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using System; using System.Collections.Generic; using System.Net.Http; using GitHubRetriever.Models; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using Polly; namespace GitHubRetriever.Commands { public class CommitsDownloadCommand { private const int MaxRetryAttempts = 3; private const ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UnityTerraforming.GameAi { public class DecisionTree : DecisionTreeNode { public DecisionTreeNode Root; public Action NewAction; private Action OldAction; public override DecisionTreeNode ...
using Microsoft.VisualStudio.TestTools.UnitTesting; namespace DEV_7.Test { [TestClass] public class IsoscelesTriangleTests { [TestMethod] public void getTypeWithTwoEqualsSidesIsoscelesTriangleReturned() { Triangle isoscelesTriangle = new IsoscelesTriangle(2, 2, 3); ...
using System.IO; namespace DbfDataReader { public class DbfValueString : DbfValue<string> { public DbfValueString(int length) : base(length) { } public override void Read(BinaryReader binaryReader) { var chars = binaryReader.ReadChars(Length); i...
using System; using System.Collections; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Text; using System.Web; using System.Web.Script.Serialization; using System.Xml; namespace DevExpress.Web.Demos { public class Tweet { public DateTime Date { get; s...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.HtmlControls; using System.Collections; using PeopleRich.DataControllor; using System.Reflection; using System.Data; namespace PeopleRich.PeopleRichWeb.StudyIn...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Net; using System.Net.Http; using System.Web; using WeatherWeb.Models; using Newtonsoft.Json; namespace WeatherWeb.Services { public class WeatherRequestService { public bool RequestWeather(WeatherRequest param, ou...
#if UNITY_2019_1_OR_NEWER using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// Variable property drawer of type `bool`. Inherits from `AtomDrawer&lt;BoolVariable&gt;`. Only availble in `UNITY_2019_1_OR_NEWER`. /// </summary> [CustomPropertyDrawer(typeof(...
using CPClient.Data.Interfaces; using CPClient.Infra.Data.Repository; using CPClient.Service.Interfaces; using CPClient.Service.Services; using Microsoft.Extensions.DependencyInjection; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace CPClient.WebAPI { pub...
using System; using System.Collections.Generic; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.Security; namespace WebDeanery { public partial class Default1 : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { if (...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.EntityFrameworkCore; using SimpleRESTChat.DAL.Context; using SimpleRESTChat.Entities; using SimpleRESTChat.Entities.Enumeration; using SimpleRESTChat.Services.BusinessObjects; namespace SimpleRESTChat.Tests.Substitutes { public sta...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using V50_IDOMBackOffice.AspxArea.MasterData.Models; using V50_IDOMBackOffice.PlugIn.Controller; using IdomOffice.Interface.BackOffice.MasterData; namespace V50_IDOMBackOffice.AspxArea.MasterData.Repositorys { public class Master...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using InstituteOfFineArts.Areas.Identity.Data; using InstituteOfFineArts.Models; using Microsoft.AspNetCore.Authorization; using Microsoft.AspNetCore.Identity; using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc...
using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; namespace RaceManager.Data { public class ApplicationContext : DbContext { public ApplicationContext() : base("DefaultConnection") { Database.SetInitializer<ApplicationContext>(n...
using System; using JWT.Algorithms; using JWT.Builder; using Zesty.Core.Entities; namespace Zesty.Core.Api.System { public class Refresh : ApiHandlerBase { public override ApiHandlerOutput Process(ApiInputHandler input) { string bearer = input.Context.Request.Headers["ZestyApiBeare...
using UnityEngine; using System.Collections; using Ghostpunch.OnlyDown.Common; using strange.extensions.context.api; using strange.extensions.context.impl; using Ghostpunch.OnlyDown.Game.Models; using Ghostpunch.OnlyDown.Game.Commands; using strange.extensions.pool.api; using strange.extensions.pool.impl; using Ghostp...
