text stringlengths 13 6.01M |
|---|
using System.Drawing;
using System.Windows.Forms;
namespace Com.Colin.Win.Customized
{
/// <summary>
/// The <see cref="OvalTabDrawer"/> draws ovals for tabs.
/// </summary>
public class OvalTabDrawer : YaTabDrawer
{
/// <summary>
/// Creates an instance of the <see cref="OvalTabDrawer"/> class.
... |
namespace LoneWolf.Migration.Code
{
public class RandomNumberTable : GeneratorBase
{
public RandomNumberTable()
: base(
@"^.*<p class=""choice"" id=""(.*)"">.*([0-9])–([0-9]).*$",
@".when(new RandomNumberIsNotBetween({1}, {2}).then(new DisableChoice(""{0}""))... |
using System;
using System.Collections.Generic;
namespace com.Sconit.PrintModel.INV
{
[Serializable]
public partial class PrintStockTakeMaster
{
#region O/R Mapping Properties
public String StNo { get; set; }
public String Region { get; set; }
//是否需要扫描条码
public ... |
using AutoMapper;
using LongigantenAPI.Models;
using ORM.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace LongigantenAPI.Profiles
{
public class ZipCodeProfile : Profile
{
public ZipCodeProfile()
{
//Create mapping b... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _2019Gamejam
{
public enum Scene
{
Title,
Tutorial,
GamePlay,//1
GamePlay1,//2
GamePlay2,//3
GameOver,
GameClear,
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace PackModel
{
class Placement
{
private int Pion1, Pion2, Pion3;
public Placement(int P1, int P2, int P3)
{
this.Pion1 = P1;
this.Pion2 = P2;
this.Pion3 = P... |
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Windows.Forms;
using DevExpress.XtraBars;
using DevExpress.XtraReports.UI;
using DevExpress.XtraReports.UserDesigner;
using DevExpress.XtraTreeList;
using DevExpress.XtraTreeList.Nodes;
using Phenix.Core.Windows;
namespac... |
namespace CS.EntityFramework.Models
{
public class AuditLog
{
}
}
|
using UnityEngine;
using System.Collections;
public class ButtonUI : MonoBehaviour {
public static bool showUI;
private RectTransform rectangle;
// Use this for initialization
void Start ()
{
rectangle = gameObject.GetComponent<RectTransform> ();
showUI = false;
StartCoroutine (ShowButton (showUI));
}
... |
using Newtonsoft.Json;
using Newtonsoft.Json.Converters;
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Text;
namespace Sales.Models
{
public partial class WatsonMessage
{
[JsonProperty("input")]
public Input Input { get; set; }
[JsonProperty("... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
//TODO: Add other using statements here
namespace com.Sconit.Entity.MRP.TRANS
{
public partial class PurchasePlanMaster : EntityBase
{
public int Id { get; set; }
public DateT... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Authentication.JwtBearer;
using Microsoft.AspNetCore.Authorization;
using Microsoft.AspNetCore.Builder;
using Microsoft.AspNetCore.Hosting;
using Microsoft.AspNetCore.Http;
usi... |
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Windows;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymb... |
using System;
using System.Linq;
using Fingo.Auth.DbAccess.Models.Policies.Enums;
using Fingo.Auth.DbAccess.Repository.Interfaces;
using Fingo.Auth.Domain.Infrastructure.EventBus.Events.Policy;
using Fingo.Auth.Domain.Infrastructure.EventBus.Interfaces;
using Fingo.Auth.Domain.Policies.Factories.Actions.Interfaces;
n... |
using System;
using System.Collections.Generic;
using System.Text;
namespace CarritoCompras.Modelo
{
public class DetallePago
{
public string numeroTarjeta { get; set; }
public string fechaExpiracion { get; set; }
public string codigoCVV { get; set; }
public string email { get;... |
using Source.Code.Utils;
using System;
using UnityEngine;
namespace Source.Code.PlayerInput
{
public class PlayerInputSystem : MonoBehaviour
{
public LookPivot LookPivot { get; private set; }
public event Action SpacePressed;
public event Action Mouse0Pressed;
public event Act... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Media;
namespace Waterskibaan
{
public class Logger
{
private List<Sporter> _visitors;
private readonly Kabel _cable;
public Logger(Kabel cable)
{
_visitors = new List<Sporter>(... |
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace PizzaBezorgApp.Models
{
public class CurrentSession
{
public List<Bestelling> FollowedRoute;
public BestellingController _currentRoute;
... |
using System;
using System.Runtime.InteropServices;
namespace copy_svn_path
{
/// <summary>
/// http://stackoverflow.com/a/13571530/847349
/// </summary>
public static class Clipboard
{
[DllImport("user32.dll")]
internal static extern bool OpenClipboard(IntPtr hWndNewOwn... |
using System;
using UnityEngine;
namespace UnityAtoms.BaseAtoms
{
/// <summary>
/// Different types of usages for an Atom List Reference.
