text stringlengths 13 6.01M |
|---|
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebsiteManagerPanel.Framework.Exceptions
{
public class ErrorDetail
{
public ErrorDetail(string message,int code)
{
Messagee = message;
Stat... |
using System;
namespace WorkingWithTuples
{
class Program
{
public struct DivResult
{
public double DoubleResult;
public int IntResult;
}
static void Main(string[] args)
{
double DivResultDouble = Division(20, 3, out in... |
using UnityEngine;
using System.Collections.Generic;
namespace PathologicalGames
{
/// <summary>
/// 自定义内存池字典类
/// </summary>
public class ObjectPoolsDict : IDictionary<string, ObjectPool>
{
#region 事件处理
/// <summary>
/// 在创建池对象时,调用的委托
/// </summary>
/// <pa... |
using System;
using System.Collections.Generic;
namespace OrderService.Models
{
public partial class CustomerInfo
{
public int CustomerId { get; set; }
public string FirstName { get; set; }
public string LastName { get; set; }
public string CustomerName { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using Flunt.Notifications;
using Seguim.Netcore.Store.Domain.StoreContext.ValueObjects;
namespace Seguim.Netcore.Store.Domain.StoreContext.Entities
{
public class Customer : Notifiable
{
private readonly IList<Address> _addresses;
... |
using System;
namespace AdapterExercise
{
// You are given an IRectangle interface and an extension method on it. Try to define
// a SquareToRectangleAdapter that adapts the square to the IRectangle interface.
public class Square
{
public int Side;
}
public interface IRectangle
... |
// using System;
// using System.Collections.Generic;
// using System.Linq;
// using Castle.Components.DictionaryAdapter.Xml;
// using ClassLibrary1.Mocking;
// using Moq;
// using NUnit.Framework;
//
// namespace ClassLibrary1.UnitTests.Mocking
// {
// [TestFixture]
// public class HousekeeperHelperTests
// ... |
using CommandLine;
using CommandLine.Text;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using streamdeck_client_csharp;
using streamdeck_client_csharp.Events;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading... |
using System;
using System.ComponentModel.DataAnnotations;
using com.Sconit.Entity.SYS;
namespace com.Sconit.Entity.ORD
{
[Serializable]
public partial class MiscOrderMaster : EntityBase, IAuditable
{
#region O/R Mapping Properties
/// <summary>
/// //计划外出入库单号
/// </summary... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class receiveCake : MonoBehaviour {
public GameManager gm;
void Start () {
if (gm == null)
{
gm = GameObject.FindGameObjectWithTag("GameManager").GetComponent<GameManager>();
}
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace RPC.SQLAPI
{
public interface SQLTextProcessor
{
/// <summary>
/// Processes the incoming possibly-marked-up <paramref name="sql"/> text and produces valid SQL.
/// </summary>
/// <p... |
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Text;
namespace OsuSqliteDatabase.Model
{
public class OsuDatabase
{
public int Id { get; set; }
public int Version { get; set; }
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class uisoTest : MonoBehaviour
{
public TweenPosition tweenPosiiton;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Runtime.Serialization;
namespace NSTOX.BODataProcessor.Model
{
[DataContract]
public class AzureUploadFile
{
[DataMember]
public Uri AccountName { get; set; }
[DataMember]
pu... |
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Net;
using System.Text;
namespace jaytwo.Common.Http
{
public partial class HttpClient
{
public HttpWebResponse SubmitDelete(string url)
{
return Submit(url, HttpMethod.DELETE);
... |
using ArkSavegameToolkitNet.Types;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ArkSavegameToolkitNet.Structs
{
[JsonObject(MemberSerialization.OptIn)]
public class StructColor : StructBase
{
[J... |
using System;
using System.Collections.Generic;
using System.Text;
//klasa opisująca katalog książek
namespace Library
{
class Katalog
{
//klucz główny
private string isbn;
private string author;
private int releaseYear;
private string title;
public string Is... |
using Newtonsoft.Json;
using System;
using System.Diagnostics;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.UI;
public class MainComponent : MonoBehaviour
{
[SerializeField]
private string _targetCurrency = "DKK";
[Seri... |
using System;
using System.Text;
using CollectionHierarchy.Models;
namespace CollectionHierarchy
