text stringlengths 13 6.01M |
|---|
using CRMSecurityProvider.Sources.Attribute;
using CRMSecurityProvider.Sources.Attribute.Metadata;
namespace AlphaSolutions.SitecoreCms.ExtendedCRMProvider.Sources.Attribute.Metadata
{
internal abstract class CrmAttributeMetadataAdapterBase<T> : AdapterBase<T>, ICrmAttributeMetadata
{
protected CrmAtt... |
//using OpenQA.Selenium;
//using OpenQA.Selenium.Support.UI;
//using Kliiko.Ui.Tests.Environment;
//using System.Threading;
//using TechTalk.SpecFlow;
//namespace Kliiko.Ui.Tests.WebPages.Blocks
//{
// class LandingPageOld : WebPage
// {
// private static readonly By VIDEO = By.XPath("//*[@id='video-plac... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ZavenDotNetInterview.Common.ViewModels
{
public class LogViewModel
{
public string Description { get; set; }
public Guid JobId { get; set; }
public JobViewModel Job { get; set; }
public DateTime Create... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Data;
namespace DemoMethodes_UI
{
[ValueConversion(typeof(string), typeof(double))]
public class Convertisseu... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AxisPosCore
{
public delegate bool ParamEventArgsDelegate(params object[] args);
}
|
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class UIShop : View
{
public override string M_Name
{
get
{
return Consts.V_Shop;
}
}
public override void HandleEvent(string name, object data... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BulletMovement : MonoBehaviour
{
private float maxDistance = 20f;
private Vector3 lastPosition = new Vector3(0f, 0f, 0f);
private float distanceTraveled = 0f;
private void FixedUpdate() {
ResetPosition... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using EasyDev.BL;
using System.Data;
using EasyDev.Util;
namespace SQMS.Services
{
public class UpdateQualityDataService : GenericService
{
public VideoService VideoService { get; private ... |
using System;
using System.Collections.Generic;
using System.Data.Entity.ModelConfiguration;
namespace Anywhere2Go.DataAccess.Entity
{
public class Insurer
{
public string InsID { get; set; }
public string InsName { get; set; }
public string InsName_en { get; set; }
public stri... |
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using CODE.Framework.Wpf.Utilities;
namespace CODE.Framework.Wpf.Mvvm
{
/// <summary>
/// Displays an icon control and is aware of theme specific icons (and switches icons as themes... |
using System;
namespace Pe.Stracon.Politicas.Aplicacion.Core.Base
{
/// <summary>
/// Definición generica de servicios de aplicación
/// </summary>
/// <remarks>
/// Creación: GMD 22122014 <br />
/// Modificación: <br />
/// </remarks>
public interface IGenericService : ID... |
using Microsoft.Xna.Framework;
namespace Entoarox.Framework.UI
{
public interface IInteractiveMenuComponent : IMenuComponent
{
bool InBounds(Point position, Point offset);
void LeftClick(Point position, Point offset);
void RightClick(Point position, Point offset);
void LeftHeld... |
namespace DocumentsApproval.Commands
{
public class RenameDocument : BaseCommand
{
public string Name { get; set; }
}
} |
using System.Collections.Generic;
using EPI.BinaryTree;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.BinaryTree
{
[TestClass]
public class NonRecursivePostorderTraversalUnitTest
{
[TestMethod]
public void PrintNonRecursivePostorderTraversal()
{
Binary... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Data.SqlClient;
namespace WebAutomation
{
public partial class DynamicValues : Form
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using KartObjects;
using KartObjects.Entities.Documents;
namespace KartSystem
{
public interface IGenDocView:IView
{
IList<Document> Documents
{
get;
set;
}
List<DocGo... |
using System;
using System.Web;
namespace CAPCO.Infrastructure.Core
{
public static class ErrorLogger
{
public static void LogError(Exception exception)
{
if (exception != null)
Elmah.ErrorLog.GetDefault(HttpContext.Current).Log(new Elmah.Error(exception, H... |
