text
stringlengths
13
6.01M
using System; namespace State { public interface ILoanProcessor { bool CheckLoanEligibility(string username); void ProcessLoan(string username, decimal amount); decimal CalculatePremium(string username, int interval); } }
using Microsoft.AspNetCore.Mvc; using RetenionApp.Models; using RetenionApp.Services; using System.Threading.Tasks; namespace RetenionApp.Controllers { [ApiController] public class StatisticsController : Controller { private IRepository<User> _users; private readonly IRollingRetentionProvi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class BulletPower : MonoBehaviour { private float bulletRange = 15f; private Transform player; // Start is called before the first frame update void Start() { player = GameObject.FindGameObje...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Monster : MonoBehaviour { [SerializeField] private State activeState; // 今の状態 [SerializeField] private float waitChangeTime; // 待機の切り替え時間 [SerializeField] private float walkSpeed; ...
using System; using System.IO.Ports; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace Scopie { public class Mount { private readonly SerialPort _port; private readonly SemaphoreSlim _semaphore = new SemaphoreSlim(1); priv...
using A4CoreBlog.Common; using Microsoft.AspNetCore.Mvc; namespace A4CoreBlog.Web.Areas.Api.Controllers { [Area(GlobalConstants.APIArea)] public class BaseApiAreaController : Controller { } }
 namespace OrdiniCatCe.Gui.Model { public enum AnagraficaElementType { Fornitore, Marchio } }
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Friezing", menuName = "Effect/Friezing")] public class Freez : Effect { public float speed = 0; private float oldSpeed; void Start() { nameObject = "Freez"; } override public IEnu...
using System; using System.Collections.Generic; namespace ServiceDeskSVC.DataAccess.Models { public partial class AssetManager_Hardware { public AssetManager_Hardware() { this.AssetManager_AssetAttachments = new List<AssetManager_AssetAttachments>(); } public int Id...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Net; using System.Net.Mail; using System.Text; using System.Threading.Tasks; using Lib; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Azure.ServiceBus; using Mic...
using Dwjk.Dtp; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; using System.Windows.Forms; using trade.client.Trade; using trade.client.UIUtils; using stati...
using System; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Media; namespace testMonogame { public class Sounds { Song song; SoundEffect swordSlash; SoundEffect swordShoot; SoundEffect ArrowBoom; SoundEffect Bo...
/* * Author: Easton Bolinger * Class: Size.cs * Purpose: An enum holding all the sizes avaliable */ using System; using System.Collections.Generic; using System.Text; namespace CowboyCafe.Data { /// <summary> /// Enum representing all sizes avaliable /// </summary> public enum Size { ...
using System; using System.Collections.Generic; using System.Threading.Tasks; using Uintra.Features.Media; using Uintra.Features.Media.Contracts; using Umbraco.Core.Models; namespace Uintra.Features.Groups.Services { public interface IGroupMediaService { //IMediaModel CreateGroupMedia(string name, byt...
using Anywhere2Go.Business; using Anywhere2Go.Business.Master; using Anywhere2Go.DataAccess.Entity; using Anywhere2Go.DataAccess.Object; using Anywhere2Go.Library.Datatables; using Claimdi.Web.TH.Filters; using Claimdi.Web.TH.Helper; using Microsoft.Reporting.WebForms; using System; using System.Collections.Generic; u...
using System; using System.Collections.Generic; using System.Text; namespace Engine2D { public class Entity { public Scene Context { get; private set; } public int EntityID { get; private set; } public TransformComponent Transform { get { return GetComponent<TransformComponent>(); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Timelogger.Api.Entities; using Timelogger.Entities; namespace Timelogger.Api.BL { public interface IProjectBC { /// <summary> /// Save the project details /// </summary> /// <...
using ServiceQuotes.Domain.Entities; using ServiceQuotes.Domain.Entities.Enums; using System; using System.Collections.Generic; using System.Linq.Expressions; using System.Threading.Tasks; namespace ServiceQuotes.Domain.Repositories { public interface IQuoteRepository : IRepository<Quote> { Task<Quote...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Waterskibaan { class Salto : IMoves { public int Move() { return new Random().Next(100) > 70 ? 6 : 0; } public override string ToSt...
using System; using UnityEngine; using UnityEngine.Assertions; namespace UnityAtoms.BaseAtoms { /// <summary> /// Adds a Variable from a Variable Instancer to a Collection or List on OnEnable and removes it on OnDestroy. /// </summary> [EditorIcon("atom-icon-delicate")] public class SyncVariableIns...
