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using FluentAssertions; using Xunit; namespace Trivia.UnitTests { public class PlayerTests { [Fact] public void CanAddToPlayerPurse() { var player = new Player("Tibuleac"); player.AddToPurse(3); player.Purse.Should().Be(3); } ...
using UnityEngine; using System.Collections; public class UI_Test : UIBase { }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Red : MonoBehaviour { [SerializeField] Animator anim; private void OnTriggerEnter(Collider other) { if (other.GetComponent<Pelota>()) { anim.SetTrigger("Gol"); } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace VeterinariaT1.Modelo { class Animal { private int idAnimal; private string nombre; private int precio; private string tipo; private int Estatus...
using System; using NUnit.Framework; namespace Tests.Utils.Various { public static class CustomAssert { public static void ThrowsWithExceptionMessage<T>(TestDelegate code, string message) where T : Exception { Assert.Throws<T>(code); try { c...
using gView.Framework.Carto; using gView.Framework.Data.Cursors; using gView.Framework.Data.Filters; using gView.Framework.FDB; using gView.Framework.Geometry; using gView.Framework.IO; using gView.Framework.system; using gView.GraphicsEngine; using gView.GraphicsEngine.Filters; using System; using System.Collections.G...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using System.Data.Entity; using HotelReservationSystem.DAL; using HotelReservationSystem.Models; using HotelReservationSystem.Helpers; namespace HotelReservationSystem.Controllers { public class HomeCont...
using Microsoft.VisualStudio.TestTools.UnitTesting; using Newtonsoft.Json.Linq; using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MSTestFramework.Helpers { public class JsonHelper { /// <summary> /// R...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; public class DefenceCube : BaseClass { private int health; public int Health { get { return health; } set { health += value; } ...
using NLog; using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Text; using System.Threading.Tasks; namespace QuizRunner { class Program { private static Logger logger = LogManager.GetCurrentClassLogger(); static void Main(string[] args) { HttpC...
using System; using System.Collections.Generic; using System.Text; namespace MergeSort { public class SortService : IBaseService { public void ConsoleRun() { //MergeSort Console.WriteLine("Enter an array: "); string line = Console.ReadLine(); int...
using ISE.Framework.Common.Aspects; using ISE.Framework.Common.Service.Message; using ISE.Framework.Common.Service.ServiceBase; using ISE.SM.Common.DTO; using ISE.SM.Common.DTOContainer; using System; using System.Collections.Generic; using System.Linq; using System.ServiceModel; using System.Text; using System.Thread...
//using System; //using System.Collections.Generic; //using System.Configuration; //using System.Linq; //using System.Text; //using System.Threading.Tasks; //using System.Web.Mvc; //using BradescoPGP.Repositorio.GPA; //using MySql.Data.MySqlClient; //namespace BradescoPGP.Repositorio.ServicosGPA //{ // public clas...
using CommandLine; using System; using System.Drawing; using System.IO; namespace TileImageMarker { class Program { public class Options { [Option('r', "row", Required = false, HelpText = "row count")] public int Row { get; set; } [Option('c', "col", Requir...
using UnityEngine; public class Door : MonoBehaviour { [SerializeField] private GameObject questions = null; [SerializeField] private Animation animation = null; private bool _isDown = false; private void OnTriggerEnter(Collider other) { if (!_isDown && !other.tag.Equals(P...
using System.Collections.Generic; using MinistryPlatform.Translation.Models.DTO; namespace MinistryPlatform.Translation.Extensions { public static class MpEventGroupDtoExtensions { #region Birth Month Matching public static bool HasMatchingBirthMonth(this List<MpEventGroupDto> eventGroups, int...
using Alabo.Datas.Stores; using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Entities; namespace Alabo.Domains.Services.Distinct { public abstract class DistinctBase<TEntity, TKey> : DistinctAsyncBase<TEntity, TKey>, IDistinct<TEntity, TKey> where TEntity : class, IAggregateRoot<TEntity, TKey> { ...
