text
stringlengths
13
6.01M
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using System; using System.Collections.Generic; using System.Text; namespace FiiiChain.DTO.Transaction { public class FilterOM ...
using System; using System.Collections.Generic; using System.Text; namespace RiskEngine { public class Card { public CommonFunctions.CardType type; public Card(CommonFunctions.CardType cardType) { this.type = cardType; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Kingdee.CAPP.Componect; using Kingdee.CAPP.UI.Resource; using Kingdee.CAPP.Model; using Kingdee.CAPP.BLL; using Kingdee.CAPP.UI.P...
using System.Collections.Generic; namespace YouScan.Sale { public interface IDiscountService { void SetDiscountSettings(IReadOnlyCollection<DiscountSettings> discountSettings); double CalculatePurchaseAmountWithDiscount(DiscountCard card, double purchaseAmount); double GetDiscountPerce...
using System; namespace _3_New { class Base { public virtual void Foo() {} public virtual void Bar() {} } class Derived : Base { public override void Foo() {} public new void Bar() {} } class Program { static void Main(string[] ...
using System.Data.Entity; using Models.EFDB; namespace ServerApi.Services { public class ServerApiContext : DbContext { public ServerApiContext() : base("name=ServerApiContext") { Database.Initialize(true); } public DbSet<Unit> Units { get; set; } public Db...
using Gdk; using MonoDevelop.Ide; using MonoDevelop.Ide.Gui; using MonoDevelop.Ide.Gui.Components; using MonoDevelop.Projects; using System; namespace MonoDevelop.NUnit { public class NUnitAssemblyGroupConfigurationNodeBuilder : TypeNodeBuilder { private System.EventHandler assembliesChanged; public override Syst...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task5_Matrix { class Utilities { /// <summary> /// Get random coordinate /// </summary> private static readonly Random random = new Random(); public s...
using System.Threading.Tasks; using Microsoft.AspNet.Identity.EntityFramework; namespace ContestsPortal.Domain.Models { public class TaskSolution { public int SolutionId { get; set; } public int IdTask { get; set; } public int IdCompetitor { get; set; } public string Sol...
using System.Reflection; using Autofac; using Autofac.Integration.WebApi; using Module = Autofac.Module; namespace ReactMusicStore.Core.IoC.Modules { public class ControllerCapsuleModule : Module { protected override void Load(ContainerBuilder builder) { // Register the Web API Co...
using System.Linq; using Verse; using RimlightArchive.Defs; namespace RimlightArchive.Comps { /// <summary> /// Handler for regenerating parts created with Investiture. /// </summary> [StaticConstructorOnStartup] class HediffComp_RegeneratingPart : HediffComp { private int nextApplyT...
using System; using System.Collections.Generic; using System.Configuration; using System.IO; using System.Linq; using System.Net; using System.Transactions; using Pe.Stracon.Politicas.Aplicacion.Core.ServiceContract; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Request.General; using Pe.Stracon.Politicas.Aplic...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace CNWTT.Models.DO { public class Manufacturer { public int id { get; set; } public string name { get; set; } public Manufacturer() { } public Manufacturer(int id = 0, string name = ""...
using UnityEngine; /// <summary> /// A player in the game field. It only encapsulates /// positions and boundaries of a single player. /// </summary> public class FieldPlayer : MonoBehaviour { /// <summary> /// Retrieves the world boundaries of the field player. /// </summary> public Bounds Bounds ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class bylerjak : MonoBehaviour { public GameObject[] okna; public int liczbaokien; // Start is called before the first frame update void Start() { } // Up...
using NfePlusAlpha.Domain.Entities; using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace NfePlusAlpha.Infra.Data.EntityConfig { public class tbCfopConfig : EntityTypeConfiguration<tbCfop> { ...
using EduHome.Models.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace EduHome.ViewModels { public class CourseDetailVM { public Course Course { get; set; } public List<PostMessage> PostMessages { get; set; } public PostM...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Desideals.Models; using Desideals.Pages; namespace Desideals.Controllers { public class AdminController : Controller { // // GET: /Admin/ readonly Engine engine = new Engin...
namespace JoggingDB.Migrations { using System; using System.Data.Entity.Migrations; public partial class Initial : DbMigration { public override void Up() { CreateTable( "dbo.Sessions", c => new { ...
