text stringlengths 13 6.01M |
|---|
using System;
namespace State
{
public interface ILoanProcessor
{
bool CheckLoanEligibility(string username);
void ProcessLoan(string username, decimal amount);
decimal CalculatePremium(string username, int interval);
}
}
|
using Microsoft.AspNetCore.Mvc;
using RetenionApp.Models;
using RetenionApp.Services;
using System.Threading.Tasks;
namespace RetenionApp.Controllers
{
[ApiController]
public class StatisticsController : Controller
{
private IRepository<User> _users;
private readonly IRollingRetentionProvi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletPower : MonoBehaviour
{
private float bulletRange = 15f;
private Transform player;
// Start is called before the first frame update
void Start()
{
player = GameObject.FindGameObje... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Monster : MonoBehaviour {
[SerializeField]
private State activeState; // 今の状態
[SerializeField]
private float waitChangeTime; // 待機の切り替え時間
[SerializeField]
private float walkSpeed; ... |
using System;
using System.IO.Ports;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace Scopie
{
public class Mount
{
private readonly SerialPort _port;
private readonly SemaphoreSlim _semaphore = new SemaphoreSlim(1);
priv... |
using A4CoreBlog.Common;
using Microsoft.AspNetCore.Mvc;
namespace A4CoreBlog.Web.Areas.Api.Controllers
{
[Area(GlobalConstants.APIArea)]
public class BaseApiAreaController : Controller
{
}
}
|
namespace OrdiniCatCe.Gui.Model
{
public enum AnagraficaElementType
{
Fornitore,
Marchio
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "Friezing", menuName = "Effect/Friezing")]
public class Freez : Effect {
public float speed = 0;
private float oldSpeed;
void Start()
{
nameObject = "Freez";
}
override public IEnu... |
using System;
using System.Collections.Generic;
namespace ServiceDeskSVC.DataAccess.Models
{
public partial class AssetManager_Hardware
{
public AssetManager_Hardware()
{
this.AssetManager_AssetAttachments = new List<AssetManager_AssetAttachments>();
}
public int Id... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
using Lib;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using Microsoft.Azure.ServiceBus;
using Mic... |
using Dwjk.Dtp;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using System.Windows.Forms;
using trade.client.Trade;
using trade.client.UIUtils;
using stati... |
using System;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Media;
namespace testMonogame
{
public class Sounds
{
Song song;
SoundEffect swordSlash;
SoundEffect swordShoot;
SoundEffect ArrowBoom;
SoundEffect Bo... |
/*
* Author: Easton Bolinger
* Class: Size.cs
* Purpose: An enum holding all the sizes avaliable
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace CowboyCafe.Data
{
/// <summary>
/// Enum representing all sizes avaliable
/// </summary>
public enum Size
{
... |
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
using Uintra.Features.Media;
using Uintra.Features.Media.Contracts;
using Umbraco.Core.Models;
namespace Uintra.Features.Groups.Services
{
public interface IGroupMediaService
{
//IMediaModel CreateGroupMedia(string name, byt... |
using Anywhere2Go.Business;
using Anywhere2Go.Business.Master;
using Anywhere2Go.DataAccess.Entity;
using Anywhere2Go.DataAccess.Object;
using Anywhere2Go.Library.Datatables;
using Claimdi.Web.TH.Filters;
using Claimdi.Web.TH.Helper;
using Microsoft.Reporting.WebForms;
using System;
using System.Collections.Generic;
u... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Engine2D
{
public class Entity
{
public Scene Context { get; private set; }
public int EntityID { get; private set; }
public TransformComponent Transform { get { return GetComponent<TransformComponent>(); } ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Timelogger.Api.Entities;
using Timelogger.Entities;
namespace Timelogger.Api.BL
{
public interface IProjectBC
{
/// <summary>
/// Save the project details
/// </summary>
/// <... |
using ServiceQuotes.Domain.Entities;
using ServiceQuotes.Domain.Entities.Enums;
using System;
using System.Collections.Generic;
using System.Linq.Expressions;
using System.Threading.Tasks;
namespace ServiceQuotes.Domain.Repositories
{
public interface IQuoteRepository : IRepository<Quote>
{
Task<Quote... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Waterskibaan
{
class Salto : IMoves
{
public int Move()
{
return new Random().Next(100) > 70 ? 6 : 0;
}
public override string ToSt... |
using System;
using UnityEngine;
using UnityEngine.Assertions;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Adds a Variable from a Variable Instancer to a Collection or List on OnEnable and removes it on OnDestroy.
