text stringlengths 13 6.01M |
|---|
using System;
using System.Collections.Generic;
using System.Net.Http;
using GitHubRetriever.Models;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using Polly;
namespace GitHubRetriever.Commands
{
public class CommitsDownloadCommand
{
private const int MaxRetryAttempts = 3;
private const ... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTerraforming.GameAi
{
public class DecisionTree : DecisionTreeNode
{
public DecisionTreeNode Root;
public Action NewAction;
private Action OldAction;
public override DecisionTreeNode ... |
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace DEV_7.Test
{
[TestClass]
public class IsoscelesTriangleTests
{
[TestMethod]
public void getTypeWithTwoEqualsSidesIsoscelesTriangleReturned()
{
Triangle isoscelesTriangle = new IsoscelesTriangle(2, 2, 3);
... |
using System.IO;
namespace DbfDataReader
{
public class DbfValueString : DbfValue<string>
{
public DbfValueString(int length) : base(length)
{
}
public override void Read(BinaryReader binaryReader)
{
var chars = binaryReader.ReadChars(Length);
i... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using System.Web;
using System.Web.Script.Serialization;
using System.Xml;
namespace DevExpress.Web.Demos {
public class Tweet {
public DateTime Date { get; s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.HtmlControls;
using System.Collections;
using PeopleRich.DataControllor;
using System.Reflection;
using System.Data;
namespace PeopleRich.PeopleRichWeb.StudyIn... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Web;
using WeatherWeb.Models;
using Newtonsoft.Json;
namespace WeatherWeb.Services
{
public class WeatherRequestService
{
public bool RequestWeather(WeatherRequest param, ou... |
#if UNITY_2019_1_OR_NEWER
using UnityEditor;
using UnityAtoms.Editor;
namespace UnityAtoms.BaseAtoms.Editor
{
/// <summary>
/// Variable property drawer of type `bool`. Inherits from `AtomDrawer<BoolVariable>`. Only availble in `UNITY_2019_1_OR_NEWER`.
/// </summary>
[CustomPropertyDrawer(typeof(... |
using CPClient.Data.Interfaces;
using CPClient.Infra.Data.Repository;
using CPClient.Service.Interfaces;
using CPClient.Service.Services;
using Microsoft.Extensions.DependencyInjection;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace CPClient.WebAPI
{
pub... |
using System;
using System.Collections.Generic;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.Security;
namespace WebDeanery
{
public partial class Default1 : System.Web.UI.Page
{
protected void Page_Load(object sender, EventArgs e)
{
if (... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.EntityFrameworkCore;
using SimpleRESTChat.DAL.Context;
using SimpleRESTChat.Entities;
using SimpleRESTChat.Entities.Enumeration;
using SimpleRESTChat.Services.BusinessObjects;
namespace SimpleRESTChat.Tests.Substitutes
{
public sta... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using V50_IDOMBackOffice.AspxArea.MasterData.Models;
using V50_IDOMBackOffice.PlugIn.Controller;
using IdomOffice.Interface.BackOffice.MasterData;
namespace V50_IDOMBackOffice.AspxArea.MasterData.Repositorys
{
public class Master... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using InstituteOfFineArts.Areas.Identity.Data;
using InstituteOfFineArts.Models;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Identity;
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc... |
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Linq;
namespace RaceManager.Data
{
public class ApplicationContext : DbContext
{
public ApplicationContext() : base("DefaultConnection")
{
Database.SetInitializer<ApplicationContext>(n... |
using System;
using JWT.Algorithms;
using JWT.Builder;
using Zesty.Core.Entities;
namespace Zesty.Core.Api.System
{
public class Refresh : ApiHandlerBase
{
public override ApiHandlerOutput Process(ApiInputHandler input)
{
string bearer = input.Context.Request.Headers["ZestyApiBeare... |
using UnityEngine;
using System.Collections;
using Ghostpunch.OnlyDown.Common;
using strange.extensions.context.api;
using strange.extensions.context.impl;
using Ghostpunch.OnlyDown.Game.Models;
using Ghostpunch.OnlyDown.Game.Commands;
using strange.extensions.pool.api;
using strange.extensions.pool.impl;
using Ghostp... |
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace SuperMario.Entities.Mario
{
public static class WinterLuigiTextureStorage
{