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; namespace SuperMario.Entities.Mario { public static class WinterLuigiTextureStorage { public static Texture2D SmallLuigiLeftMoveWinter { get; private set; } public static Texture2D SmallLuigiRightMoveWinter { get; p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ModConnecterRenderer : MonoBehaviour { GameObject thisConnector; ModuleManager ModMan; public bool Activate = false; public bool IsItSingle = false; public bool IsItDouble = false; public char Mod_1_Class; public in...
using System.Linq; using log4net; namespace test_automation_useful_features.Helpers { public class LogUtil { public static ILog log = LogManager.GetLogger("","CommonLog"); /// <summary> /// Create the file name and sets the path. default path is bin\debug /// </summary> ...
using System; using System.Collections.Generic; using GTA; using GTA.Math; namespace CodenameMaffia { public interface FamilyStructure { Member CreateMember(Vector3 p, Member.WeaponType w, bool d, Vehicle v = null); void CreateQuestMembers(); String GetRankName(Family.Rank r); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using InlämningsUppgiftASP.NET.Data; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace InlämningsUppgiftASP.NET.Models { public class CreateNewUser { public ApplicationUser User { get; set; } public virtual ICollection<ApplicationUser> ...
using UnityEngine; // TODO: Задокументировать public abstract class AbstractCameraControl : MonoBehaviour { public ControllableCamera ActiveCamera; public float ZoomSpeed = 1f; public bool ZoomEnabled = true; public bool DragEnabled = true; // public bool ClickEnabled = false;// NOT IMPLENTED! public bool Dou...
namespace RTSP_IPCam { interface IWorkingThread { bool Running { get; } void Start(); void SignalToStop(); void WaitForStop(); void Stop(); } }
using System.Collections.Generic; using System.Threading.Tasks; namespace gView.Framework.Data.Cursors { public class SimpleFeatureCursor : IFeatureCursor { private List<IFeature> _features; private int _pos = 0; public SimpleFeatureCursor(List<IFeature> features) { ...
using Core.DataAccess.EntityFramework; using DataAccess.Abstract; using Entities.Concreate; using Entities.DTOs; using System.Collections.Generic; using System.Linq; namespace DataAccess.Concreate.EntityFramework { public class EfCarDal : EfEntityRepositoryBase<Car, ReCapContext>, ICarDal { public Li...
using Fina.Models; using Repo; using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace Fina.Controllers { public class EmployeeController : Controller { IRepository repo = new Repository(); [HttpGet] public ActionResult E...
using Sirenix.Utilities.Editor; using UnityEditor; using UnityEngine; using XNode.Odin; namespace XNodeEditor.Odin { [NodePortAttributeDrawerPriority] public class BoxedPortAttributeDrawer<T> : NodePortAttributeDrawer<BoxedPortAttribute, T> { protected override void Initialize() { base.Initialize(); Nod...
using Serilog; using System; using System.Collections.Generic; using System.Data; using System.Linq; using System.Linq.Expressions; using System.Reflection; using System.Text; namespace Harbin.Common.TypeSafeEnums { public class TypeSafeDapper { public static void RegisterDapperConverters(Assembly ass...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ReactMusicStore.Core.Utilities.Common { /// <summary> /// Allows action to be executed when it is disposed /// </summary> public struct ActionDisposable : IDisposable { readonly Action ...
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Runtime.CompilerServices; using FluentAssertions; using GitHub.Unity; using NSubstitute; using NUnit.Framework; using TestUtils; using TestUtils.Events; using System.Threading.Tasks; using GitHub.Logging; namespa...
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace com.Sconit.Web.Models.SearchModels.MD { public class LocationSearchModel:SearchModelBase { public string Code { get; set; } public string Name { get; set; } public string Region { get; set; ...
using IWorkFlow.Host;// BaseDataHandler引用 using IWorkFlow.ORM;// 表属性 using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Newtonsoft.Json;// Json转换 using System.Data; using BizService.Common;// namespace BizService.Services.Para_BizTypeIt...
using System; namespace FailureSimulator.Core.Simulator { /// <summary> /// Генерация случайных чисел, распределенных по различным законам /// </summary> public class Distribution { private Random _rnd; public Distribution() { _rnd = new Random(); } ...
