text
stringlengths
13
6.01M
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace MusicManager.Presentation.ASPMVC.MusicLibrary.Models { public class MusicManagerModel { } }
using Alabo.Framework.Basic.Relations.Domain.Entities; using Alabo.Framework.Basic.Relations.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; namespace Alabo.Framework.Basic.Relations.Controllers { [ApiExceptionFilter] [...
#region License /* Original file: MIT License - Copyright (C) The Mono.Xna Team The MIT License (MIT) Portions Copyright © The Mono.Xna Team Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software witho...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Allyn.MvcApp.Filters { public class CostomExceptionFilterAttribute : HandleErrorAttribute, IExceptionFilter { public override void OnException(ExceptionContext filterContext) { ...
using UnityEngine; using System.Collections; /// <summary> /// Spawn controller script mainly used for spawn the cubes at random place with random color /// and also clears the cube if user restarts the game with cubes remained from his/her previous match /// </summary> public class SpawnController : MonoBehaviour { ...
using Microsoft.Extensions.Logging; using Example.Core.Model.RLS; using Example.Core.Repositories.RLS; using Example.Core.RLS; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Example.Core; namespace Example.Web { public class PermissionService { p...
using Alabo.Cloud.Contracts.Domain.Entities; using Alabo.Cloud.Contracts.Domain.Services; using Alabo.Framework.Core.WebApis.Controller; using Alabo.Framework.Core.WebApis.Filter; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; namespace Alabo.Cloud.Contracts.Controllers { [ApiExceptionFilter] [Route("Api/...
namespace FastFood.Models { using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Spatial; [Table("LICHSUTHAYDOI")] public partial class LICHSUTHAYDOI { [Key] ...
using System; using System.Collections.Generic; namespace Gherkinator { public class ScenarioContext { readonly Dictionary<Type, object> data = new Dictionary<Type, object>(); readonly Dictionary<Tuple<string, Type>, object> keyed = new Dictionary<Tuple<string, Type>, object>(); readon...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Wheel : MonoBehaviour { public bool isGround { get; private set; } private void OnCollisionEnter2D(Collision2D other) { string tag = other.gameObject.tag.ToLower(); if (tag == "world") { isGround = true; } } ...
using OrchardCore.ContentFields.Fields; using OrchardCore.ContentManagement; namespace DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ContentTypes { public class Skill : ContentPart { public TextField Description => new TextField(); } }
namespace P10InfernoInfinity.Models.Gems.GemTypes { using System; using Enums; public class RubyGemType : GemType { private const GemEnumerationType GemType = GemEnumerationType.Ruby; private const int DefaultStrength = 7; private const int DefaultAgility = 2; private c...
using UnityEngine; using System.Collections; using GameFrame; public class FollowTarget : GameBehaviour { public Transform m_target = null; CharacterController m_characterCtrl = null; BattleAttributes m_battleAttributes = null; EnermyAnimation m_enermyAnimation = null; public HpBar m_hpBar = null;...
using UnityEngine; using System.Collections; public class InitialJumper : MonoBehaviour { public GameObject player; PlayerCharacter pc; void Start () { pc = player.GetComponent<PlayerCharacter>(); } // Update is called once per frame void Update () { } void OnMouseUp(){ if(pc.CanJump...
using OpenQA.Selenium; using OpenQA.Selenium.Support.PageObjects; using OpenQA.Selenium.Support.UI; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace KeepTeamAutotests.Pages { public class PersonalInfoPage : Person...
using System; using System.Data; using Framework; using UnityEditor; using UnityEngine; namespace BattleEditor { public class SelectWnd: ListEditorWnd { public delegate void OnRowSelect(string firstColValue, int rowIndex); public OnRowSelect rowSelect; private ExcelEditor...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace clinic_project { class Doctor { private int idDoctor_c; private string fname_c; private string lanem_c; private string phone_c; private string ...
using System; using System.Collections.Generic; using System.Text; namespace PatronAbstract_Factory { public class BebidasService { FabricaAbstracta FabricaAbstracta; IBebida Bebida; public string TipoBebida; public IBebida CrearBebida() { if (TipoBebida.Equ...
using DevanshAssociate_API.DAL; using DevanshAssociate_API.Models; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace DevanshAssociate_API.Services { public class CustomerDataService: ICustomerDataService { private CustomerDataDAL customerDataDAL...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.App.Models.Live; using Welic.App.ViewModels; using Welic.App.ViewModels.Base; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Welic.App.Views { [XamlCompilation(XamlCompilationOpti...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AngularSPAWebAPI.Models.DatabaseModels.Faq { public class Question { public int QuestionID { get; set; } public string _Question { get; set; } public string Answer { get; set; } public Dat...
