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using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteManagerPanel.Framework.Exceptions { public class ErrorDetail { public ErrorDetail(string message,int code) { Messagee = message; Stat...
using System; namespace WorkingWithTuples { class Program { public struct DivResult { public double DoubleResult; public int IntResult; } static void Main(string[] args) { double DivResultDouble = Division(20, 3, out in...
using UnityEngine; using System.Collections.Generic; namespace PathologicalGames { /// <summary> /// 自定义内存池字典类 /// </summary> public class ObjectPoolsDict : IDictionary<string, ObjectPool> { #region 事件处理 /// <summary> /// 在创建池对象时,调用的委托 /// </summary> /// <pa...
using System; using System.Collections.Generic; namespace OrderService.Models { public partial class CustomerInfo { public int CustomerId { get; set; } public string FirstName { get; set; } public string LastName { get; set; } public string CustomerName { get; set; } ...
using System; using System.Collections.Generic; using System.Linq; using Flunt.Notifications; using Seguim.Netcore.Store.Domain.StoreContext.ValueObjects; namespace Seguim.Netcore.Store.Domain.StoreContext.Entities { public class Customer : Notifiable { private readonly IList<Address> _addresses; ...
using System; namespace AdapterExercise { // You are given an IRectangle interface and an extension method on it. Try to define // a SquareToRectangleAdapter that adapts the square to the IRectangle interface. public class Square { public int Side; } public interface IRectangle ...
// using System; // using System.Collections.Generic; // using System.Linq; // using Castle.Components.DictionaryAdapter.Xml; // using ClassLibrary1.Mocking; // using Moq; // using NUnit.Framework; // // namespace ClassLibrary1.UnitTests.Mocking // { // [TestFixture] // public class HousekeeperHelperTests // ...
using CommandLine; using CommandLine.Text; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using streamdeck_client_csharp; using streamdeck_client_csharp.Events; using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using System.Text; using System.Threading; using System.Threading...
using System; using System.ComponentModel.DataAnnotations; using com.Sconit.Entity.SYS; namespace com.Sconit.Entity.ORD { [Serializable] public partial class MiscOrderMaster : EntityBase, IAuditable { #region O/R Mapping Properties /// <summary> /// //计划外出入库单号 /// </summary...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class receiveCake : MonoBehaviour { public GameManager gm; void Start () { if (gm == null) { gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>(); } } ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace RPC.SQLAPI { public interface SQLTextProcessor { /// <summary> /// Processes the incoming possibly-marked-up <paramref name="sql"/> text and produces valid SQL. /// </summary> /// <p...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Text; namespace OsuSqliteDatabase.Model { public class OsuDatabase { public int Id { get; set; } public int Version { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class uisoTest : MonoBehaviour { public TweenPosition tweenPosiiton; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Runtime.Serialization; namespace NSTOX.BODataProcessor.Model { [DataContract] public class AzureUploadFile { [DataMember] public Uri AccountName { get; set; } [DataMember] pu...
using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Net; using System.Text; namespace jaytwo.Common.Http { public partial class HttpClient { public HttpWebResponse SubmitDelete(string url) { return Submit(url, HttpMethod.DELETE); ...
using ArkSavegameToolkitNet.Types; using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ArkSavegameToolkitNet.Structs { [JsonObject(MemberSerialization.OptIn)] public class StructColor : StructBase { [J...
using System; using System.Collections.Generic; using System.Text; //klasa opisująca katalog książek namespace Library { class Katalog { //klucz główny private string isbn; private string author; private int releaseYear; private string title; public string Is...
using Newtonsoft.Json; using System; using System.Diagnostics; using System.Globalization; using System.IO; using System.Linq; using System.Threading.Tasks; using UnityEngine; using UnityEngine.UI; public class MainComponent : MonoBehaviour { [SerializeField] private string _targetCurrency = "DKK"; [Seri...
using System; using System.Text; using CollectionHierarchy.Models; namespace CollectionHierarchy { public class StartUp { public static void Main() { var addCollection = new AddCollection(); var addRemoveCollectiont = new AddRemoveCollection(); var myList = ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName ="StartData",menuName = "TransferData/StartData")] public class StarGame : ScriptableObject { public bool StartGame; }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _08.User_sChoice { class Choice { static void Main() { Console.WriteLine("Choose from below:"); Console.WriteLine("0 for int"); Cons...
using FactionCombinationAnalysis.Apriori; using FactionCombinationAnalysis.Faction; using FactionCombinationAnalysis.FactionCombine; using FactionCombinationAnalysis.FactionCombine.Setting; using System; using System.Collections.Generic; using System.Linq; namespace FactionCombinationAnalysis { class Program ...
using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.IO; using HabMap.SolutionHierarchyModule.Models; namespace HabMap.Tests { /// <summary> /// Testing solution module through it's ...
