text stringlengths 13 6.01M |
|---|
using System;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.GraphSync.Extensions;
using DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Interfaces.Contexts;
using Newtonsoft.Json.Linq;
using OrchardCore.Html.Models;
namespace DFC.ServiceTaxonomy.GraphSync.GraphSyncers.Parts
{
#pragma warning disable S1481 // need... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine.EventSystems;
using UnityEngine;
public class SelectCharacter : MonoBehaviour
{
public CircleNPC circleNPC;
public Color playerCircleColor;
public Color npcCircleColor;
public Color lootCircleColor;
public Color enemyCircleColor;
[Ser... |
#region copyright
// ******************************************************************
// Copyright (c) Microsoft. All rights reserved.
// This code is licensed under the MIT License (MIT).
// THE CODE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
// INCLUDING BUT NOT LIMITED TO THE WARRANTIE... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace ISE.SM.Common.Message
{
[DataContract]
public class Claim
{
public Claim()
{
}
[DataMember]
public... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Steganography
{
public interface ISteganography<Tmsg, Tcontent>
{
Tmsg Hide(Tcontent Content, Tmsg OriginalMsg);
Tcontent Find(Tmsg ModifiedMsg);
}
}
|
using System.Collections.Generic;
using MySql.Data.MySqlClient;
using System;
namespace RestaurantList.Models
{
public class Restaurant
{
private int _id;
private string _name;
private int _cuisine_id;
private string _address;
private int _rating;
private string ... |
using System;
using System.Collections.Generic;
using System.Text;
using FrameOS.Commands;
namespace FrameOS.Systems.CommandSystem
{
public static class CommandSystem
{
//public static Dictionary<string, Func<bool>> commands = new Dictionary<string, Func<bool>> { {"Help", Help } };
//public s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Telerik.Web.Mvc;
using com.Sconit.Utility;
using com.Sconit.Web.Models;
using com.Sconit.Entity.SCM;
using com.Sconit.Service;
using com.Sconit.Entity.INP;
using com.Sconit.Entity.SYS;
using com.Sconit.Util... |
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
public class GameController : MonoBehaviour
{
private int seconds;
private int[,] papersOrder;
private int myOrder;
private int actualPaper;
private int minutes;
private bool inGame;
public... |
using System;
using System.Collections.Generic;
using MVP.Base.BaseUserControl;
using MVP.Base.Common;
using MVP.Sample.Web.IViews;
using MVP.Sample.Web.Presenters;
namespace MVP.Sample.Web.UserControls
{
public partial class DependencyUC1 : BaseUserControl<DependencyUC1Presenter>, IDependencyUC1
{
... |
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media.Imaging;
using MahApps.Metro.Controls;
using MinecraftToolsBox;
using MinecraftToolsBox.Commands;
using MinecraftToolsBoxSDK;
using MTB.Commands;
namespace CommandsGenerator
{
public cla... |
using System.Collections.Generic;
namespace Alabo.Framework.Reports.Dtos {
/// <summary>
/// 输入报表表格格式
/// </summary>
public class CountTableOutput {
/// <summary>
/// 日期格式
/// 格式:2019-6-26
/// </summary>
public string Date { get; set; }
//... |
using System.Threading.Tasks;
namespace TestableSample2.App
{
internal class Program
{
private static async Task Main(string[] args)
{
await MainFlow.Run();
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace NotSoSmartSaverAPI.DTO.IncomeDTO
{
public class ModifyIncomeDTO
{
public string incomeId { get; set; }
public string userId { get; set; }
public string incomeName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Runtime.InteropServices;
using System.Security.Cryptography;
using System.Text;
using System.Windows.Forms;
using static Virus.RegHelpers;
using static Virus.Form2;
using System.Linq;
namespace Virus
{... |
class Dinamicos
{
public void Executar()
{
object objeto = 1;
//objeto = objeto + 1; erro
dynamic dinamico = 1;
dinamico = dinamico + 1;
System.Console.WriteLine($"dinamico: {dinamico}\n");