using UnityEngine;
public class CtrlHuman : BaseSimpleSampleCharacterControl
{
/// <summary>
/// 同步时间
/// </summary>
private float lastSendSyncTime = 0;
/// <summary>
/// 同步帧率
/// </summary>
public static float syncInterval = 0.1f;
private void Awake()
{
base.Awake();... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
namespace DWMS_OCR.App_Code.Helper
{
class Validation
{
public static bool IsDate(string sDate)
{
if (String.IsNullOrEmpty(sDate))
return fal... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
namespace ToDoListApplication.BusinessLayer.Services.DataContracts
{
[DataContract]
public class PersonListData
{
[DataMember(Name = "values")]
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
public class MusicBox : MonoBehaviour
{
public TextMeshProUGUI NP;
public GameObject MusicBtnPrefab;
public Transform MusicBtnContainer;
public Slider VolumeSlider;
public List<GameO... |
using System;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text.RegularExpressions;
using System.Threading;
using System.Windows.Forms;
using Microsoft.Expression.Encoder.Devices;
using Microsoft.Expression.Encoder.... |
/*
* Pedometer
* Copyright (c) 2017 Yusuf Olokoba
*/
namespace PedometerU.Utilities {
using UnityEngine;
using System.Collections;
/// <summary>
/// Helper class used for dispatching coroutines and receiving native events raised by UnitySendMessage
/// </summary>
public class PedometerHe... |
using System;
namespace MetodyHahahaha
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(PythagorovaVeta(3, 4));
Console.WriteLine(ObsahKruznice(4));
Console.WriteLine(ObjemValce(4, 5));
Console.ReadKey();
}
... |
using Microsoft.VisualStudio.OLE.Interop;
using Microsoft.VisualStudio.TextManager.Interop;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Microsoft.master2
{
class TextManager : IVsTextManagerEvents
{
public vo... |
using System;
using System.Data;
using System.Configuration;
using System.Linq;
using System.Web;
using System.Web.Security;
using System.Web.UI;
using System.Web.UI.HtmlControls;
using System.Web.UI.WebControls;
using System.Web.UI.WebControls.WebParts;
using System.Xml.Linq;
using CoreHelper;
namespace CRL.Business.... |
using System;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Options;
namespace App.Web.AsyncApi
{
public static class AsyncApiServiceCollectionExtensions
{
public static IServiceCollection AddAsyncApiGen(this IServiceCollection services,
Action<AsyncApiGenOpti... |
using Alabo.Domains.Services;
namespace Alabo.Framework.Core.Admins.Services {
/// <summary>
/// </summary>
public interface IAdminService : IService {
/// <summary>
/// 数据初始化
/// </summary>
/// <param name="isTenant">是否为租户初始标识,isTenant=true的时候表示为租户执行</param>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class OrganizeBox : MonoBehaviour {
[SerializeField] private ItemType type;
[SerializeField] private Vector2 position;
private int numItems;
public ItemType Type
{
get { return type; }
set { typ... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Xamarin.Forms;
using Xamarin.Forms.Xaml;
namespace Explayer.Views
{
[XamlCompilation(XamlCompilationOptions.Compile)]
public partial class MainPage : ContentPage
{
public MainPage ()
{
... |
using System;
using System.IdentityModel.Tokens.Jwt;
using System.Security.Claims;
using JWT.Connection;
using JWT.Models;
using JWT.Repository.Interfaces;
using Microsoft.IdentityModel.Tokens;
namespace JWT.Repository
{
public class Token : IToken
{
private readonly JwtContext _context;
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LockedObject : MonoBehaviour
{
//"Locked" object that can be opened with an Item in the players inventory that matches certain conditions
[Header("Type")]
[Tooltip("the Game Object to be changed.")]
public Gam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace AlgorithmProblems.Search
{
/// <summary>
/// Given a rowise and columnwise sorted matrix. Search for an element in linear time.
