text
stringlengths
13
6.01M
using System; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Extensions; using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts; using Newtonsoft.Json.Linq; using OrchardCore.Html.Models; namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts { #pragma warning disable S1481 // need...
using System.Collections; using System.Collections.Generic; using UnityEngine.EventSystems; using UnityEngine; public class SelectCharacter : MonoBehaviour { public CircleNPC circleNPC; public Color playerCircleColor; public Color npcCircleColor; public Color lootCircleColor; public Color enemyCircleColor; [Ser...
#region copyright // ****************************************************************** // Copyright (c) Microsoft. All rights reserved. // This code is licensed under the MIT License (MIT). // THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, // INCLUDING BUT NOT LIMITED TO THE WARRANTIE...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.Serialization; using System.Text; using System.Threading.Tasks; namespace ISE.SM.Common.Message { [DataContract] public class Claim { public Claim() { } [DataMember] public...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Steganography { public interface ISteganography<Tmsg, Tcontent> { Tmsg Hide(Tcontent Content, Tmsg OriginalMsg); Tcontent Find(Tmsg ModifiedMsg); } }
using System.Collections.Generic; using MySql.Data.MySqlClient; using System; namespace RestaurantList.Models { public class Restaurant { private int _id; private string _name; private int _cuisine_id; private string _address; private int _rating; private string ...
using System; using System.Collections.Generic; using System.Text; using FrameOS.Commands; namespace FrameOS.Systems.CommandSystem { public static class CommandSystem { //public static Dictionary<string, Func<bool>> commands = new Dictionary<string, Func<bool>> { {"Help", Help } }; //public s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Telerik.Web.Mvc; using com.Sconit.Utility; using com.Sconit.Web.Models; using com.Sconit.Entity.SCM; using com.Sconit.Service; using com.Sconit.Entity.INP; using com.Sconit.Entity.SYS; using com.Sconit.Util...
using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; public class GameController : MonoBehaviour { private int seconds; private int[,] papersOrder; private int myOrder; private int actualPaper; private int minutes; private bool inGame; public...
using System; using System.Collections.Generic; using MVP.Base.BaseUserControl; using MVP.Base.Common; using MVP.Sample.Web.IViews; using MVP.Sample.Web.Presenters; namespace MVP.Sample.Web.UserControls { public partial class DependencyUC1 : BaseUserControl<DependencyUC1Presenter>, IDependencyUC1 { ...
using System; using System.Collections.Generic; using System.Windows; using System.Windows.Controls; using System.Windows.Media.Imaging; using MahApps.Metro.Controls; using MinecraftToolsBox; using MinecraftToolsBox.Commands; using MinecraftToolsBoxSDK; using MTB.Commands; namespace CommandsGenerator { public cla...
using System.Collections.Generic; namespace Alabo.Framework.Reports.Dtos { /// <summary> /// 输入报表表格格式 /// </summary> public class CountTableOutput { /// <summary> /// 日期格式 /// 格式:2019-6-26 /// </summary> public string Date { get; set; } //...
using System.Threading.Tasks; namespace TestableSample2.App { internal class Program { private static async Task Main(string[] args) { await MainFlow.Run(); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace NotSoSmartSaverAPI.DTO.IncomeDTO { public class ModifyIncomeDTO { public string incomeId { get; set; } public string userId { get; set; } public string incomeName { get; set; } ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Runtime.InteropServices; using System.Security.Cryptography; using System.Text; using System.Windows.Forms; using static Virus.RegHelpers; using static Virus.Form2; using System.Linq; namespace Virus {...
class Dinamicos { public void Executar() { object objeto = 1; //objeto = objeto + 1; erro dynamic dinamico = 1; dinamico = dinamico + 1; System.Console.WriteLine($"dinamico: {dinamico}\n"); dynamic pessoa1 = new { nome = "Matheus", sobrenome = "Morcinek" }; ...
using gView.Framework.Carto; using gView.Framework.Data; using gView.Framework.Geometry; using gView.Framework.system; using gView.Interoperability.GeoServices.Rest.Reflection; using Newtonsoft.Json; namespace gView.Interoperability.GeoServices.Rest.Json.Request { public class JsonIdentify { public Js...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAPShared; namespace IRAP.Entities.MDM { public class FailureModeByWorkUnit { public FailureModeByWorkUnit() { Qty = 0; } /// <summary> /// 序号 ...
