text
stringlengths
13
6.01M
using Project.Interface; using Project.Model; using Project.Object; using Project.View; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Project.Presenter { class LoginSignupPresenter { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Jypeli.Physics.Joints { /// <summary> /// Rajapinta liitoksille jotka pitävät sisällään moottorin. /// Esimerkiksi Farseerin WheelJoint /// </summary> public interface IMot...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Web.Http; using UBaseline.Core.Controllers; using UBaseline.Core.Node; using UBaseline.Core.RequestContext; using Uintra.Core.Member.Entities; using Uintra.Core.Member.Services; using Uintra.Features.Notificat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Collections; using HTBUtilities; namespace HTBExtras { public class AussendienstCollectedRecordComparer : IComparer { public const string SortByAktId = "AktID"; public const string SortByAktAz = "...
namespace TripDestination.Web.MVC.Controllers { using AutoMapper; using Data.Models; using System.Security.Principal; using System.Web.Mvc; using Common.Infrastructure.Mapping; using Services.Web.Services.Contracts; using Services.Data.Contracts; using Microsoft.AspNet.Identity; usi...
using CarRental.API.BL.Models.Clients; using CarRental.API.BL.Models.Reservations; using CarRental.API.DAL.Entities; using System; using System.Collections.Generic; using System.Text; using System.Threading.Tasks; namespace CarRental.API.BL.Services.Reservation { public interface IReservationService { ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Delivery.WebApi.Services; using Inventory.Data; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Delivery.WebApi.Controllers { //[Authorize] [Route("api/[c...
using System.Collections; using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; public class GenerateWorld : MonoBehaviour { public Text gridText; public int gridSizeX = 10, gridSizeY = 10, areaSize = 3, density = 2; private int seed = System.DateTime.Now.Millisecond; private en...
using System; using System.Collections.Generic; using System.Runtime.Serialization; namespace Lecture08.BlogPosts.WebApi.Models { [DataContract] public class BlogPostDataTransfer { [DataMember] public Int32 Id { get; set; } [DataMember] public String Title { get; set; } ...
using AKCore.DataModel; using AKCore.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using Newtonsoft.Json; using System; using System.Globalization; using System.Linq; using System.Threading.Tasks; namespace A...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; using System.Reflection; using DevExpress.XtraGrid.Views.Grid; using IRAP.Global; using IRAP.Client.Global; using IRAP.Client.User; using ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RectangleApplication { class rectangleDefine { double w, h; public void acceptDetails(double q,double s) { w = q; h = s; } ...
using System.ComponentModel.DataAnnotations; namespace Eevee.Models { public class InstrumentType { public int InstrumentTypeID { get; set; } [Required] public string Name { get; set; } [DataType(DataType.ImageUrl)] public string Image { get; set; } } }
using System; using System.Collections.Generic; using System.Web; using System.Net; using System.Data; using System.Text.RegularExpressions; namespace GetCities.Classes { public class CityInfo { public string cityName; public string cityUrl; public CityInfo() { cit...
using DataAccess.Extensions; using System.Collections.Generic; using System.Linq; using WebAPI.BusinessLogic.Contracts; using WebAPI.DataAccess.Models; using Domain = BusinessLogic.Domain; namespace WebAPI.DataAccess { public class UserRepository : RepositoryBase<User>, IUserRepository { public UserRe...
using GuestbookSystem.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; namespace GuestbookSystem.Controllers { public class AdminController : Controller { // GET: Admin GBSDBContext db = ne...
using System.IO; namespace Shipwreck.TypeScriptModels.Declarations { public sealed class TypeQuery : ITypeReference { public bool? IsClass => null; public bool? IsInterface => null; public bool? IsEnum => null; public string Name { get; set; } public void WriteTypeR...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using info.lundin.math; namespace Interpolação { public partial class Grafico : Form { p...
using Assistenza.BufDalsi.Data.Models; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace Assistenza.BufDalsi.Web.Models.ManutenzioneViewModels { public class InsertManutenzioneViewModel { public Inser...
using UnityEngine; using System.Collections; using Windows.Kinect; public class DepthParticlize : MonoBehaviour { public GameObject MultiSourceManager; private KinectSensor _Sensor; private CoordinateMapper _Mapper; private MultiSourceManager _MultiManager; FrameDescription depthFrameDesc; C...