using MySql.Data.MySqlClient; using System; using System.Data; using System.Windows.Forms; namespace MHWIBDamageCalcWithDatabase { public partial class Form1 : Form { //データを格納するテーブル作成 //モーションテーブル  private DataTable lsMotionTable = new DataTable(); //バフテーブル private Dat...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace SMDtale_ColGenerator { public partial class MainForm : Form { public MainF...
using System; namespace Gpx { public interface IGeoPoint { double Latitude { get; set; } // degrees double Longitude { get; set; } double Elevation { get; set; } string ToString(string format); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; using Xamarin.Forms.Platform.Android; using AW = Android.Widget; using Xamarin.Forms; using AsNum.XFControl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LetterDigit { class SomeLetter { static void Main() { Console.WriteLine("Enter first word: "); string firstWord = Console.ReadLine(); ...
using CellMenu; using GameData; using GTFO.Custom.Rundown; using GTFO.Custom.Rundown.CRundown; using GTFO.Custom.Rundown.Patches; using GTFO.Custom.Rundown.Utils; using Harmony; using MelonLoader; using System; using System.IO; using System.Reflection; using UnityEngine; [assembly: MelonInfo(typeof(Entry), "Custom Ru...
using System; using FluentAssertions; using Xunit; namespace Thinktecture.Extensions.Configuration.Legacy.LegacyConfigurationProviderTests { // ReSharper disable once InconsistentNaming public class Load_connectionStrings : LoadTestsBase { [Fact] public void Should_ignore_self_closing_co...
namespace Samples.AspNetCore.Mvc; public class SpecialException : Exception { public bool IsSpecial { get; set; } = true; public SpecialException(string message) : base(message) { } public SpecialException() { } public SpecialException(string message, Exception innerException) : ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; using UnityEngine.SceneManagement; public class Pause : MonoBehaviour { #region フィールド enum PauseState { PauseState_Min, PauseState_ReturnGame, PauseState_HowToPlay, PauseState_Retu...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Microsoft.WindowsAzure.Storage.Table.DataServices; namespace Docller.UI.Common { public class LogEventEntity : TableServiceEntity { public LogEventEntity() { var dateTime = DateTime.UtcNow; ...
using System; using System.Collections.Generic; using System.Linq; using Alabo.Data.People.Stores.Domain.Entities; using Alabo.Data.People.Stores.Domain.Services; using Alabo.Data.People.Users.Domain.Services; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; using Alabo.Domains.Services; using Alabo.Except...
using System.Collections; using System.Collections.Generic; using UnityEngine; using System; public class PlayerManager : MonoBehaviour { public PlayerUI playerUI; public OverlayUI overlayUI; public BoardUI boardUI; public Board board; private List<Player> activePlayerScripts = new List<Play...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Data.Entity; using System.Linq; using System.Web; namespace Chatta.Models { public class User { public int UserId { get; set; } public string Username { set; get; } public string F...
namespace SoftUniStore.Client.Api.Views.Store { using System.Text; using Common.Constants; using Common.Providers; using SimpleMVC.Interfaces; public class Login : IRenderable { public string Render() { var sb = new StringBuilder(); sb.Append(HtmlsProvid...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Thingy.WebServerLite.Api { public interface IController { Priorities Priority { get; } bool Handle(IWebServerRequest request, IWebServerResponse response);...
using System; using System.IO; using System.Collections.Generic; using System.Diagnostics; using System.Net.Mail; using System.Net; using System.Net.Mime; using System.Linq; using Aquamonix.Mobile.Lib.Utilities; using Aquamonix.Mobile.Lib.Environment; using Aquamonix.Mobile.Lib.Extensions; namespace Aquamonix.Mobile....
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KeepTeamAutotests.Pages { public class PersonalKPIPage : Persona...
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Http; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; namespace AspNetCore.Security.CAS { public interface ICasTicketValidator { Task<AuthenticationTicket> ValidateTicket(HttpContext context, AuthenticationProperti...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Net.Http; using System.Web.Http; using System.Web.Http.Description; using BdSofts_WebApi_Auth_Blood.Models; namespace BdSofts_WebApi_A...
using LiveDemo_MVC.Data.Contracts; using LiveDemo_MVC.Data.Models; using LiveDemo_MVC.DataServices; using Microsoft.VisualStudio.TestTools.UnitTesting; using Moq; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace LiveDemo_MVC.UnitTests.LiveDe...