dynamic pessoa1 = new { nome = "Matheus", sobrenome = "Morcinek" };
... |
using gView.Framework.Carto;
using gView.Framework.Data;
using gView.Framework.Geometry;
using gView.Framework.system;
using gView.Interoperability.GeoServices.Rest.Reflection;
using Newtonsoft.Json;
namespace gView.Interoperability.GeoServices.Rest.Json.Request
{
public class JsonIdentify
{
public Js... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IRAPShared;
namespace IRAP.Entities.MDM
{
public class FailureModeByWorkUnit
{
public FailureModeByWorkUnit()
{
Qty = 0;
}
/// <summary>
/// 序号
... |
using Abhs.Model.MonitorMiddle;
using Abhs.Model.ViewModel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Abhs.Application.IService.Business
{
public interface IKeepLiveService
{
List<StudentNotice> StudentHea... |
namespace KRFTemplateApi.Infrastructure.Database.Context
{
using KRFTemplateApi.Domain.Database.Sample;
using KRFTemplateApi.Infrastructure.Database.Configuration;
using KRFTemplateApi.Infrastructure.Database.DataSeed;
using Microsoft.EntityFrameworkCore;
public class SampleDBContext : DbContext
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SOFT152_Assignment
{
class Year
{
private string year;
private string yearDesc;
private Month[] monthInfo;
public Year(string theYear, string theYearDe... |
using System.Drawing;
public class Animation //动作类
{
public static long RATE = 100; //作为动画的基准速,单位为毫秒
public string bitmap_path; //动画路径
public Bitmap bitmap; //动画图像
public int row = 2; ... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
namespace MatchMaking.Models
{
public class Server
{
[Key]
public string ServerId { get; set; }
public string RemoteEndpoing { get; set; }
public int ServerCapacity { get; set; }
public int F... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Курсач.Models;
using System.Data.Entity;
namespace Курсач.Controllers
{
public class DriverController : Controller
{
ApplicationDbContext db = new ApplicationDbContext();
private obj... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using BPMInterfaceToolkit;
using System.Threading;
using BPMInterfaceBLL;
namespace ImportVendorPaymentPeriodData
{
public partia... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace ConsoleApplication1sdfh {
public class BinaryTree {
public long ? Data {
get;
private set;
}
public BinaryTree Left {
get;
set;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Requests
{
public class CloudApplicationDetailRetrieve
{
public string applicationId { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Dependen... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using GMap.NET;
using GMap.NET.MapProviders;
namespace GreatMapsDemo
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Hello World!");
var center_lat = ... |
using Algorithms.Lib.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Algorithms.Lib.Implementations.Pairs
{
class WeighedPairsGraph : IWeighedPairsGraph
{
public WeighedPairsGraph(IEnumerable<IPairNode> nodeXs, IEnumerable<IPairNode> nodeYs)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.matrix_problems
{
class Matrix_Column_Rows_0
{
// Algorithm 1: O(m+n) space
public static int[,] MakeRowColZero1(int[,] mat)
{
// ... |
#region Licence
/*
MIT License
- Copyright (c) 2019-2020 Ultz Limited
- Copyright (c) 2021- .NET Foundation and Contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, ... |
using System;
using System.Collections.Generic;
using System.Text;
using Nomad.Core;
namespace Vortex.Pooler.Utility
{
public abstract class BasePooler : IPooler
{
public int StrideRow { get; set; }
public int StrideCol { get; set; }
public int PadSizeRow { get; set; }
public i... |
#version 430 core
layout(local_size_x = 1024, local_size_y = 1) in; //
// global TFO data in global space
layout(std430, binding = 0) buffer feedbackBuffer
{
vec4 interleavedData [];
};
uniform mat4 inversePose;
uniform vec4 camPam; // cx, cy, fx, fy
uniform vec2 imSize;
uniform float maxDepth;