using System; using System.Collections.Generic; using System.Data.SqlTypes; using System.Linq; using System.Threading; using System.Threading.Tasks; using DFC.ServiceTaxonomy.Content.Services.Interface; using DFC.ServiceTaxonomy.GraphSync.Enums; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Contexts; using DFC.Serv...
using System; using FluentAssertions; using Xunit; namespace PluralsightDdd.SharedKernel.UnitTests.BaseDomainEventTests { public class BaseDomainEvent_Constructor { public class TestEvent : BaseDomainEvent { } [Fact] public void SetsTimeToCurrentTime() { var newEvent = new TestEvent(); ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media.Imaging; using PlanMGMT.BLL; namespace PlanMGMT.Module { /// <summary> /// TaskListModule.xaml 的交互逻辑 ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class PlayerLives : MonoBehaviour { public Image[] hearts; private static int lives; public static int maxLives; public static GameObject player; public static float invulTimer; private ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using KartObjects; using KartLib; using KartSystem.Presenters; namespace KartSystem { public partial class FormLogonUser : Form,IL...
using System; using System.Text.RegularExpressions; using System.Linq; namespace WorldDominationCrawler { internal static class HtmlParser { private static Regex TitleRegex = new Regex("<title.*>([^<]+)</title>", RegexOptions.Multiline | RegexOptions.IgnoreCase); private static Regex HrefRegex ...
using Newtonsoft.Json; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; namespace ZC_IT_TimeTracking.DataAccess.SQLParamFinder { class Program { static void Main(string[] args) { string connectionString = @"data source=INDINA04204VW\SQLEXPRESS;initi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using TypeInThai.Models; using TypeInThai.Helpers; using System.Data; using Dapper; namespace TypeInThai.Repositories { public class UserStatsRepository { static string[] timeframes = new string[] { "%d-%m-%Y", "%b-%Y...
using Abp.AspNetCore.Mvc.ViewComponents; namespace dgPower.KMS.Web.Views { public abstract class KMSViewComponent : AbpViewComponent { protected KMSViewComponent() { LocalizationSourceName = KMSConsts.LocalizationSourceName; } } }
using Common; using Common.Contracts; using Common.Model; using Moq; using NUnit.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace UnitTests.TestCommon.TestDbTools { [TestFixture] public class TestDbSystemController { ...
using OpenQA.Selenium; using System; namespace WikipediaFramework { public class WikipediaArticlePage { public static bool PageHasTitle(string expectedTitle) { var titleField = Browser.Instance.FindElement(By.Id("firstHeading")); return String.Equals(titleField.Text, ex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { class KnapSackProblem { /// <summary> /// We need to find the maximum value items that a robber can put in his knapsack ...
using System; using System.Threading.Tasks; using AutoFixture; using Microsoft.Extensions.Logging; using Moq; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Infrastructure.OuterApi.Requests.Apprentices.ChangeEmployer; using SFA.DAS.ProviderCommitments.Interfaces; using SFA.DAS.ProviderCommitments.Web.Mappers...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; namespace GDS.Comon { public static class StringHelper { /// <summary> /// 判断字符串是否为空 /// </summary> /// <param name="obj"><...
using Hyprsoft.Web.Client; using Microsoft.Extensions.Logging; using System; using System.Net.Http; using System.Threading; using System.Threading.Tasks; namespace Hyprsoft.Dns.Monitor.Providers { public class HyprsoftPublicIpProvider : PublicIpProvider, IDisposable { #region Fields private b...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class IconDoorClose : MonoBehaviour { public Sprite[] textures; SpriteRenderer spriteRenderer; void Start(){ spriteRenderer = GetComponent<SpriteRenderer>(); spriteRenderer.sprite = textures[0]; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using DFrame; namespace DPYM { public class ECheese : Element { /* 属性 */ public override EUID ID { get { return EUID.ECheese; } } /* 接口 *...
using Anywhere2Go.DataAccess; using Anywhere2Go.DataAccess.AccountObject; using Anywhere2Go.DataAccess.Object; using log4net; using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2...
namespace Ach.Fulfillment.Data { using System.Collections.Generic; public enum AchFileStatus { Created = 0, Uploaded = 1, Accepted = 2, Rejected = 3, Completed = 4 } public class AchFileEntity : BaseEntity { public virtual string Name { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):UpdateUserRequest.CS // 功能描述(Description): // 作者(Author):Aministrator ...