/// </summary>
public class AtomListReferenceUsage
{
public const int LIST = 0;
public const int LIST_INSTANCER = 1;
}
/// <summary>
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
public class FTheServer : NetworkBehaviour {
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if(isServer)
{
// f the server
... |
using Avalonia;
using Avalonia.Input.Platform;
using Avalonia.Threading;
using ReactiveUI;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Reactive;
using System.Reactive.Disposables;
using System.Reactive.Linq;
using System.Threading;
using System.T... |
using FluentValidation;
using SciVacancies.WebApp.Commands;
namespace SciVacancies.WebApp.Validation
{
public class CreatePositionCommandValidator : AbstractValidator<CreateVacancyCommand>
{
public CreatePositionCommandValidator()
{
RuleFor(c => c.Data.Name).NotEmpty();
}
... |
#if false //#Ignore IDE状でエラー表示させ無くするために無効にしておく
// 両端にスムーズに減衰するマージンを持つ範囲情報。
// Burst対応するために、全てStructで定義している
using System;
using Unity.Mathematics;
using static Unity.Mathematics.math;
using MIA = System.Runtime.CompilerServices.MethodImplAttribute;
using MIO = System.Runtime.CompilerServices.MethodImplOptions;
nam... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Mojang.Minecraft.Protocol;
using Mojang.Minecraft;
using static System.Math;
using static Mojang.Minecraft.Chat;
using fNbt;
using static TestConsol... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ORM.Models
{
public class ZipCode
{
public int Id { get; set; }
public string CityName { get; set; }
//Constructor
public ZipCode() { }
public ZipCode(int id, string cityName)
... |
using SA;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Settings : MonoBehaviour
{
// Start is called before the first frame update
public static GameManager gameManager;
private static ResourcesManager _resourceManager;
public static ResourcesManager Ge... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class BlockGallery : MonoBehaviour
{
[Header("UI")]
[SerializeField] private GameObject _HolderPanel;
[SerializeField] private GameObject _BlockHolder;
[Space]
[SerializeField] private Image... |
using System;
using System.Collections.Generic;
using DomainModel.Entity.product;
using Infrostructure.Enums;
namespace Repository.Repository.Read.Interfaces
{
public interface IProductRepositoryRead
{
public IEnumerable<Product> GetAllProducts();
public Product GetProductByProductNumber(int p... |
using System;
using System.Collections.Generic;
using System.Net.Http;
using System.Threading;
using System.Threading.Tasks;
using AgentR.Client.SignalR;
using MediatR;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.Logging;
namespace AgentR.Clien... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace ProjectWebServiceWebApi.Models
{
[Serializable]
public class Log
{
private string time;
private string id;
private string alert;
private string name;
private string depart... |
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace newConsoleApp1
{
class lab7
{ public void Cw1(string orig, string copy)
{
FileInfo file = new FileInfo(orig);
if(file.Exists) {
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace HW_4_WK_4
{
class Program
{
static void Main(string[] args)
{
astrickCount(); // Calling the method
}
static void astrickCount()
{
... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RopeSetupScript : MonoBehaviour {
public Transform rope0;
public BoxCollider ropeCollider;
public Rigidbody ropeRigidbody;
public HingeJoint ropeHingeJoint;
public bool start;
void OnDrawGizmosSelected() {
if (start... |
using Microsoft.Xna.Framework;
using System.Collections.Generic;
using Terraria;
using Terraria.DataStructures;
using Terraria.ID;
using Terraria.ModLoader;
