text stringlengths 13 6.01M |
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Dispatcher_GUI
{
public partial class Form1 : Form
{
List<QueueItem> pq = new ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class AnimationEventUtil : MonoBehaviour {
[SerializeField]
private UnityEvent onAnimationFinished;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Upda... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
/*
* @Author JAke Botka
*/
public class Room_Settings : MonoBehaviour
{
public int _TotalObjects;
public int[] _RoomSizeMatrix;
public GameObject[] _Prefabs;
[Tooltip("The indexs of this list correspind to the indexes of ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Week9_ProjectDay1
{
public class Clients
{
string name = "Minnie Mouse";
string phoneNum = "(407) 824-4321";
string address = "3111 World Dr. Orlando, FL 32830"... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using PoorMansTSqlFormatterLib;
using System.Data;
using System.Data.SqlClient;
using System.IO;
using System.Threading;
namespace DBDiff {
class Program {
static void Main(stri... |
using System;
using System.Linq;
using Core.Modularity.Abstraction;
using Microsoft.Extensions.Configuration;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
namespace Core.Modularity
{
public static class CoreFrameworkServiceCollectionExtensions
{
public static voi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class collectibleBehaviour : MonoBehaviour
{
//si la bouffe fuit ou pas
private bool isrunningAway = false;
//position de la bouffe
private Vector3 boufPos;
//position player
private Vector3 player... |
using System.Reflection;
using Harmony;
using StardewModdingAPI;
namespace CustomTransparency
{
public class CustomTransparencyMod : Mod
{
internal static CustomTransparencyModConfig Config;
/// <summary>The mod entry point, called after the mod is first loaded.</summary>
/// <param n... |
using System;
using Microsoft.AspNetCore.Http;
using Zesty.Core.Entities;
namespace Zesty.Core.Api.System
{
public class Init : ApiHandlerBase
{
public override ApiHandlerOutput Process(ApiInputHandler input)
{
input.Context.Session.SetString("init", Guid.NewGuid().ToString());
... |
public class Solution {
public int MyAtoi(string s) {
int i = 0;
while (i < s.Length && s[i] == ' ') i++;
int res = 0;
if (i >= s.Length) return res;
int sign = 1;
if (s[i] == '-') {
sign = -1;
i ++;
} else if... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Diamond : MonoBehaviour
{
float currentSpeeds = 4f;
LevelController levelController;
void Start()
{
levelController = FindObjectOfType<LevelController>();
}
void Update()
{
transfo... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace MeriMudra.Models.ViewModels
{
public enum Cc... |
namespace NewFeatures._7_0
{
public class Shape
{
}
public class Rectangle: Shape
{
public int Width { get; set; }
public int Height { get; set; }
}
public class Circle: Shape
{
}
public class PatternMatching
{
public static void D... |
using System;
using System.Collections.Generic;
namespace FinaleAbgabe
{
public class GameData
{
public static List<string> commands = new List<string>
{
"[help/h] [look/l] [inventory/i]",
"[take/t <item>] [drop/d <item>] [arm/a <item>] [use/u <item>]",
... |
using System.ComponentModel.DataAnnotations;
namespace NHibernate.DataAnnotations.Tests.Model
{
public class Pet
{
public const string NameLengthValidation = "Cats can't remember names longer than 10 characters";
public const string TooManyKittens = "Cat exploded";
public virtual int I... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace HotelesCore.Models.Responses
{
public class ResponseConsultaHoteles
{
public List<ResponseBase> hoteles { get; set; }
public ResponseConsultaHoteles()
{
hoteles = new ... |
using System;
using UnityEngine;
using Unity.Mathematics;
using static Unity.Mathematics.math;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace IzBone.Common.Field {
/**
* 簡単なカーブと定数のどちらかを指定できるインスペクタ公開用フィールド型。
* t=0~1のカーブを定義する。
*
* Burst領域にもそのまま持っていける。
*/
[Serializable]
public struct SimpleCurve... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DelegatesAndEvents
{
delegate void DExc02(char symb);
internal class MyClassExc02
{
public char Symbol;