using Microsoft.AspNetCore.Authentication; namespace Zitadel.Authentication.Options { internal class LocalFakeZitadelSchemeOptions : AuthenticationSchemeOptions { public LocalFakeZitadelOptions FakeZitadelOptions { get; set; } = new(); } }
using System; using System.Collections.Generic; using System.Text; namespace DemoApplication.Pattern1_Singleton { public sealed class Singleton { private static Singleton _instance; private static readonly object LockObj = new object(); private Singleton() {} public static Si...
using StructureMap; namespace OPyke.ZopaTest.ConsoleApp { public class IocRegistry : Registry { public IocRegistry() { Scan(scanner => { scanner.AssembliesFromApplicationBaseDirectory(); scanner.WithDefaultConventions(); }); ...
using System; using System.Data; using System.Data.OleDb; using System.Web; using System.Web.UI; namespace Com.IAV.Database { public class ConnDbForAcccess { /// <summary> /// String to connect the Database /// </summary> private string connectionString; /// <summary> ...
using UnityEngine; using System.Collections; public class pongPlayerController : MonoBehaviour { public float speed; private GameController gc; // Use this for initialization void Start () { speed = 1; gc = GameController.gc; } // Update is called once per frame void FixedUpdate () { if (gameObject.n...
using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; /// <summary> /// 인벤토리의 InvenItemSlot에 붙어서 사용되는 컴포넌트. /// </summary> public class ItemSlot : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler { public GameObject panelUse; public GameObject panelDiscard; ...
using System; namespace Admin.ViewModels { public class CompanyModel { public string Name {get;set;} public string Image {get;set;} public DateTime CreationDate {get;set;} } }
using UnityEngine; using System.Collections; using UnityEngine.Networking; public class NetworkShipController : NetworkBehaviour { //engine public byte engine_mode=0; byte prev_emode=0; int maxspeed; [SyncVar] public float speed=0; public int goal = 0; public byte speed_state=1; public float va; //main engi...
using System; using System.Threading.Tasks; namespace ConnelHooley.DirectoryBackupService.S3.Utilities { public sealed class S3Client : IS3Client { private readonly Amazon.S3.AmazonS3Client _s3Client; private readonly string _bucketName; private readonly string _sourceDirectory; ...
using UnityEngine; using System.Collections; using GameFrame; using UnityEngine.EventSystems; using UnityEngine.UI; public class LoginUI : UIBase { protected override void BeforeOpen() { m_path = "UIPrefab"; m_file = "LoginUI"; m_containBackgroud = false; } protected overri...
using JhinBot.DiscordObjects; using JhinBot.Tables.Objects; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Design; namespace JhinBot { public class JhinBotContextFactory : IDesignTimeDbContextFactory<JhinBotContext> { public JhinBotContext CreateDbContext(string[] args) ...
namespace Decima.HZD { [RTTI.Serializable(0xEB18FAD2ABAD4F96)] public class MenuBadgeManager : StateObject, RTTI.ISaveSerializable { public void DeserializeStateObject(SaveState state) { state.DeserializeObjectClassMembers(typeof(MenuBadgeManager), this); // MBMB ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using StardewModdingAPI; using StardewModdingAPI.Events; using StardewModdingAPI.Utilities; using StardewValley; using StardewValley.Menus; using Microsoft.Xna.Framework.Graphics; namespace catGifts { class ModConfig...
using System.Threading.Tasks; namespace RRExpress.AppCommon.Services { public interface IWXPay { Task Pay(string title, decimal fee); } }
namespace cyrka.api.domain.projects.commands.changeJob { public class ChangeJob { public readonly string JobTypeId; public readonly decimal RatePerUnit; public readonly uint Amount; public ChangeJob( string jobTypeId, decimal ratePerUnit, uint amount ) { JobTypeId = jobTypeId; RatePerUnit ...
using System.Linq; using Obacher.CardGame.Core; namespace Obacher.CardGame.Poker.Analyzers { public sealed class RoyalFlush : IAnalyzer { public int GetRank() { return 90; } public bool Analyze(Hand hand) { if (!hand.IsFlush()) r...
using System; using System.Collections.Generic; using System.Linq; using alg; /* * tags: dp * Time(n^2), Space(n^2) * dp[i][d] is the count of slices ending at i with difference d, plus potential slices containing only two elements (A[i], A[j]) * dp[i][d] = sum(dp[j][d] + 1), where j=[0..i-1], d=A[i]-A[j]. */ ...