namespace MrPlagueRaces.Common.Races._999996_Mushfolks
{
public class Mushfolk : Race
{
public override int? LegacyId => 6;
public override str... |
using StructureMap;
using StructureMap.Configuration.DSL;
using StructureMap.Pipeline;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Web;
namespace Abhs.WinService.Ioc
{
public class StructureMapAdapter : IDependency, IDisposable
{
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using WxShop.Model;
namespace WxShop.Fronted.Models
{
public class MainViewModel
{
/// <summary>
/// 商品类别
/// </summary>
public IList<ProductTypeModel> ProductTypes;
/// <s... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
namespace TCPServer
{
class Server
{
static List<ClientHandler> serverCH = new List<ClientHandler>();
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Mvc;
namespace CC.Web.Api.Controllers
{
public class AccountController : Controller
{
[HttpGet]
public ActionResult<string> AccessDenied(string returnUrl)
{
... |
using System;
using System.Collections.Generic;
using System.Text;
namespace ShoppingCart
{
public class Tshirts : Shirt
{
public override double SizeValue(int ShirtSize)
{
return base.SizeValue(ShirtSize);
}
}
}
|
using UnityEngine;
namespace Thesis {
public class Shutter : DrawableObject
{
public readonly FaceComponent parent;
public readonly ShutterSide side;
static private int angles;
public BuildingMesh parentBuilding
{
get { return parent.parentBuilding; }
}
/*************** CONSTRUCTORS ***********... |
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Http;
using System.Net.Http.Headers;
using System.Text;
using System.Threading.Tasks;
using Android.Graphics;
using Xamarin.Essentials;
namespace Billetautomat.Services
{
public class Http... |
using Xunit;
namespace NStandard.Test
{
public partial class DpContainerTests
{
public class DpFib : DpContainer<int, int>
{
public override int StateTransfer(int n)
{
if (n == 0 || n == 1) return 1;
else return this[n - 1] + this[n - 2];... |
using System.Collections.Generic;
public class EmployeeSalaryEqualityComparer : IEqualityComparer<Employee>
{
public bool Equals(Employee x, Employee y)
{
return x.Id.Equals(y.Id) && x.Salary.Equals(y.Salary);
}
public int GetHashCode(Employee obj)
{
return obj.Id.GetHashCode() ^ ... |
using System;
using System.Collections.Generic;
using System.Configuration;
using System.Data;
using System.Diagnostics;
using System.Drawing;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Forms;
using System.Windows.Input;
using System.Windows.Medi... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Euler_Logic.Problems {
public class Problem85 : ProblemBase {
private Dictionary<ulong, ulong> _colCountsPerRow = new Dictionary<ulong, ulong>();
private ulong _maxColCount... |
// Copyright (c) 2018 FiiiLab Technology Ltd
// Distributed under the MIT software license, see the accompanying
// file LICENSE or or http://www.opensource.org/licenses/mit-license.php.
using System;
using System.Collections.Generic;
using System.Text;
namespace FiiiChain.Entities
{
public class UserSetting
... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace EasyDev.EPS
{
[AttributeUsage(AttributeTargets.Method)]
public class EnsureLoginAttribute : Attribute
{
public EnsureLoginAttribute() { }
}
}
|
using DChild.Gameplay.Environment.Item;
using Sirenix.OdinInspector;
using Sirenix.OdinInspector.Editor;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace DChildEditor.Gameplay.Environment.Item
{
[CustomEditor(typeof(SuspensionBridge))]
public class Su... |
using System;
using System.Net;
using StackExchange.Redis;
using System.Threading.Tasks;
using System.Transactions;
namespace Microsoft.UnifiedRedisPlatform.Core.Database
{