public void SetSymb(char symb)
{
... |
using AutoMapper;
using CPClient.Data.Interfaces;
using CPClient.Domain.Entities;
using CPClient.Service.Interfaces;
using CPClient.Service.Model;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Cors;
using Microsoft.AspNetCore.Mvc;
using System.Collections.Generic;
using System.Linq;
namespace C... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Xlns.BusBook.Core.Model;
namespace Xlns.BusBook.UI.Web.Models
{
public class PartecipazioniModel : ViaggiAgenziaModel
{
public PartecipazioniModel()
{
TitoloRelazione = ... |
using System.Collections.Generic;
using Microsoft.AspNetCore.Http;
using Microsoft.EntityFrameworkCore;
namespace ECommerce.Models
{
public class ProjectContext : DbContext
{
public ProjectContext(DbContextOptions<ProjectContext> options): base(options) { }
public DbSet<User> Users { get; set;... |
using System.Collections.Generic;
using ServiceDeskSVC.Domain.Entities.ViewModels;
using ServiceDeskSVC.Domain.Entities.ViewModels.HelpDesk.Tickets;
namespace ServiceDeskSVC.Managers
{
public interface INSLocationManager
{
List<NSLocation_vm> GetAllLocations();
bool DeleteLocationById(int id)... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace RMS.BO
{
public class Rezervimi
{
public int RezervimiID { get; set; }
public int TavolinaID { get; set; }
public string EmriKlientit { get; set; }
publ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebAPITest.Context;
using WebAPITest.DTOs;
namespace WebAPITest.Services
{
public class NavBarService : INavBarService
{
private readonly StudentContext _dbContext;
public NavBarService(Stud... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using TestStack.BDDfy;
using Xunit;
using PaymentsAutomation.UseCases.MAS;
namespace PaymentsAutomation.Stories.MAS
{
[Story(AsA = "As a Merchant",
IWant = "I want to process a refund",
SoThat = "So that I can refun... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(menuName = "Zomz/GameAttribute/New Current Conversation Attribute", fileName = "GA_CurrentConversation")]
public class CurrentConversation : ScriptableObject
{
public Conversation Conversation;
public void ResetS... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BusinessEntities;
using DataTransferObject;
namespace Helper
{
public static class UtilFunction
{
public static ParametroDTO getParametroDTO(ValorBE valorBE) {
Parametro... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZC_IT_TimeTracking.BusinessEntities.Model
{
public static class UserRoles
{
public static string UserRole(params Roles[] roles)
{
if (roles.Length > 1)
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace UnitTestProject1
{
[TestClass]
public class UnitTest1
{
}
}
|
using Uintra.Features.CentralFeed.Providers;
using Uintra.Infrastructure.Providers;
using Umbraco.Core.Models.PublishedContent;
namespace Uintra.Features.Notification.Configuration.BackofficeSettings.Providers
{
public class NotificationContentProvider : ContentProviderBase, INotificationContentProvider
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Net.Mail;
using System.Configuration;
using CAPCO.Infrastructure.Domain;
using Mvc.Mailer;
namespace CAPCO.Infrastructure.Mailers
{
public interface IAdminMailer
{
MailMessage AccountRequest... |
using CollaborativeFilteringUI.Core;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace CollaborativeFilteringUI
{
public interface IMainWindowViewModel : IWindowViewModel
{
int UsersCount { get; set; }
int MoviesCount... |
using ReactMusicStore.Core.Data.Repository.EntityFramework.Common;
using ReactMusicStore.Core.Domain.Entities;
using ReactMusicStore.Core.Domain.Interfaces.Repository;
namespace ReactMusicStore.Core.Data.Repository.EntityFramework
{
public class CartRepository : Repository<Cart>, ICartRepository
{
}
}
|
using System;
using Infrastructure.ExtensionMethods;
using NUnit.Framework;
using Tests.Utils.TestFixtures;
namespace Tests.Unit.Infrastructure.ExtensionMethods
{
class TimeSpanExtensionsTests : BaseTestFixture
{
[Test]
public void CanCreateMillisecondsFromInteger()
{
Asser... |
using System.Threading.Tasks;
using NeuroLinker.Models;
namespace NeuroLinker.Interfaces.Workers
{
/// <summary>
/// Retrieve user list
/// </summary>
