text
stringlengths
13
6.01M
using Pe.Stracon.SGC.Aplicacion.TransferObject.Request.Contractual; using Pe.Stracon.SGC.Infraestructura.CommandModel.Contractual; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Pe.Stracon.SGC.Aplicacion.Adapter.Contractual { /// <summ...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Tilemaps; using Random = UnityEngine.Random; public class EnemyController : MonoBehaviour { [Range(5, 30)] public int MaxDamageOnAttack; [SerializeField] private Tilemap _groundTileMap; ...
using System; using System.Collections.Generic; namespace DemoApp.Entities { public partial class ApplicationRoles { public ApplicationRoles() { ApplicationUsers = new HashSet<ApplicationUsers>(); } public Guid Id { get; set; } public string Name { get; set...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using MvvmCross.Core.ViewModels; using MvvmCross.Platform; using ResidentAppCross.ServiceClient; using ResidentAppCross.Services; namespace ResidentAppCross.ViewModels { public class ApplicationView...
namespace SoftUniStore.Client.Api.CommonModels.BindingModels.Games { public class NewGameBindingModel { public int GameId { get; set; } public string Title { get; set; } public string Description { get; set; } public string Thumbnail { get; set; } public decimal Pric...
using System.Collections.Generic; namespace Fingo.Auth.Domain.CustomData.ConfigurationClasses.Project { public class TextProjectConfiguration : ProjectConfiguration { public TextProjectConfiguration() { PossibleValues = new HashSet<string>(); } public string Defaul...
using UnityEngine; using System.Collections.Generic; /// <summary> /// Pool which collects any Transform children. /// </summary> /// <remarks> /// Useful for storing any type of GameObject, including prefab-like objects or /// components for which you'd rather not create a custom ComponentPool. /// </remarks> [AddCo...
using System; namespace Kuromori.DataStructure { public class Organizer : User { } }
using RestSharp; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using UFO.Server; using UFO.Server.Data; namespace UFO.Commander.WebService { class PerformanceWebService : IPerformanceService { private RestClient client; pub...
namespace Ach.Fulfillment.Shared.Reflection { using System; using System.Collections.Generic; public class ReflectionQueryResult<T> where T : Attribute { public ReflectionQueryResult(Type type, Dictionary<string, ReflectMember<T>> reflectableMembers) { this.SystemType = typ...
using Common.Scripts; using UnityEngine; using Zenject; namespace Common.Infrastructure { public class EnemyFactory : IEnemyFactory { private const string MeleeEnemyPrefabPath = "BatGoblin"; private const string RangedEnemyPrefabPath = "BatGoblinRanged"; private GameObject _meleeEnemyPrefab; pri...
using Welic.Dominio.Models.Marketplaces.Entityes; namespace WebApi.Models { public class PaymentModel { public Order ListingOrder { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using Microsoft.Data.Sqlite; using System.Text; using Dapper; namespace studentExercises { public class NewStudentEntry { public string FirstName { get; set; } public string LastName { get; set; } public int St...
using System; using System.Collections.Generic; using System.Text; namespace LoowooTech.Updater.Entities { public class ProductFile { public string Address { get; set; } public string Name { get; set; } public string Type { get; set; } public string Hash { get; set; } ...
using System.Threading; using System.Globalization; using System.Windows; using Autodesk.Revit.DB; using Autodesk.Revit.UI; using Autodesk.Revit.Attributes; using NWCBatchExporter.Views; using NWCBatchExporter.Resources; namespace NWCBatchExporter { [Transaction(TransactionMode.Manual)] public class Comman...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ArtistDialogue : MonoBehaviour { private Text dialogue; private TextScrambler scrambler; public void Start() { scrambler = this.GetComponent<TextScrambler>(); //scrambl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using IRAP.Global; using IRAPShared; namespace IRAP.Entities.APS { public class ManufacturingOrder { private Quantity orderQuantity = new Quantity(); private Quantity finishedQuantity = new Quan...
using UnityEngine; using System; public partial class Sway : MonoBehaviour { public static class EaseType { public static AnimationCurve Linear { get { return new AnimationCurve(new Keyframe(0, 0, 1, 1), new Keyframe(1, 1, 1, 1)); } } } private static class PathType { private static AnimationCurve m_...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _02.EnterTenNums { class EnterNumbers { static int[] arr; static void Main() { Console.WriteLine("Enter start number: "); int start = i...