public partial class UnifiedRedisDatabase
{
public bool IsConnected(RedisKey key, CommandFlags flags = CommandFlags.None) =>
... |
using System;
using System.Collections.ObjectModel;
using Android.App;
using Android.OS;
using Android.Runtime;
using Android.Support.V4.View;
using Android.Support.V4.Widget;
using Android.Support.V7.App;
using Android.Support.V7.Widget;
using Android.Views;
using MvvmCross.Droid.Support.V7.AppCompat;
namespace Resi... |
using UnityEngine;
using System.Collections;
public class LaserConnector : Block {
}
|
using System.Collections.Generic;
using ODL.ApplicationServices.DTOModel.Load;
using ODL.ApplicationServices.DTOModel.Query;
namespace ODL.ApplicationServices
{
public interface IPersonService
{
void SparaPerson(PersonInputDTO person);
PersonDTO GetPersonByPersonnummer(string personnummer);
... |
using System;
using System.Collections.Generic;
using System.Globalization;
using System.Reflection;
using System.ServiceModel;
using System.ServiceModel.Activation;
using Phenix.Core;
using Phenix.Core.Data;
using Phenix.Core.IO;
using Phenix.Core.Log;
using Phenix.Core.Mapping;
using Phenix.Core.Security;
using Phen... |
using System;
using ConsoleApplication1.Interfaces;
using ConsoleApplication1.Models;
using log4net;
namespace ConsoleApplication1.Implementations
{
public class MakelaarPartialViewModelBuilder : IMakelaarPartialViewModelBuilder
{
private readonly ILog logger = LogManager.GetLogger(typeof(MakelaarPa... |
using System;
using System.IO;
using System.Linq;
using System.Reflection;
using FluentNHibernate.Cfg;
using Infrastructure.ApplicationSettings;
using NHibernate;
using NHibernate.Tool.hbm2ddl;
using Configuration = NHibernate.Cfg.Configuration;
namespace Data.Utils
{
public class NHibernateHelper
{
public stati... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class upgradeController : MonoBehaviour
{
[SerializeField] private GameObject pausePanel;
private GameObject canvas;
private int currentTier;
public GameObject[] allTanks;
public GameObject[] textDescriptions;
publi... |
using System.Collections.Generic;
using ZC_IT_TimeTracking.BusinessEntities;
using ZC_IT_TimeTracking.BusinessEntities.Model;
using ZC_IT_TimeTracking.DataAccess.Library.Repository;
namespace ZC_IT_TimeTracking.DataAccess.Interfaces.ResourceGoalRepo
{
public interface IResourceGoalRepository : IRepositoryBase<Res... |
/*
-----------------------
UDP-Receive (send to)
-----------------------
// [url]http://msdn.microsoft.com/de-de/library/bb979228.aspx#ID0E3BAC[/url]
// > receive
// 127.0.0.1 : 8051
// send
// nc -u 127.0.0.1 8051
*/
using UnityEngine;
using System.Dia... |
using System.Collections;
using SQLite;
using System.Collections.Generic;
namespace LoginNavigation.Models
{
public class User
{
[PrimaryKey, AutoIncrement]
public int ID { get; set; }
public string Email { get; set; }
public string Password { get; set; }
public string ... |
using System;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using StarlightRiver.Abilities;
using Terraria;
using Terraria.ID;
using Terraria.ModLoader;
namespace StarlightRiver.NPCs.Hostile
{
class CrystalMage : ModNPC
{
public override void SetStaticDefaul... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Dapper;
using Modulschool.Models;
using Modulschool.Services.Interface;
using Npgsql;
using Modulschool.Controllers;
using Microsoft.AspNetCore.Mvc;
namespace Modulschool.Services
{
public class AnimalInfoServic... |
using System;
using System.Collections.Generic;
using Kattis.IO;
public class Program
{
static public void Main ()
{
Scanner scanner = new Scanner();
BufferedStdoutWriter writer = new BufferedStdoutWriter();
writer.WriteLine("Program");
writer.Flush();
}
} |
/**
* Definition for a binary tree node.
