text stringlengths 13 6.01M |
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using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual;
using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Pe.Stracon.SGC.Aplicacion.Adapter.Contractual
{
/// <summ... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Tilemaps;
using Random = UnityEngine.Random;
public class EnemyController : MonoBehaviour
{
[Range(5, 30)]
public int MaxDamageOnAttack;
[SerializeField]
private Tilemap _groundTileMap;
... |
using System;
using System.Collections.Generic;
namespace DemoApp.Entities
{
public partial class ApplicationRoles
{
public ApplicationRoles()
{
ApplicationUsers = new HashSet<ApplicationUsers>();
}
public Guid Id { get; set; }
public string Name { get; set... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using MvvmCross.Core.ViewModels;
using MvvmCross.Platform;
using ResidentAppCross.ServiceClient;
using ResidentAppCross.Services;
namespace ResidentAppCross.ViewModels
{
public class ApplicationView... |
namespace SoftUniStore.Client.Api.CommonModels.BindingModels.Games
{
public class NewGameBindingModel
{
public int GameId { get; set; }
public string Title { get; set; }
public string Description { get; set; }
public string Thumbnail { get; set; }
public decimal Pric... |
using System.Collections.Generic;
namespace Fingo.Auth.Domain.CustomData.ConfigurationClasses.Project
{
public class TextProjectConfiguration : ProjectConfiguration
{
public TextProjectConfiguration()
{
PossibleValues = new HashSet<string>();
}
public string Defaul... |
using UnityEngine;
using System.Collections.Generic;
/// <summary>
/// Pool which collects any Transform children.
/// </summary>
/// <remarks>
/// Useful for storing any type of GameObject, including prefab-like objects or
/// components for which you'd rather not create a custom ComponentPool.
/// </remarks>
[AddCo... |
using System;
namespace Kuromori.DataStructure
{
public class Organizer : User
{
}
}
|
using RestSharp;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UFO.Server;
using UFO.Server.Data;
namespace UFO.Commander.WebService
{
class PerformanceWebService : IPerformanceService
{
private RestClient client;
pub... |
namespace Ach.Fulfillment.Shared.Reflection
{
using System;
using System.Collections.Generic;
public class ReflectionQueryResult<T> where T : Attribute
{
public ReflectionQueryResult(Type type, Dictionary<string, ReflectMember<T>> reflectableMembers)
{
this.SystemType = typ... |
using Common.Scripts;
using UnityEngine;
using Zenject;
namespace Common.Infrastructure
{
public class EnemyFactory : IEnemyFactory
{
private const string MeleeEnemyPrefabPath = "BatGoblin";
private const string RangedEnemyPrefabPath = "BatGoblinRanged";
private GameObject _meleeEnemyPrefab;
pri... |
using Welic.Dominio.Models.Marketplaces.Entityes;
namespace WebApi.Models
{
public class PaymentModel
{
public Order ListingOrder { get; set; }
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Data.Sqlite;
using System.Text;
using Dapper;
namespace studentExercises {
public class NewStudentEntry {
public string FirstName { get; set; }
public string LastName { get; set; }
public int St... |
using System;
using System.Collections.Generic;
using System.Text;
namespace LoowooTech.Updater.Entities
{
public class ProductFile
{
public string Address { get; set; }
public string Name { get; set; }
public string Type { get; set; }
public string Hash { get; set; }
... |
using System.Threading;
using System.Globalization;
using System.Windows;
using Autodesk.Revit.DB;
using Autodesk.Revit.UI;
using Autodesk.Revit.Attributes;
using NWCBatchExporter.Views;
using NWCBatchExporter.Resources;
namespace NWCBatchExporter {
[Transaction(TransactionMode.Manual)]