{
public class StartUp
{
public static void Main()
{
var addCollection = new AddCollection();
var addRemoveCollectiont = new AddRemoveCollection();
var myList = ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName ="StartData",menuName = "TransferData/StartData")]
public class StarGame : ScriptableObject {
public bool StartGame;
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _08.User_sChoice
{
class Choice
{
static void Main()
{
Console.WriteLine("Choose from below:");
Console.WriteLine("0 for int");
Cons... |
using FactionCombinationAnalysis.Apriori;
using FactionCombinationAnalysis.Faction;
using FactionCombinationAnalysis.FactionCombine;
using FactionCombinationAnalysis.FactionCombine.Setting;
using System;
using System.Collections.Generic;
using System.Linq;
namespace FactionCombinationAnalysis
{
class Program
... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.IO;
using HabMap.SolutionHierarchyModule.Models;
namespace HabMap.Tests
{
/// <summary>
/// Testing solution module through it's ... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using FiiiCoin.Wallet.Win.Common;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
usi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ItemSelection : MonoBehaviour {
public List<GameObject> ItemsToCook = new List<GameObject>();
public int itemSpot = 0;
public Button rightbutton;
public Button leftButton;
CookManager cm;
// Use ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using HEnCasa.App.Dominio;
using HEnCasa.App.Persistencia;
namespace HEnCasa.App.Presentacion.Page{
public class PacienteModel:Page... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class ToMainMenuBehavior : MonoBehaviour, IPointerClickHandler {
private float opacity = 0;
public void OnPointerClick(PointerEventD... |
// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
namespace IotHubSync.Service.Classes
{
using IotHubSync.Logic;
using IotHubSync.Service.Interfaces;
using Microsoft.Extensions.Configuration;
using Mic... |
using MvcProjesi.Attributes;
using MvcProjesi.UnitOfWork;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Web;
namespace MvcProjesi.Data
{
public class Makale : BaseClass
{
[Column("Makal... |
using System;
using System.Collections.Generic;
using System.Data.SqlClient;
using System.IO;
using System.Linq;
using System.Web;
using System.Web.Configuration;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace GreenValleyAuctionsSystem
{
public partial class UploadFiles : System.Web.U... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CRL.Order
{
public class IOrder : Order
{
}
/// <summary>
/// 订单原型
/// </summary>
public class Order : IModelBase
{
public override string CheckData()
{
return ""... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameSession : MonoBehaviour
{
[SerializeField] int playerLives = 3;
[SerializeField] int score = 0;
[SerializeField] Text playerLivesText;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Key : PickUpItemController
{
public string keyName;
public string key1 = "chave";
public string chainSaw = "chainsaw";
public GameObject keyIcon;
public override void PickUp()
{
base.PickU... |
using UnityEngine;
using System.Collections;
public class WorkerTypeRegistry : RegistryBase<WorkerType> {
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(WorkerTypeRegistry))]
public class WorkerTypeRegistryEditor : RegistryBaseEditor {
}
#endif
}
|
using System;
using System.Globalization;
using System.Text;
using Uintra.Core.MediaToolkit.Model;
using Uintra.Core.MediaToolkit.Options;
using Uintra.Core.MediaToolkit.Util;
namespace Uintra.Core.MediaToolkit
{
internal class CommandBuilder
{
internal static string Serialize(EngineParameters engineP... |
using Microsoft.VisualBasic.Logging;
using ProgressQuest.Managers;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Security.Cryptography;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
usin... |
using Mono.Cecil;
using Mono.Cecil.Cil;
using Mono.Collections.Generic;
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
namespace csharp_aop_inject_test
{
class Program
{
static void Main(string[] args)
{
string filePath = args[0];
if (!File.... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace Enyim.Caching.Memcached
{
/// <summary>
/// This is a simple node locator with no computation overhead, always returns the first server from the list. Use only in single server deployments.