using Abhs.Model.MonitorMiddle; using Abhs.Model.ViewModel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Application.IService.Business { public interface IKeepLiveService { List<StudentNotice> StudentHea...
namespace KRFTemplateApi.Infrastructure.Database.Context { using KRFTemplateApi.Domain.Database.Sample; using KRFTemplateApi.Infrastructure.Database.Configuration; using KRFTemplateApi.Infrastructure.Database.DataSeed; using Microsoft.EntityFrameworkCore; public class SampleDBContext : DbContext ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SOFT152_Assignment { class Year { private string year; private string yearDesc; private Month[] monthInfo; public Year(string theYear, string theYearDe...
using System.Drawing; public class Animation //动作类 { public static long RATE = 100; //作为动画的基准速,单位为毫秒 public string bitmap_path; //动画路径 public Bitmap bitmap; //动画图像 public int row = 2; ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; namespace MatchMaking.Models { public class Server { [Key] public string ServerId { get; set; } public string RemoteEndpoing { get; set; } public int ServerCapacity { get; set; } public int F...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Курсач.Models; using System.Data.Entity; namespace Курсач.Controllers { public class DriverController : Controller { ApplicationDbContext db = new ApplicationDbContext(); private obj...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using BPMInterfaceToolkit; using System.Threading; using BPMInterfaceBLL; namespace ImportVendorPaymentPeriodData { public partia...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace ConsoleApplication1sdfh { public class BinaryTree { public long ? Data { get; private set; } public BinaryTree Left { get; set; ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Requests { public class CloudApplicationDetailRetrieve { public string applicationId { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Dependen...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using GMap.NET; using GMap.NET.MapProviders; namespace GreatMapsDemo { class Program { static void Main(string[] args) { Console.WriteLine("Hello World!"); var center_lat = ...
using Algorithms.Lib.Interfaces; using System; using System.Collections.Generic; using System.Linq; namespace Algorithms.Lib.Implementations.Pairs { class WeighedPairsGraph : IWeighedPairsGraph { public WeighedPairsGraph(IEnumerable<IPairNode> nodeXs, IEnumerable<IPairNode> nodeYs) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.matrix_problems { class Matrix_Column_Rows_0 { // Algorithm 1: O(m+n) space public static int[,] MakeRowColZero1(int[,] mat) { // ...
#region Licence /* MIT License - Copyright (c) 2019-2020 Ultz Limited - Copyright (c) 2021- .NET Foundation and Contributors Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, ...
using System; using System.Collections.Generic; using System.Text; using Nomad.Core; namespace Vortex.Pooler.Utility { public abstract class BasePooler : IPooler { public int StrideRow { get; set; } public int StrideCol { get; set; } public int PadSizeRow { get; set; } public i...
#version 430 core layout(local_size_x = 1024, local_size_y = 1) in; // // global TFO data in global space layout(std430, binding = 0) buffer feedbackBuffer { vec4 interleavedData []; }; uniform mat4 inversePose; uniform vec4 camPam; // cx, cy, fx, fy uniform vec2 imSize; uniform float maxDepth; uniform int time...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CSharp_Tutorial { class Program { //string name = "Temidayo"; static void Main(string[] args) { Program p = new Program(); //COMMENTS ...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using WebAPITest.Models; namespace WebAPITest.Services { public interface IProduct { //CRUD Services IEnumerable<Product> Get(); Product Get(int id); void Post([FromBody]Product product); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ET.Main { class ModuleFileTreeNode : ModuleTreeNode { public override string TreeNodeName { get; set; } public override bool CanContainSubNodes => false; public override object Icon ...
using UnityEngine; namespace UnityAtoms.MonoHooks { /// <summary> /// Mono Hook for [`OnTriggerEnter`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter.html), [`OnTriggerExit`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit.html) and [`OnTriggerStay`](https://docs.uni...
using TheForest.Tools; using TheForest.Utils; using UnityEngine; namespace ChampionsOfForest.ExpSources { public class ExpEvents { public static void Initialize() { EventRegistry.Player.Subscribe(TfEvent.CutTree, OnTreeCut); EventRegistry.Animal.Subscribe(TfEvent.Kille...
using Microsoft.AspNet.Identity; using Microsoft.AspNet.Identity.Owin; using NLog; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using CTCI.Models; namespace CTCI.Controllers { public class MachineAssignModel { //public String MachineID { ge...