public class Comman... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ArtistDialogue : MonoBehaviour
{
private Text dialogue;
private TextScrambler scrambler;
public void Start()
{
scrambler = this.GetComponent<TextScrambler>();
//scrambl... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using IRAP.Global;
using IRAPShared;
namespace IRAP.Entities.APS
{
public class ManufacturingOrder
{
private Quantity orderQuantity = new Quantity();
private Quantity finishedQuantity = new Quan... |
using UnityEngine;
using System;
public partial class Sway : MonoBehaviour
{
public static class EaseType
{
public static AnimationCurve Linear
{
get { return new AnimationCurve(new Keyframe(0, 0, 1, 1), new Keyframe(1, 1, 1, 1)); }
}
}
private static class PathType
{
private static AnimationCurve m_... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02.EnterTenNums
{
class EnterNumbers
{
static int[] arr;
static void Main()
{
Console.WriteLine("Enter start number: ");
int start = i... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
/// <summary>
/// Saves and displays the stats for each card as they are updated
/// </summary>
public class CardInfo : MonoBehaviour
{
public GameObject main;
public GameObject cardObj;
public CardManager cardManager;
// To ref... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using CSConsoleRL.Enums;
using CSConsoleRL.Entities;
namespace CSConsoleRL.Events
{
public class RequestActiveItemEvent : IGameEvent
{
public string EventName { get { return "RequestActiveItem";... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace _01._Count_Chars_in_a_String
{
class Program
{
static void Main(string[] args)
{
List<string> strings = Console.ReadLine()
.Split()
.ToList();
Dictionary<char, i... |
using UnityEngine;
using System.Collections;
// using System.Reflection;
using UnityEngine.UI;
using UnityEngine.EventSystems;
using TMPro;
public class AbilityPanelView : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
{
// Start is called before the first frame update
void Start()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Exercise_9
{
class Program
{
static void Main(string[] args)
{
Dictionary<string, List<string>> sides = new Dictionary<string, List<string>>();
string command = Console.ReadLine();
... |
using Core.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Core.Controller
{
public class NewsController
{
Entities qz;
private void openDb()
{
qz = new Entities();
}
public... |
using UnityEngine;
using System.Collections;
/**
* @author Chris Foulston
*/
namespace Malee.Hive.Util {
public static class Capabilities {
public enum DeviceType {
iPod4, iPod5, iPhone4, iPhone4S, iPhone5, iPad1, iPad2, iPad3, iPad4, Desktop, Android, PS3, Xbox, Web
}
public enum DevicePerformance {... |
using System;
using System.Drawing;
namespace MageTwinstick
{
/// <summary>
/// Fights the player by running at him
/// </summary>
internal class Enemy : Unit
{
private float attackTimer; //!< Used to calculate when an attack is ready
private float coolDown; //!< Denotes the time b... |
using System;
namespace PhotonInMaze.Common {
public class Optional<T> {
private static readonly Optional<T> EMPTY = new Optional<T>();
private T value;
private Optional() { }
private Optional(T arg) {
if(arg == null) {
throw new ArgumentNullException()... |
using System;
using System.Collections.Generic;
using NetStash.Core.Worker;
namespace NetStash.Core.Log
{
public class NetStashLog
{
private readonly string _logger;
private readonly string _system;
/// <summary>
/// Retorna uma nova instancia de <see cref="NetStashLog"/>
... |
namespace Common.Presentation
{
/// <summary>
/// Interface to share between detachable classes.
/// </summary>
public interface IDetachable
{
/// <summary>
/// Gets or sets the name of the detachable control.