public interface IListRetrievalWorker
{
#region Public Methods
/// <summary>
/// Retrieve a user's MAL list
/// </... |
using System;
using System.Collections.Generic;
namespace Task1
{
/// <summary>Provides methods for interacting with strings.</summary>
public static class StringHelper
{
/// <summary>Gets a number of vowels in the given string.</summary>
/// <param name="str">The string.</param>
/... |
using BestMeetingSpot.Model;
namespace BestMeetingSpot.Services
{
internal class Heuristics
{
public int ADistance { get; internal set; }
public int ATime { get; internal set; }
public int BDistance { get; internal set; }
public int BTime { get; internal set; }
public Place Place { get; internal set; }
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using BusinessEntities;
namespace DataAccess
{
public class PedidoServicioDA
{
private static PedidoServicioDA instanciaPedidoServicioDA = null;
public static PedidoServicioDA ge... |
using System;
using System.Diagnostics;
using System.Net.Sockets;
using System.Text;
using System.Xml;
namespace pjank.BossaAPI.Fixml
{
/// <summary>
/// Klasa bazowa dla wszystkich (wysyłanych/odbieranych) komunikatów FIXML.
/// </summary>
public class FixmlMsg
{
public static string DebugRecvC... |
using System;
using System.Collections.Generic;
using System.Text;
using MongoDB.Bson;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.IdGenerators;
namespace ClassLibrary.Models
{
public class Car
{
[BsonId]
public ObjectId Id { get; set; }
public string ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.IO;
using System.Runtime.InteropServices;
using System.Windows.Forms;
namespace ProgramStatus
{
public partial class FormMain : Form
{
private const int SW_SHOWNORMAL = 1;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UsingQ : MonoBehaviour {
[Header("Give a title")]
public Transform target;
// Start is called before the first frame update
void Start() {
Quaternion q = Quaternion.identity;
q = Quaternion.Eule... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net;
using PostingRobot.lib.Common;
using System.Xml.Linq;
namespace PostingRobot.lib
{
class RequestXml
{
private string _LoginUrl;
private string _Method;
... |
using System.Collections.Generic;
using System.Linq;
using Conditions;
using Properties.Core.Objects;
using Properties.Infrastructure.Data.Extensions;
using Properties.Infrastructure.Data.Interfaces;
namespace Properties.Infrastructure.Data.Search.Property
{
public class AreaSearchQuery : ISearchQuery
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Microsoft.Office.Interop.Word;
using System.Net;
using System.Diagnostics;
using System.Text.Regul... |
// <copyright file="NewEventResponseHandler.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2019 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of... |
using System;
using System.Text.RegularExpressions;
namespace SoftuniBarIncome
{
class Program
{
static void Main(string[] args)
{
var regex = @"^%(?<customer>[A-Z][a-z]+)%[^|$%.]*<(?<product>\w+)>[^|$%.]*\|(?<count>\d+)\|[^|$%.]*?(?<price>[-+]?[0-9]*\.?\d+([eE][-+]?\d+)?)\$";
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace TrainEngine
{
public interface ITrainFileOrm
{
List<Train> Trains { get; }
void Load();
}
}
|
using Microsoft.Extensions.DependencyInjection;
using Volo.Abp.AuditLogging.EntityFrameworkCore;
using Volo.Abp.BackgroundJobs.EntityFrameworkCore;
using Volo.Abp.EntityFrameworkCore;
using Volo.Abp.EntityFrameworkCore.MySQL;
using Volo.Abp.FeatureManagement.EntityFrameworkCore;
using Volo.Abp.Identity.EntityFra... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Portal : MonoBehaviour
{
public Teleport teleport;
public GameObject player;
public GameObject teleportTo;
private void OnTriggerEnter(Collider other)
{
if (Teleport.canTp)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// Description résumée de BureauEtudeRepository
/// </summary>
public class BureauEtudeRepository
{
public BureauEtudeRepository()
{
//
// TODO: Add constructor logic here
//
}
... |
using System;
using System.Drawing;
using System.Windows.Forms;
namespace Common.Presentation.Controls.ImageControls
{
/// <summary>
/// Panel containing thumbnail images of a list of images.
