text stringlengths 13 6.01M |
|---|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemyCollider : MonoBehaviour
{
private Collider2D col2d;
void Awake()
{
col2d = transform.parent.GetComponent<Collider2D>();
}
void OnTriggerEnter2D(Collider2D col)
{
if (col.gameObj... |
using AtendimentoProntoSocorro.Data;
using AtendimentoProntoSocorro.Models;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AtendimentoProntoSocorro.Repositories
{
public class Paciente... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using PlayFab;
[System.Serializable]
public class Computer
{
public string cpu;
public string memory;
public string hdd;
public string sdd;
public string ip;
public void Connect()
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using CreamBell_DMS_WebApps.App_Code;
namespace CreamBell_DMS_WebApps
{
public partial class frmSalesOrderPreList : System.Web... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace _3Layer.DTO
{
public class Question
{
public int Id { get; set; }
public string Content { get; set; }
public string A { get; set; }
public string B { get; set; }
public strin... |
using HiScoreWebApp.Models;
using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using System.Linq;
using System.Threading.Tasks;
namespace HiScoreWebApp.Controllers
{
public class HiScoreController : Controller
{
private readonly HiScoreDBContext _context;
public HiScoreContr... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Core.Utilities.Results
{
public class DataResult<T> : Result, IDataResult<T>
{
//Diğer Result tan farkı aynı zamanda data da var yani T data
public DataResult(T data, bool success, string message) : base(success, mess... |
using log4net.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using com.Sconit.Entity.Exception;
using com.Sconit.Entity.PRD;
using com.Sconit.Entity;
using com.Sconit.Entity.MD;
using com.Sconit.Entity.MRP.TRANS;
using com.Sconit.Entity.MRP.ORD;
using com.Sconit.Utility;
using com.Sconit.Enti... |
using System;
using System.IO;
using System.Reflection;
using System.Linq;
using Android.Widget;
using Android.OS;
using CC.Mobile.Services;
using Android.Content;
namespace CC.Mobile.Services
{
public class Messages : IMessages
{
Handler handler;
Context context;
public Messages(Context context){
this.co... |
namespace MathApplication.Migrations
{
using System;
using System.Data.Entity.Migrations;
public partial class addDTB1 : DbMigration
{
public override void Up()
{
AddColumn("dbo.UserAccounts", "UserRole_ID", c => c.Int(nullable: false));
CreateIndex("dbo.User... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AspCoreBl.ModelDTO
{
public class DataSourceResult<T>
{
public List<T> Data { get; set; }
public int Total { get; set; }
public object Aggregates { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApp7
{
public class MediaAdapter : IMediaPlayer
{
private IAdvancedMediaPlayer advancedMediaPlayer;
public MediaAdapter(string audioType)
{
... |
namespace BettingSystem.Infrastructure.Common
{
using System;
using System.Reflection;
using System.Text;
using Application.Common.Contracts;
using Application.Common.Settings;
using Domain.Common;
using Events;
using Extensions;
using GreenPipes;
using Hangfire;
using Hangf... |
using System;
namespace Uintra.Features.Subscribe.Models
{
public class SubscribeNotificationDisableUpdateModel
{
public Guid Id { get; set; }
public bool NewValue { get; set; }
public Guid ActivityId { get; set; }
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace PROYECTOFINAL.Models
{
public class compramodel
{
public int idcompra { get; set; }
public int idProvedor { get; set; }
public string Proveedor { get; set; }
public int idProducto { g... |
using EQS.AccessControl.Domain.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
namespace EQS.AccessControl.Repository.Configurations
{
class RoleConfiguration : IEntityTypeConfiguration<Role>
{
public void Configure(EntityTypeBuilder<Role> builder)... |
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base;
using System.Collections.Generic;
using System.Web.Mvc;
using System.Linq;
using Pe.Stracon.SGC.Presentacion.Recursos.Base;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// IPair of type `<Collider2D>`. Inherits from `IPair<Collider2D>`.
/// </summary>
[Serializable]
public struct Collider2DPair : IPair<Collider2D>
{
public Collider2D Item1 { get => _item1; set =... |
using System.Collections.Generic;
using Airelax.Application.Comments.Dtos.Request;
using Airelax.Application.Comments.Dtos.Response;
namespace Airelax.Application.Comments
{
public interface ICommentService
{
void CreateOrUpdateComment(CreateOrUpdateCommentInput input);
IEnumerable<HouseCommen... |
using ecommerce.ecommerceClasses;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace ecommerce
{
public partial class selectedProductRepartition : ecommerce.Form1
{
private strin... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data.SqlClient;
namespace Автошкола
{
public class CarriersRepairsDA
{
private SqlDataAdapter dataAdapter;
// сохранить изменения строки
public void Save(Au... |
using System.Collections.Generic;
using System.Linq;
using SendGrid.Helpers.Mail;
namespace Ajf.NugetWatcher
{
public class SendGridEmailAddressFactory : ISendGridEmailAddressFactory
{
public EmailAddress Create(string email, string name)
{
return new EmailAddress(email, name);
... |
//-----------------------------------------------------------------------
// <copyright file="DocumentStrategy.cs" company="4Deep Technologies LLC">
// Copyright (c) 4Deep Technologies LLC. All rights reserved.