// Copyright (c) 2018 FiiiLab Technology Ltd // Distributed under the MIT software license, see the accompanying // file LICENSE or or http://www.opensource.org/licenses/mit-license.php. using FiiiCoin.Wallet.Win.Common; using System; using System.Collections.Generic; using System.Globalization; using System.Linq; usi...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class ItemSelection : MonoBehaviour { public List<GameObject> ItemsToCook = new List<GameObject>(); public int itemSpot = 0; public Button rightbutton; public Button leftButton; CookManager cm; // Use ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc.RazorPages; using HEnCasa.App.Dominio; using HEnCasa.App.Persistencia; namespace HEnCasa.App.Presentacion.Page{ public class PacienteModel:Page...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.SceneManagement; using UnityEngine.UI; public class ToMainMenuBehavior : MonoBehaviour, IPointerClickHandler { private float opacity = 0; public void OnPointerClick(PointerEventD...
// Copyright (c) Microsoft. All rights reserved. // Licensed under the MIT license. See LICENSE file in the project root for full license information. namespace IotHubSync.Service.Classes { using IotHubSync.Logic; using IotHubSync.Service.Interfaces; using Microsoft.Extensions.Configuration; using Mic...
using MvcProjesi.Attributes; using MvcProjesi.UnitOfWork; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using System.Linq; using System.Web; namespace MvcProjesi.Data { public class Makale : BaseClass { [Column("Makal...
using System; using System.Collections.Generic; using System.Data.SqlClient; using System.IO; using System.Linq; using System.Web; using System.Web.Configuration; using System.Web.UI; using System.Web.UI.WebControls; namespace GreenValleyAuctionsSystem { public partial class UploadFiles : System.Web.U...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CRL.Order { public class IOrder : Order { } /// <summary> /// 订单原型 /// </summary> public class Order : IModelBase { public override string CheckData() { return ""...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameSession : MonoBehaviour { [SerializeField] int playerLives = 3; [SerializeField] int score = 0; [SerializeField] Text playerLivesText; ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Key : PickUpItemController { public string keyName; public string key1 = "chave"; public string chainSaw = "chainsaw"; public GameObject keyIcon; public override void PickUp() { base.PickU...
using UnityEngine; using System.Collections; public class WorkerTypeRegistry : RegistryBase<WorkerType> { #if UNITY_EDITOR [UnityEditor.CustomEditor(typeof(WorkerTypeRegistry))] public class WorkerTypeRegistryEditor : RegistryBaseEditor { } #endif }
using System; using System.Globalization; using System.Text; using Uintra.Core.MediaToolkit.Model; using Uintra.Core.MediaToolkit.Options; using Uintra.Core.MediaToolkit.Util; namespace Uintra.Core.MediaToolkit { internal class CommandBuilder { internal static string Serialize(EngineParameters engineP...
using Microsoft.VisualBasic.Logging; using ProgressQuest.Managers; using System; using System.Collections.Generic; using System.ComponentModel; using System.Linq; using System.Runtime.CompilerServices; using System.Security.Cryptography; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; usin...
using Mono.Cecil; using Mono.Cecil.Cil; using Mono.Collections.Generic; using System; using System.Diagnostics; using System.IO; using System.Linq; namespace csharp_aop_inject_test { class Program { static void Main(string[] args) { string filePath = args[0]; if (!File....
using System; using System.Collections.Generic; using System.Linq; namespace Enyim.Caching.Memcached { /// <summary> /// This is a simple node locator with no computation overhead, always returns the first server from the list. Use only in single server deployments. /// </summary> public sealed class SingleNodeLoc...
using UnityEngine; using System.Collections; using UnityEngine.UI; public class Pregunta : MonoBehaviour { public Camera camPreg; public static bool vis; public string doorgirl; public static bool rta; private string textoP; public GameObject niñoP; // Use this for initialization void Sta...
namespace FeriaVirtual.Application.Services.Users.Queries.Counter { public class UserCounterResponse { public int Total { get; set; } public UserCounterResponse() { } } }
using MobileCollector.model; using System.Collections.Generic; using System.Data; using System; using System.Data.SqlClient; namespace ServerCollector.store { public class FieldValueStore: BaseTableStore { string _kindName; public FieldValueStore(string kindName):base(kindName) ...
using System; namespace OptionalTypes.JsonConverters.Tests.TestDtos { public class DateTimeDto { public Optional<DateTime> Value { get; set; } } }
using FluentValidation; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace WebsiteManagerPanel.Commands.SitesUpdateCommand { public class SiteUpdateCommandValidator:AbstractValidator<SiteUpdateCommand> { public SiteUpdateCommandValidator() ...
using System; using System.Collections.Generic; using System.Linq; namespace FailureSimulator.Core.Graph { /// <summary> /// Узел (вершина) графа /// </summary> public class Vertex : IGraphUnit { private List<Edge> _edges; /// <summary> /// Имя вершины /// </summar...