/// </summary>
[EditorIcon("atom-icon-delicate")]
public class SyncVariableIns... |
using ENode.Commanding;
using ENode.EQueue;
using ENode.Eventing;
using ENode.Sample.Commands;
using ENode.Sample.Common;
namespace ENode.Sample.Console.App.TopicProviders
{
public class CommandTopicProvider : AbstractTopicProvider<ICommand>
{
public CommandTopicProvider()
{
Regist... |
using Microsoft.AspNet.Identity.EntityFramework;
using System.Collections.Generic;
namespace TasksApp.Models
{
public class AppUser : IdentityUser
{
public virtual ICollection<Task> Tasks { get; set; }
}
} |
using System;
using System.Collections;
using UnityEngine;
namespace PhotonInMaze.Common.Flow {
public class GameFlow : IWhen, IWhenAny {
public State CurrentState { get; private set; } = State.GenerateMaze;
public State savedState = State.GenerateMaze;
public void NextState() {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PipeFlowTool
{
public class ManualAnnotations
{
}
}
|
using System;
using System.Linq;
using System.Collections.Generic;
namespace AssociativeArrays
{
class Program
{
static void Main(string[] args)
{
Dictionary<string, int> students = new Dictionary<string, int>();
Dictionary<string, int> languages = new Dictionary<string,... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
namespace DtCms.Web
{
public partial class aboutUs : DtCms.Web.UI.BasePage
{
protected internal DtCms.Model.WebSet webset;
pro... |
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using Newtonsoft.Json;
namespace ostranauts_modding
{
class Program
{
static void Main(string[] args)
{
if (!Directory.Exists("./mods"))
{
... |
using System;
using MiNET.Worlds;
namespace MiNETDevToolsPlugin.Models
{
[Serializable]
public class ChunkData
{
public int X { get; set; }
public int Z { get; set; }
public ChunkColumnInfo[] ColumnInfo { get; set; }
internal static ChunkData FromChunk(ChunkColumn chunk)... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading.Tasks;
using System.Windows.Forms;
using YamlDotNet.Serialization;
... |
namespace ComputersApplication
{
using System.Collections.Generic;
public class DellBuildStrategy : ComputersBuildStrategy
{
//list works & adds faster
public override Computer[] BuildComputers()
{
List<Computer> listComputers = new List<Computer>();
listCo... |
using MyMovies.DAL.SeedData;
namespace MyMovies.DAL.Data
{
public class ConfigurationHelper
{
public ConfigurationHelper(DataBaseContext context)
{
Context = context;
}
public DataBaseContext Context { get; set; }
public void SeedConfiguration()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Lesson6
{
class User
{
public string name;
public string lastName;
private string password;
public BankAccount bankAccount;
public User()
... |
using System.Collections.Generic;
using System.Linq;
using Calculator.ExpressionFormatter;
using Calculator.ExpressionsParser;
using Calculator.Operators;
using CSharpFunctionalExtensions;
namespace Calculator.Calculator
{
public class Calculator : ICalculator
{
private readonly IExpressionsParser _ex... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HNDunit20
{
interface Iterator
{
String getNext();
bool hasMore();
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Autodesk.DesignScript.Runtime;
using Point = Autodesk.DesignScript.Geometry.Point;
namespace InventorLibrary.ModulePlacement
{
[IsVisibleInDynamoLibrary(false)]
public class ModulePoints : ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelManger : MonoBehaviour
{
public GameObject CurrentCheckpoint;
public GameObject Level1part2;