//*************************************************************** //This code just called you a tool //What I meant to say is that this code was generated by a tool //so don't mess with it unless you're debugging //subject to change without notice, might regenerate while you're reading, etc //*******************...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace WindowsMediaPlayer { class MWException : System....
using System; using System.Collections.Generic; using Microsoft.AspNetCore.SignalR; using System.Threading.Tasks; using System.Linq; public class Player { #region fields private IClientProxy _client; private List<Card> _cardsInHand; #endregion #region properties public string Name { get; } ...
using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using System.Collections.Generic; namespace MongoDB.Model { public class Employee { public List<Address> Address { get; set; } public Employee() { Address = new List<Address>(); } [BsonId] ...
using Bucket_Opdracht_Version2.EventHandlers; using Bucket_Opdracht_Version2.MainFunctions; using Bucket_Opdracht_Version2.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.ComponentModel; using System.Text; namespace Bucket_Opdracht_Version2.Unit...
using System.Collections; using System; using System.Collections.Generic; using UnityEngine; using GPP; public class DO : Task { private readonly Action _action; public DO(Action _a) { _action = _a; } internal override void Update() { _action(); } }
namespace AnotherApp.Data { using Models; using System; using System.Data.Entity; using System.Linq; public class AnotherAppEntities : DbContext { public AnotherAppEntities() : base("name=AnotherAppEntities") { } public virtual DbSet<Person> ...
using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace Backend.Model.Pharmacies { public class TenderOffer { [Key] public int Id { get; set; } public string Code { get; set; } public string Name { get; set; } public in...
/////////////////////////////////////////////////////////////////////////// // Interfaces.cs - Interfaces for DLL Loader Demonstration // // ver 2 - changed test return to bool // // // // Jim Fawce...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BoxThrowing : MonoBehaviour { [SerializeField] private GameObject Arm, Box; GameObject smallCrateClone; [HideInInspector] public Transform currentFollow; public void ThrowPickup () { GetComponen...
using ServiceStack; using System; using System.Collections.Generic; using System.Linq; using System.Web; using TomKlonowski.Api.Model.Request; using TomKlonowski.Api.Model.Response; using TomKlonowski.Api.Business; using TomKlonowski.Model; namespace TomKlonowski.Api.Service { public class NoteService : IService ...
using GameIsOn.Classes; using GameIsOn.Frames; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using System.Runtime.Serialization; using Windows.Foundation; using Windows.Foundation.Collections; using Win...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lab02 { class Addition { static void Main() { int number1; int number2; int sum; Console.Write("Enter first integer: ")...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class BallAttribute{ public static Rigidbody2D rigidBody; public static Collider2D ballCol; public static Vector2 trajectoryOrigin; public static bool fireBall = false; } public class BallMovement : MonoBehavi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class SpawnToPoint : MonoBehaviour { public GameObject spawnPoint; public void spawningTo(GameObject spawnPos) { GameObject player = GameObject.FindGameObjectWithTag("Player"); Vector3 pos = spawnPos.transform.position; ...
 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { /// <summary> /// 作业区 /// </summary> public class E_OperationArea : E_BaseModel { /// <summary> /// 作业区ID /// </summary> public in...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace solmates { public class Spawner : MonoBehaviour { [SerializeField] List<GameObject> Souls = new List<GameObject>(); [SerializeField] float minDistance = 200f; [SerializeField] ...
using System.Drawing; namespace CODE.Framework.Core.Utilities { /// <summary> /// This class provides various features useful for handling and manipulating colors /// </summary> public static class ColorHelper { /// <summary> /// This method applies lighting to a color. ///...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using KartObjects; using System.Windows.Forms; using AxisPosCore; namespace AxiPos { public delegate bool KeyEventDelegate(KeyEventArgs e, string data, params object[] arg); public delegate void ActionEventDelegate(POSAction...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CubeGenerator : MonoBehaviour { [SerializeField] private int NumCubesToGenerate = 100; [SerializeField] private float MinCubeSize = 1f; [SerializeField] private float MaxCubeSize = 1f; [SerializeField] private float MinX...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data.SqlClient; using BPMInterfaceModel; using BPMInterfaceToolkit; using System.Data; namespace BPMInterfaceDAL { public class PaymentInfoDAL { SqlCommand cmd; public string CreatePaymentInfo(Pa...
using System.Collections.Generic; using AutoMapper; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using BuiltCodeAPI.Models; using BuiltCodeAPI.Repository.IRepository; using System; using BuiltCodeAPI.Models.DTOs; namespace BuiltCodeAPI.Controllers { [R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace W5 { class Program { static void Main(string[] args) { Elevator hissi = new Elevator(); Console.WriteLine("Elevator is on the floor: " + hissi.F...
