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using System.Collections.Generic; namespace Shiftgram.Core.Extensions { public static class StringExtension { public static IEnumerable<string> ParsePhoneVerify(this string phone) { string id = string.Empty; string phoneNumber = string.Empty; int index = 0; for(var i = 0; i < phone.Length; i++) ...
using System; using System.Collections.Generic; using Android.Runtime; namespace RU.Tinkoff.Acquiring.Sdk { // Metadata.xml XPath class reference: path="/api/package[@name='ru.tinkoff.acquiring.sdk']/class[@name='AcquiringApi']" [global::Android.Runtime.Register ("ru/tinkoff/acquiring/sdk/AcquiringApi", DoNotGenera...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.IO; using System.Diagnostics; using Grillisoft.FastCgi.Protocol; using System.Threading; namespace Grillisoft.FastCgi.Test { public class SimpleRequest : Request { public static int _requests = 0; ...
using System; using UnityEngine; using UnityEngine.UI; using System.Collections.Generic; public class ExpandableButton : MonoBehaviour { public int NumParts = 5; public GameObject ButtonPrefab; public Transform MenuPanel; public void OnToggle(bool state){ // var colors =this.GetComponent<Butto...
using KMS.Twelve.Test; using Microsoft.AspNetCore.Mvc; using System.Collections.Generic; namespace KMS.Twelve.Controllers { [Route("api/[controller]")] [ApiController] public class AutoDIController : ControllerBase { //private readonly ITestService _testService; public ITestService _t...
using Grafos; using LinkedList; using System; using System.Collections; using System.Collections.Generic; namespace EstructurasDeDatos { class Program { static void Main(string[] args) { //ExecuteLinkedList(); //ExecuteQueue(); //ExecuteStack(); ...
using GalwayTourismGuide; namespace GalwayTourismGuide.Views { public sealed partial class GalwayActivitiesListPage : PageBase { } }
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Portal : MonoBehaviour { public GameObject otherPortal; public float delayTime = 1.0f; private float currentStayTime = 0.0f; // Use this for initialization void Start () { } // Update is called once per...
using System; using System.Linq; using System.Collections.Generic; namespace Exam_2 { class Program { static void Main(string[] args) { List<string> items = Console.ReadLine().Split("|").ToList(); double budget = double.Parse(Console.ReadLine()); double maxCl...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Clink.Reporters { class ConsoleReporter : IReporter { public void Report( Endpoint endpoint, EndpointStatus status ) { Console.WriteLine( "{0} ({1}) is {2} ...
using JT808.Protocol.Enums; using JT808.Protocol.Formatters; using JT808.Protocol.Interfaces; using JT808.Protocol.MessagePack; namespace JT808.Protocol.MessageBody { /// <summary> /// 终端鉴权 /// </summary> public class JT808_0x0102 : JT808Bodies, IJT808MessagePackFormatter<JT808_0x0102>, IJT808_2019_Ve...
using System; using System.Data; using System.Collections.Generic; using DtCms.Model; using DtCms.Common; namespace DtCms.BLL { /// <summary> /// 业务逻辑类Admin 的摘要说明。 /// </summary> public class Admin { private readonly DtCms.DAL.Admin dal=new DtCms.DAL.Admin(); public Admin() {} #region 成员方法 /// <s...
using UnityEngine; using System.Collections; using DG.Tweening; namespace Mio.TileMaster { public class NoteBonus : NoteSimple { public BonusType bonusType; public Transform objMove; public override void Press (TouchCover _touchCover) { //this.touchCover = _touchCover; ...
using System; using System.Collections.Generic; using System.Text; using DPI.Interfaces; namespace DPI.Model { public class Site : ISite { public string Name { get; set; } public int Id { get; set; } public string Address1 { get; set; } public string Address2 { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class DestroyingSand : MonoBehaviour { private GameObject[] toprakobj; Vector2 positionofmouse; private void OnMouseDown() { toprakobj = GameObject.FindGameObjectsWithTag("toprak"); posit...
using CalculatorService.Domain.Models; using System; using System.Threading.Tasks; namespace CalculatorService.Domain.Operation { public class SqrtService : IOperationService<SqrtParams, IntResult> { public Task<IntResult> Execute(SqrtParams parameters) => Task.FromResult(new IntResult { Result = Conv...