using ENode.Commanding; using ENode.EQueue; using ENode.Eventing; using ENode.Sample.Commands; using ENode.Sample.Common; namespace ENode.Sample.Console.App.TopicProviders { public class CommandTopicProvider : AbstractTopicProvider<ICommand> { public CommandTopicProvider() { Regist...
using Microsoft.AspNet.Identity.EntityFramework; using System.Collections.Generic; namespace TasksApp.Models { public class AppUser : IdentityUser { public virtual ICollection<Task> Tasks { get; set; } } }
using System; using System.Collections; using UnityEngine; namespace PhotonInMaze.Common.Flow { public class GameFlow : IWhen, IWhenAny { public State CurrentState { get; private set; } = State.GenerateMaze; public State savedState = State.GenerateMaze; public void NextState() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PipeFlowTool { public class ManualAnnotations { } }
using System; using System.Linq; using System.Collections.Generic; namespace AssociativeArrays { class Program { static void Main(string[] args) { Dictionary<string, int> students = new Dictionary<string, int>(); Dictionary<string, int> languages = new Dictionary<string,...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; namespace DtCms.Web { public partial class aboutUs : DtCms.Web.UI.BasePage { protected internal DtCms.Model.WebSet webset; pro...
using System; using System.Diagnostics; using System.IO; using System.Linq; using System.Runtime.InteropServices; using Newtonsoft.Json; namespace ostranauts_modding { class Program { static void Main(string[] args) { if (!Directory.Exists("./mods")) { ...
using System; using MiNET.Worlds; namespace MiNETDevToolsPlugin.Models { [Serializable] public class ChunkData { public int X { get; set; } public int Z { get; set; } public ChunkColumnInfo[] ColumnInfo { get; set; } internal static ChunkData FromChunk(ChunkColumn chunk)...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Text.RegularExpressions; using System.Threading.Tasks; using System.Windows.Forms; using YamlDotNet.Serialization; ...
namespace ComputersApplication { using System.Collections.Generic; public class DellBuildStrategy : ComputersBuildStrategy { //list works & adds faster public override Computer[] BuildComputers() { List<Computer> listComputers = new List<Computer>(); listCo...
using MyMovies.DAL.SeedData; namespace MyMovies.DAL.Data { public class ConfigurationHelper { public ConfigurationHelper(DataBaseContext context) { Context = context; } public DataBaseContext Context { get; set; } public void SeedConfiguration() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lesson6 { class User { public string name; public string lastName; private string password; public BankAccount bankAccount; public User() ...
using System.Collections.Generic; using System.Linq; using Calculator.ExpressionFormatter; using Calculator.ExpressionsParser; using Calculator.Operators; using CSharpFunctionalExtensions; namespace Calculator.Calculator { public class Calculator : ICalculator { private readonly IExpressionsParser _ex...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace HNDunit20 { interface Iterator { String getNext(); bool hasMore(); } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Text; using Autodesk.DesignScript.Runtime; using Point = Autodesk.DesignScript.Geometry.Point; namespace InventorLibrary.ModulePlacement { [IsVisibleInDynamoLibrary(false)] public class ModulePoints : ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelManger : MonoBehaviour { public GameObject CurrentCheckpoint; public GameObject Level1part2; public GameObject Level1part3; public GameObject Level1part4; // Start is called before the first frame up...
using System; using System.Collections.Generic; using System.Data.Services; using System.Linq; using System.Linq.Expressions; using System.Text; using System.Threading.Tasks; using Sparda.ServiceProviderContext.DAL.V49.y2017_m10_d31_h11_m48_s8_ms547; using System.Web; using Sparda.Core.Helpers; namespace Sparda.Core...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Web; using System.Web.UI; using System.Web.UI.HtmlControls; using System.Web.UI.WebControls; using Telerik.Web.UI; using ZhongLuan.ERP.Common; using ZhongLuan.ERP.DAL; using ZhongLuan.ERP.Entity; public par...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Death : MonoBehaviour { public GameObject deathScreen; public GameObject character; public GameObject hand; private SlowTime slowTime; private PlayerManager playerManager; private Rotator rotator; p...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Docller.Core.Common { public class Constants { public static int ExistingFile =1; public const string PdfExtension =".pdf"; public const string SystemContainer = "docller-system"; pu...
using System; namespace Rage_Expenses { class Program { static void Main(string[] args) { int lostGames = int.Parse(Console.ReadLine()); double headsetPrice = double.Parse(Console.ReadLine()); double mousePrice = double.Parse(Console.ReadLine()); ...
using System; using System.Collections.Concurrent; using System.Collections.Generic; namespace CollaborativeFiltering { public class User : IRater { private readonly ConcurrentDictionary<long, Rating> _ratings; public long Id { get; private set; } public string FullName { get; priva...