using MikeGrayCodes.BuildingBlocks.Domain; namespace MikeGrayCodes.Ordering.Domain.Entities.Orders.Rules { public class DiscountCannotBeLessThanZeroRule : IBusinessRule { private readonly decimal discount; public DiscountCannotBeLessThanZeroRule(decimal discount) { this.di...
using EddiEddnResponder.Sender; using JetBrains.Annotations; using System; using System.Collections.Generic; using System.Linq; using Utilities; using static EddiCompanionAppService.CompanionAppService; namespace EddiEddnResponder.Schemas { [UsedImplicitly] public class FSSSignalDiscoveredSchema : ISchema ...
using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; using ArizaTakipYazılımSistemi.Model; namespace ArizaTakipYazılımSistemi.Controller { class BilgiIslemYoneticiDB : Database { public Bilgi...
namespace Sentry.Internal; /// <summary> /// Internal Constant Values. /// </summary> internal static class Constants { /// <summary> /// Sentry DSN environment variable. /// </summary> public const string DsnEnvironmentVariable = "SENTRY_DSN"; /// <summary> /// Sentry release environment vari...
using EAN.GPD.Domain.Entities; using EAN.GPD.Domain.Utils; using System.Collections.Generic; using System.Threading.Tasks; namespace EAN.GPD.Domain.Repositories { public interface IBaseRepository<TEntity> where TEntity : BaseEntity { IEnumerable<TEntity> Filter(string whereExpression = null); ...
 using Microsoft.Extensions.Caching.Memory; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CacheSqlXmlService { /// <summary> /// 缓存管理对象 services.AddMemoryCache(); CacheFactory.Init(cache);//注册自定义cache服务给sqlxml用 /// </summary> public static class Cac...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Autodesk.AutoCAD.ApplicationServices; using Autodesk.AutoCAD.EditorInput; using Autodesk.AutoCAD.Ge...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class SceneTransition : MonoBehaviour { public string sceneToLoad; public Vector2 playerPosition; public Sprite playerSprite; public VectorValue playerStorage; public SpriteValu...
using System; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Ink; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Xml.Linq; using System.Collec...
namespace ResolveUR.Library { using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Xml; using static System.String; class RefsIgnoredFileManager { const char IgnoreChar = '#'; static readonly string TempPath = Pat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Umbraco.Core.Persistence; using Umbraco.Core.Persistence.DatabaseAnnotations; namespace Deploy.Models.DatabasePocos { [TableName("DeployMediaSync")] [PrimaryKey("Id", autoIncrement = true)] [ExplicitColumns] pu...
using System; using System.Linq; using System.Threading.Tasks; using MediatR; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SFA.DAS.Authorization.CommitmentPermissions.Options; using SFA.DAS.Authorization.Mvc.Attributes; using SFA.DAS.Authorization.Pro...
using Fingo.Auth.DbAccess.Models; using Fingo.Auth.DbAccess.Repository.Interfaces; using Fingo.Auth.Domain.Infrastructure.EventBus.Events.Project; using Fingo.Auth.Domain.Infrastructure.EventBus.Implementation; using Moq; using Xunit; namespace Fingo.Auth.Domain.Infrastructure.Tests.EventBus { public class EventW...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.Threading; using Extensions; using MOTHER3; namespace MOTHER3Funland { public partial class frmItemEdit...
using UnityEngine.SceneManagement; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class destroyAfterTime : MonoBehaviour { public float time = 10; //destroys the object void Update () { time -= Time.deltaTime; if (time < 0) { Destroy (gameObjec...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CS_350_Exam_3 { class Social_Network_Test { static void Main(string[] args) { Test_User_Create(); ...
using System; namespace Algorithms.HackerRank.GridSearch { class GridSearch { static int[,] GenerateMatrixFromInput(int rows, int cols) { string input; int[,] matrix = new int[rows, cols]; for (int i = 0; i < rows; i++) { input =...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Generics { class Program { static void Main(string[] args) { var list = new GenericList<int>(10); list.Add(1); list.Add(2); ...
using System; using SpatialEye.Framework.Client; using SpatialEye.Framework.Features; namespace Lite { /// <summary> /// A request for restricting a feature collection and adding extra predicates /// </summary> public class LiteRestrictFeatureCollectionRequestMessage : MessageBase { /// <summary> //...