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using DatVentas; using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusVenta { public class BusSerializacion { public void Agregar_Serializacion(Serializacion s) { int fila...
using System; namespace Algorithms.LeetCode { public class MaxConsecutiveOnesIII { public int LongestOnes(int[] nums, int k) { var start = 0; var max = 0; var cur = 0; while (cur != nums.Length) { if (nums[cur] == 1) ...
namespace QStore.Tests.Comparers { using System.Collections.Generic; public class NonSerializableComparer<T> : IComparer<T> { public int Compare(T x, T y) { return Comparer<T>.Default.Compare(x, y); } } }
using Alabo.Domains.Repositories.EFCore; using System; namespace Alabo.Domains.Repositories.SqlServer { public sealed class SqlServerRepositoryTransaction : IRepositoryTransaction { private readonly SqlServerRepositoryContext _context; public SqlServerRepositoryTransaction(SqlServerRepositoryCon...
namespace TagProLeague.Models { public class Statline : Document { public string DisplayName { get; set; } public int Score { get; set; } public int Tags { get; set; } public int Grabs { get; set; } public int Hold { get; set; } public int Captures { get; set; } ...
using System; class Chapter7 { static void Main() { string string1 = "Hello, world!"; int len = string1.Length; int pos = string1.IndexOf(" "); string firstWord, secondWord; firstWord = string1.Substring(0, pos); secondWord = string1.Substring(pos+1, (len-1)-(pos+1)); Console.WriteLine("First word...
using Microsoft.AspNetCore.Identity.EntityFrameworkCore; namespace CustomServiceRegistration.Domain.Models { public class ApplicationUser : IdentityUser { public string FirstName { get; set; } public string SecondName { get; set; } public string CountryName { get; set; } public int Age { get; set; } } }
using System.Collections.Generic; using System.Collections.ObjectModel; namespace Library { public interface IDataFiller { List<Person> GetPeopleList(); Dictionary<string, Item> GetItemsList(); ObservableCollection<Event> GetEventsList(); List<StateDescription> GetStatesList();...
using FPGADeveloperTools.Common.Model.Ports; namespace FPGADeveloperTools.Common.ViewModel.Ports { public class ResetViewModel : PortViewModel { private Reset reset; public Reset Reset { get { return this.reset; } } public bool Polarization { ...
using AspCoreBl.Misc; using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Net; using System.Net.Mail; using System.Text; using System.Threading.Tasks; namespace AspCoreBl.Services { public class EmailService { private EmailSettings _settings; public...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UserStory { [TestClass] public class SevenSegmentStringTests { //TODO: UTs } }
namespace SoftUniStore.Data.Models { using System.Collections.Generic; using System.ComponentModel.DataAnnotations; public class User { private ICollection<Game> games; public User() { this.games = new HashSet<Game>(); } [Key] public int Id...
using XH.Infrastructure.Bus; namespace XH.Infrastructure.Event { public class EventBase : IEvent { } }
using System; using System.Collections; using System.Drawing; using System.Text; using System.Threading; using GHIElectronics.TinyCLR.Devices.Spi; using GHIElectronics.TinyCLR.Pins; namespace Drivers.Led { public class LPD8806LEDStrip { private byte[] pixelData; private SpiController controlle...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.Dominio.Models.Menu.Dtos; using Welic.Dominio.Models.Menu.Mapeamentos; namespace Welic.Dominio.Models.Menu.Command { public class CommandMenu { public string NameUser { get; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class eventParentitem : MonoBehaviour { public Image Image; public GameObject EventInformationGO; public Button MyButton; // Use this for initialization void Start () { MyButton.onClick.AddListener (GotCl...
using System; using System.Threading; using Autofac; using Framework.Core.Common; using Framework.Core.Helpers.Data; using NUnit.Framework; using Tests.Data.Van; using Tests.Data.Van.Input; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pa...
using UnityEngine; using System.Collections; public class FlickeringLight_OrbitalBeam : MonoBehaviour { public Light fuseLight; private int fuseLightIntensity = 10; void Start (){ } void Update (){ fuseLightIntensity = (Random.Range (4 , 8)); fuseLight.intensity = fuseLightIntensity; } }
using Microsoft.AspNetCore.Authentication; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; using System; using System.Security.Claims; using System.Threading.Tasks; namespace AspNetCore.Security.CAS { public class Cas1TicketValidator : ICasTicketValidator { public async Task<Auth...