public static Texture2D SmallLuigiLeftMoveWinter { get; private set; }
public static Texture2D SmallLuigiRightMoveWinter { get; p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ModConnecterRenderer : MonoBehaviour {
GameObject thisConnector;
ModuleManager ModMan;
public bool Activate = false;
public bool IsItSingle = false;
public bool IsItDouble = false;
public char Mod_1_Class;
public in... |
using System.Linq;
using log4net;
namespace test_automation_useful_features.Helpers
{
public class LogUtil
{
public static ILog log = LogManager.GetLogger("","CommonLog");
/// <summary>
/// Create the file name and sets the path. default path is bin\debug
/// </summary>
... |
using System;
using System.Collections.Generic;
using GTA;
using GTA.Math;
namespace CodenameMaffia
{
public interface FamilyStructure
{
Member CreateMember(Vector3 p, Member.WeaponType w, bool d, Vehicle v = null);
void CreateQuestMembers();
String GetRankName(Family.Rank r);
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using InlämningsUppgiftASP.NET.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace InlämningsUppgiftASP.NET.Models
{
public class CreateNewUser
{
public ApplicationUser User { get; set; }
public virtual ICollection<ApplicationUser> ... |
using UnityEngine;
// TODO: Задокументировать
public abstract class AbstractCameraControl : MonoBehaviour {
public ControllableCamera ActiveCamera;
public float ZoomSpeed = 1f;
public bool ZoomEnabled = true;
public bool DragEnabled = true;
// public bool ClickEnabled = false;// NOT IMPLENTED!
public bool Dou... |
namespace RTSP_IPCam
{
interface IWorkingThread
{
bool Running { get; }
void Start();
void SignalToStop();
void WaitForStop();
void Stop();
}
}
|
using System.Collections.Generic;
using System.Threading.Tasks;
namespace gView.Framework.Data.Cursors
{
public class SimpleFeatureCursor : IFeatureCursor
{
private List<IFeature> _features;
private int _pos = 0;
public SimpleFeatureCursor(List<IFeature> features)
{
... |
using Core.DataAccess.EntityFramework;
using DataAccess.Abstract;
using Entities.Concreate;
using Entities.DTOs;
using System.Collections.Generic;
using System.Linq;
namespace DataAccess.Concreate.EntityFramework
{
public class EfCarDal : EfEntityRepositoryBase<Car, ReCapContext>, ICarDal
{
public Li... |
using Fina.Models;
using Repo;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace Fina.Controllers
{
public class EmployeeController : Controller
{
IRepository repo = new Repository();
[HttpGet]
public ActionResult E... |
using Sirenix.Utilities.Editor;
using UnityEditor;
using UnityEngine;
using XNode.Odin;
namespace XNodeEditor.Odin
{
[NodePortAttributeDrawerPriority]
public class BoxedPortAttributeDrawer<T> : NodePortAttributeDrawer<BoxedPortAttribute, T>
{
protected override void Initialize()
{
base.Initialize();
Nod... |
using Serilog;
using System;
using System.Collections.Generic;
using System.Data;
using System.Linq;
using System.Linq.Expressions;
using System.Reflection;
using System.Text;
namespace Harbin.Common.TypeSafeEnums
{
public class TypeSafeDapper
{
public static void RegisterDapperConverters(Assembly ass... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ReactMusicStore.Core.Utilities.Common
{
/// <summary>
/// Allows action to be executed when it is disposed
/// </summary>
public struct ActionDisposable : IDisposable
{
readonly Action ... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Runtime.CompilerServices;
using FluentAssertions;
using GitHub.Unity;
using NSubstitute;
using NUnit.Framework;
using TestUtils;
using TestUtils.Events;
using System.Threading.Tasks;
using GitHub.Logging;
namespa... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.MD
{
public class LocationSearchModel:SearchModelBase
{
public string Code { get; set; }
public string Name { get; set; }
public string Region { get; set; ... |
using IWorkFlow.Host;// BaseDataHandler引用
using IWorkFlow.ORM;// 表属性
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;// Json转换
using System.Data;
using BizService.Common;//
namespace BizService.Services.Para_BizTypeIt... |
using System;
namespace FailureSimulator.Core.Simulator
{
/// <summary>
/// Генерация случайных чисел, распределенных по различным законам
/// </summary>
public class Distribution
{
private Random _rnd;
public Distribution()
{
_rnd = new Random();
}
... |
using UnityEngine;
using UnityEngine.UI;
