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using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Enemy : MonoBehaviour { public float startHealth = 100; private float health; public float amount; public GameObject deathEffect; public Image healthBar; // Start is called befo...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ChatBot.Models { public class Courses { public int id { get; set; } [Display(Name = "Course Id")] public string number { get; set; } [Di...
 public static class PvpHandle { public static bool ParseUserList(byte[] msg_, int msgLen_) { return true; } public static bool ParseCreateUserRet(byte[] msg_, int msgLen_) { return true; } public static bool ParseUserBaseData(byte[] msg_, int msgLen_) { return...
using System.Collections.Generic; using Merchello.UkFest.Web.Ditto.ValueResolvers; using Our.Umbraco.Ditto; namespace Merchello.UkFest.Web.Models.Category { public class CategoryTree { /// <summary> /// Gets or sets the items. /// </summary> [DittoValueResolver(typeof(CategoryT...
using System; /* 编写一个抽象排序类,定义排序方法,接收一个数组,返回排序后的数组并输出: 定义两个对抽象类的继承类,实现两种不同的排序方法; 在主函数中分别调用两个类的方法对数组进行排序; */ namespace Ex3 { class Program { static void Main(string[] args) { int[] arrNum = Init(); // 调用第一个排序类 ArraySort1 arrSort1 = new ArraySort1(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BonusAreaInfo : MonoBehaviour { const bool IsBonus = true; public int AreaNumber; public List<StageInfo> StageInfos = new List<StageInfo>(); }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DSSCriterias.Logic { public class ReportExcel : Report { public ReportExcel(IStatGame matrix) : base(matrix) { } public override void Create() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class InteractionScript { public InputActionScript inputAction; [TextArea] public string textResponse; public ActionResponseScript actionResponse; }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Player : MonoBehaviour { private float _speed = 15; private Vector3 _direction = Vector3.zero; private void Update() { _direction.x = -Input.GetAxis("Horizontal"); _direction.z = -In...
using Foundation; using System; using System.CodeDom.Compiler; using System.Diagnostics; using CoreGraphics; using UIKit; namespace ResidentAppCross.iOS { public partial class VerticalCollectionSection : SectionViewBase { public VerticalCollectionSection (IntPtr handle) : base (handle) { } public Vertica...
 /* ****************************************************************************** * @file : Program.cs * @Copyright: ViewTool * @Revision : ver 1.0 * @Date : 2015/02/13 10:57 * @brief : Program demo ****************************************************************************** * @attentio...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Terraria.ModLoader; namespace StarlightRiver.Codex.Entries { class StaminaEntry : CodexEntry { public StaminaEntry() { Category = (int)Categories.Misc; ...
using System.Collections.Generic; using System.Linq; using Uintra.Features.Permissions.Interfaces; using Uintra.Features.Permissions.Models; using Uintra.Infrastructure.Caching; using Uintra.Infrastructure.Extensions; using Umbraco.Core.Logging; using Umbraco.Core.Models; using Umbraco.Core.Services; namespace Uintra...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WritingPlatformCore.Entities { public class CatalogLanguage { public string Language { get; private set; } public CatalogLanguage(string language) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data.SqlClient; namespace AracKiralama { public partial class Yonetici : System.Web.UI.Page { database bgl = new database(); string id = ""; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class MainMenu : MonoBehaviour { GameObject previousPage; GameObject currentPage; public void StartGame() { GameObject levelPicker = GameObject.Find ("Canvas").t...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RoutingControllerBeta { class AddressBook { List<Address> addresses; public AddressBook() { addresses = new List<Address>(); ...
using System; using System.Collections.Generic; using System.Text; namespace _03.Mankind { public class Worker : Person { private double weekSalary; private double workHoursPerDay; public Worker(string firstName, string secondName, double weekSalary, double workHoursPerDay) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace TestProject.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.Message = "Modify this template to jump-start your A S P....
using BaseLib.IO; using BaseLib.Threading; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Text; using System.Threading; namespace BaseLib.Media.Audio { public class Mixer : IMixer { class streaminf { public int channels; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lazer : MonoBehaviour { static public Lazer instance; public GameObject LinePrefab; float maxStepDistance = 20; List<WhiteBall> lasers = new List<WhiteBall>(); List<GameObject> lines = new List<GameObjec...