public GameObject Level1part3;
public GameObject Level1part4;
// Start is called before the first frame up... |
using System;
using System.Collections.Generic;
using System.Data.Services;
using System.Linq;
using System.Linq.Expressions;
using System.Text;
using System.Threading.Tasks;
using Sparda.ServiceProviderContext.DAL.V49.y2017_m10_d31_h11_m48_s8_ms547;
using System.Web;
using Sparda.Core.Helpers;
namespace Sparda.Core... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Web;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using Telerik.Web.UI;
using ZhongLuan.ERP.Common;
using ZhongLuan.ERP.DAL;
using ZhongLuan.ERP.Entity;
public par... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Death : MonoBehaviour
{
public GameObject deathScreen;
public GameObject character;
public GameObject hand;
private SlowTime slowTime;
private PlayerManager playerManager;
private Rotator rotator;
p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Docller.Core.Common
{
public class Constants
{
public static int ExistingFile =1;
public const string PdfExtension =".pdf";
public const string SystemContainer = "docller-system";
pu... |
using System;
namespace Rage_Expenses
{
class Program
{
static void Main(string[] args)
{
int lostGames = int.Parse(Console.ReadLine());
double headsetPrice = double.Parse(Console.ReadLine());
double mousePrice = double.Parse(Console.ReadLine());
... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
namespace CollaborativeFiltering
{
public class User : IRater
{
private readonly ConcurrentDictionary<long, Rating> _ratings;
public long Id { get; private set; }
public string FullName { get; priva... |
//-----------------------------------------------------------------------
// <copyright file="ErrorController.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SmartLibrary... |
namespace Sentry.Tests.Protocol;
[UsesVerify]
public partial class MeasurementTests
{
[Fact]
public Task Transaction_Serializes_Measurements()
{
var transaction = new Transaction("name", "operation");
transaction.Contexts.Trace.SpanId = SpanId.Empty;
transaction.SetMeasurement("_",... |
using Dashboard.DataBase;
using Dashboard.Helpers;
using Dashboard.Models;
using Dashboard.UI.Pages;
using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Interop;
using System.Windows.Media;
namespace Dashboard.UI.Controls
{
/// <summary>
/// ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace com.bigbraintank.autoadmin.annotations.property
{
public class Create : Attribute
{
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2_kilencedik_feladat
{
class Program
{
static void Main(string[] args)
{
int bekertSzam;
do
{
Cons... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using FinalExamNew.Areas.Identity.Data;
using FinalExamNew.Dal;
using FinalExamNew.Data;
using FinalExamNew.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.H... |
using System.Drawing;
namespace Wheebrary.Math
{
public class WheePoint
{
public float X { get; private set; }
public float Y { get; private set; }
public WheePoint Inverted
{
get
{
return new WheePoint(-X, -Y);
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using ArticleManage.Models;
using Tomelt.ContentManagement;
using Tomelt.ContentManagement.Handlers;
using Tomelt.Core.Common.Models;
using Tomelt.Core.Title.Models;
using Tomelt.Data;
namespace ArticleManage.Handlers
{
public cl... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System.Threading.Tasks;
namespace Yaringa.UnitTests {
/// <summary>
/// This class provides common functions for testing service class.