using FluentValidation; using SocialWorld.Business.DTOs.CompanyDtos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SocialWorld.Business.ValidationRules.FluentValidation { public class CompanyEditDtoValidator : AbstractValidator<Compan...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class PatientMenu : MonoBehaviour { // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void GoToTraining() {...
using CarManageSystem.helper; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.SessionState; namespace CarManageSystem.handler.CarManage.CarQuery { /// <summary> /// ChangeCarInfo 的摘要说明 /// </summary> public class ChangeC...
using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Combat; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters.Enemies { public class BookSnatcher : Minion { [SerializeField] [MinValue(0f)] private float m_moveSpee...
using System; using System.Configuration; namespace SecureNetRestApiSDK_UnitTest { public static class Helper { private static bool? _isSoftDescriptorEnabled; private const string SoftDescriptorValue = "Valid Soft Descriptor"; private static bool? _isDynamicMCCEnabled; privat...
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems; public class InputButton : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { [SerializeField] private bool next; [SerializeField] private GameController gameController; [SerializeField] pri...
using DataAccess.Abstract; using Entities.Concrete; using System; using System.Collections.Generic; using System.Linq; using System.Text; //namespace DataAccess.Concrete.InMemory //{ //public class InMemoryCarDal : ICarDal //{ // List<Car> _car; // public InMemoryCarDal() // { // ...
/************************************************** * * Base class for all Pools * ***************************************************/ using System.Collections; using System.Collections.Generic; using Sirenix.OdinInspector; using UnityEngine; namespace DChild { /// <summary> /// /// </summary> ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CameraLookAtPlayer : MonoBehaviour { //Public Tuneables public Transform TargetPlayer; public float RotateSpeed; //Private Variables // Start is called before the first frame update void ...
using System.Collections.Generic; using System.IO; using System.Text.RegularExpressions; namespace Appnotics.PCBackupLib { public class StringHelper { public static string ValidatePathName(string sourceString) { string regexSearch = new string(Path.GetInvalidPathChars()); Regex r = new Regex(string.Forma...
using UnityEngine; using System.Collections; public class TimeMgr : MonoBehaviour { //싱글톤 패턴. {get; private set;} = readonly public static TimeMgr Instance { get; private set; } public float DeltaTime { get; set; } float _lastFrame; float _currentFrame; float _myDelta; void Awake () { ...
using System.Collections.Generic; using IFS.Models; using Microsoft.Extensions.Logging; namespace IFS.Services { public class NewsService : AbstractService<IFSContext>, INewsService { public NewsService(ILogger<NewsService> logger, IFSContext context) : base(logger, context) { ...
using System.Collections.Generic; using UnityEngine; public class CardManager : Singleton<CardManager> { [SerializeField] private GameObject CardPrefeb;//持有卡牌Prefab //判断卡组中已有卡牌的信息 // 总共有多少张卡牌 public int HowManyCard = 14; //总共抽多少张卡牌 public int HowManytoDrug = 7; //还剩多少张卡牌 public ...
using Microsoft.Practices.Unity; using MusicaManager.Application.MusicLibrary.SongModule.Services; using MusicManager.Domain.MusicLibrary.SongModule.Aggregates.SongAgg; using MusicManager.Infrastructure.Crosscutting.Adapter; using MusicManager.Infrastructure.Crosscutting.NetFramework.Adapter; using MusicManager.Infras...
using OpenTK.Mathematics; using System; using System.Collections.Generic; using System.Text; namespace Framework2D.Graphics { public class SubTexture2D { TextureRegion bounds; public Texture2D Texture { get; set; } public Vector2[] TexCoords { get; priv...
using Microsoft.VisualStudio.TestTools.UnitTesting; //Add the namespace from the one you're testing. using CountCapitals; namespace CountCapitalsTest { [TestClass] public class UnitTest1 { [TestMethod] public void TestCountCapitalsStarWarsTest() { Assert.AreEqual(2, Uppe...
using Microsoft.Win32; using System; using System.CodeDom.Compiler; using System.Collections.Generic; using System.Configuration; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.CompilerServices; using System.Web; using System.Xml; using Microsoft.Win32; using System; using System.Co...
using AutoMapper; using FamilyAccounting.BL.DTO; using FamilyAccounting.BL.Interfaces; using FamilyAccounting.DAL.Entities; using FamilyAccounting.DAL.Interfaces; namespace FamilyAccounting.BL.Services { public class AuthenticationService : IAuthenticationService { private readonly IMapper mapper; ...