public class EnemyHp : MonoBehaviour
{
public int Hp = 10;
int currentHp;
public Image HpBar;
// Start is called before the first frame update
void Start()
{
currentHp = Hp;
HpBar.fillAmount = currentHp / (float)Hp;
}
... |
namespace KRFTemplateApi.App.Injection
{
using System;
using KRFCommon.Database;
using KRFTemplateApi.Infrastructure.Database.Queries;
using KRFTemplateApi.Infrastructure.Database.Context;
using Microsoft.AspNetCore.Builder;
using Microsoft.Extensions.DependencyInjection;
public static ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HW05.UWP;
[assembly: Xamarin.Forms.Dependency(typeof(WhoUWP))]
namespace HW05.UWP
{
public class WhoUWP : IWho
{
public string Hello()
{
return "Windows UWP";
... |
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
[RequireComponent(typeof(TMP_Text))]
public class SegmentNameUIScript : MonoBehaviour {
// TODO: show current obstacle on segment
// TODO: set current obstacle on segment
// IDEA: disable editing if obstacles are disallowe... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TwitCreds
{
public class ApiSecretsKeyValueStore : KeyValueStore
{
Dictionary<string, string> secrets;
... |
//----------------------------------------------------------------------
// csPoints.cs
// Just move, fade, and destroy the points that show up.
using UnityEngine;
using System.Collections;
public class csPoints : MonoBehaviour {
private float moveSpeed = 3; // The move speed
void Update()
{
Color c = ... |
using System.Threading.Tasks;
using System.Web;
using System.Web.Mvc;
using ContestsPortal.WebSite.App_Start;
using Microsoft.AspNet.Identity.Owin;
namespace ContestsPortal.WebSite.Controllers
{
[Authorize(Roles = Roles.Member)]
public class MemberController : Controller
{
// GET: Member
p... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LevelController : MonoBehaviour
{
[SerializeField]
private GameObject[] _blocks;
private int _currentLevel = 1;
public void CreateLevel()
{
if (_currentLevel == 1)
{
InitLevelO... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Lazer : MonoBehaviour {
private Transform player;
private IEnumerator Stall()
{
yield return new WaitForSeconds(1);
// Use Ray
}
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using SSISTeam9.Models;
using SSISTeam9.DAO;
namespace SSISTeam9.Services
{
public class DepartmentService
{
//public static bool VerifyExist(string deptCode)
//{
// string input = deptCode.ToUpper(... |
using FacebookClone.Models.Data;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace FacebookClone.Models.ViewModels.Profile
{
public class OnlineUserViewModel
{
public OnlineUserViewModel()
{
}
public OnlineUserViewModel(OnlineUserD... |
using System.Windows.Forms;
namespace SocketLite.Forms
{
public class FormBase : Form
{
public FormBase()
{
CheckForIllegalCrossThreadCalls = false;
}
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace EasyBuy.Models
{
public class Producto
{
public int id_producto { get; set; }
public String description { get; set; }
public String id_empresa { get; set; }
public empresa empresa { g... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
// using UnityEngine.VFX;
// using UnityEditor.Experimental.VFX;
using Unity.Entities;
using Unity.Mathematics;
using Unity.Transforms;
using Unity.Jobs;
using Unity.Collections;
using Unity.Physics;
public class Play... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
using Caserraria.Items;
namespace Caserraria.Items.Weapons
{
public class Focusfire : ModItem
{
public override void SetStaticDefaults()
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Drawing;
using System.Windows.Forms;
namespace UseFul.Forms.Welic
{
//[ToolboxBitmap(@"S:\Sistemas dotNet\Figuras\iGroupbox.ico")]
public partial class TabC... |
using System;
using UnityEngine;
public class RailNode {
public Vector3 Direction;
public Vector3 Position;
public Vector3 Normal;
public bool Corrupted;
public int index;
public int SegmentIndex;
public bool Valid;
public static RailNode Invalid = new RailNode(0, 0, Vector3.zero, Vector3.zero, Vector3.zero,... |
using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.TestPlatform.UnitTestFramework;
using MyTfsMobile.App.ViewModel;
namespace MyTfsMobile.App.Tests
{
[TestClass]
public class SettingsViewModel_should
{
private static SettingsViewModel settingsViewModel;... |
using log4net;
using log4net.Config;
namespace FtpProxy.Log