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool WaitNamedPipe(string name, int timeout); public static bool NamedPipeExist(string pipeName) { bool result; try {...
using System; using System.Collections.Generic; using System.Linq; using ShootingGame.Core; using ShootingGame.GameComponent; using GameData; using ShootingGame.Data; namespace ShootingGame { class LevelData { private List<int[]> levelData; public LevelData(List<LevelN> levels) { ...
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.Hosting; using Microsoft.Extensions.Logging; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace HoloBlock.Hosting.Recurring { internal class RecurringHostedSer...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class UpwardsBoostTriggerScript : MonoBehaviour { public float UpwardsForce = 100; public ForceMode Mode = ForceMode.Acceleration; public bool CorrectFacing = false; private void OnTriggerEnter(Collider other) { // TODO: ...
using System; namespace Number_in_Range_1_100 { class Program { static void Main(string[] args) { int input = int.Parse(Console.ReadLine()); while(input<1 || input > 100) { Console.WriteLine("Invalid number!"); input = int.P...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityStandardAssets.CrossPlatformInput { public class ShowItemButton : MonoBehaviour { public GameObject[] buttons; public PhotonView photonView; public UnityChanControlScriptWithRgidBody unit...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.MD { public class ShiftDetailSearchModel:SearchModelBase { public Int32 Id { get; set; } public string Shift { get; set; } public string ShiftTime { get; set; } publi...
using AForge.Neuro; using AForge.Neuro.Learning; using Common; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace FunctionRegression { public class RegressionTaskV5A : RegressionTaskV5 { protected override void CreateNetwork()...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using Extensions; namespace MOTHER3 { /* * CC830 - CC897: Lucas PSI learning table * CCAB8 - CCB2B: Kumatora PSI learning table */ class LevelPsiData : M3Rom { public class ValuePair ...
using System; using System.Collections.Generic; using System.Data.Entity; using CodeFirst.Contextes; using CodeFirst.Entities; using CodeFirst.Interfaces; namespace CodeFirst.Repositories { public class CustomRepository : IRepository<Customer> { private SampleContext _db; internal CustomRepos...
using System; using Vlc.DotNet.Core.Interops.Signatures; namespace Vlc.DotNet.Core.Interops { public sealed partial class VlcManager { public void ReleaseModuleDescriptionInstance(IntPtr moduleDescriptionInstance) { myLibraryLoader.GetInteropDelegate<ReleaseModuleDescription>().Inv...
using System.Collections.Generic; using Lecture03.BlogPosts.EntityFramework.Domain; namespace Lecture03.BlogPosts.AspNetMvc.Controllers.ViewModels { public class BlogPostViewModel { public IEnumerable<BlogPost> TopBlogPosts { get; set; } public IEnumerable<BlogPost> BlogPosts { get; set; } ...
using Xunit; using Alura.LeilaoOnline.Core; namespace Alura.LeilaoOnline.Tests { public class LeilaoTerminaPregao { [Theory] [InlineData(0, new double [] { })] public void SemLances(double valorEsperado, double[] valorLances) { //Arrange var m...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; public class GameUI : MonoBehaviour { public TextMeshProUGUI goldText; public TextMeshProUGUI keyText; public GameObject keyTextGO; // instance public static GameUI instan...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Algorithms { public class Client { public enum TipoCliente { Gold = 1, Silver = 2 } public class Cliente { public int ClienteId { get; set; } ...
using GameStateInfo; using Managers; using UnityEngine; using UnityEngine.UI; namespace UI.HUD { public class HudController : MonoBehaviour { public Text CountHp; public Image HpImage; public Text CountArmor; public Button AbilityUse; public Button MapOpen; public Text MaxCoolDownText; public Text Cur...
using ApiGetBooks.Entities; using ApiGetBooks.Repositories; using Microsoft.AspNetCore.Mvc; using System; using System.Collections.Generic; using System.Net; using System.Linq; namespace ApiGetBooks.Test { [Route("[Controller]")] [ApiController] [ApiVersion("1.0")] // controle de versão da API pu...