// <author>Darren Ford</author>
// <date>Thursday, April 30, 2015 3:00:44 PM</date>
// </copyright>
//... |
namespace NumberConverter.Services
{
public interface IConverterService
{
string NumberToWords(decimal number);
}
}
|
namespace Uintra.Features.Media.Strategies.Preset
{
public class MemberProfilePresetStrategy : IPresetStrategy
{
public string ThumbnailPreset { get; } = "preset=profile";
public string PreviewPreset { get; } = "preset=preview";
public string PreviewTwoPreset { get; } = "preset=previewT... |
using GameManager;
using UnityEngine;
public class hasAbility : MonoBehaviour
{
private bool crouch;
private bool sprint;
private bool attack;
private allowAbility ability;
private void Start()
{
ability = GetComponentInChildren<allowAbility>();
crouch = ability.crouching;
sprint = ability.sprinting;
a... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
[RequireComponent(typeof(TMP_Text))]
public class LapCounterUIScript : MonoBehaviour, IObserver<int> {
TMP_Text text;
private static LapCounterUIScript mainInstance;
private void Awake() {
mainInstance = this;
}
pub... |
using System.IO;
using OfficeOpenXml;
namespace FIMMonitoring.Domain.Repositories
{
public class ReportRepository
{
private SoftLogsContext context;
public ReportRepository(SoftLogsContext context)
{
this.context = context;
}
public byte[] GenerateValidati... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Net;
using System.Text;
using System.Windows.Forms;
using System.IO.Ports;
using System.IO;
using System.Threading;
using System.Xml;
namespace winFormArd... |
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Base;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Base;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.SGC.Aplicacion.Core.Base
{
/// <summary>
/// Servi... |
using System.Collections;
using System.Collections.Generic;
using DChild.Gameplay.Combat.StatusEffects;
using Sirenix.OdinInspector;
using UnityEngine;
namespace DChild.Gameplay.Objects.Characters
{
[System.Serializable]
public class StatusResistances
{
[System.Serializable]
public struct ... |
using System;
using System.Collections.Generic;
using EasyDev.PL;
using WebCaching = System.Web.Caching;
using System.Web;
using EasyDev.EPS.Attributes;
using System.Threading;
namespace EasyDev.EPS.BusinessObject
{
/// <summary>
/// 业务对象的抽象基类
/// </summary>
public abstrac... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Usererro 的摘要说明
/// </summary>
public class Usererro
{
public Usererro()
{
//
// TODO: 在此处添加构造函数逻辑
//
}
public string shixiao(Object user)
{
if (user == null)
{
return "<... |
using System;
namespace C__Project
{
class Input_Enum
{
enum Months
{
None,
January, // 1
February, // 2
March, // 3
April, // 4
May, // 5
June, // 6
July, // 7
August,
September,
October,
Novem... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Model.APIModels.Parameter
{
/// <summary>
/// 公共参数
/// </summary>
public class E_BasePara
{
/// <summary>
/// 请求时间
/// </summary>
public DateTime? d { get; set; }
}
} |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EnemySpawn : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
if(_player == null)
{
_player = GameObject.FindGameObjectWithTag("Player");
}
}
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class MonsterRespawn : MonoBehaviour
{
private Transform monsterGroup;
public GameObject[] monsterObjects;
public Transform[] instantiatePositions;
[SerializeField]
public int monsterCount = 3;
[Ser... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using System.Diagnostics;
namespace goodmatch
{
class Program
{
private static List<string> fline = new List<string>();
private static List<string> males = new List<str... |
namespace XH.Commands.Projects
{
public class CreateProjectCommand : CreateOrUpdateProjectCommand
{
}
} |
#if !UNITY_2018_3_OR_NEWER
using UnityEditor;
using UnityEngine;
namespace PumpEditor
{
public class ProjectSettingsSelectEditorWindow : EditorWindow
{
private bool showSettingsInspector;
private Vector2 windowScrollPosition;
private Vector2 buttonsScrollPosition;
private Vect... |
public enum Abilities {None = 0, Shield = 1, Boost = 2};
|
using Register.DataManager;
using Register.Model.DatabaseModel;
using System;
using System.Collections.Generic;
using System.IO.MemoryMappedFiles;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Register.Common.Helper;
using Register.Repository;
namespace Register.Controllers
{
//[RoutePrefix("re... |
using System;
using IrsMonkeyApi.Models.DB;
using Microsoft.AspNetCore.Mvc;
namespace IrsMonkeyApi.Models.DAL
{
public class MemberDal : IMemberDal
{
private readonly IRSMonkeyContext _context;