using System; using System.Runtime.Serialization; namespace JenkinsBuildNotifier.Entities { [DataContract] internal sealed class AuthorModel { [DataMember] public Uri absoluteUrl { get; set; } [DataMember] public string fullName { get; set; } } }
namespace ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tasks { public class HelpDesk_TaskStatus_vm { public int? Id { get; set; } public string Status { get; set; } } }
using System; using NUnit.Framework; namespace SignInCheckIn.Tests { [TestFixture] public class BuildTester { [Test] public void ShouldPass() { Assert.Pass(); } [Test] [Category("IntegrationTests")] public void ShouldPassLocallyButNotRun...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.GraphSync.Models; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Extensions; using DFC.ServiceTaxonomy.JobProfiles.DataTransfer.Models.ServiceBus; using DFC.ServiceTaxonomy.JobProfiles.DataTr...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Drawing; using IRAPShared; using IRAP.Global; namespace IRAP.Entity.MDM.Tables { [IRAPDB(TableName = "IRAPMDM..GenAttr_Product")] public class GenAttr_Product { private long partitioni...
using System.Reflection; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; using Astral.Extensions.Mediator; using SocketTraining.Server.FileService.Queries; namespace SocketTraining.Server { /// <summary> /// Класс конфигурации приложения /// </summary> public class ...
using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Net.Http.Headers; using System.Threading.Tasks; using System.Xml.Linq; namespace ServerApi.Services.Base { internal class SkautIsHttpClient : HttpClient { public SkautIsHttpClient() { ...
using System.IO; using EngageNet.Api; using EngageNet.Exceptions; using NUnit.Framework; namespace EngageNet.Tests { [TestFixture] public class ApiResponseParserTests { [Test] [ExpectedException(typeof (AuthenticationErrorException), ExpectedMessage = "Authentication error")] public void HandlesAuthenticatio...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class WalkingEnemy1 : EnemyController { private Animator anim; void Start() { anim = GetComponent<Animator>(); } void Update() { anim.SetFloat("Speed", Mathf.Abs(GetComponent<Rigidbody2D>(...
using System; using System.Collections.Generic; using System.Globalization; using System.Linq; using System.Web; using System.Web.Http; using System.Web.Http.Cors; using TimeTracker.Infrastructure; using TimeTracker.Infrastructure.Dto; using TimeTracker.Infrastructure.DtoMapper; using TimeTracker.Infrastructure.Entiti...
using System; using System.Diagnostics; using System.Net; using System.Text; using System.Threading.Tasks; using PuppeteerSharp; namespace WebArchive { class Program { private static string SetupBasePath = AppDomain.CurrentDomain.SetupInformation.ApplicationBase; static async Task Main(string[...
using System.Collections.Generic; using System.Linq; using PriceCompareLib.Modules; namespace PriceCompareLib.Engines { public class ExpensiveLowPricesEngine { public Dictionary<Supplier, List<Item>> GetHighestLowestPrices() { var highLowPricesDic = new Dictionary<Supplier, List<I...
using FluentValidation.TestHelper; using NUnit.Framework; using SFA.DAS.ProviderCommitments.Web.Models.Apprentice; using SFA.DAS.ProviderCommitments.Web.Validators.Apprentice; using System; using System.Linq.Expressions; namespace SFA.DAS.ProviderCommitments.Web.UnitTests.Validators.Apprentice { public class Star...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace damdrempe_zadaca_3.Podaci.Modeli { public enum StatusVozaca { Raspoloziv, Vozi, Godisnji, Bolovanje, Otkaz } class Vozac { ...