using UnityEngine; using UnityEngine.UI; public class EnemyHp : MonoBehaviour { public int Hp = 10; int currentHp; public Image HpBar; // Start is called before the first frame update void Start() { currentHp = Hp; HpBar.fillAmount = currentHp / (float)Hp; } ...
namespace KRFTemplateApi.App.Injection { using System; using KRFCommon.Database; using KRFTemplateApi.Infrastructure.Database.Queries; using KRFTemplateApi.Infrastructure.Database.Context; using Microsoft.AspNetCore.Builder; using Microsoft.Extensions.DependencyInjection; public static ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using HW05.UWP; [assembly: Xamarin.Forms.Dependency(typeof(WhoUWP))] namespace HW05.UWP { public class WhoUWP : IWho { public string Hello() { return "Windows UWP"; ...
using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; [RequireComponent(typeof(TMP_Text))] public class SegmentNameUIScript : MonoBehaviour { // TODO: show current obstacle on segment // TODO: set current obstacle on segment // IDEA: disable editing if obstacles are disallowe...
using Newtonsoft.Json; using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TwitCreds { public class ApiSecretsKeyValueStore : KeyValueStore { Dictionary<string, string> secrets; ...
//---------------------------------------------------------------------- // csPoints.cs // Just move, fade, and destroy the points that show up. using UnityEngine; using System.Collections; public class csPoints : MonoBehaviour { private float moveSpeed = 3; // The move speed void Update() { Color c = ...
using System.Threading.Tasks; using System.Web; using System.Web.Mvc; using ContestsPortal.WebSite.App_Start; using Microsoft.AspNet.Identity.Owin; namespace ContestsPortal.WebSite.Controllers { [Authorize(Roles = Roles.Member)] public class MemberController : Controller { // GET: Member p...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LevelController : MonoBehaviour { [SerializeField] private GameObject[] _blocks; private int _currentLevel = 1; public void CreateLevel() { if (_currentLevel == 1) { InitLevelO...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Lazer : MonoBehaviour { private Transform player; private IEnumerator Stall() { yield return new WaitForSeconds(1); // Use Ray } ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using SSISTeam9.Models; using SSISTeam9.DAO; namespace SSISTeam9.Services { public class DepartmentService { //public static bool VerifyExist(string deptCode) //{ // string input = deptCode.ToUpper(...
using FacebookClone.Models.Data; using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace FacebookClone.Models.ViewModels.Profile { public class OnlineUserViewModel { public OnlineUserViewModel() { } public OnlineUserViewModel(OnlineUserD...
using System.Windows.Forms; namespace SocketLite.Forms { public class FormBase : Form { public FormBase() { CheckForIllegalCrossThreadCalls = false; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; namespace EasyBuy.Models { public class Producto { public int id_producto { get; set; } public String description { get; set; } public String id_empresa { get; set; } public empresa empresa { g...
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; // using UnityEngine.VFX; // using UnityEditor.Experimental.VFX; using Unity.Entities; using Unity.Mathematics; using Unity.Transforms; using Unity.Jobs; using Unity.Collections; using Unity.Physics; public class Play...
using System; using System.Collections.Generic; using Microsoft.Xna.Framework; using Terraria; using Terraria.DataStructures; using Terraria.ID; using Terraria.ModLoader; using Caserraria.Items; namespace Caserraria.Items.Weapons { public class Focusfire : ModItem { public override void SetStaticDefaults() ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Diagnostics; using System.Linq; using System.Text; using System.Drawing; using System.Windows.Forms; namespace UseFul.Forms.Welic { //[ToolboxBitmap(@"S:\Sistemas dotNet\Figuras\iGroupbox.ico")] public partial class TabC...
using System; using UnityEngine; public class RailNode { public Vector3 Direction; public Vector3 Position; public Vector3 Normal; public bool Corrupted; public int index; public int SegmentIndex; public bool Valid; public static RailNode Invalid = new RailNode(0, 0, Vector3.zero, Vector3.zero, Vector3.zero,...