using UnityEngine; public abstract class UnitySingleton<T> : MonoBehaviour where T : UnitySingleton<T> { static T m_instance; public static T Instance { get { return m_instance; } } void Awake() { m_instance = (T)this; } }
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class SchoolStaffSubjects { public Guid Id { get; set; } public Guid? StaffId { get; set; } public Guid? SubjectId { get; set; } public Guid? ClassId { get; set; } public DateTim...
using Alabo.Data.People.BranchCompanies.Domain.Entities; using Alabo.Data.People.BranchCompanies.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Data.People.BranchCompanies.Controllers { [...
using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.Projectiles.WeaponProjectiles { public class PHImplosion : ModProjectile { public override void SetDefaults() { projectile.width = 2; proje...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Routing; using Otiport.API.Contract.Request.Medicines; using Otiport.API.Helpers; using Otiport.API.Services; namespace Otiport.API.Controllers ...
// Copyright © 2020 Void-Intelligence All Rights Reserved. using Nomad.Core; namespace Vortex.Normalization.Utility { public abstract class BaseNormalization : INormalization { public abstract Matrix Normalize(Matrix input); public abstract ENormalizationType Type(); } }
using UnityEngine; public class vButton : MonoBehaviour { public int btnIndex; }
namespace Sentry; public readonly partial struct MeasurementUnit { /// <summary> /// A fraction unit /// </summary> /// <seealso href="https://getsentry.github.io/relay/relay_metrics/enum.FractionUnit.html"/> public enum Fraction { /// <summary> /// Floating point fraction of 1....
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RTreeCodeApproach { public class Search { private int distanceCalculated = 0; //Calculates the minimum distance from a point...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp7 { class Program { static void Main(string[] args) { double salario, aumento, resultado; Console.Write("salario: "); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Clase se encarga de la camara en la escena de juego. /// Fue creada a partir de una clase tomada como referencia. /// Brackeys,"MULTIPLE TARGET CAMERA in Unity", Youtube, 17-Dec-2017.[Online].Available: https://www.youtu...
using Newtonsoft.Json; using System.Collections.Generic; namespace Intelecom.SmsGateway.Client.Models { /// <summary> /// Settings. /// </summary> public class Settings { /// <summary> /// Uses service value unless specified. /// Used to prioritize between messages sent fr...
using System.Collections.Generic; namespace Restaurants.Domain { public interface IMenuService : IServiceBase<Menu> { List<Menu> GetMenuByRestaurant(int idRestaurant); } }
using System; using System.Collections.Generic; using Hl7.Fhir.Support; using System.Xml.Linq; /* Copyright (c) 2011-2012, HL7, Inc. All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Re...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace NumbersToWords.Tests { [TestClass] public class UnitsConverter_Tests { [TestMethod] public void Given_I_Have_A_Value_Of_1_The_Value_Returned_Should_Be_One() { // Given I have a value of 1 ...
using Framework.Core.Common; using Tests.Data.Van.Input; using OpenQA.Selenium; using Tests.Pages.Van.Main.Common; using Tests.Pages.Van.Main.LiveCallsCampaign; namespace Tests.Pages.Van.Main.LiveCallsCampaign { public class LiveCallsWizard :VanBasePage { #region Element Declarations ...
using AddressBook.Infrastructure.Domain; using Microsoft.EntityFrameworkCore; using System; using System.Linq; using System.Threading.Tasks; namespace AddressBook.Repository.Extensions { public static class QueryableExtensions { public static async Task<PaginationResult<T>> GetPagedResultAsync<T>( ...
using System; using System.Collections.Generic; using System.Text; using DBDiff.Schema.Model; namespace DBDiff.Schema.SQLServer2000.Model { /// <summary> /// Clase de constraints de Columnas (Default Constraint y Check Constraint) /// </summary> public class ColumnConstraint:SchemaBase { pr...
using System.ComponentModel; using Android.Graphics; using Android.Text; using Android.Views; using Android.App; using Android.Content; using Xamarin.Forms; using Xamarin.Forms.Platform.Android; using CustomXamarinControls; using CustomXamarinControls.Droid; [assembly: ExportRenderer(typeof(LabelStrike...
using Microsoft.VisualBasic; using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using DataLayer; using Wpro.GSM.TelerikUI; using Busines...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace NsWF { public partial class Form1 : Form { public Form1() { ...