using System; using System.Collections.Generic; using System.Linq; using Vlc.DotNet.Core.Interops; namespace Vlc.DotNet.Core { internal class AudioOutputsManagement : IAudioOutputsManagement { private readonly VlcManager myManager; private readonly VlcMediaPlayerInstance myMediaPlayerInstance;...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using System.Threading; using DevExpress.XtraEditors; using IRAP.Global; using IRAP.Client.User; using IRAP.WCF.C...
using System; using System.Collections.Generic; using System.Text; using Exemplo.Domain.Entities; using Exemplo.Repository.Data.Contexts; namespace Exemplo.Repository.Data.Repositories { public class ContatoRepository : BaseRepository<Contato>, IContatoRepository { public ContatoRepository(Context con...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; [RequireComponent(typeof(Image))] public class MoveController : MonoBehaviour, IPointerDownHandler, IPointerUpHandler { [SerializeField] private bool _active = false; [SerializeF...
using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using API.Data; using API.Dtos; using API.Models; namespace API.Controllers { public class CommonMethods { public string GetScope(UserForListDto user) { ...
using System; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace VoxelSpace.Graphics { public abstract class GeometryRenderer<T, M> : IDisposable where M : GeometryMaterial { public M Material { get; private set; } public ShadowMap ShadowMap { get; private set; } ...
using UnityEngine; using System.Collections; public class FadeIn : MonoBehaviour { public static float fadeTime=300f; public void fadeInA (AudioSource sound) { float volume=0.1f; while (sound.volume < 1) { sound.volume += (1 / fadeTime); Debug.Log (sound.volume); } //yield return null; } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; // 匯入System.Net命名空間 using System.Net; namespace Host { public partial class Form1 : Form { public Form1() { Initial...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MySql.Data.MySqlClient; namespace Login { class LoginUser { public List<User> listuser; public LoginUser() { listuser = new List<User>(); string sql...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UIPanelScreenTalk : UIPanelBase { public Animator _Animator; public Sprite _TalkBgSprite_L; public Sprite _TalkBgSprite_R; public Sprite _Sprite_RoleA; public Sprite _Spr...
using System; using System.Collections.Generic; using System.Data.Services.Providers; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Sparda.Contracts { [AttributeUsage(AttributeTargets.Property)] public class PropertyAttribute : Attribute { private int? order; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using umbraco; using Umbraco.Core; using Umbraco.Core.Models; namespace Deploy.Helpers { public class MediaHelper { /// <summary> /// The purpose of this method is to double check that a media has been really...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using TypeInThai.Models; using Dapper; using System.Data; namespace TypeInThai.Repositories { public class CookieRepository { public CookieData Add(string cookieGuid, int UserId, IDbConnection theConn) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Data.Entity; namespace SecuritySite.Models { public partial class UserContext : DbContext { public UserContext() : base("StoreDB") { } public DbSet<Role...
using Content.Server.Hands.Components; using Content.Server.Weapon.Ranged.Ammunition.Components; using Content.Shared.Examine; using Content.Shared.Interaction; using Content.Shared.Interaction.Events; using Content.Shared.Weapons.Ranged.Barrels.Components; using Robust.Shared.Containers; using Robust.Shared.Player; n...
using System; using System.Collections.Generic; using System.Text; namespace _03._P_rates { public class City { public string CityName { get; set; } public int Population { get; set; } public int Gold { get; set; } public City(string name, int population, int gold)...
using System; using System.Collections.Generic; using System.Threading.Tasks; using System.Windows.Input; using PFRCenterGlobal.Views.AuthZone; using Xamarin.Forms; namespace PFRCenterGlobal { public partial class AppShell : Shell { public AppShell() { InitializeComponent(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BusinessObjects { public sealed class Player { public string PlayerName { get; set; } public string Gender { get; set; } public int Age { get; set; } ...
using ProtoBuf; using System.Collections.Generic; namespace RRExpress.Service.Entity { [ProtoContract(AsReferenceDefault = false, ImplicitFields = ImplicitFields.AllFields, EnumPassthru = true)] public class Region { public string AreaName { get; set; } public decimal Lng { get; set; } ...
namespace PostRequestFactory.Core.Interfaces { public interface IRequestParameter { /// <summary> /// Name of the field/variable to which corresponds the content /// </summary> string Name { get; } string ContentType { get; } string ContentDisposition { get; } ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class NonstopMover : MonoBehaviour { [Header("Locally moves an object in the specified speed.")] [SerializeField] private Vector3 unitsPerSecond; private void Update() { transform.localPosition ...