using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.Filters; using OrchardCore.ResourceManagement; namespace DFC.ServiceTaxonomy.PageLocation.Filters { public class ResourceInjectionFilter : IAsyncResultFilter { private readonly IResourceManager _resourceManage...
namespace DFC.ServiceTaxonomy.PageLocation.Models { public class PageLocationPartCloneResult { public PageLocationPartCloneResult(string urlName, string fullUrl) { UrlName = urlName; FullUrl = fullUrl; } public string UrlName { get; } public stri...
using Microsoft.AspNetCore; using Microsoft.AspNetCore.Hosting; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.Configuration.Memory; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Options; using Com.Colin.Core.Repositories; using System; using System.Collections.Generi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using VRTK; public class FishFollowTransform : VRTK_TransformFollow { private void Start() { transformToFollow = FishyManager.Instance.SpawnPos.transform; transformToChange = transform.transform; gameObjec...
using System.Collections.Generic; using FluentAssertions; namespace Algorithms.LeetCode { public class MapSum { private TrieNode _root; public MapSum() { _root = new TrieNode(); } public void Insert(string key, int val) { var cur = _root...
using KissLog; using Microsoft.AspNetCore.Http; using System; using System.Net; using System.Threading.Tasks; namespace RSS.WebApi.Extensions { public class ExceptionMiddleware { private readonly RequestDelegate _next; private readonly ILogger _logger; public ExceptionMiddleware(Reque...
 /* 作者: 盛世海 * 创建时间: 2012/7/20 17:08:04 * */ using System; using System.Collections.Generic; using System.Linq; using System.Text; using MODEL; using Newtonsoft.Json; using System.Web; using MODEL.ViewModel; namespace MODEL.WeChat { public partial class WeChatMenus : VIEW_YX_weiXinMenus_P { ...
 using System.Collections.Generic; using System.Linq; using UnityEngine; using XboxCtrlrInput; public class Tower : MonoBehaviour { private int _totalHeight; // public Spawner blockSpawner; public TowerGridSlot[,] gridCells; public Block[,] glueBlockMatrix; //public Block[,] blockMatrix; publi...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using VPackage.Network; namespace DmxController.Common.Network { public class NetworkHandler { #region Singleton private static NetworkHandler current; public static Net...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using System.Data.SqlClient; using System.Configuration; using System.Data; namespace iBuyCL { public static class Library { //Create a log method (WriteErrorLog) to log...
using System.ComponentModel; namespace TestGr4d3.UI.ViewModels.CalificacionVM { public class CalificacionVMIndex { public int Id { get; set; } [DisplayName("Descripción")] public string Descripcion { get; set; } public string Feedback { get; set; } } }
using PatientService.DTO; using PatientService.Model; using PatientService.Model.Memento; namespace PatientService.Mapper { public static class ExaminationMapper { public static ExaminationDTO ToExaminationDTO(this Examination examination) { ExaminationMemento memento = examination...
using System.Collections.Generic; using BudgetHelper.DataTypes; namespace BudgetHelper.Parsers { public interface IRawTransactionProvider { IEnumerable<RawTransaction> GetRawTransactions(); } }
using System; using System.Collections.Generic; namespace FileCrypter { class CryptionClass : IEnDecrypter { public delegate void ProgressChangedEventHandler(object sender, EventArgs e); public delegate void ProgressStartedEventHandler(object sender, EventArgs e); public delegate void ...
using System.Web; using System.Web.Optimization; namespace MyTouristic { public class BundleConfig { // For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725 public static void RegisterBundles(BundleCollection bundles) { bundles.Add(new Scrip...
using System.Collections; using System.Windows; namespace Crystal.Plot2D.DataSources { public sealed class RawPointEnumerator : IPointEnumerator { public IEnumerator Enumerator { get; } public RawPointEnumerator(RawDataSource dataSource) => Enumerator = dataSource.Data.GetEnumerator(); public bool M...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static System.Math; namespace Tema1 { public class Comenzi { private string denumire { get; set; } = "Ipad Mini"; public string tip { get; set; } public int pret { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ProjectileControler : MonoBehaviour { public float bulletSpeed; Rigidbody2D myRGB; void Awake() { myRGB = GetComponent<Rigidbody2D>(); if (transform.localRotation.z > 0) myRGB.AddForc...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pick : MonoBehaviour { private Character character; private void Awake() { character = FindObjectOfType<Character>(); } private void OnTriggerEnter2D(Collider2D other) { if (other.gameO...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName="Zomz/AI/Action/Chase",fileName="Action_Chase_New")] public class ChaseAction : Action { GameObject _player; void OnEnable() { _player = GameObject.FindWithTag ("Player"); } public override void Act(AISt...