//----------------------------------------------------------------------- // <copyright file="ErrorController.cs" company="Caspian Pacific Tech"> // Copyright (c) Caspian Pacific Tech. All rights reserved. // </copyright> //----------------------------------------------------------------------- namespace SmartLibrary...
namespace Sentry.Tests.Protocol; [UsesVerify] public partial class MeasurementTests { [Fact] public Task Transaction_Serializes_Measurements() { var transaction = new Transaction("name", "operation"); transaction.Contexts.Trace.SpanId = SpanId.Empty; transaction.SetMeasurement("_",...
using Dashboard.DataBase; using Dashboard.Helpers; using Dashboard.Models; using Dashboard.UI.Pages; using System; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Interop; using System.Windows.Media; namespace Dashboard.UI.Controls { /// <summary> /// ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace com.bigbraintank.autoadmin.annotations.property { public class Create : Attribute { } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _2_kilencedik_feladat { class Program { static void Main(string[] args) { int bekertSzam; do { Cons...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using FinalExamNew.Areas.Identity.Data; using FinalExamNew.Dal; using FinalExamNew.Data; using FinalExamNew.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.H...
using System.Drawing; namespace Wheebrary.Math { public class WheePoint { public float X { get; private set; } public float Y { get; private set; } public WheePoint Inverted { get { return new WheePoint(-X, -Y); } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using ArticleManage.Models; using Tomelt.ContentManagement; using Tomelt.ContentManagement.Handlers; using Tomelt.Core.Common.Models; using Tomelt.Core.Title.Models; using Tomelt.Data; namespace ArticleManage.Handlers { public cl...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System.Threading.Tasks; namespace Yaringa.UnitTests { /// <summary> /// This class provides common functions for testing service class. /// </summary> /// <typeparam name="TService"></typeparam> [TestClass] public abstract class Servic...
using UnityEngine; using System.Collections; public class GoSettings : MonoBehaviour { public Vector3 originAngle;//起始角度 public Vector3 originPosition;//起始位置 }
namespace Uintra.Features.Links.Models { public interface IActivityLinks : IActivityCreateLinks { UintraLinkModel Details { get; } UintraLinkModel Edit { get; } } }
// Copyright (C) 2008 Jesse Jones // // Permission is hereby granted, free of charge, to any person obtaining // a copy of this software and associated documentation files (the // "Software"), to deal in the Software without restriction, including // without limitation the rights to use, copy, modify, merge, publish, /...
using GrapeCity.ActiveReports; using GrapeCity.ActiveReports.Export.Pdf.Section; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Web; namespace MtSac.LabFinal { public class PDFHandler : IHttpHandler { private string _FileName = string.Empty; pr...
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace BridgeProject { public partial class BaseSelectControl : BaseControlInTable { // Координаты: protect...
using UnityEngine; using System.Collections; using strange.extensions.context.impl; namespace Ghostpunch.OnlyDown.Game { public class GameRoot : ContextView { void Awake() { context = new GameContext(this); } } }
using Unity.Entities; using Unity.Burst; using Unity.Collections; public class BulletDamageSystem : ComponentSystem { private EntityQuery _overlappingBulletPlayerGroup; protected override void OnCreate() { _overlappingBulletPlayerGroup = GetEntityQuery( ComponentType.ReadOnly<PlayerComponent>(), ComponentT...
using Library.DataProcessing.Contracts.Validation; using Library.DataStorage.Contracts; using System; using System.Collections.Generic; using System.Text; namespace Library.DataProcessing.Contracts.DataServices { public interface IGenericService<T> where T:IBaseEntity { IEnumerable<T> Get(); I...
using System.Collections.Generic; using System.Linq; using Data; using Data.Infrastructure; using Model.Models; using Core.Common; using System; using Model; using System.Threading.Tasks; using Data.Models; namespace Service { public interface IMvcControllerService : IDisposable { MvcController Creat...
using System.Collections; using UnityEngine; public class Intersection : MonoBehaviour { public int carsInIntersection = 0; public ArrayList arrCarsInIntersection = new ArrayList(); void Start() { } // Update is called once per frame void Update() { } p...