/// </summary>
public sealed class SingleNodeLoc... |
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class Pregunta : MonoBehaviour
{
public Camera camPreg;
public static bool vis;
public string doorgirl;
public static bool rta;
private string textoP;
public GameObject niñoP;
// Use this for initialization
void Sta... |
namespace FeriaVirtual.Application.Services.Users.Queries.Counter
{
public class UserCounterResponse
{
public int Total { get; set; }
public UserCounterResponse() { }
}
}
|
using MobileCollector.model;
using System.Collections.Generic;
using System.Data;
using System;
using System.Data.SqlClient;
namespace ServerCollector.store
{
public class FieldValueStore: BaseTableStore
{
string _kindName;
public FieldValueStore(string kindName):base(kindName)
... |
using System;
namespace OptionalTypes.JsonConverters.Tests.TestDtos
{
public class DateTimeDto
{
public Optional<DateTime> Value { get; set; }
}
} |
using FluentValidation;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace WebsiteManagerPanel.Commands.SitesUpdateCommand
{
public class SiteUpdateCommandValidator:AbstractValidator<SiteUpdateCommand>
{
public SiteUpdateCommandValidator()
... |
using System;
using System.Collections.Generic;
using System.Linq;
namespace FailureSimulator.Core.Graph
{
/// <summary>
/// Узел (вершина) графа
/// </summary>
public class Vertex : IGraphUnit
{
private List<Edge> _edges;
/// <summary>
/// Имя вершины
/// </summar... |
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool WaitNamedPipe(string name, int timeout);
public static bool NamedPipeExist(string pipeName)
{
bool result;
try
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using ShootingGame.Core;
using ShootingGame.GameComponent;
using GameData;
using ShootingGame.Data;
namespace ShootingGame
{
class LevelData
{
private List<int[]> levelData;
public LevelData(List<LevelN> levels)
{
... |
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
namespace HoloBlock.Hosting.Recurring
{
internal class RecurringHostedSer... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UpwardsBoostTriggerScript : MonoBehaviour {
public float UpwardsForce = 100;
public ForceMode Mode = ForceMode.Acceleration;
public bool CorrectFacing = false;
private void OnTriggerEnter(Collider other) {
// TODO: ... |
using System;
namespace Number_in_Range_1_100
{
class Program
{
static void Main(string[] args)
{
int input = int.Parse(Console.ReadLine());
while(input<1 || input > 100)
{
Console.WriteLine("Invalid number!");
input = int.P... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityStandardAssets.CrossPlatformInput
{
public class ShowItemButton : MonoBehaviour
{
public GameObject[] buttons;
public PhotonView photonView;
public UnityChanControlScriptWithRgidBody unit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.MD
{
public class ShiftDetailSearchModel:SearchModelBase
{
public Int32 Id { get; set; }
public string Shift { get; set; }
public string ShiftTime { get; set; }
publi... |
using AForge.Neuro;
using AForge.Neuro.Learning;
using Common;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace FunctionRegression
{
public class RegressionTaskV5A : RegressionTaskV5
{
protected override void CreateNetwork()... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Extensions;
namespace MOTHER3
{
/*
* CC830 - CC897: Lucas PSI learning table
* CCAB8 - CCB2B: Kumatora PSI learning table
*/
class LevelPsiData : M3Rom
{
public class ValuePair
... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using CodeFirst.Contextes;
using CodeFirst.Entities;
using CodeFirst.Interfaces;
namespace CodeFirst.Repositories
{
public class CustomRepository : IRepository<Customer>
{
private SampleContext _db;
internal CustomRepos... |
using System;
using Vlc.DotNet.Core.Interops.Signatures;
namespace Vlc.DotNet.Core.Interops
{
public sealed partial class VlcManager
{
public void ReleaseModuleDescriptionInstance(IntPtr moduleDescriptionInstance)
{
myLibraryLoader.GetInteropDelegate<ReleaseModuleDescription>().Inv... |
using System.Collections.Generic;
using Lecture03.BlogPosts.EntityFramework.Domain;
namespace Lecture03.BlogPosts.AspNetMvc.Controllers.ViewModels
{
public class BlogPostViewModel
{
public IEnumerable<BlogPost> TopBlogPosts { get; set; }
public IEnumerable<BlogPost> BlogPosts { get; set; }
... |
using Xunit;
using Alura.LeilaoOnline.Core;
namespace Alura.LeilaoOnline.Tests
{
public class LeilaoTerminaPregao
{
[Theory]
[InlineData(0, new double [] { })]
public void SemLances(double valorEsperado, double[] valorLances)
{
//Arrange
var m... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class GameUI : MonoBehaviour
{
public TextMeshProUGUI goldText;
public TextMeshProUGUI keyText;
public GameObject keyTextGO;
// instance
public static GameUI instan... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Algorithms
{
public class Client
{
public enum TipoCliente { Gold = 1, Silver = 2 }
public class Cliente
{
public int ClienteId { get; set; }
... |
using GameStateInfo;
using Managers;
using UnityEngine;
using UnityEngine.UI;
namespace UI.HUD
{
public class HudController : MonoBehaviour
{
public Text CountHp;
public Image HpImage;
public Text CountArmor;
public Button AbilityUse;
public Button MapOpen;
public Text MaxCoolDownText;
public Text Cur... |
using ApiGetBooks.Entities;
using ApiGetBooks.Repositories;
using Microsoft.AspNetCore.Mvc;
using System;
using System.Collections.Generic;
using System.Net;
using System.Linq;
namespace ApiGetBooks.Test {
[Route("[Controller]")]
[ApiController]
[ApiVersion("1.0")] // controle de versão da API
pu... |
using System;
using System.Xml.Serialization;
namespace EasyDev.Taobao.Models
{
/// <summary>
/// Tadget Data Structure.