public MemberDal(IRSMonkeyContext context)
{
_context = context;
}
... |
using UnityEngine;
using System.Collections;
public class StateMachine<T>
{
private State<T> currentState;
private State<T> previousState;
public StateMachine(State<T> _startState)
{
ChangeState(_startState);
}
public void ChangeState(State<T> _nextState)
{
if(currentStat... |
using Autofac;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Autofac.Integration.WebApi;
namespace AspNetMvcSample.Capsule.Modules
{
public class ControllerCapsuleModule: Autofac.Module
{
protected override void Load(ContainerBuilder builder)
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Windows.Input;
using Cirrious.CrossCore;
using Cirrious.MvvmCross.Plugins.Messenger;
using Cirrious.MvvmCross.ViewModels;
using ResidentAppCross.ServiceClient;
namespace ResidentAppCross
{
public class App : MvxAppl... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class TimeAttack : MonoBehaviour
{
public float timer;
public LifeGauge lifeGauge;
public Text text;
const string FORMATTER = "Time Attack: {0:F2}";
// Start is called before t... |
using System.Threading.Tasks;
using Volo.Abp.DependencyInjection;
namespace powerDg.KMS.Data
{
/* This is used if database provider does't define
* IKMSDbSchemaMigrator implementation.
*/
public class NullKMSDbSchemaMigrator : IKMSDbSchemaMigrator, ITransientDependency
{
public Task Migr... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021
{
static class InputUtil
{
public static Dictionary<Keys, Point> NumpadKeys = new Dictionary<Keys... |
using System;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.Projectiles
{
public class GlassSpike : ModProjectile
{
public override void SetDefaults()
{
projectile.hostile = true;
projectile.width = ... |
namespace Linq.Range.Tests
{
using System;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
[TestClass]
public class SliceTests
{
[TestMethod]
public void NonEmptySourceTests()
{
int[] source = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Middleware.Data
{
public class Device
{
public int Id { get; set; }
public string DeviceId { get; set; }
public string DeviceName { get; set; }
public bool? SatelliteCapable { get; set; }
publi... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Net.Mail;
public partial class BPRegistration : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
}
public void SendMail()
{
try
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Command.Piekarnia
{
public class ChlebJasny : IPrzepis
{
public void PodajPrzepis()
{
Console.WriteLine("Piekę chleb jasny!");
}
}
}
|
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MQTTnet.Formatter;
using MQTTnet.Client;
namespace MQTTnet.Tests.Server
{
[TestClass]
public sealed class Retain_As_Published_Tests : BaseTestClass
{
[TestMethod]
public Task Subscribe_With_Retain_As_Pu... |
using StardewModdingAPI;
namespace UnlimitedPlayers
{
/// <summary>The mod entry point.</summary>
public class ModEntry : Mod
{
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param name="helper">Provides simplified APIs for writing mods.</param>
public override void En... |
using SampleProject.Models;
using System.Collections.Generic;
namespace SampleProject.Repository
{
public interface IUserRepository
{
List<Data> GetUsers();
Data GetUserById(int id);
Data CreateUser(Data userModel, string password);
Data EditUser(Data userModel);
void D... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace JDWinService.Model
{
//采购订单 物料日志表
public class JD_OrderListApply_Log
{
/// <summary>
///
/// </summary>
public int ItemID { get; set; }
//... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AdventOfCode2020
{
// https://adventofcode.com/2020/day/11
public class Day11
{
private List<Location> layout = new List<Location>();
private List<Location> priorLayout = new List<Location>();
... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using SuperMario.Collision;
namespace SuperMario.Entities.Mario.MarioCondition
{
public abstract class StarMario : MarioConditionState
{
protected StarMario(IPlayerTexturePack playerTexturePack) : base(playerTexturePack) {}
... |
using Anywhere2Go.DataAccess.Entity;
using Anywhere2Go.DataAccess.Object;
using Anywhere2Go.Library;
using OfficeOpenXml;
using System.IO;
using System;
using System.Collections.Generic;
using System.Data;
using System.Globalization;
using System.Linq;
using System.Web;
using System.Web.Script.Serialization;
using An... |
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using System.Collections;
using System.Collections.Generic;
using System;
using Hakaima;
//using NendUnityPlugin.AD;