{
public static class Logger
{
private static readonly ILog FtpLogger = LogManager.GetLogger("FtpLogger");
public static ILog Log
{
get
{
return FtpLogger;
}... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Cyber_FerCesar_Sistema
{
class Globais
{
public static int nivel = 0;
public static string nome = "";
public static string caminho = System.Environment.Current... |
using Microsoft.AspNetCore.Mvc;
using System;
namespace WebApplication2.Controllers
{
[Route("api/[controller]")]
[ApiController]
public class EmailController : ControllerBase
{
[Route("Send")]
public bool Send(string msg)
{
Console.WriteLine("发送邮件" + msg);
... |
using System;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
namespace YFVIC.DMS.Solution.WebParts.FileOnlineViewWebPart
{
public partial class FileOnlineViewWebPartUserControl : UserControl
{
protected void Page_Load(object sender, EventArgs e)
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace com.Sconit.Web.Models.SearchModels.TMS
{
public class TransportOrderSearchModel : SearchModelBase
{
public string OrderNo { get; set; }
public string Carrier { get; set; }
... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
namespace StudentPortal
{
public partial class dashboard : System.Web.UI.Page
{
protect... |
using System;
namespace EngageNet.Exceptions
{
[Serializable]
public class PreviouslyOperationalProviderException : ResponseException
{
public PreviouslyOperationalProviderException(int errorCode, string message, Exception inner)
: base(errorCode, message, inner)
{
}
public PreviouslyOperationalProvide... |
using System;
namespace Decorador
{
public class GuardarCxP : IHerramientaCxP
{
public void EjecutarAccion()
{
Console.WriteLine("Se se guardado la cxp.");
}
}
}
|
using System;
namespace CC.Mobile.Routing
{
public class RoutingException:Exception
{
public RoutingException ():base()
{
}
public RoutingException (string message):base(message)
{
}
public RoutingException (string message, Exception innerException):base(message, innerException)
{
}
}
}
|
using gView.Framework.Sys.UI;
using gView.Framework.system.UI;
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Management;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace gView.Framework.UI.Controls
{
public partial class CatalogTreeControl ... |
using System;
using System.Collections.Generic;
namespace GcGenerations
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(GC.GetGeneration(new object[50]));
Console.WriteLine(GC.GetGeneration(new object[50000]));
Console.WriteLine(GC.GetG... |
using Framework.Logging.Provider;
using Framework.Logging.Settings;
using Globalization;
using Microsoft.Extensions.Logging;
using System;
namespace Framework.Logging.Extensions
{
public static class LoggerFactoryExtensions
{
public static ILoggerFactory AddLoggerProvider(this ILoggerFactory loggerFactory, Loggin... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ObjectBehaviour : MonoBehaviour
{
private int _sprRen;
private Vector3 mOffSet;
[SerializeField] private AddObject other;
private bool canMove;
private void Start()
{
_sprRen = GetComponent<S... |
using System;
using System.ComponentModel.DataAnnotations;
namespace Efa.Application.ViewModels
{
public class NotasViewModel
{
public NotasViewModel()
{
NotasId = Guid.NewGuid();
}
[Key]
public Guid NotasId { get; set; }
//QUIZ TEST
[Ran... |
using Microsoft.Xna.Framework;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.Items.EbonyIvory
{
public class TransGun : ModItem
{
public override void SetStaticDefaults()
{
Tooltip.SetDefault("");
DisplayName.SetDefault("Trans Gun"... |
#region << 版 本 注 释 >>
/*----------------------------------------------------------------
* 项目名称 :HPYL.DAL.Calendar
* 项目描述 :
* 类 名 称 :OrderService
* 类 描 述 :
* 所在的域 :QH-20160830FLFX
* 命名空间 :HPYL.DAL.Calendar
* 机器名称 :QH-20160830FLFX
* CLR 版本 :4.0.30319.42000
* 作 者 :丁新亮
* 创建时间 :2018/8/17 14:39:26
* 更新时间 :2018/8/17 14:... |
using System.Net.Sockets;
namespace pjank.BossaAPI.Fixml
{
public class UserResponseMsg : FixmlMsg
{
public const string MsgName = "UserRsp";
public uint UserReqID { get; private set; }
public string Username { get; private set; }
public UserStatus Status { get; private set; }
public string St... |
using System;
using System.Collections.Generic;
namespace CSNEnergy
{
/// <summary>
/// Si un panier n’est pas valide car le catalogue ne contient pas assez d’ouvrage.