// Administrtoation of the Rotating banners public partial class RotatingBannersAdmin : PortalModuleBase { private int _Cols = 4; private int _Rows = 3; private int _PageSize; private int _HiddenPageIndex; private int _LastPageIndex; private int _Count; private bool _PagingVarsInitialize...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Inheritage { internal class AlphaBase2 { public AlphaBase2() { Console.WriteLine("Constructor of class AlphaBase2"); } ~AlphaBase2() ...
using System; using System.Collections.Generic; using System.Text; namespace Gap.NetFest.Core.Models { public class InvoiceDetails { public long Id { get; set; } public Guid IdInvoice { get; set; } public int IdChocolate_brand { get; set; } public int Quantity { get; set; } ...
using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName ="NewPage",menuName ="Page")] public class Page : ScriptableObject { public bool ending; public Sprite backgroundImage; [TextArea] public string mainText; [TextArea] public List<string> tex...
using System; namespace CAPCO.Infrastructure.Domain { public class DiscountCode : Entity { public string Name { get; set; } public int Code { get; set; } } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace MyProject.Web { public class OperateResult { public OperateResult(ResultState state, string msg) { this.State = state; this.Message = msg; ...
using Gtk; using OxyPlot; using OxyPlot.GtkSharp; using OxyPlot.Series; using System; using System.Collections.Generic; using System.Linq; namespace GtkOxyPlot.GTK { public enum PlotType { Simulation, Forecast }; public class PlotData { public PlotData(string title, double[] rd) { this.title = tit...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Threading.Tasks; namespace ClinicWebAPI.Models { public class Doctor { [Key] public int Id { get; set; } public string Name { get; set; } public IList<Pa...
using BradescoPGP.Common; using BradescoPGP.Web.Models; using System; using System.Collections.Generic; using System.Data.Entity; using System.Linq; using System.Security.Claims; using System.Web; using System.Web.Mvc; namespace BradescoPGP.Web.Controllers { [Authorize] public class QualitativoController : Ab...
using System; using System.Collections; using System.Linq; using MLAPI; using MLAPI.Transports.UNET; using UnityEngine; using UnityEngine.Networking; using UnityEngine.UI; public class MatchMaker : MonoBehaviour { public string username; public GameObject defenderController; public GameObject attackerContr...
using UnityEngine; using System.Collections; public class Laser : Weapon { LineRenderer laser_line_render; bool isRenderLaser = false; float laser_render_duration = .5f; float laser_render_timer = 0f; float laser_length = 5f; int current_laser_muzzle = 0; RaycastHit2D[] hits; // Use this ...
using Unity.Mathematics; using Unity.Collections; using Random = Unity.Mathematics.Random; namespace Ramjet { public static class Math { public const float Tau = 6.2831853071795864769f; public const float Pi = Tau / 2f; public static float2 ToXYFloat(int screenIdx, int2 resolution) { ...
using PL.Integritas.Application.ViewModels; using System; using System.Collections.Generic; using System.Linq.Expressions; namespace PL.Integritas.Application.Interfaces { public interface IShoppingCartAppService : IDisposable { ShoppingCartViewModel Add(ShoppingCartViewModel shoppingCartViewModel); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations; using System.Linq; using System.Web; namespace ProyectoPP.Models { public class Sprint2 { [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Usage", "CA2214:DoNotCallOverridableMethodsInConstructors")...
using Alabo.Datas.UnitOfWorks; using Alabo.Domains.Repositories; using Alabo.Industry.Offline.Order.Domain.Entities; namespace Alabo.Industry.Offline.Order.Domain.Repositories { public class MerchantOrderRepository : RepositoryEfCore<MerchantOrder, long>, IMerchantOrderRepository { public MerchantOrder...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class MovingPlatformPlayer : MonoBehaviour { Vector3 startpos; public Vector3 emir; public Vector3 targetpos; public bool down = true; Rigidbody2D rb; public float speed; private bool playeron = false; ...
using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Threading.Tasks; using Newtonsoft.Json; using Pobs.Domain.Entities; using Pobs.Tests.Integration.Helpers; using Pobs.Web.Models.Watching; using Xunit; namespace Pobs.Tests.Integration.Watching { public cl...
using System; using System.Collections.Generic; using System.Windows.Controls; using System.Windows; namespace CODE.Framework.Wpf.Layout { /// <summary> /// Performs layout of child elements using a Windows 8 metro style approach /// </summary> public class MetroTiles : Panel { /// <summar...
