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using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemyCollider : MonoBehaviour { private Collider2D col2d; void Awake() { col2d = transform.parent.GetComponent<Collider2D>(); } void OnTriggerEnter2D(Collider2D col) { if (col.gameObj...
using AtendimentoProntoSocorro.Data; using AtendimentoProntoSocorro.Models; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AtendimentoProntoSocorro.Repositories { public class Paciente...
using System.Collections; using System.Collections.Generic; using UnityEngine; using PlayFab; [System.Serializable] public class Computer { public string cpu; public string memory; public string hdd; public string sdd; public string ip; public void Connect() { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using CreamBell_DMS_WebApps.App_Code; namespace CreamBell_DMS_WebApps { public partial class frmSalesOrderPreList : System.Web...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace _3Layer.DTO { public class Question { public int Id { get; set; } public string Content { get; set; } public string A { get; set; } public string B { get; set; } public strin...
using HiScoreWebApp.Models; using Microsoft.AspNetCore.Mvc; using Microsoft.EntityFrameworkCore; using System.Linq; using System.Threading.Tasks; namespace HiScoreWebApp.Controllers { public class HiScoreController : Controller { private readonly HiScoreDBContext _context; public HiScoreContr...
using System; using System.Collections.Generic; using System.Text; namespace Core.Utilities.Results { public class DataResult<T> : Result, IDataResult<T> { //Diğer Result tan farkı aynı zamanda data da var yani T data public DataResult(T data, bool success, string message) : base(success, mess...
using log4net.Core; using System; using System.Collections.Generic; using System.Linq; using com.Sconit.Entity.Exception; using com.Sconit.Entity.PRD; using com.Sconit.Entity; using com.Sconit.Entity.MD; using com.Sconit.Entity.MRP.TRANS; using com.Sconit.Entity.MRP.ORD; using com.Sconit.Utility; using com.Sconit.Enti...
using System; using System.IO; using System.Reflection; using System.Linq; using Android.Widget; using Android.OS; using CC.Mobile.Services; using Android.Content; namespace CC.Mobile.Services { public class Messages : IMessages { Handler handler; Context context; public Messages(Context context){ this.co...
namespace MathApplication.Migrations { using System; using System.Data.Entity.Migrations; public partial class addDTB1 : DbMigration { public override void Up() { AddColumn("dbo.UserAccounts", "UserRole_ID", c => c.Int(nullable: false)); CreateIndex("dbo.User...
using System; using System.Collections.Generic; using System.Text; namespace AspCoreBl.ModelDTO { public class DataSourceResult<T> { public List<T> Data { get; set; } public int Total { get; set; } public object Aggregates { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApp7 { public class MediaAdapter : IMediaPlayer { private IAdvancedMediaPlayer advancedMediaPlayer; public MediaAdapter(string audioType) { ...
namespace BettingSystem.Infrastructure.Common { using System; using System.Reflection; using System.Text; using Application.Common.Contracts; using Application.Common.Settings; using Domain.Common; using Events; using Extensions; using GreenPipes; using Hangfire; using Hangf...
using System; namespace Uintra.Features.Subscribe.Models { public class SubscribeNotificationDisableUpdateModel { public Guid Id { get; set; } public bool NewValue { get; set; } public Guid ActivityId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace PROYECTOFINAL.Models { public class compramodel { public int idcompra { get; set; } public int idProvedor { get; set; } public string Proveedor { get; set; } public int idProducto { g...
using EQS.AccessControl.Domain.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; namespace EQS.AccessControl.Repository.Configurations { class RoleConfiguration : IEntityTypeConfiguration<Role> { public void Configure(EntityTypeBuilder<Role> builder)...
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using System.Collections.Generic; using System.Web.Mvc; using System.Linq; using Pe.Stracon.SGC.Presentacion.Recursos.Base; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; ...
using System; using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// IPair of type `&lt;Collider2D&gt;`. Inherits from `IPair&lt;Collider2D&gt;`. /// </summary> [Serializable] public struct Collider2DPair : IPair<Collider2D> { public Collider2D Item1 { get => _item1; set =...
using System.Collections.Generic; using Airelax.Application.Comments.Dtos.Request; using Airelax.Application.Comments.Dtos.Response; namespace Airelax.Application.Comments { public interface ICommentService { void CreateOrUpdateComment(CreateOrUpdateCommentInput input); IEnumerable<HouseCommen...
using ecommerce.ecommerceClasses; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace ecommerce { public partial class selectedProductRepartition : ecommerce.Form1 { private strin...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data.SqlClient; namespace Автошкола { public class CarriersRepairsDA { private SqlDataAdapter dataAdapter; // сохранить изменения строки public void Save(Au...
using System.Collections.Generic; using System.Linq; using SendGrid.Helpers.Mail; namespace Ajf.NugetWatcher { public class SendGridEmailAddressFactory : ISendGridEmailAddressFactory { public EmailAddress Create(string email, string name) { return new EmailAddress(email, name); ...