using System; using System.Linq; using System.Collections.Generic; using System.Threading.Tasks; using UIKit; using Foundation; using Aquamonix.Mobile.Lib.Domain; using Aquamonix.Mobile.Lib.Database; using Aquamonix.Mobile.IOS.Views; using Aquamonix.Mobile.Lib.ViewModels; using Aquamonix.Mobile.Lib.Services; using Aq...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace XH.Console.NH.BookChoice { public class CustomAttributeAttribute : Attribute { public string Prefix { get; set; } } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PropellerSpin : MonoBehaviour { public float spinSpeed; public GameObject propeller; private void Update() { propeller.transform.Rotate(0, 0, spinSpeed * Time.deltaTime); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DistCWebSite.Core.Entities; namespace DistCWebSite.Core.Interfaces { public interface IMasterDictionary { List<M_MasterDictionary> GetDictionaryList(); } }
namespace DFC.ServiceTaxonomy.PageLocation.Models { public class PageLocationPartSettings { public bool DisplayRedirectLocationsAndDefaultPageForLocation { get; set; } public string? DefaultPageLocationPath { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Net.Sockets; using System.Net; using EasySave.Helpers.Files; using EasySave.Model.Management; using System.Windows; namespace EasySave.Model.Management { class ProgressSocket { //...
using System; namespace CourseHunter_29_Self_Euclid_sAlgorithm { class Program { /// <summary> /// Algoritm help to find the max common divider (делитель). /// </summary> static void Main(string[] args) { Console.WriteLine("Enter first number"); ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Xml; using DelftTools.Functions.Filters; using DelftTools.Units; using DelftTools.Utils; using DelftTools.Utils.Aop.NotifyPropertyChange; using DelftTools.Utils.Collections; using DelftTool...
using UnityEngine; using System.Collections; public class Crush : MonoBehaviour { [SerializeField] private CrusherController crusherController; public float force = 7.5f; void OnTriggerEnter2D(Collider2D collider) { if (!crusherController.GetIsActive()) return; if (collider.gameObject.layer == LayerMask.N...
namespace Menu { using System.Linq; using System.Text; using PizzaMore.Data; using PizzaMore.Models; using PizzaMore.Utility; using System.Collections.Generic; using PizzaMore.Utility.Contracts; public class Menu { private readonly Header header; private readonly Se...
using Alabo.App.Share.OpenTasks.Base; using Alabo.App.Share.OpenTasks.Modules; using Alabo.Data.People.Users.Domain.Services; using Alabo.Data.Things.Orders.Extensions; using Alabo.Data.Things.Orders.ResultModel; using Alabo.Domains.Enums; using Alabo.Extensions; using Alabo.Framework.Basic.Grades.Domain.Services; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Shoot : MonoBehaviour { public float bulletspeed; Rigidbody2D myRB; // Use this for initialization void Awake () { myRB = GetComponent<Rigidbody2D>(); if(transform.localRotation.z>0) myRB.AddForce(new Vector2(-1,...
using BookApi.Domain.Models; namespace BookApi.Domain.Intefaces { public interface IBookRepository : IRepository<Book> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Security.Cryptography; using System.Security.Cryptography.X509Certificates; using System.Text; namespace CRL.Business.OnlinePay.Company.Bill99 { public class MessageBase { public string signMsg { get; ...
using System; using System.Collections.Generic; using System.Text; namespace AssetsSDK { public abstract class Asset { public abstract bool CanAddFields { get; set; } public abstract Dictionary<string,Field> Fields { get; set; } public virtual bool ValidateFields() { ...
using Yaringa.ViewModels; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Yaringa.Services { public interface INavigationService { /// <summary> /// The ViewModel of the second top page in the page stack. /// </s...
using System; using System.Linq; using System.Collections.Generic; using Google.Maps; using System.Web; namespace DoGoService.Paths { public class WaypointLink { public string SourceWaypoint { get; set; } public string DestWaypoint { get; set; } public int Duration { get; set; } } }
using System; using System.Threading; using OpenQA.Selenium; using OpenQA.Selenium.Chrome; using OpenQA.Selenium.Support.UI; namespace DataCrawler { class Program { static void Main(string[] args) { var driverService = ChromeDriverService.CreateDefaultService(); driverS...
using FrameOS.Systems.CommandSystem; using System; using System.Collections.Generic; using System.Text; using FrameOS.FileSystem; using Cosmos.HAL; namespace FrameOS.Commands { class CatCommand : ICommand { public string description { get => "Read the contents of a file."; } public string com...