using FeriaVirtual.Domain.SeedWork.Query; using System.Threading.Tasks; namespace FeriaVirtual.Domain.Models.Users.Interfaces { public interface ISessionRepository { Task<TResponse> SignIn<TResponse> (string username, string password) where TResponse : IQueryResponseBase; ...
using Microsoft.EntityFrameworkCore; using MikeGrayCodes.BuildingBlocks.Application; using MikeGrayCodes.BuildingBlocks.Application.Behaviors; using System; using System.Collections.Generic; using System.Linq; using System.Threading; using System.Threading.Tasks; namespace MikeGrayCodes.BuildingBlocks.Infrastructure....
// // Helper.cs // // Author: // nofanto ibrahim <nofanto.ibrahim@gmail.com> // // Copyright (c) 2011 sejalan // // This library is free software; you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as // published by the Free Software Foundat...
using System; using System.Collections.Generic; using System.Text; namespace WebScrapingRobot.Repository.Interface { public interface IRepository<T> { void Add(T model); void AddRange(List<T> listModel); } }
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows; using System.Windows.Controls; using System.Windows.Data; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging;...
using System;using Alabo.Domains.Repositories.EFCore;using Alabo.Domains.Repositories.Model; using System.Linq; using Alabo.Domains.Entities; using Microsoft.AspNetCore.Mvc; using Alabo.Framework.Core.WebApis.Filter; using MongoDB.Bson; using Alabo.Framework.Core.WebApis.Controller; using Alabo.RestfulApi;using ZKClou...
using System; using System.Collections.Generic; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; using Entities; namespace DataAccessLayer.Mapping { public class LoginMap: EntityTypeConfiguration<Login> { public LoginMap() { ...
using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Configuration; using Microsoft.IdentityModel.Tokens; using System; using System.Collections.Generic; using System.IdentityModel.Tokens.Jwt; using System.Linq; using System.Security.Claims; using System.Text; using System.Thread...
namespace Kremen.Models { public abstract class Couple : HouseHold { private decimal tvCost; private decimal fridgeCost; public Couple(int numberOfRooms, decimal roomElectricity, decimal income, decimal tvCost, decimal fridgeCost) : base(income, numberOfRooms, roomElectricit...
using LoanAPound.Db.Model; using Microsoft.EntityFrameworkCore; using System; using System.Threading.Tasks; namespace LoanAPound.Db { public class LoanApplicationCreditScoreCheckRepository : ILoanApplicationCreditScoreCheckRepository { private LoanAPoundContext _context; public LoanApplicati...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Data; using ArizaTakipYazılımSistemi.Degiskenler; namespace ArizaTakipYazılımSistemi.Controller { class Raporlama : Database { DataTable ariza = new DataTable(); Dat...
using UnityEngine; using UnityEditor; using Ardunity; [CustomEditor(typeof(CommBluetoothUI))] public class CommBluetoothUIEditor : Editor { [MenuItem("ARDUnity/Add Utility/UI/CommBluetoothUI", true)] static bool ValidateMenu() { if(Selection.activeGameObject == null) return false; return true; } [Men...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ServiceModel; using System.ServiceModel.Description; namespace Lab2.Service.BMI { [ServiceContract(Namespace = "http://Lab2.Service.BMI")] public interface IBMI { [Opera...
using System; namespace Refactoring.Guru.Command { // Но есть и команды, которые делегируют более сложные операции другим // объектам, называемым «получателями». public class ComplexCommand : ICommand { private Receiver _receiver; // Данные о контексте, необходимые для запуска методов...
using System; using System.Collections.Generic; using System.Text; using System.Xml.Serialization; namespace Cw._2 { [Serializable] public class ActiveStudy { [XmlElement(ElementName = "studiesName")] public string Wydzial { get; set; } [XmlElement(ElementName = "numberOfStudents")...
using System.Collections; using System.Collections.Generic; using UnityEngine; using TMPro; public class ScoreNotificationInstanceUIScript : MonoBehaviour { public TMP_Text Text; [Space] public Vector3 MoveSpeed = Vector3.up; public float Duration = 2f; public AnimationCurve FadeCurve = AnimationCurve.Linear(0,...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace ContestsPortal.Domain.Models { public class TaskCategory { public int CategoryId { get; set; } public string CategoryName { get; set; } public virtual IList<Archive...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Data; using System.Data.SqlTypes; using System.Data.SqlClient; using System.Configuration; using System.Web.SessionState; using Newtonsoft.Json; namespace mr.bBall_Lib { public class Countrys { public cl...