uniform int time... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CSharp_Tutorial
{
class Program
{
//string name = "Temidayo";
static void Main(string[] args)
{
Program p = new Program();
//COMMENTS
... |
using System;
using System.Collections.Generic;
using Microsoft.AspNetCore.Mvc;
using WebAPITest.Models;
namespace WebAPITest.Services
{
public interface IProduct
{
//CRUD Services
IEnumerable<Product> Get();
Product Get(int id);
void Post([FromBody]Product product);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ET.Main
{
class ModuleFileTreeNode : ModuleTreeNode
{
public override string TreeNodeName { get; set; }
public override bool CanContainSubNodes => false;
public override object Icon
... |
using UnityEngine;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Mono Hook for [`OnTriggerEnter`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerEnter.html), [`OnTriggerExit`](https://docs.unity3d.com/ScriptReference/MonoBehaviour.OnTriggerExit.html) and [`OnTriggerStay`](https://docs.uni... |
using TheForest.Tools;
using TheForest.Utils;
using UnityEngine;
namespace ChampionsOfForest.ExpSources
{
public class ExpEvents
{
public static void Initialize()
{
EventRegistry.Player.Subscribe(TfEvent.CutTree, OnTreeCut);
EventRegistry.Animal.Subscribe(TfEvent.Kille... |
using Microsoft.AspNet.Identity;
using Microsoft.AspNet.Identity.Owin;
using NLog;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using CTCI.Models;
namespace CTCI.Controllers
{
public class MachineAssignModel
{
//public String MachineID { ge... |
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.Filters;
using OrchardCore.ResourceManagement;
namespace DFC.ServiceTaxonomy.PageLocation.Filters
{
public class ResourceInjectionFilter : IAsyncResultFilter
{
private readonly IResourceManager _resourceManage... |
namespace DFC.ServiceTaxonomy.PageLocation.Models
{
public class PageLocationPartCloneResult
{
public PageLocationPartCloneResult(string urlName, string fullUrl)
{
UrlName = urlName;
FullUrl = fullUrl;
}
public string UrlName { get; }
public stri... |
using Microsoft.AspNetCore;
using Microsoft.AspNetCore.Hosting;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.Configuration.Memory;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
using Com.Colin.Core.Repositories;
using System;
using System.Collections.Generi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using VRTK;
public class FishFollowTransform : VRTK_TransformFollow {
private void Start()
{
transformToFollow = FishyManager.Instance.SpawnPos.transform;
transformToChange = transform.transform;
gameObjec... |
using System.Collections.Generic;
using FluentAssertions;
namespace Algorithms.LeetCode
{
public class MapSum
{
private TrieNode _root;
public MapSum()
{
_root = new TrieNode();
}
public void Insert(string key, int val)
{
var cur = _root... |
using KissLog;
using Microsoft.AspNetCore.Http;
using System;
using System.Net;
using System.Threading.Tasks;
namespace RSS.WebApi.Extensions
{
public class ExceptionMiddleware
{
private readonly RequestDelegate _next;
private readonly ILogger _logger;
public ExceptionMiddleware(Reque... |
/* 作者: 盛世海
* 创建时间: 2012/7/20 17:08:04
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MODEL;
using Newtonsoft.Json;
using System.Web;
using MODEL.ViewModel;
namespace MODEL.WeChat
{
public partial class WeChatMenus : VIEW_YX_weiXinMenus_P
{
... |
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using XboxCtrlrInput;
public class Tower : MonoBehaviour
{
private int _totalHeight;
// public Spawner blockSpawner;
public TowerGridSlot[,] gridCells;
public Block[,] glueBlockMatrix;
//public Block[,] blockMatrix;
publi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VPackage.Network;
namespace DmxController.Common.Network
{
public class NetworkHandler
{
#region Singleton
private static NetworkHandler current;
public static Net... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using System.Data.SqlClient;
using System.Configuration;
using System.Data;
namespace iBuyCL
{
public static class Library