/// </summary>
public class NotEnoughInventoryException : Exception
{
public IEnumerable<INameQuantity> Missing ... |
namespace AutoTests.Framework.Models.Comparator.Results
{
public abstract class Result
{
public abstract override string ToString();
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EBS.Domain.Entity
{
/// <summary>
/// 库存月报
/// </summary>
public class StoreInventoryMonthly:BaseEntity
{
public StoreInventoryMonthly()
{
this.Mont... |
namespace Assets.Scripts.Core.MVC
{
public class BaseController<TModel>
{
protected TModel Model;
public virtual void Setup(TModel model)
{
Model = model;
}
}
} |
using System;
using System.ComponentModel.DataAnnotations;
namespace RestDDD.Domain.Entities
{
public class Contato : Base
{
[Required]
[StringLength(50)]
public string Nome { get; set; }
public DateTime Nascimento { get; set; }
public string Email { get; set; }
... |
using System.Threading.Tasks;
using Grpc.Core;
using ModelLibrary.Data;
using ModelLibrary.GRPC;
namespace GrpcAPI
{
public class MeteoriteLandingsServiceImpl : MeteoriteLandingsService.MeteoriteLandingsServiceBase
{
public override Task<Version> GetVersion(EmptyRequest request, ServerCallCon... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerMoving : MonoBehaviour
{
[Tooltip("水平移动速度")]
public float m_speed;
private bool is_lookingRight = false;
/* //是否与狗子接触,0表示未接触,1表示要摸狗子,2表示要喂罐头;
private int is_touchDog = 0;
//开开关/关开关,0表示无动作,1表示开开关,... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CreateBall : MonoBehaviour {
private const int ballVelocity = 10;
private const int notBallVelocity = 11;
private Vector3 offset = new Vector3 (0, 7.8f, 0);
private float count;
public GameObject ball,notBall;
public Gam... |
using AppointmentManagement.UI.Entity.CustomEntity;
using CivilManagement.UI.Entity;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace AppointmentManagement.UI.Identit... |
using EntVenta;
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.SqlClient;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DatVentas
{
public class DatVenta
{
public int InsertarVenta(Venta v)
{
using (SqlConnection... |
using Glib;
using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using QuickFont;
using System.Drawing;
namespace WormsGL.Menu
{
class SubmenuInfo : IRenderObject
{
private WormsGame game;
private GameMenu menu;
private QFont font;
public Subm... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices.WindowsRuntime;
using Windows.ApplicationModel.DataTransfer;
using Windows.Foundation;
using Windows.Foundation.Collections;
using Windows.Storage;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Contr... |
using SharpArch.Domain.DomainModel;
namespace Profiling2.Domain.Scr
{
public class RequestStatus : Entity
{
public const string NAME_CREATED = "Created";
public const string NAME_SENT_FOR_VALIDATION = "Sent for validation";
public const string NAME_DELETED = "Deleted";
public c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using DAL.Enums;
namespace DAL.Helpers
{
public static class BedHelpers
{
public static int CalculateBedCapacity(BedKinds kind)
{
switch (kind)
{
... |
using Microsoft.Extensions.Options;
using System;
using System.Collections.Generic;
using System.Text;
namespace RestService.Tests
{
public class RestServiceOptionsMock : IOptions<RestServiceConfiguration>
{
public RestServiceConfiguration Value => new RestServiceConfiguration()
{
... |
using SharpArch.Domain.DomainModel;
using System.Collections.Generic;
using System.Linq;
namespace Profiling2.Domain.Scr.Attach
{
public class RequestAttachment : Entity
{
public virtual Request Request { get; set; }
public virtual Attachment Attachment { get; set; }