using System; using System.Collections.Generic; using System.Text; using Tensorflow; namespace NaturalLanguage.NN { public class AbstractNN { public Config Config { get; set; } public virtual void BuildGraph() { throw new NotImplementedException(); } publi...
using System; using System.Collections.Generic; using System.Text; using Account.DDD.Commands; using Account.DDD.Events; using Xunit; namespace Account.DDD.Test { public class CommandsTests { [Fact] public void Can_create_createAccount_Command() { var id = Guid.NewGuid(); ...
using System; using System.Collections.Generic; using System.ComponentModel.DataAnnotations.Schema; using System.Data.Entity.ModelConfiguration; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Anywhere2Go.DataAccess.Entity { public class ImportFile { public long ImportId...
using AnyTest.Model; using Microsoft.EntityFrameworkCore; using System; using System.Collections.Generic; using System.Text; namespace AnyTest.DbAccess { public class AnyTestDbContext : DbContext { public AnyTestDbContext(DbContextOptions<AnyTestDbContext> options) : base(options) { } ...
namespace Egret3DExportTools { using System.Collections.Generic; using System.IO; using Newtonsoft.Json; using Newtonsoft.Json.Linq; using UnityEngine; public interface ISerizileData { string uuid { get; set; } string __class { get; set; } void Serialize(SerializeCo...
namespace com.Sconit.WebService { using System.Collections.Generic; using System.Web.Services; using System.Web.Services.Protocols; using com.Sconit.Entity.Exception; using com.Sconit.Entity.SI.SD_INV; using com.Sconit.Entity.SI.SD_ORD; using com.Sconit.Entity.SI.SD_WMS; using com.Sconi...
using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Microsoft.AspNetCore.Mvc; using API.Model; using API.BL; namespace coucheAPI.Controllers { [Route("api/[controller]")] public class ForumMyMessageController : Controller { [H...
using Backend_WebProject_API.Models; using Microsoft.AspNetCore.Http; using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Logging; using Microsoft.Net.Http.Headers; using System; using System.Collections.Generic; using System.Collections.Specialized; using System.Linq; using System.Net.Http; using System.T...
using System.IO; using System.Text; using System.Threading; using Xunit; namespace DangEasy.BlobStorage.Azure.Test.Integration { public class When_Deleting : BaseIntegration { [Fact] public async void Blob_Is_Deleted() { // upload file var filePath = $"/{Containe...
using Alabo.Logging.Abstractions; using Alabo.Logging.Core; using Alabo.Logging.Formats; using Alabo.Logging.NLog; using Exceptionless; using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection.Extensions; using System; namespace Alabo.Logging.Extensions { /// <summary> /...
using ProgressQuest.Models; using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using static ProgressQuest.GameManager; using static ProgressQuest.Models.UI.QuestLog; namespace ProgressQuest.Managers { public static class QuestManager { p...
using System; using System.Collections.Generic; using System.Linq; namespace Euler_Logic.Problems.AdventOfCode.Y2016 { public class Problem03 : AdventOfCodeBase { public override string ProblemName { get { return "Advent of Code 2016: 3"; } } public override string GetAnswer()...
/// <summary> /// 2015 /// Ben Redahan, redahanb@gmail.com /// Project: Spectral - The Silicon Domain (Unity) /// Guard senses: vision and hearing /// </summary> using UnityEngine; using System.Collections; using System.Collections.Generic; public class GuardSensing : MonoBehaviour { // public variables public ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace wsb_agent_win { public partial class Form1 : Form { public VendingMachine mach...
using System.Collections.Generic; using DFC.ServiceTaxonomy.GraphSync.Interfaces; using DFC.ServiceTaxonomy.GraphSync.Models; using FakeItEasy; using Microsoft.Extensions.Logging; using Xunit.Abstractions; namespace DFC.ServiceTaxonomy.UnitTests.Neo4j.Services { public class GraphReplicaSetTestsBase { ...