* public class TreeNode {
* public int val;
* public TreeNode left;
* public TreeNode right;
* public TreeNode(int val=0, TreeNode left=null, TreeNode right=null) {
* this.val = val;
* this.left = left;
* this.right = right;
* ... |
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace AttendanceWebApp.Models
{
public class Departments
{
[Key, Column(Order = 0)]
[StringLength(2)]
public string CompCode { get; set; }
public Company Company { g... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
/// <summary>
/// MyFile 的摘要说明
/// </summary>
[Serializable]
public class MyFile
{
public string fileID { get; set; }
public string fileName { get; set; }
public string fileType { get; set; }
public string path { ge... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using Tomelt.DisplayManagement.Descriptors;
using Tomelt.Environment.Extensions;
namespace Tomelt.Core.Contents {
[TomeltFeature("Contents.ControlWrapper")]
public class ControlWrapper : IShapeTableProvider {
public v... |
using System.Collections.Generic;
using TheMapToScrum.Back.DAL.Entities;
namespace TheMapToScrum.Back.Repositories.Contract
{
public interface ITeamRepository
{
Team Get(int Id);
List<Team> GetAll();
List<Team> GetAllActive();
Team Create(Team objet);
Team Update(... |
using System.Threading.Tasks;
using DSharpPlus;
using DSharpPlus.Entities;
using DSharpPlus.EventArgs;
using DSharpPlus.Exceptions;
using PluralKit.Core;
using Serilog;
namespace PluralKit.Bot
{
public class ReactionAdded: IEventHandler<MessageReactionAddEventArgs>
{
private readonly IDatabase _db;
... |
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "New Equipment", menuName = "Inventory/Equipment")]
public class Equipment : Item
{
//new public string name = "New Equipment";
//public string description = "Equipment Description";
//public Sprite icon = null;
public Eq... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
using BuyNSell.Models;
namespace BuyNSell.Controllers
{
public class MyOrderController : Controller
{
BuyNSell_DbEntities objDataBase = new BuyNSell_DbEntities();
// GET: MyOrder
... |
using BO;
using SiteWeb.Models;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;
using System.Web.Mvc;
namespace SiteWeb.Controllers
{
public class WarriorController : Controller
{
private static List<Warrior> warriors = new List<Warrior>();
p... |
namespace P08MilitaryElite.Models
{
using Interfaces;
public class Spy : Soldier, ISpy
{
public Spy(
string id,
string firstName,
string lastName,
int codeNumber) : base(
id, firstName, lastName)
{
this.CodeNumber ... |
using System;
using System.Collections.Generic;
using System.Text;
using Autofac;
using FakeItEasy;
using IFS.Models;
using IFS.Services;
using Microsoft.Extensions.Logging;
using NFluent;
using TestUtilities;
using Xunit;
namespace IFS.Test
{
public class NewsServiceTest : ContextBasedTest<IFSContext>
{
... |
using System;
using System.Collections.Generic;
namespace E4
{
class Program
{
static void Main(string[] args)
{
Peliteca peliculas = new Peliteca();
int opcion = 0;
string busqueda;
while (opcion != 7){
... |
using Example.Core.Model.Users;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Example.Core.Outputs.UserService
{
public class UserAvarageOutput
{
public int Score { get; set; }
public List<User> Users { get; set; }... |
using SciVacancies.Domain.Aggregates;
using System;
using CommonDomain.Persistence;
using MediatR;
namespace SciVacancies.WebApp.Commands
{
public class CreateResearcherCommandHandler : IRequestHandler<CreateResearcherCommand, Guid>
{
private readonly IRepository _repository;
public CreateR... |
using System;
using System.Collections.Generic;
<<<<<<< HEAD
using System.ComponentModel.DataAnnotations;
=======
>>>>>>> d03d76121a57b714259ed968a9ff12bff5050e24
using System.ComponentModel.DataAnnotations.Schema;
using System.Linq;
using System.Threading.Tasks;
namespace HASRental.Models
{
public class Vozilo
... |
using Microsoft.AspNetCore.Mvc;
using Otiport.API.Contract;
namespace Otiport.API.Helpers
{
public class ApiControllerBase : Controller
{
[NonAction]
public IActionResult GenerateResponse(ResponseBase response)
{
return StatusCode(response.StatusCode, response);
}
... |
using UnityEngine;
namespace GunSystem
{
public class GunStatType : ScriptableObject
{
}
} |
using System.Data.Entity;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using ExpenseBucket.Core.Entities;
using ExpenseBucket.Core.Repositories;
namespace ExpenseBucket.EF.Repositories
{
internal class UserRepository : Repository<User>, IUserRepository
{
public UserReposito... |
using Sentry.Internal.Extensions;
namespace Sentry;
/// <summary>
/// Implemented by objects that contain breadcrumbs.
/// </summary>
public interface IHasBreadcrumbs
{
/// <summary>
/// A trail of events which happened prior to an issue.