/// </summary>
/// <typeparam name="TService"></typeparam>
[TestClass]
public abstract class Servic... |
using UnityEngine;
using System.Collections;
public class GoSettings : MonoBehaviour
{
public Vector3 originAngle;//起始角度
public Vector3 originPosition;//起始位置
}
|
namespace Uintra.Features.Links.Models
{
public interface IActivityLinks : IActivityCreateLinks
{
UintraLinkModel Details { get; }
UintraLinkModel Edit { get; }
}
}
|
// Copyright (C) 2008 Jesse Jones
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
/... |
using GrapeCity.ActiveReports;
using GrapeCity.ActiveReports.Export.Pdf.Section;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Web;
namespace MtSac.LabFinal
{
public class PDFHandler : IHttpHandler
{
private string _FileName = string.Empty;
pr... |
using System;
using System.Linq;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace BridgeProject
{
public partial class BaseSelectControl : BaseControlInTable
{
// Координаты:
protect... |
using UnityEngine;
using System.Collections;
using strange.extensions.context.impl;
namespace Ghostpunch.OnlyDown.Game
{
public class GameRoot : ContextView
{
void Awake()
{
context = new GameContext(this);
}
}
} |
using Unity.Entities;
using Unity.Burst;
using Unity.Collections;
public class BulletDamageSystem : ComponentSystem
{
private EntityQuery _overlappingBulletPlayerGroup;
protected override void OnCreate()
{
_overlappingBulletPlayerGroup = GetEntityQuery(
ComponentType.ReadOnly<PlayerComponent>(),
ComponentT... |
using Library.DataProcessing.Contracts.Validation;
using Library.DataStorage.Contracts;
using System;
using System.Collections.Generic;
using System.Text;
namespace Library.DataProcessing.Contracts.DataServices
{
public interface IGenericService<T> where T:IBaseEntity
{
IEnumerable<T> Get();
I... |
using System.Collections.Generic;
using System.Linq;
using Data;
using Data.Infrastructure;
using Model.Models;
using Core.Common;
using System;
using Model;
using System.Threading.Tasks;
using Data.Models;
namespace Service
{
public interface IMvcControllerService : IDisposable
{
MvcController Creat... |
using System.Collections;
using UnityEngine;
public class Intersection : MonoBehaviour
{
public int carsInIntersection = 0;
public ArrayList arrCarsInIntersection = new ArrayList();
void Start()
{
}
// Update is called once per frame
void Update()
{
}
p... |
using Hayaa.BaseModel.Model;
using Hayaa.Common;
using Hayaa.Security.Client.Config;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using System;
using System.Collections.Generic;
using System.Text;
namespace Hayaa.Security.Client
{
class AppInstanceAuthority
{
public static v... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using CoreHelper;
namespace CRL.Order.ProductOrder
{
/// <summary>
/// 产品订单状态
/// </summary>
public enum ProductOrderStatus
{
/// <summary>
/// 等待付款
/// </summary>
等待付款 = 0,
... |
using NGeoNames.Entities;
using System;
using System.Globalization;
namespace NGeoNames.Parsers
{
/// <summary>
/// Provides methods for parsing a <see cref="GeoName"/> object from a string-array.