using GoogleMobileAds.Api;
using NCMB;
public class TitleManager : MonoBehaviour
{
public enum State
{
Menu,
Ranking,
... |
using DigitalFormsSteamLeak.Entity.IModels;
using DigitalFormsSteamLeak.Entity.Models;
using DigitalFormsSteamLeak.Repository;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DigitalFormsSteamLeak.Business
{
public class LeakTypeFactory... |
using Microsoft.Extensions.Configuration;
namespace M220NLessons
{
public static class Constants
{
//public static string MongoDbConnectionUri = "mongodb+srv://m220student:m220password@mflix-0s7fk.mongodb.net/";
public static string BadMongoDbConnectionUri = "mongodb://localhost:27011/"; // Us... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace prueba18032015
{
interface IFigura
{
abstract public void pintar();
abstract public void calcularArea();
abstract public void calcularVolumen();
abstract public void cmbiarTexto();
... |
public class Solution {
public IList<int> MajorityElement(int[] nums) {
int candidate1 = int.MinValue, candidate2 = int.MinValue, cnt1 = 0, cnt2 = 0;
foreach (int num in nums) {
if (num == candidate1) cnt1++;
else if (num == candidate2) cnt2++;
else if (cnt1 == 0)... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Highscores : MonoBehaviour {
public Text container;
// Use this for initialization
void Start () {
container.text = "";
PlayerPrefs.SetInt("highScore1score", 12309129);
Pl... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.Loader;
using System.Text.RegularExpressions;
namespace NStandard.Runtime
{
public class AssemblyContext : AssemblyLoadContext
{
private static readonly string ProgramFiles... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class Throw : EntityBehavior {
public float shootDelay = .5f;
public List<GameObject> projectiles;
public Vector2 firePosition = Vector2.zero;
public Color debugColor = Color.yellow;
public float debugRadius = 3f;
public b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using WordTree.Service;
namespace APP_Form
{
static class Program
{
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
... |
using EddiDataDefinitions;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.ObjectModel;
using System.Linq;
using System.Net;
using Utilities;
namespace EddiNavigationService
{
public static class EDAstro
{
private const string GalacticPOI_URI = "https://edastr... |
#version 430 core
layout(local_size_x = 1024) in;
uint maxNumVerts;
layout(binding = 0, offset = 0) uniform atomic_uint ac;
// this is the buffer vec4 vec4 vec4 [vert conf][norm rad][col time dev] from the current depth frame from the previous depth to buffer call
layout(std430, binding = 0) buffer feedbackBuffer
... |
using HttpCookie = System.Web.HttpCookie;
namespace Sentry.AspNet.Tests;
public class HttpContextExtensionsTests
{
[Fact]
public void StartSentryTransaction_CreatesValidTransaction()
{
// Arrange
var context = HttpContextBuilder.Build();
// Act
var transaction = context.St... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BossCameraPoint : MonoBehaviour
{
public float size = 15;
public CameraFollow CF;
public CubeKingBoss cubeKingBoss;
void Switch(int value)
{
if (value == 0)
{
CF.CameraPoint(tr... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CrackingHackerRank
{
class Programs
{
public static void callPoints() {
int[,] points = { {5, 6, 7 },
{ 3, 6, 10 } };
in... |
using System;
using System.Linq.Expressions;
using Fingo.Auth.DbAccess.Models.CustomData;
using Fingo.Auth.DbAccess.Repository.Interfaces.CustomData;
using Fingo.Auth.Domain.CustomData.ConfigurationClasses.User;
using Fingo.Auth.Domain.CustomData.Factories.Actions.Implementation;
using Fingo.Auth.Domain.CustomData.Ser... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
// Вообще не поняла эти задания. Нашла в интернете. Из всего ниже написанного понимаю процентов 70 из первого и процентов 30 из второго. Сделала все, что могла. Понять и простить
n... |
using System;
using System.Collections.Generic;
using System.Linq;
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using Pe.Stracon.SGC.Infraestructura.Command... |
using DomainEventsExemplo.Domain.Entites;
using DomainEventsExemplo.Domain.Handles;
using System;
namespace DomainEventsExemplo.Domain.Events
{
public class SalvarPedidoEcomenda : IHandle<EncomendaRealizada>
{
public void Handle(EncomendaRealizada args)
{
Console.ForegroundColor = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class Example
{
public int minHp;
public int maxHp;
}
|
using Pe.Stracon.Politicas.Aplicacion.TransferObject.Response.General;
using Pe.Stracon.SGC.Aplicacion.TransferObject.Response.Contractual;