using System.Collections.Generic; using System.Threading.Tasks; namespace Crawler { public interface ISimpleWebCrawler { Task<CrawlResult> PerformCrawlingAsync(IEnumerable<string> rootUrls); } }
using Sentry.Extensibility; using Sentry.Internal; namespace Sentry; /// <summary> /// Special HTTP message handler that can be used to propagate Sentry headers and other contextual information. /// </summary> public class SentryGraphQLHttpMessageHandler : SentryMessageHandler { private readonly IHub _hub; pr...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FloaterController : Projectile { protected bool hasPerched; protected bool isSlowing; protected float correctingForce = 5f; protected float speedBeforePerch; protected Vector2 velocityBeforeP...
/* * ClassName: tblAktenIntPosSet * Author: Blade * Date Created: 02/22/2011 * Description: Contains a list of tblAktenIntPos records */ using System.Data.SqlClient; using System.Data; using System.Collections; using System.Text; using MySql.Data.MySqlClient; using System; using System.Refl...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace tools { public class log { public static object locker = new object(); static System.IO.FileInfo file; static StreamWriter sw;static FileStream stream; static string Appl...
using System; using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2018 { public class Problem11 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2018: 11"; } } public override string GetAnswer() { ret...
using System; using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Prf.Events { /// <summary> /// A record of when an Event has been looked over and approved by a user. /// </summary> public class EventApproval : Entity { public virtual Event Event { get; set; } public v...
using Microsoft.Office.Interop; using Microsoft.Office.Interop.Excel; using System; using System.Collections; using System.Collections.Generic; using System.Data; using System.Data.OleDb; using System.Diagnostics; using System.Linq; using System.Runtime.InteropServices; using System.Security.Cryptography; using System...
using System; using Uintra.Core.Member.Models; using Uintra.Features.Links.Models; namespace Uintra.Features.Groups.Models { public class GroupViewModel { public Guid Id { get; set; } public bool HasImage { get; set; } public UintraLinkModel GroupUrl { get; set; } public string...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Reflection; using System.Data; using System.Collections; namespace CRL.Order { /// <summary> /// 订单维护 /// </summary> public class OrderAction<TType> : BaseAction<TType, IOrder> where TType:class { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UseFul.ClientApi.Dtos { public class SolicitacoesVagasDto { public int IdSolicitacao { get; set; } public int IdPessoa { get; set; } public int IdVeiculo { get;...
using System.Collections.Generic; namespace Titan.Util { public class Cooldown { public static Dictionary<uint, Cooldown> Cooldowns = new Dictionary<uint, Cooldown>(); public string Reason; public bool Permanent; public Cooldown(uint penalty, string reason, bool perm...
public class Solution { public bool SearchMatrix(int[][] matrix, int target) { int m = matrix.Length, n = matrix[0].Length; int left = 0, right = m - 1, rowIdx; while (left + 1 < right) { int mid = (right - left) / 2 + left; if (matrix[m...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; /* * [23:43] Riccardoric: Bem vindo ao reverse the plague Obrigado testar nosso jogo! [23:44] Riccardoric: Nesse jogo é necessário ter cautela você é o governador de uma grande região que foi infectada por um vírus... [...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using Kingdee.CAPP.Model; using Kingdee.CAPP.BLL; namespace Kingdee.CAPP.UI.ProcessDesign { public partial class AddProcessPlannin...
using System; using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; // ReSharper disable ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator // ReSharper disable InvertIf // ReSharper disable LoopCanBeConvertedToQuery // ReSharper disable MemberCanBePrivate.Global // ReSharper d...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Claims; using System.Threading.Tasks; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Rendering; using Microsoft.EntityFrameworkCore; using Predictr.Data; using Predictr.Mod...
using System; using System.Drawing; using MonoTouch.Foundation; using MonoTouch.UIKit; using System.Linq; using MonoTouch.CoreGraphics; namespace Screenmedia.IFTTT.JazzHands { public class FrameAnimation : Animation { public FrameAnimation(UIView view) : base(view) { } public overri...
using Sudoku.Services.Business; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Sudoku.Models { public class FullBoard { public List<Cell> GameBoard{ get; set; } public int BoardNumber { get; set; } public PuzzleStatus Status { get; set; }...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Xml; using AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Common; using CRMSecurityProvider.Caching; using CRMSecurityProvider.Configuration; using CRMSecurityProvider.Repository; using CRMSecurityProvid...