/// </summary>
string ControlName { get; set; }
///// <summary>
///// Gets or sets a flag i... |
using System;
namespace EE
{
public class EEBaseMilitar
{
EEArma _estrategia;
public void CambiarEstrategia(EEArma estrategia)
{
_estrategia = estrategia ?? throw new Exception("La estrategia de disparo no puede ser null");
}
public EEArma RetornarEstrateg... |
namespace TripDestination.Tests.Services.Web
{
using System.Linq;
using System.Collections.Generic;
using Moq;
using NUnit.Framework;
using TripDestination.Services.Data.Contracts;
using TripDestination.Services.Web.Helpers.Contracts;
using TripDestination.Services.Web.Helpers;
using Tr... |
using Northwind;
using Northwind.Model;
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.Infrastructure;
using System.Linq;
using System.Net;
using System.Text;
using System.Threading.Tasks;
using System.Web.Http;
using System.Web.OData;
namespace Northwind.Controller... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BusinessObjects;
namespace DataAccess
{
class UserCategoryMapDAO
{
private static UserCategoryMapDAO instance = null;
private static readonly object instanceLock = new obje... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
public class GameController : MonoBehaviour {
int gameState = 0;
public Camera startCam, playerCam;
public int startCamSpeed;
int escapePower = 0;
public GameObject player, bowl, spoon, ingredientsObjs, ti... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
namespace SurfaceApplicationMaurice.Utility
{
public class FileScanner
{
List<FileInfo> listFileInfo = null;
public bool isEmpty = true;
public FileScanner()
{
... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using SFData.data;
using System.IO;
namespace StoreFront.Controllers
{
public class ProductsController : Controller
{
private Invent... |
namespace Data.Models.Interfaces
{
public interface IIdentifier : IModel
{
int Id { get; set; }
}
}
|
using FamilyAccounting.Web.Models;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace FamilyAccounting.Web.Interfaces
{
public interface IWalletWebService
{
public Task<IEnumerable<WalletViewModel>> Get();
public Task<WalletViewModel> Get(int id);
p... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SudokuSharp;
using System.Collections.Generic;
namespace SudokuTests
{
[TestClass]
public class SudokuTests
{
static int[,] soduku_full = new int[,] {
{ 9, 4, 0, 0, 0, 0, 5, 0, 8 },
{ 0, 0, 3, 0, 8, 1, 4, 2,... |
using System;
using System.Runtime.Serialization;
namespace Zesty.Core.Exceptions
{
public class SmsSendException : Exception
{
public SmsSendException()
{
}
public SmsSendException(string message) : base(message)
{
}
public SmsSendException(string mes... |
namespace BettingSystem.Application.Teams.Queries.All
{
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using MediatR;
public class GetAllTeamsQuery : IRequest<IEnumerable<GetAllTeamsResponseModel>>
{
public class GetAllTeamsQueryHandler : IReque... |
using Microsoft.Extensions.Options;
using MongoDb.CarPark.DataAccess.Abstract;
using MongoDb.CarPark.Entities.Concrete;
using MongoDb.CarPark.Utilities;
namespace MongoDb.CarPark.DataAccess.Concrete
{
public class BrandRepository : MongoDbRepository<Brand>, IBrandRepository
{
public BrandRepository(IO... |
namespace Sila.Controllers
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using MongoDB.Bson;
using MongoDB.Driver;
using MongoDB.Driver.Linq;
using Sila.Models.Database;
using Sila.Models.Rest.Requests;
using Sila.Services.M... |
using System;
using System.Text;
using System.Text.RegularExpressions;
using System.Threading;
using NUnit.Framework;
using OpenQA.Selenium;
using OpenQA.Selenium.Firefox;
using OpenQA.Selenium.Support.UI;
using Selenium;
using SeleniumTests;
using OpenQA.Selenium.Internal;
using OpenQA.Selenium.Interactions;
using Sys... |
using ShapeUpp.Domain.Models;
using System.Collections.Generic;
namespace ShapeUpp.Infrastructure.Seeds
{
internal static class ActivityTypeSeed
{
internal static IEnumerable<ActivityType> GetSeed()
{
yield return new ActivityType(-1, "Cardio");
yield return new Activity... |
using System.Collections.Generic;
using Tomelt.Projections.Descriptors;
using Tomelt.Projections.Descriptors.Filter;
namespace Tomelt.Projections.ViewModels {
public class FilterAddViewModel {
public int Id { get; set; }
public int Group { get; set; }
public IEnumerable<TypeDescriptor<Fil... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Grafos
{
/// <summary>
/// grafos