public class CellState { public readonly CellData data; public readonly CellBehavior behavior; public Rotation rotation; public CellState(CellData data, CellBehavior behavior, Rotation rotation) { this.data = data; this.behavior = behavior; this.rotation = rotation; } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using DBDiff.Schema.SQLServer.Generates.Options; using DBDiff.Schema.SQLServer.Generates.Model; using System.Data.SqlClient; namespace DBDiff.Schema.SQLServer.Generates.Generates { public class GenerateUsers { privat...
namespace PhonebookUpgrade { using System; using System.Collections.Generic; using System.Linq; public class StartUp { public static void Main() { var inputLine = Console.ReadLine(); var phoneBook = new SortedDictionary<string, string>(); while...
using System; using System.Windows; using System.Windows.Input; using System.Windows.Controls; using _5tg_at_mediaPlayer_desktop.FM; using _5tg_at_mediaPlayer_desktop.Popup; using _5tg_at_mediaPlayer_desktop.connection; namespace _5tg_at_mediaPlayer_desktop { /// <summary> /// Interaction logic for MainWindow...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Dynamic_Programming { /// <summary> /// Given an array of values and each index having a ballon /// When a balloon is burst at index we get the points arr[index-1...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml; using System.Diagnostics; using System.IO; using IRAP.Global; namespace IRAPGeneralGateway.Entities { public class TRegistClients { private static TRegistClients _instance = null; ...
namespace BDTest.NetCore.Razor.ReportMiddleware.Models; public class Pager<T> { public T[] AllItems { get; } public Pager(T[] allItems, string currentPageString) : this(allItems, currentPageString, 25, int.MaxValue) { } public Pager(T[] allItems, string currentPageString, int pag...
namespace SmartHome.Abstract { public abstract class Response<T> where T : class { //public bool Success { get; set; } public T data { get; set; } // public string Error { get; set; } } }
namespace ChallengeTechAndSolve.DataAccess.Repositories { using ChallengeTechAndSolve.DataAccess.Contracts; using ChallengeTechAndSolve.DataAccess.Contracts.Entities; using ChallengeTechAndSolve.DataAccess.Contracts.IRepositories; using Microsoft.EntityFrameworkCore; using System.Collections.Generi...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMove : View { const float grivaty = 9.8f; const float m_moveSpeed = 13; const float m_jumpValue = 5; const float m_maxSpeed = 40; const float m_speedAddDis = 200; const float m_speed...
using System; using System.Collections.Generic; using System.Linq; using System.Data; using CotizacionesApp.Models; using CotizacionesApp.DAL.Interfaces; namespace CotizacionesApp.DAL { public class MonedaRepository : IMonedaRepository, IDisposable { private CotizacionContext context; public ...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Extensions.DependencyInjection; using RockPaperScissors.Enums; using RockPaperScissors.Players; using RockPaperScissors.Utilities; namespace RockPaperScissors { #pragma warning disable S1118 // Utility classes should not have public co...
using System; using System.Collections.Generic; using System.Net.Http; using EventFeed.Consumer.EventFeed; using EventFeed.Consumer.Events; using EventFeed.Consumer.Hubs; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensi...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Configuration; namespace CarShed { public partial class Home : System.Web.UI.Page { //Connection o...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class playerB : MonoBehaviour { [SerializeField] public float vel; public Vector3 drift; public bool started = false; public float life; public float rotationAngle; private Rigidbody2D rb; ...
using System; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using SwordAndFather.Data; using SwordAndFather.Models; using SwordAndFather.Validators; namespace SwordAndFather.Controllers { [Produces("application/json")] [Route("api/[controller...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.RawMaterial { /// <summary> /// 原料大类 /// </summary> public class E_RawMaterials { private int _id; private string _typename; private string _b...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class ManageScene : MonoBehaviour { public static ManageScene instance = null; public int currentWarpNumber; public GameObject player; public GameObject[] warpTriggerArray; void...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Step_115 { class More { public int Change(int value , int valueOne = 0) { //public Nullable<int> opt; //public int? valueOne = null; ...
