.ExtensionMethods;
using Fingo.Auth.Domain.Models.ProjectModels;
using Fingo.Auth.Domain.Projects.Interfaces;
namespace Fingo.Auth.Domain.Projects.Implementation
{
public... |
using Data.Models;
using System;
namespace Business.Services.Contracts
{
public interface ITokenBusinessService : IBusinessService
{
string GenerateToken(User user, DateTime? notBefore, DateTime? expires);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class StaticAnimationEvents : MonoBehaviour
{
[SerializeField] private UnityEvent deathEvent;
[SerializeField] private UnityEvent deathBeginEvent;
[SerializeField] private UnityEvent attackEvent;... |
using UnityEngine;
using System.Collections;
public class CornerPiece : Piece {
public CornerPiece(int x, int y, int z) : base(x, y, z)
{
m_display = Instantiate(Resources.Load("Corner")) as GameObject;
UpdateDisplay();
}
}
|
using Senparc.Core.Utility;
using System;
namespace Senparc.Core.Models
{
[Serializable]
public class FullSystemConfig : FullSystemConfigBase
{
[AutoSetCache]
public string MchId
{
get;
set;
}
[AutoSetCache]
public string MchKey
... |
using System.Collections.Generic;
namespace Jypeli.Effects
{
internal class LightningLayer
{
public List<LightningNode> Nodes
{
get { return nodes; }
set { nodes = value; }
}
private List<LightningNode> nodes;
private double y;
public d... |
using Crossroads.Web.Common.MinistryPlatform;
using Newtonsoft.Json;
namespace MinistryPlatform.Translation.Models.DTO
{
[MpRestApiTable(Name = "dp_Configuration_Settings")]
public class MpConfigDto
{
[JsonProperty(PropertyName = "Configuration_Setting_ID")]
public int ConfigurationSetting... |
using MongoDB.Driver;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Diagnostics;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Window... |
namespace LearningSystem.Models.ViewModels.Blog
{
public class ArticleAuthorVm
{
public string Name { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using BO;
using DAL;
namespace WebSportEntity.Controllers
{
public class OrganizersController : Controller
{
private ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UFO.Server;
using UFO.Server.Data;
namespace UFO.ServerTests {
[TestClass()]
public class PerformanceServiceTests {
private stat... |
using ScriptableObjectFramework;
using ScriptableObjectFramework.Variables;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class SOGuiText : MonoBehaviour
{
public TextMeshProUGUI Target;
public BaseVariable Value;
public StringValue Format;
void St... |
public class TrieNode {
public TrieNode[] children;
public bool isEnd;
public TrieNode() {
children = new TrieNode[26];
isEnd = false;
}
}
public class WordDictionary {
private TrieNode root;
public WordDictionary() {
root = new TrieNode();
}
public voi... |
using System;
namespace RXCO.AzureDevOps.REST.Authentication
{
public class Class1
{
}
}
|
using AutoMapper;
using BusinessLayer.Models;
using Contacts.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace BusinessLayer.Utilities
{
public class MappingProfile : Profile
{
public MappingProfile()
{
CreateMap<Contact, ContactViewModel>();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class pergamino2 : MonoBehaviour
{
private Rigidbody2D rb;
private float speed = 2.8f;
public bool clicked;
public page page;
//private Vector3 originalScale;
private void Start()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace IntSys_Lab2._1.Model
{
public class MixedSolver
{
public double[,] Value { get; set; }
public double[] P { get; set; }
public double[] Q { get; set; }
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using University.Data;
using University.Data.CustomEntities;
namespace University.Repository.Interface
{
public interface IPaymentGatewayRepository
{
bool SaveTransactionDetails(CardTran... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TBQuestGame.Models
{
interface IFight
{
int Health { get; set; }
BattleModeName BattleMode { get; set; }
int Punch();
int Kick();
int S... |
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
namespace PFRCenterGlobal.Models
{
public class O2CCertificateForCreateDto
{
[JsonProperty(PropertyName = "id")]
public Guid Id { get; set; }
[JsonProperty(PropertyName = "serial")]
public string S... |
using DmxController.Common.Configurations;
using DmxController.Common.Files;
using DmxController.Common.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Input;
namespace DmxController.ViewModels
{
p... |
using FluentAssertions;
using Newtonsoft.Json;
using Stratis.FederatedPeg.Features.FederationGateway.Interfaces;
using Stratis.FederatedPeg.Features.FederationGateway.Models;
using Stratis.FederatedPeg.Tests.Utils;
using Xunit;
namespace Stratis.FederatedPeg.Tests
{
public class BlockTipModelTests
{
p... |
using Alabo.Framework.Core.WebApis.Controller;
using Alabo.Framework.Core.WebApis.Filter;
using Alabo.Industry.Shop.AfterSales.Domain.Entities;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Bson;
namespace Alabo.Industry.Shop.AfterSales.Controllers
{
[ApiExceptionFilter]
[Route("Api/AfterSale/[action]")]
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace D9Framework
{
/// <summary>
/// Used to make adding new Harmony patches internally easier. Not intended for other mods' use.
/// </summary>
[AttributeUsage(Attribute... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace ProyectoWebBlog.Models.ViewModels
{
public class CategoriaModel
{
[Required]
[Display(Name = "Nombre categoría")]
public String Nombre { get; set... |
using System.ComponentModel.DataAnnotations;
using Microsoft.AspNetCore.Http;
namespace ViewModel.Users
{
public class UpdateUserRequest
{
[Display(Name = "Имя")]
[MinLength(5), MaxLength(40)]
public string FirstName { get; set; }
[Display(Name = "Фамилия")]
[MinLength... |
using Cs_Gerencial.Dominio.Entities;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.ModelConfiguration;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cs_Gerencial.Infra.Data.EntityConfig
{
public class Ad... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Stratego
{
class AlphaBetaPruning : IAlgorithm
{
public Tuple<int, int> ChooseNextMove()
{
throw new NotImplementedException();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace com.Sconit.Entity.MRP.TRANS
{
[Serializable]
public partial class RccpMiPlan : EntityBase
{
#region O/R Mapping Properties
public string ProductLine { get; set; }
public string Item { get... |
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.UI;
public class SearchHelper : MonoBehaviour
{
[SerializeField]
private GameObject menuObject = null;
[SerializeField]
private Text movemodeText = null;
[SerializeField]
private... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.IO;
using BarcodeApp.Services;
using BarcodeApp.Models;
using log4net;
using System.Net.Mail;
using System.Drawing;
using System.Net.Mime;
using System.Reflection;
using FluentEmail.Core;
using FluentEmail.Raz... |
using ADP.BusinessLogic.Entity;
using ADP.DataAccess;
using System;
using System.Collections.Generic;
using System.Linq;
namespace ADP.BusinessLogic
{
public class ProjectBusiness
{
public static List<Project> GetAllProject()
{
return new ProjectData().GetAllProject().A... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _05.ServiceLocatorDependencyInjection.Gouping
{
class Program
{
static void Main(string[] args)
{
new Client().Start();
Console.WriteLine("Pres... |
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