using System; using System.Collections.Generic; using System.Linq; using Microsoft.VisualStudio.TestPlatform.UnitTestFramework; using MyTfsMobile.App.ViewModel; namespace MyTfsMobile.App.Tests { [TestClass] public class SettingsViewModel_should { private static SettingsViewModel settingsViewModel;...
using log4net; using log4net.Config; namespace FtpProxy.Log { public static class Logger { private static readonly ILog FtpLogger = LogManager.GetLogger("FtpLogger"); public static ILog Log { get { return FtpLogger; }...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Cyber_FerCesar_Sistema { class Globais { public static int nivel = 0; public static string nome = ""; public static string caminho = System.Environment.Current...
using Microsoft.AspNetCore.Mvc; using System; namespace WebApplication2.Controllers { [Route("api/[controller]")] [ApiController] public class EmailController : ControllerBase { [Route("Send")] public bool Send(string msg) { Console.WriteLine("发送邮件" + msg); ...
using System; using System.Web.UI; using System.Web.UI.WebControls; using System.Web.UI.WebControls.WebParts; namespace YFVIC.DMS.Solution.WebParts.FileOnlineViewWebPart { public partial class FileOnlineViewWebPartUserControl : UserControl { protected void Page_Load(object sender, EventArgs e) ...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; namespace com.Sconit.Web.Models.SearchModels.TMS { public class TransportOrderSearchModel : SearchModelBase { public string OrderNo { get; set; } public string Carrier { get; set; } ...
using System; using System.Collections.Generic; using System.Configuration; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace StudentPortal { public partial class dashboard : System.Web.UI.Page { protect...
using System; namespace EngageNet.Exceptions { [Serializable] public class PreviouslyOperationalProviderException : ResponseException { public PreviouslyOperationalProviderException(int errorCode, string message, Exception inner) : base(errorCode, message, inner) { } public PreviouslyOperationalProvide...
using System; namespace Decorador { public class GuardarCxP : IHerramientaCxP { public void EjecutarAccion() { Console.WriteLine("Se se guardado la cxp."); } } }
using System; namespace CC.Mobile.Routing { public class RoutingException:Exception { public RoutingException ():base() { } public RoutingException (string message):base(message) { } public RoutingException (string message, Exception innerException):base(message, innerException) { } } }
using gView.Framework.Sys.UI; using gView.Framework.system.UI; using System; using System.Collections.Generic; using System.Drawing; using System.Management; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace gView.Framework.UI.Controls { public partial class CatalogTreeControl ...
using System; using System.Collections.Generic; namespace GcGenerations { class Program { static void Main(string[] args) { Console.WriteLine(GC.GetGeneration(new object[50])); Console.WriteLine(GC.GetGeneration(new object[50000])); Console.WriteLine(GC.GetG...
using Framework.Logging.Provider; using Framework.Logging.Settings; using Globalization; using Microsoft.Extensions.Logging; using System; namespace Framework.Logging.Extensions { public static class LoggerFactoryExtensions { public static ILoggerFactory AddLoggerProvider(this ILoggerFactory loggerFactory, Loggin...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class ObjectBehaviour : MonoBehaviour { private int _sprRen; private Vector3 mOffSet; [SerializeField] private AddObject other; private bool canMove; private void Start() { _sprRen = GetComponent<S...
using System; using System.ComponentModel.DataAnnotations; namespace Efa.Application.ViewModels { public class NotasViewModel { public NotasViewModel() { NotasId = Guid.NewGuid(); } [Key] public Guid NotasId { get; set; } //QUIZ TEST [Ran...
using Microsoft.Xna.Framework; using Terraria; using Terraria.ID; using Terraria.ModLoader; namespace StarlightRiver.Items.EbonyIvory { public class TransGun : ModItem { public override void SetStaticDefaults() { Tooltip.SetDefault(""); DisplayName.SetDefault("Trans Gun"...