public virtual boo... |
using UnityEngine;
using System.Collections;
using System;
public class LaserStart : MonoBehaviour, ITriggerable {
public bool IsActive { get; set; }
[SerializeField]
private Laser laserPrefab;
private RaycastHit hit;
private LayerMask blocksLayerMask;
private float laserLength;
p... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _3_kilencedik_feladat
{
class Program
{
static bool BoolFuggveny(Adatok[] tomb)
{
if (tomb[0].vezetekNev is string && tomb[0].... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class HintScript : MonoBehaviour {
public Rocket rocket;
public Animator animator;
void Start()
{
rocket.resetDeathCount();
}
void Update()
{
if(rocket.deathCount == 2)
Invoke("hint",1f);
}
public void hint()
{... |
using System;
using System.Collections.Generic;
using System.Linq;
using Xamarin.Forms;
namespace PFRCenterGlobal.Helpers
{
public static class Commander
{
private static Dictionary<string, Type> _registeredRoutes = new Dictionary<string,Type>();
public static async System.Threading.Tasks.Ta... |
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
namespace Backend.Model.Users
{
public class Specialty
{
[DatabaseGenerated(DatabaseGeneratedOption.Identity)]
public int Id { get; set; }
public string Name { get; set; }
public virtual IColl... |
namespace SmartyStreets.USExtractApi
{
// marker interface for easy dependency injection and unit test mocking
public interface IUSExtractClient : IClient<Lookup>
{
}
} |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Telerik.Web.Mvc;
using com.Sconit.Utility;
using com.Sconit.Web.Models.SearchModels.ORD;
using com.Sconit.Web.Models;
using com.Sconit.Entity.ORD;
using com.Sconit.Service;
using com.Sconit.Utility.Report;
... |
using System;
using DG.Tweening;
using UnityEngine;
namespace OpenUi.Transition
{
public enum slideDirection
{
left,
right,
up,
down,
}
public abstract class BaseTransition : MonoBehaviour
{
public float duration = 0.2f;
public Transit... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using static Task1_Euclidian_Algorithm.Time;
namespace Task1_Euclidian_Algorithm
{
class Program
{
static void Main(string[] args)
{
//Create instances
Ca... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using MySql.Data.MySqlClient;
using System.Data;
using System.Configuration;
public partial class _Default : System.Web.UI.Page
{
protected void Page_Load(object sender, Event... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
namespace IPTables.Net.Conntrack
{
class ConntrackHelper
{
public const String Helper = "libipthelper.so";
internal struct CrImg
{
public IntPtr CrN... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Linq.Expressions;
using Dapper;
using DapperExtensions;
using ReactMusicStore.Core.Domain.Entities;
using ReactMusicStore.Core.Domain.Interfaces.Repository.ReadOnly;
namespace ReactMusicStore.Core.Data.Repository.Dapper
{
public class... |
using Uintra.Features.Comments.Services;
using Uintra.Features.Likes;
namespace Uintra.Features.Social.Models
{
public class SocialExtendedViewModel : SocialViewModel
{
public ILikeable LikesInfo { get; set; }
public ICommentable CommentsInfo { get; set; }
}
} |
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class test3 : MonoBehaviour
{
public Transform a;
public Transform b;
public EnemyInfo enemyInfo;
public GameObject _obj;
Animator anim;
// Start is called before the first frame... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Data;
using System.Data.SqlClient;
using System.Web.Configuration;
public partial class CustomerBooking : System.Web.UI.Page
{
protected void Page_Loa... |
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