{
//Create a log method (WriteErrorLog) to log... |
using System.ComponentModel;
namespace TestGr4d3.UI.ViewModels.CalificacionVM
{
public class CalificacionVMIndex
{
public int Id { get; set; }
[DisplayName("Descripción")]
public string Descripcion { get; set; }
public string Feedback { get; set; }
}
}
|
using PatientService.DTO;
using PatientService.Model;
using PatientService.Model.Memento;
namespace PatientService.Mapper
{
public static class ExaminationMapper
{
public static ExaminationDTO ToExaminationDTO(this Examination examination)
{
ExaminationMemento memento = examination... |
using System.Collections.Generic;
using BudgetHelper.DataTypes;
namespace BudgetHelper.Parsers
{
public interface IRawTransactionProvider
{
IEnumerable<RawTransaction> GetRawTransactions();
}
}
|
using System;
using System.Collections.Generic;
namespace FileCrypter
{
class CryptionClass : IEnDecrypter
{
public delegate void ProgressChangedEventHandler(object sender, EventArgs e);
public delegate void ProgressStartedEventHandler(object sender, EventArgs e);
public delegate void ... |
using System.Web;
using System.Web.Optimization;
namespace MyTouristic
{
public class BundleConfig
{
// For more information on Bundling, visit http://go.microsoft.com/fwlink/?LinkId=254725
public static void RegisterBundles(BundleCollection bundles)
{
bundles.Add(new Scrip... |
using System.Collections;
using System.Windows;
namespace Crystal.Plot2D.DataSources
{
public sealed class RawPointEnumerator : IPointEnumerator
{
public IEnumerator Enumerator { get; }
public RawPointEnumerator(RawDataSource dataSource) => Enumerator = dataSource.Data.GetEnumerator();
public bool M... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static System.Math;
namespace Tema1
{
public class Comenzi
{
private string denumire { get; set; } = "Ipad Mini";
public string tip { get; set; }
public int pret { ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ProjectileControler : MonoBehaviour
{
public float bulletSpeed;
Rigidbody2D myRGB;
void Awake()
{
myRGB = GetComponent<Rigidbody2D>();
if (transform.localRotation.z > 0)
myRGB.AddForc... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pick : MonoBehaviour
{
private Character character;
private void Awake()
{
character = FindObjectOfType<Character>();
}
private void OnTriggerEnter2D(Collider2D other)
{
if (other.gameO... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName="Zomz/AI/Action/Chase",fileName="Action_Chase_New")]
public class ChaseAction : Action
{
GameObject _player;
void OnEnable()
{
_player = GameObject.FindWithTag ("Player");
}
public override void Act(AISt... |
public class CellState {
public readonly CellData data;
public readonly CellBehavior behavior;
public Rotation rotation;
public CellState(CellData data, CellBehavior behavior, Rotation rotation) {
this.data = data;
this.behavior = behavior;
this.rotation = rotation;
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using DBDiff.Schema.SQLServer.Generates.Options;
using DBDiff.Schema.SQLServer.Generates.Model;
using System.Data.SqlClient;
namespace DBDiff.Schema.SQLServer.Generates.Generates
{
public class GenerateUsers
{
privat... |
namespace PhonebookUpgrade
{
using System;
using System.Collections.Generic;
using System.Linq;
public class StartUp
{
public static void Main()
{
var inputLine = Console.ReadLine();
var phoneBook = new SortedDictionary<string, string>();
while... |
using System;
using System.Windows;
using System.Windows.Input;
using System.Windows.Controls;
using _5tg_at_mediaPlayer_desktop.FM;
using _5tg_at_mediaPlayer_desktop.Popup;
using _5tg_at_mediaPlayer_desktop.connection;
namespace _5tg_at_mediaPlayer_desktop
{
/// <summary>
/// Interaction logic for MainWindow... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Dynamic_Programming
{
/// <summary>
/// Given an array of values and each index having a ballon
/// When a balloon is burst at index we get the points arr[index-1... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