using Hayaa.BaseModel.Model; using Hayaa.Common; using Hayaa.Security.Client.Config; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using System; using System.Collections.Generic; using System.Text; namespace Hayaa.Security.Client { class AppInstanceAuthority { public static v...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using CoreHelper; namespace CRL.Order.ProductOrder { /// <summary> /// 产品订单状态 /// </summary> public enum ProductOrderStatus { /// <summary> /// 等待付款 /// </summary> 等待付款 = 0, ...
using NGeoNames.Entities; using System; using System.Globalization; namespace NGeoNames.Parsers { /// <summary> /// Provides methods for parsing a <see cref="GeoName"/> object from a string-array. /// </summary> public class GeoNameParser : BaseParser<GeoName> { private static readonly cha...
using KPIDemo.Entity; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace KPIDemo.Repository { public interface ICourseRepository { Course Get(Guid id); Course Insert(Course entity); void Delete(Guid id); void Delete(Course...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LiftController : MonoBehaviour { public float liftHeight; [HideInInspector] public GameObject [] lift; // Use this for initialization void Start () { liftHeight = -3; } // Update is called once per frame void Up...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class flashdamage : MonoBehaviour { SpriteRenderer spriteR; Color notsoRed = new Color(1,0.5f,0.5f,1); Color[] flashbetween = { Color.white,Color.white }; void Start() { spriteR = GetComponent<Sprit...
using System; using System.Linq; namespace NumericProblems { public class Gray { public static int Grayencode(int g) { return g ^ (g >> 1); } public static int Graydecode(int gray) { int bin; for (bin = 0; gray > 0; gray >>= 1) { bin ^= gray; } return bin; } public void Test() ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Text; using System.Threading.Tasks; namespace GardenControlCore.Models { public class AppSetting { public int AppSettingId { get; set; } [Required] ...
using System; using System.Collections.Generic; using Newtonsoft.Json; using System.Drawing; namespace Hakase.Uchuu { public class TileSet { private string surfaceName; [JsonProperty("surface")] public string SurfaceName { get { return s...
using System; using Utilities; namespace EddiEvents { [PublicAPI] public class MissionRedirectedEvent : Event { public const string NAME = "Mission redirected"; public const string DESCRIPTION = "Triggered when a mission is redirected"; public const string SAMPLE = "{ \"timestamp\":...
using System; namespace Spool.Harlowe { partial class BuiltInMacros { public void Set(params VariableToValue[] setters) { foreach (var s in setters) { s.Variable.Set(Context, s.Value); } } public void Put(params VariableToValue[] setters) ...
using Telegram.Bot; using Telegram.Bot.Args; namespace TelegramBot { /// <summary> /// Класс отвечает за работу телеграмм-бота на верхнем уровне /// </summary> public class BotWorker { private ITelegramBotClient botClient; private BotMessageLogic logic; /// <summary> ...
using System; using System.IO; using System.Linq; using System.Collections.Generic; using CoreMedia; using UIKit; using AVFoundation; using CoreFoundation; using Foundation; using CoreLocation; using CoreGraphics; using Photos; using CoreVideo; namespace AVMetadataRecordPlay.Camera { public partial class CameraVi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model { public class Compra { public String codigo { get; set; } public String fornecedor { get; set; } public Int64 totalDeProdutos { get; set; } public String tipoDeProduto { ...
using System.Diagnostics.CodeAnalysis; namespace System.ComponentModel.DataAnnotations { /// <summary> /// Sets the display column, the sort column, and the sort order for when a table is used as a parent table in FK relationships. /// </summary> [AttributeUsage(AttributeTargets.Class, Inherite...
using System; using System.Collections; using System.Data; using System.Text; using System.Web.UI.WebControls; using HTB.Database; using HTB.Database.HTB.StoredProcs; using HTBUtilities; using System.Web.UI; namespace HTB.v2.intranetx.aktenint { public partial class SetAktGebiete : Page { private read...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using FastFood.Models; namespace FastFood.Controllers { public class AdminPhieuNhapController : Controller { FastFooddb db = new FastFooddb(); // GET: AdminPhieuNhap public Action...
namespace GucciBazaar.Models { public enum StateTypes { Pending = 1, Approved = 2, Rejected = 3 } }
using System; using ReactMusicStore.Core.Domain.Interfaces.Specification; namespace ReactMusicStore.Core.Domain.Entities.Specifications.OrderSpecs { public class OrderCountryIsRequiredSpec : ISpecification<Order> { public bool IsSatisfiedBy(Order order) { return !String.IsNullOrEmp...