using System; using Microsoft.AspNetCore.Mvc.Filters; namespace CYJ.Base.Service.Http.Filters { public class BaseResourceFilterAttribute : Attribute, IResourceFilter { public void OnResourceExecuting(ResourceExecutingContext context) { } public void OnResourceExecuted(Resource...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; namespace AxiPos.Misc { public partial class TouchInputControl : UserControl { public TouchInputControl() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; public partial class servertest : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { int intCols = 3; int intRows = 4; Ta...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace Foundry.Domain { public static class SubjectType { public static readonly string Project = "Project"; public static readonly string User = "User"; } }
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; // For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860 namespace WebCore.Web...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Use the input vectors generated in Player controller to tilt /// Forward backward input rotates the x axis, left and right rotates z /// </summary> public class TiltModel : MonoBehaviour { //PlayerController priva...
using System; using System.Collections.Generic; using System.Linq; using System.Security.Policy; using NUnit.Framework; namespace GenRepo.Tests { [TestFixture] public class DynamicFilterTest { private IQueryable<TestItem> _testItems; [SetUp] public void Setup() { ...
namespace Sentry.Testing; public class CallbackHttpClientHandler : HttpClientHandler { private readonly Func<HttpRequestMessage, Task> _asyncMessageCallback; public CallbackHttpClientHandler(Func<HttpRequestMessage, Task> asyncMessageCallback) => _asyncMessageCallback = asyncMessageCallback; protected ov...
using DotNetCoreIdentity.Domain.PostTypes; using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace DotNetCoreIdentity.Domain.BlogEntries { public class Post : Entity<Guid> { public string Title { get; set; } public string...
namespace FancyScrollView { public enum Alignment { Head, Center, Tail, } }
namespace Restaurants.WebApi { public class ResponseData { public ResponseData(object obj) { Data = obj; } public object Data { get; set; } } }
using Microsoft.Reporting.WinForms; using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.Configuration; using ReportApp.SITAams; using System.Xml...
using Bucket_Opdracht_Version2.Interfaces; using Bucket_Opdracht_Version2.Models; using Bucket_Opdracht_Version2.ModelStructures; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime; using System.Text; namespace Bucket_Opdracht_Version2.DAL { public...
using Microsoft.Owin; using Owin; [assembly: OwinStartupAttribute(typeof(GabayManageSite.Startup))] namespace GabayManageSite { public partial class Startup { public void Configuration(IAppBuilder app) { ConfigureAuth(app); } } }
using HelloWorldWeb; using Microsoft.AspNetCore.SignalR; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HelloWorldWebApp.Services { public class BroadcastService : IBroadcastService { private readonly IHubContext<MessageHub> messageHub; ...
using System.Threading.Tasks; using SFA.DAS.CommitmentsV2.Types; using SFA.DAS.ProviderCommitments.Web.Models; namespace SFA.DAS.ProviderCommitments.Web.Mappers { public interface ISelectDeliveryModelMapperHelper { Task<SelectDeliveryModelViewModel> Map(long providerId, string courseCode, long? accoun...
using System; using System.Linq; using System.Web.Mvc; using Petanque.Model.Competitions; using Petanque.Model.Teams; using Petanque.Web.Models; namespace Petanque.Web.Controllers { public class TeamController : BaseController { private readonly TeamService _teamService; public T...
using System; using System.Collections.Generic; using Models.Towers; namespace Models { public static class FieldItemsLibrary { private static readonly Dictionary<ItemType, IItem> MapByType; public static readonly RockModel Rock; public static readonly TinnyTowerModel TinyTower; ...
namespace TripDestination.Web.MVC.ViewModels.Shared { using System.Collections.Generic; public class NavigationViewModel { public IEnumerable<PageViewModel> Pages { get; set; } public string CurrentUsername { get; set; } public string CurrentUserFullName { get; set; } pu...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using System.Web.Http.ModelBinding; using System.Web.Http.OData; using System.Web.Http.OData.Query; using System.Web.Http.OData.Routing; us...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using VRTK; public static class GlobalVariables { public const string introScene = "1_Intro"; public const string mainMenuScene = "2_MainMenu"; public const string inGameScene = "3_InGame"; } public e...