using UnityEngine; using System.Collections; using System.Collections.Generic; /// <summary> /// Saves and displays the stats for each card as they are updated /// </summary> public class CardInfo : MonoBehaviour { public GameObject main; public GameObject cardObj; public CardManager cardManager; // To ref...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using CSConsoleRL.Enums; using CSConsoleRL.Entities; namespace CSConsoleRL.Events { public class RequestActiveItemEvent : IGameEvent { public string EventName { get { return "RequestActiveItem";...
using System; using System.Collections.Generic; using System.Linq; namespace _01._Count_Chars_in_a_String { class Program { static void Main(string[] args) { List<string> strings = Console.ReadLine() .Split() .ToList(); Dictionary<char, i...
using UnityEngine; using System.Collections; // using System.Reflection; using UnityEngine.UI; using UnityEngine.EventSystems; using TMPro; public class AbilityPanelView : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { // Start is called before the first frame update void Start() { ...
using System; using System.Collections.Generic; using System.Linq; namespace Exercise_9 { class Program { static void Main(string[] args) { Dictionary<string, List<string>> sides = new Dictionary<string, List<string>>(); string command = Console.ReadLine(); ...
using Core.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Core.Controller { public class NewsController { Entities qz; private void openDb() { qz = new Entities(); } public...
using UnityEngine; using System.Collections; /** * @author Chris Foulston */ namespace Malee.Hive.Util { public static class Capabilities { public enum DeviceType { iPod4, iPod5, iPhone4, iPhone4S, iPhone5, iPad1, iPad2, iPad3, iPad4, Desktop, Android, PS3, Xbox, Web } public enum DevicePerformance {...
using System; using System.Drawing; namespace MageTwinstick { /// <summary> /// Fights the player by running at him /// </summary> internal class Enemy : Unit { private float attackTimer; //!< Used to calculate when an attack is ready private float coolDown; //!< Denotes the time b...
using System; namespace PhotonInMaze.Common { public class Optional<T> { private static readonly Optional<T> EMPTY = new Optional<T>(); private T value; private Optional() { } private Optional(T arg) { if(arg == null) { throw new ArgumentNullException()...
using System; using System.Collections.Generic; using NetStash.Core.Worker; namespace NetStash.Core.Log { public class NetStashLog { private readonly string _logger; private readonly string _system; /// <summary> /// Retorna uma nova instancia de <see cref="NetStashLog"/> ...
namespace Common.Presentation { /// <summary> /// Interface to share between detachable classes. /// </summary> public interface IDetachable { /// <summary> /// Gets or sets the name of the detachable control. /// </summary> string ControlName { get; set; } ///// <summary> ///// Gets or sets a flag i...
using System; namespace EE { public class EEBaseMilitar { EEArma _estrategia; public void CambiarEstrategia(EEArma estrategia) { _estrategia = estrategia ?? throw new Exception("La estrategia de disparo no puede ser null"); } public EEArma RetornarEstrateg...
namespace TripDestination.Tests.Services.Web { using System.Linq; using System.Collections.Generic; using Moq; using NUnit.Framework; using TripDestination.Services.Data.Contracts; using TripDestination.Services.Web.Helpers.Contracts; using TripDestination.Services.Web.Helpers; using Tr...
using Northwind; using Northwind.Model; using System; using System.Collections.Generic; using System.Data.Entity; using System.Data.Entity.Infrastructure; using System.Linq; using System.Net; using System.Text; using System.Threading.Tasks; using System.Web.Http; using System.Web.OData; namespace Northwind.Controller...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BusinessObjects; namespace DataAccess { class UserCategoryMapDAO { private static UserCategoryMapDAO instance = null; private static readonly object instanceLock = new obje...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class GameController : MonoBehaviour { int gameState = 0; public Camera startCam, playerCam; public int startCamSpeed; int escapePower = 0; public GameObject player, bowl, spoon, ingredientsObjs, ti...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; namespace SurfaceApplicationMaurice.Utility { public class FileScanner { List<FileInfo> listFileInfo = null; public bool isEmpty = true; public FileScanner() { ...
using System; using System.Collections.Generic; using System.Data; using System.Data.Entity; using System.Linq; using System.Net; using System.Web; using System.Web.Mvc; using SFData.data; using System.IO; namespace StoreFront.Controllers { public class ProductsController : Controller { private Invent...
 namespace Data.Models.Interfaces { public interface IIdentifier : IModel { int Id { get; set; } } }
using FamilyAccounting.Web.Models; using System; using System.Collections.Generic; using System.Threading.Tasks; namespace FamilyAccounting.Web.Interfaces { public interface IWalletWebService { public Task<IEnumerable<WalletViewModel>> Get(); public Task<WalletViewModel> Get(int id); p...