using EddiCompanionAppService.Exceptions; using Newtonsoft.Json.Linq; using System; using Utilities; namespace EddiCompanionAppService.Endpoints { public class ProfileEndpoint : Endpoint { private const string PROFILE_URL = "/profile"; // We cache the profile to avoid spamming the service ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace BearerTokenAuthenticationSample.Models { public class InstanceModel { public int Version { get; set; } public bool ShareSettings { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2022 { public class Problem21 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2022: 21"; public override string GetAnswer() { return GetAnswer(Inp...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(Camera))] public class expendableCamControl : MonoBehaviour { private Camera m_cam; [SerializeField] private GameObject m_player; [SerializeField] private Vector3 m_offset; void Awake() { m...
using University.Data; using University.Service.Interface; using University.UI.Areas.Admin.Models; using University.UI.Controllers; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace IPSU.Web.Areas.Admin.Controllers { public class VideoController :...
using System.Collections.Generic; using Tails_Of_Joy.Models; namespace Tails_Of_Joy.Repositories { public interface IAdoptionRepository { void Add(Adoption adoption); void Delete(int id); Adoption GetById(int id); List<Adoption> GetAllAdoptionsByUserProfileId(int id); L...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Task2_ConvertToBinary { /// <summary> /// Class for work with user /// </summary> class Input { public uint UserInput { get; set; } /// <summary> //...
using BattleEngine.Actors; using BattleEngine.Utils; namespace BattleEngine.Engine { public class BattleTransform { private BattleObject _battleObject; private double _x; private double _y; private double _z; public BattleTransform(BattleObject battleObject) { ...
using System; using System.Linq; namespace calc { public static class Input { public static bool CheckInput(string[] args) { var equalsCount = 0; // only one equal sign var variableCount = 0; // needs at least one variable var wasNumber = false; // checks if the previou...
/* * Создано в SharpDevelop. * Пользователь: vlunev * Дата: 03.06.2016 * Время: 15:29 */ using System; using System.Text.RegularExpressions; using System.IO; namespace Worker { /// <summary> /// Класс содержит настройки переименования для ListItemClass /// </summary> public class CRename { public int iOpt...
/* * Factory that builds roles based on raw manual string. * What a horrible way to do this! * Copyright (c) Yulo Leake 2016 */ using System; namespace Deadwood.Model.Factories { class RawRoleFactory : IRoleFactory { // Singleton Constructor private static IRoleFactory instance = null...
using System; using System.Threading; using System.Threading.Tasks; namespace Piovra.Data; public interface IUnitOfWork : IDisposable, IAsyncDisposable { Task<int> Commit(CancellationToken cancellationToken = default); }
using Database; using Microsoft.Extensions.Configuration; using System; using System.Collections.Generic; using System.Configuration; namespace TestDBCalls { class Program { static void Main(string[] args) { } } }
using UnityEngine; [CreateAssetMenu(fileName = "Buildable", menuName = "MS49/Buildable/Buildable Fog", order = 1)] public class BuildableFog : BuildableBase { public override bool isValidLocation(World world, Position pos, Rotation rotation) { return !world.isCoveredByFog(pos); } public override...
// Dynamic Programming /** * Definition for a binary tree node. * public class TreeNode { * public int val; * public TreeNode left; * public TreeNode right; * public TreeNode(int x) { val = x; } * } */ public class Solution { public IList<TreeNode> GenerateTrees(int n) { List<List<T...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using ZY.OA.IBLL; using ZY.OA.Model; using ZY.OA.Model.Enum; using ZY.OA.Model.SearchModel; namespace ZY.OA.UI.PortalNew.Controllers { public class RoleInfoController : BaseController { public IR...
using System.Threading.Tasks; using System.Web.Http; using Appmon.Dashboard.Models; using Newtonsoft.Json; namespace Appmon.Dashboard.Controllers { public class HealthCheckController : ApiController { public HealthCheckResults Get() { return (HealthCheckResults)JsonConvert.Deserial...
using System; using System.Xml.Serialization; using Newtonsoft.Json; namespace NeuroLinker.Models { /// <summary> /// Anime information entry for the user`s anime list /// </summary> [Serializable] [XmlRoot("anime")] public class UserListAnime { #region Properties /// <sum...