using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace XF40Demo.Views { [XamlCompilation(XamlCompilationOptions.Compile)] public partial class LinearGaugeView : Grid { #region Gauge public static BindableProperty CornerRadiusProperty = BindableProperty.Create(nameof(CornerRadius), typeo...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SecurityCam : MonoBehaviour, IHackable { private enum State { Patrol, Off, Detect }; [SerializeField] private Transform lightCone; [SerializeField] private float lightRange ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Globalization; namespace VisualPhaseCalculation { class BinarySystemFactory { private IList<IBinarySystem> systems; public IList<IBinarySystem> getSystems() { ...
using CreamBell_DMS_WebApps.App_Code; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Net; using System.Reflection; using System.Web; using System.Web.UI; using System.Data.OleDb; using System.Web.UI.WebControls; using Elm...
using System; using System.Threading.Tasks; using Grains.Objects; using Grains.Observers; using Orleans; namespace Grains { public class UserConnectionGrain : Grain, IUserConnectionGrain { private ObserverSubscriptionManager<IUserConnectionObserver> _subscriptionManager; public override Task ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DrugMgmtSys.codes { class Drug { public string Name { get; set; } public int Unit { get; set; } public string Spec { get; se...
using BattleEngine.Engine; using BattleEngine.Utils; using Common.Composite; namespace BattleEngine.Actors.Bullets { public class BulletMoveComponent : BattleComponent { private BattleTransform _moveTo; public BulletMoveComponent() { } override public bool needRemove...
using System; using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2017 { public class Problem02 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2017: 2"; } } public override string GetAnswer() { retu...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Xml.Serialization; namespace MVVM_Person.Model { //zapisuje obiekty do pliku xml za pomocą serializacji public static class Serializacja_wczytaj_zapisz { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria.ModLoader; namespace StarlightRiver.Codex.Entries { class WindsEntry : CodexEntry { public WindsEntry() { Category = (int)Categories.Abilities; ...
using System; using System.Collections.Generic; using System.Linq; namespace Ejercicio { public class Batman { private List<Tecnologias> batiriñonera; private int vida; private int estres; public Batman(List<Tecnologias> batiriñonera) { this.batiriñonera = ba...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EsferixisLazyCSharp.Esferixis.Misc { public sealed class Optional<T> { private T value_m; private bool isEmpty_m; public Optional(T value) { ...
// =============================== // AUTHOR : Guillaume Vachon Bureau // CREATE DATE : 2018-08-29 //================================== using System.Collections.Generic; namespace BehaviourTree { /// <summary> /// Parent class for all CompositeTask of a behaviour tree /// </summary> public abs...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace IpTextBox { [ToolboxBitmap(typeof(TextBox))] public partial class IpAddressTextBox : U...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace BirthdayCalculator.Models { public class BirthDateModel { public int Id { get; set; } [Required(ErrorMessage ="Vul dit in!")] public ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using WebApplication1.Models; namespace WebApplication1.Models { public class Coupon : Item { public Coupon () { } public bool SelectedItemsOnly { get; set; } public float DiscountPercent { get; set; } public bool Ma...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Xamarin.Forms.Maps; using FuelRadar.Model; namespace FuelRadar.Geo { /// <summary> /// Provides the functionality to determine a coordinate for an address /// </summary> public s...
using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Http; namespace NetEscapades.AspNetCore.SecurityHeaders.Infrastructure { /// <summary> /// A type which can evaluate a policy for a particular <see cref="HttpContext"/>. /// </summary> public interface ICustomHeaderService { ///...
using System.Collections; using System.Collections.Generic; using UnityEngine; using WebSocketSharp; using UnityEngine.UI; public class Chat : MonoBehaviour { public Text Message; WebSocket ws = new WebSocket("ws://app-labs-crawlers.ru:9090"); void Start() { ChatSocketConnect(); } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UIManager : MonoBehaviour { //Singleton private static UIManager instance = null; public static UIManager Instance { get { return instance; } } private void Awake() { if (instance != null && insta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Welic.Dominio.Models.Menu.Enums { public enum MenuWebEnum { Courses, Marketplace, User, About, MailBox, Schedules, Suport, ...
using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Text; using Android.App; using Android.Content; using Android.OS; using Android.Runtime; using Android.Views; using Android.Widget; namespace MonoDroid.Common.Adapters { public class IEnumerableBaseAdapter<T>:...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Diagnostics; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Work_Cache_Esm { public partial class Form1 : Form { ...