// // -------------------------------------------------------------------------- // Gurux Ltd // // // // Filename: $HeadURL: svn://utopia/projects/GXDeviceEditor/Development/AddIns/DLMS/DlmsWizardPage1Dlg.cs $ // // Version: $Revision: 3947 $, // $Date: 2011-08-31 14:27:28 +0...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using Conditions; using Conditions.Guards; using Properties.Core.Interfaces; using Properties.Core.Objects; using Properties.Infrastructure.Data.Extensions; using Properties.Infrastructure.Data.Factories; using Properties.Infr...
using Microsoft.Xna.Framework.Media; using System.Collections.Generic; namespace SuperMario.Sound { public sealed class Music { private static readonly Music instance = new Music(); public static Music Instance { get { return instance; ...
using UnityEngine; using System.Collections; public static class Constants { public static float G = 9.8f; }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace FlashScrollBar { public partial class Form2 : Form { public Form2() { InitializeComponen...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.Kanban { public class UncheckedMoveBack { public string Rejecter { get; set; } public int Quantity { get; set; } public DateTime OperTime { get; set; } public...
 using OpenTK.Mathematics; using System; using System.Collections.Generic; using System.Text; namespace Engine2D.Physics { public static class Physics2D { private static ChipmunkSharp.cpSpace world; public static void Init(float gravity = 9.81f) { world = new ChipmunkShar...
using System; using Microsoft.Graph; namespace MeetMuch.Web.Calendar { public class CalendarEvent { public string Subject { get; internal set; } public string Organizer { get; internal set; } public DateTime Start { get; internal set; } public DateTime End { get; internal set; }...
using FBS.Domain.Core; using System; namespace FBS.Infrastructure.Test { public class TestAggregateCreatedEvent : DomainEventBase<TestAggregate> { public TestAggregateCreatedEvent(Guid aggregateId) : base(aggregateId) { } public TestAggregateCreatedEvent(Guid aggregateId, long...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using FichaTecnica.Dominio.Repositorio; using FichaTecnica.Dominio; namespace FichaTecnica.Repositorio.EF { public class ProjetoRepositorio : IProjetoRepositorio { private readonly BaseD...
using UnityEngine; using System.Collections; public class AnitoMovement : MonoBehaviour { //movement public float movespeed = 10.0f; public float rotatespeed = 10.0f; public Transform weapRot; //attack public GameObject weapon; public GameObject aDmg; public float cooldown; public bool atk; public float a...
using UnityEngine; using System.Collections; using System.Collections.Generic; using WebSocketSharp; using System; public class theater : MonoBehaviour { WebSocket _ws; public AVProWindowsMediaMovie _movieA; public AVProWindowsMediaMovie _movieB; public string _folder; public List<string> _file...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using IWorkFlow.DataBase; namespace IWorkFlow.ORM { [Serializable] [DataTableInfo("B_OA_FixedAssets_Son", "id")] public class B_OA_FixedAssets_Son : QueryInfo { /// <summary> ...
namespace P08MilitaryElite.Core { using System; using System.Linq; using Factories; using Handlers; using Interfaces; public class Engine : IRunnable { private readonly IInputHandler inputHandler; private readonly IMilitaryRepository militaryRepository; public Engi...
using AlgorithmProblems.Linked_List.Linked_List_Helper; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Linked_List { class DeleteDuplicatesFromLinkedList { /// <summary> /// Use a Dictionary to dec...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading; using System.Threading.Tasks; namespace ParallelSerializer { public class Barrier : IDisposable { private volatile int counter = 0; private readonly AutoResetEvent resetEvent = new Aut...
using UnityEngine; using System.Collections; public class MoveAnimation : MonoBehaviour { public float moveToX = 0; public float moveToY = 0; public float moveToZ = 0; public float moveTime = 1.0f; public float delayTime = 1.0f; public Direction direction = Direction.To; Hashtable ht = new...
using Abhs.Common.Enums; using Abhs.Model.ViewModel; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Abhs.Model.Model { public class ClassPackage { public int ClassID { get; set; } ...
using System; using System.Collections.Generic; using System.Threading; using TvControl; using TvDatabase; using TvLibrary.Interfaces; using TvLibrary.Log; using TvLibrary.Channels; using System.Xml.Serialization; using System.Xml; using MediaPortal.Playlists; namespace DVBScanUtilPlugin { public class DVBIPScanUti...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. namespace FiiiCoin.Models { public class TxFeeForSend : BaseModel { private long totalSize; public long Tot...