//----------------------------------------------------------------------- // <copyright file="DocumentStrategy.cs" company="4Deep Technologies LLC"> // Copyright (c) 4Deep Technologies LLC. All rights reserved. // <author>Darren Ford</author> // <date>Thursday, April 30, 2015 3:00:44 PM</date> // </copyright> //...
namespace NumberConverter.Services { public interface IConverterService { string NumberToWords(decimal number); } }
namespace Uintra.Features.Media.Strategies.Preset { public class MemberProfilePresetStrategy : IPresetStrategy { public string ThumbnailPreset { get; } = "preset=profile"; public string PreviewPreset { get; } = "preset=preview"; public string PreviewTwoPreset { get; } = "preset=previewT...
using GameManager; using UnityEngine; public class hasAbility : MonoBehaviour { private bool crouch; private bool sprint; private bool attack; private allowAbility ability; private void Start() { ability = GetComponentInChildren<allowAbility>(); crouch = ability.crouching; sprint = ability.sprinting; a...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; [RequireComponent(typeof(TMP_Text))] public class LapCounterUIScript : MonoBehaviour, IObserver<int> { TMP_Text text; private static LapCounterUIScript mainInstance; private void Awake() { mainInstance = this; } pub...
using System.IO; using OfficeOpenXml; namespace FIMMonitoring.Domain.Repositories { public class ReportRepository { private SoftLogsContext context; public ReportRepository(SoftLogsContext context) { this.context = context; } public byte[] GenerateValidati...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Net; using System.Text; using System.Windows.Forms; using System.IO.Ports; using System.IO; using System.Threading; using System.Xml; namespace winFormArd...
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Base; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Base; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.Core.Base { /// <summary> /// Servi...
using System.Collections; using System.Collections.Generic; using DChild.Gameplay.Combat.StatusEffects; using Sirenix.OdinInspector; using UnityEngine; namespace DChild.Gameplay.Objects.Characters { [System.Serializable] public class StatusResistances { [System.Serializable] public struct ...
using System; using System.Collections.Generic; using EasyDev.PL; using WebCaching = System.Web.Caching; using System.Web; using EasyDev.EPS.Attributes; using System.Threading; namespace EasyDev.EPS.BusinessObject { /// <summary> /// 业务对象的抽象基类 /// </summary> public abstrac...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Usererro 的摘要说明 /// </summary> public class Usererro { public Usererro() { // // TODO: 在此处添加构造函数逻辑 // } public string shixiao(Object user) { if (user == null) { return "<...
using System; namespace C__Project { class Input_Enum { enum Months { None, January, // 1 February, // 2 March, // 3 April, // 4 May, // 5 June, // 6 July, // 7 August, September, October, Novem...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace Model.APIModels.Parameter { /// <summary> /// 公共参数 /// </summary> public class E_BasePara { /// <summary> /// 请求时间 /// </summary> public DateTime? d { get; set; } } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class EnemySpawn : MonoBehaviour { // Start is called before the first frame update void Start() { if(_player == null) { _player = GameObject.FindGameObjectWithTag("Player"); } } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MonsterRespawn : MonoBehaviour { private Transform monsterGroup; public GameObject[] monsterObjects; public Transform[] instantiatePositions; [SerializeField] public int monsterCount = 3; [Ser...
using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Threading.Tasks; using System.Diagnostics; namespace goodmatch { class Program { private static List<string> fline = new List<string>(); private static List<string> males = new List<str...
namespace XH.Commands.Projects { public class CreateProjectCommand : CreateOrUpdateProjectCommand { } }
#if !UNITY_2018_3_OR_NEWER using UnityEditor; using UnityEngine; namespace PumpEditor { public class ProjectSettingsSelectEditorWindow : EditorWindow { private bool showSettingsInspector; private Vector2 windowScrollPosition; private Vector2 buttonsScrollPosition; private Vect...