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LerpAnim : MonoBehaviour { public GameObject target; public float speed = 0.1f; private void Update() { MoveToTarget(target); } private void MoveToTarget(GameObject target) { if(target == ...
using RaysHotDogs.Core; using RaysHotDogs.DataSources; using System; using System.Collections.Generic; using System.Text; using UIKit; namespace RaysHotDogs.Utility { class BaseUITableViewController : UITableViewController { public BaseUITableViewController(IntPtr handle) : base(handle) { ...
namespace OPyke.ZopaTest.LoanProcessor.Model { public class Lender { public Lender(string name, decimal rate, uint available) { Name = name; Rate = rate; Available = available; } public string Name { get; private set; } public decimal...
using EventStore.ClientAPI; using Microsoft.VisualStudio.TestTools.UnitTesting; using System; using System.Text; using System.Threading.Tasks; namespace FBS.Infrastructure.Test { [TestClass] public class EventStoreConnectionTest : IDisposable { private IEventStoreConnection connection; priv...
using System; using System.Collections.Generic; using System.Linq; using System.Web; using Profiling2.Domain; namespace Profiling2.Web.Mvc.Areas.Screening.Controllers.ViewModels { public class ScreeningResponseDataTableLuceneView { public string PersonId { get; set; } public string PersonName ...
using System; using System.Collections.Generic; using System.ComponentModel; using System.ComponentModel.DataAnnotations; using System.ComponentModel.DataAnnotations.Schema; using Microsoft.AspNet.Identity.EntityFramework; using Welic.Dominio.Models.ConfigApp.Map; using Welic.Dominio.Models.Curso.Map; using Welic.Domi...
using Crystal.Plot2D.Charts; using Crystal.Plot2D.Common; using System; using System.Diagnostics; using System.Threading; using System.Windows; using System.Windows.Controls; using System.Windows.Controls.Primitives; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Imaging; using Syst...
using UnityEngine; public static class NoiseGenerator { public enum NormalizeMode {Local, Global} public static float[] GenerateNoise(int resolution, int seed, float scale, int octaves, float persistance, float lacunarity, float offset) { float[] noiseMap = new float[resolution]; ...
// Licensed to the .NET Foundation under one or more agreements. // The .NET Foundation licenses this file to you under the MIT license. // See the LICENSE file in the project root for more information. using Windows.UI.Xaml.Automation.Peers; using Windows.UI.Xaml.Controls; namespace Richasy.ExpanderEx.Uwp { ///...
using System; using System.Collections.Generic; using UnityEngine; public class FigureManager : MonoBehaviour { public GameObject figurePrefab; private List<BaseFigure> whiteFigures = null; private List<BaseFigure> blackFigures = null; private string[] figureOrder = new string[16] { "P"...
namespace Serilog.Tests.Support; class CollectingEnricher : ILogEventEnricher { public List<LogEvent> Events { get; } = new(); public LogEvent SingleEvent => Events.Single(); public void Enrich(LogEvent logEvent, ILogEventPropertyFactory propertyFactory) { Events.Add(logEvent); } }
// Code generated by Microsoft (R) AutoRest Code Generator 0.9.7.0 // Changes may cause incorrect behavior and will be lost if the code is regenerated. using System; using System.Collections.Generic; using System.Linq; using ApartmentApps.Client.Models; using Microsoft.Rest; using Newtonsoft.Json.Linq; namespace Apa...
using Assets.Scripts.Models; using Assets.Scripts.Models.Food; using Assets.Scripts.Models.ResourceObjects; using UnityEngine; namespace Assets.Scripts.Controllers.InteractiveObjects.MiningObjects.Fauna { public class BearMiningObject : MiningAnimalObject { public override HolderObject GetResource() ...
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace UIFrameWork { public class BaseUIInfo { public Dictionary<UIType, BaseUIInfo> BaseUIInfos = new Dictionary<UIType, BaseUIInfo>(); public UIType Type { get; protected set; } /// <summary> ...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Welic.App.Implements.PDF; using Welic.App.ViewModels; using Welic.App.ViewModels.Base; using Xamarin.Forms; using Xamarin.Forms.Xaml; namespace Welic.App.Views { [XamlCompilation(XamlCompilationO...
using InventoryManager.Service.Contracts; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using InventoryManager.Service.ViewModels; using InventoryManager.Data.Models; using InventoryManager.Data; namespace InventoryManager.Service { public class ClothesServi...
using Microsoft.AspNet.Identity; using ParrisConnection.ServiceLayer.Data; using ParrisConnection.ServiceLayer.Services.Comments.Save; using ParrisConnection.ServiceLayer.Services.Wall; using System.Web.Http; using System.Web.Mvc; namespace ParrisConnection.Controllers { [System.Web.Mvc.Authorize] public clas...