/// </summary>
class SearchInSortedMatrix
{
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using Inventor;
using Autodesk.DesignScript.Geometry;
using Autodesk.DesignScript.Interfaces;
using Autodesk.DesignScript.Runtime;
using Dynamo.Models;
using Dynamo.Utilities;
using InventorLibrary.Geomet... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace MyProject.Extension
{
public static class JsonExt
{
public static string ToJson(this object obj)
{
return JsonConvert.SerializeObject... |
using System;
namespace Ingen.Network
{
public class PacketService
{
public ICryptoService CryptoService { get; set; }
private readonly object _lockObject = new object();
private byte[] PendingBytes;
private ushort PacketSize;
public byte[] ParseAndSplitPacket(byte[] bytes, int byteCount)
{
lock (_... |
using System;
using System.Collections.Generic;
namespace NeuralNetwork
{
class Generation
{
public int Size { get; }
public List<NeuralNetwork> neurals;
public double maxDeviation = 0.2;
public Generation(List<int> layersInfo, int inputsNumber, int size)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using JobPortal.Entities;
using JobPortal.Models;
namespace JobPortal.Services.Interfaces
{
public interface IJobService
{
List<JobDetailsModel> GetAllJobs();
Job GetJobDetails(... |
using System.ComponentModel;
namespace SqlServerRunnerNet.Infrastructure
{
public enum AuthenticationType
{
[Description("Windows Authentication")]
WindowsAuthentication,
[Description("SQL Server Authentication")]
SqlServerAuthentication
}
}
|
using UnityEngine;
using System;
using System.IO;
//using System.Runtime.Serialization.Formatters.Binary;
namespace Mio.TileMaster {
public static class SaveBinarySongDataSystem {
//static SharpSerializer binarySerializer;
static SaveBinarySongDataSystem(){
// binarySerializer = new Sha... |
// <copyright file="SocialOptions.cs" company="Firoozeh Technology LTD">
// Copyright (C) 2020 Firoozeh Technology LTD. All Rights Reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the Licens... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Algorithms
{
class Program
{
static void Main(string[] args)
{
Console.WriteLine(recursiveFib(4));
Console.ReadKey();
}
static in... |
using SoulHunter.Base;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiritDeactivator : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (DataManager.Instance.soulsCollected < 14) return;
// If collision is on the player l... |
using Pe.Stracon.Politicas.Infraestructura.CommandModel.Base;
using System;
namespace Pe.Stracon.Politicas.Infraestructura.CommandModel.General
{
/// <summary>
/// Representa el objeto entity de Plantilla Notificacion
/// </summary>
/// <remarks>
/// Creación: GMD 20150401 <br />
/// Modifica... |
using Microsoft.EntityFrameworkCore;
using System.Threading.Tasks;
namespace AcoesDotNet.Dal.Daos
{
public class DataBaseDao : IDataBaseDao
{
public async Task InicializaAsync(string connecionString)
{
using (var db = new AcoesDataContext(connecionString))
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace TrainConsole
{
public class Clock : IClock
{
private Thread clockThread;
private static bool timeIsTicking;
public static int minutesWhi... |
using System;
using System.Collections.Generic;
using System.Data;
using System.Data.Entity;
using System.Linq;
using System.Net;
using System.Web;
using System.Web.Mvc;
using MeriMudra.Models.ViewModels;
using MeriMudra.Models;
using System.Text;
namespace MeriMudra.Areas.Admin.Controllers
{
public class CityGro... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms;
using DevExpress.XtraEditors;
using Restuarnt.Bl;
namespace Restuarnt.PL
{
public partial class Frm_... |
using CSharpFunctionalExtensions;
namespace Calculator.ExpressionsParser
{
public interface IExpressionsParser
{
Result<ParsedExpressions> Parse(string fullExpression);
}
}
|
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class PauseMenu : Menu, IMenu
{
private void OnEnable()
{
choice = new CircleInt(0, Pause.GObj.transform.childCount);
currentMenu = Pause;
choice.CurrentValue = 0;
OnCh... |
using ISE.Framework.Server.Core.BussinessBase;
using ISE.SM.Bussiness.Helper;
using ISE.SM.Bussiness.Validator;
using ISE.SM.Common.DTO;
using ISE.SM.Common.DTOContainer;
using ISE.SM.Common.Message;
using ISE.SM.DataAccess;
using ISE.SM.Model;
using System;
using System.Collections.Generic;
using System.Linq;
using S... |
public class BatteryPhone : Item
{
public override void NextState()
{
switch (currentState)
{
case State.Backup:
currentState = State.Battery;
break;
case State.Battery:
currentState = State.Done;
break;
... |
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Dynamo.Models;
using Dynamo.Configuration;
using Dynamo.Interfaces;
using Dynamo.Extensions;
using Greg;
using Dynamo.Scheduler;
using Dynamo.Updates;
using System;
using Dynamo.Configuration;
namespace DynamoInventor.Models
{
publi... |
namespace Dms.Ambulance.V2100
{
public enum SchemaNames
{
COCD_TP145001UK03,
COCD_TP145002UK03,
COCD_TP145003UK03,
COCD_TP145004UK03,
COCD_TP145005UK03,
COCD_TP145006UK03,
COCD_TP145007UK03,
COCD_TP145007UK04,
COCD_TP145008UK03,
COCD_TP145012UK03,
COCD_TP145013UK03,
COCD_TP145014UK03,
COC... |
//-----------------------------------------------------------------------
// <copyright file="MappingAttribute.cs" company="Caspian Pacific Tech">
// Copyright (c) Caspian Pacific Tech. All rights reserved.