 public enum Abilities {None = 0, Shield = 1, Boost = 2};
using Register.DataManager; using Register.Model.DatabaseModel; using System; using System.Collections.Generic; using System.IO.MemoryMappedFiles; using System.Linq; using System.Web; using System.Web.Mvc; using Register.Common.Helper; using Register.Repository; namespace Register.Controllers { //[RoutePrefix("re...
using System; using IrsMonkeyApi.Models.DB; using Microsoft.AspNetCore.Mvc; namespace IrsMonkeyApi.Models.DAL { public class MemberDal : IMemberDal { private readonly IRSMonkeyContext _context; public MemberDal(IRSMonkeyContext context) { _context = context; } ...
using UnityEngine; using System.Collections; public class StateMachine<T> { private State<T> currentState; private State<T> previousState; public StateMachine(State<T> _startState) { ChangeState(_startState); } public void ChangeState(State<T> _nextState) { if(currentStat...
using Autofac; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using Autofac.Integration.WebApi; namespace AspNetMvcSample.Capsule.Modules { public class ControllerCapsuleModule: Autofac.Module { protected override void Load(ContainerBuilder builder) ...
using System; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Windows.Input; using Cirrious.CrossCore; using Cirrious.MvvmCross.Plugins.Messenger; using Cirrious.MvvmCross.ViewModels; using ResidentAppCross.ServiceClient; namespace ResidentAppCross { public class App : MvxAppl...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class TimeAttack : MonoBehaviour { public float timer; public LifeGauge lifeGauge; public Text text; const string FORMATTER = "Time Attack: {0:F2}"; // Start is called before t...
using System.Threading.Tasks; using Volo.Abp.DependencyInjection; namespace powerDg.KMS.Data { /* This is used if database provider does't define * IKMSDbSchemaMigrator implementation. */ public class NullKMSDbSchemaMigrator : IKMSDbSchemaMigrator, ITransientDependency { public Task Migr...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { static class InputUtil { public static Dictionary<Keys, Point> NumpadKeys = new Dictionary<Keys...
using System; using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.Projectiles { public class GlassSpike : ModProjectile { public override void SetDefaults() { projectile.hostile = true; projectile.width = ...
namespace Linq.Range.Tests { using System; using System.Linq; using Microsoft.VisualStudio.TestTools.UnitTesting; [TestClass] public class SliceTests { [TestMethod] public void NonEmptySourceTests() { int[] source = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; ...
using System; using System.Collections.Generic; using System.Text; namespace Middleware.Data { public class Device { public int Id { get; set; } public string DeviceId { get; set; } public string DeviceName { get; set; } public bool? SatelliteCapable { get; set; } publi...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Net.Mail; public partial class BPRegistration : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } public void SendMail() { try ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Command.Piekarnia { public class ChlebJasny : IPrzepis { public void PodajPrzepis() { Console.WriteLine("Piekę chleb jasny!"); } } }
using System.Threading.Tasks; using Microsoft.VisualStudio.TestTools.UnitTesting; using MQTTnet.Formatter; using MQTTnet.Client; namespace MQTTnet.Tests.Server { [TestClass] public sealed class Retain_As_Published_Tests : BaseTestClass { [TestMethod] public Task Subscribe_With_Retain_As_Pu...
using StardewModdingAPI; namespace UnlimitedPlayers { /// <summary>The mod entry point.</summary> public class ModEntry : Mod { /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <param name="helper">Provides simplified APIs for writing mods.</param> public override void En...
using SampleProject.Models; using System.Collections.Generic; namespace SampleProject.Repository { public interface IUserRepository { List<Data> GetUsers(); Data GetUserById(int id); Data CreateUser(Data userModel, string password); Data EditUser(Data userModel); void D...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace JDWinService.Model { //采购订单 物料日志表 public class JD_OrderListApply_Log { /// <summary> /// /// </summary> public int ItemID { get; set; } //...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace AdventOfCode2020 { // https://adventofcode.com/2020/day/11 public class Day11 { private List<Location> layout = new List<Location>(); private List<Location> priorLayout = new List<Location>(); ...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using SuperMario.Collision; namespace SuperMario.Entities.Mario.MarioCondition { public abstract class StarMario : MarioConditionState { protected StarMario(IPlayerTexturePack playerTexturePack) : base(playerTexturePack) {} ...