namespace WildFarm.Animals { public abstract class Mammal : Animal { protected string LivingRegion { get; set; } protected Mammal(string animalType, string animalName, double animalWeight, string livingRegion) : base(animalType, animalName, animalWeight) { this....
using Microsoft.UnifiedPlatform.Service.Common.Configuration; namespace Microsoft.UnifiedPlatform.Service.Telemetry.Client { public interface IAppInsightsClientManager { IAppInsightsTelemetryClientWrapper CreateClient(ApplicationInsightsConfiguration applicationInsightsConfiguration, AppMetadataConfig...
using System; using System.Collections; using System.Collections.Generic; using HTB.Database; using HTBExtras; using HTBUtilities; using System.Reflection; using HTB.Database.Views; using HTBServices; using HTBServices.Mail; namespace HTBAktLayer { public class AktInterventionUtils { private static re...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class AnchorCannon : Cannon { public AnchorCannon() { base.dmg = 2; base.gui = Resources.Load<Sprite>("Cannons/GUI/Anchor Cannon"); } public override void Fire() { base.Fire(); D...
#if Top using System.Collections.ObjectModel; #endif using System; using System.Collections.Generic; using System.Data; using System.Data.Common; using System.Net; using System.Text; using System.Threading; using Phenix.Core.Code; using Phenix.Core.Data; using Phenix.Core.Dictionary; using Phenix.Core.Net; using Pheni...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Text.RegularExpressions; using System.Threading; using System.Windows.Forms; using MapPosition.Map; namespace WindowsApi { [System.Runtime.Intero...
using Common.Models; using NHibernate; using NHibernate.Criterion; using System; using System.Collections.Generic; namespace Common.Services { public class SozialgruppeService : BaseService { public SozialgruppeService(Func<ISession> session) : base(session) { } pu...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Media.Imaging; namespace MattCallawayFinalProject { class Tuner { private System.Media.SoundPlayer lowEString; private System.Media.SoundPlayer aString; ...
using System; using Framework.Core.Common; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main; using NUnit.Framework; using Tests.Data.Van; using Tests.Pages.Van.Main.Common.DefaultPage; namespace Tests.Projects.Van.Login { public class LoginWithActionIdInvalidPin { private Driver _dr...
namespace MalaysiaAPI { class XamarinInsights { public const string ApiKey = "b39e12332805647636f2cd803d2a40b54d7cfa5d"; } }
using System; using System.Linq; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace BridgeProject { public struct IntDataStruct { public bool bMin, bMax; public int iMin, iMax; ...
using System; using System.Collections.Generic; using System.Globalization; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Netcode; using StardewModdingAPI; using StardewValley; using StardewValley.Buildings; using StardewValley.Locations; using StardewValley.Menus; using StardewValley.Ob...
using UnityEngine; public class PurpleForm : SecondaryForm { public float timeBeforeExplosion; public float explosionSize; public GameObject mirv; public Material invisible; GameObject reflectBall; public GameObject sprite; private GameObject core; public float baseRadius; public float growValue; public floa...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace BitByByte.Camera { public class RegisterFollower : MonoBehaviour { private void OnEnable() { UnityEngine.Camera.main.GetComponentInParent<FollowTarget>().target = gameObject; } } }
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Constant property drawer of type `Vector2`. Inherits from `AtomDrawer&lt;Vector2Constant&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawer(t...
public class Solution { public bool SearchMatrix(int[][] matrix, int target) { int m = matrix.Length, n = matrix[0].Length; int i = m - 1, j = 0; while (i >= 0 && j < n) { if (matrix[i][j] == target) return true; if (matrix[i][j] < target) j ++; else if (m...