using Microsoft.VisualStudio.TestTools.UnitTesting; using SudokuSharp; using System.Collections.Generic; namespace SudokuTests { [TestClass] public class SudokuTests { static int[,] soduku_full = new int[,] { { 9, 4, 0, 0, 0, 0, 5, 0, 8 }, { 0, 0, 3, 0, 8, 1, 4, 2,...
using System; using System.Runtime.Serialization; namespace Zesty.Core.Exceptions { public class SmsSendException : Exception { public SmsSendException() { } public SmsSendException(string message) : base(message) { } public SmsSendException(string mes...
namespace BettingSystem.Application.Teams.Queries.All { using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using MediatR; public class GetAllTeamsQuery : IRequest<IEnumerable<GetAllTeamsResponseModel>> { public class GetAllTeamsQueryHandler : IReque...
using Microsoft.Extensions.Options; using MongoDb.CarPark.DataAccess.Abstract; using MongoDb.CarPark.Entities.Concrete; using MongoDb.CarPark.Utilities; namespace MongoDb.CarPark.DataAccess.Concrete { public class BrandRepository : MongoDbRepository<Brand>, IBrandRepository { public BrandRepository(IO...
namespace Sila.Controllers { using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using MongoDB.Bson; using MongoDB.Driver; using MongoDB.Driver.Linq; using Sila.Models.Database; using Sila.Models.Rest.Requests; using Sila.Services.M...
using System; using System.Text; using System.Text.RegularExpressions; using System.Threading; using NUnit.Framework; using OpenQA.Selenium; using OpenQA.Selenium.Firefox; using OpenQA.Selenium.Support.UI; using Selenium; using SeleniumTests; using OpenQA.Selenium.Internal; using OpenQA.Selenium.Interactions; using Sys...
using ShapeUpp.Domain.Models; using System.Collections.Generic; namespace ShapeUpp.Infrastructure.Seeds { internal static class ActivityTypeSeed { internal static IEnumerable<ActivityType> GetSeed() { yield return new ActivityType(-1, "Cardio"); yield return new Activity...
using System.Collections.Generic; using Tomelt.Projections.Descriptors; using Tomelt.Projections.Descriptors.Filter; namespace Tomelt.Projections.ViewModels { public class FilterAddViewModel { public int Id { get; set; } public int Group { get; set; } public IEnumerable<TypeDescriptor<Fil...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Grafos { /// <summary> /// grafos /// conjunto de vertices y aristas /// g = (v, a) /// dirigidos y no dirigidos /// bfs busqueda ancha /// dfs búsqueda profunda ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class TileMapEditor { [MenuItem("GameObject/TileMap")] public static void CreateTileMap() { GameObject go = new GameObject("TileMap"); go.AddComponent<TileMap>(); Debug.Log...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Generator : MonoBehaviour { //污预置件 public GameObject dirtPerfab; public GameObject caoPerfab; int minX = -32; int maxX = 32; int minY = -10; int maxY = 10; PerlinNoise noise; void Start(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleApplication1_1 { class Program { static void Main(String[] args) { Console.WriteLine("Введите площадь круга :"); Double SquareR = Convert...
namespace Theatre.Model { public class RootObject { public Response response { get; set; } } }
using Microsoft.AspNet.SignalR; using System; using System.Collections.Generic; using System.Configuration; using System.Data.SqlClient; using System.Linq; using System.Web; using ToChange.DB_Connections; using ToChange.Models; namespace ToChange.Notification_Adapter { public class NotificationComponent { ...
using System; using System.Collections.Generic; namespace Puzzles { public static class Examples { public static int[] RandomArray() { Random rand = new Random(); int size = 10; int[] randArray = new int[size]; // Create array with 10 random numbe...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; namespace ContosoUniversity.Models { public class Student { //Becomes the primary key. EF automatically determines this public int ID { get; set; } //Requir...
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace BOB2 { class MenuItem : Rektangel { private GameElements.S...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ThighBlaster : MonoBehaviour { //TODO: //-needs to spawn sondra teleport UI //-Stop Genbu if all 4 legs are blown off, and trigger snake sequence public int numBroken = 0; public bool LFrontDamaged = false; public boo...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.VFX; public class TeleportAbility : MonoBehaviour { // Teleport Variables [SerializeField] private LayerMask teleportLayerMask = 1; Vector3 teleportPosition = Vector3.zero; [SerializeField] pri...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace Assignment3.Models { public class MovieViewModel { //id for the specific movie public MovieResponse MovieResponseModel { get; set; } public int ID; } }
using System; namespace Phone { public class Nokia : Phone, IRingable { private bool isUnlocked; private static string silentTone = "Zzzz zzz zzz"; //Constructor Method public Nokia(string versionNumber, int batteryPercentage, string carrier, string ringTone) : base(versionNumbe...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Web; namespace AngularMVCBoundDataExample.Models { public class WelcomeLetterModel { private readonly string connectionString = "Data Source=10.0.0.35;Initial Catalog=iMap;in...