/*********************************************************************** * Module: RoomRepository.cs * Author: Dragana Carapic * Purpose: Definition of the Class Repository.RoomRepository ***********************************************************************/ using Model.Manager; using Newtonsoft.Json; using Sy...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace LookieLooks.Api.Model { public class Vote { public Guid GameId { get; set; } public string UserName { get; set; } public string SelectedOption { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Fare { class Passengers { public string Activity; public string Solution; } }
using SpatialEye.Framework.Client; using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using SpatialEye....
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.OleDb; namespace Management_Plus { public partial class QuickAccounts : Form { public Qu...
using System; namespace Phenix.Windows { /// <summary> /// 数据操作状态 /// </summary> [Serializable] public enum DataOperateState { /// <summary> /// 无 /// </summary> None, /// <summary> /// 检索中 /// </summary> Fetching, /// <summary> /// 检索中断 /// </summary> Fet...
using System; namespace Creditcard { class Program { static void Main(string[] args) { Console.WriteLine("Enter your ID code:"); string UserID = Console.ReadLine(); if (ValidateIK(UserID)) { if (GetAge(UserID)) {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace libairvidproto.Utils { public interface ISHA1Calculator { byte[] Calculate(Byte[] input); } internal static class SHA1Calculator { public static ISHA1Calculator Instance; ...
using Appnotics.Library.UI.Helpers; using System; using System.Diagnostics; using System.IO; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Media.Imaging; using System.Win...
using System; using System.Collections.Generic; using System.Linq; using Comics.Core.Parsers; using NFluent; using Xunit; namespace Comics.Tests.Core.Parsers { public class ExplosmParser_ParsePermalinkTests { [Fact] public void ItCanFindThePermalink() { var html = Fixtur...
using System; using System.Reflection; using iSukces.Code.Interfaces; using Xunit; namespace iSukces.Code.Tests { public class MemberNullValueCheckerTests { [Theory] [InlineData(typeof(int))] [InlineData(typeof(uint))] [InlineData(typeof(long))] [InlineData(typeof(ulong)...
using Contracts; using Entities; using Entities.Models; namespace Repository { public class InputTypeRepository : RepositoryBase<InputType>, IInputTypeRepository { public InputTypeRepository(RepositoryContext repositoryContext) : base(repositoryContext) { } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using Microsoft.AspNetCore.Mvc.Rendering; using Eevee.Data; using Eevee.Models; using Microsoft.AspNetCore.Http; using System.Security.Claims; usin...
using Tomelt.Autoroute.Services; using Tomelt.ContentManagement; using Tomelt.ContentManagement.Aspects; using Tomelt.Environment.Extensions; using Tomelt.Localization.Services; namespace Tomelt.Localization.Events { [TomeltFeature("Tomelt.Localization.Transliteration.SlugGeneration")] public class Translitera...
using Demo.Business.DTO; using Demo.Business.Entities; using Demo.Business.Interfaces; using System; using System.Collections.Generic; namespace Demo.Business.Services { public class ProductService : IProductService { private IProductRepository _productRepository; public ProductService(IProduc...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Fliper : MonoBehaviour { public string axis; public bool reversed; public float angle = 20; public HingeJoint hinge; JointSpring spring; void Start () { spring = hinge.spring; } void Update () { float reverse...
using System.Collections.Generic; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Types; namespace SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices.ChangeEmployer { public class GetSelectDeliveryModelRequest : IGetApiRequest { public long ProviderId { get; } p...
using MinecraftToolsBoxSDK; using System.Windows.Controls; namespace MinecraftToolsBox.Commands { /// <summary> /// ArmorStand.xaml 的交互逻辑 /// </summary> public partial class ArmorStand : Grid, ICommandGenerator { CommandsGeneratorTemplate Tmp; public ArmorStand(CommandsGeneratorTem...
using System; namespace Communicator.Core.Domain { public class UserWorkTime { public Guid Id { get; protected set; } public DateTime? TimeToday { get; protected set; } public DateTime? TimeWeek { get; protected set; } public DateTime? TimeMonth { get; protected set; } ...
using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Security.Claims; using System.Text; using Microsoft.IdentityModel.Tokens; using Repository.DTOs; namespace CompleteMedicalSolutions.Utils { public class TokenHandler { public static string CreateToken(U...