 using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library; using OfficeOpenXml; using System.IO; using System; using System.Collections.Generic; using System.Data; using System.Globalization; using System.Linq; using System.Web; using System.Web.Script.Serialization; using An...
using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; using System.Collections; using System.Collections.Generic; using System; using Hakaima; //using NendUnityPlugin.AD; using GoogleMobileAds.Api; using NCMB; public class TitleManager : MonoBehaviour { public enum State { Menu, Ranking, ...
using DigitalFormsSteamLeak.Entity.IModels; using DigitalFormsSteamLeak.Entity.Models; using DigitalFormsSteamLeak.Repository; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DigitalFormsSteamLeak.Business { public class LeakTypeFactory...
using Microsoft.Extensions.Configuration; namespace M220NLessons { public static class Constants { //public static string MongoDbConnectionUri = "mongodb+srv://m220student:m220password@mflix-0s7fk.mongodb.net/"; public static string BadMongoDbConnectionUri = "mongodb://localhost:27011/"; // Us...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace prueba18032015 { interface IFigura { abstract public void pintar(); abstract public void calcularArea(); abstract public void calcularVolumen(); abstract public void cmbiarTexto(); ...
public class Solution { public IList<int> MajorityElement(int[] nums) { int candidate1 = int.MinValue, candidate2 = int.MinValue, cnt1 = 0, cnt2 = 0; foreach (int num in nums) { if (num == candidate1) cnt1++; else if (num == candidate2) cnt2++; else if (cnt1 == 0)...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Highscores : MonoBehaviour { public Text container; // Use this for initialization void Start () { container.text = ""; PlayerPrefs.SetInt("highScore1score", 12309129); Pl...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.Loader; using System.Text.RegularExpressions; namespace NStandard.Runtime { public class AssemblyContext : AssemblyLoadContext { private static readonly string ProgramFiles...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class Throw : EntityBehavior { public float shootDelay = .5f; public List<GameObject> projectiles; public Vector2 firePosition = Vector2.zero; public Color debugColor = Color.yellow; public float debugRadius = 3f; public b...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Forms; using WordTree.Service; namespace APP_Form { static class Program { /// <summary> /// 应用程序的主入口点。 /// </summary> [STAThread] static void Main() ...
using EddiDataDefinitions; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Collections.ObjectModel; using System.Linq; using System.Net; using Utilities; namespace EddiNavigationService { public static class EDAstro { private const string GalacticPOI_URI = "https://edastr...
#version 430 core layout(local_size_x = 1024) in; uint maxNumVerts; layout(binding = 0, offset = 0) uniform atomic_uint ac; // this is the buffer vec4 vec4 vec4 [vert conf][norm rad][col time dev] from the current depth frame from the previous depth to buffer call layout(std430, binding = 0) buffer feedbackBuffer ...
using HttpCookie = System.Web.HttpCookie; namespace Sentry.AspNet.Tests; public class HttpContextExtensionsTests { [Fact] public void StartSentryTransaction_CreatesValidTransaction() { // Arrange var context = HttpContextBuilder.Build(); // Act var transaction = context.St...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossCameraPoint : MonoBehaviour { public float size = 15; public CameraFollow CF; public CubeKingBoss cubeKingBoss; void Switch(int value) { if (value == 0) { CF.CameraPoint(tr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CrackingHackerRank { class Programs { public static void callPoints() { int[,] points = { {5, 6, 7 }, { 3, 6, 10 } }; in...
using System; using System.Linq.Expressions; using Fingo.Auth.DbAccess.Models.CustomData; using Fingo.Auth.DbAccess.Repository.Interfaces.CustomData; using Fingo.Auth.Domain.CustomData.ConfigurationClasses.User; using Fingo.Auth.Domain.CustomData.Factories.Actions.Implementation; using Fingo.Auth.Domain.CustomData.Ser...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; // Вообще не поняла эти задания. Нашла в интернете. Из всего ниже написанного понимаю процентов 70 из первого и процентов 30 из второго. Сделала все, что могла. Понять и простить n...
using System; using System.Collections.Generic; using System.Linq; using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Infraestructura.Command...