using Newtonsoft.Json; using System; using System.IO; namespace EasySave.Helpers.Files { /// <summary> /// Manage Json file interactions. /// </summary> public static class JsonHelper { /// <summary> /// Write a Json file. /// </summary> /// <param name="data">Data ...
using System; namespace NewFeatures._7_0 { public class LocalFunctions { } //old fashion declaring local function public class EquationSolverOldFashion { public static Tuple<double, double> SolveQuadratic(double a, double b, double c) { //b*b - 4 * a * c ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using AxisPosCore; using AxisPosCore.Common; using KartObjects; namespace AxisPosCore { /// <summary> /// Загрузчик справочников и репликатор чеков /// </summary> /// <remarks> /// Наряду с загрузкой справочников...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; namespace LP { public class RestartLevel : MonoBehaviour { public GameObject deathScreen; public float delay = 0f; public void Start() { deathScreen.SetA...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using WebApplication2.Models; using Google.Contacts; using Google.GData.Contacts; using Google.GData.Client; using Google.GData.Extensions; namesp...
using FSDP.DATA.EF.Repositories; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FSDP.DATA.EF { public class UnitOfWork { public FSDPEntities1 context = new FSDPEntities1(); private CoursesRespository _coursesRepos...
/////////////////////////////////////////////////////////// // Patient.cs // Implementation of the Class Patient // Generated by Enterprise Architect // Created on: 25-6月-2013 14:19:18 // Original author: Winger /////////////////////////////////////////////////////////// using System; using Hospit...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using CAPCO.Infrastructure.Domain; namespace CAPCO.Models { public class ProductSearchCriteria { public ProductSearchCriteria() { AvailableGroups = new List<ProductGroup>(); ...
using Newtonsoft.Json; using Newtonsoft.Json.Linq; using System; using System.Drawing; // THIS ENTIRE CLASS WAS YOINKED FROM PLAYERCOMPANION namespace DumpsterDiving { /// <summary> /// Serializes and Deserializes <see cref="Color"/>. /// </summary> internal class ColorConverter : JsonConverter<Color>...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using BusinessLayer.Models; using BusinessLayer.Services; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Contacts.Controllers { public class HomeController : Controller { privat...
using System; using System.Collections.Generic; using System.Text; namespace lsc.Model.Enume { /// <summary> /// 客户来源 /// </summary> public enum CustSource { /// <summary> /// 客户来电 /// </summary> CustTelephone=1, /// <summary> /// 主动挖掘 /// </...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class GameMenu : MonoBehaviour { public void PlayGame(string playGameLevel) { Application.LoadLevel(playGameLevel); } public void ExplainGame(string playGameLeve...
using BS; using UnityEngine; namespace FireBall { class EffectBurn : EffectData { //public ActionBurn action; public override void Init() { base.Init(); // To be done. } } }
using System.Collections.Generic; using Microsoft.Xna.Framework; namespace SimpleSprinkler { /// <summary>The API which provides access to Simple Sprinkler for other mods.</summary> public interface ISimplerSprinklerApi { /// <summary>Get the relative tile coverage for supported sprinkler IDs (add...
using System.IO; using System.Linq; using System.Xml.Linq; using MassDefect; using Newtonsoft.Json; namespace ExportData { class RunExport { private const string XmlFile = "../../../../datasets/anomalies.xml"; private const string AnomalyJson = "../../../../datasets/persons.json"; priv...
using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using Projeto.Domain.Models; using System; using System.Collections.Generic; using System.Text; namespace Projeto.Infra.Data.Mappings { public class TurmaMap : IEntityTypeConfiguration<Turma> { public void Conf...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace webApp.Models { public class LoginViewModels { [Required] //[EmailAddress] [Display(Name = "Cuenta de correo")] public String correo { get...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace OgrenciTakip.Models.Personeller { public class Employee { public int PersonelId { get; set; } public string AdiveSoyadi { get; set; } public DateTime DogumTarih...
using UnityEngine; namespace UnityAtoms.BaseAtoms { /// <summary> /// Event of type `Collider`. Inherits from `AtomEvent&lt;Collider&gt;`. /// </summary> [EditorIcon("atom-icon-cherry")] [CreateAssetMenu(menuName = "Unity Atoms/Events/Collider", fileName = "ColliderEvent")] public sealed class ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using rody_sys.Areas.adminPanel.Models; using rody_sys.Areas.adminPanel.Controllers; using System.Data.Entity; using System.Threading; using System.Globalization; using System.Data; namespace rody_sys.Areas.admi...