using System; using System.Windows.Input; using TripLog.Models; using TripLog.Services; using Xamarin.Forms; namespace TripLog.ViewModels { public class DetailPageViewModel : ViewModelBase { private TripLogEntry entry; public TripLogEntry Entry { get { ...
using UnityEngine; using System.Collections; public class Layers { public const int Block = 10; public const int Missile = 11; public const int BluTeam = 9; public const int RedTeam = 8; }
using UnityEngine; using System.Collections; public class CheckPoint : MonoBehaviour { //Variables private PlayerStates playerStates; private SaveSystem saveManager; //private PlayerPrefs save; void Awake() { playerStates = GameObject.FindWithTag("Player").GetComponent<PlayerStates>(); saveManager = GameObje...
using System; using System.Diagnostics; using System.IO; using Microsoft.VisualStudio.TestTools.UnitTesting; using ZipLib.Enums; using ZipLib.Ext; namespace MSNetZipTests { [TestClass] public class BasicTests { [TestMethod] public void CanRun_MSNetTest_True() { Assert.IsTrue(true); /* Sanity c...
using System; using System.ComponentModel.DataAnnotations; namespace com.Sconit.Entity.CUST { [Serializable] public partial class ProductLineMap : EntityBase { #region O/R Mapping Properties [Required(AllowEmptyStrings = false, ErrorMessageResourceName = "Errors_Common_FieldRequired", Error...
// Copyright (c) 2020, mParticle, Inc // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or ag...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Net.Sockets; using System.Text; using System.Threading.Tasks; namespace SoftwareAuthKeyLoader { internal static class Network { public static IPAddress ParseIpAddress(string ipAddress) ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Flipcards.DataAccess; using FlipCards.Models; namespace Flipcards { public partial class EditC...
namespace BDTest.Attributes; internal class EnumOrderAttribute : Attribute { internal readonly int Order; internal EnumOrderAttribute(int order) { Order = order; } }
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public abstract class ActorState<Data> : BaseState where Data : ActorStateData { protected Data data; public ActorState(Data characterData) : base(characterData.StateM) { data = characterData; } ...
namespace DesignPatterns.Creational.Builder { public class CoffeeAssembly { public void Assemble(CoffeeBuilder coffeeBuilder) { coffeeBuilder.Flavor(); coffeeBuilder.Milk(); coffeeBuilder.Size(); coffeeBuilder.Sweetener(); } ...
using Mono.Options; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; using VerbiLib.ParserV1; using VerbiLib.Phraser; namespace VerbiConsole { class Program { static void Main(s...
using System; using System.Drawing; using System.Windows.Forms; using System.IO; namespace FileBackupper { public partial class frmPreferences : Form { public frmPreferences() { InitializeComponent(); rbYes.CheckedChanged += new EventHandler(RadioButtonsOverwr_CheckedCh...
using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; using lsc.Dal; using lsc.Model; namespace lsc.Bll { public class UserAnswerBll { public async Task<int> AddAsync(UserAnswer userAnswer) { return await UserAnswerDal.Ins.AddAsync(userAns...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.IO; using System.Text; using LitJson; public class JsonData { public eMsgID MsgID; public virtual byte[] Pack() { return new []{(byte)MsgID}; } public JsonData(eMsgID id) { ...
using HomeAutomation.Model.DoorSwitchReading; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HomeAutomation.DAL; namespace HomeAutomation.DAL.DoorSwitch { public class DoorSwitch { static List<DoorSwitchDTO> _doorSwitchItems; ...
using FifthBot.Resources.Datatypes; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.IO; using System.Text; namespace FifthBot.Resources.Helpers { public static class HelperMethods { public static void LoadSettings() { string JSON = ""; ...
using Alabo.Data.Things.Orders.Domain.Entities; using Alabo.Data.Things.Orders.ResultModel; using Alabo.Domains.Repositories; using System.Collections.Generic; namespace Alabo.Data.Things.Orders.Domain.Repositories { /// <summary> /// 分润订单 /// </summary> public interface IShareOrderRepository : IR...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Diagnostics; using System.Threading; using System.Timers; using System.IO; using RakNet; namespace SwigTestApp { class TestMain { static void Main(string[] args) { if (!File.Exists("R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.IO; namespace Pair_Programming_Exercises { class Program { struct ValuePair { public string Title; public string Contents; public Value...