using System; using System.Collections.Generic; using System.Text; namespace AutoModel { public class Door : IDoor { public bool Locked { get; private set; } = false; public void Lock() { if (!Locked) Locked = true; } } }
using System.Collections.Generic; using ReactMusicStore.Core.Domain.Entities.Foundation; using ReactMusicStore.Core.Domain.Entities.Validations; using ReactMusicStore.Core.Domain.Interfaces.Validation; using ReactMusicStore.Core.Domain.Validation; namespace ReactMusicStore.Core.Domain.Entities { public class Albu...
using System.Collections.Generic; namespace Euler_Logic.Problems.AdventOfCode.Y2015 { public class Problem11 : AdventOfCodeBase { public override string ProblemName => "Advent of Code 2015: 11"; public override string GetAnswer() { return Answer1(Input()).ToString(); } ...
namespace SOLIDPrinciples.ValidationClass.Example03 { public class ValidadorDeCliente { public void novoCliente(Cliente cliente) { IRegraDeValidacao<Cliente> validador = new NomeRequerido( new TelefoneRequerido( new CPFRequ...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Reflection; using System.Security.Principal; using System.Threading; using CODE.Framework.Core.Newtonsoft; using CODE.Framework.Core.Newtonsoft.Utilities; using CODE.Framework.Core.Utilities.Extensions; namespace CODE.Fra...
using System.Linq; namespace SnowBLL.Helpers { public static class RouteHelper { public static string GetFirstPoint(string line) { return line.Split(',').First(); } } }
using System.Configuration; namespace ConsoleApplication12 { public class UrlsCollection : ConfigurationElementCollection { protected override ConfigurationElement CreateNewElement() { return new UrlConfigElement(); } protected override object GetElementKey(Configu...
using Microsoft.VisualStudio.TestTools.UnitTesting; using BankAccountNS; namespace BankTests { [TestClass] public class BankAccountTests { [TestMethod] public void Debit_WithValidAmount_UpdatesBalance() { // Orgnaizar; double beginningBalance = 11.99; ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Text; namespace RazorSample1.Models.Enums { public enum DataConfidence { [Display(Name ="Unverified", Description ="This solution has not been reviewed by a subject matter expert and ...
namespace ParPorApp { public static class Constants { //Azure public static string BaseApiAddress => "http://sportiveportal.azurewebsites.net/"; //Amazon WS //public static string BaseApiAddress => "http://parentportalapi-dev.us-west-2.elasticbeanstalk.com/"; //DarkSky...
using Xunit; namespace NStandard.Test { public class MathExTests { [Fact] public void PermutationTest() { Assert.Equal(1, MathEx.Permutation(0, 0)); Assert.Equal(20, MathEx.Permutation(2, 5)); Assert.Equal(60, MathEx.Permutation(3, 5)); A...
using SnowBLL.Enums; using System; namespace SnowBLL.Models.Users { public class UserModel { public int Id { get; set; } public string Name { get; set; } public string Email { get; set; } public string Password { get; set; } public DateTime CreateDate { get; set; } ...
using ProgrammingGame.Domain; using System.Collections.Generic; using System.Linq; namespace ProgrammingGame.DataAccess { public class SubmissionDataService { public List<Submission> GetAll() { using (var context = new GameContext()) { return context.Sub...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Casablanca.DataContracts.Reservas; using Benner.Tecnologia.Common.Instrumentation; using Casablanca.Business.Utils; using Benner.Tecnologia.Business; using Benner.Tecnologia.Common; using Casablanc...
using System; using System.Collections.Generic; using System.ComponentModel.Design; using System.Data.Entity; using System.Linq; using System.Net; using System.Net.Http; using System.Threading.Tasks; using System.Web.Http; using Ricky.Infrastructure.Core.ObjectContainer; using VnStyle.Services.Data; using VnStyle.Serv...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace GodaddyWrapper.Responses { public class CloudAddressActionResponse { public string AddressActionId { get; set; } public string CreatedAt { get; set; } publi...
using Microsoft.Win32; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System...
using System.Collections; using System.Collections.Generic; using UnityEngine; public static class Static { private static bool level1; private static bool level2; private static bool level2lock = true; public static bool Level1 { get { return ...