 using System; using System.Collections.Generic; using System.Text; namespace aural_library.Model.Api { public class BaseApiModel { public class BaseApi { public bool isSuccess { get; set; } public String description { get; set; } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CQRSWebAPI.Model { public class SeedData { public List<User> Users { get; } = new List<User> { new User{ Id=1 , Name = "John" , IsActive = true }, new User{ Id=2 ...
using HBPonto.Kernel.Helpers; using HBPonto.Kernel.Interfaces.DTOs; using System.Net.Http; using System.Threading.Tasks; namespace HBPonto.Kernel.Interfaces.Authentication { public interface IAuthenticationService { (string, string) GenerateToken(AuthUser authUser); Task<(HttpResponseMessage, ...
namespace NfePlusAlpha.Infra.Data.Migrations { using System; using System.Data.Entity.Migrations; public partial class UpdateNumeroNFe : DbMigration { public override void Up() { Sql("update tbConfiguracao set con_numeroNfeInicial = (select top 1 nfe_nNF from tbNotaFisc...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MyClassLibrary; namespace Les4Exercise2 { class Program { //Ронжин Л. //2.Реализуйте задачу 1 в виде статического класса StaticClass; // а) Класс должен содержать ...
 using Sirenix.OdinInspector.Editor; using UnityEngine; namespace XNodeEditor.Odin { [DrawerPriority( 1.5, 0, 0 )] internal class FoldedNodePropertyDrawer : OdinDrawer { public override bool CanDrawProperty( InspectorProperty property ) { if ( !NodeEditor.InNodeEditor ) return false; var parent = p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Unidade10.ExercicioComplementares { class Datas_Meses { public static void Datas(int dia, int mes, int ano) { Console.WriteLine("Informe dia,mes...
using CoreLib.Commons; using CoreLib.Models; using CoreLib.Models.ModelView; using CoreLib.Models.ViewModels; using CoreLib.Utils; using HRM.Authentication; using HRM.Utils; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Sy...
using System; using Fingo.Auth.DbAccess.Models.Statuses; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Infrastructure.ExtensionMethods; using Fingo.Auth.Domain.Models.ProjectModels; using Fingo.Auth.Domain.Projects.Interfaces; namespace Fingo.Auth.Domain.Projects.Implementation { public...
using Data.Models; using System; namespace Business.Services.Contracts { public interface ITokenBusinessService : IBusinessService { string GenerateToken(User user, DateTime? notBefore, DateTime? expires); } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class StaticAnimationEvents : MonoBehaviour { [SerializeField] private UnityEvent deathEvent; [SerializeField] private UnityEvent deathBeginEvent; [SerializeField] private UnityEvent attackEvent;...
using UnityEngine; using System.Collections; public class CornerPiece : Piece { public CornerPiece(int x, int y, int z) : base(x, y, z) { m_display = Instantiate(Resources.Load("Corner")) as GameObject; UpdateDisplay(); } }
using Senparc.Core.Utility; using System; namespace Senparc.Core.Models { [Serializable] public class FullSystemConfig : FullSystemConfigBase { [AutoSetCache] public string MchId { get; set; } [AutoSetCache] public string MchKey ...
using System.Collections.Generic; namespace Jypeli.Effects { internal class LightningLayer { public List<LightningNode> Nodes { get { return nodes; } set { nodes = value; } } private List<LightningNode> nodes; private double y; public d...
using Crossroads.Web.Common.MinistryPlatform; using Newtonsoft.Json; namespace MinistryPlatform.Translation.Models.DTO { [MpRestApiTable(Name = "dp_Configuration_Settings")] public class MpConfigDto { [JsonProperty(PropertyName = "Configuration_Setting_ID")] public int ConfigurationSetting...
using MongoDB.Driver; using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Diagnostics; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Window...
namespace LearningSystem.Models.ViewModels.Blog { public class ArticleAuthorVm { public string Name { get; set; } } }
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using BO; using DAL; namespace WebSportEntity.Controllers { public class OrganizersController : Controller { private ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UFO.Server; using UFO.Server.Data; namespace UFO.ServerTests { [TestClass()] public class PerformanceServiceTests { private stat...
using ScriptableObjectFramework; using ScriptableObjectFramework.Variables; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class SOGuiText : MonoBehaviour { public TextMeshProUGUI Target; public BaseVariable Value; public StringValue Format; void St...