using System.Diagnostics;
using System.IO;
using IRAP.Global;
namespace IRAPGeneralGateway.Entities
{
public class TRegistClients
{
private static TRegistClients _instance = null;
... |
namespace BDTest.NetCore.Razor.ReportMiddleware.Models;
public class Pager<T>
{
public T[] AllItems { get; }
public Pager(T[] allItems, string currentPageString) :
this(allItems, currentPageString, 25, int.MaxValue)
{
}
public Pager(T[] allItems, string currentPageString, int pag... |
namespace SmartHome.Abstract
{
public abstract class Response<T> where T : class
{
//public bool Success { get; set; }
public T data { get; set; }
// public string Error { get; set; }
}
}
|
namespace ChallengeTechAndSolve.DataAccess.Repositories
{
using ChallengeTechAndSolve.DataAccess.Contracts;
using ChallengeTechAndSolve.DataAccess.Contracts.Entities;
using ChallengeTechAndSolve.DataAccess.Contracts.IRepositories;
using Microsoft.EntityFrameworkCore;
using System.Collections.Generi... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMove : View
{
const float grivaty = 9.8f;
const float m_moveSpeed = 13;
const float m_jumpValue = 5;
const float m_maxSpeed = 40;
const float m_speedAddDis = 200;
const float m_speed... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Data;
using CotizacionesApp.Models;
using CotizacionesApp.DAL.Interfaces;
namespace CotizacionesApp.DAL
{
public class MonedaRepository : IMonedaRepository, IDisposable
{
private CotizacionContext context;
public ... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Extensions.DependencyInjection;
using RockPaperScissors.Enums;
using RockPaperScissors.Players;
using RockPaperScissors.Utilities;
namespace RockPaperScissors
{
#pragma warning disable S1118 // Utility classes should not have public co... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using EventFeed.Consumer.EventFeed;
using EventFeed.Consumer.Events;
using EventFeed.Consumer.Hubs;
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Configuration;
namespace CarShed
{
public partial class Home : System.Web.UI.Page
{
//Connection o... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class playerB : MonoBehaviour {
[SerializeField]
public float vel;
public Vector3 drift;
public bool started = false;
public float life;
public float rotationAngle;
private Rigidbody2D rb;
... |
using System;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using SwordAndFather.Data;
using SwordAndFather.Models;
using SwordAndFather.Validators;
namespace SwordAndFather.Controllers
{
[Produces("application/json")]
[Route("api/[controller... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.RawMaterial
{
/// <summary>
/// 原料大类
/// </summary>
public class E_RawMaterials
{
private int _id;
private string _typename;
private string _b... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class ManageScene : MonoBehaviour {
public static ManageScene instance = null;
public int currentWarpNumber;
public GameObject player;
public GameObject[] warpTriggerArray;
void... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Step_115
{
class More
{
public int Change(int value , int valueOne = 0)
{
//public Nullable<int> opt;
//public int? valueOne = null;
... |
using System;
using Microsoft.AspNetCore.Mvc.Filters;
namespace CYJ.Base.Service.Http.Filters
{
public class BaseResourceFilterAttribute : Attribute, IResourceFilter
{
public void OnResourceExecuting(ResourceExecutingContext context)
{
}
public void OnResourceExecuted(Resource... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace AxiPos.Misc
{
public partial class TouchInputControl : UserControl
{
public TouchInputControl()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
public partial class servertest : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
int intCols = 3;
int intRows = 4;
Ta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Foundry.Domain
{
public static class SubjectType
{
public static readonly string Project = "Project";
public static readonly string User = "User";
}
}
|