using System; using System.Xml.Serialization; namespace EasyDev.Taobao.Models { /// <summary> /// Tadget Data Structure. /// </summary> [Serializable] public class Tadget : Model { [XmlElement("app_key")] public string AppKey { get; set; } [XmlElement("app...
using System.Linq; using System.Text; using FluentAssertions; using Microsoft.Extensions.Logging; using NBitcoin; using NSubstitute; using Stratis.Bitcoin; using Stratis.FederatedPeg.Features.FederationGateway; using Stratis.FederatedPeg.Features.FederationGateway.Interfaces; using Stratis.FederatedPeg.Features.Federa...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TagChairs : MonoBehaviour { // Start is called before the first frame update void Start() { AddTagRecursively(transform, "Chair"); } // Update is called once per frame void Update() { ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using WebAPI.Core.DomainModels.Customers; using WebAPI.Core.Helpers.DBContextExtensions; using WebAPI.Infrastructure.EF; namespace WebAPI.Infrastructure.Repositories { public class CustomerRepository : ICustomerReposi...
using DadJokeGenerator.DTO; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DadJokeGenerator.APPI; namespace DadJokeGenerator.Application { public class JokeManager { public async Task<JokeModel> GetJoke() { ...
using System; using System.ComponentModel.DataAnnotations; using System.Linq; using Pobs.Domain; using Pobs.Domain.Entities; using Pobs.Web.Models.Tags; namespace Pobs.Web.Models.Notifications { public class NotificationModel { public NotificationModel() { } public NotificationMod...
using LPC.Dal.NewCars.Interfaces; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using LPC.Dal.NewCars.LineBD; namespace LPC.Dal.NewCars.Realized { public class NewCars : INewCars { public IEnumerable<AllInfoCar> GetAllInfoCar() ...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Delivery.WebApi.Services; using Inventory.BLL.DTO; using Inventory.Data; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; namespace Delivery.WebApi.Controlle...
using System; using System.Drawing; using Xunit; namespace NStandard.Test { public class ColorExTests { [Fact] public void AhsvTest() { var random = new Random(); int step(int i) => random.Next(256 - i) % 3 + 1; for (var r = 0; r < 256; r += step(r)...
using UnityEngine; using System.Collections; public abstract class CollectableBehaviour : MonoBehaviour { protected AudioSource audioSource; protected void Start () { audioSource = GetComponent<AudioSource>(); } protected void OnTriggerEnter(Collider other) { if ( IsPlayer1(other.gameObject.tag) || IsPlaye...
using System; using Autofac; using Framework.Core.Common; using Tests.Data.Van; using Tests.Data.Van.Input; using Tests.Data.Van.Input.Filters; using Tests.Pages.Van.LogIn; using Tests.Pages.Van.Main.Common.DefaultPage; using Tests.Pages.Van.Main.UserPages; using NUnit.Framework; namespace Tests.Projects.V...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace PouringWater { class Graph { public List<BucketState> Nodes { get; private set; } public List<Edge> Edges { get; private set; } public int NumBuckets; p...
using System; using System.Collections.Generic; using System.Text; using System.Windows.Input; using BoxProtocol.Models; using BoxProtocol.Interfaces; using Xamarin.Forms; using System.Threading.Tasks; using Xamarin.Essentials; using Nest; using System.IO; using MagicOnion.Client; using Grpc.Core; using Plugin.Media; ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace CC.Utilities { public static class NumberExtensions { public static long ToKb(this long inNumber){ return (long)(inNumber / 1024); } public static long ToMb(this long inNumber){ return (long)(inNumber / 104857...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Pause : MonoBehaviour { public static bool pausado; [SerializeField] GameObject particle; public GameObject pauseBox; [SerializeField] AudioClip click; public void ButtonScalePump(GameObject botao) { ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Structures { struct StrExc07 { public char Symb; } class Exc07 { public static StrExc07[] TextCh(string txt) { StrExc07[] A = new StrEx...
using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _7DRL_2021 { /*static class StringUtil { public static int GetWidth(this FormatToken token) { switch (token) { ...
using System; using System.Xml.Serialization; using System.Collections.Generic; using Top.Api; namespace DingTalk.Api.Response { /// <summary> /// OapiImpaasUserGetprofileResponse. /// </summary> public class OapiImpaasUserGetprofileResponse : DingTalkResponse { /// <summary> /// di...