/// conjunto de vertices y aristas
/// g = (v, a)
/// dirigidos y no dirigidos
/// bfs busqueda ancha
/// dfs búsqueda profunda
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
public class TileMapEditor {
[MenuItem("GameObject/TileMap")]
public static void CreateTileMap()
{
GameObject go = new GameObject("TileMap");
go.AddComponent<TileMap>();
Debug.Log... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Generator : MonoBehaviour
{
//污预置件
public GameObject dirtPerfab;
public GameObject caoPerfab;
int minX = -32;
int maxX = 32;
int minY = -10;
int maxY = 10;
PerlinNoise noise;
void Start(... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleApplication1_1
{
class Program
{
static void Main(String[] args)
{
Console.WriteLine("Введите площадь круга :");
Double SquareR = Convert... |
namespace Theatre.Model
{
public class RootObject
{
public Response response { get; set; }
}
} |
using Microsoft.AspNet.SignalR;
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using ToChange.DB_Connections;
using ToChange.Models;
namespace ToChange.Notification_Adapter
{
public class NotificationComponent
{
... |
using System;
using System.Collections.Generic;
namespace Puzzles
{
public static class Examples
{
public static int[] RandomArray()
{
Random rand = new Random();
int size = 10;
int[] randArray = new int[size];
// Create array with 10 random numbe... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace ContosoUniversity.Models {
public class Student
{
//Becomes the primary key. EF automatically determines this
public int ID { get; set; }
//Requir... |
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace BOB2
{
class MenuItem : Rektangel
{
private GameElements.S... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ThighBlaster : MonoBehaviour {
//TODO:
//-needs to spawn sondra teleport UI
//-Stop Genbu if all 4 legs are blown off, and trigger snake sequence
public int numBroken = 0;
public bool LFrontDamaged = false;
public boo... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.VFX;
public class TeleportAbility : MonoBehaviour
{
// Teleport Variables
[SerializeField]
private LayerMask teleportLayerMask = 1;
Vector3 teleportPosition = Vector3.zero;
[SerializeField]
pri... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace Assignment3.Models
{
public class MovieViewModel
{ //id for the specific movie
public MovieResponse MovieResponseModel { get; set; }
public int ID;
}
}
|
using System;
namespace Phone
{
public class Nokia : Phone, IRingable
{
private bool isUnlocked;
private static string silentTone = "Zzzz zzz zzz";
//Constructor Method
public Nokia(string versionNumber, int batteryPercentage, string carrier, string ringTone) : base(versionNumbe... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Web;
namespace AngularMVCBoundDataExample.Models
{
public class WelcomeLetterModel
{
private readonly string connectionString = "Data Source=10.0.0.35;Initial Catalog=iMap;in... |
using System;
using System.Collections.Generic;
using System.Text;
namespace AutoModel
{
public class Door : IDoor
{
public bool Locked { get; private set; } = false;
public void Lock()
{
if (!Locked)
Locked = true;
}
}
}
|
using System.Collections.Generic;
using ReactMusicStore.Core.Domain.Entities.Foundation;
using ReactMusicStore.Core.Domain.Entities.Validations;
using ReactMusicStore.Core.Domain.Interfaces.Validation;
using ReactMusicStore.Core.Domain.Validation;
namespace ReactMusicStore.Core.Domain.Entities
{
public class Albu... |
using System.Collections.Generic;
namespace Euler_Logic.Problems.AdventOfCode.Y2015 {
public class Problem11 : AdventOfCodeBase {
public override string ProblemName => "Advent of Code 2015: 11";
public override string GetAnswer() {
return Answer1(Input()).ToString();
}
... |
namespace SOLIDPrinciples.ValidationClass.Example03
{
public class ValidadorDeCliente
{
public void novoCliente(Cliente cliente)
{
IRegraDeValidacao<Cliente> validador =
new NomeRequerido(
new TelefoneRequerido(
new CPFRequ... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Principal;
using System.Threading;
using CODE.Framework.Core.Newtonsoft;
using CODE.Framework.Core.Newtonsoft.Utilities;
using CODE.Framework.Core.Utilities.Extensions;
namespace CODE.Fra... |
using System.Linq;
namespace SnowBLL.Helpers
{
public static class RouteHelper
{
public static string GetFirstPoint(string line)
{
return line.Split(',').First();
}
}
}
|
using System.Configuration;
namespace ConsoleApplication12
{
public class UrlsCollection : ConfigurationElementCollection