#region << 版 本 注 释 >> /*---------------------------------------------------------------- * 项目名称 :HPYL.DAL.Calendar * 项目描述 : * 类 名 称 :OrderService * 类 描 述 : * 所在的域 :QH-20160830FLFX * 命名空间 :HPYL.DAL.Calendar * 机器名称 :QH-20160830FLFX * CLR 版本 :4.0.30319.42000 * 作 者 :丁新亮 * 创建时间 :2018/8/17 14:39:26 * 更新时间 :2018/8/17 14:...
using System.Net.Sockets; namespace pjank.BossaAPI.Fixml { public class UserResponseMsg : FixmlMsg { public const string MsgName = "UserRsp"; public uint UserReqID { get; private set; } public string Username { get; private set; } public UserStatus Status { get; private set; } public string St...
using System; using System.Collections.Generic; namespace CSNEnergy { /// <summary> /// Si un panier n’est pas valide car le catalogue ne contient pas assez d’ouvrage. /// </summary> public class NotEnoughInventoryException : Exception { public IEnumerable<INameQuantity> Missing ...
namespace AutoTests.Framework.Models.Comparator.Results { public abstract class Result { public abstract override string ToString(); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace EBS.Domain.Entity { /// <summary> /// 库存月报 /// </summary> public class StoreInventoryMonthly:BaseEntity { public StoreInventoryMonthly() { this.Mont...
namespace Assets.Scripts.Core.MVC { public class BaseController<TModel> { protected TModel Model; public virtual void Setup(TModel model) { Model = model; } } }
using System; using System.ComponentModel.DataAnnotations; namespace RestDDD.Domain.Entities { public class Contato : Base { [Required] [StringLength(50)] public string Nome { get; set; } public DateTime Nascimento { get; set; } public string Email { get; set; } ...
using System.Threading.Tasks; using Grpc.Core; using ModelLibrary.Data; using ModelLibrary.GRPC; namespace GrpcAPI { public class MeteoriteLandingsServiceImpl : MeteoriteLandingsService.MeteoriteLandingsServiceBase { public override Task<Version> GetVersion(EmptyRequest request, ServerCallCon...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMoving : MonoBehaviour { [Tooltip("水平移动速度")] public float m_speed; private bool is_lookingRight = false; /* //是否与狗子接触,0表示未接触,1表示要摸狗子,2表示要喂罐头; private int is_touchDog = 0; //开开关/关开关,0表示无动作,1表示开开关,...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class CreateBall : MonoBehaviour { private const int ballVelocity = 10; private const int notBallVelocity = 11; private Vector3 offset = new Vector3 (0, 7.8f, 0); private float count; public GameObject ball,notBall; public Gam...
using AppointmentManagement.UI.Entity.CustomEntity; using CivilManagement.UI.Entity; using Microsoft.AspNetCore.Identity.EntityFrameworkCore; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; namespace AppointmentManagement.UI.Identit...
using EntVenta; using System; using System.Collections.Generic; using System.Data; using System.Data.SqlClient; using System.Linq; using System.Text; using System.Threading.Tasks; namespace DatVentas { public class DatVenta { public int InsertarVenta(Venta v) { using (SqlConnection...
using Glib; using OpenTK; using OpenTK.Graphics; using OpenTK.Graphics.OpenGL; using OpenTK.Input; using QuickFont; using System.Drawing; namespace WormsGL.Menu { class SubmenuInfo : IRenderObject { private WormsGame game; private GameMenu menu; private QFont font; public Subm...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Runtime.InteropServices.WindowsRuntime; using Windows.ApplicationModel.DataTransfer; using Windows.Foundation; using Windows.Foundation.Collections; using Windows.Storage; using Windows.UI.Xaml; using Windows.UI.Xaml.Contr...
using SharpArch.Domain.DomainModel; namespace Profiling2.Domain.Scr { public class RequestStatus : Entity { public const string NAME_CREATED = "Created"; public const string NAME_SENT_FOR_VALIDATION = "Sent for validation"; public const string NAME_DELETED = "Deleted"; public c...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using DAL.Enums; namespace DAL.Helpers { public static class BedHelpers { public static int CalculateBedCapacity(BedKinds kind) { switch (kind) { ...