/// </summary>
public class GeoNameParser : BaseParser<GeoName>
{
private static readonly cha... |
using KPIDemo.Entity;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace KPIDemo.Repository
{
public interface ICourseRepository
{
Course Get(Guid id);
Course Insert(Course entity);
void Delete(Guid id);
void Delete(Course... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LiftController : MonoBehaviour {
public float liftHeight;
[HideInInspector]
public GameObject [] lift;
// Use this for initialization
void Start () {
liftHeight = -3;
}
// Update is called once per frame
void Up... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class flashdamage : MonoBehaviour
{
SpriteRenderer spriteR;
Color notsoRed = new Color(1,0.5f,0.5f,1);
Color[] flashbetween = { Color.white,Color.white };
void Start()
{
spriteR = GetComponent<Sprit... |
using System;
using System.Linq;
namespace NumericProblems
{
public class Gray
{
public static int Grayencode(int g)
{
return g ^ (g >> 1);
}
public static int Graydecode(int gray)
{
int bin;
for (bin = 0; gray > 0; gray >>= 1)
{
bin ^= gray;
}
return bin;
}
public void Test()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace GardenControlCore.Models
{
public class AppSetting
{
public int AppSettingId { get; set; }
[Required]
... |
using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using System.Drawing;
namespace Hakase.Uchuu
{
public class TileSet
{
private string surfaceName;
[JsonProperty("surface")]
public string SurfaceName
{
get
{
return s... |
using System;
using Utilities;
namespace EddiEvents
{
[PublicAPI]
public class MissionRedirectedEvent : Event
{
public const string NAME = "Mission redirected";
public const string DESCRIPTION = "Triggered when a mission is redirected";
public const string SAMPLE = "{ \"timestamp\":... |
using System;
namespace Spool.Harlowe
{
partial class BuiltInMacros
{
public void Set(params VariableToValue[] setters)
{
foreach (var s in setters) {
s.Variable.Set(Context, s.Value);
}
}
public void Put(params VariableToValue[] setters)
... |
using Telegram.Bot;
using Telegram.Bot.Args;
namespace TelegramBot
{
/// <summary>
/// Класс отвечает за работу телеграмм-бота на верхнем уровне
/// </summary>
public class BotWorker
{
private ITelegramBotClient botClient;
private BotMessageLogic logic;
/// <summary>
... |
using System;
using System.IO;
using System.Linq;
using System.Collections.Generic;
using CoreMedia;
using UIKit;
using AVFoundation;
using CoreFoundation;
using Foundation;
using CoreLocation;
using CoreGraphics;
using Photos;
using CoreVideo;
namespace AVMetadataRecordPlay.Camera
{
public partial class CameraVi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model
{
public class Compra {
public String codigo { get; set; }
public String fornecedor { get; set; }
public Int64 totalDeProdutos { get; set; }
public String tipoDeProduto { ... |
using System.Diagnostics.CodeAnalysis;
namespace System.ComponentModel.DataAnnotations
{
/// <summary>
/// Sets the display column, the sort column, and the sort order for when a table is used as a parent table in FK relationships.
/// </summary>
[AttributeUsage(AttributeTargets.Class, Inherite... |
using System;
using System.Collections;
using System.Data;
using System.Text;
using System.Web.UI.WebControls;
using HTB.Database;
using HTB.Database.HTB.StoredProcs;
using HTBUtilities;
using System.Web.UI;
namespace HTB.v2.intranetx.aktenint
{
public partial class SetAktGebiete : Page
{
private read... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using FastFood.Models;
namespace FastFood.Controllers
{
public class AdminPhieuNhapController : Controller
{
FastFooddb db = new FastFooddb();
// GET: AdminPhieuNhap
public Action... |
namespace GucciBazaar.Models
{
public enum StateTypes
{
Pending = 1,
Approved = 2,
Rejected = 3
}
} |
using System;
using ReactMusicStore.Core.Domain.Interfaces.Specification;
namespace ReactMusicStore.Core.Domain.Entities.Specifications.OrderSpecs
{
public class OrderCountryIsRequiredSpec : ISpecification<Order>
{
public bool IsSatisfiedBy(Order order)
{
return !String.IsNullOrEmp... |
using Newtonsoft.Json;
using System;
using System.IO;
namespace EasySave.Helpers.Files
{
/// <summary>
/// Manage Json file interactions.
/// </summary>
public static class JsonHelper
{
/// <summary>
/// Write a Json file.