/// </summary>
public partial class ThumbnailPanel : UserControl
{
#region Constructors
/// <summary>
/// Creates a... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "PlayerSettings", menuName = "ScriptableObjects/PlayerSettings", order = 1)]
public class PlayerSettings : ScriptableObject
{
public float PlayerSpeed = 5f;
}
|
using ClaimProject.Config;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace ClaimProject.CM
{
public partial class DefaultCM : System.Web.UI.Page
{
ClaimFunction function = new ClaimFunction();
... |
namespace MDX
{
interface IRender
{
void SetStates();
void UpdateStates();
void Render();
}
}
|
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
using System.Security;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using stSaveInfo = CSaveAndLoadTypes.stSaveInfo;
using stInfo = CSaveAndLoadTypes.stIn... |
using System.ComponentModel;
namespace HiLoSocket.CommandFormatter
{
/// <summary>
/// FormatterType.
/// </summary>
public enum FormatterType
{
/// <summary>
/// Binary Formatter.
/// </summary>
[Description( "BinaryCommandFormatter" )]
BinaryFormatter = 0,... |
using Microsoft.EntityFrameworkCore.Migrations;
namespace WebApplication1.Migrations
{
public partial class FixEnergyConfigureModel : Migration
{
protected override void Up(MigrationBuilder migrationBuilder)
{
migrationBuilder.DropForeignKey(
name: "FK_Buildings_Ele... |
// File: Road.cs
// Author: fishtrees
// Created: 2009年8月8日 10:47:20
// Purpose: Definition of Class Road
using System;
namespace SQMS.Services.Domain.QualityControl
{
public class Road
{
private string roadId;
private string projectId;
private string roadCode;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace JobSite.Models
{
public class WidgetModel
{
public string StringToReverse { get; set; }
}
} |
namespace Infrostructure.Enums
{
/// <summary>
/// نوع حافظه گرافیکی
/// </summary>
public enum MemoryType
{
DDR1 = 1,
DDR2 = 2,
DDR3 = 3,
DDR4 = 4
}
}
|
using System.IO;
using System.Text;
using SimpleMVC.Interfaces;
using SoftUniStore.App.Constants;
namespace SoftUniStore.App.Views.Store
{
public class Login : IRenderable
{
public string Render()
{
string header = File.ReadAllText(HtmlConstants.ContentPath + HtmlConstants.Header);... |
namespace CoContra
{
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace IRAP.Entity.SSO
{
/// <summary>
/// 工艺流程或工作流程
/// </summary>
public class ProcessInfo
{
/// <summary>
/// 序号
/// </summary>
public int Ordinal { get; set; ... |
using System;
using System.Collections.Generic;
using System.Windows.Forms;
using GraphicsEngine;
using System.Drawing;
namespace EngineTester
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
... |
using System;
namespace Demo_Exam_1
{
class Program
{
static void Main(string[] args)
{
double budget = double.Parse(Console.ReadLine());
int students = int.Parse(Console.ReadLine());
double priceFlour = double.Parse(Console.ReadLine());
double pr... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using MQTTnet.Client;
using MQTTnet.Client.Options;
using MQTTnet.Server;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using MQTTnet.Diagnostics.Logger;
using MQTTne... |
using System;
using System.Collections.Generic;
using System.Threading;
using System.Threading.Tasks;
using ChatTest.App.Models;
namespace ChatTest.App.Services
{
public interface IMessangesService
{
IEnumerable<MessageGetModel> GetMessages(int conversationId, string userName);
ValueTask Creat... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace rody_sys.Areas.adminPanel.Controllers
{
// [Authorize]
public class managementController : Controller
{