using Microsoft.Extensions.Options; using System; using System.Collections.Generic; using System.Text; namespace RestService.Tests { public class RestServiceOptionsMock : IOptions<RestServiceConfiguration> { public RestServiceConfiguration Value => new RestServiceConfiguration() { ...
using SharpArch.Domain.DomainModel; using System.Collections.Generic; using System.Linq; namespace Profiling2.Domain.Scr.Attach { public class RequestAttachment : Entity { public virtual Request Request { get; set; } public virtual Attachment Attachment { get; set; } public virtual boo...
using UnityEngine; using System.Collections; using System; public class LaserStart : MonoBehaviour, ITriggerable { public bool IsActive { get; set; } [SerializeField] private Laser laserPrefab; private RaycastHit hit; private LayerMask blocksLayerMask; private float laserLength; p...
using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Threading.Tasks; namespace _3_kilencedik_feladat { class Program { static bool BoolFuggveny(Adatok[] tomb) { if (tomb[0].vezetekNev is string && tomb[0]....
using System.Collections; using System.Collections.Generic; using UnityEngine; public class HintScript : MonoBehaviour { public Rocket rocket; public Animator animator; void Start() { rocket.resetDeathCount(); } void Update() { if(rocket.deathCount == 2) Invoke("hint",1f); } public void hint() {...
using System; using System.Collections.Generic; using System.Linq; using Xamarin.Forms; namespace PFRCenterGlobal.Helpers { public static class Commander { private static Dictionary<string, Type> _registeredRoutes = new Dictionary<string,Type>(); public static async System.Threading.Tasks.Ta...
using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; namespace Backend.Model.Users { public class Specialty { [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int Id { get; set; } public string Name { get; set; } public virtual IColl...
namespace SmartyStreets.USExtractApi { // marker interface for easy dependency injection and unit test mocking public interface IUSExtractClient : IClient<Lookup> { } }
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.Mvc; using Telerik.Web.Mvc; using com.Sconit.Utility; using com.Sconit.Web.Models.SearchModels.ORD; using com.Sconit.Web.Models; using com.Sconit.Entity.ORD; using com.Sconit.Service; using com.Sconit.Utility.Report; ...
using System; using DG.Tweening; using UnityEngine; namespace OpenUi.Transition { public enum slideDirection { left, right, up, down, } public abstract class BaseTransition : MonoBehaviour { public float duration = 0.2f; public Transit...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static Task1_Euclidian_Algorithm.Time; namespace Task1_Euclidian_Algorithm { class Program { static void Main(string[] args) { //Create instances Ca...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using MySql.Data.MySqlClient; using System.Data; using System.Configuration; public partial class _Default : System.Web.UI.Page { protected void Page_Load(object sender, Event...
using System; using System.Collections.Generic; using System.Linq; using System.Runtime.InteropServices; using System.Text; namespace IPTables.Net.Conntrack { class ConntrackHelper { public const String Helper = "libipthelper.so"; internal struct CrImg { public IntPtr CrN...
using System; using System.Collections.Generic; using System.Linq; using System.Linq.Expressions; using Dapper; using DapperExtensions; using ReactMusicStore.Core.Domain.Entities; using ReactMusicStore.Core.Domain.Interfaces.Repository.ReadOnly; namespace ReactMusicStore.Core.Data.Repository.Dapper { public class...
using Uintra.Features.Comments.Services; using Uintra.Features.Likes; namespace Uintra.Features.Social.Models { public class SocialExtendedViewModel : SocialViewModel { public ILikeable LikesInfo { get; set; } public ICommentable CommentsInfo { get; set; } } }
using DG.Tweening; using System.Collections; using System.Collections.Generic; using UnityEngine; public class test3 : MonoBehaviour { public Transform a; public Transform b; public EnemyInfo enemyInfo; public GameObject _obj; Animator anim; // Start is called before the first frame...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; using System.Data; using System.Data.SqlClient; using System.Web.Configuration; public partial class CustomerBooking : System.Web.UI.Page { protected void Page_Loa...