/// </summary>
[Serializable]
public class Tadget : Model
{
[XmlElement("app_key")]
public string AppKey { get; set; }
[XmlElement("app... |
using System.Linq;
using System.Text;
using FluentAssertions;
using Microsoft.Extensions.Logging;
using NBitcoin;
using NSubstitute;
using Stratis.Bitcoin;
using Stratis.FederatedPeg.Features.FederationGateway;
using Stratis.FederatedPeg.Features.FederationGateway.Interfaces;
using Stratis.FederatedPeg.Features.Federa... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class TagChairs : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
AddTagRecursively(transform, "Chair");
}
// Update is called once per frame
void Update()
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WebAPI.Core.DomainModels.Customers;
using WebAPI.Core.Helpers.DBContextExtensions;
using WebAPI.Infrastructure.EF;
namespace WebAPI.Infrastructure.Repositories
{
public class CustomerRepository : ICustomerReposi... |
using DadJokeGenerator.DTO;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DadJokeGenerator.APPI;
namespace DadJokeGenerator.Application
{
public class JokeManager
{
public async Task<JokeModel> GetJoke()
{
... |
using System;
using System.ComponentModel.DataAnnotations;
using System.Linq;
using Pobs.Domain;
using Pobs.Domain.Entities;
using Pobs.Web.Models.Tags;
namespace Pobs.Web.Models.Notifications
{
public class NotificationModel
{
public NotificationModel() { }
public NotificationMod... |
using LPC.Dal.NewCars.Interfaces;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using LPC.Dal.NewCars.LineBD;
namespace LPC.Dal.NewCars.Realized
{
public class NewCars : INewCars
{
public IEnumerable<AllInfoCar> GetAllInfoCar()
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Delivery.WebApi.Services;
using Inventory.BLL.DTO;
using Inventory.Data;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
namespace Delivery.WebApi.Controlle... |
using System;
using System.Drawing;
using Xunit;
namespace NStandard.Test
{
public class ColorExTests
{
[Fact]
public void AhsvTest()
{
var random = new Random();
int step(int i) => random.Next(256 - i) % 3 + 1;
for (var r = 0; r < 256; r += step(r)... |
using UnityEngine;
using System.Collections;
public abstract class CollectableBehaviour : MonoBehaviour {
protected AudioSource audioSource;
protected void Start () {
audioSource = GetComponent<AudioSource>();
}
protected void OnTriggerEnter(Collider other) {
if ( IsPlayer1(other.gameObject.tag) || IsPlaye... |
using System;
using Autofac;
using Framework.Core.Common;
using Tests.Data.Van;
using Tests.Data.Van.Input;
using Tests.Data.Van.Input.Filters;
using Tests.Pages.Van.LogIn;
using Tests.Pages.Van.Main.Common.DefaultPage;
using Tests.Pages.Van.Main.UserPages;
using NUnit.Framework;
namespace Tests.Projects.V... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PouringWater
{
class Graph
{
public List<BucketState> Nodes { get; private set; }
public List<Edge> Edges { get; private set; }
public int NumBuckets;
p... |
using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Input;
using BoxProtocol.Models;
using BoxProtocol.Interfaces;
using Xamarin.Forms;
using System.Threading.Tasks;
using Xamarin.Essentials;
using Nest;
using System.IO;
using MagicOnion.Client;
using Grpc.Core;
using Plugin.Media;
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace CC.Utilities
{
public static class NumberExtensions
{
public static long ToKb(this long inNumber){
return (long)(inNumber / 1024);
}
public static long ToMb(this long inNumber){
return (long)(inNumber / 104857... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pause : MonoBehaviour
{
public static bool pausado;
[SerializeField] GameObject particle;
public GameObject pauseBox;
[SerializeField] AudioClip click;
public void ButtonScalePump(GameObject botao)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Structures
{
struct StrExc07
{
public char Symb;
}
class Exc07
{
public static StrExc07[] TextCh(string txt)
{
StrExc07[] A = new StrEx... |
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _7DRL_2021
{
/*static class StringUtil
{
public static int GetWidth(this FormatToken token)
{
switch (token)
{
... |
using System;
using System.Xml.Serialization;
using System.Collections.Generic;
using Top.Api;
namespace DingTalk.Api.Response
{
/// <summary>
/// OapiImpaasUserGetprofileResponse.