// </copyright>
//-----------------------------------------------------------------------
namespace SmartLibrar... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace VehicleInventory
{
public partial class VehicleInventoryForm : Form
{
private... |
using UnityEngine;
namespace game
{
public class MovementController : MonoBehaviour
{
public const float base_speed = 100.0f;
const float default_gravity_scale = 30.0f;
const float camera_offset = 5.0f;
Camera cam;
Rigidbody2D _rigidbody;
float speed = base_speed;
public bool is_fall... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
[RequireComponent(typeof(EnemyWeapon))]
public class EnemyRange : Enemy
{
public override void ResetAliveVariables()
{
base.ResetAliveVariables();
m_agent.Warp(m_spawnPoint.transfor... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Xml.Linq;
using Xlns.BusBook.Core.Model;
namespace Xlns.BusBook.UI.Web.Models.Helper
{
public static class GoogleAPIHelper
{
// uses Google GeoCoding API to lookup Lat and Long for an indirizzo (http://c... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using ASPNETCOREJSON.Models;
namespace ASPNETCOREJSON.Repository
{
public interface IMercuriesRepository
{
void Add(Mercury mercuryEntry);
IEnumerable<Mercury> GetAll();
Mercury Find(string... |
using Ninject.Modules;
using UsersLib.DbControllers;
using UsersLib.Service.Auth;
using UsersLib.Service.Checkers;
using UsersLib.Service.Cryptography;
using UsersLib.Service.Log;
using UsersLib.Service.Resolvers;
using UsersLib.Service.Savers;
namespace UsersLib.Dependency.Ninject.Modules
{
internal class Servic... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using GamePX;
using UnityEngine.Tilemaps;
public class Generator : MonoBehaviour
{
public int numMax_dungeons;
public int height;
public int width;
private SquaredDungeon mazmorra;
public Tilemap tilemap_base;
publi... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class camera_5u9q : MonoBehaviour {
private static float movementSpeed = 1.0f;
void Update () {
movementSpeed = Mathf.Max(movementSpeed += Input.GetAxis("Mouse ScrollWheel"), 0.0f);
transform.position += (transform.right * I... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class PauseMenu : MonoBehaviour
{
public static bool isGamePaused = false;
public GameObject pauseMenu, onGameCanvas;
public void Continue()
{
onGameCanvas.gameObject.SetAc... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class bola : MonoBehaviour
{
float velocidade = 1.5f;
public bool EsperouAnimacao = false;
Rigidbody rotacao;
public Image borda;
public Image altura;
public static bool podeChutar = fal... |
namespace Data.Repositories
{
using System;
using System.Collections.Generic;
using System.Data.Entity;
using System.Data.Entity.Migrations;
using System.Linq;
using System.Linq.Expressions;
using Interfaces;
using Models.Interfaces;
public class Repository<T> : IRepository<T> wher... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Receiver : MonoBehaviour {
// pipeline is Awake / OnEnable / Start
void Start(){
}
void OnEnable(){
// Subscribe to event
Sender.playerDiedInfo += PlayerDiedListener;
}
void OnDisable(){
// Unsub to prevent memo... |
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEngine;
public class UIImportProcessor : AssetPostprocessor
{
public static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace com.Sconit.Web.Models.SearchModels.SI.SAP
{
public class PostDOSearchModel : SearchModelBase
{
//Id, OrderNo, ReceiptNo, Result, ZTCODE, Success, LastModifyDate, Status, CreateDate, ErrorCount
public... |
using System.Linq;
using System.Net;
using Serilog.Core;
using SteamKit2;
using Titan.Logging;
using Titan.Web;
namespace Titan.Util
{
public static class SteamUtil
{
// Renders from a "STEAM_0:0:131983088" form.