namespace BettingSystem.Application.Teams.Commands.Create { using System.Threading; using System.Threading.Tasks; using Application.Common.Contracts; using Common; using Domain.Teams.Factories; using Domain.Teams.Repositories; using MediatR; public class CreateTeamCommand : TeamCommand...
using System; namespace Ease.Domain.Entities { public class Customer { public int Id { get; set; } public DateTime DateCreated { get; set; } public DateTime FirstPurchase { get; set; } public DateTime LastPurchase { get; set; } } }
using EddiDataDefinitions; using Newtonsoft.Json.Linq; using RestSharp; using System; using System.Collections.Generic; using System.Linq; using Utilities; namespace EddiStarMapService { public partial class StarMapService { public List<Faction> GetStarMapFactions(string systemName, long? edsmId = nul...
namespace ServiceDesk.Ticketing.DataAccess.Migrations { using System; using System.Data.Entity.Migrations; public partial class updateUsersAndCategoriesTableNames : DbMigration { public override void Up() { RenameTable(name: "Ticketing.CategoryStates", newName: "Categori...
using Microsoft.EntityFrameworkCore; namespace GraphDataStructure.Models { public class GraphDSContext : DbContext { public GraphDSContext(DbContextOptions<GraphDSContext> options) : base(options) { } public DbSet<Vertex> Vertices { get; set; } public DbSet<...
using Microsoft.SqlServer.Management.SqlParser.Parser; using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace gView.Framework.Data { static public class SqlExtensions { #region Sql Injection static public void CheckWhereClauseForSqlInjection(this strin...
using System.Collections.Generic; using Discord; using Discord.Commands; using JhinBot.Conversation; using System.Threading.Tasks; namespace JhinBot.Services { public interface IHelpService : IService { PagedEmbed GetCommandInfo(List<CommandInfo> commandInfoList, string commandToLookUp, IUser user); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Labb4 { class Cykel { public string Type { get; set; } public string Brand { get; set; } public int Gears { get; set; } static int mensBikes; s...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class PlanetOverviewPanel : MonoBehaviour { public Text FactoryCount; public GameObject UpgradeFactoryButton; public Text ShipsCount; public GameObject UpgradeHangarButton; public UnityEngine.UI.Button SendShipsButton; ...
using System; using System.Net; using System.Net.Http; using System.Text; using System.Threading.Tasks; using Phenix.Core.Mapping; using Phenix.Core.Security.Cryptography; using Phenix.Core.Web; namespace Phenix.Web.Client { /// <summary> /// 消息代理 /// </summary> public sealed class SecurityProxy : ISecurityPr...
using System; using System.Collections.Generic; namespace Jypeli { /// <summary> /// Lista, joka ilmoittaa muutoksistaan. /// </summary> /// <typeparam name="T">Listan alkion tyyppi.</typeparam> public interface INotifyList<T> : IEnumerable<T> { /// <summary> /// Tapahtuu kun l...
using System; using Xunit; namespace Accounts.Domain.Tests { public class EventsTests { [Fact] public void Test1() { } } }
namespace Ach.Fulfillment.Persistence.Impl.Mappings { using Data; using FluentNHibernate.Automapping; using FluentNHibernate.Automapping.Alterations; public class PartnerMapping : IAutoMappingOverride<PartnerEntity> { public void Override(AutoMapping<PartnerEntity> mapping) ...
using System; namespace Membership.Data { [Serializable] public class Affiliate : BaseEntity { public string Email { get; set; } //invited user public User User { get; set; } public int? UserId { get; set; } public string RefererSource { get; set; }...
using ComputeGame.MathExampleHandler; using Xunit; namespace ComputeGame.Tester { public class ExampleCostTester { private ExampleCoster _exampleCoster; public ExampleCostTester() { _exampleCoster = new ExampleCoster(); } [Theory] [InlineData(400, 945, OperationKind.Multiplication, 5)] [InlineDat...