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; [System.Serializable] public class CrossPromotion { public string name; public string sub; public string socical; public string textCallBtn; public string linkAndroid; public string linkIOS; public string linkIcon; pu...
using System.Collections; using System.Collections.Generic; using UnityEngine; /// <summary> /// Diese Klasse ist der Start der Anwendung. Sie erstellt Scatterplots, befüllt die Anzigen und das Clipboard. /// </summary> public class DataVisController : MonoBehaviour { [SerializeField] public string baseurl = "loc...
using System; using System.Collections.Generic; using System.Linq; using Battleship.Logic; using Battleship.Logic.Models; using Microsoft.VisualStudio.TestTools.UnitTesting; namespace Battleship.Tests.UnitTests { [TestClass] public class BoardTests { [TestMethod] public void Constructor_I...
using Sentry.Extensibility; using Sentry.Internal.Extensions; namespace Sentry.Protocol; /// <summary> /// Sentry Exception interface. /// </summary> /// <see href="https://develop.sentry.dev/sdk/event-payloads/exception"/> public sealed class SentryException : IJsonSerializable { /// <summary> /// Exception ...
using DLib.DAL; using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Web; namespace BLL.DLib { public class CmsThemeSection { #region vars private static DlibEntities Db { get { if (HttpContext...
using UnityEditor; using UnityAtoms.Editor; namespace UnityAtoms.BaseAtoms.Editor { /// <summary> /// A custom property drawer for AtomBaseVariable BaseEventReferences. Makes it possible to choose between an Event, Event Instancer, Collection Added, Collection Removed, List Added, List Removed, Collection Inst...
using System; using System.Collections.Generic; using System.Linq; using System.Web.Mvc; using System.Web.Routing; using Castle.Services.Transaction; using com.Sconit.Entity.MRP.MD; using com.Sconit.Service; using com.Sconit.Web.Models; using com.Sconit.Web.Models.SearchModels.MRP; using com.Sconit.Utility; using Tele...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Xml.Linq; using System.Data.Linq; using System.Linq.Expressions; using System.Data; using System.Data.Objects; namespace ExpressionSerialization { public static class DLinqSerializer { publ...
using AppointmentManagement.Entities.Concrete; using System; using System.Collections.Generic; using System.Text; namespace AppointmentManagement.Business.Abstract { public interface IPostedServiceService { IEnumerable<PostedType> GetPostedTypes(); } }
using FluentAssertions; using NUnit.Framework; namespace Beeffective.Tests.ViewModels.HoneycombViewModelTests { class Created : TestFixture { [Test] public void Width() => Sut.Width.Should().Be(10000); [Test] public void Height() => Sut.Height.Should(...
namespace HTB.Database.Views { public class qryKassaBlockMissingNr : tblKassaBlockMissingNr { #region Property Declaration tblUser public string UserVorname{ get; set; } public string UserNachname { get; set; } #endregion } }
using System; using System.Collections.Generic; using MQTTnet.Server.Status; namespace MQTTnet.Server.Internal { public sealed class MqttClientSession : IDisposable { readonly DateTime _createdTimestamp = DateTime.UtcNow; public MqttClientSession( string clientId, IDic...
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using System.IO; namespace Deveres { public partial class Homeworks : Form { ...
using System.Collections; using UnityEngine; /// <summary> /// Executes when the Worker is doing nothing. /// /// If they continue to do nothing for a while, they will look around /// </summary> public class TaskIdle : TaskBase<EntityWorker> { private float timeExecuting; //public TaskIdle(EntityWorker own...
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Lesson7 { class Program { static void Main(string[] args) { //Написать метод ReadNumber.Мотод читает с консоли текст введенный пользователем и возвращает ч...
using System; using System.Security.Permissions; using Microsoft.Win32.SafeHandles; namespace MalwareScanner.Scanners.Amsi { [SecurityPermission(SecurityAction.Demand, UnmanagedCode = true)] public sealed class AmsiContextSafeHandle : SafeHandleZeroOrMinusOneIsInvalid { // Create a SafeHandle, informing the base...