public class TrieNode { public TrieNode[] children; public bool isEnd; public TrieNode() { children = new TrieNode[26]; isEnd = false; } } public class WordDictionary { private TrieNode root; public WordDictionary() { root = new TrieNode(); } public voi...
using System; namespace RXCO.AzureDevOps.REST.Authentication { public class Class1 { } }
using AutoMapper; using BusinessLayer.Models; using Contacts.Models; using System; using System.Collections.Generic; using System.Text; namespace BusinessLayer.Utilities { public class MappingProfile : Profile { public MappingProfile() { CreateMap<Contact, ContactViewModel>(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class pergamino2 : MonoBehaviour { private Rigidbody2D rb; private float speed = 2.8f; public bool clicked; public page page; //private Vector3 originalScale; private void Start() {...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace IntSys_Lab2._1.Model { public class MixedSolver { public double[,] Value { get; set; } public double[] P { get; set; } public double[] Q { get; set; } p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using University.Data; using University.Data.CustomEntities; namespace University.Repository.Interface { public interface IPaymentGatewayRepository { bool SaveTransactionDetails(CardTran...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TBQuestGame.Models { interface IFight { int Health { get; set; } BattleModeName BattleMode { get; set; } int Punch(); int Kick(); int S...
using System; using System.Collections.Generic; using Newtonsoft.Json; namespace PFRCenterGlobal.Models { public class O2CCertificateForCreateDto { [JsonProperty(PropertyName = "id")] public Guid Id { get; set; } [JsonProperty(PropertyName = "serial")] public string S...
using DmxController.Common.Configurations; using DmxController.Common.Files; using DmxController.Common.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Input; namespace DmxController.ViewModels { p...
using FluentAssertions; using Newtonsoft.Json; using Stratis.FederatedPeg.Features.FederationGateway.Interfaces; using Stratis.FederatedPeg.Features.FederationGateway.Models; using Stratis.FederatedPeg.Tests.Utils; using Xunit; namespace Stratis.FederatedPeg.Tests { public class BlockTipModelTests { p...
using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Alabo.Industry.Shop.AfterSales.Domain.Entities; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Industry.Shop.AfterSales.Controllers { [ApiExceptionFilter] [Route("Api/AfterSale/[action]")] p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace D9Framework { /// <summary> /// Used to make adding new Harmony patches internally easier. Not intended for other mods' use. /// </summary> [AttributeUsage(Attribute...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ProyectoWebBlog.Models.ViewModels { public class CategoriaModel { [Required] [Display(Name = "Nombre categoría")] public String Nombre { get; set...
using System.ComponentModel.DataAnnotations; using Microsoft.AspNetCore.Http; namespace ViewModel.Users { public class UpdateUserRequest { [Display(Name = "Имя")] [MinLength(5), MaxLength(40)] public string FirstName { get; set; } [Display(Name = "Фамилия")] [MinLength...
using Cs_Gerencial.Dominio.Entities; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_Gerencial.Infra.Data.EntityConfig { public class Ad...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Stratego { class AlphaBetaPruning : IAlgorithm { public Tuple<int, int> ChooseNextMove() { throw new NotImplementedException(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace com.Sconit.Entity.MRP.TRANS { [Serializable] public partial class RccpMiPlan : EntityBase { #region O/R Mapping Properties public string ProductLine { get; set; } public string Item { get...
using System.Collections; using System.Collections.Generic; using UnityEditor; using UnityEngine; using UnityEngine.UI; public class SearchHelper : MonoBehaviour { [SerializeField] private GameObject menuObject = null; [SerializeField] private Text movemodeText = null; [SerializeField] private...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.IO; using BarcodeApp.Services; using BarcodeApp.Models; using log4net; using System.Net.Mail; using System.Drawing; using System.Net.Mime; using System.Reflection; using FluentEmail.Core; using FluentEmail.Raz...
using ADP.BusinessLogic.Entity; using ADP.DataAccess; using System; using System.Collections.Generic; using System.Linq; namespace ADP.BusinessLogic { public class ProjectBusiness { public static List<Project> GetAllProject() { return new ProjectData().GetAllProject().A...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _05.ServiceLocatorDependencyInjection.Gouping { class Program { static void Main(string[] args) { new Client().Start(); Console.WriteLine("Pres...