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using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace Dispatcher_GUI { public partial class Form1 : Form { List<QueueItem> pq = new ...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class AnimationEventUtil : MonoBehaviour { [SerializeField] private UnityEvent onAnimationFinished; // Use this for initialization void Start () { } // Update is called once per frame void Upda...
using System.Collections; using System.Collections.Generic; using UnityEngine; /* * @Author JAke Botka */ public class Room_Settings : MonoBehaviour { public int _TotalObjects; public int[] _RoomSizeMatrix; public GameObject[] _Prefabs; [Tooltip("The indexs of this list correspind to the indexes of ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Week9_ProjectDay1 { public class Clients { string name = "Minnie Mouse"; string phoneNum = "(407) 824-4321"; string address = "3111 World Dr. Orlando, FL 32830"...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using PoorMansTSqlFormatterLib; using System.Data; using System.Data.SqlClient; using System.IO; using System.Threading; namespace DBDiff { class Program { static void Main(stri...
using System; using System.Linq; using Core.Modularity.Abstraction; using Microsoft.Extensions.Configuration; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; namespace Core.Modularity { public static class CoreFrameworkServiceCollectionExtensions { public static voi...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class collectibleBehaviour : MonoBehaviour { //si la bouffe fuit ou pas private bool isrunningAway = false; //position de la bouffe private Vector3 boufPos; //position player private Vector3 player...
using System.Reflection; using Harmony; using StardewModdingAPI; namespace CustomTransparency { public class CustomTransparencyMod : Mod { internal static CustomTransparencyModConfig Config; /// <summary>The mod entry point, called after the mod is first loaded.</summary> /// <param n...
using System; using Microsoft.AspNetCore.Http; using Zesty.Core.Entities; namespace Zesty.Core.Api.System { public class Init : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { input.Context.Session.SetString("init", Guid.NewGuid().ToString()); ...
public class Solution { public int MyAtoi(string s) { int i = 0; while (i < s.Length && s[i] == ' ') i++; int res = 0; if (i >= s.Length) return res; int sign = 1; if (s[i] == '-') { sign = -1; i ++; } else if...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Diamond : MonoBehaviour { float currentSpeeds = 4f; LevelController levelController; void Start() { levelController = FindObjectOfType<LevelController>(); } void Update() { transfo...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity; using System.Linq; using System.Web; using System.Web.Mvc; namespace MeriMudra.Models.ViewModels { public enum Cc...
namespace NewFeatures._7_0 { public class Shape { } public class Rectangle: Shape { public int Width { get; set; } public int Height { get; set; } } public class Circle: Shape { } public class PatternMatching { public static void D...
using System; using System.Collections.Generic; namespace FinaleAbgabe { public class GameData { public static List<string> commands = new List<string> { "[help/h] [look/l] [inventory/i]", "[take/t <item>] [drop/d <item>] [arm/a <item>] [use/u <item>]", ...
using System.ComponentModel.DataAnnotations; namespace NHibernate.DataAnnotations.Tests.Model { public class Pet { public const string NameLengthValidation = "Cats can't remember names longer than 10 characters"; public const string TooManyKittens = "Cat exploded"; public virtual int I...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace HotelesCore.Models.Responses { public class ResponseConsultaHoteles { public List<ResponseBase> hoteles { get; set; } public ResponseConsultaHoteles() { hoteles = new ...
using System; using UnityEngine; using Unity.Mathematics; using static Unity.Mathematics.math; #if UNITY_EDITOR using UnityEditor; #endif namespace IzBone.Common.Field { /** * 簡単なカーブと定数のどちらかを指定できるインスペクタ公開用フィールド型。 * t=0~1のカーブを定義する。 * * Burst領域にもそのまま持っていける。 */ [Serializable] public struct SimpleCurve...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DelegatesAndEvents { delegate void DExc02(char symb); internal class MyClassExc02 { public char Symbol; public void SetSymb(char symb) { ...
using AutoMapper; using CPClient.Data.Interfaces; using CPClient.Domain.Entities; using CPClient.Service.Interfaces; using CPClient.Service.Model; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Cors; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; using System.Linq; namespace C...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Xlns.BusBook.Core.Model; namespace Xlns.BusBook.UI.Web.Models { public class PartecipazioniModel : ViaggiAgenziaModel { public PartecipazioniModel() { TitoloRelazione = ...