using System; using System.Collections.Generic; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Http; using Trails.Models; using Trails.Factories; namespace Trails.Controllers { public class TrailsController : Controller { private readonly TrailFactory _trailFactory; public TrailsCon...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Florentis; namespace VerifySign { public partial class SignatureCollectorForm : Form { ...
using System; using System.Collections; using System.Globalization; using System.Threading; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; using System.Xml.Serialization; using Framework.Core.Common; using Tests.Data.Van.Input; using Tests.Data.Van.Input.Filters; using OpenQA.Selenium; ...
using System; using System.ComponentModel.DataAnnotations; //TODO: Add other using statements here namespace com.Sconit.Entity.CUST { public partial class ScheduleLineItem { #region Non O/R Mapping Properties //TODO: Add Non O/R Mapping Properties here. #endregion [Display(...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.Kanban { public class StationPortInfo { public string WorkUnitName { get; set; } public string WorkUnitCode { get; set; } public int WorkUnitLeaf { get; set; } ...
using System; using System.Data; namespace StackExchange.Profiling.Data { /// <summary> /// A general implementation of <see cref="IDbTransaction"/> that is used to /// wrap profiling information around calls to it. /// </summary> public class SimpleProfiledTransaction : IDbTransaction { ...
using Datos; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using Configuracion; namespace Negocio { public class Encomienda { public int idEncomienda { get; set; } public Decimal codigoEncomienda { get; se...
using HtmlAgilityPack; using SDU.ObsApi.Client.Core; using SDU.ObsApi.Client.Entities; using SDU.ObsApi.Client.Helpers; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace SDU.ObsApi.Client.Managers { public class FeeManager { public static async ...
using System.Runtime.CompilerServices; [assembly: InternalsVisibleTo("IzBone.PhysCloth.Editor")]
/* using System; class Module{ public unsafe string *sum(string *first, string *second){ return *first + *second; } } class Program{ static unsafe void Main(string[] args){ Module obj = new Module(); Console.WriteLine(obj.sum(&args[0], &args[1])); } } */ using System; class Module{ p...
using Effigy.Entity.DBContext; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Effigy.Entity { public class UserData : BaseEntity { public int? UserId { get; set; } public int? UserType { get; set; } ...
using System.Collections; using UnityEngine; public class animateMom : MonoBehaviour { private Animator animator; private bool b_started; private void Start() { animator = GetComponent<Animator>(); } // Update is called once per frame void Update() { if (!b_started && !animator.GetCurrentAnimatorStateIn...
using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using System.Threading; using System.Threading.Tasks; using Baseline; using Remotion.Linq; namespace Marten.Linq { public class MartenQueryable<T> : QueryableBase<T>, IMartenQueryable<T> { public MartenQueryable(IQuery...
using System; using System.Collections.Generic; using System.Text; namespace p27_euler { public class SimplePrime { public bool isPrime(long number) { if (number < 2) return false; if (number == 2 || number == 3) return true; if (number % 2 == 0) return fal...
using System; using System.Collections.Generic; using System.Diagnostics; using Terminal.Gui; namespace UICatalog.Scenarios { [ScenarioMetadata (Name: "ASCIICustomButtonTest", Description: "ASCIICustomButton sample")] [ScenarioCategory ("Controls")] public class ASCIICustomButtonTest : Scenario { private static ...
 namespace PhonebookHost { using System; using System.Collections.Generic; using System.Linq; using Wintellect.PowerCollections; public class PhonebookHostRepository : IPhonebookRepository { private OrderedSet<PhonebookContacts> sortedPhonebook = new OrderedSet<PhonebookContacts>(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Serialization; using KartObjects; namespace KartSystem { public class DocGoodMovementsFormSettings : Entity { [XmlIgnore] public override string FriendlyName { get { retur...
using FlightSimulator.Model; using FlightSimulator.Model.Connection; using FlightSimulator.Views.Windows; using System.ComponentModel; using System.Threading; using System.Windows.Input; namespace FlightSimulator.ViewModels { public class FlightBoardViewModel : BaseNotify { #region Singleton pr...