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
// For more information on enabling Web API for empty projects, visit https://go.microsoft.com/fwlink/?LinkID=397860
namespace WebCore.Web... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/// <summary>
/// Use the input vectors generated in Player controller to tilt
/// Forward backward input rotates the x axis, left and right rotates z
/// </summary>
public class TiltModel : MonoBehaviour
{
//PlayerController
priva... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Security.Policy;
using NUnit.Framework;
namespace GenRepo.Tests
{
[TestFixture]
public class DynamicFilterTest
{
private IQueryable<TestItem> _testItems;
[SetUp]
public void Setup()
{
... |
namespace Sentry.Testing;
public class CallbackHttpClientHandler : HttpClientHandler
{
private readonly Func<HttpRequestMessage, Task> _asyncMessageCallback;
public CallbackHttpClientHandler(Func<HttpRequestMessage, Task> asyncMessageCallback) => _asyncMessageCallback = asyncMessageCallback;
protected ov... |
using DotNetCoreIdentity.Domain.PostTypes;
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace DotNetCoreIdentity.Domain.BlogEntries
{
public class Post : Entity<Guid>
{
public string Title { get; set; }
public string... |
namespace FancyScrollView
{
public enum Alignment
{
Head,
Center,
Tail,
}
}
|
namespace Restaurants.WebApi
{
public class ResponseData
{
public ResponseData(object obj)
{
Data = obj;
}
public object Data { get; set; }
}
}
|
using Microsoft.Reporting.WinForms;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Configuration;
using ReportApp.SITAams;
using System.Xml... |
using Bucket_Opdracht_Version2.Interfaces;
using Bucket_Opdracht_Version2.Models;
using Bucket_Opdracht_Version2.ModelStructures;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime;
using System.Text;
namespace Bucket_Opdracht_Version2.DAL
{
public... |
using Microsoft.Owin;
using Owin;
[assembly: OwinStartupAttribute(typeof(GabayManageSite.Startup))]
namespace GabayManageSite
{
public partial class Startup {
public void Configuration(IAppBuilder app) {
ConfigureAuth(app);
}
}
}
|
using HelloWorldWeb;
using Microsoft.AspNetCore.SignalR;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HelloWorldWebApp.Services
{
public class BroadcastService : IBroadcastService
{
private readonly IHubContext<MessageHub> messageHub;
... |
using System.Threading.Tasks;
using SFA.DAS.CommitmentsV2.Types;
using SFA.DAS.ProviderCommitments.Web.Models;
namespace SFA.DAS.ProviderCommitments.Web.Mappers
{
public interface ISelectDeliveryModelMapperHelper
{
Task<SelectDeliveryModelViewModel> Map(long providerId, string courseCode, long? accoun... |
using System;
using System.Linq;
using System.Web.Mvc;
using Petanque.Model.Competitions;
using Petanque.Model.Teams;
using Petanque.Web.Models;
namespace Petanque.Web.Controllers
{
public class TeamController : BaseController
{
private readonly TeamService _teamService;
public T... |
using System;
using System.Collections.Generic;
using Models.Towers;
namespace Models
{
public static class FieldItemsLibrary
{
private static readonly Dictionary<ItemType, IItem> MapByType;
public static readonly RockModel Rock;
public static readonly TinnyTowerModel TinyTower;
... |
namespace TripDestination.Web.MVC.ViewModels.Shared
{
using System.Collections.Generic;
public class NavigationViewModel
{
public IEnumerable<PageViewModel> Pages { get; set; }
public string CurrentUsername { get; set; }
public string CurrentUserFullName { get; set; }
pu... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.Http.ModelBinding;
using System.Web.Http.OData;
using System.Web.Http.OData.Query;
using System.Web.Http.OData.Routing;
us... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using VRTK;
public static class GlobalVariables
{
public const string introScene = "1_Intro";
public const string mainMenuScene = "2_MainMenu";
public const string inGameScene = "3_InGame";
}
public e... |
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