public ActionResult controlPage()
{
return View()... |
using System.ComponentModel.DataAnnotations;
namespace userService.Model
{
public class User
{
[Key]
public int id_user {get; set;}
[MinLength(5), MaxLength(15)]
public string username_user {get ; set;}
public string passhash_user {get ; set;}
[MinLength(10), Max... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace LPC.Web.Areas.OldCars.Controllers
{
public class CarsController : Controller
{
// GET: OldCars/Cars
public ActionResult SelectCars()
{
return View();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using UnityEngine;
using System.Collections;
public class WaterfallScript : MonoBehaviour {
// Move the players when they are touching the waterfall
public bool player1TouchingWaterfall;
public bool player2TouchingWaterfall;
// Blow the players
public GameObject PlayerOne;
public GameObject ... |
using System.Threading.Tasks;
using Otiport.API.Contract.Request.Common;
using Otiport.API.Contract.Response.Common;
namespace Otiport.API.Services
{
public interface IAddressInformationService
{
Task<GetCountriesResponse> GetCountriesAsync();
Task<GetCitiesResponse> GetCitiesAsync(GetCitiesRe... |
using Enviosbase.Data;
using Enviosbase.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Enviosbase.Business
{
public class DomiciliarioBusiness
{
public int Create(DomiciliarioModel item)
{
... |
using UnityEngine;
using UnityAtoms.BaseAtoms;
using UnityAtoms.MonoHooks;
namespace UnityAtoms.MonoHooks
{
/// <summary>
/// Adds Variable Instancer's Variable of type Collision2DGameObject to a Collection or List on OnEnable and removes it on OnDestroy.
/// </summary>
[AddComponentMenu("Unity Atoms/... |
using SciVacancies.Domain.Enums;
using System;
using NPoco;
namespace SciVacancies.ReadModel.Core
{
[TableName("org_notifications")]
[PrimaryKey("guid", AutoIncrement = false)]
public class OrganizationNotification : BaseEntity
{
public string title { get; set; }
public Guid vacancy... |
namespace _11._ParkingSystem
{
using System;
using System.Collections.Generic;
using System.Linq;
public class Startup
{
public static void Main()
{
int[] dimensions = Console.ReadLine().Split(new[] {' '}, StringSplitOptions.RemoveEmptyEntries)
.Select(i... |
using System;
using System.Collections.Generic;
using Teste_CRUD_CiaTecnica.Application.Interfaces;
using Teste_CRUD_CiaTecnica.Domain.Interfaces.Services;
namespace Teste_CRUD_CiaTecnica.Application
{
public class AppServiceBase<TEntity> : IDisposable, IAppServiceBase<TEntity> where TEntity : class
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JawaTriggerManager : MonoBehaviour
{
public GameObject root;
public JawaManager jm;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;
... |
namespace ScheduleService.Model
{
public enum RoomType
{
Examination,
Surgery,
Hospitalization
}
}
|
using System;
using System.Collections.Generic;
using System.Text;
namespace AplicacaoDemo.TestesBasicos
{
public class Calculadora
{
public double Somar(double v1, double v2)
{
return v1 + v2;
}
public double Multiplicar(double v1, double v2)
{
... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Web.Mvc;
namespace MVC5HW.Models
{
public class 客戶聯絡人ListVM : BaseListVM
{
public List<客戶聯絡人VM> 客戶聯絡人 { get; set; }
public 客戶聯絡人ListVM()
{
客戶聯絡人 = new List<客戶聯絡人VM>();
}
... |
using IdeasLibrary;
using UIKit;
namespace Playground.iOS
{
class IdeaPagerDialogViewControllerDataSource : UIPageViewControllerDataSource
{
private IdeaManager ideaManager;
public IdeaPagerDialogViewControllerDataSource(IdeaManager manager)
{
ideaManager = manager;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FlightBehaviour : MonoBehaviour