public static SteamID FromSteamID(string steamID)
{
return n... |
using System;
using System.Linq;
namespace Largest_common_end
{
class Program
{
static void Main(string[] args)
{
string[] firstArr = Console.ReadLine().Split(new char[] { ' ' }, StringSplitOptions.RemoveEmptyEntries).ToArray();
string[] secondArr = Console.ReadLine().S... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[RequireComponent(typeof(Rigidbody))]
public class Shoot : MonoBehaviour {
private GameObject _target;
private float _dmg;
public float speed = 10;
public Crystal crystal;
public void SetTarget(GameObject target)
{... |
using System.Collections.Generic;
namespace Algorithms.LeetCode
{
public class Trie
{
private class Node
{
public Node()
{
Nodes = new Node[26];
}
public bool IsWord { get; set; }
public Node?[] Nodes { get; }
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using VehicleInventory.Services.DTOs;
namespace VehicleInventory.Services.Contracts
{
public interface IVehicleInventoryService
{
List<VehicleInStockDTO> GetAllVehiclesInStockFlat();
... |
namespace RosPurcell.Web.Helpers
{
using System.Web;
using System.Web.Mvc;
public static class HtmlAttributeHelper
{
/// <summary>
/// Outputs Html attribute
/// </summary>
/// <param name="name">Attribute name</param>
/// <param name="value">Attribute value</pa... |
using ND.FluentTaskScheduling.TaskInterface;
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
//**********************************************************************
//
// 文件名称(File Name):LoadCommandQueueListResponse.... |
using eMAM.Data.Models;
using Microsoft.AspNetCore.Identity.EntityFrameworkCore;
using Microsoft.EntityFrameworkCore;
namespace eMAM.Data
{
public class ApplicationDbContext : IdentityDbContext<User>
{
public ApplicationDbContext(DbContextOptions<ApplicationDbContext> options)
: base(optio... |
using System;
using System.Collections.Generic;
using System.Text;
namespace NetCore.Service
{
public class Result
{
public object Content { get; set; }
public bool Success { get; set; }
}
}
|
using System.Collections.Generic;
using System.Linq;
using Elrond.Dotnet.Sdk.Domain.Exceptions;
using Elrond.Dotnet.Sdk.Domain.Values;
namespace Elrond.Dotnet.Sdk.Domain.Codec
{
public class BinaryCodec
{
private readonly List<IBinaryCodec> _codecs;
public BinaryCodec()
{
... |
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using DM7_PPLUS_Integration;
using DM7_PPLUS_Integration.Auswahllisten;
using DM7_PPLUS_Integration.Daten;
using DM7_PPLUS_Integration.Implementierung.PPLUS;
namespace Demo_Implementierung
{
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class ButtonClick : MonoBehaviour {
[SerializeField]
private Button Home;
// Use this for initialization
void Start () {
}
// Update is called once per frame
voi... |
using System.Collections.Generic;
using NHibernate.Transform;
using Profiling2.Domain.Contracts.Queries.Procs;
using Profiling2.Domain.Prf.Persons;
using SharpArch.NHibernate;
namespace Profiling2.Infrastructure.Queries.Procs
{
public class DeletedProfilesStoredProcQuery : NHibernateQuery, IDeletedProfilesStoredP... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace PPCalc.Controllers
{
public class HomeController : Controller
{
public ActionResult Index(double? answer)
{
ViewBag.Answer = answer;
MyData.Instance().Ti... |
/* 作者: 盛世海
* 创建时间: 2012/7/21 9:19:53
*
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Newtonsoft.Json;
namespace MODEL.DataTableModel
{
public class DataTableGrid
{
public string draw { get; set; }
/// <summary>
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Task1_Euclidian_Algorithm
{
/// <summary>
/// Class for work with user input
/// </summary>
public class Input
{
/// <summary>
/// Asks for a number from th... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using System.Text.RegularExpressions;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using HtmlAgilityPack;
using InhaM... |
namespace MySurveys.Web.Areas.Surveys.Controllers
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Helpers;
using System.Web.Mvc;
using Base;
using Models;
using Services.Contracts;
using ViewModels.Creating;
using Web.C... |
/*
* Создано в SharpDevelop.