/// </summary>
/// <param name="data">Data ... |
using System;
namespace NewFeatures._7_0
{
public class LocalFunctions
{
}
//old fashion declaring local function
public class EquationSolverOldFashion
{
public static Tuple<double, double> SolveQuadratic(double a, double b, double c)
{
//b*b - 4 * a * c
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using AxisPosCore;
using AxisPosCore.Common;
using KartObjects;
namespace AxisPosCore
{
/// <summary>
/// Загрузчик справочников и репликатор чеков
/// </summary>
/// <remarks>
/// Наряду с загрузкой справочников... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace LP
{
public class RestartLevel : MonoBehaviour
{
public GameObject deathScreen;
public float delay = 0f;
public void Start()
{
deathScreen.SetA... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using WebApplication2.Models;
using Google.Contacts;
using Google.GData.Contacts;
using Google.GData.Client;
using Google.GData.Extensions;
namesp... |
using FSDP.DATA.EF.Repositories;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FSDP.DATA.EF
{
public class UnitOfWork
{
public FSDPEntities1 context = new FSDPEntities1();
private CoursesRespository _coursesRepos... |
///////////////////////////////////////////////////////////
// Patient.cs
// Implementation of the Class Patient
// Generated by Enterprise Architect
// Created on: 25-6月-2013 14:19:18
// Original author: Winger
///////////////////////////////////////////////////////////
using System;
using Hospit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using CAPCO.Infrastructure.Domain;
namespace CAPCO.Models
{
public class ProductSearchCriteria
{
public ProductSearchCriteria()
{
AvailableGroups = new List<ProductGroup>();
... |
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
using System.Drawing;
// THIS ENTIRE CLASS WAS YOINKED FROM PLAYERCOMPANION
namespace DumpsterDiving
{
/// <summary>
/// Serializes and Deserializes <see cref="Color"/>.
/// </summary>
internal class ColorConverter : JsonConverter<Color>... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using BusinessLayer.Models;
using BusinessLayer.Services;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace Contacts.Controllers
{
public class HomeController : Controller
{
privat... |
using System;
using System.Collections.Generic;
using System.Text;
namespace lsc.Model.Enume
{
/// <summary>
/// 客户来源
/// </summary>
public enum CustSource
{
/// <summary>
/// 客户来电
/// </summary>
CustTelephone=1,
/// <summary>
/// 主动挖掘
/// </... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameMenu : MonoBehaviour {
public void PlayGame(string playGameLevel)
{
Application.LoadLevel(playGameLevel);
}
public void ExplainGame(string playGameLeve... |
using BS;
using UnityEngine;
namespace FireBall
{
class EffectBurn : EffectData
{
//public ActionBurn action;
public override void Init()
{
base.Init();
// To be done.
}
}
}
|
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace SimpleSprinkler
{
/// <summary>The API which provides access to Simple Sprinkler for other mods.</summary>
public interface ISimplerSprinklerApi
{
/// <summary>Get the relative tile coverage for supported sprinkler IDs (add... |
using System.IO;
using System.Linq;
using System.Xml.Linq;
using MassDefect;
using Newtonsoft.Json;
namespace ExportData
{
class RunExport
{
private const string XmlFile = "../../../../datasets/anomalies.xml";
private const string AnomalyJson = "../../../../datasets/persons.json";
priv... |
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using Projeto.Domain.Models;
using System;
using System.Collections.Generic;
using System.Text;
namespace Projeto.Infra.Data.Mappings
{
public class TurmaMap : IEntityTypeConfiguration<Turma>
{
public void Conf... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using System.Web;
namespace webApp.Models
{
public class LoginViewModels
{
[Required]
//[EmailAddress]
[Display(Name = "Cuenta de correo")]
public String correo { get... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace OgrenciTakip.Models.Personeller
{
public class Employee
{
public int PersonelId { get; set; }
public string AdiveSoyadi { get; set; }
public DateTime DogumTarih... |
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Event of type `Collider`. Inherits from `AtomEvent<Collider>`.
/// </summary>
[EditorIcon("atom-icon-cherry")]
[CreateAssetMenu(menuName = "Unity Atoms/Events/Collider", fileName = "ColliderEvent")]
public sealed class ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using rody_sys.Areas.adminPanel.Models;
using rody_sys.Areas.adminPanel.Controllers;
using System.Data.Entity;
using System.Threading;
using System.Globalization;
using System.Data;
namespace rody_sys.Areas.admi... |
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