using System.Collections.Generic; using Microsoft.AspNetCore.Http; using Microsoft.EntityFrameworkCore; namespace ECommerce.Models { public class ProjectContext : DbContext { public ProjectContext(DbContextOptions<ProjectContext> options): base(options) { } public DbSet<User> Users { get; set;...
using System.Collections.Generic; using ServiceDeskSVC.Domain.Entities.ViewModels; using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets; namespace ServiceDeskSVC.Managers { public interface INSLocationManager { List<NSLocation_vm> GetAllLocations(); bool DeleteLocationById(int id)...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace RMS.BO { public class Rezervimi { public int RezervimiID { get; set; } public int TavolinaID { get; set; } public string EmriKlientit { get; set; } publ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPITest.Context; using WebAPITest.DTOs; namespace WebAPITest.Services { public class NavBarService : INavBarService { private readonly StudentContext _dbContext; public NavBarService(Stud...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using TestStack.BDDfy; using Xunit; using PaymentsAutomation.UseCases.MAS; namespace PaymentsAutomation.Stories.MAS { [Story(AsA = "As a Merchant", IWant = "I want to process a refund", SoThat = "So that I can refun...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(menuName = "Zomz/GameAttribute/New Current Conversation Attribute", fileName = "GA_CurrentConversation")] public class CurrentConversation : ScriptableObject { public Conversation Conversation; public void ResetS...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BusinessEntities; using DataTransferObject; namespace Helper { public static class UtilFunction { public static ParametroDTO getParametroDTO(ValorBE valorBE) { Parametro...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ZC_IT_TimeTracking.BusinessEntities.Model { public static class UserRoles { public static string UserRole(params Roles[] roles) { if (roles.Length > 1) ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace UnitTestProject1 { [TestClass] public class UnitTest1 { } }
using Uintra.Features.CentralFeed.Providers; using Uintra.Infrastructure.Providers; using Umbraco.Core.Models.PublishedContent; namespace Uintra.Features.Notification.Configuration.BackofficeSettings.Providers { public class NotificationContentProvider : ContentProviderBase, INotificationContentProvider { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Net.Mail; using System.Configuration; using CAPCO.Infrastructure.Domain; using Mvc.Mailer; namespace CAPCO.Infrastructure.Mailers { public interface IAdminMailer { MailMessage AccountRequest...
using CollaborativeFilteringUI.Core; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace CollaborativeFilteringUI { public interface IMainWindowViewModel : IWindowViewModel { int UsersCount { get; set; } int MoviesCount...
using ReactMusicStore.Core.Data.Repository.EntityFramework.Common; using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Repository; namespace ReactMusicStore.Core.Data.Repository.EntityFramework { public class CartRepository : Repository<Cart>, ICartRepository { } }
using System; using Infrastructure.ExtensionMethods; using NUnit.Framework; using Tests.Utils.TestFixtures; namespace Tests.Unit.Infrastructure.ExtensionMethods { class TimeSpanExtensionsTests : BaseTestFixture { [Test] public void CanCreateMillisecondsFromInteger() { Asser...
using System.Threading.Tasks; using NeuroLinker.Models; namespace NeuroLinker.Interfaces.Workers { /// <summary> /// Retrieve user list /// </summary> public interface IListRetrievalWorker { #region Public Methods /// <summary> /// Retrieve a user's MAL list /// </...
using System; using System.Collections.Generic; namespace Task1 { /// <summary>Provides methods for interacting with strings.</summary> public static class StringHelper { /// <summary>Gets a number of vowels in the given string.</summary> /// <param name="str">The string.</param> /...
using BestMeetingSpot.Model; namespace BestMeetingSpot.Services { internal class Heuristics { public int ADistance { get; internal set; } public int ATime { get; internal set; } public int BDistance { get; internal set; } public int BTime { get; internal set; } public Place Place { get; internal set; } }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using BusinessEntities; namespace DataAccess { public class PedidoServicioDA { private static PedidoServicioDA instanciaPedidoServicioDA = null; public static PedidoServicioDA ge...
using System; using System.Diagnostics; using System.Net.Sockets; using System.Text; using System.Xml; namespace pjank.BossaAPI.Fixml { /// <summary> /// Klasa bazowa dla wszystkich (wysyłanych/odbieranych) komunikatów FIXML. /// </summary> public class FixmlMsg { public static string DebugRecvC...