using DomainEventsExemplo.Domain.Entites; using DomainEventsExemplo.Domain.Handles; using System; namespace DomainEventsExemplo.Domain.Events { public class SalvarPedidoEcomenda : IHandle<EncomendaRealizada> { public void Handle(EncomendaRealizada args) { Console.ForegroundColor = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [System.Serializable] public class Example { public int minHp; public int maxHp; }
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General; using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual; using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base; using System.Collections.Generic; using System.Web.Mvc; namespace Pe.Stracon.SGC.Presentacion.Core.ViewModel.Contractual.Pla...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.Design; using System.Drawing; using System.Drawing.Design; using System.Linq; using System.Reflection; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Windows.Forms.Design;...
using System.ComponentModel.Composition; using System.Web; using System.Web.Mvc; using DemoWebApp.Models; using SqlMapper; namespace DemoWebApp.Controllers { public class DemoController : Controller { // // GET: /Demo/ public ActionResult Index(string demoName) {...
namespace BettingSystem.Application.Games.Matches.Commands.Create { using System.Threading; using System.Threading.Tasks; using Application.Common.Contracts; using Application.Common.Exceptions; using Common; using Domain.Games.Factories.Matches; using Domain.Games.Repositories; using M...
using ClaimDi.DataAccess; using System; using System.Resources; using System.ServiceModel.Activation; using System.Web.Routing; namespace Claimdi.WCF.Consumer { public class Global : System.Web.HttpApplication { protected void Application_Start(object sender, EventArgs e) { Confi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Assistenza.BufDalsi.Data; using Assistenza.BufDalsi.Web.Models.GenericoViewModels; using Assistenza.BufDalsi.Data.Models; using Microsoft.AspNetCore.Authorization; // For more informa...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class GunMovment : MonoBehaviour { public Rigidbody rocketPrefab; public Transform barrelEnd; public float damage = 10f; public float range = 100f; public Text ammoLeft; public Text tx...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Carie : MonoBehaviour { public float movimento = 8; public Rigidbody2D rigidbody2d; void Start() { rigidbody2d = GetComponent<Rigidbody2D>(); } void Update() { anda...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Web; using System.Xml; public class M_Users { public M_Users() { } public M_Users(DataRow dr) { UserId = Convert.ToInt32(dr["UserId"]); RoleId = dr["RoleId"].ToString(); Nam...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Threading; using System.Drawing.Drawing2D; using Microsoft.Win32; using Form1.Pr...
using System; using System.Collections.Generic; using UnityEngine; using Project.Game; namespace Project.Interactables { public class ChestInteractable : Interactable { public Interactable content; public Animator anim; private int openHash = Animator.StringToHash("OpenTrigger"); ...
namespace myface { public partial class NoIdController { public class NoidResultInput { public string businessnumber { get; set; } } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using System.Windows.Input; using HealthVault.Sample.Xamarin.Core.Models; using HealthVault.Sample.Xamarin.Core.Services; using HealthVault.Sample.Xamarin.Core.ViewModels.ViewRows; using HealthVault.Sample.Xamarin.Core.Vie...
namespace MeeToo.Security.Options { public class UserIdentityOptions { public string DbName { get; set; } public string CollectionName { get; set; } } }
using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.Linq; using System.Threading.Tasks; using Moq; using Witsml; using Witsml.Data; using Witsml.Data.Measures; using Witsml.ServiceReference; using WitsmlExplorer.Api.Jobs; using WitsmlExplorer.Api.Jobs.Common; using WitsmlExplorer.Api.S...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; //********************************************************************** // // 文件名称(File Name):LoadTaskExecuteLogRequest.CS // 功能描述(Description): // 作者(Author):Aministrator ...
using System; using System.Collections.Generic; using System.Text; namespace Cosmos.IL2CPU.API { [AttributeUsage(AttributeTargets.Method | AttributeTargets.Constructor | AttributeTargets.Field, AllowMultiple = true)] public sealed class AsmMarkerAttribute : AsmLabelAttribute { private static strin...
using Terraria.ID; using Terraria.ModLoader; namespace DuckingAround.Items.Placeable { public class HephaestusForge : ModItem { public override void SetStaticDefaults() { Tooltip.SetDefault("Powers of an ancient Greek god have been channeled into this forge..."); DisplayNam...
using Discord.WebSocket; using OrbCore.ContentStructures; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OrbCore.Interfaces.Receivers { public interface IUserBannedReceiver { Task OnUserBanned(GuildUserEventContent guildUserEve...
using System; namespace DelftTools.Utils.PropertyBag { /// <summary> /// Represents a single property in a PropertySpec. /// </summary> public class PropertySpec { private Attribute[] attributes; private string category; private object defaultValue; private string de...