/* * Grading ID: M5477 * Lab: 9 * Due Date: April 21 2019 * Course Section: 01 * Description: Handle day class operations */ namespace dates { public class Date { private int _month, // The month _day, // The day _year; // The year private cons...
using System; class BitRoller { private const int Size = 19; static void Main() { int num = int.Parse(Console.ReadLine()); int iFrBit = int.Parse(Console.ReadLine()); int iRoll = int.Parse(Console.ReadLine()); for (int i = 0; i < iRoll; i++) { num = Rol...
using System; namespace Compiler_Project_Tanks___Carl_Meyer { // Abstract Class AST that will allow us to build a tree structure public abstract class AST { // visitor method used to traverse the nodes in the AST public abstract Object visit(Visitor v, Object arg); } // =========...
using System.Linq; using System.Collections.Generic; using System; namespace StringReplicator.Core.Infrastructure { public enum ConnectionType { WindowsAuthentication = 1, SqlServerAuthentication=2 } }
using System.Collections; using System.Collections.Generic; using UnityEngine; using System.Linq; using UnityEngine.UI; public class GenericFrame : FrameController { private Information information; [SerializeField] private Text titulo, detailComoChegar, detailPossoFazer, detailDisciplinas, detailRespons...
using System.Collections.ObjectModel; using System.ComponentModel; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; namespace CODE.Framework.Wpf.Mvvm { /// <summary> /// Tab Panel class that can show both current tab elements as well as view actions /// </summ...
using System; using Dapper; using NBatch.Main.Common; using NBatch.Main.Core; using System.Collections.Generic; namespace NBatch.Main.Readers.SqlReader { public sealed class SqlDbItemReader<T> : IReader<T> { private readonly IDb _db; private string _query; private string _column; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class InventoryItem : MonoBehaviour { public InventoryObject inventory; public CharacterObject character; public GameObject dropdownUI; public bool dropdownActive = false; public void openDropdownUI() { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Threading.Tasks; using System.Net; using System.Web; using System.Web.Mvc; using SisQuejasReclamos.Models; namespace SisQuejasReclamos.Controllers { public class EmpleadosController : Contr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MS0001.engine { class Batting { public string Scenario { get; private set; } public string Team { get; private set; } public int Count { get; set; } pub...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Delivery.WebApi.Services; using Inventory.Data; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Delivery.WebApi.Controllers { [Route("api/[controller]")] ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Security; using Welic.Dominio.Models.Users.Servicos; namespace WebApi.Provider { public class PermissionProvider : RoleProvider { private readonly IServiceUser _servico; public PermissionPro...
using System; namespace SDU.ObsApi.Client.Helpers { public static class GradeExtensions { public static int? ToNumericGrade(this string text) { int? retVal = null; if (!string.IsNullOrEmpty(text) && text != "-" && text != "0") { retVal = int...
using System.Collections.Generic; using System.Linq; using Uintra.Features.Links.Models; namespace Uintra.Features.Search.Models { public class SearchResultViewModel { public string Id { get; set; } public string Title { get; set; } public string Description { get; set; } pu...
using System.Threading.Tasks; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; namespace CronSchedulerWorker; public sealed class Program { public static async Task Main(string[] args) { var host = CreateHostBuilder(args).Build();...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk.Requests { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk.requests']/class[@name='ChargeRequest']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/request...
using System; using System.Collections; using System.Collections.Generic; using System.Drawing; using System.Drawing.Imaging; using System.Linq; using GeoAPI.Extensions.Coverages; using GeoAPI.Extensions.Feature; using GeoAPI.Geometries; using System.Windows.Forms; using log4net; using NetTopologySuite.Extensions.Cover...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Album : Objects { void Awake(){ objectText = new string[,] {{ "Manners, one of my favorites", "I wonder if Lisa would like this, maybe we could dance",}, { "I probably should have brought more music than just th...
using System; using System.Collections.Generic; using System.Text; namespace Ex03.GarageLogic { public class ValueOutOfRangeException : Exception { private float maxValue; private float minValue; public ValueOutOfRangeException( Exception i_InnerException, ...
using Alabo.Domains.Services; using Alabo.Users.Entities; namespace Alabo.Users.Services { /// <summary> /// 用户操作相关方法 /// </summary> public interface IAlaboUserService : IService<User, long> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using AxisPosCore; using KartLib; namespace KartSystem { /// <summary> /// Загружает и сохраняет данные о кассирах /// </summary> public class CashiersPresenter : BasePresenter { ...