using System; using System.Collections.Generic; using System.Text; using MongoDB.Bson; using MongoDB.Bson.Serialization.Attributes; using MongoDB.Bson.Serialization.IdGenerators; namespace ClassLibrary.Models { public class Car { [BsonId] public ObjectId Id { get; set; } public string ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Drawing; using System.IO; using System.Runtime.InteropServices; using System.Windows.Forms; namespace ProgramStatus { public partial class FormMain : Form { private const int SW_SHOWNORMAL = 1; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UsingQ : MonoBehaviour { [Header("Give a title")] public Transform target; // Start is called before the first frame update void Start() { Quaternion q = Quaternion.identity; q = Quaternion.Eule...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Net; using PostingRobot.lib.Common; using System.Xml.Linq; namespace PostingRobot.lib { class RequestXml { private string _LoginUrl; private string _Method; ...
using System.Collections.Generic; using System.Linq; using Conditions; using Properties.Core.Objects; using Properties.Infrastructure.Data.Extensions; using Properties.Infrastructure.Data.Interfaces; namespace Properties.Infrastructure.Data.Search.Property { public class AreaSearchQuery : ISearchQuery { ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Microsoft.Office.Interop.Word; using System.Net; using System.Diagnostics; using System.Text.Regul...
// <copyright file="NewEventResponseHandler.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of...
using System; using System.Text.RegularExpressions; namespace SoftuniBarIncome { class Program { static void Main(string[] args) { var regex = @"^%(?<customer>[A-Z][a-z]+)%[^|$%.]*<(?<product>\w+)>[^|$%.]*\|(?<count>\d+)\|[^|$%.]*?(?<price>[-+]?[0-9]*\.?\d+([eE][-+]?\d+)?)\$"; ...
using System; using System.Collections.Generic; using System.Text; namespace TrainEngine { public interface ITrainFileOrm { List<Train> Trains { get; } void Load(); } }
using Microsoft.Extensions.DependencyInjection; using Volo.Abp.AuditLogging.EntityFrameworkCore; using Volo.Abp.BackgroundJobs.EntityFrameworkCore; using Volo.Abp.EntityFrameworkCore; using Volo.Abp.EntityFrameworkCore.MySQL; using Volo.Abp.FeatureManagement.EntityFrameworkCore; using Volo.Abp.Identity.EntityFra...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Portal : MonoBehaviour { public Teleport teleport; public GameObject player; public GameObject teleportTo; private void OnTriggerEnter(Collider other) { if (Teleport.canTp) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Description résumée de BureauEtudeRepository /// </summary> public class BureauEtudeRepository { public BureauEtudeRepository() { // // TODO: Add constructor logic here // } ...
using System; using System.Drawing; using System.Windows.Forms; namespace Common.Presentation.Controls.ImageControls { /// <summary> /// Panel containing thumbnail images of a list of images. /// </summary> public partial class ThumbnailPanel : UserControl { #region Constructors /// <summary> /// Creates a...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "PlayerSettings", menuName = "ScriptableObjects/PlayerSettings", order = 1)] public class PlayerSettings : ScriptableObject { public float PlayerSpeed = 5f; }
using ClaimProject.Config; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace ClaimProject.CM { public partial class DefaultCM : System.Web.UI.Page { ClaimFunction function = new ClaimFunction(); ...
namespace MDX { interface IRender { void SetStates(); void UpdateStates(); void Render(); } }
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; using System.Security; using System.IO; using System.Runtime.Serialization; using System.Runtime.Serialization.Formatters.Binary; using stSaveInfo = CSaveAndLoadTypes.stSaveInfo; using stInfo = CSaveAndLoadTypes.stIn...
using System.ComponentModel; namespace HiLoSocket.CommandFormatter { /// <summary> /// FormatterType. /// </summary> public enum FormatterType { /// <summary> /// Binary Formatter. /// </summary> [Description( "BinaryCommandFormatter" )] BinaryFormatter = 0,...
using Microsoft.EntityFrameworkCore.Migrations; namespace WebApplication1.Migrations { public partial class FixEnergyConfigureModel : Migration { protected override void Up(MigrationBuilder migrationBuilder) { migrationBuilder.DropForeignKey( name: "FK_Buildings_Ele...