/// </summary>
public class OapiImpaasUserGetprofileResponse : DingTalkResponse
{
/// <summary>
/// di... |
using UnityEngine;
using System.Collections;
public class SpawnScript : MonoBehaviour {
public GameObject[] obj;
public float spawnMin = 1f;
public float spawnMax = 2f;
// Call our spawn method on start
void Start () {
Spawn ();
}
void Spawn(){
Instantiate(obj[Random.Range (0,obj.GetLength (0))], tran... |
using IconCreator.Core.Models;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Data;
namespace IconCreator.WPF.UI.Helpers
{
public cl... |
using System;
using System.Collections.Generic;
using System.Text;
namespace Entities.Responses
{
public class RelationshipStatsResponse : BaseResponse
{
public IDictionary<string,int> RelationShipStats { get; set; }
private RelationshipStatsResponse(bool success, string message, IDictionary<... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EasyWebApp.Data.ViewModels
{
public class DbChangeViewModel
{
public string DbGuid { get; set; }
public string Message { get; set; }
}
}
|
namespace CalculatorServices.WebAPI.DTOs
{
public class SubResponse
{
public int Difference { get; set; }
}
}
|
// <copyright file="SerializerUtil.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the Licen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
public partial class xiugaic : System.Web.UI.Page
{
public static object SqlNull(TextBox obj)
{... |
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace RPG.Characters
{
[RequireComponent(typeof(Character))]
[RequireComponent(typeof(HealthSystem))]
[RequireComponent( typeof( WeaponSystem ) )]
public class EnemyAI : MonoBehaviour
{
[SerializeField] float chase... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//this script is moving the background
public class moveBk : MonoBehaviour
{
private Vector3 leftBottomCameraBorder;
public float positionRestartX = 46.102F;
private Vector3 siz;
// Start is called before the first frame u... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using IdentityServer4.EntityFramework.Stores;
using IdentityServer4.Stores;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
using Microsoft.... |
using System;
using Abp.Application.Services.Dto;
using System.Collections.Generic;
using Abp.Domain.Entities.Auditing;
using System.ComponentModel.DataAnnotations;
using DgKMS.Cube.CubeCore;
using System.Collections.ObjectModel;
using Abp.Domain.Entities;
namespace DgKMS.Cube.CubeCore.Dtos
{
/// <summary>
/// 的编... |
using System;
using System.Collections.Generic;
using System.Text;
namespace _2_Class_Courses
{
class Course
{
public int crn;
public string name;
public List<Student> students;
public Course(int crn, string name)
{
this.crn = crn;
... |
namespace P09TrafficLights.Models
{
using System;
using System.Linq;
using Enums;
public class TrafficLight
{
private static readonly Type EnumType =
default(TrafficLightEnumeration).TypeOfEnum();
private static readonly int SizeOfEnum = EnumType.SizeOfEnumeration();
... |
using System;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using SaritasaShortestPath.ShortestPathSolver;
using System.Linq;
using System.Collections.Generic;
namespace TestDijkstra_VSUnit
{
/* Test Assistance */
public class Node : INode
{
public readonly List<ILink> Links =... |
using ADP.BusinessLogic;
using ADP.Membership.Data;
using ADP.Membership.Entity;
using System.Collections.Generic;
using System.Linq;
namespace ADP.Membership
{
public class MembershipManager
{
private UserData dataUser;
private RoleData dataRole;
private static volatile ... |
using System.ComponentModel.DataAnnotations.Schema;
using System.Data.Entity.Infrastructure.Annotations;
using System.Data.Entity.ModelConfiguration;
using AppStore.Domain.Users;
namespace AppStore.Infra.Data.Persistence.EF.Configurations
{
public class UserConfiguration : EntityTypeConfiguration<User>
{
... |
using Microsoft.Office.Interop.Excel;
using Excel = Microsoft.Office.Interop.Excel;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Data;
using System.Drawing;
using System.Windows.Forms;
namespace HVCheck
{
public class ExportToExce... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ConsoleRandomApp
{
class Program
{
static void Main(string[] args)
{
List<int> randomList = new List<int>(9);
Random random = new... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using HotelManagement.DataObject;
using System.Windows.Forms;
using System.Data;
namespace HotelManagement.Controller
{
public class LoaiDichVuControl
{
LoaiDichVuData data = new LoaiDichVuData();
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GameController : MonoBehaviour
{
public static float F_X; //X transform position for all object for game(ball, circles, Touch)
public static float F_Y; //Y transform position for all object for game(ball, circles, Touc... |
using System;
using System.Collections.Generic;
using System.Text;
namespace IoTHubTrigger
{
public partial class Config
{
//APP Function Details
public const string FunctionNameValue = "IoTEventTriggerCSharp";
public const string TriggerNameValue = "iothub";
public const strin... |
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