namespace com.Sconit.Utility { using System; using System.Collections.Generic; using System.Linq; using System.Text; using com.Sconit.Entity.Exception; using System.IO; using com.Sconit.Entity.ACC; using com.Sconit.Entity; using com.Sconit.CodeMaster; using com.Sconit.Entity.ORD...
using System; using System.Linq; using Fingo.Auth.DbAccess.Models.CustomData.Enums; using Fingo.Auth.DbAccess.Models.Policies.Enums; using Fingo.Auth.Domain.Policies.Factories.Interfaces; using Fingo.Auth.Domain.Projects.Factories.Interfaces; using Fingo.Auth.Domain.Users.Factories.Interfaces; using Fingo.Auth.Managem...
using System; namespace GenericProgramming { public class Demo1 { public static void Run() { Console.WriteLine("=== Non-generic Method ==="); int x = 5, y = 10; double a = 25.5, b = 38.7; string s1 = "Hi!", s2 = "Hello!"; ...
using System; using System.IO; using System.Threading; using System.Threading.Tasks; namespace XamarinConfig.Configuration { public class ConfigurationManager : IConfigurationManager { private readonly SemaphoreSlim _semaphoreSlim; private static IConfigurationStreamProviderFactory _factory; ...
using gView.Framework.Data; using gView.Framework.Data.Cursors; using gView.Framework.Geometry; using gView.Interoperability.GeoServices.Extensions; using gView.Interoperability.GeoServices.Rest.Json; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Interoperability.GeoSer...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GroundCheckPlayer : MonoBehaviour { public GameObject dustCloud; void OnTriggerEnter2D(Collider2D other){ if(other.CompareTag("Ground")){ Instantiate(dustCloud,transform.position,dustCloud.transform.rotation); } } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ace { public class EngineOption { /// <summary> /// フルスクリーンで起動するか? /// </summary> public bool IsFullScreen; /// <summary> /// 描画に使用するデバイス /// </summary> public GraphicsType ...
using Core.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; namespace Core.Controller { public class SubjectController { Entities qz = new Entities(); public List<SubButton> loadSubjectButton() ...
using System; using System.Collections.Generic; using System.Linq; namespace App.Core.Interfaces.Extensions { public static class AttributeExtensions { public static T GetAttribute<T>(this Type t) where T : Attribute => (T) t.GetAttribute(typeof(T)); public static Attribute GetAttribute(this T...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ProjectEuler18 { class Program { static void Main(string[] args) { //By starting at the top of the triangle below and moving to adjacent numbers on the row ...
using Cs_IssPrefeitura.Dominio.Interfaces.Repositorios; using Cs_IssPrefeitura.Dominio.Interfaces.Servicos; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cs_IssPrefeitura.Dominio.Servicos { public class ServicoBase<TEntity> : IDisposa...
using DxLibDLL; namespace Amaoto { /// <summary> /// Amaoto クラス。 /// </summary> public static class Amaoto { /// <summary> /// Amaoto の初期化をする。必ず Amaoto の使用前に呼び出す必要がある。 /// </summary> public static void Init() { DX.SetUsePremulAlphaConvertLoad(DX....
using Content.Shared.Atmos; using Content.Shared.Atmos.Piping.Unary.Components; using Robust.Shared.Serialization; namespace Content.Server.Atmos.Piping.Unary.Components { [RegisterComponent] public sealed class GasThermoMachineComponent : Component, ISerializationHooks { [DataField("inlet")] ...
using System.Windows; using DataAccess; using DataAccess.Model; using DataAccess.Repository; using KioskClient.Properties; using KioskClient.ViewModel; namespace KioskClient.View { public partial class AuditoriumMapPage { private readonly AuditoriumMapPageViewModel viewModel; public Auditoriu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; using Common; using ServerSide; using System.Net; namespace Client...
using System; using System.Linq; using UBaseline.Core.Node; using UBaseline.Core.RequestContext; using Uintra.Features.Events.Models; using Uintra.Features.Links.Models; using Uintra.Features.News.Models; using Uintra.Features.Social.Models; using Uintra.Infrastructure.Extensions; namespace Uintra.Core.Activity.Helpe...