{
protected override ConfigurationElement CreateNewElement()
{
return new UrlConfigElement();
}
protected override object GetElementKey(Configu... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using BankAccountNS;
namespace BankTests
{
[TestClass]
public class BankAccountTests
{
[TestMethod]
public void Debit_WithValidAmount_UpdatesBalance()
{
// Orgnaizar;
double beginningBalance = 11.99;
... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Text;
namespace RazorSample1.Models.Enums
{
public enum DataConfidence
{
[Display(Name ="Unverified",
Description ="This solution has not been reviewed by a subject matter expert and ... |
namespace ParPorApp
{
public static class Constants
{
//Azure
public static string BaseApiAddress => "http://sportiveportal.azurewebsites.net/";
//Amazon WS
//public static string BaseApiAddress => "http://parentportalapi-dev.us-west-2.elasticbeanstalk.com/";
//DarkSky... |
using Xunit;
namespace NStandard.Test
{
public class MathExTests
{
[Fact]
public void PermutationTest()
{
Assert.Equal(1, MathEx.Permutation(0, 0));
Assert.Equal(20, MathEx.Permutation(2, 5));
Assert.Equal(60, MathEx.Permutation(3, 5));
A... |
using SnowBLL.Enums;
using System;
namespace SnowBLL.Models.Users
{
public class UserModel
{
public int Id { get; set; }
public string Name { get; set; }
public string Email { get; set; }
public string Password { get; set; }
public DateTime CreateDate { get; set; }
... |
using ProgrammingGame.Domain;
using System.Collections.Generic;
using System.Linq;
namespace ProgrammingGame.DataAccess
{
public class SubmissionDataService
{
public List<Submission> GetAll()
{
using (var context = new GameContext())
{
return context.Sub... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Casablanca.DataContracts.Reservas;
using Benner.Tecnologia.Common.Instrumentation;
using Casablanca.Business.Utils;
using Benner.Tecnologia.Business;
using Benner.Tecnologia.Common;
using Casablanc... |
using System;
using System.Collections.Generic;
using System.ComponentModel.Design;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Threading.Tasks;
using System.Web.Http;
using Ricky.Infrastructure.Core.ObjectContainer;
using VnStyle.Services.Data;
using VnStyle.Serv... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace GodaddyWrapper.Responses
{
public class CloudAddressActionResponse
{
public string AddressActionId { get; set; }
public string CreatedAt { get; set; }
publi... |
using Microsoft.Win32;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public static class Static
{
private static bool level1;
private static bool level2;
private static bool level2lock = true;
public static bool Level1
{
get
{
return ... |
using CG.MovieAppEntity.Entities;
using Microsoft.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore.Metadata.Builders;
using System;
using System.Collections.Generic;
using System.Text;
namespace CG.MovieApp.DataAccess.Concrate.EntityFrameworkCore.DatabaseFluentApi
{
class CategoryConfiguration : IEntityTy... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Terminal.Gui;
using Terminal.Gui.Graphs;
using Attribute = Terminal.Gui.Attribute;
namespace UICatalog.Scenarios {
[ScenarioMetadata (Name: "Snake", Description: "The game of apple eating."... |
using Rozmieszczenie.Logika;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using ... |
using System;
using System.Text;
using System.Linq;
using System.Collections.Generic;
namespace lab08_linq
{
public class Properties
{
public string Zip { get; set; }
public string City { get; set; }
public string State { get; set; }
public string Address { get; set; }
... |
using UnityEngine;
using System.Collections;
using IsoTools;
using UnityEngine.UI;
using System;
namespace Caapora {
[System.Serializable]
public class Caapora : CharacterBase {
public GameObject go;
public IsoObject caapora;
public static Caapora _instance;
public Sprite baldeCheio;
public bool ... |
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
public class UseObjects : MonoBehaviour
{
public string tagToMatch;
public List<Usable> usables = new List<Usable>();
public MoveCharacter myController;
const string dudeName = "Dude";
const string dogName = "Queequeg"... |
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects... |
using NGeoNames.Entities;
using NGeoNames.Parsers;
using System.Collections.Generic;
using System.IO;
using System.IO.Compression;
namespace NGeoNames
{
/// <summary>
/// Provides methods to read/parse files from geonames.org.