using CG.MovieAppEntity.Entities; using Microsoft.EntityFrameworkCore; using Microsoft.EntityFrameworkCore.Metadata.Builders; using System; using System.Collections.Generic; using System.Text; namespace CG.MovieApp.DataAccess.Concrate.EntityFrameworkCore.DatabaseFluentApi { class CategoryConfiguration : IEntityTy...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading.Tasks; using Terminal.Gui; using Terminal.Gui.Graphs; using Attribute = Terminal.Gui.Attribute; namespace UICatalog.Scenarios { [ScenarioMetadata (Name: "Snake", Description: "The game of apple eating."...
using Rozmieszczenie.Logika; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using ...
using System; using System.Text; using System.Linq; using System.Collections.Generic; namespace lab08_linq { public class Properties { public string Zip { get; set; } public string City { get; set; } public string State { get; set; } public string Address { get; set; } ...
 using UnityEngine; using System.Collections; using IsoTools; using UnityEngine.UI; using System; namespace Caapora { [System.Serializable] public class Caapora : CharacterBase { public GameObject go; public IsoObject caapora; public static Caapora _instance; public Sprite baldeCheio; public bool ...
using UnityEngine; using System.Collections; using System.Collections.Generic; public class UseObjects : MonoBehaviour { public string tagToMatch; public List<Usable> usables = new List<Usable>(); public MoveCharacter myController; const string dudeName = "Dude"; const string dogName = "Queequeg"...
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // See the LICENCE file in the repository root for full licence text. using System.Collections.Generic; using osu.Framework.Graphics; using osu.Framework.Graphics.Sprites; using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Objects...
using NGeoNames.Entities; using NGeoNames.Parsers; using System.Collections.Generic; using System.IO; using System.IO.Compression; namespace NGeoNames { /// <summary> /// Provides methods to read/parse files from geonames.org. /// </summary> public class GeoFileReader { /// <summary> ...
using UnityEngine; using System.Collections; public class Erik : Player { public Erik() { this.Name = "Erik"; this.PlayerSkin = Resources.Load<Sprite> ("Textures/ErikSkin"); } }
using System; using Uintra.Core.Activity.Entities; namespace Uintra.Core.Activity { public interface ICacheableIntranetActivityService<out TActivity> : ITypedService where TActivity : IIntranetActivity { TActivity UpdateActivityCache(Guid activityId); //Task<TActivity> UpdateActivityCacheAsync...
using System.Drawing; using GeoAPI.Geometries; using SharpMap.UI.Forms; using System.Windows.Forms; namespace SharpMap.UI.Tools.Zooming { /// <summary> /// Drags map around. /// </summary> public class PanZoomTool : ZoomTool { private Bitmap DragImage { get; set; } private Bitmap S...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace SocialNetwork.Core.Tests { [TestClass] public class User_Tests { [TestMethod] public void Instantiated_User_contains_correct_metadata() { string testName = "Bob"; User user = new User(testName); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.InteropServices; using System.ComponentModel; namespace Editor { class NativeMethods { public static int True = 1; public static int False = 0; const string kDLLNam...
using System.Runtime.Serialization; using System.Collections.Generic; namespace EpisodeRenaming { [DataContract] public class TraktTvSeason { [DataMember( Name = "number" )] public int? Season { get; set; } [DataMember( Name = "ids" )] public TraktTvSeasonIDs Ids { get; set; ...
using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Net.Mail; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace ProyectoBolera { public static class Validacion { public static void soloTexto(object sender, KeyPressEven...
using Alabo.Dependency; using Alabo.Schedules.Job; using Quartz; using System; using System.Threading.Tasks; namespace Alabo.Tenants { /// <summary> /// Tenant job /// </summary> public class TenantJob : JobBase { protected override Task Execute(IJobExecutionContext context, IScope scope...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace ZK.Model { public class OnlineUser : System.MarshalByRefObject { public static List<User> Users = new List<User>(); public static string GetUsers() { StringBuilder sb...
using PatientService.CustomException; using PatientService.Model.Memento; namespace PatientService.Model { public class Therapy : IOriginator<TherapyMemento> { internal int Id { get; } internal Doctor Doctor { get; } internal DateRange DateRange { get; } internal Drug Drug { ge...
using _7DRL_2021.Behaviors; using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021.Results { class ActionSwordSlash : IActionHasOrigin, ITickable, ISlider { static Random Random = new Rando...
using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent (typeof(WheelCollider))] public class Wheel : MonoBehaviour { public WheelCollider wheelCollider; public Transform suspension; public Transform hinge; public Transform wheel; public Quaternion initialRotHinge; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CardTester : Card { public CardTester(string name, long id, int cmc, string colorCost, string setCode) : base(name, id, cmc, colorCost, setCode) { } public override void Attack() { t...