// File: Road.cs // Author: fishtrees // Created: 2009年8月8日 10:47:20 // Purpose: Definition of Class Road using System; namespace SQMS.Services.Domain.QualityControl { public class Road { private string roadId; private string projectId; private string roadCode; ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace JobSite.Models { public class WidgetModel { public string StringToReverse { get; set; } } }
namespace Infrostructure.Enums { /// <summary> /// نوع حافظه گرافیکی /// </summary> public enum MemoryType { DDR1 = 1, DDR2 = 2, DDR3 = 3, DDR4 = 4 } }
using System.IO; using System.Text; using SimpleMVC.Interfaces; using SoftUniStore.App.Constants; namespace SoftUniStore.App.Views.Store { public class Login : IRenderable { public string Render() { string header = File.ReadAllText(HtmlConstants.ContentPath + HtmlConstants.Header);...
namespace CoContra { }
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace IRAP.Entity.SSO { /// <summary> /// 工艺流程或工作流程 /// </summary> public class ProcessInfo { /// <summary> /// 序号 /// </summary> public int Ordinal { get; set; ...
using System; using System.Collections.Generic; using System.Windows.Forms; using GraphicsEngine; using System.Drawing; namespace EngineTester { static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { ...
using System; namespace Demo_Exam_1 { class Program { static void Main(string[] args) { double budget = double.Parse(Console.ReadLine()); int students = int.Parse(Console.ReadLine()); double priceFlour = double.Parse(Console.ReadLine()); double pr...
using Microsoft.VisualStudio.TestTools.UnitTesting; using MQTTnet.Client; using MQTTnet.Client.Options; using MQTTnet.Server; using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Threading; using System.Threading.Tasks; using MQTTnet.Diagnostics.Logger; using MQTTne...
using System; using System.Collections.Generic; using System.Threading; using System.Threading.Tasks; using ChatTest.App.Models; namespace ChatTest.App.Services { public interface IMessangesService { IEnumerable<MessageGetModel> GetMessages(int conversationId, string userName); ValueTask Creat...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace rody_sys.Areas.adminPanel.Controllers { // [Authorize] public class managementController : Controller { public ActionResult controlPage() { return View()...
using System.ComponentModel.DataAnnotations; namespace userService.Model { public class User { [Key] public int id_user {get; set;} [MinLength(5), MaxLength(15)] public string username_user {get ; set;} public string passhash_user {get ; set;} [MinLength(10), Max...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace LPC.Web.Areas.OldCars.Controllers { public class CarsController : Controller { // GET: OldCars/Cars public ActionResult SelectCars() { return View(); ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using UnityEngine; using System.Collections; public class WaterfallScript : MonoBehaviour { // Move the players when they are touching the waterfall public bool player1TouchingWaterfall; public bool player2TouchingWaterfall; // Blow the players public GameObject PlayerOne; public GameObject ...
using System.Threading.Tasks; using Otiport.API.Contract.Request.Common; using Otiport.API.Contract.Response.Common; namespace Otiport.API.Services { public interface IAddressInformationService { Task<GetCountriesResponse> GetCountriesAsync(); Task<GetCitiesResponse> GetCitiesAsync(GetCitiesRe...
using Enviosbase.Data; using Enviosbase.Model; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Enviosbase.Business { public class DomiciliarioBusiness { public int Create(DomiciliarioModel item) { ...
using UnityEngine; using UnityAtoms.BaseAtoms; using UnityAtoms.MonoHooks; namespace UnityAtoms.MonoHooks { /// <summary> /// Adds Variable Instancer's Variable of type Collision2DGameObject to a Collection or List on OnEnable and removes it on OnDestroy. /// </summary> [AddComponentMenu("Unity Atoms/...
using SciVacancies.Domain.Enums; using System; using NPoco; namespace SciVacancies.ReadModel.Core { [TableName("org_notifications")] [PrimaryKey("guid", AutoIncrement = false)] public class OrganizationNotification : BaseEntity { public string title { get; set; } public Guid vacancy...
namespace _11._ParkingSystem { using System; using System.Collections.Generic; using System.Linq; public class Startup { public static void Main() { int[] dimensions = Console.ReadLine().Split(new[] {' '}, StringSplitOptions.RemoveEmptyEntries) .Select(i...
using System; using System.Collections.Generic; using Teste_CRUD_CiaTecnica.Application.Interfaces; using Teste_CRUD_CiaTecnica.Domain.Interfaces.Services; namespace Teste_CRUD_CiaTecnica.Application { public class AppServiceBase<TEntity> : IDisposable, IAppServiceBase<TEntity> where TEntity : class { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class JawaTriggerManager : MonoBehaviour { public GameObject root; public JawaManager jm; // Start is called before the first frame update void Start() { } // Update is called once per frame void U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using System.Windows.Shapes; ...