* Пользователь: vlunev
* Дата: 22.05.2015
* Время: 14:39
*/
using System;
using System.Threading;
using System.IO;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Drawing;
using Core;
using AddonFirebird;
using Logs;
namespace Worker
{
/// <summa... |
using Microsoft.Xna.Framework.Graphics;
namespace SuperMario.Entities.Mario.PlayerTexturePacks
{
public class SmallMarioTexturePack : IPlayerTexturePack
{
public Texture2D CrouchingLeft => WinterMarioTextureStorage.WinterSmallMarioStandStillLeft;
public Texture2D CrouchingRight => WinterMario... |
using System.Threading.Tasks;
public class SelectorTask : BaseTask
{
public override async Task<TaskResult> Run()
{
foreach (var child in Children)
{
var result = await child.Run();
if (result == TaskResult.Success)
{
return TaskResult.Succes... |
using EPI.Arrays;
using FluentAssertions;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace EPI.UnitTests.Arrays
{
[TestClass]
public class CelebrityMatchingUnitTest
{
[TestMethod]
public void FindCelebrity()
{
var TwoPeopleFirstPersonIsCelebrity = new bool[,]
{
// 0 , 1
/* 0 */ {... |
using System.Web.Mvc;
using System.Web.Routing;
namespace pfm_sample_csharp
{
public class RouteConfig
{
public static void RegisterRoutes(RouteCollection routes)
{
routes.IgnoreRoute("{resource}.axd/{*pathInfo}");
routes.MapRoute(
"ReqBalan... |
#region LICENSE
// Funkshun.Core 1.0.0.0
//
// Copyright 2011, see AUTHORS.txt
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/lice... |
namespace CoronaVirusUS
{
public static class StringExentsions
{
public static int ParseAsInt(this string value)
{
if (string.IsNullOrEmpty(value)) return 0;
value = (value ?? "").Trim().TrimStart('+');
if (string.IsNullOrEmpty(value)) value = "0";
... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Http;
using Microsoft.AspNetCore.Mvc;
using MVCRoleTop.Models;
using MVCRoleTop.Repositories;
using MVCRoleTop.ViewModel;
namespace MVCRoleTop.Controllers
{
public ... |
using SalaryCalculator.Interfaces;
using System.Collections.Generic;
namespace SalaryCalculator.TaxPlans
{
/// <summary>
/// Germany's concrete national tax plan
/// Overrides abstract TaxPlan
/// </summary>
public class GermanyTaxPlan : TaxPlan, ITaxPlan
{
List<IDeduction> _deductionD... |
namespace Olive.Web.MVC.Controllers
{
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using Olive.Data.Uow;
using System.Linq.Expressions;
using Olive.Data;
using Olive.Web.MVC.ViewModels;
public class BaseController : ... |
using Microsoft.AspNetCore.Mvc;
using Microsoft.AspNetCore.Mvc.RazorPages;
using Microsoft.Extensions.Logging;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Wba.StovePalace.Helpers;
namespace Wba.StovePalace.Pages
{
public class IndexModel : PageModel
{... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.Xml.Serialization;
using com.Sconit.Entity.SYS;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.TRANS
{
public partial class MrpExSectionPlan
{
[E... |
using System;
// ReSharper disable once CheckNamespace
namespace Aquarium.Util.Extension.ObjectExtension
{
public static class ByteConvertExtension
{
#region ToNullableByte
/// <summary>
/// An object extension method that converts the @this to a nullable byte.
/// </summa... |
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