/// </summary>
/// <seealso href="https://docs.sentry.io/platfo... |
// The MIT License (MIT)
//
// Copyright (c) 2014-2018, Institute for Software & Systems Engineering
// Copyright (c) 2018, Pascal Pfeil
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Softwa... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using MOTHER3;
namespace MOTHER3Funland
{
public partial class PalSelector : UserControl
{
private bool ... |
using UnityEngine;
using System.Collections;
public class TrackScript : MonoBehaviour {
//just flip this to jump on and off the train
public static bool onTrain=true;
//the speed of the train
public static float speed=80;
//number of pieces of track
int numTracks=100;
//should be equal to track's transf... |
using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Linq;
using SyslogLogging;
using WatsonWebserver;
namespace Uscale.Classes
{
/// <summary>
/// Connection manager.
/// </summary>
public class ConnectionManager
{
#region Public-Members
... |
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO.Ports;
using System.Linq;
using System.Runtime.CompilerServices;
using System.Runtime.Remoting.Lifetime;
using System.Text;
using System.Threading.Tasks;
namespace Blackjack
{
class Program
{
static void Main(... |
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class GetButtonIndexScript : MonoBehaviour
{
//Used to get button child index. But find that I could use Eventsystem to do the same in the main script.
private JobInfoScript _jobInfoScript;
void Start()
{
_j... |
using System;
using System.Collections.Generic;
namespace DrivingSchool_Api
{
public partial class Booking
{
public int BookingId { get; set; }
public int BkpId { get; set; }
public int TimeId { get; set; }
public string CustomerEmail { get; set; }
public DateTime DateB... |
using OptionalTypes.JsonConverters.Tests.TestDtos;
using Xunit;
namespace OptionalTypes.JsonConverters.Tests.Unit.Read
{
public static class StringTests
{
[Fact]
public static void CanReadNonOptionalApplicationReceived()
{
//Arrange
var json = @"{""Subscription... |
using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using VoxelSpace.Graphics;
using VoxelSpace.Input;
namespace VoxelSpace.UI {
public partial class UI {
public InputHandle Input { get; private set; ... |
using DesignPatternsApp.Models;
using NUnit.Framework;
using System;
using System.Collections.Generic;
using System.Text;
namespace DesignPatternsTests
{
[TestFixture]
class UserModelTests
{
[Test]
public void GetUser_WithValidInput_ReturnsExpectedObjectNotNull()
{
Use... |
using Microsoft.AspNet.SignalR;
using Microsoft.Owin;
using Newtonsoft.Json;
using Owin;
[assembly: OwinStartup(typeof(FirstMvcApp.SignalR.Startup))]
namespace FirstMvcApp.SignalR
{
public class Startup
{
public void Configuration(IAppBuilder app)
{
var serializerSettings = new Json... |
using UnityEngine;
public class RotationCamera: MonoBehaviour
{
public float speed;
void Update()
{
transform.Rotate(0, speed * Time.deltaTime, 0);
}
} |
using LoanAPound.Db.Model;
using Microsoft.EntityFrameworkCore;
using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace LoanAPound.Db
{
public class ApplicantRepository : IApplicantRepository
{
private LoanAPoundContext _context;
public ApplicantRepository... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Generics
{
internal class MyClassExc09<T>
{
public T[] TArr;
public MyClassExc09(int size)
{
TArr = new T[size];
}
public static My... |
using UnityEngine;
using System.Collections;
public class Scene6 : Scene {
protected GameObject puppy;
protected GameObject bunny;
protected override void Awake()
{
base.Awake();
puppy = GameObject.Find("Puppy");
if (!puppy)
{
puppy = Instantiate(instantiatedScen... |
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Reflection;
using System.Data;
using IRAP.Global;
using IRAPShared;
using IRAP.Entity.FVS;
using IRAPORM;
namespace IRAP.BL.FVS
{
public class WorkOrder : IRAPBLLBase
{
private static st... |
// Copyright (c) 2017 Gwaredd Mountain, https://opensource.org/licenses/MIT
#if !UNIUM_DISABLE && ( DEVELOPMENT_BUILD || UNITY_EDITOR || UNIUM_ENABLE )
using UnityEngine;
using System;
using TinyJson;
namespace gw.gql
{
public static class ConvertType
{
public static object FromString( str... |
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