namespace ScheduleService.Model { public enum RoomType { Examination, Surgery, Hospitalization } }
using System; using System.Collections.Generic; using System.Text; namespace AplicacaoDemo.TestesBasicos { public class Calculadora { public double Somar(double v1, double v2) { return v1 + v2; } public double Multiplicar(double v1, double v2) { ...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Web.Mvc; namespace MVC5HW.Models { public class 客戶聯絡人ListVM : BaseListVM { public List<客戶聯絡人VM> 客戶聯絡人 { get; set; } public 客戶聯絡人ListVM() { 客戶聯絡人 = new List<客戶聯絡人VM>(); } ...
using IdeasLibrary; using UIKit; namespace Playground.iOS { class IdeaPagerDialogViewControllerDataSource : UIPageViewControllerDataSource { private IdeaManager ideaManager; public IdeaPagerDialogViewControllerDataSource(IdeaManager manager) { ideaManager = manager; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class FlightBehaviour : MonoBehaviour { public float acceleration; public float topSpeed; public float turnSpeed; //============================================mJoystick Info========================================...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Navigation; using LiveCharts; using LiveCharts.Defaults;...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace AlgorithmProblems.Graphs.GraphHelper { class GraphProbHelper { public static DirectedGraph CreateDirectedAcyclicGraph(int numberOfVertices, int offset=0) { ...
using System.Collections.Generic; using System.Linq; using Yaringa.ViewModels; namespace Yaringa.Validations { public class ValidatableObject<T> : ExtendedBindableObject, IValidity { public List<IValidationRule<T>> ValidationRules { get; } private List<string> _errors; public List<strin...
using System; using Xunit; using Probabilities; namespace Probabilities.Test { public class ProbabilityTest { [Trait("Category", "Initiation")] [Fact] public void can_initiate_probability_without_params() { Assert.NotNull(new Probability()); } [Trait...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Model.User { /// <summary> /// 角色 /// </summary> public class E_Role { private int _id; private string _rolename; private string _back; priv...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Week4.ZoekertjesApp.DataAccess; using Week4.ZoekertjesApp.Models; using Week4.ZoekertjesApp.Models.PresentationModels; using ZoekertjesModels; namespace Week4.ZoekertjesApp.Controllers { public class Z...
using System; using System.Collections.Specialized; namespace WebHandlers { public class QueryStringParser { public string CustID { get; set; } public int Take { get; set; } public int Skip { get; set; } public DateTime DateTo { get; set; } public DateTime DateFrom { g...
using System.Collections.Generic; using TY.SPIMS.POCOs; namespace TY.SPIMS.Client.Helper.Export { public class PurchaseReturnExportObject { public string Code { get; set; } public string Supplier { get; set; } public List<PurchaseReturnDetailModel> Items { get; set; } } }
namespace Assets.Scripts.SaveModels { public class CarSaveModel { public float PosX; public float PosY; public float PosZ; public float RotX; public float RotY; public float RotZ; public float Petrol; } }
using Controller.DrugAndTherapy; using Model.Manager; using System; using System.Windows; namespace WpfApp1 { /// <summary> /// Interaction logic for MessageConfirmedDrug.xaml /// </summary> public partial class MessageConfirmedDrug : Window { private Drug d; private static DrugCon...
using System; using System.Collections.Generic; using System.Text; using Laoziwubo.Model.Attribute; namespace Laoziwubo.Model.Content { [DataTable("Sticker")] public class StickerM { [Identity(true)] [Field] public int Id { get; set; } [Field] public string Author ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public enum DropItemType { Wing, Brush } [RequireComponent(typeof(SpriteRenderer))] public class DropItem : MonoBehaviour { private DropItemType itemType; private SpriteRenderer spriteRenderer; private PlatformMaker p...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using DFC.ServiceTaxonomy.Content.Services.Interface; using DFC.ServiceTaxonomy.PageLocation.Constants; using DFC.ServiceTaxonomy.Taxonomies.Helper; using DFC.ServiceTaxonomy.Taxonomies.Models; using DFC.ServiceTaxonomy.Ta...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Runtime.CompilerServices; namespace DanialProject.Models.Database { public class ImagesList { public List<Images> list { get; set; } [NotMapped]...