using UnityEngine; using System.Collections; public class SpawnScript : MonoBehaviour { public GameObject[] obj; public float spawnMin = 1f; public float spawnMax = 2f; // Call our spawn method on start void Start () { Spawn (); } void Spawn(){ Instantiate(obj[Random.Range (0,obj.GetLength (0))], tran...
using IconCreator.Core.Models; using System; using System.Collections; using System.Collections.Generic; using System.Collections.ObjectModel; using System.Globalization; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Data; namespace IconCreator.WPF.UI.Helpers { public cl...
using System; using System.Collections.Generic; using System.Text; namespace Entities.Responses { public class RelationshipStatsResponse : BaseResponse { public IDictionary<string,int> RelationShipStats { get; set; } private RelationshipStatsResponse(bool success, string message, IDictionary<...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EasyWebApp.Data.ViewModels { public class DbChangeViewModel { public string DbGuid { get; set; } public string Message { get; set; } } }
namespace CalculatorServices.WebAPI.DTOs { public class SubResponse { public int Difference { get; set; } } }
// <copyright file="SerializerUtil.cs" company="Firoozeh Technology LTD"> // Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the Licen...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Configuration; using System.Data; using System.Data.SqlClient; public partial class xiugaic : System.Web.UI.Page { public static object SqlNull(TextBox obj) {...
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RPG.Characters { [RequireComponent(typeof(Character))] [RequireComponent(typeof(HealthSystem))] [RequireComponent( typeof( WeaponSystem ) )] public class EnemyAI : MonoBehaviour { [SerializeField] float chase...
using System.Collections; using System.Collections.Generic; using UnityEngine; //this script is moving the background public class moveBk : MonoBehaviour { private Vector3 leftBottomCameraBorder; public float positionRestartX = 46.102F; private Vector3 siz; // Start is called before the first frame u...
using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using System.Threading.Tasks; using IdentityServer4.EntityFramework.Stores; using IdentityServer4.Stores; using Microsoft.AspNetCore.Builder; using Microsoft.AspNetCore.Hosting; using Microsoft.AspNetCore.Http; using Microsoft....
using System; using Abp.Application.Services.Dto; using System.Collections.Generic; using Abp.Domain.Entities.Auditing; using System.ComponentModel.DataAnnotations; using DgKMS.Cube.CubeCore; using System.Collections.ObjectModel; using Abp.Domain.Entities; namespace DgKMS.Cube.CubeCore.Dtos { /// <summary> /// 的编...
using System; using System.Collections.Generic; using System.Text; namespace _2_Class_Courses { class Course { public int crn; public string name; public List<Student> students; public Course(int crn, string name) { this.crn = crn; ...
namespace P09TrafficLights.Models { using System; using System.Linq; using Enums; public class TrafficLight { private static readonly Type EnumType = default(TrafficLightEnumeration).TypeOfEnum(); private static readonly int SizeOfEnum = EnumType.SizeOfEnumeration(); ...
using System; using Microsoft.VisualStudio.TestTools.UnitTesting; using SaritasaShortestPath.ShortestPathSolver; using System.Linq; using System.Collections.Generic; namespace TestDijkstra_VSUnit { /* Test Assistance */ public class Node : INode { public readonly List<ILink> Links =...
using ADP.BusinessLogic; using ADP.Membership.Data; using ADP.Membership.Entity; using System.Collections.Generic; using System.Linq; namespace ADP.Membership { public class MembershipManager { private UserData dataUser; private RoleData dataRole; private static volatile ...
using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.Infrastructure.Annotations; using System.Data.Entity.ModelConfiguration; using AppStore.Domain.Users; namespace AppStore.Infra.Data.Persistence.EF.Configurations { public class UserConfiguration : EntityTypeConfiguration<User> { ...
using Microsoft.Office.Interop.Excel; using Excel = Microsoft.Office.Interop.Excel; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using System.Drawing; using System.Windows.Forms; namespace HVCheck { public class ExportToExce...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ConsoleRandomApp { class Program { static void Main(string[] args) { List<int> randomList = new List<int>(9); Random random = new...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using HotelManagement.DataObject; using System.Windows.Forms; using System.Data; namespace HotelManagement.Controller { public class LoaiDichVuControl { LoaiDichVuData data = new LoaiDichVuData(); ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameController : MonoBehaviour { public static float F_X; //X transform position for all object for game(ball, circles, Touch) public static float F_Y; //Y transform position for all object for game(ball, circles, Touc...
using System; using System.Collections.Generic; using System.Text; namespace IoTHubTrigger { public partial class Config { //APP Function Details public const string FunctionNameValue = "IoTEventTriggerCSharp"; public const string TriggerNameValue = "iothub"; public const strin...