/// </summary>
public class GeoFileReader
{
/// <summary>
... |
using UnityEngine;
using System.Collections;
public class Erik : Player
{
public Erik()
{
this.Name = "Erik";
this.PlayerSkin = Resources.Load<Sprite> ("Textures/ErikSkin");
}
}
|
using System;
using Uintra.Core.Activity.Entities;
namespace Uintra.Core.Activity
{
public interface ICacheableIntranetActivityService<out TActivity> : ITypedService where TActivity : IIntranetActivity
{
TActivity UpdateActivityCache(Guid activityId);
//Task<TActivity> UpdateActivityCacheAsync... |
using System.Drawing;
using GeoAPI.Geometries;
using SharpMap.UI.Forms;
using System.Windows.Forms;
namespace SharpMap.UI.Tools.Zooming
{
/// <summary>
/// Drags map around.
/// </summary>
public class PanZoomTool : ZoomTool
{
private Bitmap DragImage { get; set; }
private Bitmap S... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace SocialNetwork.Core.Tests
{
[TestClass]
public class User_Tests
{
[TestMethod]
public void Instantiated_User_contains_correct_metadata()
{
string testName = "Bob";
User user = new User(testName);
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.InteropServices;
using System.ComponentModel;
namespace Editor
{
class NativeMethods
{
public static int True = 1;
public static int False = 0;
const string kDLLNam... |
using System.Runtime.Serialization;
using System.Collections.Generic;
namespace EpisodeRenaming {
[DataContract]
public class TraktTvSeason {
[DataMember( Name = "number" )]
public int? Season { get; set; }
[DataMember( Name = "ids" )]
public TraktTvSeasonIDs Ids { get; set; ... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Net.Mail;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace ProyectoBolera
{
public static class Validacion
{
public static void soloTexto(object sender, KeyPressEven... |
using Alabo.Dependency;
using Alabo.Schedules.Job;
using Quartz;
using System;
using System.Threading.Tasks;
namespace Alabo.Tenants {
/// <summary>
/// Tenant job
/// </summary>
public class TenantJob : JobBase {
protected override Task Execute(IJobExecutionContext context, IScope scope... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace ZK.Model
{
public class OnlineUser : System.MarshalByRefObject
{
public static List<User> Users = new List<User>();
public static string GetUsers()
{
StringBuilder sb... |
using PatientService.CustomException;
using PatientService.Model.Memento;
namespace PatientService.Model
{
public class Therapy : IOriginator<TherapyMemento>
{
internal int Id { get; }
internal Doctor Doctor { get; }
internal DateRange DateRange { get; }
internal Drug Drug { ge... |
using _7DRL_2021.Behaviors;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021.Results
{
class ActionSwordSlash : IActionHasOrigin, ITickable, ISlider
{
static Random Random = new Rando... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent (typeof(WheelCollider))]
public class Wheel : MonoBehaviour {
public WheelCollider wheelCollider;
public Transform suspension;
public Transform hinge;
public Transform wheel;
public Quaternion initialRotHinge;
pu... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CardTester : Card {
public CardTester(string name, long id, int cmc, string colorCost, string setCode)
: base(name, id, cmc, colorCost, setCode) {
}
public override void Attack() {
t... |
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