using Pe.Stracon.SGC.Presentacion.Core.ViewModel.Base;
using System.Collections.Generic;
using System.Web.Mvc;
namespace Pe.Stracon.SGC.Presentacion.Core.ViewModel.Contractual.Pla... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.Design;
using System.Drawing;
using System.Drawing.Design;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Windows.Forms.Design;... |
using System.ComponentModel.Composition;
using System.Web;
using System.Web.Mvc;
using DemoWebApp.Models;
using SqlMapper;
namespace DemoWebApp.Controllers
{
public class DemoController : Controller
{
//
// GET: /Demo/
public ActionResult Index(string demoName)
{... |
namespace BettingSystem.Application.Games.Matches.Commands.Create
{
using System.Threading;
using System.Threading.Tasks;
using Application.Common.Contracts;
using Application.Common.Exceptions;
using Common;
using Domain.Games.Factories.Matches;
using Domain.Games.Repositories;
using M... |
using ClaimDi.DataAccess;
using System;
using System.Resources;
using System.ServiceModel.Activation;
using System.Web.Routing;
namespace Claimdi.WCF.Consumer
{
public class Global : System.Web.HttpApplication
{
protected void Application_Start(object sender, EventArgs e)
{
Confi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Assistenza.BufDalsi.Data;
using Assistenza.BufDalsi.Web.Models.GenericoViewModels;
using Assistenza.BufDalsi.Data.Models;
using Microsoft.AspNetCore.Authorization;
// For more informa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class GunMovment : MonoBehaviour {
public Rigidbody rocketPrefab;
public Transform barrelEnd;
public float damage = 10f;
public float range = 100f;
public Text ammoLeft;
public Text tx... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Carie : MonoBehaviour
{
public float movimento = 8;
public Rigidbody2D rigidbody2d;
void Start()
{
rigidbody2d = GetComponent<Rigidbody2D>();
}
void Update()
{
anda... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Web;
using System.Xml;
public class M_Users
{
public M_Users()
{
}
public M_Users(DataRow dr)
{
UserId = Convert.ToInt32(dr["UserId"]);
RoleId = dr["RoleId"].ToString();
Nam... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Threading;
using System.Drawing.Drawing2D;
using Microsoft.Win32;
using Form1.Pr... |
using System;
using System.Collections.Generic;
using UnityEngine;
using Project.Game;
namespace Project.Interactables
{
public class ChestInteractable : Interactable
{
public Interactable content;
public Animator anim;
private int openHash = Animator.StringToHash("OpenTrigger");
... |
namespace myface
{
public partial class NoIdController
{
public class NoidResultInput
{
public string businessnumber { get; set; }
}
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Input;
using HealthVault.Sample.Xamarin.Core.Models;
using HealthVault.Sample.Xamarin.Core.Services;
using HealthVault.Sample.Xamarin.Core.ViewModels.ViewRows;
using HealthVault.Sample.Xamarin.Core.Vie... |
namespace MeeToo.Security.Options
{
public class UserIdentityOptions
{
public string DbName { get; set; }
public string CollectionName { get; set; }
}
}
|
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using System.Threading.Tasks;
using Moq;
using Witsml;
using Witsml.Data;
using Witsml.Data.Measures;
using Witsml.ServiceReference;
using WitsmlExplorer.Api.Jobs;
using WitsmlExplorer.Api.Jobs.Common;
using WitsmlExplorer.Api.S... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):LoadTaskExecuteLogRequest.CS
// 功能描述(Description):
// 作者(Author):Aministrator ... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Cosmos.IL2CPU.API
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Constructor | AttributeTargets.Field, AllowMultiple = true)]
public sealed class AsmMarkerAttribute : AsmLabelAttribute
{
private static strin... |
using Terraria.ID;
using Terraria.ModLoader;
namespace DuckingAround.Items.Placeable
{
public class HephaestusForge : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("Powers of an ancient Greek god have been channeled into this forge...");
DisplayNam... |
using Discord.WebSocket;
using OrbCore.ContentStructures;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OrbCore.Interfaces.Receivers {
public interface IUserBannedReceiver {
Task OnUserBanned(GuildUserEventContent guildUserEve... |
using System;
namespace DelftTools.Utils.PropertyBag
{
/// <summary>
/// Represents a single property in a PropertySpec.
/// </summary>
public class PropertySpec
{
private Attribute[] attributes;
private string category;
private object defaultValue;
private string de... |
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