// *********************************************************************** // Assembly : Huawei.SCOM.ESightPlugin.WebServer // Author : suxiaobo // Created : 11-21-2017 // // Last Modified By : suxiaobo // Last Modified On : 11-23-2017 // *****************************************************...
using Newtonsoft.Json; using System; [Serializable] public sealed class TransactionIdAndType { [JsonProperty] private readonly string _transactionId; [JsonProperty] private readonly TransactionType _transactionType; [JsonProperty] private readonly decimal _manuelPrice; [JsonProperty] ...
using Sentry.Extensibility; using Sentry.Internal; using Sentry.Internal.Extensions; namespace Sentry; /// <summary> /// Special HTTP message handler that can be used to propagate Sentry headers and other contextual information. /// </summary> public abstract class SentryMessageHandler : DelegatingHandler { priva...
using P01.Vehicles.Models; using System; using System.Collections.Generic; using System.Linq; namespace P01.Vehicles { public class Program { static void Main(string[] args) { List<Vehicle> vehilcles = new List<Vehicle>(); for (int i = 0; i <= 3; i++) { ...
using System; using System.Collections.Generic; using System.Linq; using Alabo.Domains.Entities.Core; using Alabo.Files; using Alabo.Runtime; using Alabo.Test.Base.Core; namespace Alabo.Test.Generation.CodeTemplate { public static class BaseTemplate { public static IList<Type> GetMongoEntityTypes() ...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class Inspection { public string taskId { get; set; } public string ispInsId { get; ...
using System; using System.Collections.Generic; namespace Parliament.ProcedureEditor.Web.Models { public class BusinessItem { public int Id { get; set; } public string TripleStoreId { get; set; } public string WebLink { get; set; } public int ProcedureWorkPackageId { get; set; ...
using System; using System.Linq; using TY.SPIMS.Controllers.Interfaces; using TY.SPIMS.Entities; using TY.SPIMS.POCOs; using TY.SPIMS.Utilities; namespace TY.SPIMS.Controllers { public class PurchaseCounterController : IPurchaseCounterController { private readonly IUnitOfWork unitOfWork; priva...
using WitsmlExplorer.Api.Jobs.Common; namespace WitsmlExplorer.Api.Jobs { public class DeleteWellJob { public WellReference WellReference { get; set; } } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Data.SqlClient; namespace GestorDeFlotasDesktop.RegistrarViaje { public partial class RegistrarViajes : F...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class WeaponController : MonoBehaviour { public List<Weapon> weapons = new List<Weapon>(); protected int selected_weapon_index = 0; public SpaceObject Owner; public static System.Action<Weapon> WeaponChanged; prot...
using UnityEngine; using UnityEngine.SceneManagement; public class ChangeScene : MonoBehaviour { public void ChangScene(string nameScene) { SceneManager.LoadScene(nameScene); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Report_ClassLibrary { public class CustInfo { public string custtomerID { get; set; } public string name { get; set; } public string address { get; set; } public string tel { get; se...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UIFrameWork { public enum UIType { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum PlayableCharacter { Knight, VampireKing, Dryad }
using Gtk; using Mono.Addins; using MonoDevelop.Core; using MonoDevelop.Ide.Extensions; using MonoDevelop.Ide.Gui.Dialogs; using System; namespace MonoDevelop.NUnit { public class UnitTestOptionsDialog : OptionsDialog { private ExtensionNode configurationNode; private UnitTest test; private OptionsDialogSection...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace PersonnelRecord { public partial class StartWork : Form { public StartWork() ...
using RSS_news_feed_bot.bot.KeyBoard; using RSS_news_feed_bot.data; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Telegram.Bot.Types; namespace RSS_news_feed_bot.bot.actionOnQuery { class DeleteRss : IAnswerQuery { public stri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace MyForum.Web.Models.Threads { public class ThreadsInCategoryListViewModel { public string Name { get; set; } public IList<ThreadsAllViewModel> Threads { get; set; } } }
using System.Linq; using System.Threading; using System.Threading.Tasks; using MediatR; using Microsoft.EntityFrameworkCore; using WorkScheduleManagement.Data.Entities.Users; using WorkScheduleManagement.Persistence; namespace WorkScheduleManagement.Application.CQRS.Queries { public static class GetUserById {...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerAnimationControlar : MonoBehaviour { Animator PlayerAnimator; Avatar avatar; public bool ikActivate; [Range(0f,1f)] public float IkWeight = 1f; [Header("Head Look Ik Object")] public T...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Recipe { public Items itemOne; public Items itemTwo; public Items whatItemWillIBecome; public bool CheckIfItemsMakeRecipe(ItemBase iItemOne, ItemBase iItemTwo) { if (iItemOne....
using Lcn.Cli.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Volo.Abp.Autofac; using Volo.Abp.Modularity; namespace Lcn.Cli { [DependsOn(typeof(AbpAutofacModule))] [DependsOn(typeof(LcnCliCoreModule))] public class LcnCliModu...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; namespace DelftTools.Functions.Binding { public abstract class EditableBindingListRow : IEditableObject { //abstract or delegates? protected abstract void OnSetColumnValue(int col...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using FiiiCoin.Wallet.Win.Models; using GalaSoft.MvvmLight.Messaging; using System.Windows.Control...