{
public float acceleration;
public float topSpeed;
public float turnSpeed;
//============================================mJoystick Info========================================... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Navigation;
using LiveCharts;
using LiveCharts.Defaults;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Graphs.GraphHelper
{
class GraphProbHelper
{
public static DirectedGraph CreateDirectedAcyclicGraph(int numberOfVertices, int offset=0)
{
... |
using System.Collections.Generic;
using System.Linq;
using Yaringa.ViewModels;
namespace Yaringa.Validations {
public class ValidatableObject<T> : ExtendedBindableObject, IValidity {
public List<IValidationRule<T>> ValidationRules { get; }
private List<string> _errors;
public List<strin... |
using System;
using Xunit;
using Probabilities;
namespace Probabilities.Test
{
public class ProbabilityTest
{
[Trait("Category", "Initiation")]
[Fact]
public void can_initiate_probability_without_params()
{
Assert.NotNull(new Probability());
}
[Trait... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Model.User
{
/// <summary>
/// 角色
/// </summary>
public class E_Role
{
private int _id;
private string _rolename;
private string _back;
priv... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Week4.ZoekertjesApp.DataAccess;
using Week4.ZoekertjesApp.Models;
using Week4.ZoekertjesApp.Models.PresentationModels;
using ZoekertjesModels;
namespace Week4.ZoekertjesApp.Controllers
{
public class Z... |
using System;
using System.Collections.Specialized;
namespace WebHandlers
{
public class QueryStringParser
{
public string CustID { get; set; }
public int Take { get; set; }
public int Skip { get; set; }
public DateTime DateTo { get; set; }
public DateTime DateFrom { g... |
using System.Collections.Generic;
using TY.SPIMS.POCOs;
namespace TY.SPIMS.Client.Helper.Export
{
public class PurchaseReturnExportObject
{
public string Code { get; set; }
public string Supplier { get; set; }
public List<PurchaseReturnDetailModel> Items { get; set; }
}
}
|
namespace Assets.Scripts.SaveModels
{
public class CarSaveModel
{
public float PosX;
public float PosY;
public float PosZ;
public float RotX;
public float RotY;
public float RotZ;
public float Petrol;
}
}
|
using Controller.DrugAndTherapy;
using Model.Manager;
using System;
using System.Windows;
namespace WpfApp1
{
/// <summary>
/// Interaction logic for MessageConfirmedDrug.xaml
/// </summary>
public partial class MessageConfirmedDrug : Window
{
private Drug d;
private static DrugCon... |
using System;
using System.Collections.Generic;
using System.Text;
using Laoziwubo.Model.Attribute;
namespace Laoziwubo.Model.Content
{
[DataTable("Sticker")]
public class StickerM
{
[Identity(true)]
[Field]
public int Id { get; set; }
[Field]
public string Author ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum DropItemType
{
Wing,
Brush
}
[RequireComponent(typeof(SpriteRenderer))]
public class DropItem : MonoBehaviour
{
private DropItemType itemType;
private SpriteRenderer spriteRenderer;
private PlatformMaker p... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using DFC.ServiceTaxonomy.Content.Services.Interface;
using DFC.ServiceTaxonomy.PageLocation.Constants;
using DFC.ServiceTaxonomy.Taxonomies.Helper;
using DFC.ServiceTaxonomy.Taxonomies.Models;
using DFC.ServiceTaxonomy.Ta... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Runtime.CompilerServices;
namespace DanialProject.Models.Database
{
public class ImagesList
{
public List<Images> list
{
get;
set;
}
[NotMapped]... |
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