using DevEngine.Graphics; namespace DevEngine.Screens { public class MenuScreen : Screen { public MenuScreen(Engine engine) : base(engine) { } protected override void Enter() { throw new System.NotImplementedException(); } protected override void Exit() { ...
using UnityEngine; using UnityEngine.UI; using System.Collections; public class MultiplayerLobby : MonoBehaviour { public GameObject[] m_Panels; public GameObject[] m_PlayerSlotPanels; public GameObject[] m_PlayerReadyCheckmark; public void SetPlayerSlot(int _ioldSlot, int _iSlot, string _szPseudo) ...
using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using Ardalis.ApiEndpoints; using AutoMapper; using BlazorShared.Models.AppointmentType; using FrontDesk.Core.Aggregates; using Microsoft.AspNetCore.Mvc; using PluralsightDdd.SharedKernel.Interfaces; using Swashbuckle.AspNetCore.An...
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(FIT5032_MyFirstWebApplication.Startup))] namespace FIT5032_MyFirstWebApplication { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
using Extreme.Statistics.Distributions; using SimulationDemo.Enums; using System; using System.Collections.Generic; using System.Text; namespace SimulationDemo.Randomness { public class ThreeOutcomes : DistributionBase, IDistribution { private int _accumulateOutcome1; private int _accumulateOu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum battleStates //phases of battle { WAIT, TAKEACTION, PERFORMACTION, CHECKALIVE, WIN, LOSE } public enum HeroGUI //phases of a hero selecting input { ACTIVATE, WAITING, DONE } public enum Game...
#if NETFRAMEWORK using Sentry.PlatformAbstractions; #endif namespace Sentry.Tests; public class SentryOptionsExtensionsTests { public SentryOptions Sut { get; set; } = new(); [Fact] public void DisableDuplicateEventDetection_RemovesDisableDuplicateEventDetection() { Sut.DisableDuplicateEventD...
using System; using System.Collections.Generic; using Kliiko.Ui.Tests.WebPages.StaticPages; using OpenQA.Selenium; namespace Kliiko.Ui.Tests.WebPages.NotLoggedPages { class ForgotPasswordPage : WebPage { private static readonly By InputEmail = By.Id("email"); private static readonly By Button...
using System.Windows; namespace SC.WPFSamples { /// <summary> /// Interaction logic for DockPanelWindow.xaml /// 停靠面板,可以将面板的某一边指定给元素,当面板大小变化时,按钮将根据指定的边进行停靠。 /// 在DockPanel中,指定控件在容器中的停靠边,会根据定义的顺序占领边角,所有控件绝不会交叠。 /// </summary> public partial class DockPanelWindow : Window { public Do...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.IO; public partial class qydlcgk : System.Web.UI.Page { SqlServerDataBase sdb = new Sq...
namespace DataAccess { public static class ConnectionStringBuilder { private const string NotTrustedTemplate = "Server={0};Database={1};User Id={2};Password={3};"; private const string TrustedTemplate = "Server={0};Database={1};Trusted_Connection=True;"; public static string Build(strin...
using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System; using Fbtc.Application.Interfaces; using Fbtc.Domain.Entities; namespace Fbtc.Api.Controllers { [RoutePrefix("api/DescontoAnuidadeAtc")] public class DescontoAnuidadeAtcController : ApiController {...
using AutoMapper; using Gap.NetFest.Core.Interface; using Gap.NetFest.Core.Models; using Gap.NetFest.DataAccess.DTO; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Gap.NetFest.DataAccess.Repositories { public class StoreReposito...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using EBS.Domain.ValueObject; using EBS.Infrastructure.Extension; namespace EBS.Query.DTO { public class StoreInventoryHistoryQueryDto { /// <summary> /// 商品SKUID /// </su...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.INV { public class StockTakeMasterSearchModel:SearchModelBase { public String StNo { get; set; } public String Region { get; set; } public int? Type { get; ...
using System.Collections; using System.Collections.Generic; using System.Threading.Tasks; using RepositoryAndUnitOfWork.Models; using RepositoryAndUnitOfWork.Repositories; namespace RepositoryAndUnitOfWork.Contracts { public interface IUserRepository : IRepository<User> { Task<IEnumerable<User>> GetAl...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace MeriMudra.Models { [Table("Company")] public class Company { [Key] public int CompanyId { get; set; } public string CompanyName { get; set; } } }